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mynnna
GoonWaffe Goonswarm Federation
2258
|
Posted - 2013.11.14 18:04:00 -
[31] - Quote
Spurty wrote:Other than drone ships in general, there's not many other interesting 'win button' ships out there.
"Win buttons" shouldn't exist. Member of the Goonswarm Economic Warfare Cabal |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
120
|
Posted - 2013.11.14 18:07:00 -
[32] - Quote
Karrl Tian wrote:Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! the last thing we need is something more powerful to defeat something that was previously too powerful have you never heard of power creep Add a thermal exhaust port that only a T1 frig can attack.
Creativity in action! |

Jenn aSide
STK Scientific Initiative Mercenaries
3362
|
Posted - 2013.11.14 18:07:00 -
[33] - Quote
Karrl Tian wrote:Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! the last thing we need is something more powerful to defeat something that was previously too powerful have you never heard of power creep Add a thermal exhaust port that only a T1 frig can attack.
Only if they add the sound of an asthmatic cyborg telling you he's your father right before you blow the Titan's reactor core.
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MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:11:00 -
[34] - Quote
Leigh Akiga wrote:Caviar Liberta wrote:This just in, sub capital fleets cause TiDi also. A subcapital fleet has never caused node death.. Even the largest fight ever- 6VDT, 4096 subcapitals didnt kill that node. It was reinforced you say.. the super Jita node, this is true but the current meta is to not reinforce nodes where supercapitals are wont to be used so that the node can be crashed to avoid 'tanking til downtime'. It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 18:15:00 -
[35] - Quote
MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node?
Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. |

destiny2
Perkone Caldari State
263
|
Posted - 2013.11.14 18:16:00 -
[36] - Quote
super/ titan killers = dreads with a small mix of armageddon's,bhaalgrons. for neuting
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Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 18:18:00 -
[37] - Quote
destiny2 wrote:super/ titan killers = dreads with a small mix of armageddon's,bhaalgrons. for neuting
How many dreads does it take to alpha a super? You need to alpha them because titans are coming in to doomsday your dreads...and hundreds of thousands of dps are headed your way from the fighterbombers |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:20:00 -
[38] - Quote
Leigh Akiga wrote:MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. Say that to BL superfleet  |

mynnna
GoonWaffe Goonswarm Federation
2258
|
Posted - 2013.11.14 18:23:00 -
[39] - Quote
MestariBation wrote:Leigh Akiga wrote:MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. Say that to BL superfleet 
You mean the 30 supercarriers that were attacked by over a hundred other supercapitals?
That doesn't sound like "properly supported" to me. Member of the Goonswarm Economic Warfare Cabal |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:26:00 -
[40] - Quote
mynnna wrote:MestariBation wrote:Leigh Akiga wrote:MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. Say that to BL superfleet  You mean the 30 supercarriers that were attacked by over a hundred other supercapitals? That doesn't sound like "properly supported" to me. exactly |

Darth Kilth
Silver Guardians Fidelas Constans
145
|
Posted - 2013.11.14 18:36:00 -
[41] - Quote
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. |

mynnna
GoonWaffe Goonswarm Federation
2258
|
Posted - 2013.11.14 18:43:00 -
[42] - Quote
Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers.
For what it would cost to lose Tech II battleships you might as well just throw insured dreads at the problem. They're probably cheaper. Member of the Goonswarm Economic Warfare Cabal |

Beekeeper Bob
Beekeepers Anonymous
784
|
Posted - 2013.11.14 18:45:00 -
[43] - Quote
Leigh Akiga wrote:Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce? Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune. The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on. Escalation ensues and the node crashes  The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap.
You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

Sinep Bathana
Hedion University Amarr Empire
0
|
Posted - 2013.11.14 18:46:00 -
[44] - Quote
Jarod Garamonde wrote:Why do ANY supercaps need a rebalance? Only about 5% of the playerbase will ever even see one, much less use one.
And 80% of the nullsec player base hate the blobbing by them |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:46:00 -
[45] - Quote
Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. Or you can put 9000 homeless peeps in megas and blob de sun.
|

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:49:00 -
[46] - Quote
Beekeeper Bob wrote:Leigh Akiga wrote:Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce? Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune. The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on. Escalation ensues and the node crashes  The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap. You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers..... That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude. But you know, EVE is not supposed to be unfair. |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 18:51:00 -
[47] - Quote
Beekeeper Bob wrote:You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out.
Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..
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octahexx Charante
Corporate Scum Northern Associates.
78
|
Posted - 2013.11.14 18:59:00 -
[48] - Quote
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
|

Trillian Stargazer
Origin. Black Legion.
3
|
Posted - 2013.11.14 19:07:00 -
[49] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
If you grind enough you can buy a supercarrier/titan pilot and the ship. not going to show you how a person could run incursions or lvl V missions for 2 years and make enough isk. |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 19:11:00 -
[50] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
Currently I can make 60m per hour casually running anomalies in 0.0 in an Ishtar. Lets say I rat for 4 hours per day, thats 240m a day times 30 would be about 7b per month. Right now there is an Aeon for sale in the Sell forums for 25b. So in 4 months with some dedication I could grind up the isk for it. That leaves me a year and eight months to skill into an Ishtar to make 2 years  |

Darth Kilth
Silver Guardians Fidelas Constans
145
|
Posted - 2013.11.14 19:16:00 -
[51] - Quote
MestariBation wrote:Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. Or you can put 9000 homeless peeps in megas and blob de sun. And crash the node, but mynnna is right, T2 battle ships would be to expensive.
We need a cheaper solution. |

Unsuccessful At Everything
The Troll Bridge
7273
|
Posted - 2013.11.14 19:18:00 -
[52] - Quote
I didn't realize that supercaps died anymore. I just assumed that once one was in trouble, a call went out to a friend in CCP HQ who accidentallied the server node and saved the ship.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Qweasdy
Absolute Massive Destruction Cult of War
16
|
Posted - 2013.11.14 19:21:00 -
[53] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
I've not had this toon for 2 years and yet with a good incursion fleet I can easily earn 100-200 mill an hour and not only afford the super within a few months but also the pimped out toon to fly it. 30 bill for a supercarrier barely even classifies as a grind imo. |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 19:25:00 -
[54] - Quote
Darth Kilth wrote:MestariBation wrote:Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. Or you can put 9000 homeless peeps in megas and blob de sun. And crash the node, but mynnna is right, T2 battle ships would be to expensive. We need a cheaper solution. Yah, dreads. According to my sources bl,cfc and ruskies have over 9000 of them.
|

destiny2
Perkone Caldari State
263
|
Posted - 2013.11.14 19:27:00 -
[55] - Quote
Leigh Akiga wrote:Beekeeper Bob wrote:You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out. Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..
http://www.youtube.com/watch?v=TLqb-m1ZZUA this video says otherwise, skip to 3:51 battle of asakai |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 19:29:00 -
[56] - Quote
destiny2 wrote:Leigh Akiga wrote:Beekeeper Bob wrote:You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out. Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps.. http://www.youtube.com/watch?v=TLqb-m1ZZUA this video says otherwise, skip to 3:51 battle of asakai HAHA, it's a weather balloon.
|

Sofia Wolf
Ubuntu Inc. The Fourth District
269
|
Posted - 2013.11.14 19:39:00 -
[57] - Quote
There are several unique problems with capitals and super capitals:
1) Because of cyno mechanic they brake normal counterbalance between progression of mobility and combat power.
To illustrate the point frigates have less DPS and tank then cruisers but travel faster then them, and in turn cruisers have less DPS and tank then BS, but in return have better mobility then BS. Even if we look separately at tactical (on grid mobility) and strategic (over the multiple star systems travel) this balance is maintained in subcap category, even if only because smaller ships have faster align time. This progression will be even more obvious after Rubicon expansion when we get warp acceleration changes.
Problems comes with capitals because they brake that progression and gain better strategic mobility then even the lightest of subcaps. Now huge blob of carriers can travel faster throe multiple star systems then fastest pre Rubicon interceptor. If capital ships were properly balanced they would in fact have to travel slower then battleships, and super capitals should be slowest of all. It should be very time consuming to move them even few systems.
This imbalance of combat power and mobility is essence of GÇ£power projection problemGÇ¥ that so many people talk about, and should be the first thing to be fixed in any future capital ship rebalance.
2) Carriers and supercariers have additional problem of being simultaneously DPS and logi ship in one high EHP hull.
For most subcap fleet concepts (except some exotic spider tank sentry BS gangs) role of DPS and logi is separated, so FC that organises the fleet has to balance between tank (logi) and spank (DPS). Carrier and supercarrier FC can have both with each new fleet member, no need to compromise. This is especially overpowering for supercarriers because enormous tank they have, meaning their spider reps cannot be overwhelmed with strait alpha under any but most extreme of circumstances.
3) there are also problems with supercarrier electronic warfare immunity that neutralises some counters to their powerful spider tanking, and makes them unjustifiably hard to tackle in lovsec space. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

PotatoOverdose
Handsome Millionaire Playboys
613
|
Posted - 2013.11.14 19:48:00 -
[58] - Quote
Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.
Or alternatively, just nerf supers' stats into the ground directly.
|

Silvetica Dian
Manson Family Advent of Fate
303
|
Posted - 2013.11.14 21:48:00 -
[59] - Quote
PotatoOverdose wrote:Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.
Or alternatively, just nerf supers' stats into the ground directly.
Blops high slot module that screws with warp drive engines. scales in a non linear manner with mass. so if it did 40000 dps to a super but 4 dps to a frig (random numbers they are for concept rather than what i think they should be) activates for say 5 mins at a time and prevents the firing ship from warp, cloak, bridge, jump, using gates or wh's. also prevents MJD and MWD in the firing ship. maybe prevents remote assist just an idea. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 22:01:00 -
[60] - Quote
Silvetica Dian wrote:PotatoOverdose wrote:Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.
Or alternatively, just nerf supers' stats into the ground directly.
Blops high slot module that screws with warp drive engines. scales in a non linear manner with mass. so if it did 40000 dps to a super but 4 dps to a frig (random numbers they are for concept rather than what i think they should be) activates for say 5 mins at a time and prevents the firing ship from warp, cloak, bridge, jump, using gates or wh's. also prevents MJD and MWD in the firing ship. maybe prevents remote assist just an idea. yea |
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