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Thread Statistics | Show CCP posts - 20 post(s) |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 23:27:00 -
[601] - Quote
Bouh Revetoile wrote: PS : and i'll put that simply, because people don't really understand this I think. Consider two RLML with no dps difference between the two (I explain here the burst dps thing and discard the dps nerf) : - case 1 : RLML with standard reload time : X dps over 70s + 10s reload = Xdps over 80s ; - case 2 : RLML with front loaded (burst) dps : X*2 dps over 40s + 40s reload = Xdps over 80s. Not considering the dps nerf, the front loaded dps thing can actually be canceled if you divide your guns in two groups. That way, you retain the old functionality of sustain dps, but you also have a new functionality of burst dps if you need it.
In that case, it is far better to just nerf the RLML ROF by lets say 5% and introduce a completely new missile system with burst dps and longer reload. You can do something similar by adding new burst missiles as well. All this has been said so many times but it seems you're skimming instead of reading. |

Bouh Revetoile
TIPIAKS
418
|
Posted - 2013.11.09 23:30:00 -
[602] - Quote
Niena Nuamzzar wrote:Bouh Revetoile wrote: PS : and i'll put that simply, because people don't really understand this I think. Consider two RLML with no dps difference between the two (I explain here the burst dps thing and discard the dps nerf) : - case 1 : RLML with standard reload time : X dps over 70s + 10s reload = Xdps over 80s ; - case 2 : RLML with front loaded (burst) dps : X*2 dps over 40s + 40s reload = Xdps over 80s. Not considering the dps nerf, the front loaded dps thing can actually be canceled if you divide your guns in two groups. That way, you retain the old functionality of sustain dps, but you also have a new functionality of burst dps if you need it.
In that case, it is far better to just nerf the RLML ROF by lets say 5% and introduce a completely new missile system with burst dps and longer reload. You can do something similar by adding new burst missiles as well. All this has been said so many times but it seems you're skimming instead of reading. Why making two different thing when one of them can do both things fine ? If the reload thing is so disturbing for you, you can make two groups of weapons and use the second while the first is reloading. It's exactly what people do with the ASB, so it's not something people aren't able to do.
This aversion for the burst ability is just mindboggling considering how anyone pretending knowing anything about pvp should know the value of this burst ability. |

BBQ FTW
The Hatchery Team Liquid
94
|
Posted - 2013.11.09 23:34:00 -
[603] - Quote
this is perfectly acceptable if you're like 90% of ******** pilots and only carry scourge fury in your cargohold. |

Chessur
Strontless Mistakes Fatal Ascension
225
|
Posted - 2013.11.09 23:36:00 -
[604] - Quote
@ Bouh REvetoile:
http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
Read that link and understand.
You are a pvp noob, with no skills- trying to argue the merit of a weapon system you have no experience using. YOu have pathetic PvP experience and understanding when compared to the big names in this thread (Harari, Dalikah) for example. You are so out of touch with the realities of the current pvp meta, and your arguments so obtuse- that they have no place here.
Just stop, you pathetic troll. I have more kills in a single month, than you do in your entire pvp career. You are completely out of your league here. |

Major Killz
Deep Core Mining Inc.
275
|
Posted - 2013.11.09 23:43:00 -
[605] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:Bouh Revetoile wrote: But if you are relegated to killboard epeen as argument, you are a lot worse than what I expected.
You can't be serious  Genos are often fighting outnumbered and outgunned - everyone knows that. You understand something when you are able to explain it. You can be good at something and don't understand it ; and you can understand something without being good at it. And "not good enough killboard" is not an argument, except for the lazy and the stupids. BTW, CCP Rise and Fozzy (and certainly some others too) have a lot of pvp experience, yet people deny them it only because of their tag, so really, nobody here actually care about pvp experience or actual global vision of the game and the killboard argument is only a way to dishonnor someone and don't have to bother arguing with him. Forum pvp 101, alias Troll initiation lvl1. PS : and i'll put that simply, because people don't really understand this I think. Consider two RLML with no dps difference between the two (I explain here the burst dps thing and discard the dps nerf) : - case 1 : RLML with standard reload time : X dps over 70s + 10s reload = Xdps over 80s ; - case 2 : RLML with front loaded (burst) dps : X*2 dps over 40s + 40s reload = Xdps over 80s. Not considering the dps nerf, the front loaded dps thing can actually be canceled if you divide your guns in two groups. That way, you retain the old functionality of sustain dps, but you also have a new functionality of burst dps if you need it.
One wine sipping, cheese eating, autistic fa*got against the combined alt army of the Hatchery. Well played sir. I applaud your efforts for I would not argue any points. I would straight insult dudes. Which is my favourite thing to do on the forums.
As for the noble comments with regard to ignoring some player because they're not considered good. While that's not ret@rded reasoning. What is is ignoring or insulting 99% of the player base. Which I applaud, find amusing and will clearly help in every argument (I truly believe this). Still, if 99% of the players in game are bad and I will count myself among them because I am a woman of the people. Then some of those in this thread who consider themselves the 1% are in the minority and DO NOT PAY ENOUGH TAXES for representatives of CCP to take seriously. I for one welcome the REVOLUTION lead by brave and "bad players" like Bouh Revetoile. Who is fighting for OUR FREEDOMS.
CAN I GET A GOOD FIGHT? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
976
|
Posted - 2013.11.09 23:45:00 -
[606] - Quote
The burst ability is quite nice, provided you can finish what you came to do before having to reload.
If you have to reload, the burst ability is... well.. not so nice. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 23:55:00 -
[607] - Quote
Bouh Revetoile wrote: Why making two different thing when one of them can do both things fine ? If the reload thing is so disturbing for you, you can make two groups of weapons and use the second while the first is reloading. It's exactly what people do with the ASB, so it's not something people aren't able to do.
No, why are you so stubborn? ASB are way more powerful than regular T2 SB so longer reload makes sense and you still have a choice to use old SB along with cap booster whenever it suits you better. Here, proposed burst RLML with split launchers are in longer run so much WEAKER than current RLML, which means your and CCP Rise arguments are invalid. This way we are either forced to use some ****** divided dps or forced to wait 40 seconds to reload - the emphasis is on FORCED.
What happens to PvE, does anyone of you even care? Bears are having high hopes to use RHML on their Ravens etc. and I can assure you whey won't be too excited reloading for 40 sec. every now and then.
Don't get me wrong, I don't speak for myself here - I have 23m SP in gunnery and my second toon has plans to do station games, where having Cerb with burst dps against frigs will be really devastating.
Quote: This aversion for the burst ability is just mindboggling considering how anyone pretending knowing anything about pvp should know the value of this burst ability.
No problem, just give us a CHOICE not to use it if we don't want it sometimes or most of the times or ever for that matter. Just that, a small thing, isn't it? |

Bouh Revetoile
TIPIAKS
418
|
Posted - 2013.11.10 00:15:00 -
[608] - Quote
BBQ FTW wrote:this is perfectly acceptable if you're like 90% of ******** pilots and only carry scourge fury in your cargohold.
Since it doesn't look like you've ever flown an RLML ship I will try to explain this in terms you can understand. Assume you are flying an thorax (scram web cap booster mwd plate), with the "KIL2 HEAVY ION BLASTER II" which has good frontloaded dps but has the very 'insignificant' drawback of having a 40s reload time.
Assume you've cleverly solved the problem by splitting your guns into 2 groups and cramming VOID MEDIUM CHARGE into both, u engage another armor cruiser, also with scram web is now kiting you at 7+ km.
Luckily you split your guns so clearly you've solved the problem of waiting 40s so you can actually load null and hit the guy, right? If you read carefuly, you'll see that CCP Rise already acknowledged this problem.
Alvatore DiMarco[/q wrote:The burst ability is quite nice, provided you can finish what you came to do before having to reload.
If you have to reload, the burst ability is... well.. not so nice. In fact, the edge case is when you need between 19 and 24 missiles to kill your target (25 with 25% rof bonus, maybe 26-27 with lots of BCU). In this case the old RLML is better than the new, and there might be another window at the second reload, but the fight would need to last more than 4 minutes.
On the other hand, you will be more effective against active tanked ennemies and need less time to kill the targets you can kill than before. |

Bouh Revetoile
TIPIAKS
418
|
Posted - 2013.11.10 00:19:00 -
[609] - Quote
Niena Nuamzzar wrote:No, why are you so stubborn? ASB are way more powerful than regular T2 SB so longer reload makes sense and you still have a choice to use old SB along with cap booster whenever it suits you better. Here, proposed burst RLML with split launchers are in longer run so much WEAKER than current RLML, which means your and CCP Rise arguments are invalid. This way we are either forced to use some ****** divided dps or forced to wait 40 seconds to reload - the emphasis is on FORCED.
What happens to PvE, does anyone of you even care? Bears are having high hopes to use RHML on their Ravens etc. and I can assure you whey won't be too excited reloading for 40 sec. every now and then. You still don't understand that there is actually a nerf of RLML : they lose 20% sustain dps.
But that's not because of the 40s reload, that's because they deserve it. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.10 00:21:00 -
[610] - Quote
Bouh Revetoile wrote: On the other hand, you will be more effective against active tanked ennemies and need less time to kill the targets you can kill than before.
Active tanked frigates yes (not even all of them!) but hardly active tanked cruisers (repping takes time you know). The question here is - how many frigates before reload? |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
678
|
Posted - 2013.11.10 00:23:00 -
[611] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:No, why are you so stubborn? ASB are way more powerful than regular T2 SB so longer reload makes sense and you still have a choice to use old SB along with cap booster whenever it suits you better. Here, proposed burst RLML with split launchers are in longer run so much WEAKER than current RLML, which means your and CCP Rise arguments are invalid. This way we are either forced to use some ****** divided dps or forced to wait 40 seconds to reload - the emphasis is on FORCED.
What happens to PvE, does anyone of you even care? Bears are having high hopes to use RHML on their Ravens etc. and I can assure you whey won't be too excited reloading for 40 sec. every now and then. You still don't understand that there is actually a nerf of RLML : they lose 20% sustain dps. But that's not because of the 40s reload, that's because they deserve it.
The largest issue is not simply the long term dps nerf . Its that the load between each relaod isnot enough for you to get rid of 1 enemy ship , and that is CRUTIAL. If you coudl kil a ship before reload at least your small gang continues even, they lost one and you are lost for 40 seocnds. But if you do not kill it and start to reload.. suddenly your ship lost 1 ship.. and their gang none .
On a 2 man gang or solo that is HUGE.
Increase the proposed charges to 22 and at least you woudl be sure to kill a frigate tackler and coudl even kill a non tanked cruiser.
LEss than that and you are detrimental to gang. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.10 00:24:00 -
[612] - Quote
Bouh Revetoile wrote: You still don't understand that there is actually a nerf of RLML : they lose 20% sustain dps.
Oh, I don't understand? Silly me, what was I thinking all this time. Nvm, I'll stop posting here. Enjoy your nerf, missile haters! |

BBQ FTW
The Hatchery Team Liquid
94
|
Posted - 2013.11.10 00:32:00 -
[613] - Quote
at the end of the day, this doesn't affect people who use RLMLs and have the SP to easily switch to other antisupport platforms
sucks to be a poor pleb that can't buy SP on character bazaar though  |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
10
|
Posted - 2013.11.10 00:33:00 -
[614] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:No, why are you so stubborn? ASB are way more powerful than regular T2 SB so longer reload makes sense and you still have a choice to use old SB along with cap booster whenever it suits you better. Here, proposed burst RLML with split launchers are in longer run so much WEAKER than current RLML, which means your and CCP Rise arguments are invalid. This way we are either forced to use some ****** divided dps or forced to wait 40 seconds to reload - the emphasis is on FORCED.
What happens to PvE, does anyone of you even care? Bears are having high hopes to use RHML on their Ravens etc. and I can assure you whey won't be too excited reloading for 40 sec. every now and then. You still don't understand that there is actually a nerf of RLML : they lose 20% sustain dps. But that's not because of the 40s reload, that's because they deserve it.
There's no way on earth that RLMLs have 20% too much dps. Just because they are better than other cruiser size launcher options doesn't make them uber-overpowered. I'm amazed how missiles actually being good is always seen as them being overpowered. Almost every missile system in the game is underpowered at the moment. Balancing against a sub-par standard is bad game design. |

Bouh Revetoile
TIPIAKS
418
|
Posted - 2013.11.10 00:37:00 -
[615] - Quote
Kagura Nikon wrote:The largest issue is not simply the long term dps nerf . Its that the load between each relaod isnot enough for you to get rid of 1 enemy ship , and that is CRUTIAL. If you coudl kil a ship before reload at least your small gang continues even, they lost one and you are lost for 40 seocnds. But if you do not kill it and start to reload.. suddenly your ship lost 1 ship.. and their gang none .
On a 2 man gang or solo that is HUGE.
Increase the proposed charges to 22 and at least you woudl be sure to kill a frigate tackler and coudl even kill a non tanked cruiser.
LEss than that and you are detrimental to gang. That's exactly what I said about the edge case. Yet, 18 volleys of missiles from a caracal will do 14850 damage.
AB and T2 frigates can be a problem, but that's far from what you are saying it to be. The window is worth 5kehp and I doubt many frigates fall inside it, but extending the magazine a bit is worth considering. |

Gorski Car
ElitistOps Pandemic Legion
133
|
Posted - 2013.11.10 00:44:00 -
[616] - Quote
Michael Harari wrote:Fun fact: A cerb with normal light missile launchers will do MORE sustained dps than a cerb fit with rapid light missile launchers
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Viceorvirtue
The Hatchery Team Liquid
18
|
Posted - 2013.11.10 00:57:00 -
[617] - Quote
Heres a situation that is not an edge case scenario:
You are in a caracal with rlms, you engage an enemy cruiser, while shooting this enemy a frigate suddenly lands on field. Because of the new rlms, you do not have enough missiles to be able to kill the frigate straight up and must now wait an additional 40 seconds before you can remove tackle. This forces you to either immediately leave the fight or likely die as the frigate comes in and scrams you while you have no way to respond to it because you've only got a half dozen shots which wont kill it and then a 40 second reload.
Yes rise did say that was a concern, he also specifically stated that it wasn't a deal breaker and only introduced 'interesting and tense' play.
Why in the world would I want to fly rlms under this change outside of some very specific situations when I could very easily be completely and arbitrarily forced to disengage or die should I get caught with a low clip of ammo? Sure it would be overpowered vs t1 frigates but against cruisers and in any situation where I need to swap targets or god forbid swap ammo I am essentially flying a useless ship. What is the point of flying it compared to an omen or a rail thorax? All of these ships do well vs tackle but the rlm ship will have so many limitations that it just isn't something you can rely on to do its job well when compared to these other ships. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
110
|
Posted - 2013.11.10 01:15:00 -
[618] - Quote
Bouh Revetoile wrote: BTW, CCP Rise and Fozzy (and certainly some others too) have a lot of pvp experience, yet people deny them it only because of their tag, so really, nobody here actually care about pvp experience or actual global vision of the game and the killboard argument is only a way to dishonnor someone and don't have to bother arguing with him. Forum pvp 101, alias Troll initiation lvl1.
It is because of their PVP backgrounds that I hold them to a higher standard than I do other CCP devs. They both *should* know better on particular things, but you can definitely see their pride in their pet projects/mechanics overwhelming the depth of their knowledge and practical experience. |

Arthur Aihaken
The.VOID
479
|
Posted - 2013.11.10 01:25:00 -
[619] - Quote
CCP Rise wrote: Switching ammo types (other damage types or to FOF(does anyone actually use fof?)) will be very difficult which is key for missile users
I commented earlier on the missile switching - I think it is a valid complaint and I'd like to find a work-around for it as an iteration but I don't think it's a show-stopper. Several of the ships using these systems are kinetic bonused which means you don't switch that often. You still have time to switch on the way to a fight based on what damage type might be best. You still have the option to switch as you run out of charges and would be reloading anyway. But again, this is a legit complaint and I want to look into it. 1. Can we please get Faction FoF missiles added back to the LP store for Rubicon? (yes, some of us use them) 2. The 40-second reload is fine, but the ammunition capacity is a tad low. If you increase this to 25 for a T2 RLML and 30 for a Caldari Faction launcher this will probably balance out better. 3. For missile switching, is it possible to implement a 10-second swap-out with the caveat that only the type and not the quantity of ammunition is replaced? |

elitatwo
Congregatio
144
|
Posted - 2013.11.10 01:26:00 -
[620] - Quote
hahahahhahahahahahahhaha...
Okay seriously I thought that was the 'one line bad idea thread' but after reading a little further down I realized, it wasn't.
I think April is still to come somewhat next year and I think there was no other 'fools' day other than April 1st. I also get that some developers favor some factions ships more than others but shouldn't you be subjective to all of them?
So let me sum this up, you want rapid light missile launchers become some ancillery s*** launchers with less ammo and talk about phantasy dps values?
I do not remember anyone complaining about those in the last six years when all missiles got this terrible tracking stuff added to them. But before they added that, everyone was complaing about the omg-bbq-super-duper-op-i-poo-my-pants-solo-pwnmobile the Raven.
You should also know that rapid light missile launchers are 'as is' for about six years now and only recently someone figured out they were doing okay even in ship to ship combat. I also remember that nobody used any of them in ship to ship combat at all and you were trolled upon when asking about using them in ship to ship combat at all.
Then all of a sudden the Drake become the unbeatable solo-bbq-ftw-pwnmobile and must been stopped at all cost.
Now that someone figured out that you can use light missiles in ship to ship combat at all they must be stopped too, right?
I will tell you, how this will go: for one week every yeay-sayer will use them once, will find out that its terrible and never use them again. The smarter ones that say no right now will already know how that will turn out and don't want anything to do with them.
So before my fuses all burn again I say this, don't touch anything that isn't broken.
If you think that there is an 'imbalance' between anything you don't like, ask someone with experience in using them if you are on to something and don't make any acillery launchers that nobody wants.
|
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Ion Blacknight
EVE University Ivy League
19
|
Posted - 2013.11.10 01:50:00 -
[621] - Quote
CCP you must remember that many players have invested training time and isk into a ship or weapons system, others have invested research time and production isk. When you play God and magically change these established ships and weapons systems you don't care about a segment of your player base and alienate them needlessly.
1) Why not this: "Fed Navy Testing Facilities are pleased to announce a breakthrough in RLM launcher technology... with the following stats...the new launcher will be available on this date..." THEN KEEP THE OLD TECHNOLOGY. Let people fly with 'obsolete' launchers if they prefer. This happens in the real world all the time. It will add depth and soul to the game.
2) Same thing for ships: An in-game corp announces 'development of a new missile platform cruiser (example) which will make the Caracal obsolete', a spokesman says. THEN KEEP THE CARACAL ALSO. Let people fly their old Caracals if they want. Why not? This is how it works in the world. This is how technology progresses.
Do it like this and you will stop all this outcry every time you make arbitrary changes. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
977
|
Posted - 2013.11.10 03:20:00 -
[622] - Quote
Except that leaving the existing RLMLs alone will not force people to abandon RLMLs and go back to using HMLs like CCP Rise wants. |

X'ret
Shirak SkunkWorks
16
|
Posted - 2013.11.10 03:24:00 -
[623] - Quote
I think i just figured out whats this joke is all about. EA ships rebalance is part of Rubicon right, they want good feedback after that at all cost. And this time the cost is high, as part of the "EA rebalance" they suddenly kill the two most popular anti-frigate cruisers, RLML Caracal/Cerb. Just think about it, we can test the new EA ships on Sisi long time, but this thread only appears two days ago. Whats happend? They realized they can do anything with EA ships, they remain weak and useless vs RLML vessels, so they figured out a random pathetic reason why RLML is OP for now, after it was okay for years. How to win a cycle tournament even bfor it starts? Broke your most dangerous opponents legs? Hurray?
For a moment i though Rise dropped his mind and everything he knows about EVE PVP. No. Its business, marketing and sh*t.
Let me be the first who congratulate you for the well made work! Rubicon just deployed yesterday, i flyin with my Keres/Hyena hours ago, and both is still alive! I also met with one of those evil ships.., whats the name, oh yeah Caracal. Bfor the EA rebalance i died within 10sec to those horribly strong and unbalanced Caracals, but suddenly tonight i managed to kill one with my fellas. He choosed my hyena after killed our two bantams, but somehow after 30-35sec he stopped shooting at me/us, dno WHY, we didnt use damps or ecm, maybe lag. Nevermind, i love my new Hyena, its so nice and fast, i tanked a Caracal and wow! Thank you!
/ -So say we all? ................. |

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
198
|
Posted - 2013.11.10 03:27:00 -
[624] - Quote
CCP Rise wrote:Alright, so far I feel like I'm seeing 3 major areas of complaint, alongside a lot of people who think this will be a good change. Those areas are:
40s reload is boring and will be miserable to use please don't do it
Switching ammo types (other damage types or to FOF(does anyone actually use fof?)) will be very difficult which is key for missile users
This is a nerf to RLML and I love them so please don't do it
I'm not convinced at all by the first complaint. As I've said before, this delay creates new kimds of decision making, it creates spikes of tension in fights rather than a flat amount of damage moving around and beyond those things it can be completely mitigated if you want. As others have pointed out, simply splitting your launchers into two groups and alternating them means you are never stuck in reload. It also means you lose the advantage of having your damage front-loaded into a very high DPS number. Still, if you can completely bypass this 'downside' I don't see how you can argue that this mechanic alone ruins the system.
I commented earlier on the missile switching - I think it is a valid complaint and I'd like to find a work-around for it as an iteration but I don't think it's a show-stopper. Several of the ships using these systems are kinetic bonused which means you don't switch that often. You still have time to switch on the way to a fight based on what damage type might be best. You still have the option to switch as you run out of charges and would be reloading anyway. But again, this is a legit complaint and I want to look into it.
Most of the complaints about it being a straight up nerf make me feel like going ahead with the old plan and leaving RLML in their current state would have been a mistake. I think most of you feeling this way are just disappointed with the idea of losing a slightly over-powered weapon system, which is understandable. Please keep in mind that this change represents a 15-20% damage drop over long fights but offers a new advantage in trade. I suspect that ships like FW Caracals with RLML will remain very strong. Also, if they don't, it's very easy to tune the reload time down slightly or the rate of fire up slightly to bring them into balance and we would absolutely watch that and make necessary adjustments. I would be extremely unhappy if the numbers were bad and rapid launchers disappeared from Caracals and Fleet Scythes completely.
Broader complaints about missiles vs turrets or training time often have merit, but they represent much bigger projects that we fully intend to take on, just not during this rebalance. We hear you though and hopefully we can start working on major module balance projects in the coming releases as we are closing in on finishing our first lap of all the ships in the game.
Hope this answers some of your concerns
And CCP showing once again that they are a bunch of twats.
I have a brilliant idea, how about cruiser sized weapons HML's and HAM's hit cruiser sized hulls better?!!?!?!? That way RML aren't the best choice cause the project damage better. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
10
|
Posted - 2013.11.10 03:28:00 -
[625] - Quote
Alvatore DiMarco wrote:Except that leaving the existing RLMLs alone will not force people to abandon RLMLs and go back to using HMLs like CCP Rise wants.
Buffing HMLs would on the other hand, but apparently that's asking too much. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
978
|
Posted - 2013.11.10 03:37:00 -
[626] - Quote
Zvaarian the Red wrote:Alvatore DiMarco wrote:Except that leaving the existing RLMLs alone will not force people to abandon RLMLs and go back to using HMLs like CCP Rise wants. Buffing HMLs would on the other hand, but apparently that's asking too much.
Apparently it is. 'Tis a pity.
Though, I guess HMLs don't need a buff because someone somewhere is using them for something. Perhaps the metrics have to show literally zero use of a weapon system before it's considered as "too unpopular". |

Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
3
|
Posted - 2013.11.10 03:38:00 -
[627] - Quote
Ion Blacknight wrote:CCP you must remember that many players have invested training time and isk into a ship or weapons system, others have invested research time and production isk. When you play God and magically change these established ships and weapons systems you don't care about a segment of your player base and alienate them needlessly.
1) Why not this: "Fed Navy Testing Facilities are pleased to announce a breakthrough in RLM launcher technology... with the following stats...the new launcher will be available on this date..." THEN KEEP THE OLD TECHNOLOGY. Let people fly with 'obsolete' launchers if they prefer. This happens in the real world all the time. It will add depth and soul to the game.
2) Same thing for ships: An in-game corp announces 'development of a new missile platform cruiser (example) which will make the Caracal obsolete', a spokesman says. THEN KEEP THE CARACAL ALSO. Let people fly their old Caracals if they want. Why not? This is how it works in the world. This is how technology progresses.
Do it like this and you will stop all this outcry every time you make arbitrary changes.
Your last statement isn't true - people will complain on both sides, especially the industrial playerbase! Think about it, making a new thing to research and produce that could potentially beat the current item being made by the player industry is another 'real' effect that this could have. Instead, CCP patches things. It's about control over game balance and developing the game further. No matter how 'realistic' you want this game to be, there has to be balance inside of the game. I'm not talking about making EVE "fair" as some people put it... if you really want a game to be like the way it used to be, then take a look at 2 different groups of people working hard to bring back Star Wars Galaxies. SWGEmu and Project SWG. Those are groups that are taking every step to write the game they want that no longer exists, and unless you can do that yourself then I would consider taking your point of 'realism' and applying it to your own argument:
You get the EVE you want when you make it yourself. This is how the real world works.
As for the in-game corporation developments, what you have to say could be innovative. It could really shape EVE's lore and make it part of the game that the player experiences, which is great and awesome! Now you make me want to think of using research to adjust the stats of modules... I.E., reduced effectiveness but less cost, having higher RoF but less volley on specific turrets, kinda like rigging a blueprint, so to speak.
Arthur Aihaken wrote:GÇó Can we please get Faction FoF missiles added back to the LP store for Rubicon? (yes, some of us use them) GÇó The 40-second reload is fine, but the ammunition capacity is a tad low. If you increase this to 25 for a T2 RLML and 30 for a Caldari Faction RLML this will probably balance out better (ditto for RHMLs, with the same % increase). GÇó For missile switching, is it possible to implement a 10-second swap-out with the caveat that only the type and not the quantity of ammunition is replaced?
In other words, the reload time isn't fine xD Faction FoF missiles are cool, they have 10% DPS than regular missiles with max FoF skill so they're not that weak. It'd be nice to see them back.
From my point of view, Rapid Missiles could be fine with the proposed changes save for one thing: Forcing a long reload time means they are unable to take advantage of one of the main strengths of the weapon type - flexibility. It's also a major reason why some of those cruisers can take on frigates with RLML. For instance, you engage on a frigate or two with your Caracal and they tackle you, right? Well, turns out a Griffin pilot is with them and jams you out. If you have 10s reload, it's easy to swap into FoF and kill the bloody thing, When a Condor comes at you, then you can swap to Precision missiles. However, if you put a giant reload time on the launcher, you really do hurt this flexibility and thus part of the appeal of the weapon. 220mm Autocannons have a good chance of hitting frigates already, yet they retain good cruiser vs cruiser DPS and flexibility in ammunition types.
In general, with current missile mechanics, I would not mess with RLML at all. I have seen them be used to good effect against frigates and to a smaller extent cruisers. It's not because "RLML ar |

Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
3
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Posted - 2013.11.10 03:48:00 -
[628] - Quote
Dread Operative wrote: And CCP showing once again that they are a bunch of twats.
I have a brilliant idea, how about cruiser sized weapons HML's and HAM's hit cruiser sized hulls better?!!?!?!? That way RML aren't the best choice cause the project damage better.
If CCP wants us to use HML/Cruise, then they should start by buffing them. The larger missile systems... why? Well, because people will just stop using missiles altogether if they keep nerfing different aspects of the launchers, and in their current state, larger missile sizes don't apply their damage as favorably as turrets do. Personally, I would like to see missiles take after their frigate variants-
Longer ranged missiles of ALL types should volley for more than the Artillery of their size on paper, at least. Partly because it takes so long for the Cruise/HML to get there and then it's essentially a longer ranged, different application version of the short range weapon that cycles slower. In general, I think that long range missiles should have worse explosion radius than their short range weapons and better explosion velocity to make MWD's a dangerous move. |

Michael Harari
Genos Occidere HYDRA RELOADED
818
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Posted - 2013.11.10 03:55:00 -
[629] - Quote
Alvatore DiMarco wrote:Except that leaving the existing RLMLs alone will not force people to abandon RLMLs and go back to using HMLs like CCP Rise wants.
Neither will smashing RLMs with a 20% dps nerf, except for the new players who cant just go fit up a zealot or some other ship that isnt using a crippled weapon system that cannot react to ships joining the fight.
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Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
10
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Posted - 2013.11.10 03:56:00 -
[630] - Quote
Alvatore DiMarco wrote:Zvaarian the Red wrote:Alvatore DiMarco wrote:Except that leaving the existing RLMLs alone will not force people to abandon RLMLs and go back to using HMLs like CCP Rise wants. Buffing HMLs would on the other hand, but apparently that's asking too much. Apparently it is. 'Tis a pity. Though, I guess HMLs don't need a buff because someone somewhere is using them for something. Perhaps the metrics have to show literally zero use of a weapon system before it's considered as "too unpopular".
They are decent for PVE. That's pretty much it. But I was told in this thread that CCP doesn't care about that, so who knows. |
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