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Spankijs Omaristos
Royal Black Watch Highlanders Northern Associates.
53
|
Posted - 2013.10.30 09:46:00 -
[1] - Quote
So with upcoming changes to warp speed/acceleration who is going to rat in a carrier? :D
Also, any sentry BS boats? Rattlers/Domis/Geddons??
How with these insta warps, one can rat in those battleships? -
I mean sentry drone boats can't really align, and now interceptors can just jump into system and be in random heaven/sanctum in 5 seconds... awesome eh!?
(Im actually excited about this, few days away to get into ceptors ^^) |

polly papercut
Royal Amarr Institute Amarr Empire
23
|
Posted - 2013.10.30 10:02:00 -
[2] - Quote
Spankijs Omaristos wrote:So with upcoming changes to warp speed/acceleration who is going to rat in a carrier? :D
Also, any sentry BS boats? Rattlers/Domis/Geddons??
How with these insta warps, one can rat in those battleships? -
I mean sentry drone boats can't really align, and now interceptors can just jump into system and be in random heaven/sanctum in 5 seconds... awesome eh!?
(Im actually excited about this, few days away to get into ceptors ^^)
It will be no different than it is now. You see someone come into Local you get safe. Nothing will change. Can I have your stuff? |

March rabbit
True Horde
839
|
Posted - 2013.10.30 10:04:00 -
[3] - Quote
yea, interceptor can reach you in a couple of seconds. but then it can't do anything to you. Lock him, neut to death and kill with warriors at the time aligning to something. When it's dead (or lock his point for a second) just warp out. You have some time before his mates arrive.
On the other hand ratting solo was always bad idea and led to many killed ratting ships. Have your mates around and ready to defend each other and you are ok |

Sabriz Adoudel
Mission BLITZ
1059
|
Posted - 2013.10.30 10:08:00 -
[4] - Quote
Just means solo ratters will need to fit countermeasures to interceptors.
Hell even medium neuts are enough and most ratting ships can fit a heavy easily.
Even if the interceptor guesses first try where you are and warps straight to you you have answers. If they take time to find you, you can get to a safe and don't even need countermeasures. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Vera Algaert
Republic University Minmatar Republic
1090
|
Posted - 2013.10.30 10:23:00 -
[5] - Quote
Ratting with one carrier is stupidly risky as is.
But those people who are serious about carrier ratting don't rely on not getting caught, they rely on having cynos on each of their carriers and being able to spidertank the damage output of your average blops drop. |

Baali Tekitsu
B0SSAURA xXPlease Pandemic Citizens Reloaded Alliance.Xx
187
|
Posted - 2013.10.30 10:25:00 -
[6] - Quote
It certainly will make warp speed rigs for battleship pilots a lot more attractive. |

Tippia
Sunshine and Lollipops
17160
|
Posted - 2013.10.30 10:28:00 -
[7] - Quote
Baali Tekitsu wrote:It certainly will make warp speed rigs for battleship pilots a lot more attractive. Not really. The problem is aligning, not warping.
Now MJDs on the other handGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Setsune Rin
Collapsed Out Shadow Cartel
100
|
Posted - 2013.10.30 10:29:00 -
[8] - Quote
Vera Algaert wrote:Ratting with one carrier is stupidly risky as is.
But those people who are serious about carrier ratting don't rely on not getting caught, they rely on having cynos on each of their carriers and being able to spidertank the damage output of your average blops drop.
You what now?
typical forum alt, big mouth but no practical knowledge
carrier ratting is just a high efficiency bet that you won't get killed before you make enough isk to make it worth it they're fit for max damage, never a cyno
just like all other ratting ships |

Baali Tekitsu
B0SSAURA xXPlease Pandemic Citizens Reloaded Alliance.Xx
187
|
Posted - 2013.10.30 10:31:00 -
[9] - Quote
Tippia wrote:Baali Tekitsu wrote:It certainly will make warp speed rigs for battleship pilots a lot more attractive. Not really. The problem is aligning, not warping. Now MJDs on the other handGǪ
Yes but next time I will think twice if I fit a nano rig or a warp speed rig to my nanogeddon. |

Benny Ohu
Chaotic Tranquility Casoff
1739
|
Posted - 2013.10.30 10:45:00 -
[10] - Quote
How's this
[Stiletto, cyno stiletto] Micro Auxiliary Power Core I Expanded Cargohold II Expanded Cargohold II
1MN Microwarpdrive II Faint Epsilon Warp Scrambler I Faint Epsilon Warp Scrambler I Faint Epsilon Warp Scrambler I
Cynosural Field Generator I 125mm Gatling AutoCannon I, EMP S 125mm Gatling AutoCannon I, EMP S
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I
Should have enough cargo even after the rebalance at Cyno IV. I have no experience - can the titan bridge some dudes in before the interceptor's killed? Mobile cyno jammer better be good, since inty gets a zillion warp speed and nullification
Null mining's at anoms, now, too, eh |

Jint Hikaru
OffWorld Exploration Inc
891
|
Posted - 2013.10.30 10:46:00 -
[11] - Quote
Fit a 'Firend' or 'FleetMate' when ratting in nulsec.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

March rabbit
True Horde
839
|
Posted - 2013.10.30 10:47:00 -
[12] - Quote
Benny Ohu wrote:Should have enough cargo even after the rebalance at Cyno IV. CCP said it won't. I haven't checked Singularity tho.
|

Benny Ohu
Chaotic Tranquility Casoff
1739
|
Posted - 2013.10.30 10:48:00 -
[13] - Quote
Jint Hikaru wrote:Fit a 'Firend' or 'FleetMate' when ratting in nulsec.
Needing two people to rat means you're making half as much money. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1284
|
Posted - 2013.10.30 10:50:00 -
[14] - Quote
1 question with an obvious answer: you will adapt or die
That's how it works *removed inappropriate ASCII art signature* - CCP Eterne |

Benny Ohu
Chaotic Tranquility Casoff
1739
|
Posted - 2013.10.30 10:54:00 -
[15] - Quote
March rabbit wrote:Benny Ohu wrote:Should have enough cargo even after the rebalance at Cyno IV. CCP said it won't. I haven't checked Singularity tho. 92(rubicon stiletto)*1.275(expander II)*1.275 = 149.6
0.4(lozone)*300 = 120
I checked Fozzie's post and he says it'll be possible but you need a 'gimped fit'.
Oh hey, if you have cyno V you only need one expander:
[Stiletto, New Setup 1] Micro Auxiliary Power Core I Micro Auxiliary Power Core I Expanded Cargohold II
1MN Microwarpdrive II Medium F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler I Faint Epsilon Warp Scrambler I
Cynosural Field Generator I [empty high slot] [empty high slot]
Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I |

I Love Boobies
All Hail Boobies
649
|
Posted - 2013.10.30 11:12:00 -
[16] - Quote
Tippia wrote:Baali Tekitsu wrote:It certainly will make warp speed rigs for battleship pilots a lot more attractive. Not really. The problem is aligning, not warping. Now MJDs on the other handGǪ
MJDs are the best thing added to EVE in years. Makes my sentry Domi much more effective than before. *removed inappropriate signature* - CCP Eterne |

Spankijs Omaristos
Royal Black Watch Highlanders Northern Associates.
53
|
Posted - 2013.10.30 11:16:00 -
[17] - Quote
I Love Boobies wrote:Tippia wrote:Baali Tekitsu wrote:It certainly will make warp speed rigs for battleship pilots a lot more attractive. Not really. The problem is aligning, not warping. Now MJDs on the other handGǪ MJDs are the best thing added to EVE in years. Makes my sentry Domi much more effective than before.
You forgot that its about sentry drone boats, there is no align for that :) (Or you get out of sentry scoop range which is 2500m) So you can't really align while ratting:)
Also, MJD has a long spool time - correct me if Im wrong here, but I believe its longer than actual align time for BS to get into warp :) With MJD skill @ 5 was it 9 seconds to spool it up? |

Tippia
Sunshine and Lollipops
17160
|
Posted - 2013.10.30 11:27:00 -
[18] - Quote
Spankijs Omaristos wrote:Also, MJD has a long spool time - correct me if Im wrong here, but I believe its longer than actual align time for BS to get into warp :) With MJD skill @ 5 was it 9 seconds to spool it up? It's not. Pretty much all BS benefit from MWD-cycle warping since that pegs it at a fixed 10 seconds. So a 9 second spool up is shorter than that.
But more to the point, the MJD lets you quickly and trivially reposition yourself so the incoming ship is not guaranteed to land right on top of you, and while he's chasing you down, you're already half-way through a spool-up that will create enough distance to ensure that you get away. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
1739
|
Posted - 2013.10.30 11:27:00 -
[19] - Quote
Also you have to see the dude in local before you can start the MJD. With the new interceptors, your time to spot them is measured in seconds. Only the most attentive pilot will be able to consistantly get out in time.
THE MOST ATTENTIVE PILOT IS AUTOMATION SOFTWARE |

Andrea Keuvo
Science and Trade Institute Caldari State
12
|
Posted - 2013.10.30 11:33:00 -
[20] - Quote
Sabriz Adoudel wrote:Just means solo ratters will need to fit countermeasures to interceptors.
Hell even medium neuts are enough and most ratting ships can fit a heavy easily.
Even if the interceptor guesses first try where you are and warps straight to you you have answers. If they take time to find you, you can get to a safe and don't even need countermeasures.
An interceptor pilot worth a sh*t will never be in range of a large neut much less a medium one. Also, warriors cannot fly as fast as an interceptor moving at max speed under mwd and therefore wont do anything to them.
The ceptor having to guess where you are might be a problem for them in a -1.0 system but in a -.4 or lower where there are only 2 f-hubs and a haven one dscan probably gives them better than a 50% chance of finding you.
There are countermeasures and yes carrier ratting is still possible, but I haven't seen anything effective listed here yet. This change is just classic fozzie at work.
Also, good job on adding new implants that boost the warp speeds of ships even more. Maybe it would have been a good idea to let the new warp mechanics hit TQ and see how/if they break the game before allowng people another method of warping EVEN FASTER?
Typical of CCP though, they will make something OP as hell and then just about the time everyone has trained into it the nerf hammer will fall. |

Dyniss
Timeless Abyss Productions Apocalypse Now.
21
|
Posted - 2013.10.30 11:46:00 -
[21] - Quote
Intel channels... You can easily see the guy 3-5 jumps out most of the time. They will never get a chance to snag you if you play smart. MJD, Target Breaker, Neuts, ECM drones, Pre-Alinged etc... etc... You have so many options to keep your PVE ships safe. The new warp speed changes honestly changes nothing except the fact you may need to be more vigilant. Carrier ratting is inefficient imo. A good fit pirate battleship (or the new marauders) is all you really need to fill your coffers. The only real benefit of a carrier is that you never need to worry about the rats breaking your tank. But considering most nowadays have more than one alt, spider tanking is a very powerful way to bridge the gap so to speak. And this adds the benefit of two BS's dealing DPS as well.
But that's just my opinion anyway. |

Dyniss
Timeless Abyss Productions Apocalypse Now.
21
|
Posted - 2013.10.30 11:53:00 -
[22] - Quote
Andrea Keuvo wrote:Sabriz Adoudel wrote:Just means solo ratters will need to fit countermeasures to interceptors.
Hell even medium neuts are enough and most ratting ships can fit a heavy easily.
Even if the interceptor guesses first try where you are and warps straight to you you have answers. If they take time to find you, you can get to a safe and don't even need countermeasures. An interceptor pilot worth a sh*t will never be in range of a large neut much less a medium one. Also, warriors cannot fly as fast as an interceptor moving at max speed under mwd and therefore wont do anything to them. The ceptor having to guess where you are might be a problem for them in a -1.0 system but in a -.4 or lower where there are only 2 f-hubs and a haven one dscan probably gives them better than a 50% chance of finding you. There are countermeasures and yes carrier ratting is still possible, but I haven't seen anything effective listed here yet. This change is just classic fozzie at work. Also, good job on adding new implants that boost the warp speeds of ships even more. Maybe it would have been a good idea to let the new warp mechanics hit TQ and see how/if they break the game before allowng people another method of warping EVEN FASTER? Typical of CCP though, they will make something OP as hell and then just about the time everyone has trained into it the nerf hammer will fall. A large neut has a 27-29km range (not sure on which) last time I checked. If you move out of that range you're moving out of your disrupt range (meaning you lose point and the ship you're holding warps off). Also if you are only using a point the PVE ship you're holding can easily MJD out and warp off. If you use a scram you are clearly in his neut range and you will be capped out in a single cycle and then he warps off since a smart ratter will be alinged while neuting you. And if hes smart even if your fleet arrives he could also have a target breaker and bust all the locks and warp off (not guarantee, but possible). Play smart and you will never lose a PVE ship to PVP. |

Helios Aquiness
Perkone Caldari State
21
|
Posted - 2013.10.30 12:06:00 -
[23] - Quote
Isnt the whole idea behind carrier ratting that the carrier is like a moble pos that sits cloaked off grid while the fighters follow a smaller alt ship into the belts? Carebear? Im a brony, motherf***er. |

Dyniss
Timeless Abyss Productions Apocalypse Now.
21
|
Posted - 2013.10.30 12:07:00 -
[24] - Quote
Helios Aquiness wrote:Isnt the whole idea behind carrier ratting that the carrier is like a moble pos that sits cloaked off grid while the fighters follow a smaller alt ship into the belts?
If you cloak you lose connection to your fighters. I don't think the person using them would have control anymore. |

My Little Pyongyang
State War Academy Caldari State
7
|
Posted - 2013.10.30 12:22:00 -
[25] - Quote
Dyniss wrote:Andrea Keuvo wrote:Sabriz Adoudel wrote:Just means solo ratters will need to fit countermeasures to interceptors.
Hell even medium neuts are enough and most ratting ships can fit a heavy easily.
Even if the interceptor guesses first try where you are and warps straight to you you have answers. If they take time to find you, you can get to a safe and don't even need countermeasures. An interceptor pilot worth a sh*t will never be in range of a large neut much less a medium one. Also, warriors cannot fly as fast as an interceptor moving at max speed under mwd and therefore wont do anything to them. The ceptor having to guess where you are might be a problem for them in a -1.0 system but in a -.4 or lower where there are only 2 f-hubs and a haven one dscan probably gives them better than a 50% chance of finding you. There are countermeasures and yes carrier ratting is still possible, but I haven't seen anything effective listed here yet. This change is just classic fozzie at work. Also, good job on adding new implants that boost the warp speeds of ships even more. Maybe it would have been a good idea to let the new warp mechanics hit TQ and see how/if they break the game before allowng people another method of warping EVEN FASTER? Typical of CCP though, they will make something OP as hell and then just about the time everyone has trained into it the nerf hammer will fall. A large neut has a 25km (EDITED) range. If you move out of that range you're moving out of your disrupt range (meaning you lose point and the ship you're holding warps off), unless you're overheating (T2 Disrupt taken into account). Also if you are only using a point the PVE ship you're holding can easily MJD out and warp off. If you are using a scram you are clearly in his neut range and you will be capped out in a single cycle and then he warps off since a smart ratter will be alinged while neuting you. And if they got a Target Breaker, even if your fleet arrives he could use it and bust all the locks then warp off (not guarantee, but possible). Play smart and you will never lose a PVE ship to PVP.
Currently a rubicon stiletto has a 30km T2 point, 36km overheated as well as a 36.88km lock range with perfect skills, so they do have the lock range to take advantage of that without any sebos.
|

Dyniss
Timeless Abyss Productions Apocalypse Now.
21
|
Posted - 2013.10.30 12:26:00 -
[26] - Quote
My Little Pyongyang wrote:Dyniss wrote:Andrea Keuvo wrote:Sabriz Adoudel wrote:Just means solo ratters will need to fit countermeasures to interceptors.
Hell even medium neuts are enough and most ratting ships can fit a heavy easily.
Even if the interceptor guesses first try where you are and warps straight to you you have answers. If they take time to find you, you can get to a safe and don't even need countermeasures. An interceptor pilot worth a sh*t will never be in range of a large neut much less a medium one. Also, warriors cannot fly as fast as an interceptor moving at max speed under mwd and therefore wont do anything to them. The ceptor having to guess where you are might be a problem for them in a -1.0 system but in a -.4 or lower where there are only 2 f-hubs and a haven one dscan probably gives them better than a 50% chance of finding you. There are countermeasures and yes carrier ratting is still possible, but I haven't seen anything effective listed here yet. This change is just classic fozzie at work. Also, good job on adding new implants that boost the warp speeds of ships even more. Maybe it would have been a good idea to let the new warp mechanics hit TQ and see how/if they break the game before allowng people another method of warping EVEN FASTER? Typical of CCP though, they will make something OP as hell and then just about the time everyone has trained into it the nerf hammer will fall. A large neut has a 25km (EDITED) range. If you move out of that range you're moving out of your disrupt range (meaning you lose point and the ship you're holding warps off), unless you're overheating (T2 Disrupt taken into account). Also if you are only using a point the PVE ship you're holding can easily MJD out and warp off. If you are using a scram you are clearly in his neut range and you will be capped out in a single cycle and then he warps off since a smart ratter will be alinged while neuting you. And if they got a Target Breaker, even if your fleet arrives he could use it and bust all the locks then warp off (not guarantee, but possible). Play smart and you will never lose a PVE ship to PVP. Currently a rubicon stiletto has a 30km T2 point, 36km overheated as well as a 36.88km lock range with perfect skills, so they do have the lock range to take advantage of that without any sebos. OK thats all fine and good, but remember... you're pointing only. Meaning if this PVE ship is equipped with a MJD he can easily align then MJD out and warp off. Only a scram stops a MJD and if your doing that then you're capable of being neuted. And you will be neuted out in a single cycle. |

Spankijs Omaristos
Royal Black Watch Highlanders Northern Associates.
53
|
Posted - 2013.10.30 12:27:00 -
[27] - Quote
Helios Aquiness wrote:Isnt the whole idea behind carrier ratting that the carrier is like a moble pos that sits cloaked off grid while the fighters follow a smaller alt ship into the belts?
Asigning fighters sucks so bad that I cant see why would anyone use that for ratting. Fighters are slow as hell and are effective only against BS size rats. |

Dyniss
Timeless Abyss Productions Apocalypse Now.
21
|
Posted - 2013.10.30 12:28:00 -
[28] - Quote
Spankijs Omaristos wrote:Helios Aquiness wrote:Isnt the whole idea behind carrier ratting that the carrier is like a moble pos that sits cloaked off grid while the fighters follow a smaller alt ship into the belts? Asigning fighters sucks so bad that I cant see why would anyone use that for ratting. Fighters are slow as hell and are effective only against BS size rats. Yes this I agree with. I think most carrier ratters use sentries with a full rack of drone control rigs in the highs. |

Jenn aSide
STK Scientific Initiative Mercenaries
3204
|
Posted - 2013.10.30 12:44:00 -
[29] - Quote
Andrea Keuvo wrote:[q
The ceptor having to guess where you are might be a problem for them in a -1.0 system but in a -.4 or lower where there are only 2 f-hubs and a haven one dscan probably gives them better than a 50% chance of finding you.
Forsaken Rally points 4tw!

|

Jenn aSide
STK Scientific Initiative Mercenaries
3204
|
Posted - 2013.10.30 12:49:00 -
[30] - Quote
Spankijs Omaristos wrote:Helios Aquiness wrote:Isnt the whole idea behind carrier ratting that the carrier is like a moble pos that sits cloaked off grid while the fighters follow a smaller alt ship into the belts? Asigning fighters sucks so bad that I cant see why would anyone use that for ratting. Fighters are slow as hell and are effective only against BS size rats. '
Many an anom farmer doesn't know this (that ratting with assigned fighters isn't great because of the fighters travel time and really crappy damage application), I still see people sitting carriers outside pos shields to do this.
If they'd do a simple test (1 hour with fighters, one hour with regular drones or no drones at all) they'd realize that that off grid carrier assigning fighters makes way less isk than the same toon in a much cheaper noctis sweeping up loot and salvage after the site is done. Ah well more isk for me lol. |
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