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Leigh Akiga
State War Academy Caldari State
339
|
Posted - 2013.11.14 16:39:00 -
[1] - Quote
I was reading a discussion about the current state of supercarriers on another board and I think the greater EVE community has a lot of perspective to offer this 'game within a game.' Rather than coloring the discussion with politics and personal interests I would just like to quote a couple posts that really highlight the current problems with supercapital proliferation and then have an intelligent discussion on the matter.
wrote:Supercapitals were never designed around being something individuals progressed towards. They were supposed to be alliance level assets - extremely powerful, extremely useful, extremely resource intensive. The idea was that alliances would have a handful of supercarriers and one titan. That model was designed around an Eve that had far fewer sources of income and a lot less money circulating. Even their initial estimates were off pretty spectacularly as major alliances started fielding two, three and even four titans within a few months of their introduction.
Now there's a ton more money in game. At the alliance level you had people who controlled significant portions of the game's raw material (Tech) and the rental empires drawing vast amounts of liquid wealth from their serfs. Not only that, so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it. To be fair, that isn't most people - but if I'd felt the twisted desire to really gun for a supercarrier I could have done it within a few months.
Supercapitals were not designed around the idea that a group could put hundreds on the field. The advantage conferred by supercapitals is exponential, not linear. 20 supercarriers can form a remote rep chain that will tank anything but a major call to arms kind of fleet. With Titans you can essentially chose to wipe out as many dreads or carriers as you have titans in one shot. (A while back the problem was "Tracking Titans" - titan guns used to be able to track subcaps with some efficiency, so if you had 2-3 dozen you could set up a death ball that orbited an enemy fleet, ensuring that at least a few of the 5-8K DPS titans have a clean shot on a subcap)
KW- showed that the multiplicative advantage conferred by mass supercapitals is approaching its logical end state: you can now form a fleet that can't realistically be destroyed. It may be mathematically possible, but the node just can't handle it and you have the option of crashing the node when in danger. Hence people's disdain for the things.
wrote:Using a fairly standard passive fit fleet aeon (assuming an erebus in system for armor bonus), each aeon tanks 21,515 dps per other aeon. With 20 aeons on field, that's 19 other aeons or 408,785 dps. A triple magstab 425mm megathron shooting javelin and dropping 3 gardes is 921 dps. You need 443 megathrons before you can even start breaking a super, at which point you need to chew through 57 million EHP. If you assume 800 megathrons, that's 328,797 dps, or 173 seconds to kill a single aeon, or half an hour in 10% tidi. To alpha one of those aeons off the field, you need 19534 megathrons, 4844 maelstroms, 1066 moros, or 592 arty naglfar. 31 Moros would be able to break the reps. A fleet of 50 moros would take at least 148 seconds to kill an aeon, and would lose at minimum 11 or 12 moros in doing so.
There is also quite a manifesto and ensuing discussion here |

MestariBation
Fistful of Finns Bearf0rce One
24
|
Posted - 2013.11.14 16:45:00 -
[2] - Quote
If you assume 800 megathrons, that's 328,797 dps, or 173 seconds to kill a single aeon
Jesys they do need more tank  |

Azami Nevinyrall
Red Federation RvB - RED Federation
1358
|
Posted - 2013.11.14 16:56:00 -
[3] - Quote
Super Capital rebalance will go live once GSF has finished polishing off the fine details... Support my (possibly dumb) Ideas!! Worm Rebalance!!! |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 16:58:00 -
[4] - Quote
Azami Nevinyrall wrote:Super Capital rebalance will go live once GSF has finished polishing off the fine details...
No politics please. If you agree or disagree that there is an issue with the current state of supercapitals then please explain why or why not they are or arent a problem for the balance of the game. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
695
|
Posted - 2013.11.14 17:01:00 -
[5] - Quote
Why do ANY supercaps need a rebalance? Only about 5% of the playerbase will ever even see one, much less use one. That moment when you realize the crazy lady with all the cats was right... |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1736
|
Posted - 2013.11.14 17:01:00 -
[6] - Quote
Azami Nevinyrall wrote:Super Capital rebalance will go live once GSF has finished polishing off the fine details...
sorry about the wait, i've been busy with university work. i'm forwarding CCP the details now :) |

Radelix Cisko
Rayn Enterprises Test Alliance Please Ignore
136
|
Posted - 2013.11.14 17:07:00 -
[7] - Quote
I'm gathering that you think that supercapitals should be more expensive to produce? Despite my posting prowess I really am terrible at this game
|

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 17:08:00 -
[8] - Quote
Jarod Garamonde wrote:Why do ANY supercaps need a rebalance? Only about 5% of the playerbase will ever even see one, much less use one.
Beginning in Fountain and more recently with the conflict in the south we have been seeing the issues highlighted more and more. It is true this is almost universally a 0.0 issue but the gaming media pays a lot of attention to these 'massive' 0.0 wars and the issue of supercarriers and crashing nodes will keep cropping up until its addressed.
wrote:With supers either the node crashes or nobody dies. The only real way for anything to die is in a sufficiently large fight for lots of titans to get dropped, in which case a titan dies to getting DD blapped every 10 minutes. Or rather, every 100 minutes since it'll be in 10% tidi. |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 17:08:00 -
[9] - Quote
Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce? No. Because PL and NC. has more of them, they need to be nerfed.
|

Johnny Marzetti
GoonWaffe Goonswarm Federation
1237
|
Posted - 2013.11.14 17:09:00 -
[10] - Quote
Jarod Garamonde wrote:Why do ANY supercaps need a rebalance? Only about 5% of the playerbase will ever even see one, much less use one.
I'm not going to do a search but if you've ever made or liked a post that mentioned null stagnation or blue donuts then you've answered your own question.
|
|

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 17:11:00 -
[11] - Quote
As you can see- this is a thorny issue  |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1736
|
Posted - 2013.11.14 17:14:00 -
[12] - Quote
I think it's a shame that there's No More Heroes to champion supercap rebalancing |

Johnny Marzetti
GoonWaffe Goonswarm Federation
1237
|
Posted - 2013.11.14 17:14:00 -
[13] - Quote
"No politics please" is a pretty unrealistic request for this forum tbqh. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1358
|
Posted - 2013.11.14 17:15:00 -
[14] - Quote
Blawrf McTaggart wrote:Azami Nevinyrall wrote:Super Capital rebalance will go live once GSF has finished polishing off the fine details... sorry about the wait, i've been busy with university work. i'm forwarding CCP the details now :) Ok good...
I was getting worried there... Support my (possibly dumb) Ideas!! Worm Rebalance!!! |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 17:17:00 -
[15] - Quote
Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce?
Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune.
The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on.
Escalation ensues and the node crashes 
The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap. |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 17:17:00 -
[16] - Quote
Azami Nevinyrall wrote:Blawrf McTaggart wrote:Azami Nevinyrall wrote:Super Capital rebalance will go live once GSF has finished polishing off the fine details... sorry about the wait, i've been busy with university work. i'm forwarding CCP the details now :) Ok good... I was getting worried there... They need to nerf drone assist first.. |

Varius Xeral
Galactic Trade Syndicate
1697
|
Posted - 2013.11.14 17:18:00 -
[17] - Quote
Delete from game, refund SP and some reasonable ISK value.
Should never have been created. Official Representative of The Nullsec Zealot Cabal |

Spurty
V0LTA Triumvirate.
1010
|
Posted - 2013.11.14 17:20:00 -
[18] - Quote
Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1736
|
Posted - 2013.11.14 17:22:00 -
[19] - Quote
Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options!
the last thing we need is something more powerful to defeat something that was previously too powerful
have you never heard of power creep |

ElQuirko
Jester Syndicate WHY so Seri0Us
2524
|
Posted - 2013.11.14 17:24:00 -
[20] - Quote
Increase everything by 1,000,000. Including training time. Dodixie > Hek |
|

Batelle
Komm susser Tod
349
|
Posted - 2013.11.14 17:29:00 -
[21] - Quote
remove their rep bonuses? Fighting is Magic |

Jenn aSide
STK Scientific Initiative Mercenaries
3362
|
Posted - 2013.11.14 17:32:00 -
[22] - Quote
The obvious fix is to create "Super-Duper Capitals" to stomp the super-capitals that are stomping regular capitals. And so forth till all that is left is the rifters.
I also sell rifters in Jita. btw, I'll make you a good deal. |

Chandaris
Immortalis Inc. Shadow Cartel
483
|
Posted - 2013.11.14 17:34:00 -
[23] - Quote
delete all from [shiptable] where [shipclass] = supercapital |

Spurty
V0LTA Triumvirate.
1010
|
Posted - 2013.11.14 17:36:00 -
[24] - Quote
Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! the last thing we need is something more powerful to defeat something that was previously too powerful have you never heard of power creep
Supers and titans "ARE" power creep. Of course I've heard of it.
Anyway, your worry is 1dimensional
If you have a tool that can only hammer nails, how useful is that tool when building light bulbs?
CCP's goofs with ships are pretty much 'Titans and Supers'. Other than drone ships in general, there's not many other interesting 'win button' ships out there.
It's completely possible that a tool can been created to combat the menace that only combats the menace. GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |

March rabbit
True Horde
883
|
Posted - 2013.11.14 17:37:00 -
[25] - Quote
Johnny Marzetti wrote:"No politics please" is a pretty unrealistic request for this forum tbqh. it killed all the fun  Null people are like a kid who broke his own toy and is jealous about another kid that still has a new, shiny toy. In the kid's mind, the only way to happiness is to grab that shiny toy and break it so both kids are in equal misery.
|

destiny2
Perkone Caldari State
263
|
Posted - 2013.11.14 17:44:00 -
[26] - Quote
MestariBation wrote:Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce? No. Because PL and NC. has more of them, they need to be nerfed.
It isnt about how many they have, war is never about numbers, its how they use them. PL and NC. have been useing supercapitals more then any other alliance, so they know their strengths and cons, even when in the heat of looseing one. they know how to react to save it. from being destroyed,
Like how supercapital pilots should be they prolly have every core skill and primary skill at level V, to give max performance,
Those players that dont fly them or even have one always have a opinion on a ship they never flown,
ive used supercapitals on singularity and their not as strong as people think, their tanking is relied upon others in their fleet same with cap. they call this spider tanking,
a single super can be killed very easily if it isnt with other supers,
15 titans all useing their DD's can insta pop a titan which is quite pretty to watch, lost a wyvern on singularity, to 15 titan doomsdays wish i hit fraps cause it was very cool.
But back on topic if PL and NC. didnt use supers all the time in nullsec for their battles and another alliance did all the time people would still be bitching lol.
CCP already rebalanced them back oh i dunno when, supers where scarier when they could use all types of drones, be thankful they still can 20 light t2 drones comeing at a battleship was freaky, 
I still remember the story of the solo Nyx pilot who used to terroize lowsec, |

ElQuirko
Jester Syndicate WHY so Seri0Us
2524
|
Posted - 2013.11.14 17:47:00 -
[27] - Quote
Spurty wrote:If you have a tool that can only hammer nails, how useful is that tool when building light bulbs? Exponentially quite a fair bit. Nails get hammered into the table on which the sweatshop workers build the lightbulbs. The more hammers you have, the more tables can be nailed at once, meaning the more lightbulbs can be made by more workers until the entire industry is your personal monopoly.
Spurty wrote:Other than drone ships in general, there's not many other interesting 'win button' ships out there. Bwahahahahahaha Dodixie > Hek |

Caviar Liberta
Moira. Villore Accords
212
|
Posted - 2013.11.14 17:48:00 -
[28] - Quote
Beginning in Fountain and more recently with the conflict in the south we have been seeing the issues highlighted more and more. It is true this is almost universally a 0.0 issue but the gaming media pays a lot of attention to these 'massive' 0.0 wars and the issue of supercarriers and crashing nodes will keep cropping up until its addressed.
wrote:With supers either the node crashes or nobody dies. The only real way for anything to die is in a sufficiently large fight for lots of titans to get dropped, in which case a titan dies to getting DD blapped every 10 minutes. Or rather, every 100 minutes since it'll be in 10% tidi. [/quote]
This just in, sub capital fleets cause TiDi also. |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 17:54:00 -
[29] - Quote
Caviar Liberta wrote:This just in, sub capital fleets cause TiDi also.
A subcapital fleet has never caused node death..
Even the largest fight ever- 6VDT, 4096 subcapitals didnt kill that node. It was reinforced you say.. the super Jita node, this is true but the current meta is to not reinforce nodes where supercapitals are wont to be used so that the node can be crashed to avoid 'tanking til downtime'. |

Karrl Tian
Bourbon Bandits Anarchy.
251
|
Posted - 2013.11.14 17:58:00 -
[30] - Quote
Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! the last thing we need is something more powerful to defeat something that was previously too powerful have you never heard of power creep
Add a thermal exhaust port that only a T1 frig can attack. |
|

mynnna
GoonWaffe Goonswarm Federation
2258
|
Posted - 2013.11.14 18:04:00 -
[31] - Quote
Spurty wrote:Other than drone ships in general, there's not many other interesting 'win button' ships out there.
"Win buttons" shouldn't exist. Member of the Goonswarm Economic Warfare Cabal |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
120
|
Posted - 2013.11.14 18:07:00 -
[32] - Quote
Karrl Tian wrote:Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! the last thing we need is something more powerful to defeat something that was previously too powerful have you never heard of power creep Add a thermal exhaust port that only a T1 frig can attack.
Creativity in action! |

Jenn aSide
STK Scientific Initiative Mercenaries
3362
|
Posted - 2013.11.14 18:07:00 -
[33] - Quote
Karrl Tian wrote:Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options! the last thing we need is something more powerful to defeat something that was previously too powerful have you never heard of power creep Add a thermal exhaust port that only a T1 frig can attack.
Only if they add the sound of an asthmatic cyborg telling you he's your father right before you blow the Titan's reactor core.
|

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:11:00 -
[34] - Quote
Leigh Akiga wrote:Caviar Liberta wrote:This just in, sub capital fleets cause TiDi also. A subcapital fleet has never caused node death.. Even the largest fight ever- 6VDT, 4096 subcapitals didnt kill that node. It was reinforced you say.. the super Jita node, this is true but the current meta is to not reinforce nodes where supercapitals are wont to be used so that the node can be crashed to avoid 'tanking til downtime'. It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 18:15:00 -
[35] - Quote
MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node?
Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. |

destiny2
Perkone Caldari State
263
|
Posted - 2013.11.14 18:16:00 -
[36] - Quote
super/ titan killers = dreads with a small mix of armageddon's,bhaalgrons. for neuting
|

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 18:18:00 -
[37] - Quote
destiny2 wrote:super/ titan killers = dreads with a small mix of armageddon's,bhaalgrons. for neuting
How many dreads does it take to alpha a super? You need to alpha them because titans are coming in to doomsday your dreads...and hundreds of thousands of dps are headed your way from the fighterbombers |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:20:00 -
[38] - Quote
Leigh Akiga wrote:MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. Say that to BL superfleet  |

mynnna
GoonWaffe Goonswarm Federation
2258
|
Posted - 2013.11.14 18:23:00 -
[39] - Quote
MestariBation wrote:Leigh Akiga wrote:MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. Say that to BL superfleet 
You mean the 30 supercarriers that were attacked by over a hundred other supercapitals?
That doesn't sound like "properly supported" to me. Member of the Goonswarm Economic Warfare Cabal |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:26:00 -
[40] - Quote
mynnna wrote:MestariBation wrote:Leigh Akiga wrote:MestariBation wrote:It's a legit tactic for defender especially when every shite lord in EVE is attacking your space. Also is there a reason why attacker cannot ask for reinforced node? Well the problem doesnt lie in the node to begin with. The problem is a class of ship with infinite scalability that is nigh invincible when properly supported.. Say that to BL superfleet  You mean the 30 supercarriers that were attacked by over a hundred other supercapitals? That doesn't sound like "properly supported" to me. exactly |
|

Darth Kilth
Silver Guardians Fidelas Constans
145
|
Posted - 2013.11.14 18:36:00 -
[41] - Quote
Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. |

mynnna
GoonWaffe Goonswarm Federation
2258
|
Posted - 2013.11.14 18:43:00 -
[42] - Quote
Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers.
For what it would cost to lose Tech II battleships you might as well just throw insured dreads at the problem. They're probably cheaper. Member of the Goonswarm Economic Warfare Cabal |

Beekeeper Bob
Beekeepers Anonymous
784
|
Posted - 2013.11.14 18:45:00 -
[43] - Quote
Leigh Akiga wrote:Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce? Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune. The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on. Escalation ensues and the node crashes  The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap.
You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

Sinep Bathana
Hedion University Amarr Empire
0
|
Posted - 2013.11.14 18:46:00 -
[44] - Quote
Jarod Garamonde wrote:Why do ANY supercaps need a rebalance? Only about 5% of the playerbase will ever even see one, much less use one.
And 80% of the nullsec player base hate the blobbing by them |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:46:00 -
[45] - Quote
Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. Or you can put 9000 homeless peeps in megas and blob de sun.
|

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 18:49:00 -
[46] - Quote
Beekeeper Bob wrote:Leigh Akiga wrote:Radelix Cisko wrote:I'm gathering that you think that supercapitals should be more expensive to produce? Some folks have said more expensive, some have said less expensive. One of the biggest issues is the spider tanking while also doing massive dps, along with being ewar immune. The current train of thought goes: "Hey theres a supercarrier fleet lets kill it." Dreads get dropped..triage carriers come in or were there already to support the supercarriers, titans come in to doomsday the dreads off the field and on and on. Escalation ensues and the node crashes  The only and I really mean the only time supercarriers have died in this modern day and age was because of a trap. You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers..... That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude. But you know, EVE is not supposed to be unfair. |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 18:51:00 -
[47] - Quote
Beekeeper Bob wrote:You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out.
Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..
|

octahexx Charante
Corporate Scum Northern Associates.
78
|
Posted - 2013.11.14 18:59:00 -
[48] - Quote
so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
|

Trillian Stargazer
Origin. Black Legion.
3
|
Posted - 2013.11.14 19:07:00 -
[49] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
If you grind enough you can buy a supercarrier/titan pilot and the ship. not going to show you how a person could run incursions or lvl V missions for 2 years and make enough isk. |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.14 19:11:00 -
[50] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
Currently I can make 60m per hour casually running anomalies in 0.0 in an Ishtar. Lets say I rat for 4 hours per day, thats 240m a day times 30 would be about 7b per month. Right now there is an Aeon for sale in the Sell forums for 25b. So in 4 months with some dedication I could grind up the isk for it. That leaves me a year and eight months to skill into an Ishtar to make 2 years  |
|

Darth Kilth
Silver Guardians Fidelas Constans
145
|
Posted - 2013.11.14 19:16:00 -
[51] - Quote
MestariBation wrote:Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. Or you can put 9000 homeless peeps in megas and blob de sun. And crash the node, but mynnna is right, T2 battle ships would be to expensive.
We need a cheaper solution. |

Unsuccessful At Everything
The Troll Bridge
7273
|
Posted - 2013.11.14 19:18:00 -
[52] - Quote
I didn't realize that supercaps died anymore. I just assumed that once one was in trouble, a call went out to a friend in CCP HQ who accidentallied the server node and saved the ship.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Qweasdy
Absolute Massive Destruction Cult of War
16
|
Posted - 2013.11.14 19:21:00 -
[53] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
I've not had this toon for 2 years and yet with a good incursion fleet I can easily earn 100-200 mill an hour and not only afford the super within a few months but also the pimped out toon to fly it. 30 bill for a supercarrier barely even classifies as a grind imo. |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 19:25:00 -
[54] - Quote
Darth Kilth wrote:MestariBation wrote:Darth Kilth wrote:Why don't they add a new (T2) Battleship that can fit XL weapons and has bonuses/slot lay outs that allow it to do massive damage against super capitals while being utterly ineffective and even vulnerable against anything else. These new T2 should be compared to battleships the way stealth bomber is compared to frigates.
If anything, the counter to Capitals shouldn't come from a bigger size class but from a smaller one.
It's either that or the nerfbat against Super carriers. Or you can put 9000 homeless peeps in megas and blob de sun. And crash the node, but mynnna is right, T2 battle ships would be to expensive. We need a cheaper solution. Yah, dreads. According to my sources bl,cfc and ruskies have over 9000 of them.
|

destiny2
Perkone Caldari State
263
|
Posted - 2013.11.14 19:27:00 -
[55] - Quote
Leigh Akiga wrote:Beekeeper Bob wrote:You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out. Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps..
http://www.youtube.com/watch?v=TLqb-m1ZZUA this video says otherwise, skip to 3:51 battle of asakai |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 19:29:00 -
[56] - Quote
destiny2 wrote:Leigh Akiga wrote:Beekeeper Bob wrote:You seem confused on the escalation. Side A drops Supers, Side B drops dreads? In order to escalate the fight side B should have dropped a larger number of Supers.....
That's the only real issue in your scenario , one side is afraid to drop Supers, the other is not. Is this a balance issue? Seems more like an issue with intestinal fortitude.
Supers dont really fight supers do they.. have they ever? I am not sure why this is, help me out. Currently I am a capital pilot, I can fly a carrier which I understand the role of and its intended use, it does it well as a logistics platform. My logical progression would be to train into a supercarrier but I am confused by its role. It does the same thing a regular carrier does minus drones but adding massive dps.. http://www.youtube.com/watch?v=TLqb-m1ZZUA this video says otherwise, skip to 3:51 battle of asakai HAHA, it's a weather balloon.
|

Sofia Wolf
Ubuntu Inc. The Fourth District
269
|
Posted - 2013.11.14 19:39:00 -
[57] - Quote
There are several unique problems with capitals and super capitals:
1) Because of cyno mechanic they brake normal counterbalance between progression of mobility and combat power.
To illustrate the point frigates have less DPS and tank then cruisers but travel faster then them, and in turn cruisers have less DPS and tank then BS, but in return have better mobility then BS. Even if we look separately at tactical (on grid mobility) and strategic (over the multiple star systems travel) this balance is maintained in subcap category, even if only because smaller ships have faster align time. This progression will be even more obvious after Rubicon expansion when we get warp acceleration changes.
Problems comes with capitals because they brake that progression and gain better strategic mobility then even the lightest of subcaps. Now huge blob of carriers can travel faster throe multiple star systems then fastest pre Rubicon interceptor. If capital ships were properly balanced they would in fact have to travel slower then battleships, and super capitals should be slowest of all. It should be very time consuming to move them even few systems.
This imbalance of combat power and mobility is essence of GÇ£power projection problemGÇ¥ that so many people talk about, and should be the first thing to be fixed in any future capital ship rebalance.
2) Carriers and supercariers have additional problem of being simultaneously DPS and logi ship in one high EHP hull.
For most subcap fleet concepts (except some exotic spider tank sentry BS gangs) role of DPS and logi is separated, so FC that organises the fleet has to balance between tank (logi) and spank (DPS). Carrier and supercarrier FC can have both with each new fleet member, no need to compromise. This is especially overpowering for supercarriers because enormous tank they have, meaning their spider reps cannot be overwhelmed with strait alpha under any but most extreme of circumstances.
3) there are also problems with supercarrier electronic warfare immunity that neutralises some counters to their powerful spider tanking, and makes them unjustifiably hard to tackle in lovsec space. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

PotatoOverdose
Handsome Millionaire Playboys
613
|
Posted - 2013.11.14 19:48:00 -
[58] - Quote
Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.
Or alternatively, just nerf supers' stats into the ground directly.
|

Silvetica Dian
Manson Family Advent of Fate
303
|
Posted - 2013.11.14 21:48:00 -
[59] - Quote
PotatoOverdose wrote:Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.
Or alternatively, just nerf supers' stats into the ground directly.
Blops high slot module that screws with warp drive engines. scales in a non linear manner with mass. so if it did 40000 dps to a super but 4 dps to a frig (random numbers they are for concept rather than what i think they should be) activates for say 5 mins at a time and prevents the firing ship from warp, cloak, bridge, jump, using gates or wh's. also prevents MJD and MWD in the firing ship. maybe prevents remote assist just an idea. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.14 22:01:00 -
[60] - Quote
Silvetica Dian wrote:PotatoOverdose wrote:Introduce a subcap hull (hell it can even be a frigate) that gets a massive bonus against caps and supers, and massive penalties against subcaps. Think x wing blowing up death star and what have you. Lorewise, you make up something about how the advanced weapon systems target the super's omega 13 tanks or some other bull.
Or alternatively, just nerf supers' stats into the ground directly.
Blops high slot module that screws with warp drive engines. scales in a non linear manner with mass. so if it did 40000 dps to a super but 4 dps to a frig (random numbers they are for concept rather than what i think they should be) activates for say 5 mins at a time and prevents the firing ship from warp, cloak, bridge, jump, using gates or wh's. also prevents MJD and MWD in the firing ship. maybe prevents remote assist just an idea. yea |
|

Deathwing Reborn
55
|
Posted - 2013.11.14 22:24:00 -
[61] - Quote
I still say and have said many times the easiest way to balance supers it to introduce tech two normal capitals (carriers and Dreads). This would give you a midway pricepoint between capitals and supers and you can give them massive improvements against fighting super capitals.
The original problem with supers was not that they are easy to access or anything like that it was that the jump between capital and super capital was WAY to big and there was not enough put between them to counter them. It would be like if when even first started they had frigates and then introduced battleships and nothing in between. the difference between super and normal capital is the difference between frigate and capital is.
While on the subject I think they should have two types of tech two capital. One going for bigger ships and one optimized for subcaps.
PS: NOWHERE in here did I mention tech two super carriers or titans. |

Batelle
Komm susser Tod
349
|
Posted - 2013.11.14 22:27:00 -
[62] - Quote
Deathwing Reborn wrote:I still say and have said many times the easiest way to balance supers it to introduce tech two normal capitals (carriers and Dreads). This would give you a midway pricepoint between capitals and supers and you can give them massive improvements against fighting super capitals.
no. Fighting is Magic |

Deathwing Reborn
55
|
Posted - 2013.11.14 22:32:00 -
[63] - Quote
Very informitive. Prehaps including even the remoteness of a creative response would instill even the slightest ammount of credibility to your response. |

Garandras
Black Aces Against ALL Authorities
32
|
Posted - 2013.11.14 22:37:00 -
[64] - Quote
Just No |

Obunagawe
259
|
Posted - 2013.11.14 23:00:00 -
[65] - Quote
Deathwing Reborn wrote:Very informitive. Prehaps including even the remoteness of a creative response would instill even the slightest ammount of credibility to your response.
He's right though. At the capital/supercapital level the combatants are limited by the amount of ships that can be reasonably controlled by trusted players, not by cost. |

Andski
GoonWaffe Goonswarm Federation
9431
|
Posted - 2013.11.14 23:15:00 -
[66] - Quote
Deathwing Reborn wrote:I still say and have said many times the easiest way to balance supers it to introduce tech two normal capitals (carriers and Dreads). This would give you a midway pricepoint between capitals and supers and you can give them massive improvements against fighting super capitals.
Except that nobody is going to fly such a ship in combat if it costs as much as a JF and dies to a DD or two. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

iskflakes
715
|
Posted - 2013.11.14 23:16:00 -
[67] - Quote
Supercarriers are well balanced right now. Dreads do a lot more DPS, carriers do a lot more rep. Supercarriers do both roles but less well than the specialized ships, which is how it should be. They are very vulnerable to subcaps and dreads. A lone supercarrier cannot defend itself against tacklers, and a supercarrier fleet will die without support. It's unfortunate that more expensive ships don't die, but this is due to low risk taking by their pilots and not because the ships are too strong.
If you want to balance something, fix titans. They are so weak right now that there is no reason to use them (except for showing off). - |

PotatoOverdose
Handsome Millionaire Playboys
613
|
Posted - 2013.11.14 23:19:00 -
[68] - Quote
iskflakes wrote:Supercarriers are well balanced right now. Dreads do a lot more DPS, carriers do a lot more rep. Supercarriers do both roles but less well than the specialized ships, which is how it should be. They are very vulnerable to subcaps and dreads. A lone supercarrier cannot defend itself against tacklers, and a supercarrier fleet will die without support. It's unfortunate that more expensive ships don't die, but this is due to low risk taking by their pilots and not because the ships are too strong.
If you want to balance something, fix titans. They are so weak right now that there is no reason to use them (except for showing off). PL alt detected. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.14 23:20:00 -
[69] - Quote
Leigh Akiga wrote: wrote:Supercapitals were never designed around being something individuals progressed towards. They were supposed to be alliance level assets - extremely powerful, extremely useful, extremely resource intensive. The idea was that alliances would have a handful of supercarriers and one titan. Yeah, working towards one, actually just about ready to have that hull laid down. All so I can defend the mittani's alts against progodlegend There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.14 23:21:00 -
[70] - Quote
iskflakes wrote:Supercarriers are well balanced right now. Dreads do a lot more DPS, carriers do a lot more rep. Supercarriers do both roles but less well than the specialized ships, which is how it should be. They are very vulnerable to subcaps and dreads. A lone supercarrier cannot defend itself against tacklers, and a supercarrier fleet will die without support. It's unfortunate that more expensive ships don't die, but this is due to low risk taking by their pilots and not because the ships are too strong.
If you want to balance something, fix titans. They are so weak right now that there is no reason to use them (except for showing off). Titan support for supercarriers. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|

The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
54
|
Posted - 2013.11.14 23:21:00 -
[71] - Quote
Just wondering what the downside is if you split Supers up into separate parts that can be locked and focused on by sub-caps(maybe even cruisers and below). Knowing which part is the weakest point to hit with sub-caps to take one down requires "creativity". Caps can't lock these "parts" and would have to still kill them like they currently do. This would tip all the power into sub-caps. Making Supers a great anti-cap, sov capturing ship that is vulnerable to a sizeable fleet of sub-caps, even when they batphone. I know this idea of some sort has gone around the block more times than the village bicycle but could someone point out the problem with this (apart from perhaps a bit of difficulty changing the code)? |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.14 23:34:00 -
[72] - Quote
The Hamilton wrote:Just wondering what the downside is if you split Supers up into separate parts that can be locked and focused on by sub-caps(maybe even cruisers and below). Knowing which part is the weakest point to hit with sub-caps to take one down requires "creativity". Caps can't lock these "parts" and would have to still kill them like they currently do. This would tip all the power into sub-caps. Making Supers a great anti-cap, sov capturing ship that is vulnerable to a sizeable fleet of sub-caps, even when they batphone. I know this idea of some sort has gone around the block more times than the village bicycle but could someone point out the problem with this (apart from perhaps a bit of difficulty changing the code)? this is buffing blobbers that rely on subcaps
see: recent fight against progodlegend's superfleet There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

oOReikaOo Michiko
The Scope Gallente Federation
288
|
Posted - 2013.11.14 23:47:00 -
[73] - Quote
Try very hard not to slaughter me here.
But why are u only discussing the super cap when that main post clearly stated titans were out of hand too. Steve has been mass produced... http://www.youtube.com/watch?v=AfSDNPFCPfY |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.14 23:52:00 -
[74] - Quote
oOReikaOo Michiko wrote:Try very hard not to slaughter me here.
But why are u only discussing the super cap when that main post clearly stated titans were out of hand too. Steve has been mass produced... Titans and supercarriers are both "available" in large numbers.
One or two, maybe even THREE titans per alliance :getin: There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
54
|
Posted - 2013.11.15 00:06:00 -
[75] - Quote
Alavaria Fera wrote:The Hamilton wrote:Just wondering what the downside is if you split Supers up into separate parts that can be locked and focused on by sub-caps(maybe even cruisers and below). Knowing which part is the weakest point to hit with sub-caps to take one down requires "creativity". Caps can't lock these "parts" and would have to still kill them like they currently do. This would tip all the power into sub-caps. Making Supers a great anti-cap, sov capturing ship that is vulnerable to a sizeable fleet of sub-caps, even when they batphone. I know this idea of some sort has gone around the block more times than the village bicycle but could someone point out the problem with this (apart from perhaps a bit of difficulty changing the code)? this is buffing blobbers that rely on subcaps see: recent fight against progodlegend's superfleet
Could you go into more detail? I'm a crazy wormholer who doesn't see much of the blob these days. I do understand that more ships means more TiDi and likely node crashes. And the nerf to warp speeds should "help" that. But doing this would help reduce the size of the blob required to take one of these down, no? |

MeBiatch
Republic University Minmatar Republic
1476
|
Posted - 2013.11.15 00:11:00 -
[76] - Quote
There are alot of ideas on how to balance super caps. one would be adding heavy bombers. tech II ABC ships that use captial torps and use a heavy bombs (large damage but low enough ex velocity that only caps would be hurt)
the other idea would to make RR mods stack
other ideas would be reducing the ehp and cost of supercarriers and make it so they can dock...
not sure what to do about titans...
personally i would remove thier ability to do any kind of damage and just make them mobile stations that can be moved around.
greatly enhance thier logistics ability and such. make the clone bay usefull. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.15 00:16:00 -
[77] - Quote
oOReikaOo Michiko wrote:Try very hard not to slaughter me here.
But why are u only discussing the super cap when that main post clearly stated titans were out of hand too. Steve has been mass produced...
Titans are alright, even a little useless the way it is now- except the titan is the main way of clearing what is supposed to deal with supercarriers by doomsdaying dreads. The two kinda go hand in hand but the root of the problem is the giant leap in power (EHP and DPS along with repping power) from a capital to a supercapital. |

MeBiatch
Republic University Minmatar Republic
1476
|
Posted - 2013.11.15 00:16:00 -
[78] - Quote
PotatoOverdose wrote:, and a supercarrier fleet will die without support. .
care to point out when this last happened?
was it that time pl lost 7 titans or was it the time mosus mihi lost 10ish?
totally see how thats an entire fleet of super caps.
we all know PL can hold on long enough untill downtime and then they just wont log back in...
totally see that as balanced. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

PotatoOverdose
Handsome Millionaire Playboys
613
|
Posted - 2013.11.15 00:22:00 -
[79] - Quote
MeBiatch wrote:PotatoOverdose wrote:, and a supercarrier fleet will die without support. . care to point out when this last happened? was it that time pl lost 7 titans or was it the time mosus mihi lost 10ish? totally see how thats an entire fleet of super caps. we all know PL can hold on long enough untill downtime and then they just wont log back in... totally see that as balanced. You quoted the wrong guy mate. |

Darth Kilth
Silver Guardians Fidelas Constans
146
|
Posted - 2013.11.15 00:38:00 -
[80] - Quote
So Idea I discussed with some corp mates.
Super Carriers right now, when they attain sufficient numbers, can out tank Battleship fleets until server crash or DT and they can out DPS Dreadnaught fleets before they can pose any significant harm. Their problem is their ability to both tank so much, repair so much and still DPS so much without any real significant drawback.
So what about this.
Super Carriers get the ability to 'switch' between two modes, in one of them, they can sustain a lot of damage, in the other mode they get all their damage bonuses that allows them to kill other caps as quickly. The result would be fairly obvious, in the defensive mode they can survive the current BS blops incapable of killing them quickly enough, however they wouldn't be able to kill the Dreadnaughts that would be able to kill them in this mode. While if they go in to their DPS mode they would be able to kill the dreads quick enough, they would also become vulnerable to the subcap groups.
Not to mention certain alliances would actually be forced to bring in their own subcap fleets to support their capital fleets, instead of sending them in with minimal to no support.
It kind of actually reminds me of the current triage on normal carriers but really, something like this could be an idea. |
|

La Nariz
GoonWaffe Goonswarm Federation
1132
|
Posted - 2013.11.15 00:45:00 -
[81] - Quote
Best solution:
-Cruiser sized bomber that kills supercaps through regular bomber mechanics or a kamikaze attack. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MeBiatch
Republic University Minmatar Republic
1476
|
Posted - 2013.11.15 00:48:00 -
[82] - Quote
PotatoOverdose wrote:You quoted the wrong guy mate.
fixed There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Gizznitt Malikite
Agony Unleashed Agony Empire
2875
|
Posted - 2013.11.15 01:01:00 -
[83] - Quote
TBH the supercaps problem is primarily due to a broken Remote Repair (RR) framework:
a.) RR is a force multiplier. 1 RR ship can negate the dps of several ships, and this is even more-so given capital RR modules applied to high-resist ships.
b.) RR scales without any sense of diminishing returns. 1 RR can negate the dps of X ships, 2 RR can negate the dps of 2x ships... 100 RR can negate the dps of 100x ships. For subcaps, there is a practical limit where the incoming damage is so high that RR ships don't have the opportunity to apply reps (alpha), but for supercaps this "practical" limit only exists as coordinated titan DD's.
Add the supercap abilities (EWAR immune), enormous anti-capital firepower, and the ability to constantly move, and large supercap fleets (with appropriate support) become extremely difficult to take down. The problem is not the firepower or the EHP of the super, but the application of RR to these hulls. Another common example: try taking out a 100 man slowcat carrier fleet.
As brutal as this may be, I don't see a solution other than making it so any/all capital ships cannot receive capital RR from anything other than a triaged carrier.
|

Leigh Akiga
State War Academy Caldari State
342
|
Posted - 2013.11.15 01:38:00 -
[84] - Quote
So I just glanced at Reddit and saw this which kinda highlights the problem Gizznitt was talking about being no diminishing return for capital remote reps.
http://www.reddit.com/r/Eve/comments/1qna62/pl_slowcats/ After reading the dev blog about the recent live event where CCP said they wanted to lead capsuleers through Curse but were not aware that Doril was a staging system for hundreds of pilots I wonder if they know about this.
200 carriers, all remote repping each other, millions of EHP wadded up into an unbreakable tank and can apply instant DPS via sentry drones. Yeah we are doing this CCP  |

MeBiatch
Republic University Minmatar Republic
1476
|
Posted - 2013.11.15 02:22:00 -
[85] - Quote
Remember if you start putting diminishing returns on rr then conversely you will have to do the same for attacking.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Gizznitt Malikite
Agony Unleashed Agony Empire
2875
|
Posted - 2013.11.15 02:24:00 -
[86] - Quote
MeBiatch wrote:Remember if you start putting diminishing returns on rr then conversely you will have to do the same for attacking.
This is completely false...
Diminishing returns on RR means there is eventual attrition of ships in a fight. This is a good thing. Diminishing returns on Damage means there are more and more people surviving the fight... This is a bad thing.
|

Xen Solarus
Inner 5phere
664
|
Posted - 2013.11.15 02:42:00 -
[87] - Quote
Obligatory "Death to all Super-Caps!" post.  Post with your main, like a BOSS! |

Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.15 04:18:00 -
[88] - Quote
they were too super so they removed the ability to use regular drones There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Garandras
Black Aces Against ALL Authorities
39
|
Posted - 2013.11.15 05:08:00 -
[89] - Quote
I say for random fun.. Bring back the old DD..
Someone drops a blob of supers.. you vcounter with a few Titans and destroy everything on grid friend or foe
And everyone has a good laugh |

MestariBation
Fistful of Finns Bearf0rce One
30
|
Posted - 2013.11.15 06:32:00 -
[90] - Quote
Leigh Akiga wrote:So I just glanced at Reddit and saw this which kinda highlights the problem Gizznitt was talking about being no diminishing return for capital remote reps. http://www.reddit.com/r/Eve/comments/1qna62/pl_slowcats/After reading the dev blog about the recent live event where CCP said they wanted to lead capsuleers through Curse but were not aware that Doril was a staging system for hundreds of pilots I wonder if they know about this. 200 carriers, all remote repping each other, millions of EHP wadded up into an unbreakable tank and can apply instant DPS via sentry drones. Yeah we are doing this CCP  Here we go "SLOWCATS TOO STRONK!!!" |
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Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
695
|
Posted - 2013.11.15 06:32:00 -
[91] - Quote
Alavaria Fera wrote:iskflakes wrote:Supercarriers are well balanced right now. Dreads do a lot more DPS, carriers do a lot more rep. Supercarriers do both roles but less well than the specialized ships, which is how it should be. They are very vulnerable to subcaps and dreads. A lone supercarrier cannot defend itself against tacklers, and a supercarrier fleet will die without support. It's unfortunate that more expensive ships don't die, but this is due to low risk taking by their pilots and not because the ships are too strong.
If you want to balance something, fix titans. They are so weak right now that there is no reason to use them (except for showing off). Titan support for supercarriers.
TITANS ARE MY TRIGGER!!!!! That moment when you realize the crazy lady with all the cats was right... |

Ludi Burek
Toilet Emergency JIHADASQUAD
279
|
Posted - 2013.11.15 07:19:00 -
[92] - Quote
Any balance attempts should include a capital bastion module and possibly some sort of mini game. Maybe even a siphon of some sort... |

Col Arran
Devils Diciples League of Infamy
156
|
Posted - 2013.11.15 08:17:00 -
[93] - Quote
I had a very long reply and the forums ate it so meh I'll just throw this out.
Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5158
|
Posted - 2013.11.15 08:20:00 -
[94] - Quote
Col Arran wrote:I had a very long reply and the forums ate it so meh I'll just throw this out.
Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created. i knew i should've gotten a titan
progodlegend's victory again There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Col Arran
Devils Diciples League of Infamy
156
|
Posted - 2013.11.15 08:23:00 -
[95] - Quote
Alavaria Fera wrote:Col Arran wrote:I had a very long reply and the forums ate it so meh I'll just throw this out.
Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created. i knew i should've gotten a titan progodlegend's victory again
Can't have all those PL N3 titans going to waste now can we? But in all seriousness I really don't know what the current titan is even good for other than bridging. |

bato kariuh
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.11.15 08:44:00 -
[96] - Quote
Leigh Akiga wrote:I was reading a discussion about the current state of supercarriers on another board and I think the greater EVE community has a lot of perspective to offer this 'game within a game.' Rather than coloring the discussion with politics and personal interests I would just like to quote a couple posts that really highlight the current problems with supercapital proliferation and then have an intelligent discussion on the matter. wrote:Supercapitals were never designed around being something individuals progressed towards. They were supposed to be alliance level assets - extremely powerful, extremely useful, extremely resource intensive. The idea was that alliances would have a handful of supercarriers and one titan. That model was designed around an Eve that had far fewer sources of income and a lot less money circulating. Even their initial estimates were off pretty spectacularly as major alliances started fielding two, three and even four titans within a few months of their introduction.
Now there's a ton more money in game. At the alliance level you had people who controlled significant portions of the game's raw material (Tech) and the rental empires drawing vast amounts of liquid wealth from their serfs. Not only that, so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it. To be fair, that isn't most people - but if I'd felt the twisted desire to really gun for a supercarrier I could have done it within a few months.
Supercapitals were not designed around the idea that a group could put hundreds on the field. The advantage conferred by supercapitals is exponential, not linear. 20 supercarriers can form a remote rep chain that will tank anything but a major call to arms kind of fleet. With Titans you can essentially chose to wipe out as many dreads or carriers as you have titans in one shot. (A while back the problem was "Tracking Titans" - titan guns used to be able to track subcaps with some efficiency, so if you had 2-3 dozen you could set up a death ball that orbited an enemy fleet, ensuring that at least a few of the 5-8K DPS titans have a clean shot on a subcap)
KW- showed that the multiplicative advantage conferred by mass supercapitals is approaching its logical end state: you can now form a fleet that can't realistically be destroyed. It may be mathematically possible, but the node just can't handle it and you have the option of crashing the node when in danger. Hence people's disdain for the things. wrote:Using a fairly standard passive fit fleet aeon (assuming an erebus in system for armor bonus), each aeon tanks 21,515 dps per other aeon. With 20 aeons on field, that's 19 other aeons or 408,785 dps. A triple magstab 425mm megathron shooting javelin and dropping 3 gardes is 921 dps. You need 443 megathrons before you can even start breaking a super, at which point you need to chew through 57 million EHP. If you assume 800 megathrons, that's 328,797 dps, or 173 seconds to kill a single aeon, or half an hour in 10% tidi. To alpha one of those aeons off the field, you need 19534 megathrons, 4844 maelstroms, 1066 moros, or 592 arty naglfar. 31 Moros would be able to break the reps. A fleet of 50 moros would take at least 148 seconds to kill an aeon, and would lose at minimum 11 or 12 moros in doing so. There is also quite a manifesto and ensuing discussion here
Lol..
By other "forums" he means SomethingAwful forums home of the goons.
http://forums.somethingawful.com/showthread.php?threadid=3548888&userid=0&perpage=40&pagenumber=591 http://i.imgur.com/fij6JuG.png
Goons are crying all over that thread about super carriers and PL/N3's usage.
CSM in this thread from Goons?
Another orchestrated attempt to rile up forum base. |

Janeway84
Masters Of Destiny Pride Before Fall
40
|
Posted - 2013.11.15 09:14:00 -
[97] - Quote
Spurty wrote:Don't nerf them, create new tech to deal with them.
EVE thrives on creativity from more, not less options!
+1 Make t3 Talos that can hit capitals even harder? 
Going back a few steps to serious mode, what about making specilized Ewar capital ships for pvp? Like say upscaled recon ships, have neut, ecm, sensor damp, target painter, web bonused capital recon ships? Kind of breaks the word recon i guess but the need for counters against capital ships is heard every now and then.
Also Ccp could add back the doomsday device to titans? So they can blapp caps faster? Kind of like in some Rts games in network games where you had alot of A.i units struggling on the map in large numbers and then you go drop a big area of effect weapon and suddenly less lag  |

mama guru
Thundercats The Initiative.
162
|
Posted - 2013.11.15 11:01:00 -
[98] - Quote
As the OP pointed out the problem is not any lack of subcap counters it's the sheer rediculousness of the dps and tank that they posess. You can't realistically take down 50 supers without an equal number of supers of your own, if you brought dreads you can take out that moron who brought a Wyvern but otherwise youre ******.
Anything but a complete normalisation of the capital and supercapital shipclasses is a waste of time. I could deal with 3-5 million EHP supers at the 4.5 bil pricepoint. Reduce their damage, make them smaller and more useful to individual pilots, let them dock and we're all set.
Carriers would also need a buff, a bigger dronebay and 20 fighters is a good start. ______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Skurja Volpar
Blue Republic RvB - BLUE Republic
64
|
Posted - 2013.11.15 11:25:00 -
[99] - Quote
Well, based on the vague small to big thing, I imagine we'll be seeing;
All Pirate faction > Recon,Logi,(hictors?) > Tech3 > Blops > Caps > Supercaps.
I remember about a year ago one of the rebalance lot said they expected tiercide to be complete in 2014 so my uninformed guess would winter xpac at the earliest.
Tbh it's probably best left until they have an actual legitimate plan for post-dominion nullsec or they'll just need tweaking all over again. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5158
|
Posted - 2013.11.15 13:14:00 -
[100] - Quote
Janeway84 wrote:Also Ccp could add back the doomsday device to titans? So they can blapp caps faster? Kind of like in some Rts games in network games where you had alot of A.i units struggling on the map in large numbers and then you go drop a big area of effect weapon and suddenly less lag  aoe doomsday you heard it here first There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
|

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
229
|
Posted - 2013.11.15 13:53:00 -
[101] - Quote
Ideas for fixing supers have been around for years. Here's my favorite:
I am not an alt of Chribba. |

PR0JECT 2501
Section Nine
0
|
Posted - 2013.11.15 13:58:00 -
[102] - Quote
How's about;
The inability to launch/use fighters while remote rep active? And changing capital remote reps so they can only be activated by overheating the mod, giving a period of use before it burns out and must be replaced.
Give titans a huge fuel upkeep of some-kind, 5-10 bil per month? They're fine as they are, but the 100's that are kept moth-balled until the bat-phone rings seems like the wrong idea. Supposed to be some-kind of iconic flag-ship right?
Problem is we're all meta-gaming immersion-killing b*tches that will always seek the proportional 'I win' button. Super-capitals are just another flavour. At least CCP stir the pot enough to stop the particular tastes of mathematical-loophole souring the palette too much.
But anyways; 0.0 life isn't supposed to be fair or fun, it's supposed to be a 2nd job run by the kind of nerd that is experiencing social authority/power for the first time and is making up for all those wedgy's in high-school. In the same way they stood no-chance against the bunch of jocks that shoved them upside-down in a locker, you will stand no chance against the indestructible super-cap blob. |

Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
35
|
Posted - 2013.11.15 14:12:00 -
[103] - Quote
Karrl Tian wrote:Blawrf McTaggart wrote:Spurty wrote:Don't nerf them, create new tech to deal with them... More stuff Add a thermal exhaust port that only a T1 frig can attack. This, please let it be this^
It would be the best mini game since hacking.
|

MeBiatch
Republic University Minmatar Republic
1477
|
Posted - 2013.11.15 15:29:00 -
[104] - Quote
mama guru wrote:As the OP pointed out the problem is not any lack of subcap counters it's the sheer rediculousness of the dps and tank that they posess. You can't realistically take down 50 supers without an equal number of supers of your own, if you brought dreads you can take out that moron who brought a Wyvern but otherwise youre ******.
Anything but a complete normalisation of the capital and supercapital shipclasses is a waste of time. I could deal with 3-5 million EHP supers at the 4.5 bil pricepoint. Reduce their damage, make them smaller and more useful to individual pilots, let them dock and we're all set.
Carriers would also need a buff, a bigger dronebay and 20 fighters is a good start.
If you give them 20 fighters they will use 20 sentries. Carriers need to have thier drone bay and fighter bay separated. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1477
|
Posted - 2013.11.15 15:30:00 -
[105] - Quote
Treborr MintingtonJr wrote:
It would be the best mini game since hacking.
not sure if if serious. ..
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Mascha Tzash
Royal Amarr Institute Amarr Empire
98
|
Posted - 2013.11.15 15:46:00 -
[106] - Quote
Perhaps there are just too many of them. Would it help to make them easier to destroy? Would they be fielded anymore?
Perhaps they are too easy to move. Would it help to remove the jump drives and force them to use gates?
Perhaps it's too easy to field so much at one time? Would it help to Limit their use (e.g. 1 cap per 10 subcaps in fleet, 1 supercap per 5 caps in fleet)?
Perhaps they are too easy to build/Train into. Would it help raising the bar to get (into) them?
Perhaps it's too easy to crash a node with enough of them. Would it help to limit the overall amount to a number with wich no node can be brought down?
In my eyes the balance of production and destruction of these is somewhat out of balance. |

Xenien 0r181247
Warden's Ravens
5
|
Posted - 2013.11.15 16:18:00 -
[107] - Quote
Bizzaro Stormy MurphDog wrote:Ideas for fixing supers have been around for years. Here's my favorite:
I like that one too |

Kiryen O'Bannon
Equal Opportunity Haterz H-K Industries
12
|
Posted - 2013.11.15 17:06:00 -
[108] - Quote
My suggestion would be to allow destroyers to fit capital torpedo launchers a la WWII destroyers. Not BB (BB = battleship; BS is what you hear on the evening news) like stealth bombers, but CAPITAL torpedos - or the appropriate capital gun module for other factions so as to avoid excessive missile crosstraining. Give them a massive reduction to PG/CPU so they can fit a full rack (very tightly), and maybe a tracking penalty when fitted with such modules so they can't easily insta-gank other ships (although I think the cost of capital guns would prevent excessive use of them anyhow).
Don't otherwise change the destroyer when fit with SMALL guns - leave it alone for that, but they could carry 7 or 8 of the larges. This would allow a large number of small, otherwise easily killed ships, to do much more damage to supercaps that have a hard time shooting them back - requiring other small ships to fend them off.
Destroyers also wouldn't have siege mode, leaving dreads well above them in firepower, and because they rely on mobility for defense. Also, I'd make it short range guns only for the DDs.
If destroyers are too light, maybe T1 cruisers could be used instead, or in addition. |

JamDunc
Team JK
103
|
Posted - 2013.11.15 22:54:00 -
[109] - Quote
Create a new cheapish ship that can do one thing and one thing alone.
Give a chance to cause Supercap to lose its EWAR immunity for XX time. Or maybe just make it so it can't recieve reps for XX seconds. |

Kiryen O'Bannon
Equal Opportunity Haterz H-K Industries
13
|
Posted - 2013.11.15 23:16:00 -
[110] - Quote
Or create a new EWAR that specifically interrupts remote repairs.. maybe remote boosting as well. |
|

MeBiatch
Republic University Minmatar Republic
1480
|
Posted - 2013.11.15 23:27:00 -
[111] - Quote
Kiryen O'Bannon wrote:Or create a new EWAR that specifically interrupts remote repairs.. maybe remote boosting as well.
Ok a deployable structure like mobile cyno jammers that disable remote assist mods within 100km radius. Lasts 5 min then disactivates There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MestariBation
Fistful of Finns Bearf0rce One
33
|
Posted - 2013.11.15 23:34:00 -
[112] - Quote
THIS THREAD IS NOW IN FULL R3TARD MODE! Send me isk im poor |

Bandalon
Occidendi Apocalypse Now.
0
|
Posted - 2013.11.16 00:12:00 -
[113] - Quote
The issue isnt their EHP or DPS, it's their ability to be blobbed on the battlefield instantly or with a few mids.
The game needs to break their power-projection abilities, NOT their EHP/ DPS
Basically: reduce jumping ability by 50% and make it take 90% cap to jump @ max skills.
|

MeBiatch
Republic University Minmatar Republic
1480
|
Posted - 2013.11.16 00:22:00 -
[114] - Quote
Bandalon wrote:The issue isnt their EHP or DPS, it's their ability to be blobbed on the battlefield instantly or with a few mids.
The game needs to break their power-projection abilities, NOT their EHP/ DPS
Basically: reduce jumping ability by 50% and make it take 90% cap to jump @ max skills.
i wonder how the mobile cyno jammer will affect future fleet fights?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Alavaria Fera
GoonWaffe Goonswarm Federation
5160
|
Posted - 2013.11.16 00:49:00 -
[115] - Quote
Kiryen O'Bannon wrote:My suggestion would be to allow destroyers to fit capital torpedo launchers a la WWII destroyers. Not BB (BB = battleship; BS is what you hear on the evening news) like stealth bombers, but CAPITAL torpedos - or the appropriate capital gun module for other factions so as to avoid excessive missile crosstraining. Give them a massive reduction to PG/CPU so they can fit a full rack (very tightly), and maybe a tracking penalty when fitted with such modules so they can't easily insta-gank other ships (although I think the cost of capital guns would prevent excessive use of them anyhow).
Don't otherwise change the destroyer when fit with SMALL guns - leave it alone for that, but they could carry 7 or 8 of the larges. This would allow a large number of small, otherwise easily killed ships, to do much more damage to supercaps that have a hard time shooting them back - requiring other small ships to fend them off.
Destroyers also wouldn't have siege mode, leaving dreads well above them in firepower, and because they rely on mobility for defense. Also, I'd make it short range guns only for the DDs.
If destroyers are too light, maybe T1 cruisers could be used instead, or in addition. much like normal torps, capital torps are pretty bad on their intended platform for shooting non-structures There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Col Arran
Devils Diciples League of Infamy
156
|
Posted - 2013.11.16 01:06:00 -
[116] - Quote
Oh I have an idea for "fixing" supercaps, turn all Aeons in the game into Archons, all Avatars into Revelations and so on with all the races.
Supercap proliferation fixed I'll be submitting my resume within the hour CCP so we can get this rolling. |

Vaerah Vahrokha
Vahrokh Consulting
4664
|
Posted - 2013.11.16 02:06:00 -
[117] - Quote
octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
I play since less than 4 years and I could afford my fleet of SCs. Making ISK is ~hard~  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
5160
|
Posted - 2013.11.16 03:54:00 -
[118] - Quote
Vaerah Vahrokha wrote:octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
I play since less than 4 years and I could afford my fleet of SCs. Making ISK is ~hard~  i'm about 2 years and have enough for a supercarrier, already got the pilot up to alliance requirements
grr, it's a blobber There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
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