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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Gargant
C C P C C P Alliance
626

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Posted - 2013.11.12 16:08:00 -
[1] - Quote
Interbus have been busy making a new system to explain the ships available for capsuleers to fly. They call it The Interbus Ship Identification System! If that doesn't tell you everything you need to know, CCP Arrow has you covered. The ISIS is a tech tree system to identify ships in EVE Online, which will give a clearer picture of what you should strive for in regards to spaceships.
Head on over here to read it.
The ISIS is a feature coming in EVE Online: Rubicon on November 19th. Tell us what you think! CCP Gargant | Community Representative | Tournament Referee |
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Mashie Saldana
BFG Tech
783
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Posted - 2013.11.12 16:13:00 -
[2] - Quote
So you can still have Mastery V while ship skill itself is left at 1? Mashie Saldana Dominique Vasilkovsky
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Ferrocerium Spark
State War Academy Caldari State
3
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Posted - 2013.11.12 16:20:00 -
[3] - Quote
Can we have those new ship icons also in overview and maybe as new brackets? |
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CCP Lebowski
C C P C C P Alliance
12

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Posted - 2013.11.12 16:21:00 -
[4] - Quote
Hooray for the ISIS, successfully satisfying my craving for beautiful tech trees! *drools" CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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Funless Saisima
Strange Energy Gentlemen's Agreement
27
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Posted - 2013.11.12 16:28:00 -
[5] - Quote
Looks like CCP Arrow has everything pointed in the right direction. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
254

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Posted - 2013.11.12 16:32:00 -
[6] - Quote
Mashie Saldana wrote:So you can still have Mastery V while ship skill itself is left at 1?
Yes. This is intentional. As the Mastery level in that case is meant to be a hook to encourage you to unlock the group. "Hey you can already fly these ships really well, why not unlock the group?"
Feel free to poke me on: Twitter |
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Mashie Saldana
BFG Tech
783
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Posted - 2013.11.12 16:39:00 -
[7] - Quote
CCP RubberBAND wrote:Mashie Saldana wrote:So you can still have Mastery V while ship skill itself is left at 1? Yes. This is intentional. As the Mastery level in that case is meant to be a hook to encourage you to unlock the group. "Hey you can already fly these ships really well, why not unlock the group?" Shouldn't it be called ISSIS then Interbus Ship Support Identification System?
Also I'm a sad panda that we have no way of showing off the most terrible skill in game to train, Fleet Command V as the whole Leadership Certificate tree is gone. Mashie Saldana Dominique Vasilkovsky
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Harvey James
The Sengoku Legacy
592
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Posted - 2013.11.12 16:41:00 -
[8] - Quote
i didn't know the absolution had a 1000% damage bonus 
i love that show info tab on the absolution though please implement this asap Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Bienator II
madmen of the skies
2171
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Posted - 2013.11.12 16:50:00 -
[9] - Quote
as i tested it on SISI i was wondering if you could just replace the "show info" tab with the "ship info bubble" content and just attach the description text below it. It is clearly a cleaner and better representation of the same information. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Vorll Minaaran
Centre Of Attention Middle of Nowhere
22
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Posted - 2013.11.12 16:54:00 -
[10] - Quote
Ferrocerium Spark wrote:Can we have those new ship icons also in overview and maybe as new brackets? And change the NPC little-medium-large crosses for those new icons at least, it would be much better NPE for newbies. Those crosses very disappointing. |

Lair Osen
70
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Posted - 2013.11.12 16:58:00 -
[11] - Quote
What happened to the pretty space background it used to have? the new blue background is kinda bland :( |

Marlona Sky
D00M. Northern Coalition.
4464
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Posted - 2013.11.12 17:04:00 -
[12] - Quote
I love the ISIS. . |

Marlona Sky
D00M. Northern Coalition.
4464
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Posted - 2013.11.12 17:05:00 -
[13] - Quote
CCP Lebowski wrote:Hooray for the ISIS, successfully satisfying my craving for beautiful tech trees! *drools" Where's the money? . |
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CCP Arrow
C C P C C P Alliance
468

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Posted - 2013.11.12 17:09:00 -
[14] - Quote
Funless Saisima wrote:Looks like CCP Arrow has everything pointed in the right direction.
Aha! Finally someone notices the double meaning  CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Lebowski
C C P C C P Alliance
12

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Posted - 2013.11.12 17:11:00 -
[15] - Quote
Marlona Sky wrote:Where's the money? It's uh... uh... it's down there somewhere, let me take another look. 
CCP Lebowski | EVE Quality Assurance | Team Five-0 |
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Deornoth Drake
Black Hole Squadron
39
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Posted - 2013.11.12 17:16:00 -
[16] - Quote
Will the certificates get fixed?
Some of the new ones are still way to general! E.g. 1: resource harvesting including all ore mining, ice harvesting and gas cloud harvesting. E.g. 2: Capital Remote Armor Repair Skills and Shield Transport include the Logistics Skill, which is no use for Rorquals. |
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CCP Ytterbium
C C P C C P Alliance
3016

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Posted - 2013.11.12 17:30:00 -
[17] - Quote
Deornoth Drake wrote:Will the certificates get fixed?
Some of the new ones are still way to general! E.g. 1: resource harvesting including all ore mining, ice harvesting and gas cloud harvesting. E.g. 2: Capital Remote Armor Repair Skills and Shield Transport include the Logistics Skill, which is no use for Rorquals.
I will have a look at example 2. Example 1 will have to wait a bit, please see this reply. |
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Illectroculus Defined
GoonWaffe Goonswarm Federation
154
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Posted - 2013.11.12 17:37:00 -
[18] - Quote
One thing that struck me is that there could be a stronger differentialtion between the icons for the Industial vs combat ships, Take the industial icons and truncate the top off the triangle and you have something more distinctive. |

Deornoth Drake
Black Hole Squadron
39
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Posted - 2013.11.12 17:39:00 -
[19] - Quote
CCP Ytterbium wrote:Deornoth Drake wrote:Will the certificates get fixed?
Some of the new ones are still way to general! E.g. 1: resource harvesting including all ore mining, ice harvesting and gas cloud harvesting. E.g. 2: Capital Remote Armor Repair Skills and Shield Transport include the Logistics Skill, which is no use for Rorquals. I will have a look at example 2. Example 1 will have to wait a bit, please see this reply. Thanks and more important:
Well done! Most of the certificates I came along are very useful already! |

Altrue
Exploration Frontier inc
701
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Posted - 2013.11.12 17:46:00 -
[20] - Quote
It is so sad to see you removing the ship passing by in the background when clicking the preview button. It was really appealing to begginers from the feedback I got on the Rubicon preview video in my Youtube Channel.
Also, since it was already implemented, why removing it ? The absence of a nebula background does not justify this imo.
Edit : You could also move guristas down on the second line, and perhaps even increase the size of the four factions + ore icons. The fact of having the four factions and ore together is logical, adding guristas to the same line isn't.
Concerning pirate ships, having two lines of skills makes sense, but having the line on the top matching the faction on the top would be more intuitive. (Currently for Guristas Caldaris are on top but the five squares for the five levels of skills are reversed) G££ <= Me |

Tubrug1
Zebra Corp Gentlemen's Agreement
328
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Posted - 2013.11.12 17:53:00 -
[21] - Quote
I have no more than level 2 Mastery on any ship (excluding shuttles) with 40 mil SP. Am I bad? Writer of The Eve Onion http://eveion.blogspot.co.uk/
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Marlona Sky
D00M. Northern Coalition.
4464
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Posted - 2013.11.12 17:56:00 -
[22] - Quote
Tubrug1 wrote:I have no more than level 2 Mastery on any ship (excluding shuttles) with 40 mil SP. Am I bad? Time to work on your core skills bro. . |

l0rd carlos
Friends Of Harassment
646
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Posted - 2013.11.12 17:57:00 -
[23] - Quote
Should have used this logo for ISIS. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Oxylan
QRDELESH - Mutual Admiration Society
64
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Posted - 2013.11.12 17:59:00 -
[24] - Quote
I was shocked while i see 1000% bonus to lazorz on absolution, but...
" Don't worry about the stats, it's just a mockup, the bonus to Medium Energy Turret damage isn't changing to 1000% :-)"
Damn you CCP i just want to Exploit this    If it bleed we can kill it. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
92
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Posted - 2013.11.12 18:10:00 -
[25] - Quote
PIC of hull class icons from your blog
THESE INDICATORS HERE. MAKE THEM THE OVERVIEW ICONS !!!!!!! DOOO IT!!! |

Two step
Aperture Harmonics No Holes Barred
4269
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Posted - 2013.11.12 18:11:00 -
[26] - Quote
Thank you for thinking about 3rd party devs before the release, not after! CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Tek Handle
Vanishing Point. The Initiative.
48
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Posted - 2013.11.12 18:26:00 -
[27] - Quote
Why no isometric ship images?
Like this.. http://i.imgur.com/ndJhmDX.jpg |

Nicen Jehr
Brave Newbies Inc. Brave Collective
277
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Posted - 2013.11.12 18:45:00 -
[28] - Quote
Since all the industrial ships have a six sided diaper on their ship icons I suggest you add this to the "Hauling" and "Resource Harvesting" highlight icons. Energy Turret, Projectile Turret, and Hybrid Turret icons are hard to distinguish. My suggestions:
- Make Energy Turret an obvious single straight beam shooting out of something.
- Make Hybrid Turret have a set of concentric rings around the projectile path to illustrate the chain of electromagnets that accellerate a railgun slug.
- Make Projectile Turret look like a minigun or at least put visible muzzle brake holes. The current iteration of the Hybrid icon looks to me like what I expect a projectile turret to look like.
Exploration ship type looks quite similar to Tackling ship type. Maybe for Exploration, overlay the ship triangle on top of a cross shaped group of translucent probe bubbles.
ISIS devblog wrote:The old format which is used in the Description tab of Show Info windows had everything together in one field, which made it very hard for us to make any drastic changes to the layout and visual presentation of key information. With the re-authoring of all ship bonuses information we now have the ability to display the information in a way that makes it more efficient to read the key information about each ship. HELL YEAH! all in all good work, Team Game of Drones! Little Things to improve GëíGïüGëí-á| My Little Things posts |

Sturmwolke
466
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Posted - 2013.11.12 18:49:00 -
[29] - Quote
Those ship icons definitely look a lot better than the first iteration (which was a very poor attempt) that I remembered commenting years back. Each of them are fairly distinguishable in a quick glance. Also, good move in testing the waters and inscribing it into memory by releasing it as an ISIS feature. This has the potential to be successful.
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Maennas Vaer
Twisted Insanity. The Kadeshi
4
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Posted - 2013.11.12 19:09:00 -
[30] - Quote
In the very last screenshot of the dev blog, why is the Archon next to the Aeon in the Supercapital section and not next to the Revelation under capitals instead?
Otherwise I'm loving ISIS! Those new icons should definitely be used in other areas like the overview, as others have written before me.
EDIT: Also noticed in the Sansha ship tree screenshot that the Revenant is listed merely as a 'Carrier' yet has the correct 'Supercapital' icon attached to it. |

1Robert McNamara1
The Graduates RAZOR Alliance
33
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Posted - 2013.11.12 19:35:00 -
[31] - Quote
Put those ship Icons in the overview!!! boxes of different sizes is suddenly not good enough for my eyes. |

Sohl Ni-Zha
Es and Whizz Hedonistic Imperative
8
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Posted - 2013.11.12 19:41:00 -
[32] - Quote
Growing the ISIS so it at one point includes mini-EFT version would be more than awesome! Posetite Novi Eden na na+íem jeziku GÇö http://eveonline.rs/ GÇö-áuskoro i forum! |

Fraucha Tanakoh
Playboy Enterprises Dark Taboo
1
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Posted - 2013.11.12 19:56:00 -
[33] - Quote
This looks great ! Easer to follow and helps us take a "path". Great job!!!! |

Bariolage
Sebiestor Tribe Minmatar Republic
16
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Posted - 2013.11.12 20:14:00 -
[34] - Quote
This is great stuff. I like the icons. So many other great things they could be used for. |

Gothikia
Regeneration
232
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Posted - 2013.11.12 20:38:00 -
[35] - Quote
This is fantastic for newer players and is much needed. Should have been done a long time ago honestly. One nitpick though, why Interbus rather than Concorde Ship Identification System? <3 Gothie |

Aeril Malkyre
Knights of the Ouroboros
287
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Posted - 2013.11.12 20:39:00 -
[36] - Quote
This is an excellent development and beautiful UI. Port those icons to the overview as soon as possible. And give them to the rats too. No more red crosses!! |

Nicen Jehr
Brave Newbies Inc. Brave Collective
277
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Posted - 2013.11.12 20:42:00 -
[37] - Quote
Gothikia wrote:This is fantastic for newer players and is much needed. Should have been done a long time ago honestly. One nitpick though, why Interbus rather than Concorde Ship Identification System? cops providing free useful services? YA RIGHT Little Things to improve GëíGïüGëí-á| My Little Things posts |

Vyktor Abyss
The Abyss Corporation
370
|
Posted - 2013.11.12 20:42:00 -
[38] - Quote
I'm on the fence....
On the one hand my 150 Million skillpoints will give me a shiny bunch of charts to look at for an hour or two...
On the other hand I can't help but feel you guys at CCP have yet again unilaterally decided to release another new feature (rewriting the old 'unrequested' feature of certificates), and have ignored a lot of the other burning feature requests by players... again.
If I had a third 'underhand' - I'd also summise this will be good for bringing in new players which *tinfoil* is where you guys in CCP believe the money lies...not with satisfying the current players.
Looks pretty though, I'll give you that. Cheers. |

Solstice Project
Red Federation RvB - RED Federation
4484
|
Posted - 2013.11.12 20:59:00 -
[39] - Quote
THESE ICONS SCREAM ASTEROIDS ALL OVER THE PLACE !!!
I like them. ^_^ Can you make them hollow ?
Also: Can we have Asteroids on CQ with these hollow icons ? Can i do it myself ? Gimme a tool ! I'll do it !
I dream of an eve-wide multiplayer tetris tournament .....................
Cheers ! |

Berluth Luthian
Meltdown.
123
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Posted - 2013.11.12 21:02:00 -
[40] - Quote
Will we be able to sort/view by ship manufacturer/developer? |

Gothikia
Regeneration
232
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Posted - 2013.11.12 21:33:00 -
[41] - Quote
Nicen Jehr wrote:Gothikia wrote:This is fantastic for newer players and is much needed. Should have been done a long time ago honestly. One nitpick though, why Interbus rather than Concorde Ship Identification System? cops providing free useful services? YA RIGHT
Yeah good point... <3 Gothie |
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Chribba
Otherworld Enterprises Otherworld Empire
10002
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Posted - 2013.11.12 21:39:00 -
[42] - Quote
Visual confirmation ftw.... or...
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
254

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Posted - 2013.11.12 22:01:00 -
[43] - Quote
Bienator II wrote:as i tested it on SISI i was wondering if you could just replace the "show info" tab with the "ship info bubble" content and just attach the description text below it. It is clearly a cleaner and better representation of the same information.
Something for us to consider, for sure ;) Feel free to poke me on: Twitter |
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Abdiel Kavash
Paladin Order Fidelas Constans
1666
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Posted - 2013.11.12 22:44:00 -
[44] - Quote
Something to think about for the future, what if there was a list of ship roles somewhere, and clicking (or hovering over) a role would highlight ships in the ISIS that fulfill that role? Imagine a new player asking "I want to play the tackling role, which ships would be good for it?" |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1080
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Posted - 2013.11.12 22:55:00 -
[45] - Quote
So basically pretty graphics with 1/100 of functionality already present in 3rd party tools. Time well spent guys, definitely worth not doing anything about drones/POS/overview/useful UI.
Yeah, I know: all those things are on to-do lists of other devs. As always. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Solstice Project
Red Federation RvB - RED Federation
4484
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Posted - 2013.11.12 23:12:00 -
[46] - Quote
Schmata Bastanold wrote:So basically pretty graphics with 1/100 of functionality already present in 3rd party tools. Time well spent guys, definitely worth not doing anything about drones/POS/overview/useful UI.
Yeah, I know: all those things are on to-do lists of other devs. As always. These 3rd party tools aren't particularly helpfull to all those people who don't know them, which quite likely aren't just a few. |

Octoven
Phoenix Productions Headshot Gaming
261
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Posted - 2013.11.12 23:19:00 -
[47] - Quote
Ehhh I like the 1000% bonus BUT in all seriousness, great work guys. This will be a nice tool to help newer players get a proper feel for the game while also allowing older players to grasp whats needed to say cross train. Looking forward to seeing the changes come to TQ.
The only concern I have is one I expressed in the Certificate thread, the concern regards the visual impact of mastery on ISIS. Currently if you meet some mastery for one ship it is a broad based requirement. For example, I had Mastery 2 for a Vulture but lacked the basic skills to fly the ship. I think this may create confusion for newer players.
The only way I can see to solve this would be some day down the road maybe have all the skils required for a specific ship into a ship certificate. Drake would have all basic skills needed to fly a drake. Make this a Mastery 1 requirement. This way ISIS does not show you have Mastery 2 for a ship you cant even fly yet. Instead it shows nothing till you meet the very basics to fly the ship. |

Aegis Stormborn
Blackwater USA Inc. Pandemic Legion
88
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Posted - 2013.11.13 00:10:00 -
[48] - Quote
Ferrocerium Spark wrote:Can we have those new ship icons also in overview and maybe as new brackets?
Logged in to say this. If you could have those icons (not solid filled ofc) on the overview to replace the square brackets that could be awesome. |

Pirmasis Sparagas
Bullet Cluster Legacy Rising
28
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Posted - 2013.11.13 00:58:00 -
[49] - Quote
Ship size icons (triangles) and weapon icons look cool, but are difficult to recognize one from another. especially weapon icons.
And yes, it would be very awesome to separate bonus info from fictional info in show info tab. (gee, I wrote a lot of infos)
And yeah, it would be good if you could somehow make universal ship icons that could be used in brackets in space on real ships. So we can memorize just one set of icons for ships.
Looking forward on ISIS and new certificates in Rubicon. This is actually my favorite feature in whole expansion!
P.S. I hope you will make more visualization systems in game in the future, like PI system etc. :) |

Johan Civire
The Lyran Empire
705
|
Posted - 2013.11.13 03:46:00 -
[50] - Quote
Vorll Minaaran wrote:Ferrocerium Spark wrote:Can we have those new ship icons also in overview and maybe as new brackets? And change the NPC little-medium-large crosses for those new icons at least, it would be much better NPE for newbies. Those crosses very disappointing.
Sounds fair. I Agree on this one. |

Hal Morsh
Not A Space Cult
1
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Posted - 2013.11.13 04:26:00 -
[51] - Quote
I would LOOOOVE those ship type identification icons to replace the boxes and crosses.
CCP did say that stuff may be used elsewhere in the game if it receives good feedback. The only problem is you will always have a bunch of people who did not want them to change :( |

Quintessen
Messengers of Judah Socius Inter Nos
229
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Posted - 2013.11.13 05:35:00 -
[52] - Quote
Also please update all the ships that have immunity to cargo scanners. Right now on the Gallente side, e.g. it only lists the Viator and I'm pretty sure there are others. Aren't cov ops also immune to cargo scanning? My memory is that DSTs don't have that protection.
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Quintessen
Messengers of Judah Socius Inter Nos
229
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Posted - 2013.11.13 05:39:00 -
[53] - Quote
I really love the info bubbles and find that they are about 1000 times more usable than the existing info tab. Please take this kind of linked formatting to many places. I'm also very, very happy you all settled on role bonuses. Any thoughts on handling specialty and rare ships that aren't manufacturable -- at least in consistency of formatting of Show Info.
Also could you please take another crack soon at the attributes and fittings tabs and look to reformatting the information in those tabs to also be better formatted. I don't know who has been initiating these kinds of changes these last several expansions, but they deserve large raises and bigger teams.
Also, despite what some are saying, please continue to focus on these kinds of NPE items because it will make it a lot easier to convince my friends to play. Content is also very important and needs to be addressed, but I understand that the teams working on UI are not the teams doing content.
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ihcn
Life. Universe. Everything. Clockwork Pineapple
211
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Posted - 2013.11.13 06:24:00 -
[54] - Quote
It should go without saying that adding these ship icons to the overview is the next logical step.
Not only does it replace the unhelpful, archaic, limited system in place today, the current system has reduced usability because new players will naturally expect the icons to match. When they don't, they'll invariably ask "what's the significance of that ship's icon? Why do frigates have two different icons? Why does a titan have the same icon as a battleship?" Eliminating these questions will help new players get into the game more quickly and help veterans find the information they need faster. |

Udonor
Native Freshfood Minmatar Republic
43
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Posted - 2013.11.13 06:44:00 -
[55] - Quote
Pretty picture!
But not very functional except for absolute noobs.
How about directly linking pictures to skill planning and new certificattes somehow?
At least show the main missing skills for the selected hull by just hovering over the hull. But it would more interesting if you could select a ship up the tree a bit and that would stay selected while you examined intermediate ships on the tree. Ideally effects of learning an intermediate ship would then reflect on the topmost ship with a different color of missing skill. Maybe some time to learn totals with adjusted/different colored totals for ships further upstream reacting to training various ship downstream.
The ultimate ISS ship tree would also show something about about learning weapons and other modules to make up a complete fit. Not sure how you would do that though. Maybe something for the spring expansion. But a Drake hull is sort of useless without missiles and heavy missiles or heavy assaults are generally a higher quality than rapid light launchers.
P.S. If pretty pictures is the limits of your ambition -- at least have the tree pop up some large detailed pictures of each hull mfor us to ogle. |

Udonor
Native Freshfood Minmatar Republic
43
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Posted - 2013.11.13 06:48:00 -
[56] - Quote
Quintessen wrote:Also please update all the ships that have immunity to cargo scanners. Right now on the Gallente side, e.g. it only lists the Viator and I'm pretty sure there are others. Aren't cov ops also immune to cargo scanning? My memory is that DSTs don't have that protection.
While cloaked any ship is immune to cargo scanning because you can't lock target to scan. Obviously a covert cloak lets you move faster and warp without losing cloak.
I think the Viator is in fact the ONLY ship that is currently supposed to be immune to scans without cloaking. |

Norris Packard
Wings of Redemption Black Flag Alliance
53
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Posted - 2013.11.13 06:50:00 -
[57] - Quote
Basic Carriers are not Super Capital ships. Should they not be part of the Dreadnought group? |

Udonor
Native Freshfood Minmatar Republic
43
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Posted - 2013.11.13 07:03:00 -
[58] - Quote
duplicate post somehow |

Udonor
Native Freshfood Minmatar Republic
43
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Posted - 2013.11.13 07:04:00 -
[59] - Quote
Oh and I also have to jump on the bandwagon about consistently using the new icons EVERYWHERE. Plus having the info text available via those icons EVERYWHERE.
While most players will have the generic ship progression of the tree memorized within a few weeks to a few months -- the info details of specific ships will continue to change or need refreshing/verification. So I can even see the icons and info popups as helpful tools blending into market screens while browsing for new ships,. |

Milan Blackthorn
Caldari Provisions Caldari State
0
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Posted - 2013.11.13 08:59:00 -
[60] - Quote
I really like that. I wish those icons were used everywhere, and this new way of showing information would soon make it's way for every module and item that is suitable for it.
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Frank Pannon
Jade Pork Assasins
75
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Posted - 2013.11.13 09:03:00 -
[61] - Quote
New ISIS highlight icon for armor - somehow I feel that while that medieval helmet is super adorable, it really does not fit into this science-fiction universe.
Or am I just picky again? |

Rob Crowley
State War Academy
253
|
Posted - 2013.11.13 09:11:00 -
[62] - Quote
Regarding 3rd party info, just want to make sure I understand it correctly: Could you confirm that completed certificates of a pilot will no longer show up in the /char/CharacterSheet API page and instead we have to check if the pilot has all necessary skills as listed in the certificate yaml file?
DevBlog wrote:Also the typeIDs.yaml file shipped with the SDE will contain two new fields for ship types, certificateRecommendation which lists all certificates that are recommended for that ship and masteries which is a list of certificates for each level of the masteries for that ship. I don't quite get that, isn't the recommended certificate system basically obsoleted by the new mastery system? I couldn't find any recommended certificates on SiSi anymore, just the new masteries.
Also, unrelated little improvement idea: On the ISIS pirate trees, could you make it that the empire faction icons are in the same direction as the 2 faction ship skills are sorted? E.g. for the Guristas tree the Caldari icon is above and the Gallente icon is below, but the Gallente skill is listed above the Caldari skill, so the little skill-meters are a bit confusing until you mouse-over them and see the actual skill names. This issue exists on the Guristas, Sansha, Blood Raider and Angel trees; the Serpentis and SOE trees got it right. |
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CCP Ytterbium
C C P C C P Alliance
3019

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Posted - 2013.11.13 09:32:00 -
[63] - Quote
Quintessen wrote:Also please update all the ships that have immunity to cargo scanners. Right now on the Gallente side, e.g. it only lists the Viator and I'm pretty sure there are others. Aren't cov ops also immune to cargo scanning? My memory is that DSTs don't have that protection.
Are there any others that are immune to cargo scanners? I didn't see / can't remember any while updating the descriptions.
- If you see something wrong with the Certificates, please make sure to post in that thread. I'm keeping an eye on it to make sure ship certificates as accurate as possible before release.
- This thread is for feedback on ISIS itself, including ship descriptions.
Doesn't mean you can't post here, but I won't follow this thread as thoroughly  |
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Mhax Arthie
172
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Posted - 2013.11.13 09:40:00 -
[64] - Quote
I like it very much, bravo. But I would love to see a bit much more options for customization in the future. Right now all ships are sorted by faction, no option to sort it by class. Maybe it would be a bit more comfortable and easy to have a intro/welcome page where we can select the race or ship class in order to browse the certificate tree, than just hoping right into your own faction ships that is displayed by default when we open ISIS. I mean.. I love gallente, but not much their ships. But in order to see which cruiser would fit my taste I need to click through all factions and take notes about every ship in that class before I decide which one to master it. Short version: a compare tool would help a lot.
Bug report: When I click on a ship in the tree then I click on the more info for a particular certificate/skill that was not trained already, the info panel goes blank and stay blank for any other info panel even after I close ISIS. But I'm sure this was already reported and it will be fixed soon.
Thank you. |

Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
44
|
Posted - 2013.11.13 09:53:00 -
[65] - Quote
Nicely done. I hope many of this things will soon be populated outside the ISIS too. The show info window of Ships could use that kind of upgrade.
The ship class icons would nicely fit as a replacement for the current brackets in overview. This different size box is not that much informative. If you are at it, the NPC brackets could use those too. Always a little shock to see BS-Enemies in level 2 or 3 mission just to realize that they are personal transports (industrials). |

Abdiel Kavash
Paladin Order Fidelas Constans
1674
|
Posted - 2013.11.13 10:25:00 -
[66] - Quote
Frank Pannon wrote:New ISIS highlight icon for armor - somehow I feel that while that medieval helmet is super adorable, it really does not fit into this science-fiction universe.
Or am I just picky again? Look at the icon of any armor resistance module. The helmet/shield analogies have been in EVE since forever. |

Castelo Selva
Selva Brasil Moon Warriors
42
|
Posted - 2013.11.13 10:42:00 -
[67] - Quote
Oh might CCP DEvs,
Bring the new ship icon to overview and, if possible, to brackets in space
This MUST happen, please.
Besides, nice job with this news ISIS project, I like it very much.
Castelo |

Lew Riot
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.13 12:42:00 -
[68] - Quote
I sixteenth-or-something the motion to bring these changes to the overview as quickly as possible. Like many others, I had no problems with those squares until now, but now I do. Sorry CCP. We need moar UIzors.
And love the ISIS, very well-designed! |

Syri Taneka
NOVA-CAINE
89
|
Posted - 2013.11.13 12:59:00 -
[69] - Quote
Ferrocerium Spark wrote:Can we have those new ship icons also in overview and maybe as new brackets?
I worry that resolution would be an issue on the brackets, but if it could work, I would be 1000% for it. The bloody square bracket system in use since I started back in '05 has become less and less informative with time and more ships. |

Tenkene
Washi International Shinra Banshoo
2
|
Posted - 2013.11.13 14:00:00 -
[70] - Quote
THe new ISIS and mastery system are generaly good. [Except for few instances when even 80m sp people, flying capital ships dont have "shuttle" mastry at level 5 because it requires skills that are completely useless for such a hull, and nobody bothered to change it so far.
Then again there is absolutely no reason to make the "masteries" if you dont make it more visible for example seeing another player mastery of ship hes currently in. It would be somewhat like an achievement, show off thing.
Also it would make sense to reward people who mastered a ship with another bonus. . even something stupidly small like "0.1% bonus to all positive ship stats per mastery level, +extra bonus 0.1% stats at mastery V" just to reward people who do it even though a lot of ship certs/masteries have strange skill requirements that nobody sane would max out because a) it takes too long b) its completely useless for everything except that particular thing maybe c) Lower level of that skill already unlocks everything i want including but not limited to T2 items. |
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CCP Ytterbium
C C P C C P Alliance
3022

|
Posted - 2013.11.13 17:02:00 -
[71] - Quote
Tenkene wrote:THe new ISIS and mastery system are generaly good. [Except for few instances when even 80m sp people, flying capital ships dont have "shuttle" mastry at level 5 because it requires skills that are completely useless for such a hull, and nobody bothered to change it so far.
Hey hey, I do care Which skills do you think are irrelevant? Any specific examples? As mentioned before, please go there and tell me all about it! |
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Shalmon Aliatus
Bluestar Enterprises The Craftsmen
0
|
Posted - 2013.11.13 18:40:00 -
[72] - Quote
CCP Ytterbium wrote:Deornoth Drake wrote:Will the certificates get fixed?
Some of the new ones are still way to general! E.g. 1: resource harvesting including all ore mining, ice harvesting and gas cloud harvesting. E.g. 2: Capital Remote Armor Repair Skills and Shield Transport include the Logistics Skill, which is no use for Rorquals. I will have a look at example 2. Example 1 will have to wait a bit, please see this reply.
Copy from Rorqual info text
Quote:Capital Industrial Ships skill bonuses: -5% reduction in fuel consumption for industrial cores per level 10% bonus to effectiveness of mining foreman links per level when in deployed mode 50% bonus to the range of Capital Shield Transporters per level. 20% bonus to drone damage and hitpoints per level.
Role Bonuses: 900% bonus to the range of survey scanners 200% bonus to the range of cargo scanners
Well, Rorquals got boni for Capital Shield Transporters :D
Anyway, can you pls add some kind of slot layout overview to the ship, like (for a drake) "High: 7 Med: 6 Low: 4 Turrets/Launchers: 6/0" It's annoying when you look at the awesome things your ship can do, while you have to open the info for every ship to compare the slot layouts.
|

Quintessen
Messengers of Judah Socius Inter Nos
229
|
Posted - 2013.11.13 19:07:00 -
[73] - Quote
CCP Ytterbium wrote:Quintessen wrote:Also please update all the ships that have immunity to cargo scanners. Right now on the Gallente side, e.g. it only lists the Viator and I'm pretty sure there are others. Aren't cov ops also immune to cargo scanning? My memory is that DSTs don't have that protection.
Are there any others that are immune to cargo scanners? I didn't see / can't remember any while updating the descriptions.
- If you see something wrong with the Certificates, please make sure to post in that thread. I'm keeping an eye on it to make sure ship certificates as accurate as possible before release.
- This thread is for feedback on ISIS itself, including ship descriptions.
Doesn't mean you can't post here, but I won't follow this thread as thoroughly 
This isn't a certificate question. This is a accuracy of ship info question. Not sure where to post that. |

Porucznik Borewicz
Love Squad Black Legion.
7
|
Posted - 2013.11.13 20:37:00 -
[74] - Quote
Not enough eye strain. |

Zazz Razzamatazz
New Order Permit Compliance Division
41
|
Posted - 2013.11.13 20:44:00 -
[75] - Quote
Ferrocerium Spark wrote:Can we have those new ship icons also in overview and maybe as new brackets?
This.
I would love to see the new icons on the overview. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3656
|
Posted - 2013.11.14 11:13:00 -
[76] - Quote
Looks great and should be very useful for newer players, good job!
Ship class icons are also well done and would love to see them replace the current overview brackets and icons.
Notify-á-á You cannot do that while warping. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3656
|
Posted - 2013.11.14 11:15:00 -
[77] - Quote
Solstice Project wrote:Schmata Bastanold wrote:So basically pretty graphics with 1/100 of functionality already present in 3rd party tools. Time well spent guys, definitely worth not doing anything about drones/POS/overview/useful UI.
Yeah, I know: all those things are on to-do lists of other devs. As always. These 3rd party tools aren't particularly helpfull to all those people who don't know them, which quite likely aren't just a few.
This, there are some highly useful 3rd party tools for EVE, but many don't use them, and if I could stick to just the game client, I'd be very happy. Notify-á-á You cannot do that while warping. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
658
|
Posted - 2013.11.16 22:34:00 -
[78] - Quote
When will requirements and masterys be available in the module info windows? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4307
|
Posted - 2013.11.17 03:18:00 -
[79] - Quote
Vyktor Abyss wrote:I'm on the fence....
On the one hand ...
On the other hand ...
If I had a third 'underhand'GǪ
"Gripping hand" is the term you're looking for. Day 0 advice for new players: Day 0 Advice for New Players |

Hairpins Blueprint
Paragraph 22 Aureus Alae
22
|
Posted - 2013.11.19 20:35:00 -
[80] - Quote
ISIS looks fantstic! i hope you will integrate EFT with it :) |

Mumboz
AWE Corporation Intrepid Crossing
1
|
Posted - 2013.11.19 21:37:00 -
[81] - Quote
I really like the ISIS, but have a suggestion to improve usability a little.
When running Eve in a triple monitor setup in 5760x1080, the ISIS window in only scrollable vertically since it fits the screen horizontally. Combined with the fact that it appears below other windows, you may have problems viewing all ships without having to move/close them. Taking myself as an example, i usually have the left and right monitors fairly full with random windows, while keeping the middle one free. This means that I am struggling to see all the ships in ISIS on both sides.
What I would suggest is simply being able to scroll the ISIS view sideways, even if it fits on your screen. |

Cajun Style
Shattered Planet
16
|
Posted - 2013.11.28 21:51:00 -
[82] - Quote
1. You need a "stealth" tag, otherwise some key information, necessary for new players, is notably absent. Why fly a Viator over an Occator? What makes SBs or Cov Ops interesting? etc.
2. The "Capital Industrial" group has no tags, even though the Roroqual does. This is not an issue for the Orca.
3. The Angel Cartel shipline is described as using both Armor Tank and Shield Tank, but on an individual, the dramiel, cynabal and machariel are only tagged individually with shield and NOT armor.
Supercaps are described as being worth 0 isk, I think that this might be misleading to noobs, who are the chief audience afaik, perhaps you can easily implement some other way that this UI resolves "no data" for price info rather than 0 isk, but that might be a very small issue and one that is UI-wide, so w/e.
5. Not necessary, but an improvement would be a tag for "resistant to warp inhibition." This would be very helpful to new players for seeing why certain hulls are desirable or interesting.
Otherwise ISIS is very good, great job, fun for old players to ogle, helpful for new players to get a sense of things. |

Lucy Riraille
Aliastra Gallente Federation
5
|
Posted - 2013.12.15 10:29:00 -
[83] - Quote
I like the new ISIS.
Although there is room for enhancement, I consider this first step as well done. As always in EVE, people tend to be overcritical to new features (including myself) and people tend to see far more than the developers initially thought (which sometimes forces them to "balance" things out...). Anyway, nice feature, will surely be taken further in development.
Well done CCP! |

DeMichael Crimson
Republic University Minmatar Republic
18108
|
Posted - 2013.12.15 23:56:00 -
[84] - Quote
Just posting my appreciation for those who worked on the ISIS screen.
+1 for a job very well done.
DMC |
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