Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 26 :: one page |
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Careby
Careby Exploration
99
|
Posted - 2013.11.27 14:57:00 -
[331] - Quote
Titus Balls wrote:Thread is now tl;dr for me to go find if this has been mentioned - but as part of changes to the trade UI - please allow for modification of quantity of an order too.
For example, I stick up 20 frigates in a station - a month later only two have sold, so I decide to I want to take 10 back and resell them in Jita to recoup some of the loss.
I should be able to take back some of my stock - of course loosing any brokers fee and taxes I have already paid. My first thought is that an easy way to do this would be to make market transactions between you and yourself, or you and your corp, tax free. Then you could buy those frigates back from yourself without racking up any additional transaction cost. I'm sure someone will be along shortly to explain why this is a really bad idea. Until then, I like it!
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1824
|
Posted - 2013.11.27 16:55:00 -
[332] - Quote
Rhivre wrote:Lucas Kell wrote:What information do you have exactly that tells you when an order has had it's escrow forcibly removed? There's ways of estimating the chances that an order is a scam, but there is no way to tell if an order has had it's escrow reduced to lower than a single item. Export the market screen to excel, check the initial qty vs the current qty. here: Margin Scam (highlighted in yellow) The "vol remaining" is the qty left on the order Vol entered is how many were initially on the order. There were initially 20 required, with a min qty of 10. The buyer then sold himself 10, clearing the escrow and leaving it looking as if there was an order for 10, min qty 10. EDIT: There are ofc, other uses for this information aside from margin scam checking And it's not possible that someone wanted 2 stacks of 10 of an item, and someone sold them a single stack? This is what I mean, you can estimate that it is a margin scam, and in this case are probably correct, but we should not need to assume. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1824
|
Posted - 2013.11.27 17:07:00 -
[333] - Quote
Tippia wrote:GǪand EVE is not GÇ£most gamesGÇ¥. All orders are real, by the way, for the simple reason that there is no way to mechanistically determine the intent behind an order that isn't fully covered. They can also all fail without there being anything wrong or shady with what just happened. That is the lack of guarantees that players need to learn about. For you as a seller, it doesn't matter one whit why it failed. Just move on to the next order and cash in GÇö problem solved. If this means you take a loss, the problem was never with the buy order but with you buying overpriced goods. No, EVE is not "most" games, but that is not always a good thing. Alienating players by having a market with no information and no guidance that essentially lies to you (from the perspectives of mechanics you are used to) is not a great way to gain new players.
Tippia wrote:Tbh, I think it rather is, but that's besides the point. The thing is that they need to learn how this game works, and how to get the information they need to make intelligence choices in their purchases. So it's not about mechanics or about fixing the skill, but about UI and education. Exactly. So provide them the information in the UI. If someone still chooses to ignore this information, that's tough luck. But at the moment the only info provided is only of use to you if you are a seasoned player and know how to understand it in context. You can't expect new players to stay if you can simply scam the living hell out of them and then say "shoulda been more educated". You say they need to learn how to get the information they need, but then we don't offer out even the suggestion that there is information they are missing. They see an order, all looks normal, just a higher price. It's unreasonable to assume that someone brand new to the game should react in the same way you or I would.
Tippia wrote:Again, why? Why does this particular reason an order might fail need so many safeguards when there are so many reasons for the same thing to happen? That just seems like an awful lot of redundant db-thrashing to do something that isn't particularly needed to begin with, and which will end up being wrong by the time you press the GÇ£sellGÇ¥ button anyway. Why? Because clearly margin trade scams are targeting inexperience. I happen to believe EVE would be better off with more players. I don't like that most people's first experience with EVE is "I joined, I got trolled, I left". Providing what I would consider to be some basic information as part of the UI is a good way to give that information over to the people willing to read it and understand it, without requiring them to understand the full fundamentals of the EVE market. It wouldn't eliminate margin trading scams, it would simply give newer people more of a chance to educate themselves before getting scammed.
Tippia wrote:If anything should change about the skill itself, it would be to allow the same thing for sell orders: you want to sell 10M units of trit, but only have 3M at hand, so you put those up and try to gather up the rest before the order is filled. We need the item escrow to be properly parallel to the ISK escrow. As far as I'm concerned the skill is fine as is. It's purely the info on the market that needs to be expanded a bit. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Zor'katar
Matari Recreation
215
|
Posted - 2013.11.27 18:31:00 -
[334] - Quote
Glad to see that you guys consider this a broken mechanic. I'll admit I haven't gone through the threadnaught, so this may be duplicate content.
CCP Rise wrote:The issue here is that the client (via the market interface) is essentially lying to the player by showing an order which can't actually be filled.
CCP Rise wrote:There is also some advanced market gameplay around putting up very large buy orders which you can't technically cover, but which also will never realistically get filled. Seems to me you can't solve the former while respecting the latter, as putting up a very large buy order that can't be covered is just another way to make the interface lie to the players.
I think your initial solution was fine, but I agree that the second solution stated was pretty flawed and would probably do more harm than good. The way I would personally implement Margin Trading if it was my baby:
Players have control over their market escrow total. They can add/remove from it at any time. They can then place buy orders in any combination as long as the total value of the buy orders respects their total available capital (calculated by their escrow and their level of MT). These orders can individually be larger than their escrow could cover, but when customers do market searches, only the amount that could immediately be covered will be displayed. Items for which not even a single item could be covered won't be displayed. |

AKA Mordiki
Perkone Caldari State
0
|
Posted - 2013.11.27 18:52:00 -
[335] - Quote
Nimrodion wrote:In my opinion, the best way to deal with this issue is to simply hide the buy orders that can't be fulfilled with the current amount of ISK the buyer has in their wallet. The legitimate users of the Margin Trading technique would benefit from this change as they wouldn't have to re-post buy orders that have failed due to temporary lack of funds in their wallet, and would be able to resume their orders as soon as they get the necessary funds.
However, this change would render all margin trading scams impossible, as fail-able buy orders would no longer be visible on the market. As I believe EVE should remain a cold and dark place, an additional mechanic should be implemented to give scammers a way to continue practicing their craft, while also keeping the benefits for the legitimate traders.
When placing a buy order, buyers should have an option to choose what happens to their to their buy order once their wallet drops bellow what is needed to complete the order. One would be to hide the order while the wallet remains bellow the funds needed, while preserving the order expiry timer, and is something legitimate traders would use. The other option would be to keep the order visible even after the wallet balance drops, but incur some sort of penalty if someone tries to fulfill the order and fails. This penalty could be forfeiture of escrow, an escalating cost of escrow for all future buy orders which would escalate with every failed buy order, higher broker fees or something similar. The important thing is that on the surface, in the eyes of the seller, all the buy orders would look the same.
One thing that could be shown to sellers who have triggered a failed buy order is the name of the character that has set it up, as well as giving players an option to set "Ignore Market Orders" on whoever they want.
I think this is a great idea |

SpaceSaft
Brave Newbies Inc. Brave Collective
23
|
Posted - 2013.11.27 19:20:00 -
[336] - Quote
The scam consists of the scammer predicting that the victim will falsely conclude they can make a profit from the information the UI provides and uses that against the victim, correct?
Then the fault lies not in the UI, it lies with the victim, because it's his or hers wrong conclusion.
There is nothing that could prevent players from making bad decisions and neither should there be.
If they decide to go for a can that's 20 km of a gate in 0.0 because they don't see the cloaked fleet waiting for this, there is nothing wrong with the UI. That's about the same decision. They expect a profit in a hostile environment that they maybe didn't research.
If I'm not mistaken this is a scam that can't occur in "good" saturated markets because it relies on the victim buying the overpriced goods right?
Possible solutions
IMO CCP should disallow or mark margin trading in stations or areas where there is a low volume of trade for this item. But that's probably pretty hard.
Cancellation or other penalties or other measures of the orders could hurt legitimate traders.
IMO there isn't a problem but if you really have to do something you have to absolutely make sure that the legitimate traders don't get hurt by it. Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |

Pinky Hops
Spartan's DNA Apex.
44
|
Posted - 2013.11.27 22:32:00 -
[337] - Quote
Here is a fix I see:
Put the minimum escrow at 1 unit, or the amount allowed by margin trading, whichever is higher.
Meaning, margin trading would still have it's full power for the intended usage, but if you wanted to pretend the price is higher than it actually is, it would force you to put at least 1 units worth up escrow at risk...killing the scam completely in most ways.
eg, compressed unit of supershit for 1.2 billion isk....you have to throw up the escrow, because the you are only selling 1 unit.
I suppose this would have the side effect of making margin only useful if you are buying more than 2 - 3 things at a time. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1840
|
Posted - 2013.11.27 22:52:00 -
[338] - Quote
SpaceSaft wrote:The scam consists of the scammer predicting that the victim will falsely conclude they can make a profit from the information the UI provides and uses that against the victim, correct?
Then the fault lies not in the UI, it lies with the victim, because it's his or hers wrong conclusion. That is ludicrous. If the UI is not providing adequate information, it clearly can be the UI at fault. You can't expect people just to know how it all works. If you logged in to a mouse driven game for the first time, and there was no mouse pointer, and to get a mouse pointer you had to hold Ctrl + shift + p then type "I like space", but this was not written anywhere, it's not your fault if you assume that the mouse functionality is broken or missing. In the same way the UI only provides information that can be acted on if you know the game and know the market system well. If you are new or inexperienced, how can you be expected to just know how it works?
SpaceSaft wrote:if you really have to do something you have to absolutely make sure that the legitimate traders don't get hurt by it. True, which is why adding info to the market UI to show to max available to sell based on escrow+wallet for an order is ideal. Any normal trader won't be affected at all, it will still be possible to scam people who don't bother checking, but newer players will see the number and find out what it means. Add a mission on it to the trade career and you're all set.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1840
|
Posted - 2013.11.27 22:55:00 -
[339] - Quote
Pinky Hops wrote:Here is a fix I see:
Put the minimum escrow at 1 unit, or the amount allowed by margin trading, whichever is higher.
Meaning, margin trading would still have it's full power for the intended usage, but if you wanted to pretend the price is higher than it actually is, it would force you to put at least 1 units worth up escrow at risk...killing the scam completely in most ways.
eg, compressed unit of supershit for 1.2 billion isk....you have to throw up the escrow, because the you are only selling 1 unit.
I suppose this would have the side effect of making margin only useful if you are buying more than 2 - 3 things at a time. It would need to be 1 purchase, rather than one item. The problem is that they put a min quantity on, so they may have enoug for 1 unit, but not enough for the min quantity. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Pinky Hops
Spartan's DNA Apex.
44
|
Posted - 2013.11.27 22:58:00 -
[340] - Quote
All "minimums" should have to be fulfilled by escrow imo. The minimum purchase/unit, should have to have a 100% escrow backing it.
Anything BEYOND that, you get the full benefit of Margin trading. That is how I would fix it.
You could still artificially inflate things or play games on that level, but you would always have to fulfill a minimum order each time.
If somebody fulfills the minimum, and there is no money left for more, THEN the order gets deleted.
You could allow people to right-click the order and add more ISK into the order to keep it active. |

Sabriz Adoudel
Mission BLITZ
1249
|
Posted - 2013.11.27 23:48:00 -
[341] - Quote
I am thinking of just how much any change to Margin Trading will cause the demand for 'bad' officer modules to collapse.
Awful modules that margin scammers will pay 250m for to use in scams will end up being reprocessed because there will be no demand for them at all.
That said, go ahead and fix this loophole. The smarter scammers will find a new one; I have one or two already in mind. Just don't make changes that screws over people that post buy orders for many different items expecting some but not many of them to be fulfilled each day. (I overwhelmingly use Margin Trading for non-scamming purposes). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Adunh Slavy
1293
|
Posted - 2013.11.28 03:43:00 -
[342] - Quote
Quote: The solution we proposed to the CSM initially was based around the idea that if you didn't have enough money in your wallet to back an order, that order would be cancelled. This would still allow traders to benefit from being able to have multiple orders for which they couldn't cover the total. For example, I could have one buy order for a thorax at 5 mil, and another order for a rupture at 5 mil with only 7 mil in my wallet. If my wallet went below 5mil, it would cancel both orders.
What about just not filling the order? Instead the transaction simply fails and the order stays up. This allows for legitimate and currently used buy order pressure manipulations and allows for small traders (and big quite frankly) to leverage.
The failure would be reported to the seller with a pop up or a simple red text message on the order dialog. The buyer could get a yellow text entry in the transaction log for 0 items at 0 ISK, so that it could be used for legitimate market positioning.
The transaction would still remain atomic and the processing overhead, after the rollback, would be no more than it is now. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

non judgement
Without Fear Flying Burning Ships Alliance
863
|
Posted - 2013.11.28 06:56:00 -
[343] - Quote
I'm all for some kind of order cancelling/hiding/suspending of orders when you don't have enough isk to cover the minimum quantity * price. Something like that would be okay.
The only thing I'd like, is an evemail or notification specifically saying the buy order item, how much it was and which station it was in, was removed because of insufficient funds.
The game doing something like this, and having an easy way to figure out what happened, would be good.
Edit: Just saying if there wasn't something like this and the order was just removed, I'd probably just forget that I had an order for it. |

Lord Parallax
Dead Pirates Syndicate
1
|
Posted - 2013.11.28 07:53:00 -
[344] - Quote
Okay I read the OP, I didn't read anyone else's responses.
CCP wants to make EvE as much like real life as possible with many aspects.
SO this is what I propose to the whole margin scamming thing. IN REAL LIFE when you make some kind of finaincial dealings within an organsation you have to have the currency to cover it When you are checked and you do not have the currency to cover it your account is then charged for the lack of funds. after x time with no attempt to fix the negative the account is CLOSED
SO IN EVE margin scammers are required to have the isk to cover the order placed. if they are checked and do not have the isk then their wallet is placed in the negative ( much like an overdraft fee) They are then given x time to bring the wallet back to a positive state or the account is CLOSED
And to add additional notes. IF any pilot on an account is holding a negative wallet that pilot is NOT allowed to be biomassed
SO margin scammers can play their game and be held finicially responsibly just like in real life. |

Drab Cane
Carbenadium Industries
8
|
Posted - 2013.11.28 08:20:00 -
[345] - Quote
As CCP Rise stated, the problem is basically with the UI. If we can find an equitable way to warn potential sellers that a particular buy order may not be fillable, that will be sufficient. No changes to the margin-trading feature are needed.
The main problem with marking an order as "yes, there's enough cash to fulfill the order" is the fact that wallet balances can change quickly, and drastically. And, they can easily be manipulated. Right now, we take it for granted that the order will be filled.
We would be in an even worse situation if the UI said specifically "Yes, the funds are available and the order is guaranteed to go through," just to have the wallet emptied 2 seconds later, or after the user has purchased an over-priced item intent on selling to the buy order.
A better choice would be to allow the user to 'Check credit status' of the order (from the right-click pop-up menu), to see if the order is fully covered by the funds in escrow (or not). The user can then make an informed decision, and the UI is as accurate as it can be (unless there's some way to manipulate the escrow amount after the order has been placed).
Simple, (might be) easy to implement without exhausting the hamsters, and it doesn't affect existing gameplay. Done deal.
|

RubyPorto
SniggWaffe WAFFLES.
4374
|
Posted - 2013.11.28 08:27:00 -
[346] - Quote
Drab Cane wrote:Right now, we take it for granted that the order will be filled.
This right here is the problem.
Nowhere does anything in the game suggest you make that assumption. "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
d-£-󦦦º-ó-ꦪ¦¦e¦¦-í-ë-í-󦦦+¦¦¦»-ö¦+b-¥¦º¦¦¦¦¦½¦¦-ö-ëa-Ŧ+-¥¦í¦+-à-à¦ñc¦ó-á¦í-ƒ¦«¦½¦Ö¦¦¦á-ò-çl-Ǧ¢-ü¦+-û¦ƒ¦¦-ô-ë-Ö-ô¦Ñ-ô¦¬¦½e¦+¦¿¦ù¦¦¦ÿ¦ù¦Ñ¦¼-ò-ꦽ¦¦¦+¦+-ö¦¦-à¦á¦ú¦ÿ |

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.28 10:12:00 -
[347] - Quote
RubyPorto wrote:Drab Cane wrote:Right now, we take it for granted that the order will be filled. This right here is the problem. Nowhere does anything in the game suggest you make that assumption.
Incorrect.
Placing buy orders on the market suggests this. Unitl a player trains MT which is some time into most players game experiance. |

TheSmokingHertog
TALIBAN EXPRESS
164
|
Posted - 2013.11.28 10:46:00 -
[348] - Quote
Dav Varan wrote:RubyPorto wrote:Drab Cane wrote:Right now, we take it for granted that the order will be filled. This right here is the problem. Nowhere does anything in the game suggest you make that assumption. Incorrect. Placing buy orders on the market suggests this. Unitl a player trains MT which is some time into most players game experiance.
Incorrect, for PVP oriented people that is.
Have all trading alts trained up to LVL V.
|

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.28 11:01:00 -
[349] - Quote
TheSmokingHertog wrote:Dav Varan wrote:RubyPorto wrote:Drab Cane wrote:Right now, we take it for granted that the order will be filled. This right here is the problem. Nowhere does anything in the game suggest you make that assumption. Incorrect. Placing buy orders on the market suggests this. Unitl a player trains MT which is some time into most players game experiance. Incorrect, for PVP oriented people that is. Have all trading alts trained up to LVL V.
Its irrelevant what type of char main or alt you eventually train MT on.
Until you discover the MT skill and train it on any character the absolute implication from using the market and prepaying 100% isk into buy orders is that buy orders are guaranteed because player has no control over promised isk on a listed order. |

Mei ra'Zhault
Kimotoro Trading Company
26
|
Posted - 2013.11.28 11:10:00 -
[350] - Quote
Well this thread is certainly going nowhere fast.
Drab Cane wrote:A better choice would be to allow the user to 'Check credit status' of the order (from the right-click pop-up menu), to see if the order is fully covered by the funds in escrow (or not). The user can then make an informed decision, and the UI is as accurate as it can be (unless there's some way to manipulate the escrow amount after the order has been placed). Whether there is or is not an issue with the margin trading skill (I think it's fine), I'm fairly sure that CCP is going to attempt to "improve" the market regardless. The player-driven 'market query' function to hide or remove (or whatever) buy orders only when needed suggested by Gizznitt and re-suggested by Drab Cane here seems like a solution that is both complete and minimally disruptive.
The market query could perform the exact same wallet balance assertion as attempting to sell (the minimum quantity of an item) to a buy order does now, minus the "attempting to sell" part. It's also entirely reasonable to think that a broker would verify if funds were available for a transaction upon request.
The idea of re-checking and flagging every player's buy orders whenever their balance changes is, frankly, insane. Try it though, it will be hilarious. Everyone put in a long skill. |

Careby
Careby Exploration
99
|
Posted - 2013.11.28 12:20:00 -
[351] - Quote
Drab Cane wrote:As CCP Rise stated, the problem is basically with the UI. If we can find an equitable way to warn potential sellers that a particular buy order may not be fillable, that will be sufficient. No changes to the margin-trading feature are needed.
The main problem with marking an order as "yes, there's enough cash to fulfill the order" is the fact that wallet balances can change quickly, and drastically. And, they can easily be manipulated. Right now, we take it for granted that the order will be filled.
We would be in an even worse situation if the UI said specifically "Yes, the funds are available and the order is guaranteed to go through," just to have the wallet emptied 2 seconds later, or after the user has purchased an over-priced item intent on selling to the buy order.
A better choice would be to allow the user to 'Check credit status' of the order (from the right-click pop-up menu), to see if the order is fully covered by the funds in escrow (or not). The user can then make an informed decision, and the UI is as accurate as it can be (unless there's some way to manipulate the escrow amount after the order has been placed).
Simple, (might be) easy to implement without exhausting the hamsters, and it doesn't affect existing gameplay. Done deal.
I don't see the advantage of a change to the game to "warn potential sellers that a particular buy order may not be fillable" compared to "sellers do not see buy orders that are not fillable". I don't think anyone has suggested any sort of order guarantee that an order will be fillable in the future (whether one millisecond or one week), we're just asking for the best information currently available at the time.
Requiring each potential seller to do a manual credit check would (a) not provide information that is any less likely to change one second later, and (b) would not improve overall market display accuracy. Also since EVE markets are regional, and commonly used third-party tools are multi-regional, a credit check would presumably require traveling to each region to manually check the orders displayed by the tools.
|

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.28 12:55:00 -
[352] - Quote
A ratter does not get credit all his stuff has to be paid for out of his pocket. A PvP'r does not get credit all his stuff has to be paid for out of his pocket. A Hauler does not get credit all hisstuff has to be paid for out of his pocket. A Manufacturer does not get credit all his stuff has to be paid for out of his pocket. A Miner does not get credit all his stuff has to be paid for out of his pocket.
A trader gets credit ??????
I have no problem with traders making money on margins. But they should do it with there own isk like everybody else has to.
Its not unreasonable to expect a trader to pay for orders they have put up 100% of the time.
Remove MT , reimburse the skill points and move on.
|

Careby
Careby Exploration
99
|
Posted - 2013.11.28 13:00:00 -
[353] - Quote
Dav Varan wrote:...A trader gets credit ??????
...Remove MT , reimburse the skill points and move on.
MT doesn't let a trader buy stuff on credit. It just lets a trader show interest in buying more stuff than he can actually buy all at once. It probably does as much good for non-traders as for traders, since it gives them a greater pool of buyers to sell their unwanted stuff to. |

Mag's
the united Negative Ten.
15704
|
Posted - 2013.11.28 13:03:00 -
[354] - Quote
Dav Varan wrote:TheSmokingHertog wrote:Dav Varan wrote:RubyPorto wrote:Drab Cane wrote:Right now, we take it for granted that the order will be filled. This right here is the problem. Nowhere does anything in the game suggest you make that assumption. Incorrect. Placing buy orders on the market suggests this. Unitl a player trains MT which is some time into most players game experiance. Incorrect, for PVP oriented people that is. Have all trading alts trained up to LVL V. Its irrelevant what type of char main or alt you eventually train MT on. Until you discover the MT skill and train it on any character the absolute implication from using the market and prepaying 100% isk into buy orders is that buy orders are guaranteed because player has no control over promised isk on a listed order. But even without the MT skill, a buy order is still not guaranteed for other reasons. So what should we do, nerf those reasons too? Or do you think simply telling people that they shouldn't assume anything and that buy, as well as sell orders, are not guaranteed?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.28 14:08:00 -
[355] - Quote
Careby wrote:Dav Varan wrote:...A trader gets credit ??????
...Remove MT , reimburse the skill points and move on.
MT doesn't let a trader buy stuff on credit. It just lets a trader show interest in buying more stuff than he can actually buy all at once. It probably does as much good for non-traders as for traders, since it gives them a greater pool of buyers to sell their unwanted stuff to.
Buy orders are a traders tools same as mining lasers are a miners tools.
Can I get 5 mining lasers and only pay for 1 ? no
Can I get 5 buy orders and only pay for 1 yes ?
|

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.28 14:13:00 -
[356] - Quote
Mag's wrote: But even without the MT skill, a buy order is still not guaranteed for other reasons. So what should we do, nerf those reasons too? Or do you think simply telling people that they shouldn't assume anything and that buy, as well as sell orders, are not guaranteed?
what things make a buy order non guaranteed apart from MT please enlighten. |

Careby
Careby Exploration
99
|
Posted - 2013.11.28 14:56:00 -
[357] - Quote
Dav Varan wrote:Can I get 5 buy orders and only pay for 1 yes ?
No, you have to pay for all 5 orders, up front, regardless of your MT skill. The cost of an order is the broker fee. An order is not a purchase or sale, it's just a public advertisement that you are willing to participate in one. The question is whether you should be able to place the ad if you don't have what you're advertising. |

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.28 15:43:00 -
[358] - Quote
Careby wrote:Dav Varan wrote:Can I get 5 buy orders and only pay for 1 yes ?
No, you have to pay for all 5 orders, up front, regardless of your MT skill. The cost of an order is the broker fee. An order is not a purchase or sale, it's just a public advertisement that you are willing to participate in one. The question is whether you should be able to place the ad if you don't have what you're advertising.
No its not an advert. An advert does not have a mechanism for transferring ownership of goods.
A buy order is a tool that cost money to purchase it may be a finacial tool rather than a peice of equipment but it is still a tool. a buy order goes on to turn itself into goods via interactions with sell orders.
Just becasue something does not show up in your hangar does not mean its not an object of value. How would you catagorise a contract ?
Broker fee is not the cost of the tool its a fee. You don't get broker fees back if you cancel.
A trader with MT can purchase buy orders he can not afford to complete. in other words he is being given credit to purchase those financial tools.
It may be short term credit that is withdrawn on completion of transactions, but it is still credit.
As every other profession has to survive without game granted credit its not unreasonable to remove it from traders.
|

Rhivre
TarNec Invisible Exchequer
618
|
Posted - 2013.11.28 16:31:00 -
[359] - Quote
Dav Varan wrote:
As every other profession has to survive without game granted credit its not unreasonable to remove it from traders.
It is not game granted credit at all.
It is COD. Fluffy Bunny Pic! |

Mag's
the united Negative Ten.
15708
|
Posted - 2013.11.28 16:46:00 -
[360] - Quote
Dav Varan wrote:Mag's wrote: But even without the MT skill, a buy order is still not guaranteed for other reasons. So what should we do, nerf those reasons too? Or do you think simply telling people that they shouldn't assume anything and that buy, as well as sell orders, are not guaranteed?
what things make a buy order non guaranteed apart from MT please enlighten. Someone could sell to it before you, or the person could pull the order before you had chance to utilize it.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |