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Astroniomix
Cryptic Meta-4
582
|
Posted - 2013.11.04 22:45:00 -
[271] - Quote
OP you still have this idea that "risk" means "guaranteed loss".
If we apply this logic to hauling it means there needs to be a chance that your freighter will sometimes crash into the station upon docking, or that one day Caldari command gets a bit drunk and accidentally resets my LP balance to 0.
You are not asking for balance, you are asking for the removal of a playstyle.
Your idea wouldn't even remove it, make ganking impossible to do profitably and people with too much isk will simply start sponsoring ganks. |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.04 23:52:00 -
[272] - Quote
Astroniomix wrote:OP you still have this idea that "risk" means "guaranteed loss".
If we apply this logic to hauling it means there needs to be a chance that your freighter will sometimes crash into the station upon docking, or that one day Caldari command gets a bit drunk and accidentally resets my LP balance to 0.
You are not asking for balance, you are asking for the removal of a playstyle.
Your idea wouldn't even remove it, make ganking impossible to do profitably and people with too much isk will simply start sponsoring ganks.
The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.
Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk. Or you do missions slower by only fitting your ship with T2 modules, and even so you can be Suicide Ganked.
For the Suicide Gankers, there is no big loss, ever. No mechanic implemented so he fears losing a lot if he is unlucky/does bad. Suicide Ganking needs to be unprofitable ON OCCASION. Something comparable to what it means for a hauler to lose a freighter + cargo. Think about how much it takes for him to recover the loss via hauling. Then provide me with a similar experience for a Suicide Ganker.
I`m did not say they should be unprofitable at all times. But i want to see them risking 1bil+ ISK at times. Once they start risking that much ISK everything is fine, they don`t have to lose it on EVERY gank, only sometimes, on occasion.
So stop saying i want things i don`t actually want... i would agree to harsher penalties, sure, but it doesn`t mean it is why i made this thread or what i want. I only want to see that it is possible for a Suicide Ganker to occasionally take a 1-2 bil ISK loss. The key word is OCCASIONALLY, in case you missed it.
This really needs to happen. It would not destroy Suicide Ganking, it would just make it as risky as anything else. The good gankers should still be allowed to make a profit under the new system, but now they would also fear losing as much as the victim.
So far none of the ideas presented would do that, but i am sure if we talk more about it and with more people contributing, we can find something that works and forces the Suicide Ganker to risk as much ISK as the victim without but still keep Suicide Ganking as a viable profession. |

baltec1
Bat Country
8421
|
Posted - 2013.11.05 00:22:00 -
[273] - Quote
Freedom Equality wrote:
The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.
40 out of half a million to a million trips isnot a significant risk.
Freedom Equality wrote: Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk. Or you do missions slower by only fitting your ship with T2 modules, and even so you can be Suicide Ganked.
There are even fewer of these kills out of tens of millions of missions run every month.
Freedom Equality wrote: For the Suicide Gankers, there is no big loss, ever. No mechanic implemented so he fears losing a lot if he is unlucky/does bad. Suicide Ganking needs to be unprofitable ON OCCASION.
We already suffer from unprofitable ganks as well as suffering a whole host of other punishments and risks. |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 00:59:00 -
[274] - Quote
baltec1 wrote:Freedom Equality wrote:
The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.
40 out of half a million to a million trips isnot a significant risk. Freedom Equality wrote: Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk. Or you do missions slower by only fitting your ship with T2 modules, and even so you can be Suicide Ganked. There are even fewer of these kills out of tens of millions of missions run every month. Freedom Equality wrote: For the Suicide Gankers, there is no big loss, ever. No mechanic implemented so he fears losing a lot if he is unlucky/does bad. Suicide Ganking needs to be unprofitable ON OCCASION. We already suffer from unprofitable ganks as well as suffering a whole host of other punishments and risks.
Every time a Freighter/Marauder/Pirate ship undocks they risk billions. Their recovery time is huge. If they survive from the gank(most don`t) they don`t gain anything, they only get to keep what they previously earned.
Every time a Suicide Ganker undocks, he risks 10-15mil. His recovery time is very short. If he is successful he gains a lot more than he risks.
This imbalance needs to be looked at. It would only be fair that every time a Suicide Gankers undocks planning to gank a target worth bilions, he has to risk at least a few hundred millions himself. |

Kaarous Aldurald
ROC Academy The ROC
1364
|
Posted - 2013.11.05 01:08:00 -
[275] - Quote
Nope. |

AnJuan Jackson
Disingenuous Assertions
54
|
Posted - 2013.11.05 01:22:00 -
[276] - Quote
Just would like to point out that the freighters ganked can sometimes be up to 20 bill (give or take) in value, so...
These ganks won't stop just because each member of the gank team pays a little extra for the awesome Killmail? |

baltec1
Bat Country
8421
|
Posted - 2013.11.05 01:40:00 -
[277] - Quote
Freedom Equality wrote:
Every time a Freighter/Marauder/Pirate ship undocks they risk billions. Their recovery time is huge. If they survive from the gank(most don`t) they don`t gain anything, they only get to keep what they previously earned.
Every time a Suicide Ganker undocks, he risks 10-15mil. His recovery time is very short. If he is successful he gains a lot more than he risks.
This imbalance needs to be looked at. It would only be fair that every time a Suicide Gankers undocks planning to gank a target worth bilions, he has to risk at least a few hundred millions himself.
And we risk hundreds of billions in every large fleet fight to protect trillions in assets while 99% of high sec gets to make isk with zero risk. We dont make them fit billions on their ship, they do it themselves in order to gain an advantage. They must accept the greater level of risk that goes along with such choices, just as we must accept the harshest punishments of any other activity in EVE when we go gank them.
What you want is to remove an entire playstyle just so you can avoid the consequences of your own actions and get a risk free ride. |

baltec1
Bat Country
8421
|
Posted - 2013.11.05 01:44:00 -
[278] - Quote
AnJuan Jackson wrote:Just would like to point out that the freighters ganked can sometimes be up to 20 bill (give or take) in value, so...
These ganks won't stop just because each member of the gank team pays a little extra for the awesome Killmail?
These 20 bil kills are very rare in a very rare activity. |

Astroniomix
Cryptic Meta-4
582
|
Posted - 2013.11.05 01:47:00 -
[279] - Quote
Freedom Equality wrote:
The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.
But he isn't garented by game mechanics to get suicide ganked. Which is what you are asking for.
Freedom Equality wrote:
Caldari command doesn`t need to reset your LP, as once you get Suicide Ganked you lose a lot of isk.
Actually I wouldn't because I'm not a ******* ****** and don't load my ships down with officer mods. It is possible to upgrade from just t2 mods and still keep yourself unprofitable to gank. Even a full t2 ship can operate at 90% the speed of a bling fit, so it's not like you're putting yourself under some gigantic handicap. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
328
|
Posted - 2013.11.05 02:03:00 -
[280] - Quote
Op is in denial. It is impossible to have constructive discussion while he thinks of ganking as cause of loss and not as consequence of player's stupidity. |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 02:25:00 -
[281] - Quote
The goal is not to stop them or make them more rare.
The goal is to simply add risk to them. Real ISK loss.
One the Suicide Gankers stand to lose billions of ISK on occasion, they can keep at it, ganking whatever they want. A freighter that has 20bil would still make them rich, no mechanic should be introduced to prevent that.
But a mechanic needs to be introduced so a Suicide Ganker is forced to risk ISK equal to what the average victim loses.
For example:
A new standing is introduced. The standing can only be raised via ISK(or via items bought with ISK).
Every time CONCORD kills the person, he loses some standing. After he is killed 5-10 times by CONCORD without buying his way back from the negative standing, CONCORD will show up instantly every time he illegally attacks a target.
Once every 3 months, the standing resets, so people not suicide ganking don`t have to worry about paying for the rare times they might engage another player by mistake and so on.
The cost for getting the standing back up with ISK should be high. That way Suicide Gankers will have to make a choice:
1. Attack often for 50-100 mil profit per gank but eventually be forced to give most of it back to repair the standing with CONCORD or take a break from Suicide Ganking. 2. Attack high value targets(5bil+), in which case Suicide Ganking would net a very rewarding profit, more than enough to offset the cost of paying to increase the standing.
I know a security status already exists, but in this would only impact Suicide Ganks and not the residents of low sec. It can then be easily balanced to deter people from "for lulz" ganks(that is basically griefing as you are not doing it for any gain, you are only doing it to do harm to your fellow player) and keep them focused on High Value Targets.
As it is already clear, this would cause the Suicide Ganker to lose ISK if it attacks very low value targets for "fun" - only to cause harm to his fellow player with no thought for profit(griefing basically), but it would keep it very profitable for them to find and destroy High Value Targets.
It would also allow Suicide Gankers to keep ganking anyone and everyone provided they are willing to take the ISK loss. Just like people doing PVP in null sec/low sec have to farm some ISK to keep up with the PVP losses.
It would help bring Suicide Ganking in line with the other professions, monetary risk wise. |

Ben Houssa
Royal Amarr Institute Amarr Empire
44
|
Posted - 2013.11.05 02:29:00 -
[282] - Quote
I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.
Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
|

baltec1
Bat Country
8421
|
Posted - 2013.11.05 02:34:00 -
[283] - Quote
Freedom Equality wrote:The goal is not to stop them or make them more rare.
The goal is to simply add risk to them. Real ISK loss.
One the Suicide Gankers stand to lose billions of ISK on occasion, they can keep at it, ganking whatever they want. A freighter that has 20bil would still make them rich, no mechanic should be introduced to prevent that.
Tell me, what do we use to scoop the loot from the dead freighter? |

Astroniomix
Cryptic Meta-4
582
|
Posted - 2013.11.05 02:45:00 -
[284] - Quote
baltec1 wrote:Freedom Equality wrote:The goal is not to stop them or make them more rare.
The goal is to simply add risk to them. Real ISK loss.
One the Suicide Gankers stand to lose billions of ISK on occasion, they can keep at it, ganking whatever they want. A freighter that has 20bil would still make them rich, no mechanic should be introduced to prevent that.
Tell me, what do we use to scoop the loot from the dead freighter? Plastic buckets.
And ice cream scoops. |

Benny Ohu
Chaotic Tranquility Casoff
1759
|
Posted - 2013.11.05 02:49:00 -
[285] - Quote
I was thinking the Scooby-doo branded pet-waste collector, also known as the Scoopy-doo |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 03:10:00 -
[286] - Quote
Ben Houssa wrote:I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.
Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do. |

Astroniomix
Cryptic Meta-4
582
|
Posted - 2013.11.05 03:15:00 -
[287] - Quote
Freedom Equality wrote:Ben Houssa wrote:I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.
Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do. Having a freighter that is freely killable by anyone in the victim's corp isn't enough?
Why are you so adamant about having game mechanics play the game for you? |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 03:54:00 -
[288] - Quote
Astroniomix wrote:Freedom Equality wrote:Ben Houssa wrote:I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.
Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do. Having a freighter that is freely killable by anyone in the victim's corp isn't enough? Why are you so adamant about having game mechanics play the game for you?
What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?
Besides, the problem is that you only need 10-15mil per person to take the freighter out. And even your total loss is a lot lower compared to the victim. So low that half of his cargo is enough for you to make a lot of ISK.
Not to mention haulers in High Sec are forced to go from gate to gate, even the Jump Freighters. So Suicide Gankers get all the tactical advantages possible.
Making Suicide Gankers risk as much ISK as their victims would still leave them with all the tactical advantages and ability to pick their targets at will from a steady stream of slow vulnerable ships. Only the monetary risk would be equal. But from what we can see you just want to be able to earn big and risk 10mil. I say try the lottery. |

Benny Ohu
Chaotic Tranquility Casoff
1759
|
Posted - 2013.11.05 04:35:00 -
[289] - Quote
rff doesn't seem to have any problems
and there's very few groups actually doing freighter ganking
the gankers only get to pick their target from among the freighter pilots who choose to get themselves killed |

Ben Houssa
Royal Amarr Institute Amarr Empire
44
|
Posted - 2013.11.05 04:36:00 -
[290] - Quote
Freedom Equality wrote:Ben Houssa wrote:I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.
Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do.
If you modify OP, you might want to keep the best ideas in OP with links to the post and 1 line description because very few people will read 14+ pages of posts to distinguish the real gems from trolling and stuff.
|

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 05:01:00 -
[291] - Quote
I will get them all in the OP as links later on today and let the people decide if they are good or not. |

Astroniomix
Cryptic Meta-4
582
|
Posted - 2013.11.05 05:04:00 -
[292] - Quote
Freedom Equality wrote:
What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?
If you insist on putting yourself in a position where it is profitable to kill you then yes you are expected to have someone who can deal with combat situations.
EVE is a game about conflict, if you can't deal with it then stop playing.
Also your 15 mill per person argument is stupid, because you are dividing the cost between the people but apparently never thought to divide the reward by the number of people as well. |

Teckos Pech
The Executives Executive Outcomes
1450
|
Posted - 2013.11.05 05:31:00 -
[293] - Quote
baltec1 wrote:Freedom Equality wrote:
Either force the gankers to upgrade to battleships or just impose some kind of mechanic to make them actually risk something.
We used to use battleships, but we had to abandon using them due to it being near impossible to use battleships and break even after one of the many nerfs to us.
And IIRC, you used fewer people too. So the gankers adapted and developed a new strategy...as it should be, IMO. |

Teckos Pech
The Executives Executive Outcomes
1450
|
Posted - 2013.11.05 05:34:00 -
[294] - Quote
Freedom Equality wrote:[quote=Astroniomix]
The haulers does lose everything when he gets Suicide Ganked. So that is his loss. And it is significant.
Funny, I've never been ganked hauling....weird. Oh wait, I didn't fill up my freighter with 1 billion or more in cargo value.
Never mind.
 |

Teckos Pech
The Executives Executive Outcomes
1450
|
Posted - 2013.11.05 05:39:00 -
[295] - Quote
Freedom Equality wrote:Astroniomix wrote:Freedom Equality wrote:Ben Houssa wrote:I like this idea a lot (because I have a miner and I have to watch for gankers). But still, applying it, would make exhumers almost ungankable since they cost 100mil+ and the cargo is almost never worth the trouble. Also would make tanking your mining ship with T2 fits laughable since this would add to the cost of the ship but not to the one the ganker is fined for and belt rats would never break your usual shield on a barge or an exhumer.
Your idea is only thought from the perspective of a hauler and that needs work. As I said, I like it but in this form, I can't support it. I also like the idea of new ISK sinks.
I agree and i have removed the original idea from the OP as there are better ones inside the thread. I have added guidelines for anyone willing to help up get the Suicide Gankers to risk more than they currently do. Having a freighter that is freely killable by anyone in the victim's corp isn't enough? Why are you so adamant about having game mechanics play the game for you? What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation? Besides, the problem is that you only need 10-15mil per person to take the freighter out. And even your total loss is a lot lower compared to the victim. So low that half of his cargo is enough for you to make a lot of ISK.Not to mention haulers in High Sec are forced to go from gate to gate, even the Jump Freighters. So Suicide Gankers get all the tactical advantages possible. Making Suicide Gankers risk as much ISK as their victims would still leave them with all the tactical advantages and ability to pick their targets at will from a steady stream of slow vulnerable ships. Only the monetary risk would be equal. But from what we can see you just want to be able to earn big and risk 10mil. I say try the lottery.
Here is another of your problems, nothing says losses have to be equal or "close".
And no half the cargo may not make you alot of isk...or it may. It depends on a number of factors. For example 3 billion spread over 200 items that are not all stacked will likely lead to a 1.5 billion drop, or close to it. 200 items in a single stack or in a can, could lead to...wait for it...no drop.
You really should google on probability and read up...try wikipedia. 
|

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 06:07:00 -
[296] - Quote
Astroniomix wrote:Freedom Equality wrote:
What if the victim is in a hauler corp? Are they not allowed to play EVE? Or is having combat characters the mandatory way to go for a High Sec hauler corporation?
If you insist on putting yourself in a position where it is profitable to kill you then yes you are expected to have someone who can deal with combat situations. EVE is a game about conflict, if you can't deal with it then stop playing. Also your 15 mill per person argument is stupid, because you are dividing the cost between the people but apparently never thought to divide the reward by the number of people as well.
Every Suicide Ganker admitted they do this for profit. So it is a little late to try and say you are not making money bla bla. Besides i used minimal cargo value for the freighters when the reality is some of them have 10-20bil in their cargo.
They are rare but they exist. One gank like that and the average reward skyrockets. As i said, i only used the lower values, the real average win is above that.
Just check the KB and you will see what i mean.
As for the people insisting they get killed... not everyone can use a disposable ship to get the job done and not care if its lost.
You do this for profit and claim Suicide Ganking must be profitable no matter what. What if we go and say "hauling must be profitable no matter what, same for mining". Your Suicide Ganking is not a special snowflake and does not deserve special treatment. And if haulers/miners end up in the red on occasion due to losses, so should you. On occasion. No matter how much you come here and claim you shouldn`t. |

Astroniomix
Cryptic Meta-4
584
|
Posted - 2013.11.05 06:25:00 -
[297] - Quote
Freedom Equality wrote: You do this for profit and claim Suicide Ganking must be profitable no matter what. What if we go and say "hauling must be profitable no matter what, same for mining". Your Suicide Ganking is not a special snowflake and does not deserve special treatment. And if haulers/miners end up in the red on occasion due to losses, so should you. On occasion. No matter how much you come here and claim you shouldn`t.
But ganking is not profitable no matter what. We already pointed this out to you. Repeating the same bolded phrase throughout the thread does not make it true.
And don't use freighters with 20+bill in the cargo hold as an example, those people are objectively ******** and deserve to lose their stuff.
You aren't looking for balance, you are trying to remove one of (if not THE most) rarest professions from the game because it hurts your feelings. |

Teckos Pech
The Executives Executive Outcomes
1450
|
Posted - 2013.11.05 06:40:00 -
[298] - Quote
Astroniomix wrote:Freedom Equality wrote: You do this for profit and claim Suicide Ganking must be profitable no matter what. What if we go and say "hauling must be profitable no matter what, same for mining". Your Suicide Ganking is not a special snowflake and does not deserve special treatment. And if haulers/miners end up in the red on occasion due to losses, so should you. On occasion. No matter how much you come here and claim you shouldn`t.
But ganking is not profitable no matter what. We already pointed this out to you. Repeating the same bolded phrase throughout the thread does not make it true. And don't use freighters with 20+bill in the cargo hold as an example, those people are objectively ******** and deserve to lose their stuff. You aren't looking for balance, you are trying to remove one of (if not THE most) rarest professions from the game because it hurts your feelings.
Right, on average suicide ganking is profitable. That is if you take a large number of suicide ganks and look at the average loot drop vs. the average loss to the gankers it is profitable.
But no single gank is assured of turning a profit. Claims to the contrary are a lie. |

baltec1
Bat Country
8422
|
Posted - 2013.11.05 07:07:00 -
[299] - Quote
Notice how he is avoiding the question I asked him on the last page.
I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot? |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.05 13:33:00 -
[300] - Quote
baltec1 wrote:Notice how he is avoiding the question I asked him on the last page.
I will ask again Freedom Equality, What ship are we using to scoop the dead freighters loot?
I did not avoid the question i avoided the trolls.
You use a freighter that scoops the loot and runs to the closest station where it docks. From there i can only think you move it in freighters that are clean(no kill rights/no flags) and in much smaller chunks.
I will now present you with 2 scenarios:
1. A pilot gets some deadspace modules on his battleship, resist modules/a booster, damage mods, maybe even some caldari launchers(4x damage mods = 400+mil, launchers = 200mil, booster=600mil-1bil, boost aplifier = 200mil). He uses the ship to do missions. He gets scanned without knowing like it usually happens. He is a careful pilot and usually stays aligned in his mission but he has to move toward the objective at some point. The cloaked ship that also scanned him waits for 5minutes until the missions ship moves to his objective no longer staying aligned. Then he calls for the Suicide Gank squad, 10 destroyers. At this point the mission ship is under attack from both the NPC`s and the destroyers. He explodes.
We are talking about a mission fit here, that will not survive that kind of damage and he has no way to avoid getting caught.
Now you, as an expert pilot can help say what can that pilot to and survive. He is in High Sec and after all he has the right to be able to exist just like the Suicide Gankers and also has the right to make profit. You always say people getting killed are stupid/fail to fit a tank and so on. So show us how to survive/prevent that scenario.
2. The mission pilot has loot he wants to sell. He uses his freighter pilot and starts moving toward Jita. He knows about Suicide Ganks so he does not use his freighter to move High Value items, he is moving the junk mission NPC`s drop, that is valued at about 10mil per 1000m3. He uses half of his cargohold, 400.000m3 to haul LOW VALUE items, exactly what you people say freighters should carry. He has 4 bil in his cargo(not uncommon at all). He is scanned. The gankers know exactly how much damage is needed to take him out. He is Suicide Ganked and killed.
The question here is how can he survive the gank? You claim pilots fly untanked/do something wrong. Show us how you would survive the gank or what you would do to prevent it.
I will say in advance: If your suggestion is not to do that - as in don`t use deadspace modules or fly with only 20% of the cargo full, then don`t bother answering as you are making my point: People can`t get full use of their freighters even if they load them with junk/People are unable to use any deadspace/faction modules as they will surely get ganked with no chance to survive.
Also please provide us with some numbers - as in how much are the Suicide Gankers risking, how much do all of their ships cost? |
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