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baltec1
Bat Country
8409
|
Posted - 2013.11.03 18:25:00 -
[181] - Quote
Freedom Equality wrote:
How can you say there is more risk for the Suicide Ganker? Most ganks are a success.
Well lets work out the chances.
Out of the half a million to a million freighter trips made every month only 30-40 get suicide ganked.
Every time you attempt a suicide gank:
Ganker is open to attack from everyone Ganker can fail to kill the target Ganker faces a 50% chance of loot not dropping at all Ganker will be hit with a sec status loss resulting in being open to attack from everyone Ganker will be locked out of a ship for 15 min Ganker will have a killright against them that is sellable and can be activated at any time Gankers loot ship may be attacked Gankers loot may be stolen by someone else Gankers fly ships that are ironically profitable to gank Gankers void their ship insurance
So we are comparing a 1 in 18750 chance of getting ganked (without taking into account that the chances are near zero if you don't overstuff your freighter) with an activity with the biggest punishments and drawbacks in the game that happen every single time.
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Astroniomix
Cryptic Meta-4
577
|
Posted - 2013.11.03 18:26:00 -
[182] - Quote
[quote=Freedom Equality
How can you say there is more risk for the Suicide Ganker? Most ganks are a success.
[/quote] Just because people are good at managing risk does not mean it isn't there.
I have never been killed while driving a car, doesn't mean it can't happen. |

Mag's
the united Negative Ten.
15651
|
Posted - 2013.11.03 18:26:00 -
[183] - Quote
Freedom Equality wrote:Mag's wrote:Still waiting for those figures, to show how sucide ganks are not as rare as we think. Showing there is indeed a problem.
Take your time OP, we'll wait. You don`t know how this works... it doesn`t matter how often or rare it is, it exists and it should be corrected. *Snip* Please refrain from real life analogies on murder and suicide. EvE is a game, not real life. ISD Ezwal Oh but we do know how it works. You on the other hand seem to be lacking in knowledge on the subject. You even think that suicide gankers get insurance payouts.
Also you've been edited 4 times now, do you ever learn? Your comparisons are distasteful and utterly ridiculous.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united Negative Ten.
15651
|
Posted - 2013.11.03 18:29:00 -
[184] - Quote
Freedom Equality wrote:
How can you say there is more risk for the Suicide Ganker? Most ganks are a success.
How would you know? You seem to have difficulty with facts and numbers.
We are still waiting by the way. If ganks are so profitable and easy, why are they so rare?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
374
|
Posted - 2013.11.03 18:31:00 -
[185] - Quote
Freedom Equality wrote:A suicide ganker can pick its target. It stands to lose 15mil if the gank fails. A freighter loses at least 1 bil for the hull + the cargo.
Cost of hull/fittings should never be reason to balance a game mechanic. A Chremoas costs 50 Billion, yet can be destroyed by a single 100M frigate.
The pilot of this freighter should have used game mechanics to protect his assets. Like ECM. Like logistics. Like anti-gank ships. Like webbers.
Quote:How can you say there is more risk for the Suicide Ganker? Most ganks are a success.
Yes, because gankers know the game mechanics and play together with friends to achieve a common goal. Why do you want to punish them?
Quote:The Suicide Ganker can decide when and who to attack, has time to figure out if it is worth attacking and can calculate the damage needed. And, in the unlikely event a gank fails, the Suicide Gankers pays 15mil.
Please show me the lvl4 mission fit that can be profitably destroyed by a 15Mill ship. Or the gank fit that can destroy a freighter for 15 Mill.
Quote:The other professions always risk to lose a lot more, not matter how carefully they plan.
My incursion alt has never been ganked. I've never lost a ship running incursions. I made more than 20 Billion ISK already - without risk. Then again, I take steps to protect my assets and I never fly what I can't afford to lose.
Quote:A mechanic needs to be introduced so on occasion, no matter how well a Suicide Gank team is, over a one month period they end up losing ISK. Then we can say they take as much ISK as any other profession.
A random mechanic would be preferred. I am sure CCP can think of something.
That would remove suicide ganking as a profession from Eve. Why is this needed? I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Freedom Equality
Pator Tech School Minmatar Republic
2
|
Posted - 2013.11.03 18:42:00 -
[186] - Quote
The thing is, at a 10 mil loss per failed gank(as you get half your fit back) and 50-100 mil for a successful one, Suicide Ganking is a very lucrative business.
You keep trying to hide that saying you take a lot of risk.... however you never mention that you are always profitable.
I will be here reminding everyone that you need to only succeed ONCE and fail 5-10 times to break ever.
It is not even close to the monetary risk other professions have. When they lose their ship it is a bad thing. You throw it away to get 5 times its ISK value.
No my dear Suicide Gankers, you are not risking anything. There is a small fail rate, but it is well covered by the successful ganks.
Something needs to be done specifically for Suicide Ganking but not affect the other professions... this is why wrecks leaving no loot is bad... but the idea that on occasion CONCORD would respond very fast is growing on me.
On ocasion = 40% of the time - that would be fair and you would still make money.
Because let`s say you are now making 8 successful ganks out of 10. You only need to make 2 out of 10 to break even assuming you get 50mil per gank, but sometimes you get more.(as you admitted)
Concord would change the number and make it only so that 4-6 ganks succeed. You would still earn ISK, just not as much as you make now.
Might not be the best idea, but by talking about it and providing information we will help CCP or anyone else for that matter come up with a better idea.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
3600
|
Posted - 2013.11.03 18:44:00 -
[187] - Quote
Freedom Equality wrote:A suicide ganker can pick its target. It stands to lose 15mil if the gank fails.
A freighter loses at least 1 bil for the hull + the cargo.
How can you say there is more risk for the Suicide Ganker? Most ganks are a success. Citation. Because the metrics pulled from the killboards do not support this assertion (NOTE: on killboards you are only seeing the successful ganks... not all the ganks that have been attempted. But given that so many freighters and missions ships fly around everyday and only a small amount show up per month it is a very safe assumption that the problem is not endemic the way you think it is).
And the risks of a suicide gank were already explained. And just to point out... not all "risk" comes in quantifiable dollar/ISK values. "Time wasted" is another risk (as I somewhat alluded to in the post I linked).
Freedom Equality wrote:The Suicide Ganker can decide when and who to attack, has time to figure out if it is worth attacking and can calculate the damage needed. And, in the unlikely event a gank fails, the Suicide Gankers pays 15mil. It's a two-way street here. A GOOD freighter pilot knows when he/she might become a potential target before ever undocking. A GOOD freighter pilot can also calculate how much damage is needed to kill him/her and what would be needed to tip the odds in his/her favor. A GOOD freighter pilot knows when he/she will need outside support if a high value load needs to be moved.
It's a cat and mouse game. Both sides are always trying to tip things in their favor.
Freedom Equality wrote:Freedom Equality wrote:The freighter pilot pays 1bil-1.5bil for the hull + the cargo value.
In truth, suicide gankers make profit from day one and they never risk losing more than than they won via Suicide Ganking. This didn't answer my question: Why should people who choose to use more expensive stuff be given preferential treatment?NOTE: Nothing in the game is balanced according to value. It's the exact opposite (see: value is derived by "balance" (see: "supply and demand")). [quote=Freedom Equality]The other professions always risk to lose a lot more, not matter how carefully they plan. What about scammers? Racketeers? AWOXers? Corp thieves? Corp scammers? Spies? Explorers? Planetary Interaction?
Outside of lost time and maybe a few million ISK in ships and/or fees... these professions risk almost nothing for potentially large rewards.
Freedom Equality wrote: A mechanic needs to be introduced so on occasion, no matter how well a Suicide Gank team is, over a one month period they end up losing ISK. Then we can say they take as much ISK as any other profession.
Does this mean that if people run missions all the time then eventually it will become unprofitable too? Because if you aren't using a "bling-fit" there is no risk with that (seriously... if you die to level 4 mission NPCs that isn't risk... that's stupidity).
Distribution agents? Will those be nuked as well?
What about high-sec PI? Characters sit in NPC corps and just farm planets... pulling in what is essentially a passive income stream that cannot be bombed or otherwise interrupted.
If we want to be fair here... might as well be fair across the board! Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Freedom Equality
Pator Tech School Minmatar Republic
2
|
Posted - 2013.11.03 18:45:00 -
[188] - Quote
Sipphakta en Gravonere wrote:[quote=Freedom Equality]
That would remove suicide ganking as a profession from Eve. Why is this needed?
Are you trying to say Suicide Gankers are so used to earn 5-10 times of what they risk that if we would add some risk for them like for everyone else to lose ISK on occasion, they would all quit?
Well my friend, welcome to EVE. Leave your tears at the door right? |

Ghost Phius
Tribal Liberation Force Minmatar Republic
79
|
Posted - 2013.11.03 18:45:00 -
[189] - Quote
Ganking has been changed over the years several times mate. The current iteration is about as warm and fuzzy as it gets.
HTFU and quit crying or keep it up and become the target of the many gankers looking to harvest tears. Your choice. |

Arya Regnar
Pator Tech School Minmatar Republic
323
|
Posted - 2013.11.03 18:48:00 -
[190] - Quote
OP should biomass.
Sorry but your idea is not just bad, it's biased and horrible.
EvE-Mail me if you need anything.
|

Freedom Equality
Pator Tech School Minmatar Republic
2
|
Posted - 2013.11.03 18:48:00 -
[191] - Quote
ShahFluffers wrote:
Does this mean that if people run missions all the time then eventually it will become unprofitable too? Because if you aren't using a "bling-fit" there is no risk with that (seriously... if you die to level 4 mission NPCs that isn't risk... that's stupidity).
Distribution agents? Will those be nuked as well?
What about high-sec PI? Characters sit in NPC corps and just farm planets... pulling in what is essentially a passive income stream that cannot be bombed or otherwise interrupted.
If we want to be fair here... might as well be fair across the board!
If a bling ship is ganked - as a lot of them are - the person running mission will lose a lot of ISK.
Everything that needs to be moved can also be Suicide Ganked.
The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too! |

baltec1
Bat Country
8409
|
Posted - 2013.11.03 18:53:00 -
[192] - Quote
Freedom Equality wrote:
If a bling ship is ganked - as a lot of them are - the person running mission will lose a lot of ISK.
Everything that needs to be moved can also be Suicide Ganked.
The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too!
So gank us, all of our gank boats are profitable to gank. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3600
|
Posted - 2013.11.03 18:54:00 -
[193] - Quote
Freedom Equality wrote:ShahFluffers wrote:
Does this mean that if people run missions all the time then eventually it will become unprofitable too? Because if you aren't using a "bling-fit" there is no risk with that (seriously... if you die to level 4 mission NPCs that isn't risk... that's stupidity).
Distribution agents? Will those be nuked as well?
What about high-sec PI? Characters sit in NPC corps and just farm planets... pulling in what is essentially a passive income stream that cannot be bombed or otherwise interrupted.
If we want to be fair here... might as well be fair across the board!
If a bling ship is ganked - as a lot of them are - the person running mission will lose a lot of ISK. Citation.
Otherwise your words (and your entire argument) have no meaning. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
374
|
Posted - 2013.11.03 18:55:00 -
[194] - Quote
Freedom Equality wrote:The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too!
Fun fact: The 15M gank catalyst is profitable to gank. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Freedom Equality
Pator Tech School Minmatar Republic
2
|
Posted - 2013.11.03 18:59:00 -
[195] - Quote
Sipphakta en Gravonere wrote:Freedom Equality wrote:The only ones not getting ganked are the Suicide Gankers. A mechanic needs to be in place for them too! Fun fact: The 15M gank catalyst is profitable to gank.
It is, but for a much lower return. Who wants to Suicide Ganks will gank a more profitable target... like a bling mission ship or a freighter.... |

baltec1
Bat Country
8409
|
Posted - 2013.11.03 19:02:00 -
[196] - Quote
Freedom Equality wrote:
It is, but for a much lower return. Who wants to Suicide Ganks will gank a more profitable target... like a bling mission ship or a freighter....
Its around the same as a barge and people still gank those. |

Freedom Equality
Pator Tech School Minmatar Republic
2
|
Posted - 2013.11.03 19:10:00 -
[197] - Quote
baltec1 wrote:Freedom Equality wrote:
It is, but for a much lower return. Who wants to Suicide Ganks will gank a more profitable target... like a bling mission ship or a freighter....
Its around the same as a barge and people still gank those.
Ganking a Suicide Gank fit destroyer.... that is in the middle of a Suicide Gank squad... vs. ganking a lone mining barge alone in a belt.
Ganking the destroyer would actually be risky. Why risk when you can pick a no-risk target? |

baltec1
Bat Country
8409
|
Posted - 2013.11.03 19:16:00 -
[198] - Quote
Freedom Equality wrote:
Ganking a Suicide Gank fit destroyer.... that is in the middle of a Suicide Gank squad... vs. ganking a lone mining barge alone in a belt.
Ganking the destroyer would actually be risky. Why risk when you can pick a no-risk target?
And whos fault is it that the "no-risk " target have zero defences? |

Freedom Equality
Pator Tech School Minmatar Republic
2
|
Posted - 2013.11.03 19:24:00 -
[199] - Quote
baltec1 wrote:Freedom Equality wrote:
Ganking a Suicide Gank fit destroyer.... that is in the middle of a Suicide Gank squad... vs. ganking a lone mining barge alone in a belt.
Ganking the destroyer would actually be risky. Why risk when you can pick a no-risk target?
And whos fault is it that the "no-risk " targets have zero defences?
The destroyers has his Suicide Gank buddies with him... as it is normal for a Suicide Gank destroyer.
The mining barge has no army of destroyers guarding it... as it is normal for a mining barge in High Sec.
|

baltec1
Bat Country
8409
|
Posted - 2013.11.03 19:30:00 -
[200] - Quote
Freedom Equality wrote:
The destroyers has his Suicide Gank buddies with him... as it is normal for a Suicide Gank destroyer.
The mining barge has no army of destroyers guarding it... as it is normal for a mining barge in High Sec.
It has a dronebay, it has mid and low slots. It can have other miners around it with yet more drones.
|

Nathalie LaPorte
Republic University Minmatar Republic
185
|
Posted - 2013.11.03 19:45:00 -
[201] - Quote
baltec1 wrote:Freedom Equality wrote:
The destroyers has his Suicide Gank buddies with him... as it is normal for a Suicide Gank destroyer.
The mining barge has no army of destroyers guarding it... as it is normal for a mining barge in High Sec.
It has a dronebay, it has mid and low slots. It can have other miners around it with yet more drones.
This discussion is pointless, most suicide gank destroyers are flown by outlaws and so you can't suicide gank them ;) |

Sir Prometeus
Shimai of New Eden
22
|
Posted - 2013.11.03 20:46:00 -
[202] - Quote
Freedom Equality wrote:The thing is, at a 10 mil loss per failed gank(as you get half your fit back) and 50-100 mil for a successful one, Suicide Ganking is a very lucrative business.
You keep trying to hide that saying you take a lot of risk.... however you never mention that you are always profitable.
I will be here reminding everyone that you need to only succeed ONCE and fail 5-10 times to break ever.
It is not even close to the monetary risk other professions have. When they lose their ship it is a bad thing. You throw it away to get 5 times its ISK value.
No my dear Suicide Gankers, you are not risking anything. There is a small fail rate, but it is well covered by the successful ganks.
Something needs to be done specifically for Suicide Ganking but not affect the other professions... this is why wrecks leaving no loot is bad... but the idea that on occasion CONCORD would respond very fast is growing on me.
On ocasion = 40% of the time - that would be fair and you would still make money.
Because let`s say you are now making 8 successful ganks out of 10. You only need to make 2 out of 10 to break even assuming you get 50mil per gank, but sometimes you get more.(as you admitted)
Concord would change the number and make it only so that 4-6 ganks succeed. You would still earn ISK, just not as much as you make now.
Might not be the best idea, but by talking about it and providing information we will help CCP or anyone else for that matter come up with a better idea.
Your efforts to speak the truth are commendable, but I doubt things ever change until they are exploited a lot, as I said. |

Freedom Equality
Pator Tech School Minmatar Republic
6
|
Posted - 2013.11.03 21:20:00 -
[203] - Quote
I agree, a spike in Suicide Ganks would help this get more attention fast.
But having all the people doing Suicide Ganking here posting and giving us the numbers is a good way to spread the information out there.
Everyone knows that the victim loses a lot of money, but i doubt most know how little ISK a Suicide Ganker risks and how much he gains. And there is nothing stopping them, there is no real way to disrupt them except play dead.(use minimal value fittings/stay docked/only carry items of less value than your hull value in the cargohold etc.)
They came here suggesting you use a logistic alt/use friends when moving a freighter and so on while claiming they have little to no impact....
But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?
Truth is, Suicide Ganking has a very real and noticeable effect in EVE. No matter what the Suicide Gankers want you to think. |

Astroniomix
Cryptic Meta-4
577
|
Posted - 2013.11.04 03:03:00 -
[204] - Quote
Freedom Equality wrote:
But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?
The same reason people don't advise jumping a battleship around nullsec without a scout.
Or why many capital pilots don't jump into a system with neutrals in it. |

Freedom Equality
Pator Tech School Minmatar Republic
6
|
Posted - 2013.11.04 03:20:00 -
[205] - Quote
Astroniomix wrote:Freedom Equality wrote:
But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?
The same reason people don't advise jumping a battleship around nullsec without a scout. Or why many capital pilots don't jump into a system with neutrals in it.
So doing a mission in High Sec with a deadspace module equipped is as risky as jumping a lone capital in a hostile system?
That is a good reason for CCP to look at it then. |

Astroniomix
Cryptic Meta-4
577
|
Posted - 2013.11.04 04:22:00 -
[206] - Quote
Freedom Equality wrote:Astroniomix wrote:Freedom Equality wrote:
But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?
The same reason people don't advise jumping a battleship around nullsec without a scout. Or why many capital pilots don't jump into a system with neutrals in it. So doing a mission in High Sec with a deadspace module equipped is as risky as jumping a lone capital in a hostile system? Not a hostile system, a system (typically lowsec) with a neutral in it. 99% of the time the neut won't do anything, but people prepare for the 1% anyway.
Seriously, learn to read. |

Mag's
the united Negative Ten.
15651
|
Posted - 2013.11.04 06:23:00 -
[207] - Quote
Still waiting for those numbers.
Also if it's so easy and profitable, then why are suicide ganks so rare?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

baltec1
Bat Country
8415
|
Posted - 2013.11.04 07:44:00 -
[208] - Quote
Freedom Equality wrote:
But my question is, if there are so few ganks and people can avoid them so easily, why does Red Frog Freight limit its value per freighter to 1 bil? Why everyone on the forums advises mission runners not to fit deadspace modules as they will get Suicide Ganked?
Risk-reward. You can fit bling onto your ship or carry billions in your hold to make more isk faster but you do so at greater risk.
This is working as intended. |

Aldanar Vorlax
Viziam Amarr Empire
1
|
Posted - 2013.11.04 09:58:00 -
[209] - Quote
I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers. What id propose is make Security Status more useful.
Suggestion 1:
The player who is being unlawfully attacked Security Status has a direct effect on concord response time. A suggestion on numbers:
5.0 Sec Status means concord will respond 5 seconds quick to your aid 4.0 Sec Status - 4 Seconds 3.6 Sec Status - 3.6 seconds
Alot of hauler/freighter pilots have a sec status of between 0.0 and 1.0 so ganking would remain largely unaffected against them. Just more difficult against players with high sec status. You'd still be able to gank people in 0.6 and 0.5 systems using destroyer/stealth bomber gangs you'll just need to use another 1 or 2 pilots or chance your arm you'll kill them in time without them. Alot of ganking for profit is calculated anyway to ensure the target dies before concord arrives. They can either factor this in or take a chance.
Suggestion 2:
Another idea is to punish players who suicide gank alot and get a low sec status. Ive seen a fair few people ganking with up to -2.0 sec status.
The idea here is that the cumulative sec status from the players ganking reduces Concords response time instead - so 5 pilots with -2.0 sec reduce response time by 10 seconds. So you either fix your sec status or find more targets you can gank in time/bring more ships for the job.
These aren't hard numbers so can be changed if there too much. |

Mag's
the united Negative Ten.
15653
|
Posted - 2013.11.04 10:16:00 -
[210] - Quote
Aldanar Vorlax wrote:I'll throw in a curve ball suggestion here which in theory could add some additional risk for the gankers. Why do they need additional risk?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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