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Iacon
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Posted - 2006.02.10 14:07:00 -
[1]
This thread is for discussing the Tech II market and BPo system. Rules are as follows.
1. No personal arguments here please, everyone is allowed an idea or opinion. 2. Objective discussion only please, no "you get 10 BPO's no fair!!!11one" 3. All normal forum rules apply 4. Please try and explain your ideas not just "It's broken, fix it" 5. Any pointless posts may be deleted 6. This is a collection of ideas not a guarantee that anyone will look at this thread.
Please note that this is the 'I don't like it' thread. If you want to 'big up' the current system the thread is here
-Iacon
Forum Rules [email protected] |
Gerbil Intaki
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Posted - 2006.02.10 14:54:00 -
[2]
Edited by: Gerbil Intaki on 10/02/2006 14:57:56 Odd there a no other posts here yet ?
T2 BPO's dont seem to have scaled with the increasing player base which has had a negitive effect on the avalibilty of these items and have sent the prices sky rocketing.
while I agree these items should be rarer than the T1 Equivilent they should be more accessible, although the demand for them should always out weigh the supply. It also excludes all but the largest of corporations with the most avalible funds.
In short I think the seeding should be scaled with the active player base (not the subscriber base)
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Scalor Valentis
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Posted - 2006.02.10 15:13:00 -
[3]
Originally by: Gerbil Intaki Edited by: Gerbil Intaki on 10/02/2006 14:57:56 Odd there a no other posts here yet ?
Thats because majority of arguments against current establishment fall under thees categories:
1. No personal arguments here please, everyone is allowed an idea or opinion. 2. Objective discussion only please, no "you get 10 BPO's no fair!!!11one" 4. Please try and explain your ideas not just "It's broken, fix it"
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Sarmaul
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Posted - 2006.02.10 15:14:00 -
[4]
Edited by: Sarmaul on 10/02/2006 15:15:28 becuase this is a computer game, not real life, and the enjoyment of players should come first. it's clear by the repeated postings that the vast majority of people are NOT happy about the fact they have to NPC for 30 hours just go get enough isk for a HAC which costs 30m to build.
what's the point of releasing all these new toys if nobody can afford to use/lose them? how many people will you see risking a command ship which will cost them over 300m isk to replace, and will *still* pop the moment it's called primary.
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Hillesumos
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Posted - 2006.02.10 15:47:00 -
[5]
Well I will try to be constructive there...
Why it is not working:
The simple answer too much demand for some specific shiny goods and not enough supply for it.
The long answer: the actual BPO release scheme is a licence to print money and is a lottery where the winner get a big prize and everybody else get nothing nada..... It is a lottery with a big prize since you get a valuable bpo then get the hassle of setting a supply and production chain et voila isks flowing in the coffer. There are flaws in the system since I have a feeling that the bpos released in kind of fix number per bpo instead of number per demand of the specific item. (devs please correct me if I am wrong there) But basically, there is let says 40 bpo released for a minmatar tech 2 and a same number released for caldari tech 2 while the player population is not equivalent. Thus you have a distortion in supply and demand.
Another issue at play here is the importance of alliances in restricting the bpo market. Alliances commonly buy prized BPO for their strategic value. They can use the shiny new toy for themselves and thus have a strategic advantage but will not make it available to anyone else. Thus the pool of "public" bpo available is even more restricted.
The other issue is still the new shiny toy and "i want one of them" mentality. The demande side is quite high since some of theses tech 2 provide critical advantages to the person buying it. It get to be so important that price increase does not get balanced by reduced demand. Now obviously, we can always says hey you do not need this equipment to enjoy the game but some of it provide so much of an advantage in survival odd that it become a de facto necessity.
A last issue which is more temporary rely on the RMR release and the delay in getting everything sorted out. There has been a delay to get all the new manufacturing sorted out which mean new ships production will take time while most players have a getting it now mentality and not waiting 3 months to get their new ship delivered which lead to a temporary price hike as seen today.
Why it has not been sorted out: Okay so people complain a lot about the expensive price but then again you have to see the amount of work done by ccp dev team and this may not be a top priority. Sure you can't get the new shiny toy but i believe that solving the lag issue is far more important than fixing the bpo market. Also, I have a feeling that CCP is dealing with it but it does have far reaching game balancing issue and I trust them to test them out prior to release it on the game. I feel the new manufacturing system is just the tip of the iceberg and more profound changes are on the ways.
Solution:
The short term solution is to do with overpriced tech 2 equipment. I know that I am a trader and i do not need the expensive and advanced equipment of a dedicated pvp player or mission runner but do you really believe tech2 is 10 time better than tech 1 stuff. My personal opininion is that careful skilling can do a lot to bridge the gap between tech 1 and tech2 capability.
CCP will not contend the fact that bpo and research in general need some fixing. However, I am not a partisan of the big overhaul but we can do with some working solution. Either provide small prizes to the lottery system: the winner get a full bpo of the item but the runner-ups get bpc of varying number of runs (and they don't lose all the RP points) Alternatively, BPO BPC and other stuff should just be handed out like normal mission runs basically you get a nice ship BPO for 1M RP, you get a bpc for 500K RP ectc. LP is working at the moment and people makes choices on what the offers they want. An added benefit of this system is that people will start at last to run missions to get RP and don't get them automatically...
Overall, CCP might regard tech2 equipment as a nice isk sink but being used more widely will make it sinking even more isks out of the system.
Cheers ---------
Sadly I just make ISK, I don't print it. :(
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Al Thorr
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Posted - 2006.02.10 15:59:00 -
[6]
Edited by: Al Thorr on 10/02/2006 16:01:38 OK my 2 little iskies on T2 HACs and the production difficulties.
The devs have made manufacturing of Hacs Harder since RMR . As has been said before in previous posts you cannot just have the factory running ad infinitum and keep adding components and the ships plop out when cooked. You have to make all the t2 components first and then place in cooker wait the alloted time till the cooker goes Bing. The T2 components build time , has gone back to castor levels Just these 2 items makes the whole Hac production line very inefficient. The Devs mentioned a feature "that the more you cooked the shorter it would take" . tbh - never seen this work - and dont know if it was implemented. We have no T2 specific "manufacturing peformance enhancing" skills just the level 1 skill of industy .
Supply cannot meet demand - that is a fact . And imho the supply line has not been helped by the RMR changes.
As to Bpcs be made available via mission runners I have no qualms about it tho one must be aware that HACS require an awful lot of training just to build them. So all that would happen would be the vast majority would sell them . I also dont believe the ability to lessen BPC build times would aid much due to my previous argument regarding skills needed and the fact that I dislike that approach immensly- As it has destroyed the t1 BS market amongst other things.
Ok so to bring my rambling to an end ... Supply must be increased so either give ius the skills to bring down production times . or seed more bpos.
Thanks for you time
Regards Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Scalor Valentis
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Posted - 2006.02.10 16:02:00 -
[7]
Originally by: Sarmaul Edited by: Sarmaul on 10/02/2006 15:15:28 becuase this is a computer game, not real life, and the enjoyment of players should come first. it's clear by the repeated postings that the vast majority of people are NOT happy about the fact they have to NPC for 30 hours just go get enough isk for a HAC which costs 30m to build.
what's the point of releasing all these new toys if nobody can afford to use/lose them? how many people will you see risking a command ship which will cost them over 300m isk to replace, and will *still* pop the moment it's called primary.
Im sorry, how this contribute to the game ejoyment of the peoples who build the building t2 blocks or the ships itself, if it all falls down to t1 producktion lvls?
Game enjoyment in EVE comes from difrend fields, not only the NPcein/PVPing.
If you like that kind of game, go try WoW, im shure you will find same type of "yber rare" stuff there, but atleast you cant loose it after you get it once.
And t1 is not so much under powered as you think, If you are not redy to pay 200+m for 30% of enhanced preformance, when someon else is, who is to blame?
Jelosy is not an argument.
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who'syodaddy
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Posted - 2006.02.10 19:39:00 -
[8]
Edited by: who''syodaddy on 10/02/2006 19:41:50 Edited by: who''syodaddy on 10/02/2006 19:40:20
Quote: I'd agree here. HAC prices are getting a little nuts, and I can't see the prices coming down any time soon. A good 10 more of each HAC BPO would be reasonable. Another 12 cap II BPOs would too
etc etc , next post : The market is inelastic etc etc
from the 'it's fine' thread. By Dark Shikari
Well this is exactly the reason why it isn' t fine. He admitted himself that some t2 bpo's suffer from inelasticity. Releasing more bpo's will not solve this. Look at the RL gold market, most bulk gold buyers are in fact the gold mining companies themselves. Prices are inelastic there because they keep bulling the market whilst production and labor costs rise FRANTICALLY. It's sortoff a survival strategy.
In Eve you have now a more difficult to complete supply chain, which is comparable to a production cost surge. If you release more BPO's the ones with the capital will be FORCED to buy in most of them to protect their current investments. Which leads to limited production still, because we have to admit , there is a practical limit on how many production accounts a small group of players can run, as well as their supply contact broadth.
you will not help the average eve player with this solution, and , on longer term it will certainly not help the t2 tycoon's RL wallet ^^. (provided that said tycoons play fair and dont sll their 'obsolete' research alts for cash on ebay, in which case ban em all and give the bpo's to me of course)
The 'licensing' from npc corps might be a way to balance this, but its NOT an easy thing to do, and quite frankly id rather see the lag problems solved first.
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Stratosfear
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Posted - 2006.02.10 20:57:00 -
[9]
Build time is too long and BPOs are too few. Many pilots are HAC skilled and many new accounts are being added every day. Unless some adjustment is allowed for increasing BPO numbers with server population this will get only worse.
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Mace Blackhammer
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Posted - 2006.02.10 22:51:00 -
[10]
Edited by: Mace Blackhammer on 10/02/2006 22:51:20 The number of bpos that are out needs to re-evlauated as the current insane prices for t2 is not due to price gougeing but due to the fact that the t2 producers simply cannot make enough items to keep up. The easy way to fix this is to increase the number of popular bpos and decrease their production/copy time. The hard way is to allow alliances and large corp to modify their t1 bpos to make a t2 item, this could require the use of the currently useless caldari outpost in combo with the amarr outpost and many high sp production/R&D chars.
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Decairn
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Posted - 2006.02.11 00:25:00 -
[11]
Edited by: Decairn on 11/02/2006 00:31:28 BPOs are permanently out of circulation if a player goes inactive, further reducing supply.
The seeding of new BPOs has not risen with player base increase.
So few BPOs means that richer individuals can buy up multiples of the same and overly influence the price.
BPO reward never runs out for the lucky few. Concentrating wealth is not healthy to the level it has become. There needs to be a cap in place in some manner.
For the amount of time some people invest in R&D, there needs to be some sort of garantee of a return in the time investment, however small that may be.
Producers of the final item dictate the price. The intermediate suppliers of components are squeezed on margins. The profits need to be more evenly spread by everyone involved in t2 production. Ideally a "contract" between involved parties should split the overall income from selling the product.
Other than the risk of making a bad decision on purchasing a low selling BPO, there is no risk to the producer that they will lose money. Their wallets spiral ever upwards. This is contrary to PVPer whose wallet spirals ever downward the more PVP they do. The gap between the two types of players widens over time. --Decairn
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Al Thorr
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Posted - 2006.02.11 00:46:00 -
[12]
Edited by: Al Thorr on 11/02/2006 00:49:59 I can understand the annoyance of people who complain about high HAC prices . I honestly wish as a cerb producer I could create more ships. but I cant.
Yes and the Cerb is only "now the flavour of the month" But the isk that can be earned by an ownwer, in a week, is by far more than the cerb costs.
People who know me and who I have traded with thro thick and thin know my prices are although higher than the "Big guns aka Naga n Big" are still more than fair.
A current Cerb Bpo ,at 180 Misk per unit is worth to the owner 32 Bil isk per year. - fact . That is CLEAR PROFIT. Just for the record. ( this is available information but people are just too damn lazy to work out the equation )
I wish I could sell all my ships at that price but I dont - why cos I like to see my ships out there being used. ( yeah it sounds corny , but I dont give a flying phukk my customers always return .). - It would be nice to hear from them btw but I understand their reluctance.
I Build the from Bpo I was lucky enough to be given. ( 90% of people want the bpo lottery to give them a bpo they can sell for isk. as they have absolutely no intention of making the product.) I have never won another lottery btw .
You want someone to blame - then go for the re sellers - they are scum. I have no sympathy for them and all those resellers who have bought from me will never ever get another ship.
Anyway enough of my ramblings.
But I need skills to increase production way before CCP introduce more BPOs
Regards Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Deja Thoris
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Posted - 2006.02.11 01:14:00 -
[13]
Edited by: Deja Thoris on 11/02/2006 01:16:19 Short and sweet.
BPO's were seeded when the game was a lot smaller.
1) Population has grown 2) Population has aged
Look at seeding for "problem" bpo's on a case by case basis.
Thank you
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Gronsak
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Posted - 2006.02.11 11:15:00 -
[14]
most people seem to be complaining about prcies and stuff
the biggest problem i find with the t2 industry is that atm it is possible to get the required skills and standing and just sit back and watch the RP come in.
imo this is wrong, should require more human effort. perhaps have reserch agents give 10x the RP of one day if a task is done, this should be hauling missions, some find me this and that on the open market missions and some kill missions [to stop people doing AFK hauling alone] thus u give someone who is willing to run the missions more of a chance.
But like i said, someone getting a free hac bpo or command ship bpo is crazy
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |
Vaar
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Posted - 2006.02.11 12:02:00 -
[15]
Im going to post on both threads.
The reason why it isnt working is because certain BPOs are of much higher value than a majority of the others. There needs to be a very slight tweak for those BPOs in most demand like the CR2 and HACs. This does need to be done slowly at no more than 1 or 2 BPOs per month. However CCP needs to find a way to imporve the rest of the T2 BPOS for which supply exceeds demand. For example Ballistic Control Systems cost 10 mil and a Heat Sink Costs under 1 mil. We need to find a way so they both end up costing 2-4 mil. One way is if they implement a system where they buy certain BPOs (1 of each a month,though that needs to be thought about more) which are not popular which will take them out of the game and therefore reduce supply. Prehaps a way to figure out which BPOs are good and which ones bad is if they set the auction when they bring in the high demand BPOs at 10 bil each and start the reverse auction to take BPOs out at 2.5 bil.
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jukriamrr
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Posted - 2006.02.12 11:07:00 -
[16]
Facts:
1) EVE's motto is "player content". 2) Last time I checked EVE is a game, and the goal in a game is to win - including economically. 3) MMOG need constant balancing (swinging between nerfing and boosting)
Thus, economic war & domination needs balancing. That goes through the tech 2 BPO problems. Right now the game is unbalanced - even if making money thanks to BPOs requires work.
Solution: seed more BPOs. Introduce reverse engineering.
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Jenny Spitfire
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Posted - 2006.02.12 12:31:00 -
[17]
Edited by: Jenny Spitfire on 12/02/2006 12:33:57
Market needs a little fixing but it is still OK. It isnt totally broken. My carebear reason.
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RecruitMe@NOINT! RAWRRRRRRR!!1 - Imaran Wrangler, stealing Eris pink since a few days ago. We always knew you had a thing for pink - Vanamonde |
Corp Scammer
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Posted - 2006.02.13 12:14:00 -
[18]
as always supply of t2 items is restricted to those with the BPOs or in rare cases escrow BPCs. Of course the new limited run BPC system will lead to a constant supply and more readily price competition as more suppliers will enter the market.
A balance needs striking but at present low sec and 0.0 NPC areas are totally lacing any t2 industry. Its all focused around jita (another reason why the awaited exodus has failed to catch on)
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Nigha
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Posted - 2006.02.13 12:49:00 -
[19]
The current system requires a change because its neither fair nor predictable.
My suggestion is:
Make T2 BPO available in the market, because:
1. CCP doesnt like when ppl get a advantage in the game by investing RL money. But thats how T2 is working. Lots of ppl have two or more accounts with scientists in it. They invest money to increase their chance to win in the lottery... CCP, if you allow this kind of fraud why not selling isk in your shop? 2. Its not that bad like it first sounds. There would still be a barrier for both t2 customers and producers because of the requirements to build or use it (skills, materials, ...). Its still a huge investment in all the bpos you need and the materials... Just take a look at the capital ship market. It just works you can earn a lot of money there - why not do the same for t2? 3. Everyone in the game with the required skills shall be able to use t2 items. T2 items are ment to be elite! Atm you can only be elite if you really have enough money and therfore can afford a loss. 4. Insurance of t2 ships would become an option. 5. The market for moon minerals and reactions would become more dynamic because of an increased demand. More ppl/corps would move to 0.0 to build POS's. 6. The T2 market would then really be regualted by supply/demand. Atm its controlled by the few owners of released t2 bpos. 7. Since there is no more need for R+D agents in the game just use it in relationship with the "item branding" feature! 8. We all pay the same money to play this great game. We do it to have fun. But this is only possible if everybody has the same chance of success. T2 is not balanced that way atm.
One last word to all the ppl out there invested bil of isk in a t2 bpo. Thats life, dont look back!
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VxTd 12t
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Posted - 2006.02.13 14:21:00 -
[20]
I have to be totaly honset here, the current system of giving out T2 BPO's sucks big style. Yes, yes I don't have one and had I got one I would be totaly aginst this thread.
What is wrong is that people are getting so rich because they have the market tied up, once you get a good BPO you sell t2 stuff at massive profits and then these people go on to buy more BPO's simpley because they have the isk to do so.
I strongley belive that it's some of the people with all the good t2 BPOs that are selling Isk on ebay, this is going to keep the prices of ships really high as why should they lower the prices of HAC's, they have the market and people want to play eve as best they can and that currently means spending 150mil for a 30mil ship or 10mil for a 500k module.
this really needs sorting ASAP, the current system of BPO's is out dated and needs addressing as in my eyes it's spoiling the game and is only making the rich richer.
The only sulition is to seed BPO's under the current system and after the BPO has been in use for mabey 6 weeks then start selling them on the open market at a very high price or even not stopping seeding the BPO's. so every month a BPO comes into the game.
In my eyes all other problems with eve are not that important, the T2 BPO's need to be over hauled to stop players driving prices threw the roof and to give skint players like me a chance to fly better ships and have fun as best I can.
I am never going to be able to afford a dread and I except that but flying a command ship is with in my skill grasp but alas I could never afford to loose one because the price is far too high.
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HUGO DRAX
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Posted - 2006.02.13 15:02:00 -
[21]
Either way, it will get fixed or not. If the T2 situation does not impact the subscriber numbers it will stay, if they see that new players and old players start to dissapear as paying customers then it gets fixed. Pretty simple Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |
Dark Shikari
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Posted - 2006.02.13 15:43:00 -
[22]
I've had this idea for a while now and I want to see what everyone thinks.
Limited run BPCs would be given out for RPs. You'd be able to basically buy them with RPs at a shop. However, they'd be relatively expensive in terms of RPs. The price would depend directly on their build time. Lets say that every 10 seconds of build time costs one RP.
Thus, a HAC BPC, 1 run, would cost 16000 RP (or 48000 RP for a 3x research point agent like a starship engineering). A 1-run cap recharger II BPC would cost 400 RP. And so on.
Many have whined about non-availability of high-end T2 ships and the high price of the few T2 items (like cap IIs) that have a de facto cartel.
What this would do is cause people to buy T2 BPCs for ONLY the most highly priced items, boosting supply to more reasonable levels. And unlike any contrived solution like specifically releasing more BPOs for specific items:
The market itself will decide which items need more supply and boost them!
Yet the RP costs will be too high for one player to earn billions by farming BPCs, or to make it worth it to run extra R&D characters just for BPCs!
What do you all think? Is this a stroke of genius? -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is |
Jenny Spitfire
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Posted - 2006.02.13 15:46:00 -
[23]
Originally by: Dark Shikari I've had this idea for a while now and I want to see what everyone thinks.
Limited run BPCs would be given out for RPs. You'd be able to basically buy them with RPs at a shop. However, they'd be relatively expensive in terms of RPs. The price would depend directly on their build time. Lets say that every 10 seconds of build time costs one RP.
Thus, a HAC BPC, 1 run, would cost 16000 RP (or 48000 RP for a 3x research point agent like a starship engineering). A 1-run cap recharger II BPC would cost 400 RP. And so on.
Many have whined about non-availability of high-end T2 ships and the high price of the few T2 items (like cap IIs) that have a de facto cartel.
What this would do is cause people to buy T2 BPCs for ONLY the most highly priced items, boosting supply to more reasonable levels. And unlike any contrived solution like specifically releasing more BPOs for specific items:
The market itself will decide which items need more supply and boost them!
Yet the RP costs will be too high for one player to earn billions by farming BPCs, or to make it worth it to run extra R&D characters just for BPCs!
What do you all think? Is this a stroke of genius?
I dont have a carebear science alt so no comment. However, if I do, the idea has a right theme. Almost like my idea about Agent based BPC reward idea in the sister thread but yours is strictly for R&D.
/signed. ----------------
RecruitMe@NOINT! RAWRRRRRRR!!1 - Imaran Wrangler, stealing Eris pink since a few days ago. We always knew you had a thing for pink - Vanamonde |
Al Thorr
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Posted - 2006.02.13 17:05:00 -
[24]
Originally by: Jenny Spitfire
Originally by: Dark Shikari I've had this idea for a while now and I want to see what everyone thinks.
Limited run BPCs would be given out for RPs. You'd be able to basically buy them with RPs at a shop. However, they'd be relatively expensive in terms of RPs. The price would depend directly on their build time. Lets say that every 10 seconds of build time costs one RP.
Thus, a HAC BPC, 1 run, would cost 16000 RP (or 48000 RP for a 3x research point agent like a starship engineering). A 1-run cap recharger II BPC would cost 400 RP. And so on.
Many have whined about non-availability of high-end T2 ships and the high price of the few T2 items (like cap IIs) that have a de facto cartel.
What this would do is cause people to buy T2 BPCs for ONLY the most highly priced items, boosting supply to more reasonable levels. And unlike any contrived solution like specifically releasing more BPOs for specific items:
The market itself will decide which items need more supply and boost them!
Yet the RP costs will be too high for one player to earn billions by farming BPCs, or to make it worth it to run extra R&D characters just for BPCs!
What do you all think? Is this a stroke of genius?
I dont have a carebear science alt so no comment. However, if I do, the idea has a right theme. Almost like my idea about Agent based BPC reward idea in the sister thread but yours is strictly for R&D.
/signed.
Yes a nice idea: However Im incluined to believe that the Bpc would more than likely find its way onto the escrow market than actually being built by the winner. Mainly because if the high skills needed to build it. So how about the RnD agent offering a BYOM deal thus the player gets the ship ready made for his / her RPs.
Anyway enough of my inane ramblings
Regards Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Dark Shikari
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Posted - 2006.02.13 17:09:00 -
[25]
Edited by: Dark Shikari on 13/02/2006 17:08:56
Originally by: Al Thorr
Originally by: Jenny Spitfire
Originally by: Dark Shikari I've had this idea for a while now and I want to see what everyone thinks.
Limited run BPCs would be given out for RPs. You'd be able to basically buy them with RPs at a shop. However, they'd be relatively expensive in terms of RPs. The price would depend directly on their build time. Lets say that every 10 seconds of build time costs one RP.
Thus, a HAC BPC, 1 run, would cost 16000 RP (or 48000 RP for a 3x research point agent like a starship engineering). A 1-run cap recharger II BPC would cost 400 RP. And so on.
Many have whined about non-availability of high-end T2 ships and the high price of the few T2 items (like cap IIs) that have a de facto cartel.
What this would do is cause people to buy T2 BPCs for ONLY the most highly priced items, boosting supply to more reasonable levels. And unlike any contrived solution like specifically releasing more BPOs for specific items:
The market itself will decide which items need more supply and boost them!
Yet the RP costs will be too high for one player to earn billions by farming BPCs, or to make it worth it to run extra R&D characters just for BPCs!
What do you all think? Is this a stroke of genius?
I dont have a carebear science alt so no comment. However, if I do, the idea has a right theme. Almost like my idea about Agent based BPC reward idea in the sister thread but yours is strictly for R&D.
/signed.
Yes a nice idea: However Im incluined to believe that the Bpc would more than likely find its way onto the escrow market than actually being built by the winner. Mainly because if the high skills needed to build it. So how about the RnD agent offering a BYOM deal thus the player gets the ship ready made for his / her RPs.
Doesn't make a difference--someone will still build it, and it will make its way onto market and increase the supply.
Plus, if they're using an R&D agent, won't they have the skills necessary, or at least most of the prereqs? -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left |
Al Thorr
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Posted - 2006.02.13 18:48:00 -
[26]
Skills to build a Hac - Cruiser construction Lev 4 ( A Rank 5 Skill) Whose Secondary requisite is Frigate Construction Lev 4 ( A Rank 2 Skill ) . So Imho a lot of skills to train just to build a 1 run bpc. But thats just an opinion.
Regards Al Thorr.
"You cant polish a turd" - The new rendered font is living proof.
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Dark Shikari
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Posted - 2006.02.13 18:53:00 -
[27]
Originally by: Al Thorr Skills to build a Hac - Cruiser construction Lev 4 ( A Rank 5 Skill) Whose Secondary requisite is Frigate Construction Lev 4 ( A Rank 2 Skill ) . So Imho a lot of skills to train just to build a 1 run bpc. But thats just an opinion.
And?
The people who get the BPCs will sell them, and the people who have the skills will buy them. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left |
Alexis DeTocqueville
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Posted - 2006.02.13 21:12:00 -
[28]
Edited by: Alexis DeTocqueville on 13/02/2006 21:17:08 The Tech II BPO market currently creates insane amounts of demand-pull inflation.
That's about as concise as I can get it. Saying "It's supply and demand, stupid" doesn't apply because BPO's are the sole link in the production chain which are not player-created or distributed. Hence, I feel that in-game mechanics are vindicated in bringing some measure of control over that step of the chain.
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Dark Shikari
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Posted - 2006.02.13 21:30:00 -
[29]
Originally by: Alexis DeTocqueville Edited by: Alexis DeTocqueville on 13/02/2006 21:21:00 The Tech II BPO market currently creates insane amounts of demand-pull inflation.
That's about as concise as I can get it. Saying "It's supply and demand, stupid" doesn't apply because BPO's are the sole link in the production chain which are not player-created or distributed. Hence, I feel that in-game mechanics are vindicated in bringing some measure of control over that step of the chain. Players can fix a lack of Tech2 manufacturers. Players can fix a lack of materials for Tech2 items. What players can't fix is a lack of circulation of BPC's.
But the vast majority of T2 items don't have the problem of demand-pull inflation. I can list the ones that do on one hand: Exhumers, Command Ships, Recon Cruisers, HACs. They're basically all slow-building tech 2 ships. Thus, any solution to the problem must not create a blanket solution which screws over everything else to fix the BPOs that have the problem. -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
<3 Tachikomas -Eldo But I'm the cutest of them all, and I'm not even a blue robot - Wrangler I have seen you. You cannot deny it anymore - Vanamonde You used to be one of the twenty three, now you are a part of me - Cortes Immy > You All - Imaran Tachikomas > All ~kieron POKEMON -eris Jacques was 'ere Capsicum still is | Jorauk was, but got hungry and left Everytime you turn down a duel, 1 unit of chicken appears on market -zhuge liang |
Blind Man
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Posted - 2006.02.13 23:12:00 -
[30]
T2 market needs two things
1. SEED MORE BPO'S. 2. MAKE IT SO THAT RESEARCH POINTS ARE SPENT TO GET A BPO.
thank you
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