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1. Freighter Operations 101 (or 'Reasons *not* to buy a freighter') - in Market Discussions [original thread]
Obviously, freighters are good if you've got a lot of crap in high volume all the time to get around. Of course, one cannot compare time to money, because the time involved in shipping is often compareable to the price it costs to ship that amoun...
- by Heyte - at 2009.05.09 12:36:00
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2. Eve Client Is Being Upgraded (for the less computer Savvy) - in EVE General Discussion [original thread]
Originally by: Atama Cardel Wait, CCP are throwing out the classic graphics? They have a premium lite version coming a long to accommodate classic users.
- by Heyte - at 2009.01.24 19:09:00
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3. Stop it ! - in Market Discussions [original thread]
Originally by: Spurty nice, looks like its time to buy some gtcs to bolster the capital ship fund! Buy high sell low, that's always been my moto. ... wait.
- by Heyte - at 2009.01.24 18:53:00
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4. EVe Economy - An Idea Occurs to me - in EVE General Discussion [original thread]
Also, think... if everyone had more isk then isksellers would simply offer more isk for the same prices. It would simply rise from there.
- by Heyte - at 2009.01.21 22:45:00
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5. Chances of new playable races? - in EVE General Discussion [original thread]
Edited by: Heyte on 21/01/2009 08:50:51 Making a new race is a matter of - 1. New models. 2. New textures. 3. New attribute and skill mash up and new numbers to accomodate art. 4. New 2d art. That's it. Adding new features like wormholes...
- by Heyte - at 2009.01.21 08:50:00
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6. Chances of new playable races? - in EVE General Discussion [original thread]
Edited by: Heyte on 21/01/2009 08:45:20 Well, terran are male/female. They're ordinary humans from earth. Earth would be on scale with jovians or perhaps more godly. Or perhaps dystopic and corporate, if the peaceful originally new eden neve...
- by Heyte - at 2009.01.21 08:44:00
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7. Chances of new playable races? - in EVE General Discussion [original thread]
Edited by: Heyte on 21/01/2009 01:41:43 Originally by: Master Zeuth Originally by: Qordel Those are merely bloodlines. Not exactly the same as "oh, hey look at this fifth race over here!". Bloodlines are races? Or am I wr...
- by Heyte - at 2009.01.21 01:41:00
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8. Time to remove local .. - in Player Features and Ideas Discussion [original thread]
Originally by: LongHong Dong Add a broadcast chat to like 3 entire regions. You can already request price checks off channels like eve radio. And anyway, if they ignore you because they're too wrapped up in stuffing the DJ full of p...
- by Heyte - at 2009.01.19 09:22:00
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9. Are people stupid? - in EVE General Discussion [original thread]
Edited by: Heyte on 19/01/2009 09:18:37 Hey guys, you gotta buy low sell high. That's what a certain fellow always says. And it always means more then it implies. Originally by: Heroldyn Edited by: Heroldyn on 18/01/2009 14:30:33 ...
- by Heyte - at 2009.01.19 09:17:00
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10. Eve Combat Lexicon - in EVE General Discussion [original thread]
Just curious: how'd you get to that formula, Culmen?
- by Heyte - at 2009.01.16 01:56:00
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11. Eve Combat Lexicon - in EVE General Discussion [original thread]
Linkage Sorry, it's referred to as targeting speed, actually.
- by Heyte - at 2009.01.15 07:52:00
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12. Eve Combat Lexicon - in EVE General Discussion [original thread]
Edited by: Heyte on 15/01/2009 07:03:58 Alright, well according to wiki sinh^-1 is x = In(x+(root)x^2+1(/root)) where In = Integral How exactly do you apply In as a coefficient to the formula? Also, there's suddenly a whole new list of variab...
- by Heyte - at 2009.01.15 07:03:00
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13. Eve Combat Lexicon - in EVE General Discussion [original thread]
Much appreciated. Any more help on names?
- by Heyte - at 2009.01.15 05:31:00
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14. Eve Combat Lexicon - in EVE General Discussion [original thread]
Well, could someone at least tell me what each name does? :P
- by Heyte - at 2009.01.14 10:46:00
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15. Eve Combat Lexicon - in EVE General Discussion [original thread]
I'd just like to point out that there's no definitive terminology or formulae in the evelopedia on the different factors of combat. The only one I saw, in fact, was tracking speed, however the formula listed two variables that were undefined ('a' ...
- by Heyte - at 2009.01.14 09:05:00
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16. Eve D20 3.5 - in EVE General Discussion [original thread]
Edited by: Heyte on 14/01/2009 07:08:14 Bah, it's a labor of love, as you say. The PnP system would mostly revolve around combat. Things like building an empire would mostly be assumed, or at least similar to building an empire in the general...
- by Heyte - at 2009.01.14 07:06:00
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17. Eve D20 3.5 - in EVE General Discussion [original thread]
Perhaps there's a way to rehash the creation technique portrayed in traveller into a methodology in 3.5 for the Eve universe?
- by Heyte - at 2009.01.14 06:38:00
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18. Eve D20 3.5 - in EVE General Discussion [original thread]
Edited by: Heyte on 14/01/2009 04:00:54 That's really nice, but does anyone have the time and patience to read over my iteration? Also, that's just a wiki article. It doesn't even tell me how to go about translating a setting. It was marked...
- by Heyte - at 2009.01.14 04:01:00
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19. Eve D20 3.5 - in EVE General Discussion [original thread]
Edited by: Heyte on 14/01/2009 03:33:03 Unfortunately I'm not familiar with that system. :P Hopefully one of you can ratify the system I already created. One of my main concerns, I should note, is that the system basically requires a calculat...
- by Heyte - at 2009.01.14 03:32:00
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20. Eve D20 3.5 - in EVE General Discussion [original thread]
Of course, reviewers will require familiarity with the D20 3.5 tabletop gaming system before they can post said constructive criticism .
- by Heyte - at 2009.01.14 02:57:00
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