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Nixxrite
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Posted - 2006.05.16 09:53:00 -
[61]
Great build Malka,
You obviously know your stuff IĈd be interested what changes youĈd make for a PvE build though?
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Hugo Strange
Gallente Cosmic research and production services Sylph Alliance
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Posted - 2006.08.17 23:27:00 -
[62]
Ive got a pvp contest comining up gonna have to try this out  http://i27.photobucket.com/albums/c180/hugostrange/spamsig.jpg |

Stormhold
FinFleet Lotka Volterra
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Posted - 2006.08.18 00:04:00 -
[63]
My 3d old alt approved it good for empire pirating.
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Windorian
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Posted - 2006.11.28 02:00:00 -
[64]
I have to say i love this ship setup. It's cheap, it's gritty, and very few expect it coming. the only thing i changed was to put in a EANM(energized adaptive nano membrane) in place of the third cap power relay, as my skills are adaquate enough to sustain it. If you want proof of this setup's worth, try it yourself. I've survived missile volleys and gun-boats without going below 95% cap. For proof, go to www.podbase.com and look up my character, windorian. just today i took out an omen without him even breaking my shields. Good hunting
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Deaths Wisper
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Posted - 2006.11.29 10:53:00 -
[65]
Edited by: Deaths Wisper on 29/11/2006 10:54:16 Stop bickering with malka she's right ;) finally got the skills up high enough to venture out there and killed a min cruiser. i ended the fight with stable cap and full armor and he ended it in a pod. i made a few modifications of corse but with a bit of tweaking this thing is a beast.
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volly
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Posted - 2006.11.29 11:26:00 -
[66]
Try this one:
High: 3x 150er ACs 1x Smal NOS
Med: Web 7.5k scram
Low: Small Rep 400er Plate Adaptive Nano Plating II Gyrostab II
almost 2000 HPs 60-80% Resists No cap draining weapons, superb tracking (orbit 500)
Ok its slow, but most ratting cruiser will just ignore you....big mistake  Just engage and begin targeting when you are < 10k range.
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Zeonos
Amarr venus divine brotherhood Dark Forces Alliance
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Posted - 2006.11.29 16:10:00 -
[67]
when you say run all sustainable. do that include armor repairs?
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Shiv Ertai
Gallente Direct Intent
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Posted - 2006.11.30 07:23:00 -
[68]
Originally by: Zeonos when you say run all sustainable. do that include armor repairs?
With the cap boost in Revelations (+25% cap capacity, +25% cap recharge), the armor repairer is sustainable with level 4 in both cap skills. Not sure about before Rev or with lower skills, my fights in this ship never lasted long enough to drain the cap. One ship to jam them all, one ship to damp them. One ship to suck them dry and in the dark void gank them. |

Miss Apocalypse
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Posted - 2006.12.06 01:18:00 -
[69]
Originally by: Malka Badi'a
Highs: 2xMedium Pulse Laser I 1xDual-light Pulse Laser I 1xSmall Nosferatu I Mediums: 1x1mn Afterburner I 1xWarp Scrambler I Lows: 1xSmall Armor Repairer I 3xCapacitor Power Relay I
This work absolutely perfect if you get a special ops character because of the bonuses to capacitor you get from all the electronics skills you start with. Although I have to make a small adjustemnt: The 1mn Afterburner must be replaced by a Cold-Gas I Arcjet Thrusters. Same cpu an power requirements but 120% bonus velocity rather than 105%. Also I tryed to get 3 Medium Pulse Lasers instead of 2 and a dual-light one for increased damage. That comes at the expense of 1 Capacitor Power Relay which has to be replaced by a Power Diagnostic System I. I'm using this Config with Electronics and Engineering at level 4. Do not try it with those skills at level 3: it's pointless. Also you might want to consider using a Small Automated I Carapace Restoration because it saves 1 cpu, starts a little faster and restores a little more (9 ap more to be exact). Hope this help ;)
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2006.12.06 08:32:00 -
[70]
Of course fielding named items (or t2 if they fit) will make the ship a better fighter, but also a more expensive one. Remember that when flying this, you're the mosquito that tries to sting the dog to death in a slow battle of attrition. A lot can go wrong. If you want to make true money with piracy, you need a truly expendable ship, because you will die repeatedly - every ship with every setup has a counter. In the end it all comes down to how much you're willing to risk. 
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Baelmon
Amarr Imperial Academy
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Posted - 2006.12.24 07:09:00 -
[71]
What changes would you make to this build to make it more PvE orientated?
Baelmon - Freelance Amarrian Pilot |

Khundarin L
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Posted - 2007.01.03 01:58:00 -
[72]
Does the build mentioned in the startingpost still work fine? As i'm currently trying to make one like this to start my pirating carreer..
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Draexus Jhaltuur
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Posted - 2007.03.30 00:09:00 -
[73]
Thank you very much for this, Malka. I was completely lost at what to do with my Punisher when I started, but this setup works well for me.
Thanks again.
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Terahi
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Posted - 2007.04.11 17:43:00 -
[74]
I'm actually currently playing around with the idea of making a bleeder omen, after reading your post here, I think you could probably make a fairly deadly cruiser out of it. Hmmm maybe a Zelot too... if your interested in the results, let me know I'll get back to you on how it goes.
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Malkyth
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Posted - 2007.05.25 02:38:00 -
[75]
Edited by: Malkyth on 25/05/2007 02:42:06 Edited by: Malkyth on 25/05/2007 02:41:25 Hey Malka Badi'a great build this made my game much easier comming in a noob into this game. This also made everything easier cause I had special ops :)
Anyways I'm a mission runner by day and a pvper by night and I read here and other places you can run lvl 2 missions with this ship. And I try to with my Punisher and I cannot seem to make it work even with a cap battery instead of a web and a tech II armor rep.
I always seem to loose out to the missiles and they beat my armor repairer. Should I maybe try a active hardener or something to do those lvl 2 missions? Any help is greatly appreciated.
Its wierd cause when I use this setup for lvl1 I never have problems. I can run my armor repairer my ab my guns and a web and I dont even need the nos so I usually swap it for a salvager. But when I go to lvl 2 with everything on it I get beat.
GREAT SETUP THANKS A TON!
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Heyte
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Posted - 2007.05.29 01:43:00 -
[76]
Edited by: Heyte on 29/05/2007 01:44:36 Why not use 200mm rolled tungsten instead of 200mm steel plates? Not only is it lighter, it offers more armor and requires even less cpu.
'Advanced Weapon Upgrades' might also help with PG requirements, considering the whole 400mm deal. 400mm also helps against missiles.
But where did I here that armor plates help with resistances? It doesn't say so in any of the descrips I've read.
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Daziel Iaar
Amarr Imperial Academy
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Posted - 2007.07.03 18:38:00 -
[77]
Edited by: Daziel Iaar on 03/07/2007 18:42:36 Sorry if this is a dead and buried thread but i was looking for a good set upf or my punisher and came across it. I am new.
At the moment i'm fairly new and can equip every except i am .25 to low with my energygrid and my capacitor drains even with the three relays on when the armour repair and afterburner is on.
Anyway i was hoping you could suggest a way of fixing this, should i get energy system operation or energy management up first then engineering to level 4? I can't tell which is the most important.
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Julius Romanus
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Posted - 2007.07.03 19:49:00 -
[78]
Originally by: Daziel Iaar Edited by: Daziel Iaar on 03/07/2007 18:59:47 Edited by: Daziel Iaar on 03/07/2007 18:42:36 Sorry if this is a dead and buried thread but i was looking for a good set upf or my punisher and came across it. I am new.
At the moment i'm fairly new and can equip every except i am .25 to low with my energygrid and my capacitor drains even with the three relays on when the armour repair and afterburner is on.
Anyway i was hoping you could suggest a way of fixing this, should i get energy system operation or energy management up first then engineering to level 4? I can't tell which is the most important.
I have removed the two medium pulse lasers and replaced them with two small pulse lasers making it three dual pulse laser, is that any good? i figure since i'll be pvping against alot of minmatar maybe faster pulse lasers are better?
Energy Management 3 Energy Systems Operation 3 Frigate at least to 4
3 dual light pulse(tech II's if you can) 1 small nos
7.5k scram, afterburner
Small Armor Rep II CPR CPR(or anything else you want that you can fit. DCU II's work great if you can afford em) Biggest plate you can fit
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Tamaara
Amarr East Khanid Trading
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Posted - 2007.07.03 20:01:00 -
[79]
If you are having cap trouble then follow her link:
http://oldforums.eveonline.com/?a=topic&threadID=289086
Also I find Standard crystals work pretty well overall and save a lot of cap.
Recruitment Thread EKT Website |

Ikserak tai
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Posted - 2007.07.23 16:43:00 -
[80]
Using the "Bleeder" design I killed 24 rats in succession on a mission. Malka Badi'a, I am not worthy, I am not worthy....
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Mr Breakfast
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Posted - 2007.07.23 16:46:00 -
[81]
This is a great setup. If you fit something similar on a Vengeance/Retribution, things can get really ridiculous. Of course if you attack someone competent who has NOS or t2 light drones then you're out of luck.
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Reiger Reiger
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Posted - 2007.08.28 06:41:00 -
[82]
Hello, brand newbie here (day 2ish),
With the changes to the nosferatu with the rev 2.2 patch, is this design now worthless? or does the cap regen allow the lasers without needing the nos?
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.08.28 11:02:00 -
[83]
NECRO.
Your signature was so funny I wet my pants and couldn't get anything done so I changed it, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

WrathchildeVOTF
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Posted - 2007.08.28 13:28:00 -
[84]
Originally by: Miss Apocalypse
Originally by: Malka Badi'a
Highs: 2xMedium Pulse Laser I 1xDual-light Pulse Laser I 1xSmall Nosferatu I Mediums: 1x1mn Afterburner I 1xWarp Scrambler I Lows: 1xSmall Armor Repairer I 3xCapacitor Power Relay I
This work absolutely perfect if you get a special ops character because of the bonuses to capacitor you get from all the electronics skills you start with. Although I have to make a small adjustemnt: The 1mn Afterburner must be replaced by a Cold-Gas I Arcjet Thrusters. Same cpu an power requirements but 120% bonus velocity rather than 105%. Also I tryed to get 3 Medium Pulse Lasers instead of 2 and a dual-light one for increased damage. That comes at the expense of 1 Capacitor Power Relay which has to be replaced by a Power Diagnostic System I. I'm using this Config with Electronics and Engineering at level 4. Do not try it with those skills at level 3: it's pointless. Also you might want to consider using a Small Automated I Carapace Restoration because it saves 1 cpu, starts a little faster and restores a little more (9 ap more to be exact). Hope this help ;)
This is the basic setup I use to rat 1.5-1.8M Sansa BS spawns in 0.0. Punisher is really underrated by a lot of folks, it's a solid frig, and can do a lot more than you would think it can.
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Ki Shodan
Gallente deep blue
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Posted - 2007.08.29 15:54:00 -
[85]
Originally by: Reiger Reiger With the changes to the nosferatu with the rev 2.2 patch, is this design now worthless? or does the cap regen allow the lasers without needing the nos?
Haven't tested it yet, but I guess, yes. Since the small Nos is primary not there to drain your enemy, but to gain energy for the Rep, Guns and AB. And cruisers do not get sucked dry by one small NOS, unless, of course, you have an opponent with a very tight cap setup and your nos might kick him over the edge, but then his tank breaks, and you do not need the extra cap that badly.
I'd say you just go fine as before 2.2. --
Evemail me, if my name is used as guarantor! |

Optia Darkstone
Viziam
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Posted - 2007.09.09 18:57:00 -
[86]
I love this little ship so much. I can confirm that the original poster's setup does still work even with the changes to nos in Rev 2.2 - though I find using random named CPR's come in handy for me, as I use T2 guns+rep.
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Cpt Branko
The Bloody Red
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Posted - 2007.09.09 20:55:00 -
[87]
Edited by: Cpt Branko on 09/09/2007 20:55:45
Originally by: Optia Darkstone I love this little ship so much. I can confirm that the original poster's setup does still work even with the changes to nos in Rev 2.2 - though I find using random named CPR's come in handy for me, as I use T2 guns+rep.
This is a shameless necro ;P
Anyway, Malka's setup is good, however, you might love the AC version of it. I don't really like the looks of punishers and their flying style (plus, Amarr frig III doesn't really enable me to get the most out of it), but yeah, they are nasty. It always takes a good while for my Rifter to actually kill a decently setup punisher.
Frigs are awesome on the grounds of cost-efficency, although I never really attack proper combat cruisers (Thorax, Vexor, Rupture, Maller, Arbitrator) with it, unless I have a strong suspicion that the pilot is a terrible noob.
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dav
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Posted - 2007.11.27 16:40:00 -
[88]
High: 3x Medium Beam Laser II (Aurora)
Mid: AB Disrupter
Low: SAR II 3x CPR
I was thinking setup could be used orbiting above 10km to avoid being webbed. How would this hold up?
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Cpt Branko
The Bloody Red
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Posted - 2007.11.27 17:57:00 -
[89]
Originally by: dav High: 3x Medium Beam Laser II (Aurora)
Mid: AB Disrupter
Low: SAR II 3x CPR
I was thinking setup could be used orbiting above 10km to avoid being webbed. How would this hold up?
Bad necro, bad!
Also, no. Will die, AB doesn't provide nearly enough speed to not get webbed.
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Malka Badi'a
Suffoco Noctis
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Posted - 2008.01.10 19:02:00 -
[90]
Quote: Will die, AB doesn't provide nearly enough speed to not get webbed.
Depends on if you've pre-calculated the weapon responce capability of your target. Being webbed against a missile launcher isn't too bad, nor if they have slow cruiser (or higher) class guns so long as you squeeze in real tight. It's dangerous, but doable with a level head and proper choice of target. ---------
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