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Gornash
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Posted - 2006.02.05 17:50:00 -
[1]
I'm a Caldari pilot and have always loved the Merlin... I'm saddened to see there's no post patch thread on this Frigate!
So here i am with my set up and looking for advice and/or setups.
HI: 2x 125mm Carbide Railguns 2x Malkuth Missile Launchers
MED: 1x named AB 1x named Warp Scrambler 1x Webifier 1x Shield Booster
Low: 1x MAPC last i don't know what to fit in...
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lofty29
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Posted - 2006.02.05 17:58:00 -
[2]
Try a Magnetic Field Stabaliser II in the last slot if you can. That setup looks very solid. -----------------------
Smaxrol > do you not read the rules? JiH4D > WHAT RULES ? Smaxrol > you can't attack without consent Smaxrol > rofl Smaxrol > my mistake JiH4D > ITS FREE FOR ALL Sm |

Meeko Gloom
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Posted - 2006.02.05 17:59:00 -
[3]
Originally by: Gornash I'm a Caldari pilot and have always loved the Merlin... I'm saddened to see there's no post patch thread on this Frigate!
So here i am with my set up and looking for advice and/or setups.
HI: 2x 125mm Carbide Railguns 2x Malkuth Missile Launchers
MED: 1x named AB 1x named Warp Scrambler 1x Webifier 1x Shield Booster
Low: 1x MAPC last i don't know what to fit in...
y the web?
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Gornash
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Posted - 2006.02.05 18:08:00 -
[4]
Originally by: Meeko Gloom
y the web?
Because in my experience, an opponenet can use MWD and/or AB. Scrambler is for MWD and Webifier is for AB and keeping my opponenets at range. I usually orbit at 20km and shoot down with missiles and rails.
And thanks for the idea on the Hybrid turret booster , i'll try that!
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JohnMcKnight
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Posted - 2006.02.05 18:50:00 -
[5]
"Scrambler is for MWD"
Excuse my ignorance here (Im a complete PvP nub in EVE) but does that mean that Scramblers prevent the use of MWDs?
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Haffrage
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Posted - 2006.02.05 18:53:00 -
[6]
MWD's are microwarpdrives, anywhere you can't warp you can't use an MWD. This includes deadspace and scramblers.
So yes. -----
Randosig~! =o |

Carniflex
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Posted - 2006.02.05 18:56:00 -
[7]
In my experience warp scrambling does not prevent MWD use, thou webbing helps a bit.
Carniflex
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Asestorian
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Posted - 2006.02.05 19:15:00 -
[8]
MWD's are not affected by warp scramblers. The warp scramblers are to stop the person warping away, you would use the web for both AB's and MWD's, though the MWD will still allow the person to go a bit faster... however, they will continue to have the large sig radius penalty applied as well...
---
--- YARRR!!1111 - Imaran 
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Eighth Ferryman
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Posted - 2006.02.06 01:10:00 -
[9]
Hi: Rails and missiles
Med: 3x sensor boosters, best you have, 1x 20k scrambler
Lows 2x signal amplifiers
Extras needed: gang + something small to scramble before they get away 
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Malthros Zenobia
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Posted - 2006.02.06 04:50:00 -
[10]
Originally by: Haffrage MWD's are microwarpdrives, anywhere you can't warp you can't use an MWD. This includes deadspace and scramblers.
So yes.

Warp scramblers don't affect MWDs in any way. Deadpsace is aother matter, and you can warp out of deadspace.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
RAWR!11 Sig Hijack!11 - Imaran  |

Izure
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Posted - 2006.02.06 07:40:00 -
[11]
Im very new to this game. Just got me a merlin a today. I joined this awesome game 3 days ago. I was wondering whats a good SOLO PVP setup for piracy. I want to be able to survive and if getting overpowered to get out fast.
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xPreatorianx
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Posted - 2006.02.06 08:00:00 -
[12]
Originally by: Izure Im very new to this game. Just got me a merlin a today. I joined this awesome game 3 days ago. I was wondering whats a good SOLO PVP setup for piracy. I want to be able to survive and if getting overpowered to get out fast.
It's just me but i wouldnt pirate with a 3 day old char wait for your skills to get atleast a mil i would say before u think of pirateing
Sig fixed Hows that for some jibberish -Eldo black and purple go nicely together dont they-eris |

Aba Tor
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Posted - 2006.02.06 08:52:00 -
[13]
Edited by: Aba Tor on 06/02/2006 08:53:58
Originally by: Izure Im very new to this game. Just got me a merlin a today. I joined this awesome game 3 days ago. I was wondering whats a good SOLO PVP setup for piracy. I want to be able to survive and if getting overpowered to get out fast.
Yarrr ebil ebil.. If u want to be able to flee put warpcore stabs in ur lows (don't know if ur cpu can handel that... AS for setup... 2*rocket launchers (so u are able to deal all types of dmg) /2*small nos (u will need the nos to keep ur cap from draining very fast..) shield booster (SB)/webb/scram(the 7.5 mk one)/afterburner(AB) 2*warpcore stab (this is ur get out of jail pass :D)
In this setup if u come acros anything with a dmg dealing capability u will die a horrible death (as u are young and don't have the skills to tank well), but it's good for lone miners.
basic tactic... charge like a mad man at ur target (preferably not in str8 line:P) with sb and ab going, once close scramble, webb and start orbiting it while nosing and sloooowly eating him with ur rockets.
I would advise against the 2 warp core stabs as the ship is quite cheap, and so it's expandable... 1bcu (ballistic control system) and 1 nanofiber would be better IMHO
edit:"It's just me but i wouldnt pirate with a 3 day old char wait for your skills to get atleast a mil i would say before u think of pirateing"
Don't listen to him :P BE EBIL!!!!!!!   ... A wise man never plays TAG with a RINO |

Jarek Naumen
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Posted - 2006.02.07 10:48:00 -
[14]
Originally by: Izure Im very new to this game. Just got me a merlin a today. I joined this awesome game 3 days ago. I was wondering whats a good SOLO PVP setup for piracy. I want to be able to survive and if getting overpowered to get out fast.
Just be prepared to lose quite a couple of ships till you learn the ropes. And be weary of who you attack. You will die very quickly and swiftly if you engage targets you can't handle.
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Stitcher
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Posted - 2006.02.07 12:41:00 -
[15]
Edited by: Stitcher on 07/02/2006 12:42:24 Edited by: Stitcher on 07/02/2006 12:42:14 I've been having fun with this silly, unusual, and surprisingly effective PvE setup (warning!: not for use in .4 and below.)
Hislots: 2x small blasters, 2x rocket launchers Midslots: 1x named AB, 1x named small shield booster, 2x passive shield hardeners. lowslots: PDUs. 1x armour rep.
At Caldari frigate level 4 and above, you will quite happily blitz through any .5 system Guristas (don't know about the other rats) as they just won't be able to do enough damage to you to get past your shields.
This is not a PvP setup, and it's utterly pathetic against anything larger than a Guristast frigate, but it's a lot of fun if you want to actually enjoy rat farming for a bit.
If you were to swap out the passive shield hardeners for a stasis webifier and a warp scrambler, you'd have a pretty decent tackler going for you, too.
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Cade Morrigan
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Posted - 2006.02.07 15:21:00 -
[16]
If you want more survivability put a Medium Shield Extender II on the Merlin. Over 1200 shield points on a frig is very nice.
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Gornash
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Posted - 2006.02.11 11:34:00 -
[17]
Thanks for the input everyone.
Any ideas for a PvP setup? 1) For 1v1 Frigate duels? 2) For medium size ganks?
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Angus McDorble
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Posted - 2006.02.11 14:39:00 -
[18]
I love my Merlin. Love it, love it, love it.
I usually outfit it with 2 rocket launchers, a 150mm railgun, and a 125mm rail gun. I have 2 shield extenders, a shield booster, an afterburner, and a signal enhancer.
The idea is, lock in at a distance, fire up the afterburner, and just rush directly at whatever you're attacking. If it's weaker than you, it dies real quick-like. I usually use it to blow up rats in the fields I mine. Does wonders.
------------------------------- Rotting Fish Manufacturing, CEO |

CrimsonLobo
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Posted - 2006.02.11 15:07:00 -
[19]
Merlins 4TW
From what i remember of my setup it went something like this:
Hi:- 2 x rocket launcher 2's 2x Nicest named blasters
Meds:- shield booster, AB , web and scram
Lows:- MAPC and a 200mm rolled tuungsten plate.
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Taes Valkiir
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Posted - 2006.02.12 22:05:00 -
[20]
2x 125mm compressed coil railgun (thorium) 2x TE-2100 missile launcher (bloodclaw)
3x shield extender II 1x best tech I shield booster (forget the name)
2x power diagnostic unit I
this set up makes for nearly 1200 hp shields and great shield/cap recharge thanks to the pdu's. the booster gets you out of a tight spot and lets you outlast one hell of a beating. orbit at around 13km and plink away to your heart's content.
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Cade Morrigan
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Posted - 2006.02.12 22:47:00 -
[21]
or instead of 3 small extenders you could put on a medium shield extender II for over 1200 shield points and still have some mid slots left open for other things...
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Waenn Ironstaff
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Posted - 2006.02.13 01:09:00 -
[22]
My setup follow:
2X 150mm Gauss Railgun with Tungsten S (26km optimal) 2X Standard Launchers with Bloodclaw Light (18km)
2 Shield Extenders I (688 shield atm) 1 named Shield Booster 1 Explosion Dampener (boost EM resists to 60%+)
1 PDS 1 Reactor Control Unit (ran out of power grid)
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Endorphin Lai
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Posted - 2006.02.27 13:16:00 -
[23]
My setup;
2x125mm compressed coil w/AM 2x malkuth standard launchers
1x Small SB II 1x Shield boost amp 1x Cold-Gas AB 1x small extender II
and 2x PDU, or 1 PDU and a MFS (cant remember which)
This setup has an awesome tank - you dont need any hardeners imo because of the bonuses you get with caldari frig 5. I think i get about ~700 shield with shield management 4 (can't check right now so i may be wrong).
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OberFuhrer
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Posted - 2006.03.07 21:20:00 -
[24]
Originally by: Cade Morrigan or instead of 3 small extenders you could put on a medium shield extender II for over 1200 shield points and still have some mid slots left open for other things...
heh, I've tried that before and it doesn't work that great. You drain half your cap in under 10 seconds. Stick with a small booster or use the extenders.
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Xio2
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Posted - 2006.03.07 21:23:00 -
[25]
oh dude..that so makes sense though. maybe they should change it where warp scrambing does effect mwd's...haha...thats so l33t. i mean..doesn't it make sense? a microwarp, even though it is mirco, is still a warp none the less.  -------------- now this is the way a sig should be Xio2 |

Cade Morrigan
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Posted - 2006.03.07 22:01:00 -
[26]
Originally by: OberFuhrer
Originally by: Cade Morrigan or instead of 3 small extenders you could put on a medium shield extender II for over 1200 shield points and still have some mid slots left open for other things...
heh, I've tried that before and it doesn't work that great. You drain half your cap in under 10 seconds. Stick with a small booster or use the extenders.
I said, replace the small extenders with a medium EXTENDER, not a booster. 
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Jacinto Naysmith
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Posted - 2006.03.07 22:13:00 -
[27]
Originally by: Gornash Thanks for the input everyone.
Any ideas for a PvP setup? 1) For 1v1 Frigate duels? 2) For medium size ganks?
Use your previous setup but ditch the shield booster and fit a 400mm rolled tungsten plate in the low. For your freed up mindslot I'd probably put another scrambler.
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Llyse
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Posted - 2006.03.10 15:42:00 -
[28]
Originally by: Gornash I'm a Caldari pilot and have always loved the Low: 1x MAPC
Sorry to sound like a noob but what's an MAPC?
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Lienzo
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Posted - 2006.03.10 16:02:00 -
[29]
For pvp only, how well does the Merlin work with Blasters and the optimal bonus? I wouldn't use this for npcing due to the low speed. The bonus is very small, but it might keep an edge over or equal to another blaster frig like a Tristan.
Maybe throw on a tracking disruptor.
2x Neutron Blaster 2x rocket launcher
1x 1mn MWD 1x 7.5km scram 2x Tracking disruptors
2x PDU
Assault Missile Launcher Improvement
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minnmirman
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Posted - 2006.03.10 17:11:00 -
[30]
I also use this ship for fun pvp ops...
I switch out the web for a scram and go!
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