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Velicitia
Emergent Avionics
1809
|
Posted - 2013.11.07 17:56:00 -
[391] - Quote
Freedom Equality wrote:Velicitia wrote:Kirimeena D'Zbrkesbris wrote:Freedom Equality wrote:Miners need protection not revenge. And CCP is trying to give them that. All i am saying so far it has not worked and more is needed to keep the miners safe from ganks. That`s what they care for, safety. Not revenge. Please stop. Miners already have all the tools to protect themselves: fit tank, use fleet bonuses, stay aligned and DO NOT afk. also, pre-gank the ganker (assuming -10). Yea, with a mining ship and no combat skills, or in a hauler.... good advice. Practical. This is another problem, Suicide Gankers think their way(combat) is the only way to play EVE. That is wrong. And the other professions need more help to survive the combat toon, yes survive not have a way to get revenge.
Procurer/Skiff should have the DPS from drones (and tank) to take out a low-skill gank catalyst, or at least damage it well (see: youtube for proof). Also, battle-badgers.
It is not the ganker's fault that the miner chooses to not train the required skills to ensure their safety.
Furthermore, before you decide that "I am an ebil all-PvP-all-the-time pilot", I have trained the mining/refining certificates to ELITE (hell, they're even displayed publicly). I have only recently (in my eve career) decided to train battleships/large weapons, and have spent most (all) of my time being terrible at eve throughout New Eden.
I have survived (and failed to survive) my fair share of ganks ... most of them induced rage at myself (WTF weren't you paying attention or .. more likely WTF didn't you expect that counter to your counter to his counter of your original counter or ... even more likely WTF DIDN'T YOU TURN ON/OVERHEAT YOUR TANK ... the last one happens a lot -- I'm terrible at eve, remember )
If you go back far enough in my posting history, you will see that I used to champion changes to make hisec "safer" ... moreso than paying to remove skills (or whatever), I'd rather have those posts stricken from the internet. But, over time, flying with PVP people ... because back in '07 you still had mining guys flying with PVP guys in empire ... I started to see where I was wrong about why it should be safer for me than the guys with gunboats.
They pointed me in the "right" direction for mining (frig then Osprey then retriever) but at the same time always had me training towards some better combat ships too -- even when that meant "just throw Repair Systems 3 on overnight so I keep getting SP". |

B17332
Single Barrel Securities Trust Jack Daniel's Industries
3
|
Posted - 2013.11.07 18:34:00 -
[392] - Quote
Raising the cost of a gank is not a viable counter to ganking. Griefers will just switch to another method. Also, do not forget that there are groups out there that do not care about making profits from the individual miner kills. |

Astroniomix
Cryptic Meta-4
591
|
Posted - 2013.11.07 18:43:00 -
[393] - Quote
B17332 wrote:Raising the cost of a gank is not a viable counter to ganking. Griefers will just switch to another method. Also, do not forget that there are groups out there that do not care about making profits from the individual miner kills. Then you have the new order that doesn't even need to fire a shot to earn a profit. |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.07 19:24:00 -
[394] - Quote
B17332 wrote:Raising the cost of a gank is not a viable counter to ganking. Griefers will just switch to another method. Also, do not forget that there are groups out there that do not care about making profits from the individual miner kills.
Quote:In general, "griefing" is a term that means action against another player that makes the target feel like being targeted on purpose or for the sake of harassment only.
I would say that qualifies.
Also, i would argue that raising the cost is a viable counter. Imagine this:
Any victim of a Suicide Gank gets half of what their hull value is worth from the gankers. That would make the victim take less of a loss and it would now be too costly for the gankers to keep killing mining barges for fun. Problem solved.
The gankers would cry that they can`t grief people like they used to but i say we`ll all be better for it.
Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm.
|

Astroniomix
Cryptic Meta-4
591
|
Posted - 2013.11.07 19:51:00 -
[395] - Quote
Freedom Equality wrote:
Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm.
Now were back to "muh fewlings" again. You aren't looking for balance, you're just upset because someone blew up your ship. |

Velicitia
Emergent Avionics
1810
|
Posted - 2013.11.07 20:03:00 -
[396] - Quote
Freedom Equality wrote:Quote:In general, "griefing" is a term that means action against another player that makes the target feel like being targeted on purpose or for the sake of harassment only. I would say that qualifies.
Well, it's a good thing "griefing" is not allowed then. HOWEVER, you do have to understand that CCP does not consider the following to be "griefing":
- non-consentual PvP (aka "ganking", including suicide), including multiple instances of the same levied by one player against another, provided that the gankee is doing nothing to attempt to evade the ganker (i.e. moving systems) and/or the ganker is profiting from it (e.g. a contract to gank 50 hulks)
- Scamming, including but not limited to the market, trade, and contracts.
- Wardecs against "weak" corporations
- continual bumping
Please note this list is not exhaustive. Furthermore, there are also ~24 systems wherein the above are actually disallowed, these are generally referred to as the Rookie Systems.
Freedom Equality wrote: Also, i would argue that raising the cost is a viable counter. Imagine this:
Any victim of a Suicide Gank gets half of what their hull value is worth from the gankers. That would make the victim take less of a loss and it would now be too costly for the gankers to keep killing mining barges for fun. Problem solved.
You underestimate how deep some pockets actually are.... |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.07 20:25:00 -
[397] - Quote
Astroniomix wrote:Freedom Equality wrote:
Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm.
Now were back to "muh fewlings" again. You aren't looking for balance, you're just upset because someone blew up your ship.
I already answered this.
Also, as i said, right now the victim loses too much, in no scenario does the Suicide Ganker - who is doing the illegal action - suffer an equal loss compared to the mining barge/freighter/marauder etc.
Once the Suicide Gankers killing miners/mission ships/haulers are forced to use ships of similar value to the one they plan to gank, all will be fine. Like you had to use Battleships before.
And about your claim that "buhuhu we won`t be able to kill everyone then without losing money" well you are not supposed to. |

Teckos Pech
The Executives Executive Outcomes
1463
|
Posted - 2013.11.07 20:30:00 -
[398] - Quote
Freedom Equality wrote:B17332 wrote:Raising the cost of a gank is not a viable counter to ganking. Griefers will just switch to another method. Also, do not forget that there are groups out there that do not care about making profits from the individual miner kills. Quote:In general, "griefing" is a term that means action against another player that makes the target feel like being targeted on purpose or for the sake of harassment only. I would say that qualifies. Also, i would argue that raising the cost is a viable counter. Imagine this: Any victim of a Suicide Gank gets half of what their hull value is worth from the gankers. That would make the victim take less of a loss and it would now be too costly for the gankers to keep killing mining barges for fun. Problem solved. The gankers would cry that they can`t grief people like they used to but i say we`ll all be better for it. Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm.
What a load of nonsense. You deliberately cut out the part that said combat is not a form of griefing. So far about the only noted form of griefing is killing noobs in starter systems. But with the changes to various flags--crimewatch--that has most likely gone the way of the dodo.
To be clear, suicide ganking has never been considered griefing.
So you can stop with that complete nonsense right now. |

Velicitia
Emergent Avionics
1812
|
Posted - 2013.11.07 20:33:00 -
[399] - Quote
Freedom Equality wrote:Astroniomix wrote:Freedom Equality wrote:
Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm.
Now were back to "muh fewlings" again. You aren't looking for balance, you're just upset because someone blew up your ship. I already answered this. Also, as i said, right now the victim loses too much, in no scenario does the Suicide Ganker - who is doing the illegal action - suffer an equal loss compared to the mining barge/freighter/marauder etc. Once the Suicide Gankers killing miners/mission ships/haulers are forced to use ships of similar value to the one they plan to gank, all will be fine. Like you had to use Battleships before. And about your claim that "buhuhu we won`t be able to kill everyone then without losing money" well you are not supposed to.
True stroy bro:
"CCP if you take away insurance payments, then suicide ganks will stop and we'll stop asking for things" "OK guys ... that sounds alright, we'll do it next patch"
guess what happened? |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.07 20:33:00 -
[400] - Quote
Teckos Pech wrote:Freedom Equality wrote:B17332 wrote:Raising the cost of a gank is not a viable counter to ganking. Griefers will just switch to another method. Also, do not forget that there are groups out there that do not care about making profits from the individual miner kills. Quote:In general, "griefing" is a term that means action against another player that makes the target feel like being targeted on purpose or for the sake of harassment only. I would say that qualifies. Also, i would argue that raising the cost is a viable counter. Imagine this: Any victim of a Suicide Gank gets half of what their hull value is worth from the gankers. That would make the victim take less of a loss and it would now be too costly for the gankers to keep killing mining barges for fun. Problem solved. The gankers would cry that they can`t grief people like they used to but i say we`ll all be better for it. Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm. What a load of nonsense. You deliberately cut out the part that said combat is not a form of griefing. So far about the only noted form of griefing is killing noobs in starter systems. But with the changes to various flags--crimewatch--that has most likely gone the way of the dodo. To be clear, suicide ganking has never been considered griefing. So you can stop with that complete nonsense right now.
That IS the definition of griefing. |

baltec1
Bat Country
8453
|
Posted - 2013.11.07 20:36:00 -
[401] - Quote
Freedom Equality wrote:
Also, as i said, right now the victim loses too much
Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked. |

Teckos Pech
The Executives Executive Outcomes
1463
|
Posted - 2013.11.07 20:37:00 -
[402] - Quote
BTW, this is CCP's definition of grief play,
Quote:A grief player, or "griefer," is a player who devotes much of his time to making othersGÇÖ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.
This should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play per the above definition.
Link
That suicide ganking is on average a profitable profession in Eve, suicide ganking is, by definition, not grief play.
Now, if perhaps a pilot or group of pilots were following you around Eve and ganking you at any chance that presented itself...you might have a case of being griefed. |

Teckos Pech
The Executives Executive Outcomes
1463
|
Posted - 2013.11.07 20:38:00 -
[403] - Quote
Freedom Equality wrote:Teckos Pech wrote:Freedom Equality wrote:B17332 wrote:Raising the cost of a gank is not a viable counter to ganking. Griefers will just switch to another method. Also, do not forget that there are groups out there that do not care about making profits from the individual miner kills. Quote:In general, "griefing" is a term that means action against another player that makes the target feel like being targeted on purpose or for the sake of harassment only. I would say that qualifies. Also, i would argue that raising the cost is a viable counter. Imagine this: Any victim of a Suicide Gank gets half of what their hull value is worth from the gankers. That would make the victim take less of a loss and it would now be too costly for the gankers to keep killing mining barges for fun. Problem solved. The gankers would cry that they can`t grief people like they used to but i say we`ll all be better for it. Griefing should not be rewarding in any way, otherwise you will always find people hiding under the mighty "Internet Anonymity" willing to harass other players just to do some harm. What a load of nonsense. You deliberately cut out the part that said combat is not a form of griefing. So far about the only noted form of griefing is killing noobs in starter systems. But with the changes to various flags--crimewatch--that has most likely gone the way of the dodo. To be clear, suicide ganking has never been considered griefing. So you can stop with that complete nonsense right now. That IS the definition of griefing.
No it is not. You are wrong. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2815
|
Posted - 2013.11.07 21:01:00 -
[404] - Quote
A few things that need pointing out to members of both sides of this argument:
There are two premises that govern illegal highsec engagements: Gankers need to deal out enough damage to destroy their target before Concord arrives. Gankers consider the loss of their ships an acceptable loss to achieve their goal. Goals include: --- Profit --- Strong Arm tactics --- Attention and/or tears.
Truly, this is very simple: Increasing the tank on your vessel increases the costs to destroy you. Decreasing the value within your ship decreases the Profit potential of gankers.
As with all things EvE, there is a trade off, as doing the two things above results in less efficiency. So what!
FYI: CCP allows suicide ganking because it is healthy for the game. It create a source of conflict that unites people, it has inspired content, and helps move along the economic circle.
p.s.. Your opening statement has many flawed aspects: a.) Gankers have organizational costs, risks of failure, risks of an unfavorable loot fairy, etc. b.) Recovery time is generally a very poor metric to measure loss. In a game where you can loot, steal, and scam; in a game where different activities have vastly different rewards, and where luck can play a huge role in reward, recovery time has too high a variance to truly be an effective metric. c.) Rate of Return, Value of Convenience, disregard of the Risks, and the costs of showmanship all make balancing suicide ganking by isk-values anything but practical. At the end of the day, the solution is simple: can you thwart suicide ganking through in-game choices: Fitting a MSE to your exhumer, fitting a plate or two on your mission runner, lowering the value of goods you transport, etc, etc, etc. And with the new ability to refit in shape using deployable structures, there will be even more opportunity to minimize your risks.
|

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.07 21:07:00 -
[405] - Quote
baltec1 wrote:Freedom Equality wrote:
Also, as i said, right now the victim loses too much
Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked.
Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it.
Feel free to provide a clear and easy example that can be followed.
Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway. |

Velicitia
Emergent Avionics
1812
|
Posted - 2013.11.07 21:12:00 -
[406] - Quote
Freedom Equality wrote:baltec1 wrote:Freedom Equality wrote:
Also, as i said, right now the victim loses too much
Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked. Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it. Feel free to provide a clear and easy example that can be followed. Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.
Untanked retriever, 0.5 space.
1. a neutral rookie ship (or other barge, or venture, or any other "noncombat" ship) warps to belt, sets up mining 3,000 meters from you 2. after some length of time (30-90 seconds, let's say), 1-2 catalysts arrive. 3. next 10 seconds you're dead.
Now, before I give you the answer ... where do you believe the gank began (simple 1/2/3 answer)? |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
376
|
Posted - 2013.11.07 21:14:00 -
[407] - Quote
Freedom Equality wrote:Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it.
I can never be sure if I have enough DPS to kill my target, since I don't know if they bring logi, ecm or other e-war to combat my gank attempt.
Quote:Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.
Killboards, by their nature, only show successful ganks, so looking at killboards will always give a false impression. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
335
|
Posted - 2013.11.07 21:23:00 -
[408] - Quote
Velicitia wrote:Now, before I give you the answer ... where do you believe the gank began (simple 1/2/3 answer)? 0? |

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 21:37:00 -
[409] - Quote
Kirimeena D'Zbrkesbris wrote:Velicitia wrote:Now, before I give you the answer ... where do you believe the gank began (simple 1/2/3 answer)? 0?
While having an untanked retreiver is a terribad idea, and arguably the REASON for the gank, it is not actually where the gank started. (SHHH!) |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
337
|
Posted - 2013.11.07 21:47:00 -
[410] - Quote
Velicitia wrote:While having an untanked retreiver is a terribad idea, and arguably the REASON for the gank, it is not actually where the gank started. (SHHH!) thats not what i meant... I'll write explanation to 0 after OP tries to answer himself. |

baltec1
Bat Country
8453
|
Posted - 2013.11.07 21:48:00 -
[411] - Quote
Freedom Equality wrote:baltec1 wrote:Freedom Equality wrote:
Also, as i said, right now the victim loses too much
Its the victim that is 100% to blame for them losing their stuff. It is so laughably easy to avoid being ganked. Then please show us how do you escape a gank situation where the gankers have already determined how much DPS it takes to get you down and are bringing it. Feel free to provide a clear and easy example that can be followed. Because right now the killboards are showing it is not that easy for the average EVE player to escape a gank once it has started. Not without losing their ship anyway.
You start by not making yourself a target in the first place. The gank starts before you even undock your ship. |

Freedom Equality
Pator Tech School Minmatar Republic
7
|
Posted - 2013.11.07 21:53:00 -
[412] - Quote
The gank began during the design phase of the game, when nobody predicted that allowing ships in High Sec to be taken out illegally by ships of a much lesser value before CONCORD arrives would be a problem.
However, they have been correcting the issue since, nerfing the ability to do that/cutting profits for such actions.
They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
338
|
Posted - 2013.11.07 22:00:00 -
[413] - Quote
Freedom Equality wrote:They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim. as long as you think that damage to the victim matters - you are on the wrong side. |

Astroniomix
Cryptic Meta-4
593
|
Posted - 2013.11.07 22:01:00 -
[414] - Quote
Freedom Equality wrote:The gank began during the design phase of the game,
In that case you should probably find something else to play, seeing as you have a problem with a core design concept of this one. |

Teckos Pech
The Executives Executive Outcomes
1465
|
Posted - 2013.11.07 22:02:00 -
[415] - Quote
Freedom Equality wrote:The gank began during the design phase of the game, when nobody predicted that allowing ships in High Sec to be taken out illegally by ships of a much lesser value before CONCORD arrives would be a problem.
However, they have been correcting the issue since, nerfing the ability to do that/cutting profits for such actions.
They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim.
Just get out. |

Velicitia
Emergent Avionics
1814
|
Posted - 2013.11.07 22:16:00 -
[416] - Quote
Freedom Equality wrote:The gank began during the design phase of the game, when nobody predicted that allowing ships in High Sec to be taken out illegally by ships of a much lesser value before CONCORD arrives would be a problem.
However, they have been correcting the issue since, nerfing the ability to do that/cutting profits for such actions.
They are almost done with it, one or two more passes will finally balance the risk with the reward and the damage to the victim.
is picking "1", "2", or "3" seriously that difficult?
Also, CCP doesn't feel that it's a problem (actually, the original iteration of CONCORD was "tankable") |

Morrigan LeSante
The Lost and Forgotten Troopers
436
|
Posted - 2013.11.07 23:41:00 -
[417] - Quote
I see you're not addressing the 100-125k EHP mining boat.....funny that.... |

Velicitia
Emergent Avionics
1817
|
Posted - 2013.11.08 00:32:00 -
[418] - Quote
Morrigan LeSante wrote:I see you're not addressing the 100-125k EHP mining boat.....funny that.... who me? or someone else?
I mean we can change the scenario I proposed however you want ... still lookin for an answer though |

Tom Dirtdiver
Franken Fedaykin Die Konkurrenz
0
|
Posted - 2013.11.08 00:42:00 -
[419] - Quote
This whole discussion is pointless, cause the suicide ganking is on a different lvl. Suicide Ganks happens because you are in a ship, you dont need to have shiny officer fit anymore, you dont have to fly a expensive ship, they will gank you because its fun, nothing more....
There is a simple way to get this balanced, all HighSec kills shouldnt be on a Killboard in any way. And the Standing loss should be not only on the SS status, they should get further to fraction standing loss.
Example, a Capsule kill should be worth a Standing loss from the faction in the Region where the kill happend. A real big loss. Or a Charban for a Week, of you kill a capsule in HighSec. Would be a nice idea to simulate jail.
No one can explain me, why the "pirates" only loose Security Standing. 1 Gank and you only loose 0.35 Standing... Thats riddiculous.....
As it is, it cant go on. New players are the loosers of the EvE Universe atm.
What i can see, CCP teaches ppl to be assholes and get them rewards and no real penaltys for that. |

Astroniomix
Cryptic Meta-4
593
|
Posted - 2013.11.08 00:45:00 -
[420] - Quote
Tom Dirtdiver wrote:This whole discussion is pointless, cause the suicide ganking is on a different lvl. Suicide Ganks happens because you are in a ship, you dont need to have shiny officer fit anymore, you dont have to fly a expensive ship, they will gank you because its fun, nothing more....
There is a simple way to get this balanced, all HighSec kills shouldnt be on a Killboard in any way. And the Standing loss should be not only on the SS status, they should get further to fraction standing loss.
Example, a Capsule kill should be worth a Standing loss from the faction in the Region where the kill happend. A real big loss. Or a Charban for a Week, of you kill a capsule in HighSec. Would be a nice idea to simulate jail.
No one can explain me, why the "pirates" only loose Security Standing. 1 Gank and you only loose 0.35 Standing... Thats riddiculous.....
As it is, it cant go on. New players are the loosers of the EvE Universe atm.
What i can see, CCP teaches ppl to be assholes and get them rewards and no real penaltys for that. HTFU buddy. |
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