Pages: 1 [2] 3 4 5 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
409
|
Posted - 2013.11.23 14:23:00 -
[31] - Quote
KuroVolt wrote:You could learn a thing or 2 about loyalty from Ting Mei, Sipphakta en Gravonere.
Maybe you are in an alliance where you aren't allowed to voice your own opinion. I, however, am not. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1107
|
Posted - 2013.11.23 14:25:00 -
[32] - Quote
Sipphakta en Gravonere wrote:KuroVolt wrote:You could learn a thing or 2 about loyalty from Ting Mei, Sipphakta en Gravonere. Maybe you are in an alliance where you aren't allowed to voice your own opinion. I, however, am not.
I still voice my opinion regardless, mostly because the whipping sessions turn me on. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
MestariBation
Fistful of Finns Bearf0rce One
43
|
Posted - 2013.11.23 14:29:00 -
[33] - Quote
CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Send me isk im poor |
BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 14:46:00 -
[34] - Quote
It's nice to see that CCP is investigating the node crash, I also hope that we will get some more information on node crashes and maybe some more information of what is going on at CCP when a huge fight like that is happening (do you have an alarm going on or is hilmar getting a text in the middle of the night? tell us! :P ).
A massive issue however is the fact that MOST supers and carriers spawned far away* from the fight after the node crash, thus unable to recall/reconnect drones and fighterbombers.
Also SOME carriers logged back in where they crashed and therefore died with us being unable to reach them because all of a sudden we were 20 AU offgrid and we couldn't get back on grid to rep him because of bubbles.
These are some question we need to get addressed by CCP, and possibly explained to WHY they happen.
* I for myself was in a Nyx and I seemed to have spawned with other Nyx's of my Alliance, so we got clustered up by alliance and ship types? Some others in my alliance were claiming that they got moved to a grid with all their corp members. |
Razzor Death
Bat Country Goonswarm Federation
225
|
Posted - 2013.11.23 14:47:00 -
[35] - Quote
I think you really need to change how drones work, at least mechanically. If dropping 10 sentries really just dropped 1 sentry that did the damage of a combined 10 then you would cut so much load off the server. In the era of carrier sentries now each individual is dropping 2 persons worth of drones. And before some butt flustered N3 guy comes in here claiming I am blaming them for the problems I am not, its just the only angle I can see where improvements could be easily made. |
BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 14:51:00 -
[36] - Quote
Razzor Death wrote:I think you really need to change how drones work, at least mechanically. If dropping 10 sentries really just dropped 1 sentry that did the damage of a combined 10 then you would cut so much load off the server. In the era of carrier sentries now each individual is dropping 2 persons worth of drones. And before some butt flustered N3 guy comes in here claiming I am blaming them for the problems I am not, its just the only angle I can see where improvements could be easily made.
I am totally agreeing with you here. Sentries should be clustered into 1 drone with 10 times* the EHP and 10 times* the damage output, but the damage output is going to be depending on the HItpoints of the drones (so if the sentry drone only has 50 % of its hitpoints left, DPS is decreased to 50%, forcing capital pilots to actually rep their drones). The same should probably apply to all drone doctrines, instead of launching 5 separate sentries, only launch one (and maybe if you really have a drone fetish, build a new animation where a sentry drone looks like it has 5 guns?).
*assuming racial carrier 5 trained, this could be factored in as a bonus on the ship (instead of number of drones launched).
|
MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 14:52:00 -
[37] - Quote
Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little.
the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob...
i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends...
there needs to be a mechanic for demishing returns. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 15:00:00 -
[38] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
So when did grath take over your account?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Lors Dornick
Kallisti Industries Solar Assault Fleet
748
|
Posted - 2013.11.23 15:01:00 -
[39] - Quote
MeBiatch wrote:
the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob...
i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends...
there needs to be a mechanic for demishing returns.
If you limit the size of a fleet or reduce the practical size you'll only end up with more fleets.
And the server can't know who's on what side in a fight.
(It appears to be an issue some players too now and then ;))
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|
BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:02:00 -
[40] - Quote
About TIDi: Yesterday we had 800 people in I-N in Immensea killing hostile SBUs (subcaps only), we had some drone doctrines and some others, and oh look, no TiDi.
Then someone decided to launch bombs at us - and oh look, 50% TiDi. Nothing died though!
Coincidence? It's not always blobbing that causes TiDi ... |
|
Minmatar Citizen160812
The LGBT Last Supper
592
|
Posted - 2013.11.23 15:02:00 -
[41] - Quote
So the best defensive option in null is to crash the node....any other new news? |
Bob FromMarketing
ElitistOps Pandemic Legion
165
|
Posted - 2013.11.23 15:04:00 -
[42] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
what's this one of our fedora toting space-god emissaries are mad on the forums and posting badly about it?!
holy **** it doesn't take you much to get mad, when you ran for CSM and someone asked you questions relating to your campaign did you break apart and require actual minutes to regain your composure before ramming your face, nose first, onto your keyboard in a bloody rage or did you just get your mother to write a reply for you?
I feel like you should ask her to run some preliminary damage-control on this post because it's going pretty badly considering your use of critical thinking and logical coherent sentence forming. |
Laserak
GoonWaffe Goonswarm Federation
179
|
Posted - 2013.11.23 15:05:00 -
[43] - Quote
CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node.
Was it a Cheetah?? |
BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:06:00 -
[44] - Quote
MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns.
You will end up with 100 alliances in 250 different fleets of 8-16 people each, to not get nerfed. It works with supers, it works with dreads, the only problem it wouldn't work very well with drone doctrines unless the players are more pro-active and lock targets on their own.
|
Bandalon
Occidendi Apocalypse Now.
0
|
Posted - 2013.11.23 15:07:00 -
[45] - Quote
Tidi DOES allow fights to last longer giving more opportunity to people from non-tidi systems to pile onto the battlefield at once. Which in turn might actually increase odds of a nodecrash. Of course on the other hand it also has a way of preventing them..
In that regard, tidi really sucks, because of its strategic implications and it takes away some of the hectic aspects of a fight which makes fighting less fun and exciting and turns it into watching paint dry..
Either way, this isnt all going to be fixed short-term so if this stuff isnt your thing its probably best to stay out of big battles |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
651
|
Posted - 2013.11.23 15:08:00 -
[46] - Quote
It's like none of you morons have ever seen Malcanis post before. |
MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 15:08:00 -
[47] - Quote
Lors Dornick wrote:MeBiatch wrote:
the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob...
i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends...
there needs to be a mechanic for demishing returns.
If you limit the size of a fleet or reduce the practical size you'll only end up with more fleets. And the server can't know who's on what side in a fight. (It appears to be an issue some players too now and then ;))
Right I chose my words poorly. I did not mean a hard cap on fleet size I meant more a hard cap on practical amounts of people to bring to a fight.
Maybe something like stacking penalties on group alpha or something. ..
Honestly I dont have the answer but I am thinking about it
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:09:00 -
[48] - Quote
Laserak wrote:CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Was it a Cheetah??
I've seen nodes crashed using a single Cloaky Tech 3 jumping through a gate. Not sure HOW they did that, but everytime you saw a T3 decloak, not moving and being unlockable, that would lock up the node.
That was already there in 2009 and I believe this bug is still out there. |
Abdiel Kavash
Paladin Order Fidelas Constans
1982
|
Posted - 2013.11.23 15:10:00 -
[49] - Quote
I would in fact love a mechanic that would discourage multi-thousand man node-crashing fights (at least until they are node-crashing). But I have yet to see a proposal that actually works.
You can't simply penalize based on fleet size. The same group of people would just split off into multiple smaller fleets, lead from the same out-of-game comms. You won't make it undesirable to run large fleets, just more tedious.
You can't stacking penalize DPS on ships. That would only mean that even more people are needed to break the same tank and would lead to even bigger fleets to apply the same DPS.
What should happen instead is a general nerf of capital/supercapital EHP and capital repping capability. Capital reps are the reason for 1000 man fleets - you simply can't break 100 archons repping a super or a titan without either hundreds of dreads or a thousand of subcaps. |
Grarr Dexx
Snuff Box
298
|
Posted - 2013.11.23 15:15:00 -
[50] - Quote
Nobody's forcing you plebs to attend these multi-thousand man 'fun brawls'. I hardly ever see TiDi and I'm still having loads of fun. |
|
Proletariat Tingtango
GoonWaffe Goonswarm Federation
653
|
Posted - 2013.11.23 15:17:00 -
[51] - Quote
Grarr Dexx wrote:Nobody's forcing you plebs to attend these multi-thousand man 'fun brawls'. I hardly ever see TiDi and I'm still having loads of fun. I always consult the nerds who got owned by PL in-game and IRL for my definition of what 'fun' is. |
Zylithi
Four Mouseketeers SQUEE.
20
|
Posted - 2013.11.23 15:18:00 -
[52] - Quote
There's two kinds of people in this thread.
Those that lived in null before tidi, and those who didn't.
Before TiDi, the server would crush at 1000 people. By crushed, I mean... modules don't activate for 10 minutes, your ship gets blown up and you don't know for half an hour, black screens, you can't play for 3 weeks because of the petition you filed to get your ship out of between-gate limbo.
There is no magical "MOAR CPU!!!!!111ONEHUEHUE" butan that CCP can press. |
MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 15:19:00 -
[53] - Quote
BigSako wrote:MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns. You will end up with 100 alliances in 250 different fleets of 8-16 people each, to not get nerfed. It works with supers, it works with dreads, the only problem it wouldn't work very well with drone doctrines unless the players are more pro-active and lock targets on their own.
nerfing drones is only a stop gap messure. eventually people will figure out a way to cram more people into a system then we are back to square one.
we need to figure out either a mechanic that pulls players across multiple system to fight or something that makes it just not worth it to bring 1000's of players to just one system There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Prince Kobol
1178
|
Posted - 2013.11.23 15:21:00 -
[54] - Quote
Don't worry guys, I am sure CCP are looking at ways of fixing null sec Sov Mechanics, TiDi, Lag and all the other null sec related issues that the player base have been asking to be fixed for years now.
I mean look at the last few years of expansion, see all that stuff in there aimed to fix or at the very least alleviate these issues.
|
Benny Ohu
Chaotic Tranquility Casoff
1836
|
Posted - 2013.11.23 15:24:00 -
[55] - Quote
take a shower, both of you
fakeedit: not at the same time
fakeedit2: send pix |
Minmatar Citizen160812
The LGBT Last Supper
592
|
Posted - 2013.11.23 15:29:00 -
[56] - Quote
MeBiatch wrote:BigSako wrote:MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns. You will end up with 100 alliances in 250 different fleets of 8-16 people each, to not get nerfed. It works with supers, it works with dreads, the only problem it wouldn't work very well with drone doctrines unless the players are more pro-active and lock targets on their own. something that makes it just not worth it to bring 1000's of players to just one system
Super slo-mo gameplay and node crashes aren't enough?
Remove killmails from null fights that involve more than 100 players and BAM no more 1000's that log in when the "supers tackled" call goes out. What do I win for fixing the issues?
|
Grarr Dexx
Snuff Box
299
|
Posted - 2013.11.23 15:29:00 -
[57] - Quote
Proletariat Tingtango wrote:Grarr Dexx wrote:Nobody's forcing you plebs to attend these multi-thousand man 'fun brawls'. I hardly ever see TiDi and I'm still having loads of fun. I always consult the nerds who got owned by PL in-game and IRL for my definition of what 'fun' is.
where's your flag mate |
BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:31:00 -
[58] - Quote
Abdiel Kavash wrote:
What should happen instead is a general nerf of capital/supercapital EHP and capital repping capability. Capital reps are the reason for 1000 man fleets - you simply can't break 100 archons repping a super or a titan without either hundreds of dreads or a thousand of subcaps.
1. They allready have been nerfed (at least super capitals and titans)
2. What you are saying is that CFC, Razor and BL are both stupid and blind for trying to attack our capitals.
|
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
409
|
Posted - 2013.11.23 15:31:00 -
[59] - Quote
Minmatar Citizen160812 wrote:Remove killmails from null fights that involve more than 100 players and BAM no more 1000's that log in when the "supers tackled" call goes out. What do I win for fixing the issues?
Because KMs are very important and a measure of ones ability to pvp?
I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
233
|
Posted - 2013.11.23 15:32:00 -
[60] - Quote
Malcanis wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. For the thousandth time: Massive fleet battles always made things happen more slowly Getting rid of TiDi won't make the slowness go away TiDi isn't what makes things happen more slowly. Asking the server node to do more things that it can get done in a 1-second tick is what makes things happen more slowly. TiDi just makes sure that the slowness is apportioned out evenly. Even if CCP cancelled TiDi tomorrow, the "extra time for reinforcements" would still happen, but with added stuck modules, blackscreens, grossly unfair turkey-shoots, ghost-ships, people unable to log back in to their character for hours or even days and so on. CCP don't think that TiDi is a "solution" to lag; TiDi is about making the effects of a given amount of lag more tolerable for the players. It's not touted as a solution any more than a doctor thinks that painkillers will "cure" your broken leg rather than merely reduce your discomfort while the bone heals. As for whether CCP are still working on lag, maybe do some research on what the upper limit for a fleet fight size was before TiDi was introduced.
Malcanis: horribly confusing complaints about TiDi with complaints about lag since 2013 (and now in the same post!)
Bonus credit for trolling over it. Between your trolling, not doing anything on the CSM ( other than defending CCP during SOMERgate) and general newfound ignorance, your posts have become a real treat to read!
I am not an alt of Chribba. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |