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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Veritas
C C P C C P Alliance
828

|
Posted - 2013.11.23 11:42:00 -
[1] - Quote
Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. CCP Veritas - Technical Director - EVE Online |
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Chribba
Otherworld Enterprises Otherworld Empire
10102
|
Posted - 2013.11.23 11:46:00 -
[2] - Quote
Best of luck. Hope you find the problem and can prevent it in the future.
/c
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
2954
|
Posted - 2013.11.23 11:57:00 -
[3] - Quote
Also is Brain in a Box still in the works?
If so keep working at it with that crazy, double keyboard, 5 handed, dubstep fevor you had at the last AT :P The Drake is a Lie |

BadAssMcKill
Love Squad
439
|
Posted - 2013.11.23 12:08:00 -
[4] - Quote
Gee I wonder why http://i.imgur.com/6j6cIZE.gif-á |

Abrazzar
Vardaugas Family
2184
|
Posted - 2013.11.23 12:11:00 -
[5] - Quote
Is IA checking on who authorized that process? Sovereignty and Population New Mining Mechanics |
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CCP Veritas
C C P C C P Alliance
828

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Posted - 2013.11.23 12:17:00 -
[6] - Quote
Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. CCP Veritas - Technical Director - EVE Online |
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Abrazzar
Vardaugas Family
2184
|
Posted - 2013.11.23 12:24:00 -
[7] - Quote
CCP Veritas wrote:Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Good to know. Sovereignty and Population New Mining Mechanics |

hellcane
Never Back Down
102
|
Posted - 2013.11.23 12:26:00 -
[8] - Quote
Sounds like you didn't feed the hamster |

45thtiger 0109
AL3XAND3R.
18
|
Posted - 2013.11.23 12:28:00 -
[9] - Quote
CCP Veritas wrote:Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node.
Damn the Hamsters are at it again.
They like to disrupt a good fight oh well its time for CCP to kick some hamsters ass again.
Best of luck fixing the problem CCP   I am not a CCP employee-ájust having a input in the EvE forum
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Ailok Konem
Reikoku Pandemic Legion
2
|
Posted - 2013.11.23 12:34:00 -
[10] - Quote
Disappointing ...... very disappointing. |
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Benny Ohu
Chaotic Tranquility Casoff
1836
|
Posted - 2013.11.23 12:37:00 -
[11] - Quote
How to save a fleet |

Ting Mei
Pulsar Inc. Goonswarm Federation
19
|
Posted - 2013.11.23 12:38:00 -
[12] - Quote
Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. |

Gary Bell
Wrecking Shots Black Legion.
75
|
Posted - 2013.11.23 12:45:00 -
[13] - Quote
Tidi is kinda interesting as well, at least how it works.. In a certain circumstance a little ship was able to warp and light a cyno.. The server was able to process the module activation yet our targeting requests took upwards of 4 minutes to process..
Was a fun fight but the order in which the processes seem to reach the server can turn an entire fight.. causing it to basically turn around in a split second..
I think that is something that needs to be looked at as well if we are gonna be stuck with tidi at least.. But yeah hopefully you dont feel tidi is the answer cuz holy hell its boring..
On a side note I fired 54 Bubbles last night from my dictor and survived that entire fight lol.. so changes to dictors is fun.. I still feel it would be nice to be able to bubble and warp not have to burn.. I think it would be a better ship to have bubble immunity as ceptors are already fast as balls but meh..
But yeah Tidi NOT THE ENDGAME FIX..
Fun fight
0/ |

Malcanis
Vanishing Point. The Initiative.
12429
|
Posted - 2013.11.23 13:20:00 -
[14] - Quote
Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little.
For the thousandth time:
Massive fleet battles always made things happen more slowly
Getting rid of TiDi won't make the slowness go away
TiDi isn't what makes things happen more slowly.
Asking the server node to do more things that it can get done in a 1-second tick is what makes things happen more slowly. TiDi just makes sure that the slowness is apportioned out evenly. Even if CCP cancelled TiDi tomorrow, the "extra time for reinforcements" would still happen, but with added stuck modules, blackscreens, grossly unfair turkey-shoots, ghost-ships, people unable to log back in to their character for hours or even days and so on.
CCP don't think that TiDi is a "solution" to lag; TiDi is about making the effects of a given amount of lag more tolerable for the players. It's not touted as a solution any more than a doctor thinks that painkillers will "cure" your broken leg rather than merely reduce your discomfort while the bone heals.
As for whether CCP are still working on lag, maybe do some research on what the upper limit for a fleet fight size was before TiDi was introduced.
1 Kings 12:11
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Ting Mei
Pulsar Inc. Goonswarm Federation
19
|
Posted - 2013.11.23 13:36:00 -
[15] - Quote
Don't like your "For the Thousand times".
Maybe there are other things to change, for the CPU to take less things in the face, such as revamp the Drone doctrine ? the Missiles ? How it works, how it is managed by the server ?
When you have, like yesterday, maybe something like 5000 drones on field, each one managed by the CPU, i'm quite sure CPU would love for example that Drones are considered as grouped ?
If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
Today, when you are on field, you don't see a ball of ships, you see a megaball of drones !
And i'm sorry, but today, is almost impossible to be over 20 persons jumping in an empty constellation without to get traffic control or tidi on the other side ... so maybe Tidi is also set a little too sensible. |

Malcanis
Vanishing Point. The Initiative.
12437
|
Posted - 2013.11.23 13:55:00 -
[16] - Quote
Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already?
Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already
No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already.
That was wrong of me.
1 Kings 12:11
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Sipphakta en Gravonere
4S Corporation Goonswarm Federation
409
|
Posted - 2013.11.23 13:56:00 -
[17] - Quote
Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist:
1 command to 1250 Drones total
Without drone assist:
250 commands to 1250 Drones total
It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Ting Mei
Pulsar Inc. Goonswarm Federation
20
|
Posted - 2013.11.23 13:57:00 -
[18] - Quote
Is your CSM Tag allow you to be unpolite ? You are there because player base put you there, so respect the player base.
Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
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My Capital Alt
Sniggerdly Pandemic Legion
0
|
Posted - 2013.11.23 13:57:00 -
[19] - Quote
Ting Mei wrote:Don't like your "For the Thousand times".
Maybe there are other things to change, for the CPU to take less things in the face, such as revamp the Drone doctrine ? the Missiles ? How it works, how it is managed by the server ?
When you have, like yesterday, maybe something like 5000 drones on field, each one managed by the CPU, i'm quite sure CPU would love for example that Drones are considered as grouped ?
If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
Today, when you are on field, you don't see a ball of ships, you see a megaball of drones !
And i'm sorry, but today, is almost impossible to be over 20 persons jumping in an empty constellation without to get traffic control or tidi on the other side ... so maybe Tidi is also set a little too sensible.
You act like drones are new or something |

Stephince
Northstar Cabal Tactical Narcotics Team
5
|
Posted - 2013.11.23 13:58:00 -
[20] - Quote
I agree, that was a super mature looking post from someone who is supposed to be a senior and respected member of the community. Good job of making the CSM look bad. |
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Zulu Death Mask
Yaxchilan
1
|
Posted - 2013.11.23 13:59:00 -
[21] - Quote
I'd like to see for once a CCP answer to the whole drone/fighter problem. Unless there's already been one and I'm not aware of it.
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Ting Mei
Pulsar Inc. Goonswarm Federation
20
|
Posted - 2013.11.23 13:59:00 -
[22] - Quote
Sipphakta en Gravonere wrote:Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist: 1 command to 1250 Drones total Without drone assist: 250 commands to 1250 Drones total It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server.
Yes but i imagine not at the same second, wich i think is better for the CPU ?
When is 1 command, the CPU take all in the same second, and we are generaly using the same drones/sentry, we all have the same cycle, wich will start again and again at the same second ? |

Reza Najafi
Sniggerdly Pandemic Legion
28
|
Posted - 2013.11.23 14:01:00 -
[23] - Quote
Change the system so it doesn't require just to be at I-HUB and Station timers (and blob the sun with your friends) in order to take over or defend a system. Adding to that TIDI just gives another advantage to whoever has more numbers as they can resupply faster and get more, more, more, more ... numbers, what else?!
If CCP really goes (even more) towards blobbing mechanics in sov warfare at least make them work in a decent way so it doesn't take 6-7h+ of fighting which non-try-hard gamers don't have to end a fight that would take like an hour. |

Malcanis
Vanishing Point. The Initiative.
12442
|
Posted - 2013.11.23 14:06:00 -
[24] - Quote
Ting Mei wrote:Is your CSM Tag allow you to be unpolite ?
It does.
Ting Mei wrote:You are there because player base put you there, so respect the player base.
I ran on a platform of calling out dumb ignorant ideas. Failing to do so would be deeply disrespectful to the players who voted for me. Now you wouldn't want me to be deeply disrespectful to the players who voted for me, would you?
Ting Mei wrote:Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
I used my magic CSM Time Machine to put in the explaination you require right underneath the "For the thousandth time" part. You can tell I used to the CSM Time Machine because there's no edit stamp!
#abuseofpower #secretprivilege
1 Kings 12:11
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baltec1
Bat Country Goonswarm Federation
8690
|
Posted - 2013.11.23 14:06:00 -
[25] - Quote
Did anyone even bother to inform CCP the fight was going to happen? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Abdiel Kavash
Paladin Order Fidelas Constans
1979
|
Posted - 2013.11.23 14:09:00 -
[26] - Quote
Whining about TiDi if you've never experienced a pre-TiDi fleet fight should be a bannable offense.
Is it The Final Solution? Obviously not, and CCP is well aware of that. Is it miles ahead of anything else we have right now? Definitely. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1107
|
Posted - 2013.11.23 14:10:00 -
[27] - Quote
Sipphakta en Gravonere wrote:Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist: 1 command to 1250 Drones total Without drone assist: 250 commands to 1250 Drones total It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server.
You must have missed your coalition memo. CFC is using drone assist to try and prove how overpowered it is to CCP, you shouldnt be defending it with such despicable methods like logic. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |

Zulu Death Mask
Yaxchilan
1
|
Posted - 2013.11.23 14:12:00 -
[28] - Quote
Reza Najafi wrote:Change the system so it doesn't require just to be at I-HUB and Station timers (and blob the sun with your friends) in order to take over or defend a system. Adding to that TIDI just gives another advantage to whoever has more numbers as they can resupply faster and get more, more, more, more ... numbers, what else?!
If CCP really goes (even more) towards blobbing mechanics in sov warfare at least make them work in a decent way so it doesn't take 6-7h+ of fighting which non-try-hard gamers don't have to end a fight that would take like an hour.
Don't you guys drop 250 slowcats on every important timer or something? |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1107
|
Posted - 2013.11.23 14:17:00 -
[29] - Quote
Ting Mei wrote:Sipphakta en Gravonere wrote:Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist: 1 command to 1250 Drones total Without drone assist: 250 commands to 1250 Drones total It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server. Yes but i imagine not at the same second, wich i think is better for the CPU ? When is 1 command, the CPU take all in the same second, and we are generaly using the same drones/sentry, we all have the same cycle, wich will start again and again at the same second ? (and, is my very own opinion, but is borring and not fun at all to play that doctrine except if your are the assisted guy)
See, Ting Mei here might not be all that smart, but atleast he/she is being loyal to his/her coalition and doing everything within his/her limited power to blindly spread their message!
You could learn a thing or 2 about loyalty from Ting Mei, Sipphakta en Gravonere. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |

Ishtanchuk Fazmarai
2572
|
Posted - 2013.11.23 14:22:00 -
[30] - Quote
The solution is obvious.
People answer to incentives, but bad peformance is not incentive enough to stop piling every last possible ship on grid.
So, a incentive to stop piling ships on grid must be provided.
The war against poor performance in big battles is lost beforehand. No matter how much CCP raises the cap, every faction will try to outnumber the others and all combined will bring down the server.
So stop it altogether. Quality of experience is preferable to quantity of players bored to death as their game plays without them.
My suggestion: improve as much as possible the performance of 4,000 ships battles and add stacking penalties to fleet size and force proportion (that is, big fleets and fleets that massively outpower others will suffer increasingly harsh penalties).
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
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Sipphakta en Gravonere
4S Corporation Goonswarm Federation
409
|
Posted - 2013.11.23 14:23:00 -
[31] - Quote
KuroVolt wrote:You could learn a thing or 2 about loyalty from Ting Mei, Sipphakta en Gravonere.
Maybe you are in an alliance where you aren't allowed to voice your own opinion. I, however, am not. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1107
|
Posted - 2013.11.23 14:25:00 -
[32] - Quote
Sipphakta en Gravonere wrote:KuroVolt wrote:You could learn a thing or 2 about loyalty from Ting Mei, Sipphakta en Gravonere. Maybe you are in an alliance where you aren't allowed to voice your own opinion. I, however, am not.
I still voice my opinion regardless, mostly because the whipping sessions turn me on. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |

MestariBation
Fistful of Finns Bearf0rce One
43
|
Posted - 2013.11.23 14:29:00 -
[33] - Quote
CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Send me isk im poor |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 14:46:00 -
[34] - Quote
It's nice to see that CCP is investigating the node crash, I also hope that we will get some more information on node crashes and maybe some more information of what is going on at CCP when a huge fight like that is happening (do you have an alarm going on or is hilmar getting a text in the middle of the night? tell us! :P ).
A massive issue however is the fact that MOST supers and carriers spawned far away* from the fight after the node crash, thus unable to recall/reconnect drones and fighterbombers.
Also SOME carriers logged back in where they crashed and therefore died with us being unable to reach them because all of a sudden we were 20 AU offgrid and we couldn't get back on grid to rep him because of bubbles.
These are some question we need to get addressed by CCP, and possibly explained to WHY they happen.
* I for myself was in a Nyx and I seemed to have spawned with other Nyx's of my Alliance, so we got clustered up by alliance and ship types? Some others in my alliance were claiming that they got moved to a grid with all their corp members. |

Razzor Death
Bat Country Goonswarm Federation
225
|
Posted - 2013.11.23 14:47:00 -
[35] - Quote
I think you really need to change how drones work, at least mechanically. If dropping 10 sentries really just dropped 1 sentry that did the damage of a combined 10 then you would cut so much load off the server. In the era of carrier sentries now each individual is dropping 2 persons worth of drones. And before some butt flustered N3 guy comes in here claiming I am blaming them for the problems I am not, its just the only angle I can see where improvements could be easily made. |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 14:51:00 -
[36] - Quote
Razzor Death wrote:I think you really need to change how drones work, at least mechanically. If dropping 10 sentries really just dropped 1 sentry that did the damage of a combined 10 then you would cut so much load off the server. In the era of carrier sentries now each individual is dropping 2 persons worth of drones. And before some butt flustered N3 guy comes in here claiming I am blaming them for the problems I am not, its just the only angle I can see where improvements could be easily made.
I am totally agreeing with you here. Sentries should be clustered into 1 drone with 10 times* the EHP and 10 times* the damage output, but the damage output is going to be depending on the HItpoints of the drones (so if the sentry drone only has 50 % of its hitpoints left, DPS is decreased to 50%, forcing capital pilots to actually rep their drones). The same should probably apply to all drone doctrines, instead of launching 5 separate sentries, only launch one (and maybe if you really have a drone fetish, build a new animation where a sentry drone looks like it has 5 guns?).
*assuming racial carrier 5 trained, this could be factored in as a bonus on the ship (instead of number of drones launched).
|

MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 14:52:00 -
[37] - Quote
Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little.
the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob...
i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends...
there needs to be a mechanic for demishing returns. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 15:00:00 -
[38] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
So when did grath take over your account?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Lors Dornick
Kallisti Industries Solar Assault Fleet
748
|
Posted - 2013.11.23 15:01:00 -
[39] - Quote
MeBiatch wrote:
the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob...
i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends...
there needs to be a mechanic for demishing returns.
If you limit the size of a fleet or reduce the practical size you'll only end up with more fleets.
And the server can't know who's on what side in a fight.
(It appears to be an issue some players too now and then ;))
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:02:00 -
[40] - Quote
About TIDi: Yesterday we had 800 people in I-N in Immensea killing hostile SBUs (subcaps only), we had some drone doctrines and some others, and oh look, no TiDi.
Then someone decided to launch bombs at us - and oh look, 50% TiDi. Nothing died though!
Coincidence? It's not always blobbing that causes TiDi ... |
|

Minmatar Citizen160812
The LGBT Last Supper
592
|
Posted - 2013.11.23 15:02:00 -
[41] - Quote
So the best defensive option in null is to crash the node....any other new news? |

Bob FromMarketing
ElitistOps Pandemic Legion
165
|
Posted - 2013.11.23 15:04:00 -
[42] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
what's this one of our fedora toting space-god emissaries are mad on the forums and posting badly about it?!
holy **** it doesn't take you much to get mad, when you ran for CSM and someone asked you questions relating to your campaign did you break apart and require actual minutes to regain your composure before ramming your face, nose first, onto your keyboard in a bloody rage or did you just get your mother to write a reply for you?
I feel like you should ask her to run some preliminary damage-control on this post because it's going pretty badly considering your use of critical thinking and logical coherent sentence forming. |

Laserak
GoonWaffe Goonswarm Federation
179
|
Posted - 2013.11.23 15:05:00 -
[43] - Quote
CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node.
Was it a Cheetah?? |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:06:00 -
[44] - Quote
MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns.
You will end up with 100 alliances in 250 different fleets of 8-16 people each, to not get nerfed. It works with supers, it works with dreads, the only problem it wouldn't work very well with drone doctrines unless the players are more pro-active and lock targets on their own.
|

Bandalon
Occidendi Apocalypse Now.
0
|
Posted - 2013.11.23 15:07:00 -
[45] - Quote
Tidi DOES allow fights to last longer giving more opportunity to people from non-tidi systems to pile onto the battlefield at once. Which in turn might actually increase odds of a nodecrash. Of course on the other hand it also has a way of preventing them..
In that regard, tidi really sucks, because of its strategic implications and it takes away some of the hectic aspects of a fight which makes fighting less fun and exciting and turns it into watching paint dry..
Either way, this isnt all going to be fixed short-term so if this stuff isnt your thing its probably best to stay out of big battles |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
651
|
Posted - 2013.11.23 15:08:00 -
[46] - Quote
It's like none of you morons have ever seen Malcanis post before. |

MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 15:08:00 -
[47] - Quote
Lors Dornick wrote:MeBiatch wrote:
the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob...
i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends...
there needs to be a mechanic for demishing returns.
If you limit the size of a fleet or reduce the practical size you'll only end up with more fleets. And the server can't know who's on what side in a fight. (It appears to be an issue some players too now and then ;))
Right I chose my words poorly. I did not mean a hard cap on fleet size I meant more a hard cap on practical amounts of people to bring to a fight.
Maybe something like stacking penalties on group alpha or something. ..
Honestly I dont have the answer but I am thinking about it
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:09:00 -
[48] - Quote
Laserak wrote:CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Was it a Cheetah??
I've seen nodes crashed using a single Cloaky Tech 3 jumping through a gate. Not sure HOW they did that, but everytime you saw a T3 decloak, not moving and being unlockable, that would lock up the node.
That was already there in 2009 and I believe this bug is still out there. |

Abdiel Kavash
Paladin Order Fidelas Constans
1982
|
Posted - 2013.11.23 15:10:00 -
[49] - Quote
I would in fact love a mechanic that would discourage multi-thousand man node-crashing fights (at least until they are node-crashing). But I have yet to see a proposal that actually works.
You can't simply penalize based on fleet size. The same group of people would just split off into multiple smaller fleets, lead from the same out-of-game comms. You won't make it undesirable to run large fleets, just more tedious.
You can't stacking penalize DPS on ships. That would only mean that even more people are needed to break the same tank and would lead to even bigger fleets to apply the same DPS.
What should happen instead is a general nerf of capital/supercapital EHP and capital repping capability. Capital reps are the reason for 1000 man fleets - you simply can't break 100 archons repping a super or a titan without either hundreds of dreads or a thousand of subcaps. |

Grarr Dexx
Snuff Box
298
|
Posted - 2013.11.23 15:15:00 -
[50] - Quote
Nobody's forcing you plebs to attend these multi-thousand man 'fun brawls'. I hardly ever see TiDi and I'm still having loads of fun. |
|

Proletariat Tingtango
GoonWaffe Goonswarm Federation
653
|
Posted - 2013.11.23 15:17:00 -
[51] - Quote
Grarr Dexx wrote:Nobody's forcing you plebs to attend these multi-thousand man 'fun brawls'. I hardly ever see TiDi and I'm still having loads of fun. I always consult the nerds who got owned by PL in-game and IRL for my definition of what 'fun' is. |

Zylithi
Four Mouseketeers SQUEE.
20
|
Posted - 2013.11.23 15:18:00 -
[52] - Quote
There's two kinds of people in this thread.
Those that lived in null before tidi, and those who didn't.
Before TiDi, the server would crush at 1000 people. By crushed, I mean... modules don't activate for 10 minutes, your ship gets blown up and you don't know for half an hour, black screens, you can't play for 3 weeks because of the petition you filed to get your ship out of between-gate limbo.
There is no magical "MOAR CPU!!!!!111ONEHUEHUE" butan that CCP can press. |

MeBiatch
Republic University Minmatar Republic
1505
|
Posted - 2013.11.23 15:19:00 -
[53] - Quote
BigSako wrote:MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns. You will end up with 100 alliances in 250 different fleets of 8-16 people each, to not get nerfed. It works with supers, it works with dreads, the only problem it wouldn't work very well with drone doctrines unless the players are more pro-active and lock targets on their own.
nerfing drones is only a stop gap messure. eventually people will figure out a way to cram more people into a system then we are back to square one.
we need to figure out either a mechanic that pulls players across multiple system to fight or something that makes it just not worth it to bring 1000's of players to just one system There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Prince Kobol
1178
|
Posted - 2013.11.23 15:21:00 -
[54] - Quote
Don't worry guys, I am sure CCP are looking at ways of fixing null sec Sov Mechanics, TiDi, Lag and all the other null sec related issues that the player base have been asking to be fixed for years now.
I mean look at the last few years of expansion, see all that stuff in there aimed to fix or at the very least alleviate these issues.
|

Benny Ohu
Chaotic Tranquility Casoff
1836
|
Posted - 2013.11.23 15:24:00 -
[55] - Quote
take a shower, both of you
fakeedit: not at the same time
fakeedit2: send pix |

Minmatar Citizen160812
The LGBT Last Supper
592
|
Posted - 2013.11.23 15:29:00 -
[56] - Quote
MeBiatch wrote:BigSako wrote:MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns. You will end up with 100 alliances in 250 different fleets of 8-16 people each, to not get nerfed. It works with supers, it works with dreads, the only problem it wouldn't work very well with drone doctrines unless the players are more pro-active and lock targets on their own. something that makes it just not worth it to bring 1000's of players to just one system
Super slo-mo gameplay and node crashes aren't enough?
Remove killmails from null fights that involve more than 100 players and BAM no more 1000's that log in when the "supers tackled" call goes out. What do I win for fixing the issues?
|

Grarr Dexx
Snuff Box
299
|
Posted - 2013.11.23 15:29:00 -
[57] - Quote
Proletariat Tingtango wrote:Grarr Dexx wrote:Nobody's forcing you plebs to attend these multi-thousand man 'fun brawls'. I hardly ever see TiDi and I'm still having loads of fun. I always consult the nerds who got owned by PL in-game and IRL for my definition of what 'fun' is.
where's your flag mate |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:31:00 -
[58] - Quote
Abdiel Kavash wrote:
What should happen instead is a general nerf of capital/supercapital EHP and capital repping capability. Capital reps are the reason for 1000 man fleets - you simply can't break 100 archons repping a super or a titan without either hundreds of dreads or a thousand of subcaps.
1. They allready have been nerfed (at least super capitals and titans)
2. What you are saying is that CFC, Razor and BL are both stupid and blind for trying to attack our capitals.
|

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
409
|
Posted - 2013.11.23 15:31:00 -
[59] - Quote
Minmatar Citizen160812 wrote:Remove killmails from null fights that involve more than 100 players and BAM no more 1000's that log in when the "supers tackled" call goes out. What do I win for fixing the issues?
Because KMs are very important and a measure of ones ability to pvp?
I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
233
|
Posted - 2013.11.23 15:32:00 -
[60] - Quote
Malcanis wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. For the thousandth time: Massive fleet battles always made things happen more slowly Getting rid of TiDi won't make the slowness go away TiDi isn't what makes things happen more slowly. Asking the server node to do more things that it can get done in a 1-second tick is what makes things happen more slowly. TiDi just makes sure that the slowness is apportioned out evenly. Even if CCP cancelled TiDi tomorrow, the "extra time for reinforcements" would still happen, but with added stuck modules, blackscreens, grossly unfair turkey-shoots, ghost-ships, people unable to log back in to their character for hours or even days and so on. CCP don't think that TiDi is a "solution" to lag; TiDi is about making the effects of a given amount of lag more tolerable for the players. It's not touted as a solution any more than a doctor thinks that painkillers will "cure" your broken leg rather than merely reduce your discomfort while the bone heals. As for whether CCP are still working on lag, maybe do some research on what the upper limit for a fleet fight size was before TiDi was introduced.
Malcanis: horribly confusing complaints about TiDi with complaints about lag since 2013 (and now in the same post!)
Bonus credit for trolling over it. Between your trolling, not doing anything on the CSM ( other than defending CCP during SOMERgate) and general newfound ignorance, your posts have become a real treat to read!
I am not an alt of Chribba. |
|

Minmatar Citizen160812
The LGBT Last Supper
592
|
Posted - 2013.11.23 15:36:00 -
[61] - Quote
Sipphakta en Gravonere wrote:Minmatar Citizen160812 wrote:Remove killmails from null fights that involve more than 100 players and BAM no more 1000's that log in when the "supers tackled" call goes out. What do I win for fixing the issues? Because KMs are very important and a measure of ones ability to pvp?
Not to me and apparently not to you either...but I never see people all excited to link a SOV capture in chat. Try it and see how many show up when there is "something to shoot". |

Ambassador Spock
Mindstar Technology Nulli Secunda
20
|
Posted - 2013.11.23 15:37:00 -
[62] - Quote
CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node.
Aw man I really hope it was me turning on my remote repper that killed the node. Then I could change my signature to say "I am Spock. Killer of nodes in my t1 logi."
Fun fight though, even though we would have come out better had the node not crashed. I'm just surprised my magical Exequror survived yet another massive null fight...
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

gobbybobby
Negative-Impact Cult of War
21
|
Posted - 2013.11.23 15:39:00 -
[63] - Quote
Thanks for keeping us informed, was very disappointing when that soul crashing lag message popped up, but at least the node crashed early on unlike the last big battle I was in where "soul crashing lag" message read that I had waiting 45 mins for a remote call, before the node finally died.
Maybe there is some way you could implement some sort of recovery when a node does crash, save the state of the battlefield, locations of ships, bubbles, drones ETC, and then perhaps implement some sort of time pause once recovered to allow people time to log back in (maybe 5 mins), before the fight resumes. I mean its not ideal, but at the moment a node crash is fight ending. |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 15:40:00 -
[64] - Quote
I agree, killmails are the main part of what is driving the game. Being able to claim that you killed a titan is worthless unless you actually have proof.
Sov warfare would be worthless without seeing your alliances name in the top left corner of the screen (and on dotlan, ingame map, ...).
In the end, all you would get is "I was there, and we killed a lot, but I dont know how much". It would drastically reduce numbers in fleets, and the game itself. So while you would fix TiDi, you would break CCPs income and the fun for most people. |

Solstice Project
Red Federation RvB - RED Federation
4672
|
Posted - 2013.11.23 15:43:00 -
[65] - Quote
Ting Mei wrote:Is your CSM Tag allow you to be unpolite ? You are there because player base put you there, so respect the player base.
Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
I prefer people to be straight honest into my face, than being polite, which in the very most cases means they are liars.
If more people were outright honest to eachother, then less people would be so bad at dealing with things others are saying.
So ... shove it. |

Tippia
Sunshine and Lollipops
17498
|
Posted - 2013.11.23 15:43:00 -
[66] - Quote
SoGÇŞ when did Dr. Eyjo G start at CCP anyway? GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĽ
Get a good start: newbie skill plan 2.0. |

Minmatar Citizen160812
The LGBT Last Supper
593
|
Posted - 2013.11.23 15:49:00 -
[67] - Quote
BigSako wrote:I agree, killmails are the main part of what is driving the game. Being able to claim that you killed a titan is worthless unless you actually have proof.
Sov warfare would be worthless without seeing your alliances name in the top left corner of the screen (and on dotlan, ingame map, ...).
In the end, all you would get is "I was there, and we killed a lot, but I dont know how much". It would drastically reduce numbers in fleets, and the game itself. So while you would fix TiDi, you would break CCPs income and the fun for most people.
Well, maybe the live streams, screenshots and the Titan's mods in your cargo might prove it so killwhores still think they did something of worth?
Add a little token that drops in your cargo when a super goes down in lieu of the killmail that says....I was THERE!
|

Weaselior
GoonWaffe Goonswarm Federation
5575
|
Posted - 2013.11.23 15:52:00 -
[68] - Quote
CCP Veritas wrote:Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Not to be all tinfoily but I assume you're checking to make sure it wasn't malformed or the like in a way that might have been deliberate. "I can hire one-half of the working class to kill the other half." |

Inquisitor Ageri
24th Imperial Crusade Amarr Empire
83
|
Posted - 2013.11.23 15:52:00 -
[69] - Quote
Solstice Project wrote:I prefer people to be straight honest into my face
Honestly, biomass yourself. And I'm really sorry that you guys got an interruption to what was probably a masterful display of balanced, varied PVP. I really, really feel for all of you. |

Diivil
Magellanic Itg Goonswarm Federation
228
|
Posted - 2013.11.23 16:00:00 -
[70] - Quote
I hope this fight and the one in KW-I6T earlier are not a start of a trend where every big supercap fight on an unreinforced node ends up in a node crash. I don't like TIDI but I accept it because we have no other option right now however the time for band aid fixes is over. Considering how Eve is the only thing keeping CCP afloat I would assume they are working on a better solution.. Hopefully. I hope that the lack of new short term solutions is a sign of long term solutions being worked on. Veritas has commented how "he lost his team" (team gridlock that worked on these issues) and was reassigned. This does not sound very hopeful to me. CCP must understand that the current state can't last for more than a few more years. I hope Eve's second decade doesn't consist of small border skirmishes that crash server nodes. That's a lot of hope and I really don't have any of it for CCP.
The size of the battles is not going down and will not do so until subscriber numbers start dropping. The current meta is drone assist and that will not be changing considering the advantages and most importantly drone assist works much better in high lag than normal gun/launcher modules. I don't know if drone based doctrines are more taxing to the servers but considering how this node crashed at 1100 people I might just make that assumption. TIDI itself is a bit counter productive because it allows one person to bring all his accounts and play them perfectly because he has so much time to act. Personally I don't bother with that in these fights that don't concern our space. Instead I just play other games and do a single bombing run every 30 minutes or just have my FC play my Dominix while I play other games.
|
|

Xolve
Sniggerdly Pandemic Legion
2135
|
Posted - 2013.11.23 16:04:00 -
[71] - Quote
Look at all these mad goons. |

RAW23
529
|
Posted - 2013.11.23 16:25:00 -
[72] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
Actually, what you did was make a stupid and arrogant post that didn't respond to what he really said. If you are going to roll out the contempt wagon it helps to actually read the contents of the post you are responding to as you stand a better chance of looking less like someone with his head up his own arse.
In short, you responded to a post that was hoping CCP will ultimately come up with a better solution than TiDi with a post that treated it as if he was advocating simply getting rid of TiDi and going back to what we had before. Read before you respond. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Altrue
Exploration Frontier inc
711
|
Posted - 2013.11.23 16:30:00 -
[73] - Quote
Malcanis wrote:Ting Mei wrote:Is your CSM Tag allow you to be unpolite ? It does. Ting Mei wrote:You are there because player base put you there, so respect the player base. I ran on a platform of calling out dumb ignorant ideas. Failing to do so would be deeply disrespectful to the players who voted for me. Now you wouldn't want me to be deeply disrespectful to the players who voted for me, would you? Ting Mei wrote:Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
I used my magic CSM Time Machine to put in the explaination you require right underneath the "For the thousandth time" part. You can tell I used to the CSM Time Machine because there's no edit stamp!#abuseofpower #secretprivilege
#not-able-to-get-respect-without-insults #needs-spanking
GŁŁ <= Me |

Eram Fidard
Republic Military School Minmatar Republic
470
|
Posted - 2013.11.23 16:36:00 -
[74] - Quote
Diivil wrote:I hope this fight and the one in KW-I6T earlier are not a start of a trend where every big supercap fight on an unreinforced node ends up in a node crash. I don't like TIDI but I accept it because we have no other option right now however the time for band aid fixes is over. Considering how Eve is the only thing keeping CCP afloat I would assume they are working on a better solution.. Hopefully. I hope that the lack of new short term solutions is a sign of long term solutions being worked on. Veritas has commented how "he lost his team" (team gridlock that worked on these issues) and was reassigned. This does not sound very hopeful to me. CCP must understand that the current state can't last for more than a few more years. I hope Eve's second decade doesn't consist of small border skirmishes that crash server nodes. That's a lot of hope and I really don't have any of it for CCP.
The size of the battles is not going down and will not do so until subscriber numbers start dropping. The current meta is drone assist and that will not be changing considering the advantages and most importantly drone assist works much better in high lag than normal gun/launcher modules. I don't know if drone based doctrines are more taxing to the servers but considering how this node crashed at 1100 people I might just make that assumption. TIDI itself is a bit counter productive because it allows one person to bring all his accounts and play them perfectly because he has so much time to act. Personally I don't bother with that in these fights that don't concern our space. Instead I just play other games and do a single bombing run every 30 minutes or just have my FC play my Dominix while I play other games.
Most definitely all of this, bolded for emphasis.
I really hope CCP is working on 'brain in a box' stuff, as that would hopefully take away a lot of the potential for carriers/supers/droneboats crashing the node on jump-in.
I also have to agree that hundreds of capital reps are too much. 255 dreads might do the trick, but try actually jumping them into a fight that size, with thousands of FBs already deployed. Time for stacking penalties on reps (scaled by ship size) when applied to a player? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.23 16:37:00 -
[75] - Quote
RAW23 wrote:[quote=Malcanis
Actually, what you did was make a stupid and arrogant post that didn't respond to what he really said. If you are going to roll out the contempt wagon it helps to actually read the contents of the post you are responding to as you stand a better chance of looking less like someone with his head up his own arse.
everybody knows that malcanis likes to lick his own balls.
|

Reiisha
Evolution
406
|
Posted - 2013.11.23 16:47:00 -
[76] - Quote
Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little.
It always boggles the mind how people think a simultaneous connection between 1000+ people can be 'solved to run perfectly at all times even when random fights happen'. There's a very very good reason why most games are limited to just 64 people, even most MMO's are limited to 100 people per (combat) instance.
If you do things right, people won't be sure you've done anything at all... |

SKINE DMZ
Stay Frosty.
252
|
Posted - 2013.11.23 16:50:00 -
[77] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Wow. How to be a true ****, look stupid and lose respect above. I disagree |

Mad Ani
Perkone Caldari State
295
|
Posted - 2013.11.23 16:51:00 -
[78] - Quote
I was there...
Streamed the whole thing
http://www.twitch.tv/mad_ani/c/3285133 GÖ˝ GÖŹ MAD ANI TV/RADIO GÇó 24/7 EVE live stream with Trance/Dance/Chillout GÇó On air since 17th Jan 2013 GÇóMost popular stream GÇó3rd Party Super Service |

Reiisha
Evolution
406
|
Posted - 2013.11.23 16:52:00 -
[79] - Quote
Abdiel Kavash wrote:I would in fact love a mechanic that would discourage multi-thousand man node-crashing fights (at least as long as they are node-crashing). But I have yet to see a proposal that actually works.
You can't simply penalize based on fleet size. The same group of people would just split off into multiple smaller fleets, lead from the same out-of-game comms. You won't make it undesirable to run large fleets, just more tedious.
You can't stacking penalize DPS on ships. That would only mean that even more people are needed to break the same tank and would lead to even bigger fleets to apply the same DPS.
What should happen instead is a general nerf of capital/supercapital EHP and capital repping capability. Capital reps are the reason for 1000 man fleets - you simply can't break 100 archons repping a super or a titan without either hundreds of dreads or a thousand of subcaps.
Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
If you do things right, people won't be sure you've done anything at all... |

James Noble
Carbon Industries
1
|
Posted - 2013.11.23 16:54:00 -
[80] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
This post is embarrassing. |
|

Eram Fidard
Republic Military School Minmatar Republic
470
|
Posted - 2013.11.23 16:55:00 -
[81] - Quote
Reiisha wrote:
Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
Not to mention increasing the amount of calculations the server has to do exponentially.
Try again with less smug. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Rudina
Black Omega Security Goonswarm Federation
10
|
Posted - 2013.11.23 16:57:00 -
[82] - Quote
Reiisha wrote: Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
Because hundreds of additional calculations for every shot fired is going to reduce server load. 
E: Bah! beaten to it. |

Aiden Terona
Brave Newbies Inc. Brave Collective
25
|
Posted - 2013.11.23 17:00:00 -
[83] - Quote
Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job. |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
658
|
Posted - 2013.11.23 17:08:00 -
[84] - Quote
The people who voted for him (this is what matters) probably don't mind. |

Aiden Terona
Brave Newbies Inc. Brave Collective
25
|
Posted - 2013.11.23 17:15:00 -
[85] - Quote
Funny, as I voted for him.
Did not think he would get that mad so easily, proofs what a child he is. |

Servanda
Liga Freier Terraner Northern Coalition.
6
|
Posted - 2013.11.23 17:15:00 -
[86] - Quote
Laserak wrote:CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Was it a Cheetah??
Only Ev0ke knew that magic. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6339
|
Posted - 2013.11.23 17:17:00 -
[87] - Quote
Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? EVE Online - A Rigged Game |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
658
|
Posted - 2013.11.23 17:17:00 -
[88] - Quote
I didn't mean to imply a single voter's pearl-clutching opinion actually matters |

Aiden Terona
Brave Newbies Inc. Brave Collective
29
|
Posted - 2013.11.23 17:20:00 -
[89] - Quote
Proletariat Tingtango wrote:I didn't mean to imply a single voter's pearl-clutching opinion actually matters Probably doesn't, but good to know I am not the only one a little shocked by his little outrage judging by the previous posts. Doesn't do his name any good that's for sure, if he wants to act like the tough little CSM member he thinks he is, no problem but people will remember. :) |

James Amril-Kesh
4S Corporation Goonswarm Federation
6339
|
Posted - 2013.11.23 17:21:00 -
[90] - Quote
CCP Veritas wrote:Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. "Standard gameplay request" EVE Online - A Rigged Game |
|

Dinsdale Pirannha
Pirannha Corp
1536
|
Posted - 2013.11.23 17:24:00 -
[91] - Quote
Ishtanchuk Fazmarai wrote:The solution is obvious.
People answer to incentives, but bad peformance is not incentive enough to stop piling every last possible ship on grid.
So, a incentive to stop piling ships on grid must be provided.
The war against poor performance in big battles is lost beforehand. No matter how much CCP raises the cap, every faction will try to outnumber the others and all combined will bring down the server.
So stop it altogether. Quality of experience is preferable to quantity of players bored to death as their game plays without them.
My suggestion: improve as much as possible the performance of 4,000 ships battles and add stacking penalties to fleet size and force proportion (that is, big fleets and fleets that massively outpower others will suffer increasingly harsh penalties).
Clearly, the only hope CCP has to end this stupidity is to engage in major social engineering. The more technical firepower they bring to bear on these nodes, the more people that will try to jump into the node, and the problem starts all over again.
No, the answer lies in making it prohibitively expensive to jump 2000 plus ships into a system.
Something like:
1st 1000 ships: free next 1000 ships: 1 million/ship next 500 ships: 10 million / ship next 500 ships : 100 million / ship next 250 ships: 500 million / ship next 250 ships: 1 billion / ship
Would that play into the hands of the richest cartels? Possibly, but if people are willing to commit fleets worth trillions, then additional billions to get all those ships into the fight seems reasonable. Would this ensure that groups bring out the heavy guns first, instead of a fight escalating? Very likely, and that is not necessarily a bad thing.
Something like this would preclude some group purposely overloading a node to save ships, or at least, ensure it does cost them a pretty penny to overload a node.
And CCP can then also give up this idiotic arms race between their technology and the size of the blob that the cartels are willing to throw into a system. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6339
|
Posted - 2013.11.23 17:26:00 -
[92] - Quote
"Let's force less people to participate, that'll make things more fun"
EVE Online - A Rigged Game |

RAW23
530
|
Posted - 2013.11.23 17:53:00 -
[93] - Quote
James Amril-Kesh wrote:"Let's force less people to participate, that'll make things more fun"
It probably would, for precisely the same reason you don't stick 2000 players on a single football pitch (it's more fun to play in a way that is scaled to the available infrastructure). The problem is that no one has yet come up with a system that could restrict numbers that couldn't be horribly gamed by one side filling up the system first. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

MeBiatch
Republic University Minmatar Republic
1506
|
Posted - 2013.11.23 17:59:00 -
[94] - Quote
Aiden Terona wrote:Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job.
little know fact malc is Rob Ford. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1506
|
Posted - 2013.11.23 18:02:00 -
[95] - Quote
James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load?
good point i do wonder how much all those bounty calcs are slowing server load.
i would also support the payout per regular tick. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1506
|
Posted - 2013.11.23 18:07:00 -
[96] - Quote
what if instead of more poeple = tidi, more people = the opening of a temp black hole that kills every ship in system. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

CCP Explorer
C C P C C P Alliance
1862

|
Posted - 2013.11.23 18:14:00 -
[97] - Quote
baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Vera Algaert
Republic University Minmatar Republic
1125
|
Posted - 2013.11.23 18:16:00 -
[98] - Quote
What we need is a mechanic that causes, whenever too much mass is present on one grid, the entire grid collapse into a black hole. |
|

CCP Explorer
C C P C C P Alliance
1862

|
Posted - 2013.11.23 18:22:00 -
[99] - Quote
MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
|

CCP Explorer
C C P C C P Alliance
1862

|
Posted - 2013.11.23 18:23:00 -
[100] - Quote
BigSako wrote:Laserak wrote:CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Was it a Cheetah?? I've seen nodes crashed using a single Cloaky Tech 3 jumping through a gate. Not sure HOW they did that, but everytime you saw a T3 decloak, not moving and being unlockable, that would lock up the node. That was already there in 2009 and I believe this bug is still out there. A bug report with details would be super Please mention me and CCP Veritas in the report. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
|

Dinsdale Pirannha
Pirannha Corp
1536
|
Posted - 2013.11.23 18:32:00 -
[101] - Quote
MeBiatch wrote:Aiden Terona wrote:Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job. little know fact malc is Rob Ford.
A new poll has come out in the last couple days. Robbie boy has a higher approval rating in Toronto than Obama has in the states 39-37.....I despair for the world.
I would also expect many of the libertarian nut jobs on this forum would vote for Ford. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

MeBiatch
Republic University Minmatar Republic
1506
|
Posted - 2013.11.23 18:41:00 -
[102] - Quote
CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced.
interesting sounds like a do while loop or something if one action was never fullfilled and caused the crash. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

James Amril-Kesh
4S Corporation Goonswarm Federation
6340
|
Posted - 2013.11.23 18:44:00 -
[103] - Quote
CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Haha oh man. If that's what the node looked like when it was reinforced, then your **** is even more screwed up than I thought. EVE Online - A Rigged Game |

Minmatar Citizen160812
The LGBT Last Supper
593
|
Posted - 2013.11.23 18:52:00 -
[104] - Quote
Dinsdale Pirannha wrote:MeBiatch wrote:Aiden Terona wrote:Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job. little know fact malc is Rob Ford. A new poll has come out in the last couple days. Robbie boy has a higher approval rating in Toronto than Obama has in the states 39-37.....I despair for the world. I would also expect many of the libertarian nut jobs on this forum would vote for Ford.
Dude...the guy is the reincarnation of Chris Farley how could anyone NOT vote for him. All politicians are high on something so why not vote for the entertaining and honest one!
Clinton was a pothead and Bush was a coke fiend...what's wrong with a little crack rock every now and then?
|

James Noble
Carbon Industries
4
|
Posted - 2013.11.23 18:56:00 -
[105] - Quote
Dinsdale Pirannha wrote:MeBiatch wrote:Aiden Terona wrote:Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job. little know fact malc is Rob Ford. A new poll has come out in the last couple days. Robbie boy has a higher approval rating in Toronto than Obama has in the states 39-37.....I despair for the world. I would also expect many of the libertarian nut jobs on this forum would vote for Ford.
Canadian's would vote in a hamster if it meant saving on taxes. Also, we are bored so watching Rob on TV for a few more years wouldn't hurt.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6342
|
Posted - 2013.11.23 18:56:00 -
[106] - Quote
Minmatar Citizen160812 wrote:Clinton was a pothead I think pot should be mandatory for the commander of the most powerful military force in the world. Maybe then they'd use it less often... EVE Online - A Rigged Game |

MeBiatch
Republic University Minmatar Republic
1506
|
Posted - 2013.11.23 19:01:00 -
[107] - Quote
Dinsdale Pirannha wrote:MeBiatch wrote:Aiden Terona wrote:Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job. little know fact malc is Rob Ford. A new poll has come out in the last couple days. Robbie boy has a higher approval rating in Toronto than Obama has in the states 39-37.....I despair for the world. I would also expect many of the libertarian nut jobs on this forum would vote for Ford.
i voted for him and will do again.
Personally i think as a people we need to get over our polititians... its just a job let them do it.
If you look at his record he has been great.
its like that guy who was running for the rebulicans who owns that famous pizza place ( Herman Cain). he should have been president but because he likes cheeting on his wife too much he was overlooked for the drone that is/was Mitt.
Thats the main problem with American politics no one can actually do anything without worry that thier personal life will be put out to the public and then they will loose thier job. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Beekeeper Bob
Beekeepers Anonymous
800
|
Posted - 2013.11.23 19:12:00 -
[108] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
Sounds like the only one being Ignorant here is you.....
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

James Amril-Kesh
4S Corporation Goonswarm Federation
6343
|
Posted - 2013.11.23 19:16:00 -
[109] - Quote
If anybody is still paying attention to what Malcanis says after he proved himself a shill then it's their own fault. EVE Online - A Rigged Game |

Kaj'Schak
Liga Freier Terraner Northern Coalition.
4
|
Posted - 2013.11.23 19:25:00 -
[110] - Quote
CCP Explorer wrote:MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights.
are you kiddind me? Your serer crashs, I land somewhere of battlefield on a safespot, not to have my fighterbombers returned as they are supposed to be with new features that were implemented some time ago when carriers/supercarriers crash? unable to reconnect? And you don't give them back to me because something went wrong with your server preventing your game mechanics from working?
ok, thank you. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6344
|
Posted - 2013.11.23 19:31:00 -
[111] - Quote
Poor NCdotte. EVE Online - A Rigged Game |

Razzor Death
Bat Country Goonswarm Federation
226
|
Posted - 2013.11.23 19:33:00 -
[112] - Quote
Kaj'Schak wrote:CCP Explorer wrote:MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights. let me get that right: your sevrer crashs, I land somewhere of battlefield on a safespot, not to have my fighterbombers returned as they are supposed to be with new features that were implemented some time ago when carriers/supercarriers crash? unable to reconnect? ok
This has been the case for supers for a long time |

BigSako
Burning Napalm Northern Coalition.
91
|
Posted - 2013.11.23 19:46:00 -
[113] - Quote
The difference is that we could have scooped our bombers, had we given a chance to logon were we crashed. In this case CCP messed up and put us in different spots, unable to recall bombers. |
|

CCP Explorer
C C P C C P Alliance
1863

|
Posted - 2013.11.23 19:47:00 -
[114] - Quote
Tippia wrote:SoGÇŞ when did Dr. Eyjo G start at CCP anyway? May 2007. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
|

CCP Explorer
C C P C C P Alliance
1863

|
Posted - 2013.11.23 19:50:00 -
[115] - Quote
James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6350
|
Posted - 2013.11.23 19:52:00 -
[116] - Quote
CCP Explorer wrote:James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. And yet, when my game becomes unresponsive, this is almost always what's clogging up the backlog. EVE Online - An Unstable Game |

Leigh Akiga
Trickle Down Economics
360
|
Posted - 2013.11.23 19:52:00 -
[117] - Quote
There might be some big ones tonight if you CCP dudes are foreveralone at home like us capsuleers and wanted to do some realtime monitoring to see what all goes on  |

I Love Boobies
All Hail Boobies
704
|
Posted - 2013.11.23 19:59:00 -
[118] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
I think I am going to vote for Malcanis on the next CSM if he is running next time. I like how he doesn't mince words.  *removed inappropriate signature* - CCP Eterne |

Rattman
Van Diemen's Demise Northern Coalition.
12
|
Posted - 2013.11.23 20:01:00 -
[119] - Quote
[quote=CCP Veritas Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. [/quote]
So take it all the capital pilots will get their billions of isk worth of bombers back they lost |

SOULKAR
The Scope Gallente Federation
0
|
Posted - 2013.11.23 20:03:00 -
[120] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me. W@@KER |
|

Leigh Akiga
Trickle Down Economics
360
|
Posted - 2013.11.23 20:05:00 -
[121] - Quote
Rattman wrote:So take it all the capital pilots will get their billions of isk worth of bombers back they lost
http://community.eveonline.com/support/policies/eve-reimbursement-policy
5. Any losses of any kind resulting from a large-scale player engagement are not covered by this reimbursement policy.
2. a. Only items destroyed along with the ship are eligible for reimbursement. Any items left in space (in wreck, containers, etc.) are not eligible for reimbursement.
lol
|

Icantspellwell
Ever Flow Northern Coalition.
16
|
Posted - 2013.11.23 20:06:00 -
[122] - Quote
CCP Explorer wrote:MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights.
So let me get this straight CCP. Your server dies. Not only does it die but it dies so spectacularly that when it comes back and we log in we are flung to random points in the solar system unable to reconnect to our drones which should have automatically returned to our drones bays when we disconnected and you are not going to reimburse our fighterbombers that we would have never lost had your server worked properly? Instead of adding new features perhaps you should work on fixing your game so that we can get through one capital fight without your server dying a miserable death.
|

Proletariat Tingtango
GoonWaffe Goonswarm Federation
665
|
Posted - 2013.11.23 20:08:00 -
[123] - Quote
:chord: |

Abrazzar
Vardaugas Family
2186
|
Posted - 2013.11.23 20:09:00 -
[124] - Quote
I wonder who made a mint scanning all those bombers down and scooping them up. Sovereignty and Population New Mining Mechanics |

James Amril-Kesh
4S Corporation Goonswarm Federation
6354
|
Posted - 2013.11.23 20:12:00 -
[125] - Quote
Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. Nobody. Bombers are too big for that. We destroyed some of them, and I think the Russians finished the job later on. EVE Online - An Unstable Game |

Rattman
Van Diemen's Demise Northern Coalition.
12
|
Posted - 2013.11.23 20:13:00 -
[126] - Quote
Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up.
they didn't have to, they conviently stayed on grid and were looted / destroyed from there
Guess NC wont get reimbursement, mittens probably batphoned CCP and told them not to |

James Amril-Kesh
4S Corporation Goonswarm Federation
6356
|
Posted - 2013.11.23 20:18:00 -
[127] - Quote
Rattman wrote:Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. they didn't have to, they conviently stayed on grid and were looted / destroyed from there Guess NC wont get reimbursement, mittens probably batphoned CCP and told them not to That's adorable. EVE Online - An Unstable Game |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
665
|
Posted - 2013.11.23 20:18:00 -
[128] - Quote
Yeah that's exactly what happened, and the reimbursement policy was altered ex-post-facto in order to screw ncdotte |

SurrenderMonkey
Space Llama Industries
202
|
Posted - 2013.11.23 20:20:00 -
[129] - Quote
Ishtanchuk Fazmarai wrote:The solution is obvious.
People answer to incentives, but bad peformance is not incentive enough to stop piling every last possible ship on grid.
So, a incentive to stop piling ships on grid must be provided.
The war against poor performance in big battles is lost beforehand. No matter how much CCP raises the cap, every faction will try to outnumber the others and all combined will bring down the server.
So stop it altogether. Quality of experience is preferable to quantity of players bored to death as their game plays without them.
My suggestion: improve as much as possible the performance of 4,000 ships battles and add stacking penalties to fleet size and force proportion (that is, big fleets and fleets that massively outpower others will suffer increasingly harsh penalties).
While you're correct that the fight is lost before hand (owing largely to the quadratic nature of the scaling problem), that solution is garbage.
You were doing good when you said, "...an incentive to stop piling ships on grid must be provided..." but then you did an about face and instead tried to disincentivize that action instead of incentivizing another action.
A style of war that makes it strategically sensible to actually fight wars across a battle line (i.e., more than one system at a time), instead of at a battle point, would be far less offensive. |

Abrazzar
Vardaugas Family
2186
|
Posted - 2013.11.23 20:23:00 -
[130] - Quote
James Amril-Kesh wrote:Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. Nobody. Bombers are too big for that. We destroyed some of them, and I think the Russians finished the job later on. Why not have a few industrials around? Only 5k m-Ś per fighter. Seems profitable to me, considering the price tag on those things. Even jumping in blockade runners to clean space would seem profitable. Sovereignty and Population New Mining Mechanics |
|

Dalmont Delantee
Rim Worlds Republic SpaceMonkey's Alliance
215
|
Posted - 2013.11.23 20:24:00 -
[131] - Quote
Ting Mei wrote:Is your CSM Tag allow you to be unpolite ? You are there because player base put you there, so respect the player base.
Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
Grow up |

Rattman
Van Diemen's Demise Northern Coalition.
13
|
Posted - 2013.11.23 20:30:00 -
[132] - Quote
Proletariat Tingtango wrote:Yeah that's exactly what happened, and the reimbursement policy was altered ex-post-facto in order to screw ncdotte
Nope but that rule is ignored when it comes to goon ships. That big carrier whelp on the CSAA in the north. That was large scale PVP and all he carriers were replaced. |

Zulu Death Mask
Yaxchilan
2
|
Posted - 2013.11.23 20:31:00 -
[133] - Quote
Rattman wrote:[quote=Abrazzar] Guess NC wont get reimbursement, mittens probably batphoned CCP and told them not to
Well you have to spend some of that renter money somewhere. |

Rattman
Van Diemen's Demise Northern Coalition.
13
|
Posted - 2013.11.23 20:31:00 -
[134] - Quote
James Amril-Kesh wrote:Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. Nobody. Bombers are too big for that. We destroyed some of them, and I think the Russians finished the job later on.
So I guess those carriers that were coming and taking the bombers were a figment of my imagination
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6357
|
Posted - 2013.11.23 20:34:00 -
[135] - Quote
Rattman wrote:James Amril-Kesh wrote:Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. Nobody. Bombers are too big for that. We destroyed some of them, and I think the Russians finished the job later on. So I guess those carriers that were coming and taking the bombers were a figment of my imagination That certainty you seem to have gleaned from my post about what happened after I left system certainly is. EVE Online - An Unstable Game |

Rattman
Van Diemen's Demise Northern Coalition.
13
|
Posted - 2013.11.23 20:40:00 -
[136] - Quote
James Amril-Kesh wrote: That certainty you seem to have gleaned from my post about what happened after I left system certainly is.
Dunno if you were specifically there, but there was still lots of goons on grid and there was carriers jumping in an out grabbing the fighters. So your statement that they were all destroyed is a load of krud |

Sulzer Wartzilla
Zebra Corp Gentlemen's Agreement
23
|
Posted - 2013.11.23 20:42:00 -
[137] - Quote
Rattman wrote:Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. they didn't have to, they conviently stayed on grid and were looted / destroyed from there Guess NC wont get reimbursement, mittens probably batphoned CCP and told them not to Ah yes because The Mittani wrote the CCP reimbursement policy
http://community.eveonline.com/support/policies/eve-reimbursement-policy
Keep tinfoil-hatting, it's adorable
Rattman wrote:James Amril-Kesh wrote: That certainty you seem to have gleaned from my post about what happened after I left system certainly is.
Dunno if you were specifically there, but there was still lots of goons on grid and there was carriers jumping in an out grabbing the fighters. So your statement that they were all destroyed is a load of krud Regardless of whether they were destroyed or looted, they are no longer yours. If you don't like that then maybe you should go back to running missions in hisec. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6357
|
Posted - 2013.11.23 20:45:00 -
[138] - Quote
Rattman wrote:James Amril-Kesh wrote: That certainty you seem to have gleaned from my post about what happened after I left system certainly is.
Dunno if you were specifically there, but there was still lots of goons on grid and there was carriers jumping in an out grabbing the fighters. So your statement that they were all destroyed is a load of krud Reading comprehension is hard.
I never saw any friendly carriers grabbing FBs, but that could have just been my overview. EVE Online - An Unstable Game |

Icantspellwell
Ever Flow Northern Coalition.
16
|
Posted - 2013.11.23 20:51:00 -
[139] - Quote
Regardless of what the policy says they broke that policy when they reimbursed the razor carriers that died defending the csaa during the Tribute War. |

Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
48
|
Posted - 2013.11.23 20:51:00 -
[140] - Quote
Rattman wrote:Abrazzar wrote:I wonder who made a mint scanning all those bombers down and scooping them up. they didn't have to, they conviently stayed on grid and were looted / destroyed from there Guess NC wont get reimbursement, mittens probably batphoned CCP and told them not to Here is the actual reason NC won't get CCP reimbursement:
CCP Explorer wrote:MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights.
Of course if you want to continue to falsely believe that it is a massive goonspiracy you are welcome to. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6357
|
Posted - 2013.11.23 20:54:00 -
[141] - Quote
Icantspellwell wrote:Regardless of what the policy says they broke that policy when they reimbursed the razor carriers that died defending the csaa during the Tribute War. I figured that's what you were talking about.
IIRC there was some sort of exploit involved. EVE Online - An Unstable Game |

Xolve
Sniggerdly Pandemic Legion
2136
|
Posted - 2013.11.23 21:01:00 -
[142] - Quote
Nobody cares, posting your link here is channel invasion and you will be reported. |

Rattman
Van Diemen's Demise Northern Coalition.
13
|
Posted - 2013.11.23 21:01:00 -
[143] - Quote
James Amril-Kesh wrote:Icantspellwell wrote:Regardless of what the policy says they broke that policy when they reimbursed the razor carriers that died defending the csaa during the Tribute War. I figured that's what you were talking about. IIRC there was some sort of exploit involved.
Yes the same exploit goons did all the time to their foes and who also also got their reimbursments rejected.
But soon as it happens to CFC is an exploit and ships replaced and people who did it are given a holiday.
|

Icantspellwell
Ever Flow Northern Coalition.
16
|
Posted - 2013.11.23 21:01:00 -
[144] - Quote
James Amril-Kesh wrote:Icantspellwell wrote:Regardless of what the policy says they broke that policy when they reimbursed the razor carriers that died defending the csaa during the Tribute War. I figured that's what you were talking about. IIRC there was some sort of exploit involved.
The "exploit" was us all convo'ing one of the carriers that was being primaried so that he could not broadcast for reps which is something you had been doing to our fc's the entire war up to that point. Regardless, it is still reimbursing for a large scale fleet fight which throws that policy out the window. If they choose to use that section of the policy to deny us reimbursement then at best it shows CCP GM's do not follow their own rules and just make things up as they go along. At worst it shows extreme favoritism. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6357
|
Posted - 2013.11.23 21:06:00 -
[145] - Quote
So basically you're surprised that CCP laid down the law when you finally pushed an exploit far enough for them to notice. Gotcha. EVE Online - An Unstable Game |

Trillian Stargazer
Origin. Black Legion.
10
|
Posted - 2013.11.23 21:07:00 -
[146] - Quote
MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns.
There were only 1200 people in system last night + 3k drones and 1350 fighter bombers.
I have been in lowsec fights with more people and the node didnt die.
|

Icantspellwell
Ever Flow Northern Coalition.
16
|
Posted - 2013.11.23 21:11:00 -
[147] - Quote
James Amril-Kesh wrote:So basically you're surprised that CCP laid down the law when you finally pushed an exploit far enough for them to notice. Gotcha.
It was a tactic used by so many different groups for such a long time that there is no way CCP did not notice it before. Then again... it is CCP. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1143
|
Posted - 2013.11.23 21:32:00 -
[148] - Quote
James Amril-Kesh wrote:CCP Explorer wrote:James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. And yet, when my game becomes unresponsive, this is almost always what's clogging up the backlog.
guess you are confused between cause and effect here We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Vincent Athena
V.I.C.E.
2295
|
Posted - 2013.11.23 21:35:00 -
[149] - Quote
CCP Explorer wrote:James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. It still has to be assembled into the packets sent to each client. If there are sufficient of them it uses up bandwidth. http://vincentoneve.wordpress.com/ |

Xurr
Angelic Insurrection Corp
31
|
Posted - 2013.11.23 21:42:00 -
[150] - Quote
MeBiatch wrote:Dinsdale Pirannha wrote:MeBiatch wrote:Aiden Terona wrote:Kind of ridiculous you get the CSM who is meant to be representing the community, come around with such crappy attitude. Childish man obviously not up for the job. little know fact malc is Rob Ford. A new poll has come out in the last couple days. Robbie boy has a higher approval rating in Toronto than Obama has in the states 39-37.....I despair for the world. I would also expect many of the libertarian nut jobs on this forum would vote for Ford. i voted for him and will do again. Personally i think as a people we need to get over our polititians... its just a job let them do it. If you look at his record he has been great. its like that guy who was running for the rebulicans who owns that famous pizza place ( Herman Cain). he should have been president but because he likes cheeting on his wife too much he was overlooked for the drone that is/was Mitt. Thats the main problem with American politics no one can actually do anything without worry that thier personal life will be put out to the public and then they will loose thier job.
Herman was winning in the polls briefly but there is a way huge difference between cheating on your wife and sexually harassing employees.
Anyhow, CCP null sec folks shooting each other is great for the economy so if you could sort this out it would be great. Mmmm k? |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6358
|
Posted - 2013.11.23 21:47:00 -
[151] - Quote
Gilbaron wrote:James Amril-Kesh wrote:CCP Explorer wrote:James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. And yet, when my game becomes unresponsive, this is almost always what's clogging up the backlog. guess you are confused between cause and effect here The server still has to send that information to the client. It's all getting bottlenecked somewhere. EVE Online - An Unstable Game |

MeBiatch
Republic University Minmatar Republic
1507
|
Posted - 2013.11.23 21:51:00 -
[152] - Quote
Xolve wrote:Nobody cares, posting your link here is channel invasion and you will be reported.
Do me a favor xolve chill the **** out ok.. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
674
|
Posted - 2013.11.23 22:35:00 -
[153] - Quote
mad ani i mean this sincerely: stop posting, stop streaming, unsub from eve and go away forever. You are the Worst. |

Powers Sa
748
|
Posted - 2013.11.23 22:36:00 -
[154] - Quote
Will you please do a devblog about drones/fighterbombers making the nodes forcefully eat poop? lol |

James Amril-Kesh
4S Corporation Goonswarm Federation
6361
|
Posted - 2013.11.23 22:40:00 -
[155] - Quote
Tippia wrote:SoGÇŞ when did Dr. Eyjo G start at CCP anyway? Wow. Wow. I feel like an idiot for just now figuring out what this had to do with the thread. EVE Online - An Unstable Game |

James Amril-Kesh
4S Corporation Goonswarm Federation
6361
|
Posted - 2013.11.23 23:10:00 -
[156] - Quote
Looking forward to the next thread: "Regarding ZJA-6U last night". EVE Online - An Unstable Game |

Toshiro Ozuwara
SniggWaffe WAFFLES.
319
|
Posted - 2013.11.23 23:33:00 -
[157] - Quote
CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Well CCP's solution sucks, because no one is enjoying playing in tidi, or tidi 6 jumps away from the fight with 30 guys in system doing nothing.
At least when the node would just crash pre-tidi, you could go do something else. Now every nullsec battle is a 4~8 hour, painful lag fest that no one enjoys playing in, and negates the possibility for any interesting meta.
WELL DONE. We teach ruthlessness and hazing. No blues. Kill everything.
In-game channel - Join Sniggwaffe |

Abdiel Kavash
Paladin Order Fidelas Constans
1994
|
Posted - 2013.11.23 23:41:00 -
[158] - Quote
I don't get how people can be old enough to fly supercarriers and not know about CCP reimbursement policies. I knew that if I lost my battlecruiser for whatever reason I'm not getting it back when that was the only thing I could fly. |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
675
|
Posted - 2013.11.23 23:45:00 -
[159] - Quote
Abdiel Kavash wrote:I don't get how people can be old enough to fly supercarriers and not know about CCP reimbursement policies. I knew that if I lost my battlecruiser for whatever reason I'm not getting it back when that was the only thing I could fly. super pilots tend to be primadonnas, which is just another reason that all supers should be destroyed |

James Amril-Kesh
4S Corporation Goonswarm Federation
6362
|
Posted - 2013.11.24 00:02:00 -
[160] - Quote
Derp. EVE Online - An Unstable Game |
|

Alphea Abbra
Grim Determination Nulli Secunda
455
|
Posted - 2013.11.24 00:08:00 -
[161] - Quote
CCP Explorer wrote:MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights. Doesn't 1.3 pretty much say that reimbursement can happen? Since it was due to a server error, and not the actual combat? |

MeBiatch
Republic University Minmatar Republic
1507
|
Posted - 2013.11.24 00:30:00 -
[162] - Quote
Proletariat Tingtango wrote:mad ani i mean this sincerely: stop posting, stop streaming, unsub from eve and go away forever. You are the Worst.
honestly i dont mind his stream... i mute the music but i am not in a position to participate with the large lag fest ...
why do you hate mad ani so much? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Tippia
Sunshine and Lollipops
17500
|
Posted - 2013.11.24 01:14:00 -
[163] - Quote
James Amril-Kesh wrote:Tippia wrote:SoGÇŞ when did Dr. Eyjo G start at CCP anyway? Wow. Wow.I feel like an idiot for just now figuring out what this had to do with the thread.
 GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĽ
Get a good start: newbie skill plan 2.0. |

Caviar Liberta
Moira. Villore Accords
216
|
Posted - 2013.11.24 01:30:00 -
[164] - Quote
baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen?
Because the best fights are always planned weeks in advance?
|

Reiisha
Evolution
407
|
Posted - 2013.11.24 01:43:00 -
[165] - Quote
Eram Fidard wrote:Reiisha wrote:
Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
Not to mention increasing the amount of calculations the server has to do exponentially. Try again with less smug.
It's a very simple vector calculation. Even in 4000+ man fights, at most there'd be about 2000 per server tick, which even gets stretched out with tidi. Vector calculations are extremely cheap to do computationally so i don't see how it would significantly increase server load.
If you do things right, people won't be sure you've done anything at all... |

KIller Wabbit
The Scope Gallente Federation
476
|
Posted - 2013.11.24 02:23:00 -
[166] - Quote
It's just released server and client code - which, as usual, has always been far from perfect. Of course it's going to turn turtle the first time you throw a big fleet fight at it. Hell, there are reports of memory leaks and DC's all over the place with no one else even in system. You were lucky the fight got along as far as it did. Sheesh.
You know that if you don't hand a test case on a fully documented platter CCP can't/won't even begin to fix the problem. Sooooo... Work with CCP to get some of these huge fights up on the test server a few dozen times and maybe they'll actually have a chance to figure out a bug or two.. Then you might actually be able to complete a fight in TiDi without node crash.
* even this forum code can't post right the first time CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Minmatar Citizen160812
The LGBT Last Supper
595
|
Posted - 2013.11.24 03:54:00 -
[167] - Quote
Caviar Liberta wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Because the best fights are always planned weeks in advance?
No, the best fights involve "meta tactics" like spamming convos and intentionally crashing nodes. Haven't you heard? |

James Amril-Kesh
4S Corporation Goonswarm Federation
6363
|
Posted - 2013.11.24 04:04:00 -
[168] - Quote
Reiisha wrote:Eram Fidard wrote:Reiisha wrote:
Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
Not to mention increasing the amount of calculations the server has to do exponentially. Try again with less smug. It's a very simple vector calculation. Even in 4000+ man fights, at most there'd be about 2000 per server tick, which even gets stretched out with tidi. Vector calculations are extremely cheap to do computationally so i don't see how it would significantly increase server load. Uh no, it's not that simple. EVE Online - An Unstable Game |

Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 04:38:00 -
[169] - Quote
Caviar Liberta wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Because the best fights are always planned weeks in advance?
No but reinforcing a system by putting it on a Jita like node cannot be amde on the fly so if the battle happen by "accident", then at best CCP can remap the other systems while keeping the battle online but it might be on a regular node on the cluster. From that point, the best possible by CCP has been done. There is no going further unless they find a way to cahnge system from one node to another without crashing out the clients. If they were to have a way to do that, it would then become "easier" to deal with those battles because they could just keep a supernode "free" to swap whatever huge battle system to it but even then TiDi would probably reach 10% because both side would just batphone more peeps in the fight.
Maybe if they had a way for a node to handle 10k players it might not get maxed out every damn time. Or 20k...
By now the nodes must really be all like "**** this ****, friends are OP." and crash more often because they're mad at the players for creating such huge workload. |

La Nariz
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.11.24 05:44:00 -
[170] - Quote
The solution here is to destroy all ships on nodes that crash. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

baltec1
Bat Country Goonswarm Federation
8715
|
Posted - 2013.11.24 06:00:00 -
[171] - Quote
Toshiro Ozuwara wrote:CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Well CCP's solution sucks, because no one is enjoying playing in tidi, or tidi 6 jumps away from the fight with 30 guys in system doing nothing. At least when the node would just crash pre-tidi, you could go do something else. Now every nullsec battle is a 4~8 hour, painful lag fest that no one enjoys playing in, and negates the possibility for any interesting meta. WELL DONE.
As someone who did fight wars back then I'll take 4 to 8 hour fights over pre-loading a system with unkillable defenders. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:04:00 -
[172] - Quote
La Nariz wrote:The solution here is to destroy all ships on nodes that crash.
How many Ibis can be bridged at the same time to the same system? |

La Nariz
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.11.24 06:07:00 -
[173] - Quote
Frostys Virpio wrote:La Nariz wrote:The solution here is to destroy all ships on nodes that crash. How many Ibis can be bridged at the same time to the same system?
That is not the correct question, the right question, the right question is how many ibis can refit in space from the same supercarrier at the same time. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:11:00 -
[174] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:The solution here is to destroy all ships on nodes that crash. How many Ibis can be bridged at the same time to the same system? That is not the correct question, the right question, the right question is how many ibis can refit in space from the same supercarrier at the same time.
Pardon my ignorance but the refit would be for? I don;t understand why you would want to refit if you can just crash a node as a perfect defensive move by just throwing a bunch of free ship in system. |

Decian Cor
Disconnected. Moon Warriors
54
|
Posted - 2013.11.24 06:19:00 -
[175] - Quote
Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. "There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |

Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:25:00 -
[176] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it.
The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT. |

Decian Cor
Disconnected. Moon Warriors
54
|
Posted - 2013.11.24 06:28:00 -
[177] - Quote
Frostys Virpio wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT.
I'm not too savvy with computers, so I figured it was worth the question. You say it is unrealistic to have it run like that for days on end...would it be possible to just have something like that kick in when major activities such as these battles happen? then it'd be a max of maybe 6 hours at a time, whenever there was a huge fight?
"There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
403
|
Posted - 2013.11.24 06:34:00 -
[178] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. If that was possible it would've been done already. For every hardware upgrade players will just stack more ships/drones in system.
Quoting myself for possible fix:
Kirimeena D'Zbrkesbris wrote:Problem is not in drone assist, but in slowcat format overall: all those drones just lag the system and are reason for crashed nodes. Bottomless drone bay should go away (each assembled drone in bay takes a bit of CPU time to calculate its shield regen, keep track of armor and hull HP etc...). Solution for this is not simple: CCP might have to remove +1drone/level from carriers, forbid carriers using normal drones/sentries, buff fighters and make DDAs/Omnilinks affect fighters. Same treatment for supers. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Decian Cor
Disconnected. Moon Warriors
54
|
Posted - 2013.11.24 06:37:00 -
[179] - Quote
Kirimeena D'Zbrkesbris wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. If that was possible it would've been done already. For every hardware upgrade players will just stack more ships/drones in system. Quoting myself for possible fix: Kirimeena D'Zbrkesbris wrote:Problem is not in drone assist, but in slowcat format overall: all those drones just lag the system and are reason for crashed nodes. Bottomless drone bay should go away (each assembled drone in bay takes a bit of CPU time to calculate its shield regen, keep track of armor and hull HP etc...). Solution for this is not simple: CCP might have to remove +1drone/level from carriers, forbid carriers using normal drones/sentries, buff fighters and make DDAs/Omnilinks affect fighters. Same treatment for supers.
If you do that, doesn't that negate a carrier/super carrier's main strength? "There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |

Grath Telkin
Sniggerdly Pandemic Legion
1869
|
Posted - 2013.11.24 06:48:00 -
[180] - Quote
Decian Cor wrote:Kirimeena D'Zbrkesbris wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. If that was possible it would've been done already. For every hardware upgrade players will just stack more ships/drones in system. Quoting myself for possible fix: Kirimeena D'Zbrkesbris wrote:Problem is not in drone assist, but in slowcat format overall: all those drones just lag the system and are reason for crashed nodes. Bottomless drone bay should go away (each assembled drone in bay takes a bit of CPU time to calculate its shield regen, keep track of armor and hull HP etc...). Solution for this is not simple: CCP might have to remove +1drone/level from carriers, forbid carriers using normal drones/sentries, buff fighters and make DDAs/Omnilinks affect fighters. Same treatment for supers. If you do that, doesn't that negate a carrier/super carrier's main strength?
There is a constant stream of people who believe that a stream of poorly equipped poorly skilled people should trump anything else in this game, and that having the most friends is all that should matter.
Those people will constantly seek to undermine and nerf anything that doesn't fit that form, hence all the crying about carriers. We've been using sentry carriers for years in huge fights, the nodes didn't die then, they're dying now, its not about the carriers its something else thats been altered in the code somewhere that's changed the way the game operates in a negative way, and instead of simply admitting that, the 'warm bodies' crowd is simply blaming it on what's currently in their way.
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Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
403
|
Posted - 2013.11.24 06:48:00 -
[181] - Quote
Decian Cor wrote:If you do that, doesn't that negate a carrier/super carrier's main strength? Please define: carrier/super carrier's main strength. I'd say it is its role as logistic ship.
They did that once already. They removed +1drone/level from galente drone ships(guardian-vexor is sole survivor) but introduced adv. drone interfacing skill to compensate. In this case compensation will be in form of fighter buff with drone upgrade modules (carriers are supposed to use fighters, not drones). Supercarriers are limited to fighter-bombers already. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |

Leigh Akiga
Trickle Down Economics
360
|
Posted - 2013.11.24 06:49:00 -
[182] - Quote
So there was a big fight in ZJA tonight with 300 carriers on a station vs. 200 dreads and the node held up. The tidi was smooth and controls were responsive. The notable difference between tonight and last night was the absence of supercarriers and fighterbombers.
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Decian Cor
Disconnected. Moon Warriors
54
|
Posted - 2013.11.24 06:50:00 -
[183] - Quote
Kirimeena D'Zbrkesbris wrote:Decian Cor wrote:If you do that, doesn't that negate a carrier/super carrier's main strength? Please define: carrier/super carrier's main strength. I'd say it is its role as logistic ship. They did that once already. They removed +1drone/level from galente drone ships(guardian-vexor is sole survivor) but introduced adv. drone interfacing skill to compensate. In this case compensation will be in form of fighter buff with drone upgrade modules (carriers are supposed to use fighters, not drones). Supercarriers are limited to fighter-bombers already.
Got it! Thanks for the clarification.
I'm still rather new and exploding around in cruisers as it is :) "There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |

Grath Telkin
Sniggerdly Pandemic Legion
1869
|
Posted - 2013.11.24 06:51:00 -
[184] - Quote
Kirimeena D'Zbrkesbris wrote: (carriers are supposed to use fighters, not drones)..
Says who? Carriers have always used drones, since their creation and inception they've had drones, so I would think the people that designed them should be able to say what they're supposed to have, not your random ill informed opinion.
Kirimeena D'Zbrkesbris wrote:Supercarriers are limited to fighter-bombers already.
This is wrong, you are wrong and should feel bad, Supers can carry both figher-bombers and bombers, you literally are talking out of your ass and making yourself look stupid.
|

Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:54:00 -
[185] - Quote
Decian Cor wrote:Frostys Virpio wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT. I'm not too savvy with computers, so I figured it was worth the question. You say it is unrealistic to have it run like that for days on end...would it be possible to just have something like that kick in when major activities such as these battles happen? then it'd be a max of maybe 6 hours at a time, whenever there was a huge fight?
Think of it as having a fuel system for your car which can only feed it for like 20 mins and to do a longer run, you have to re-fill that reserve while the car is running or your engine will blow-up. You can't just stop to fill it either because something actually relies on the car being kept running.
The real solution is not in hardware but in a better game engine but asking for a better engine is really like asking to re-invent the wheel to make the engine use more core for a single system. Right now, from what I remember reading, they are trying to offload some stuff from the node to other unit so the system can have more resources dedicated to it in the form of more clock cycle not being clogged by it. There is probably some gain to be made more easily than re-doing the whole game with parallel processing. |

Anomaly One
60
|
Posted - 2013.11.24 07:19:00 -
[186] - Quote
how about, get a different server/shard when big fights happen switch to that server and the resulting consequences can then be copied onto this one until they have better tech to handle this. /random useless idea #19034907
derp, seems like tidi threads are coming up each week now.. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Xolve
Sniggerdly Pandemic Legion
2141
|
Posted - 2013.11.24 08:59:00 -
[187] - Quote
Anomaly One wrote:how about, get a different server/shard when big fights happen switch to that server and the resulting consequences can then be copied onto this one until they have better tech to handle this. /random useless idea #19034907
That's what they have been working on for some time now, sadly 'on the fly' active node remapping (the brain in a box project) is something still a few years off.
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CCP Explorer
C C P C C P Alliance
1867

|
Posted - 2013.11.24 09:17:00 -
[188] - Quote
James Amril-Kesh wrote:Tippia wrote:SoGÇŞ when did Dr. Eyjo G start at CCP anyway? Wow. Wow.I feel like an idiot for just now figuring out what this had to do with the thread. It has something to do with this thread...? Oh, right, now I see it.  Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Andski
GoonWaffe Goonswarm Federation
9533
|
Posted - 2013.11.24 09:18:00 -
[189] - Quote
Xolve wrote:That's what they have been working on for some time now, sadly 'on the fly' active node remapping (the brain in a box project) is something still a few years off.
I doubt it's anything but vaporware. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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CCP Explorer
C C P C C P Alliance
1867

|
Posted - 2013.11.24 09:18:00 -
[190] - Quote
James Amril-Kesh wrote:Looking forward to the next thread: "Regarding ZJA-6U last night". It was quickly covered here: https://twitter.com/erlendur/status/404406785354002433 Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Rekkr Nordgard
The Ardency of Faith
206
|
Posted - 2013.11.24 09:21:00 -
[191] - Quote
I tried a big TiDi nullsec fight once. Once. |

Sladislov
Broski North Black Legion.
32
|
Posted - 2013.11.24 09:26:00 -
[192] - Quote
oops double post -á-á-á-á-á-á Sladislov Director of Silly semantics -á-á-á-á-á-áBroksi Kurth -á-á xXxBlack LegionxXx |

Sladislov
Broski North Black Legion.
32
|
Posted - 2013.11.24 09:27:00 -
[193] - Quote
Grath Telkin wrote: This is wrong, you are wrong and should feel bad, Supers can carry both figher-bombers and bombers, you literally are talking out of your ass and making yourself look stupid.
god damnit i want a supercap so bad, cant wait to launch 10 hounds and watch them torp anything i want -á-á-á-á-á-á Sladislov Director of Silly semantics -á-á-á-á-á-áBroksi Kurth -á-á xXxBlack LegionxXx |
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CCP Explorer
C C P C C P Alliance
1867

|
Posted - 2013.11.24 09:31:00 -
[194] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Caydn
The Scope Gallente Federation
10
|
Posted - 2013.11.24 10:13:00 -
[195] - Quote
Here's how to fix all of this in the first place:
Step 1, limit all corporations to maximum 50 members.
Step 2, limit all alliances to a maximum of 5x 50 member corps.
Step 3, limit fleet size to a maximum of 50 players
Step 4, during a 'fleet fight', a system is limited to no more than 6 total fleets for a reinforced node fight.
Step 5, lots of bitching and whining by 1000+ power block alliances/corporations who come on the forums ***** and whining about TiDi and and why shouldn't CCP spend 10mil USD on a Quantum Computer etc etc etc to let them have it their way.
CCP needs to take a stand on this, you want your cake and eat it too? Go play something else. Other STFU and be happy you can cram 2000+ people in a system that isn't Jita and actually do something or let CCP find a way to prevent you from ruining the server and the game for everyone else because you're a bunch of selfish twats. |

Schmell
Russian Thunder Squad Darkness of Despair
39
|
Posted - 2013.11.24 10:24:00 -
[196] - Quote
So, whats regarding KW- last month? |

Vera Algaert
Republic University Minmatar Republic
1128
|
Posted - 2013.11.24 10:30:00 -
[197] - Quote
Grath Telkin wrote: Supers can carry both figher-bombers and bombers, you literally are talking out of your ass and making yourself look stupid. ok
(they can also carry shuttles btw) |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
573
|
Posted - 2013.11.24 10:37:00 -
[198] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me.
No need to be so self righteous about it. At least when I flame someone it was because they deserved it. Also you're a CSM member and are supposed to represent the eve player base, even the ones that didn't vote for you. You should be setting an example instead of acting like a moron. Dumbing down of Eve Online will result in it's destruction... |

baltec1
Bat Country Goonswarm Federation
8720
|
Posted - 2013.11.24 10:42:00 -
[199] - Quote
Any chance of a post/blog on what you did with some nice bar graphs, pie charts and possibly a flow chart? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sentamon
Imperial Academy Amarr Empire
1163
|
Posted - 2013.11.24 10:54:00 -
[200] - Quote
James Amril-Kesh wrote:CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Haha oh man. If that's what the node looked like when it was reinforced, then your **** is even more screwed up than I thought. This is getting to be intolerable. If you don't address it, people will start to get pissed off and leave, if they haven't already.
Goonie tears!!! Don't let the door hit you on the way out.
BTW I think they need to reinforce a node for the amount of posts you made in this thread. ~ Professional Forum Alt -á~ |
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Praetor Meles
Blue Republic RvB - BLUE Republic
157
|
Posted - 2013.11.24 11:15:00 -
[201] - Quote
Step 1: Prevent all players logging in. Step 2: No server load problems at all.
Yep. Problem solved. [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |

Pandora Barzane
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.24 12:50:00 -
[202] - Quote
CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz.
but you're running it with microsoft software, so youre basicly halving your performance.
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Onictus
Silver Snake Enterprise Fatal Ascension
601
|
Posted - 2013.11.24 13:10:00 -
[203] - Quote
Decian Cor wrote:Frostys Virpio wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT. I'm not too savvy with computers, so I figured it was worth the question. You say it is unrealistic to have it run like that for days on end...would it be possible to just have something like that kick in when major activities such as these battles happen? then it'd be a max of maybe 6 hours at a time, whenever there was a huge fight?
There are a couple issues.
Its not hardware. CCP has very very top shelf servers the X4000 series they use for the Jita node is up there with the best enterprise level servers on the market.
The issue is the Python, Python is single thread, and since newer server architecture uses more cores to spread a hyperthreaded application and get more done at once, this isn't possible on Eve because Python is single thread, you really can't multi-thread. The other thing would be dynamic load balancing i.e. auto reinforcement, the problem there is that in a real time (computer real time) environment that is VERY VERY difficult, my company was working on it for like 4-5 years and basically gave up, again, a single thread application real times.
Since porting Eve to a multi-threaded program would basically mean re-writing the entire game from the bottom up this is a non-trival task and would best be dubbed "Eve Onine 2" so they are working with things like brain in a box and inifiniband to try to reduce the overall load.
Still there is no simple "fix" everytime they increase cluster perfomance we just jam more people in system. |
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CCP Explorer
C C P C C P Alliance
1867

|
Posted - 2013.11.24 13:38:00 -
[204] - Quote
Pandora Barzane wrote:CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. but you're running it with microsoft software, so youre basicly halving your performance. ... reference, please. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Sentient Blade
Walk It Off
1062
|
Posted - 2013.11.24 13:48:00 -
[205] - Quote
CCP Explorer wrote:Pandora Barzane wrote:CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. but you're running it with microsoft software, so youre basicly halving your performance. ... reference, please.
This has probably been asked before, but have you considered using a setup using hardware virtualization? The thought being although you'd take a very slight performance hit in the abstraction, you could have some custom code hook into technology like vMotion move systems about onto your ZOMGWTF servers when things kick off?
It wouldn't have solved this particular problem. But if you hooked it all up with 10 gigabit interlinks on the back end you could quite easily move between the underlying hardware. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.24 14:01:00 -
[206] - Quote
CCP Explorer wrote:Pandora Barzane wrote:CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. but you're running it with microsoft software, so youre basicly halving your performance. ... reference, please.
Fast, Faster, Fastest: Linux rules supercomputing
Anonymous MSFT developer admits Linux is faster than Windows
frankly, ive done test runs on our university with a x3650, running with debian and a sql server, less then 1% load. done the same with an enterprise 2008 server, while idling its already at 30% load.
ccp, get rid of your bloatware.
|

Kaivar Lancer
Metropolis Acquisition Services
356
|
Posted - 2013.11.24 14:27:00 -
[207] - Quote
Stephince wrote:I agree, that was a super mature looking post from someone who is supposed to be a senior and respected member of the community. Good job of making the CSM look bad.
With CSM like this, no wonder why CCP thought it could get away with the Somer BLINK scandals.  |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
412
|
Posted - 2013.11.24 15:00:00 -
[208] - Quote
Onictus wrote:The issue is the Python, Python is single thread, and since newer server architecture uses more cores to spread a hyperthreaded application and get more done at once, this isn't possible on Eve because Python is single thread, you really can't multi-thread.
You are confusing multi-threading with the use of multiple processor cores. While those 2 seem similar, they are very different. In stackless python you can multi-thread just fine, in fact this is one of THE core advantages over CPython - the possibility to use lightweight threads with little overhead makes it in many cases superior compared to using traditional threading. But you are also somewhat correct in that the use of multiple processor cores within practically all python implementations is near impossible.
I recall the developers saying that much of the server load comes from calculations that are re-done again and again instead of using a cached copy, for example for character attributes, skill queue etc. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

Rainbow Dash
Dreddit Test Alliance Please Ignore
41
|
Posted - 2013.11.24 15:01:00 -
[209] - Quote
Pandora Barzane wrote:CCP Explorer wrote:Pandora Barzane wrote:CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. but you're running it with microsoft software, so youre basicly halving your performance. ... reference, please. Fast, Faster, Fastest: Linux rules supercomputing Anonymous MSFT developer admits Linux is faster than Windowsfrankly, ive done test runs on our university with a x3650, running with debian and a sql server, less then 1% load. done the same with an enterprise 2008 server, while idling its already at 30% load. ccp, get rid of your bloatware.
You do realize neither of those sources back up your claim, right? |

Lors Dornick
Kallisti Industries Solar Assault Fleet
748
|
Posted - 2013.11.24 15:31:00 -
[210] - Quote
Pandora Barzane wrote: frankly, ive done test runs on our university with a x3650, running with debian and a sql server, less then 1% load. done the same with an enterprise 2008 server, while idling its already at 30% load.
System performance test at idle isn't very useful.
If you want to prove something with any test you have to load each environment to it's maximum with a a load profile that matches your intended purpose.
Note that I'm not saying that you are wrong, I'm just stating that tests at idle doesn't provide any useful data.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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ArmyOfMe
0mega.
228
|
Posted - 2013.11.24 15:59:00 -
[211] - Quote
Malcanis wrote:Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already? Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already. That was wrong of me. Congratz, your bitter vet reward will be in the mail shortly  |

James Amril-Kesh
4S Corporation Goonswarm Federation
6372
|
Posted - 2013.11.24 17:14:00 -
[212] - Quote
Sentamon wrote:James Amril-Kesh wrote:CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Haha oh man. If that's what the node looked like when it was reinforced, then your **** is even more screwed up than I thought. This is getting to be intolerable. If you don't address it, people will start to get pissed off and leave, if they haven't already. Goonie tears!!! Don't let the door hit you on the way out. BTW I think they need to reinforce a node for the amount of posts you made in this thread. Your input holds exactly zero weight here. EVE Online - An Unstable Game |

Carebears Countdown 5-4-3-2-1
University of Caille Gallente Federation
27
|
Posted - 2013.11.24 17:28:00 -
[213] - Quote
CSM Malcamis:
http://community.eveonline.com/support/policies/eve-tos/
1. You may not abuse, harass or threaten another player or authorized representative of CCP, including customer service personnel and volunteers. This includes, but is not limited to: filing support tickets with false information in an attempt to gain from it or have someone else suffer from it; sending excessive e-mails, EVE-mails or support tickets; obstructing CCP Employees from doing their jobs; refusal to follow the instructions of a CCP Employee; or implying favoritism by a CCP Employee.
2. You may not use any abusive, defamatory, ethnically or racially offensive, harassing, harmful, hateful, obscene, offensive, sexually explicit, threatening or vulgar language.
4. You may not use GÇŁrole-playingGÇĽ as an excuse to violate these rules. While EVE Online is a persistent world, fantasy role-playing game, the claim of role-playing is not an acceptable defense for anti-social behavior. Role-playing is encouraged, but not at the expense of other player. You may not create or participate in a corporation or group that habitually violates this policy.
I have reported your posts and have filed a petition against you as well. I have taken screenshots of the entire first pages of the thread and will be showing these around to the various comm channels I frequent. I will be encouraging all people with a sense of decency to as well file a petition against you and come here to flag your posts as well. Mostly though, to keep spreading the word. We will be campaigning to have you removed as CSM due to your actions in this thread.
You don't have the right to say those things for no reason like that, and I sincerely hope you pay the ultimate price for your indecency. People like you, quite honestly, make me sick.
All people who read CSM Malcamis' posts and felt the same way I did, please stand up for what's right here and report his posts, then send in a petition against him. Push for his removal as CSM due to gross violations of EULA and showing a level of impoliteness and disrespect that one would only expect from a snotty high school kid. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6373
|
Posted - 2013.11.24 17:31:00 -
[214] - Quote
If that's what passes for abusive, hateful, and offensive I'd have been banned a long time ago.
Besides, it's amusing when Malcanis blows a gasket. Don't deprive us of that entertainment. EVE Online - An Unstable Game |

Grath Telkin
Sniggerdly Pandemic Legion
1871
|
Posted - 2013.11.24 20:25:00 -
[215] - Quote
Carebears Countdown 5-4-3-2-1 wrote:CSM Malcamis:http://community.eveonline.com/support/policies/eve-tos/1. You may not abuse, harass or threaten another player or authorized representative of CCP, including customer service personnel and volunteers. This includes, but is not limited to: filing support tickets with false information in an attempt to gain from it or have someone else suffer from it; sending excessive e-mails, EVE-mails or support tickets; obstructing CCP Employees from doing their jobs; refusal to follow the instructions of a CCP Employee; or implying favoritism by a CCP Employee. 2. You may not use any abusive, defamatory, ethnically or racially offensive, harassing, harmful, hateful, obscene, offensive, sexually explicit, threatening or vulgar language. 4. You may not use GÇŁrole-playingGÇĽ as an excuse to violate these rules. While EVE Online is a persistent world, fantasy role-playing game, the claim of role-playing is not an acceptable defense for anti-social behavior. Role-playing is encouraged, but not at the expense of other player. You may not create or participate in a corporation or group that habitually violates this policy.
I have reported your posts and have filed a petition against you as well. I have taken screenshots of the entire first pages of the thread and will be showing these around to the various comm channels I frequent. I will be encouraging all people with a sense of decency to as well file a petition against you and come here to flag your posts as well. Mostly though, to keep spreading the word. We will be campaigning to have you removed as CSM due to your actions in this thread. You don't have the right to say those things for no reason like that, and I sincerely hope you pay the ultimate price for your indecency. People like you, quite honestly, make me sick. All people who read CSM Malcamis' posts and felt the same way I did, please stand up for what's right here and report his posts, then send in a petition against him. Push for his removal as CSM due to gross violations of EULA and showing a level of impoliteness and disrespect that one would only expect from a snotty high school kid.
Yea, how dare he make a stupid person feel stupid, instead they should be coddled and made to feel that their ineptitude isn't something to be ashamed of so that they can repeat their mistakes again and again. |

Sladislov
Broski North Black Legion.
32
|
Posted - 2013.11.24 20:39:00 -
[216] - Quote
Carebears Countdown 5-4-3-2-1 wrote:CSM Malcamis:http://community.eveonline.com/support/policies/eve-tos/1. You may not abuse, harass or threaten another player or authorized representative of CCP, including customer service personnel and volunteers. This includes, but is not limited to: filing support tickets with false information in an attempt to gain from it or have someone else suffer from it; sending excessive e-mails, EVE-mails or support tickets; obstructing CCP Employees from doing their jobs; refusal to follow the instructions of a CCP Employee; or implying favoritism by a CCP Employee. 2. You may not use any abusive, defamatory, ethnically or racially offensive, harassing, harmful, hateful, obscene, offensive, sexually explicit, threatening or vulgar language. 4. You may not use GÇŁrole-playingGÇĽ as an excuse to violate these rules. While EVE Online is a persistent world, fantasy role-playing game, the claim of role-playing is not an acceptable defense for anti-social behavior. Role-playing is encouraged, but not at the expense of other player. You may not create or participate in a corporation or group that habitually violates this policy.
I have reported your posts and have filed a petition against you as well. I have taken screenshots of the entire first pages of the thread and will be showing these around to the various comm channels I frequent. I will be encouraging all people with a sense of decency to as well file a petition against you and come here to flag your posts as well. Mostly though, to keep spreading the word. We will be campaigning to have you removed as CSM due to your actions in this thread. You don't have the right to say those things for no reason like that, and I sincerely hope you pay the ultimate price for your indecency. People like you, quite honestly, make me sick. All people who read CSM Malcamis' posts and felt the same way I did, please stand up for what's right here and report his posts, then send in a petition against him. Push for his removal as CSM due to gross violations of EULA and showing a level of impoliteness and disrespect that one would only expect from a snotty high school kid.
git mad skrub, malcanis 4 csm
-á-á-á-á-á-á Sladislov Director of Silly semantics -á-á-á-á-á-áBroksi Kurth -á-á xXxBlack LegionxXx |

Proletariat Tingtango
GoonWaffe Goonswarm Federation
687
|
Posted - 2013.11.24 20:39:00 -
[217] - Quote
next CSM can the power blocs just put up their most abrasive possible candidates for CSM and embark on an effort to upset the unholy **** out of people like Carebears Countdown |

Prince Kobol
1182
|
Posted - 2013.11.24 20:43:00 -
[218] - Quote
Proletariat Tingtango wrote:next CSM can the power blocs just put up their most abrasive possible candidates for CSM and embark on an effort to upset the unholy **** out of people like Carebears Countdown
Holy **** this is truly a great idea !!!!
A CSM full of angry Malcs would be a dream  |

Andski
GoonWaffe Goonswarm Federation
9542
|
Posted - 2013.11.24 20:48:00 -
[219] - Quote
Carebears Countdown 5-4-3-2-1 wrote:I have reported your posts and have filed a petition against you as well. I have taken screenshots of the entire first pages of the thread and will be showing these around to the various comm channels I frequent. I will be encouraging all people with a sense of decency to as well file a petition against you and come here to flag your posts as well. Mostly though, to keep spreading the word. We will be campaigning to have you removed as CSM due to your actions in this thread.
You don't have the right to say those things for no reason like that, and I sincerely hope you pay the ultimate price for your indecency. People like you, quite honestly, make me sick.
All people who read CSM Malcamis' posts and felt the same way I did, please stand up for what's right here and report his posts, then send in a petition against him. Push for his removal as CSM due to gross violations of EULA and showing a level of impoliteness and disrespect that one would only expect from a snotty high school kid.
1. You may not abuse, harass or threaten another player or authorized representative of CCP, including customer service personnel and volunteers. This includes, but is not limited to: filing support tickets with false information in an attempt to gain from it or have someone else suffer from it; sending excessive e-mails, EVE-mails or support tickets; obstructing CCP Employees from doing their jobs; refusal to follow the instructions of a CCP Employee; or implying favoritism by a CCP Employee.
17. You may not engage in any activity that increases the difficulty and/or expense of CCP in maintaining the EVE Online client, server, web site or other services for the benefit and enjoyment of all its users.
27. If you are between 13 and 18 years of age, you must have the permission of your parent or guardian to before providing the personal information required to create an EVE Online game or website account.
30. You will not encourage others to break these rules or any rules set forth in relation to EVE OnlineGÇÖs game service or web site.
your move Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
6380
|
Posted - 2013.11.24 21:51:00 -
[220] - Quote
Proletariat Tingtango wrote:next CSM can the power blocs just put up their most abrasive possible candidates for CSM and embark on an effort to upset the unholy **** out of people like Carebears Countdown Abrasive is fine, just make sure they're not favoritism enablers. EVE Online - An Unstable Game |
|

Ishtanchuk Fazmarai
2578
|
Posted - 2013.11.24 22:10:00 -
[221] - Quote
Have been thinking a bit more and came up with a Q & A format.
Q: What if players start bringing in 20 x 100-ship fleets to avoid stacking penalties to 2,000 ships fleets? A: add stacking penalties for FCs on grid Q: what if a side brings x-1 FC, being x the amount needed to apply penalties? A: the stacking penalties for FCs would be general and everyone would be affected by them Q: but what if a side adapts its strategy to the penalties? A: make the penalties impossible to adapt to -FAI, the penalties start by unlogging a random pilot from each fleet each n-ticks. After a set threshold, the penalties will start unlogging FCs. Q: but wouldn't that favor a strategy of just dumping ships without FC, so the other fleet lost its FCs to the penalty and then the disorganized fleet could activate its FC and sweep the now disorganized second fleet? A: ships without a FC are logged off at a constant pace of (% of total) per tick -and that targets preferably pilots with FC skills Q: so first you're penalized, then you're logged off, then your FC is logged off, then you are logged off at an accelerated pace and your FCs are logged off too even if they're not acting as FC... where's the limit? A: don't bloody bring in so many ships. Just keep calm and love the hamsters, and you'll be OK. Q: but then there will not be a way to field enough firepower to down the bigger ships! A: the stacking penalties would hit first and harder precisely those ships, which anyway, and probably, should be easier to kill (maybe)
Any questions? 
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

James Amril-Kesh
4S Corporation Goonswarm Federation
6381
|
Posted - 2013.11.24 22:22:00 -
[222] - Quote
Yeah, I've got one. Who are you again? EVE Online - An Unstable Game |

SurrenderMonkey
Space Llama Industries
207
|
Posted - 2013.11.24 23:04:00 -
[223] - Quote
James Amril-Kesh wrote:Yeah, I've got one. Who are you again?
You forgot to add, "And why are your ideas so consistently awful?" |

Lors Dornick
Kallisti Industries Solar Assault Fleet
749
|
Posted - 2013.11.24 23:06:00 -
[224] - Quote
Ishtanchuk Fazmarai wrote:Any questions?  You are aware that people can use out game communication to organise themselves?
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2519

|
Posted - 2013.11.24 23:24:00 -
[225] - Quote
Removed some off topic posts. Please keep it on topic and civil, thanks. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Rhes
GoonWaffe Goonswarm Federation
413
|
Posted - 2013.11.24 23:28:00 -
[226] - Quote
Carebears Countdown 5-4-3-2-1 wrote:CSM Malcamis:http://community.eveonline.com/support/policies/eve-tos/1. You may not abuse, harass or threaten another player or authorized representative of CCP, including customer service personnel and volunteers. This includes, but is not limited to: filing support tickets with false information in an attempt to gain from it or have someone else suffer from it; sending excessive e-mails, EVE-mails or support tickets; obstructing CCP Employees from doing their jobs; refusal to follow the instructions of a CCP Employee; or implying favoritism by a CCP Employee. 2. You may not use any abusive, defamatory, ethnically or racially offensive, harassing, harmful, hateful, obscene, offensive, sexually explicit, threatening or vulgar language. 4. You may not use GÇŁrole-playingGÇĽ as an excuse to violate these rules. While EVE Online is a persistent world, fantasy role-playing game, the claim of role-playing is not an acceptable defense for anti-social behavior. Role-playing is encouraged, but not at the expense of other player. You may not create or participate in a corporation or group that habitually violates this policy.
I have reported your posts and have filed a petition against you as well. I have taken screenshots of the entire first pages of the thread and will be showing these around to the various comm channels I frequent. I will be encouraging all people with a sense of decency to as well file a petition against you and come here to flag your posts as well. Mostly though, to keep spreading the word. We will be campaigning to have you removed as CSM due to your actions in this thread. You don't have the right to say those things for no reason like that, and I sincerely hope you pay the ultimate price for your indecency. People like you, quite honestly, make me sick. All people who read CSM Malcamis' posts and felt the same way I did, please stand up for what's right here and report his posts, then send in a petition against him. Push for his removal as CSM due to gross violations of EULA and showing a level of impoliteness and disrespect that one would only expect from a snotty high school kid.
This is why pubbies are content and not people.
|

Savira Terrant
Forsaken Identity Unchained.
65
|
Posted - 2013.11.24 23:55:00 -
[227] - Quote
Ishtanchuk Fazmarai wrote:Any questions? 

Why do we even have to argue with you as to why this is a bad idea?! You might as well play any other instancized "MMO" out there instead, so leave EVE alone with your terribad ideas. 
. |

Andski
GoonWaffe Goonswarm Federation
9543
|
Posted - 2013.11.24 23:57:00 -
[228] - Quote
"For the thousandth time" is now a "personal attack" laffo Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|

ISD Ezwal
ISD Community Communications Liaisons
588

|
Posted - 2013.11.25 00:56:00 -
[229] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇŁfirstGÇĽ, GÇŁgo back to (insert other game name)GÇĽ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇŁoutingGÇĽ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
31. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Proletariat Tingtango
GoonWaffe Goonswarm Federation
688
|
Posted - 2013.11.25 01:24:00 -
[230] - Quote
haha you deleted half the thread |
|

KIller Wabbit
The Scope Gallente Federation
477
|
Posted - 2013.11.25 01:27:00 -
[231] - Quote
It's a bit tough with the going gets tough CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Felicity Love
Nighthawk Exploration
1012
|
Posted - 2013.11.25 01:38:00 -
[232] - Quote
Shitcan DUST, devote resources to running big fleet battles. Oddly, I'm not seeing a problem with that. 
No, I'm not an IT person -- but I'm getting f'ing tired of TiDi in systems where there's me and maybe 3 other people.
Seriously, CCP. It's past the novelty stage.
Proud Beta Tester for "Bumping Uglies for Dummies" |

SurrenderMonkey
Space Llama Industries
209
|
Posted - 2013.11.25 01:41:00 -
[233] - Quote
Felicity Love wrote:Shitcan DUST, devote resources to running big fleet battles. Oddly, I'm not seeing a problem with that.  No, I'm not an IT person -- but I'm getting f'ing tired of TiDi in systems where there's me and maybe 3 other people. Seriously, CCP. It's past the novelty stage.
So you freely acknowledge that you lack the background to have an educated opinion on the subject, but then you go ahead and post your "solution" anyway? |

Kaarous Aldurald
ROC Academy The ROC
1595
|
Posted - 2013.11.25 01:57:00 -
[234] - Quote
Quote:Fact: 9 times out to 10, including this post right now, for the few times that I post the forums have crashed on the first attempt to post. The forums are broken, again.
This is exclusively a browser issue.
It happens to me one or two times out of every fifty or so posts, and has been for the last 2 years. Not posting on my main, and loving it.-á Because free speech.-á |

KIller Wabbit
The Scope Gallente Federation
477
|
Posted - 2013.11.25 02:05:00 -
[235] - Quote
Kaarous Aldurald wrote:Quote:Fact: 9 times out to 10, including this post right now, for the few times that I post the forums have crashed on the first attempt to post. The forums are broken, again. This is exclusively a browser issue. It happens to me one or two times out of every fifty or so posts, and has been for the last 2 years.
My bad - forgot to include, 9 of 10 since the recent forum updates over the past two weeks. Before then I had about the same failure rate, one out of 50. Not rarely, but certainly much more reasonable.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6387
|
Posted - 2013.11.25 02:17:00 -
[236] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! The rules:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others. 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇŁfirstGÇĽ, GÇŁgo back to (insert other game name)GÇĽ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post. 22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇŁoutingGÇĽ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. 31. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators. Jesus christ we have another trigger happy ISD. GG. EVE Online - An Unstable Game |

James Amril-Kesh
4S Corporation Goonswarm Federation
6387
|
Posted - 2013.11.25 02:18:00 -
[237] - Quote
Deleting posts that broke none of those rules says a lot for your "edge cases". Dear lord. EVE Online - An Unstable Game |

Rhes
GoonWaffe Goonswarm Federation
414
|
Posted - 2013.11.25 03:01:00 -
[238] - Quote
James Amril-Kesh wrote:Deleting posts that broke none of those rules says a lot for your "edge cases". Dear lord.
|

Andski
GoonWaffe Goonswarm Federation
9546
|
Posted - 2013.11.25 03:12:00 -
[239] - Quote
KIller Wabbit wrote:Fact: The only way this massive fight crash problem is going to be in hand is to get the cooperation of the large alliances engaging in these battles to get on the test server and put it out there into CCP's hands.
only CCP can schedule mass tests and contact people in the large alliances to get as many people as possible to patch and participate in a staged fleet fight that would create conditions similar to those in a massive TQ brawl
it's not exactly impossible because 1) CCP has done mass testing on a regular basis, 2) CCP knows who to contact in these large alliances because it's not exactly a mystery who the FCs are, and 3) players in major 0.0 alliances are all too familiar with the pains of node crashes and would, to a reasonable extent, do anything necessary to help CCP improve that aspect of the game Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Bob FromMarketing
ElitistOps Pandemic Legion
172
|
Posted - 2013.11.25 03:39:00 -
[240] - Quote
You're still not getting hired.
Doors over there. |
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2521

|
Posted - 2013.11.25 04:55:00 -
[241] - Quote
I've removed some posts discussing moderation. If you have an issue with the way moderation is performed, you are invited to file a petition about the matter. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Toshiro Ozuwara
SniggWaffe WAFFLES.
322
|
Posted - 2013.11.25 05:08:00 -
[242] - Quote
It's ridiculous that this game claims to be able to support a single shard, and CCP promotes the large battles, which run like crap.
Now, I can understand that there are upper bounds on hardware. But with so much development money being directed in all sorts of other directions, why aren't Eve players getting the best hardware money can buy, ALL OF THE TIME?
Tidi is horrible, no one enjoys playing in it, the problem compounds because it creates huge dogpiles. And we're stuck with it. We get nonsense like ghost sites, silly narratives about the empire against the capsuleers, when what we actually need is better hardware and smarter code for large fleet fights.
This is sort of like the persistent issues with Sov which NEVER GET ADDRESSED. We teach ruthlessness and hazing. No blues. Kill everything.
In-game channel - Join Sniggwaffe |

Kaarous Aldurald
ROC Academy The ROC
1597
|
Posted - 2013.11.25 05:53:00 -
[243] - Quote
KIller Wabbit wrote:Kaarous Aldurald wrote:Quote:Fact: 9 times out to 10, including this post right now, for the few times that I post the forums have crashed on the first attempt to post. The forums are broken, again. This is exclusively a browser issue. It happens to me one or two times out of every fifty or so posts, and has been for the last 2 years. My bad - forgot to include, 9 of 10 since the recent forum updates over the past two weeks. Before then I had about the same failure rate, one out of 50. Not rarely, but certainly much more reasonable.
Yes, and I had much the same problem once the update came out. For about twenty minutes, until I re-downloaded Firefox.
And now I'm back to my usual experience.
You may also wish to check what plugins you have active, regardless of which browser you are using. Not posting on my main, and loving it.-á Because free speech.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
6390
|
Posted - 2013.11.25 07:43:00 -
[244] - Quote
Tidi is like chemo. It's hard to tell if it's worse than the problem it's trying to alleviate. EVE Online - An Unstable Game |

Ishtanchuk Fazmarai
2578
|
Posted - 2013.11.25 07:57:00 -
[245] - Quote
Q, Lors Dornick: You are aware that people can use out game communication to organise themselves? A: Even if they have no FC, they still are being logged off from the game. Also, ships without a FC are prioritized in the logoff precisely to avoid skipping the FC penalties. As an additional twist, high value ships could be prioritized too. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

SurrenderMonkey
Space Llama Industries
212
|
Posted - 2013.11.25 07:59:00 -
[246] - Quote
Ishtanchuk Fazmarai wrote:Q, Lors Dornick: You are aware that people can use out game communication to organise themselves? A: Even if they have no FC, they still are being logged off from the game. Also, ships without a FC are prioritized in the logoff precisely to avoid skipping the FC penalties. As an additional twist, high value ships could be prioritized too.
Q. Are you aware how insanely idiotic a game mechanic that intentionally disconnects people from the game would actually be? |

James Amril-Kesh
4S Corporation Goonswarm Federation
6391
|
Posted - 2013.11.25 08:07:00 -
[247] - Quote
SurrenderMonkey wrote:Ishtanchuk Fazmarai wrote:Q, Lors Dornick: You are aware that people can use out game communication to organise themselves? A: Even if they have no FC, they still are being logged off from the game. Also, ships without a FC are prioritized in the logoff precisely to avoid skipping the FC penalties. As an additional twist, high value ships could be prioritized too. Q. Are you aware how insanely idiotic a game mechanic that intentionally disconnects people from the game would actually be? These kinds of ideas aren't even worth acknowledging. EVE Online - An Unstable Game |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4342
|
Posted - 2013.11.25 10:54:00 -
[248] - Quote
James Amril-Kesh wrote:These kinds of ideas aren't even worth acknowledging.
Niip 'em in the bud before you are tempted to call the poster nasty names. That will never well  Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4342
|
Posted - 2013.11.25 10:59:00 -
[249] - Quote
Alphea Abbra wrote:Doesn't 1.3 pretty much say that reimbursement can happen? Since it was due to a server error, and not the actual combat?
And then points 4 and 5 specifically state that reimbursement will never happen when a ship in a large player engagement was lost due to lag.
It helps to be less selective about your reading of the rules 
Day 0 advice for new players: Day 0 Advice for New Players |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
506
|
Posted - 2013.11.25 12:35:00 -
[250] - Quote
James Amril-Kesh wrote:"Let's force less people to participate, that'll make things more fun"
Capping the system is the unequal sharing of blessings, tidi is the equal sharing of misery.
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Varius Xeral
Galactic Trade Syndicate
1791
|
Posted - 2013.11.25 13:04:00 -
[251] - Quote
The simplest, best, and only solution is to adjust the mechanics and incentives that make blobbing not just the winning strategy, but the only strategy.
/thread Official Representative of The Nullsec Zealot Cabal |

Tialano Utrigas
Critical Mass Inc. Nexus Fleet
61
|
Posted - 2013.11.25 13:15:00 -
[252] - Quote
Mara Rinn wrote:Alphea Abbra wrote:Doesn't 1.3 pretty much say that reimbursement can happen? Since it was due to a server error, and not the actual combat? And then points 4 and 5 specifically state that reimbursement will never happen when a ship in a large player engagement was lost due to lag. It helps to be less selective about your reading of the rules 
Its also worth pointing out that a server disconnect isn't lag, and it does that that disconnects on the server side would warrant reimbursement.
The guys who lost their ships as a result of the DC have a credible case for petition. The billions of ISK of fighters may be a different ball game, although in fairness, they were also lost due to an in game error so its really anyones guess (well CCPs actually) as to what will happen. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
841
|
Posted - 2013.11.25 13:26:00 -
[253] - Quote
MeBiatch wrote:Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. the only way to counter Tidi is to make deminishing returns for too much players or dps or something that makes it not worth it to bring 1000's of people to a fight... thats the problem is the blob... i remember back in 06 when 200 people in a fight would cause black screens and node crashes now its 4000 people. the fact is they make it so you can play 4000 you guys will bring 5000 and so on... it really never ends... there needs to be a mechanic for demishing returns.
No, that changes NOTHING.
Even if you make diminishign returns is stillb etter more peopel than less!
The result is EXACLTY the same.
The way is chaging the war TARGETS. We nee dmore targets that are relevant in a war that can be knocked down by 20-30 ships before a massive blob can form up.
As long as eve is centered about billion EHP targets, the massive blob will be the only way.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Ishtanchuk Fazmarai
2578
|
Posted - 2013.11.25 13:49:00 -
[254] - Quote
Q, SurrenderMonkey: Are you aware how insanely idiotic a game mechanic that intentionally disconnects people from the game would actually be? A: It is less stupid than risk to a node crash that averts the battle, and is less stupid than suffer 10% TiDi for 6 hours, and is less idiotic than spend time and resources to increase the population limit of a node so the alliances can move the goalpost farther again. And, on top of that, it would work. Keep calm and love the hamsters, and everything will be OK. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Varius Xeral
Galactic Trade Syndicate
1791
|
Posted - 2013.11.25 13:51:00 -
[255] - Quote
No, it's more stupid. Official Representative of The Nullsec Zealot Cabal |

James Amril-Kesh
4S Corporation Goonswarm Federation
6397
|
Posted - 2013.11.25 15:11:00 -
[256] - Quote
Tialano Utrigas wrote:The guys who lost their ships as a result of the DC have a credible case for petition. No, they don't. The reimbursement policy is very clear on this. EVE Online - An Unstable Game |

SurrenderMonkey
Space Llama Industries
223
|
Posted - 2013.11.25 15:29:00 -
[257] - Quote
Ishtanchuk Fazmarai wrote:Q, SurrenderMonkey: Are you aware how insanely idiotic a game mechanic that intentionally disconnects people from the game would actually be? A: It is less stupid than risk to a node crash that averts the battle, and is less stupid than suffer 10% TiDi for 6 hours, and is less idiotic than spend time and resources to increase the population limit of a node so the alliances can move the goalpost farther again. And, on top of that, it would work. Keep calm and love the hamsters, and everything will be OK.
That was a really round-a-bout way of saying "No". |

embrel
BamBam Inc.
78
|
Posted - 2013.11.25 18:23:00 -
[258] - Quote
Kagura Nikon wrote: The way is chaging the war TARGETS. We nee dmore targets that are relevant in a war that can be knocked down by 20-30 ships before a massive blob can form up.
As long as eve is centered about billion EHP targets, the massive blob will be the only way.
That could be simple I assume, just split the EHP when a structure comes out of reinforcement to 4-5 new structures that spawn nearest to the actual target system.
However, I feel that is not wanted. Huge fights are PR after all.
Or there just will be 5 huge blobs:) |

James Amril-Kesh
4S Corporation Goonswarm Federation
6401
|
Posted - 2013.11.25 18:51:00 -
[259] - Quote
The obvious answer here is that sov as a whole needs to be entirely revamped. CCP of course seems to be under the impression that it's working fine. EVE Online - An Unstable Game |

SFM Hobb3s
Vanguard Frontiers Black Legion.
32
|
Posted - 2013.11.25 19:16:00 -
[260] - Quote
I'd still like to see ccp get rid of drones entirely. Argue all you want but there's no denying that the thousands of drones on the field likely caused that node crash. Not that I'm complaining, was nice for us to get a moonwalk for a change.
The amount of system resources needed to process all those interactions from those drones...what they are doing, what is being done to them....in that battle had to be staggering. Probably close to what it would be like to have 7000 non-drone capable ships in system. So yeah, get rid of drones. That is the best guaranteed bang for the buck.
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Leigh Akiga
Trickle Down Economics
360
|
Posted - 2013.11.25 19:21:00 -
[261] - Quote
A start would be to get rid of 10 drones coming out of a carrier and 20 fighterbombers coming out of a super. Make it spit out one drone that does 10x damage or one fighterbomber that does 20x damage depending on the number deployed.
Like how you used to have 7 missile launchers on a ship but graphically- only one missile would come out. All this new-fangled flashy graphics crap they keep adding is killing 0.0 fleet combat  |

SurrenderMonkey
Space Llama Industries
235
|
Posted - 2013.11.25 19:24:00 -
[262] - Quote
SFM Hobb3s wrote:That is the best guaranteed bang for the buck.
Given the entirely speculative nature of the rest of your post, it's interesting that you throw in a "guarantee" at the end. You don't actually know what the "bang" would be, and the "buck" would actually be considerably expensive, when you consider that they would pretty much have to take all of their recent balancing efforts and do them all over again (among other things). |

James Amril-Kesh
4S Corporation Goonswarm Federation
6403
|
Posted - 2013.11.25 19:33:00 -
[263] - Quote
Drones aren't exactly new. What is new (maybe) is this bug, whatever it is, that brought the entire node down. EVE Online - An Unstable Game |

SFM Hobb3s
Vanguard Frontiers Black Legion.
32
|
Posted - 2013.11.25 20:29:00 -
[264] - Quote
SurrenderMonkey wrote:SFM Hobb3s wrote:That is the best guaranteed bang for the buck.
Given the entirely speculative nature of the rest of your post, it's interesting that you throw in a "guarantee" at the end. You don't actually know what the "bang" would be, and the "buck" would actually be considerably expensive, when you consider that they would pretty much have to take all of their recent balancing efforts and do them all over again (among other things).
You assume I meant a dollar when I could have in fact, meant a deer. |

Desivo Delta Visseroff
Ark Royal Mining Trained Divinity
71
|
Posted - 2013.11.25 20:49:00 -
[265] - Quote
Ting Mei wrote:[i]
Various Things
When I'm not flying internet space ships, making people rage, or drinking heavily, while not giving a care, I moonlight as a hook-up expert. To that effect, there is a wonderful OP that made this thread in love and support of your e-honor.
I think, in light of the given the ridicule and sacrifice he made, you should ask him to a nice fleet warp around a local system. He's just too shy to ask you himself.
No need to thank me. I'm always on hand to help a pixel brother and sister out
Edit for hearts |

Vincent Athena
V.I.C.E.
2308
|
Posted - 2013.11.29 15:09:00 -
[266] - Quote
Caydn wrote:Here's how to fix all of this in the first place:
Step 1, limit all corporations to maximum 50 members.
Step 2, limit all alliances to a maximum of 5x 50 member corps.
Step 3, limit fleet size to a maximum of 50 players
Step 4, during a 'fleet fight', a system is limited to no more than 6 total fleets for a reinforced node fight.
Step 5, lots of bitching and whining by 1000+ power block alliances/corporations who come on the forums ***** and whining about TiDi and and why shouldn't CCP spend 10mil USD on a Quantum Computer etc etc etc to let them have it their way.
CCP needs to take a stand on this, you want your cake and eat it too? Go play something else. Otherwise STFU and be happy you can cram 2000+ people in a system that isn't Jita and actually do something or let CCP find a way to prevent you from ruining the server and the game for everyone else *Snip* Please refrain from personal attacks. ISD Ezwal Step 4a: the first coalition to get 6 fleets into the system wins.
You cannot stop players from making a coalition of any size as its not a game mechanic, but emergent behavior. http://vincentoneve.wordpress.com/ |

Ramona McCandless
Red Federation RvB - RED Federation
1159
|
Posted - 2013.11.29 15:22:00 -
[267] - Quote
Leigh Akiga wrote:All this new-fangled flashy graphics crap....
Has actually no effect on 0.0 fleet combat High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Trillian Stargazer
Origin. Black Legion.
11
|
Posted - 2013.11.30 00:22:00 -
[268] - Quote
James Amril-Kesh wrote:Drones aren't exactly new. What is new (maybe) is this bug, whatever it is, that brought the entire node down.
As you are an esteemed member of the neutral 3rd party, You have been in systems with over 2k players and the node lived. On the night this Reinforced node died, there were only 1300 - 1500 people in the system. Plus about 3k drones and fighter bombers.
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Dasola
Rookie Empire Citizens Rookie Empire
225
|
Posted - 2013.12.01 01:08:00 -
[269] - Quote
Read throw this thread quick and it seems CCP has problem. Node crashed hard and they don't know why. My bet is there's some bug still in server code that runs a node and when proper fleetmix is in play, wham it crashes node.
To my understanding was TiDi was put in place to make fight fair for everyone (everyone suffers the lag) and help prevent total node meltdown.
Maybe they should put autolog on any node that goes over X number of players automaticly. At least logs would show something for a change. And might give them some idea of test scenario that makes node server code crap itself.
Its actually too bad client docent have a battle recorder, that would unlock its recordings 24 hours later for replay with everything that was sent to client. Enough of those and CCP could actually piece together what happened during the combat and monitor how node responded to actions unraveling. Also would make some cool re-play battle analysis videos on youtube.
We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |

Astradari
Dominion of Inter-Celestial Kings WHY so Seri0Us
0
|
Posted - 2013.12.01 14:56:00 -
[270] - Quote
*** SORRY FOR THE WALL-O-TEXT ***
What if, and hear me out here, what if sov warfare was reworked, completely disregarding the current model. At the moment, you simply throw as many people as you can at a timer and hope you out-blob the opposition. There is very little tactics in this. Changes such as fixing population caps or applying stacking penalties does not change the core 'idea' of simply throwing more people at a problem to make it go away. The skill of the pilots is arguably lost when it takes 15 minutes to activate a module. It becomes 'Who Clicked First'. That's not how warfare in this game, in my opinion, is supposed to be played.
Take for example, small scale warfare. I'm talking 50 - 150 people. At this level, the actions of one pilot can arguably change the entire course of a fight in seconds. It comes down to the individual skill of each pilot, the ability of the FC to react under pressure and the level of thought that has gone in to the setup of the ships in the fleet. The better prepared fleet, which may not necessarily be the fleet with the most numbers, will win. That is what EVE warfare is about, it shouldn't be about 'I clicked lock first, so that person will die'. Other games work like that, but that's not what attracted me to EVE.
I would propose a potential solution to this problem. This is basically a stream of conscious thought, so pull holes in it or whatever, but please do not just 'hate to hate', try and rework my ideas if they are not to your taste and offer your own solution instead of simply slandering the ideas of others.
Here is what I propose:
Sov warfare, as I stated previously, revolves around timers. The destruction or repair of the structures these timers correspond to decide who can take the system in question. This is on a very basic level but it is the truth of it. It is easy to see how one can simply 'bring' more players and therefore win the fight through overwhelming force..but this does not rely on the skill of the pilot, but rather the size of your blob.
What if, instead of these massive blob fights around an object, a complex of 'rooms' is created. Lets say this is only for the iHub timer and station timers, arguably two of the most important. These 'rooms' have strategic objectives. These strategic objectives must be captured/destroyed or defended by whichever team wishes to take or defend their sov. These 'rooms' exist independently of each other, and thus it does not matter whether they are all active or none of them are active, they should operate under their own power and not cause TiDi to the others. A 'special gate' will take you to whichever room you choose. Inside of these rooms, I would imagine an arena much like the Alliance tournament arena. Grid is, lets say, 350km across, and if you should stray outside of this you will be destroyed. Coming through this gate commits you to the fight. Only two fleets, regardless of faction, are allowed into this room at any time. This will cap the size of the fight. In order for the objectives to be destroyed or repped, the entirety of ONE of said fleets must be destroyed. This is either through fighting, or by violating the boundary rule. Multiple entry gates to these rooms should be hidden within the system in question, and they will have to be scanned in order to be found. They should refresh every 10-15 minutes to avoid camping. Capital ships may use these 'special gates' in order to enter the fight, but no cynos may be lit within the 'rooms'. Capital ships may cyno out of the room but ONLY when all of the opposing fleet has been destroyed or has violated the boundary rule. Cynoing your capital ship out whilst a fight is in progress will result in an unstable jump and rip your ship to shreds before it lands at it's exit point, depositing your capsule at the exit cyno. It is possible as well, two have two fleets in said room fighting over capturing the sov, with no defender present. Again in this instance, the entirety of one fleet must be destroyed or violate the boundary rule before the objective can be touched.
The amount of rooms and the nature of the objectives are irrelevant but CCP can surely come up with some fun lore about what you have to do etc etc.
This will only apply to sov warfare. This obviously isn't a perfect idea, and i'm sure there are holes in this I haven't considered, but it is one 'out of the box' idea to counteract massive blob fights over nullsec sov.
And if you've read this far, I applaud your concentration and apologize for the long-winded explanation :)
Any and all feedback is most welcome :) What do you guys think? |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6559
|
Posted - 2013.12.01 19:59:00 -
[271] - Quote
Trillian Stargazer wrote:James Amril-Kesh wrote:Drones aren't exactly new. What is new (maybe) is this bug, whatever it is, that brought the entire node down. As you are an esteemed member of the neutral 3rd party, You have been in systems with over 2k players and the node lived. On the night this Reinforced node died, there were only 1300 - 1500 people in the system. Plus about 3k drones and fighter bombers. And in these other fights where the node lived, we still used drones. Lots of them. Unless you're suggesting the fighter bombers are causing the node crashed. EVE Online - An Unstable Game |
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