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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
James Amril-Kesh
4S Corporation Goonswarm Federation
6358
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Posted - 2013.11.23 21:47:00 -
[151] - Quote
Gilbaron wrote:James Amril-Kesh wrote:CCP Explorer wrote:James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. And yet, when my game becomes unresponsive, this is almost always what's clogging up the backlog. guess you are confused between cause and effect here The server still has to send that information to the client. It's all getting bottlenecked somewhere. EVE Online - An Unstable Game |
MeBiatch
Republic University Minmatar Republic
1507
|
Posted - 2013.11.23 21:51:00 -
[152] - Quote
Xolve wrote:Nobody cares, posting your link here is channel invasion and you will be reported.
Do me a favor xolve chill the **** out ok.. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
674
|
Posted - 2013.11.23 22:35:00 -
[153] - Quote
mad ani i mean this sincerely: stop posting, stop streaming, unsub from eve and go away forever. You are the Worst. |
Powers Sa
748
|
Posted - 2013.11.23 22:36:00 -
[154] - Quote
Will you please do a devblog about drones/fighterbombers making the nodes forcefully eat poop? lol |
James Amril-Kesh
4S Corporation Goonswarm Federation
6361
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Posted - 2013.11.23 22:40:00 -
[155] - Quote
Tippia wrote:SoGǪ when did Dr. Eyjo G start at CCP anyway? Wow. Wow. I feel like an idiot for just now figuring out what this had to do with the thread. EVE Online - An Unstable Game |
James Amril-Kesh
4S Corporation Goonswarm Federation
6361
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Posted - 2013.11.23 23:10:00 -
[156] - Quote
Looking forward to the next thread: "Regarding ZJA-6U last night". EVE Online - An Unstable Game |
Toshiro Ozuwara
SniggWaffe WAFFLES.
319
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Posted - 2013.11.23 23:33:00 -
[157] - Quote
CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Well CCP's solution sucks, because no one is enjoying playing in tidi, or tidi 6 jumps away from the fight with 30 guys in system doing nothing.
At least when the node would just crash pre-tidi, you could go do something else. Now every nullsec battle is a 4~8 hour, painful lag fest that no one enjoys playing in, and negates the possibility for any interesting meta.
WELL DONE. We teach ruthlessness and hazing. No blues. Kill everything.
In-game channel - Join Sniggwaffe |
Abdiel Kavash
Paladin Order Fidelas Constans
1994
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Posted - 2013.11.23 23:41:00 -
[158] - Quote
I don't get how people can be old enough to fly supercarriers and not know about CCP reimbursement policies. I knew that if I lost my battlecruiser for whatever reason I'm not getting it back when that was the only thing I could fly. |
Proletariat Tingtango
GoonWaffe Goonswarm Federation
675
|
Posted - 2013.11.23 23:45:00 -
[159] - Quote
Abdiel Kavash wrote:I don't get how people can be old enough to fly supercarriers and not know about CCP reimbursement policies. I knew that if I lost my battlecruiser for whatever reason I'm not getting it back when that was the only thing I could fly. super pilots tend to be primadonnas, which is just another reason that all supers should be destroyed |
James Amril-Kesh
4S Corporation Goonswarm Federation
6362
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Posted - 2013.11.24 00:02:00 -
[160] - Quote
Derp. EVE Online - An Unstable Game |
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Alphea Abbra
Grim Determination Nulli Secunda
455
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Posted - 2013.11.24 00:08:00 -
[161] - Quote
CCP Explorer wrote:MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights. Doesn't 1.3 pretty much say that reimbursement can happen? Since it was due to a server error, and not the actual combat? |
MeBiatch
Republic University Minmatar Republic
1507
|
Posted - 2013.11.24 00:30:00 -
[162] - Quote
Proletariat Tingtango wrote:mad ani i mean this sincerely: stop posting, stop streaming, unsub from eve and go away forever. You are the Worst.
honestly i dont mind his stream... i mute the music but i am not in a position to participate with the large lag fest ...
why do you hate mad ani so much? There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Tippia
Sunshine and Lollipops
17500
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Posted - 2013.11.24 01:14:00 -
[163] - Quote
James Amril-Kesh wrote:Tippia wrote:SoGǪ when did Dr. Eyjo G start at CCP anyway? Wow. Wow.I feel like an idiot for just now figuring out what this had to do with the thread.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Caviar Liberta
Moira. Villore Accords
216
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Posted - 2013.11.24 01:30:00 -
[164] - Quote
baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen?
Because the best fights are always planned weeks in advance?
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Reiisha
Evolution
407
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Posted - 2013.11.24 01:43:00 -
[165] - Quote
Eram Fidard wrote:Reiisha wrote:
Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
Not to mention increasing the amount of calculations the server has to do exponentially. Try again with less smug.
It's a very simple vector calculation. Even in 4000+ man fights, at most there'd be about 2000 per server tick, which even gets stretched out with tidi. Vector calculations are extremely cheap to do computationally so i don't see how it would significantly increase server load.
If you do things right, people won't be sure you've done anything at all... |
KIller Wabbit
The Scope Gallente Federation
476
|
Posted - 2013.11.24 02:23:00 -
[166] - Quote
It's just released server and client code - which, as usual, has always been far from perfect. Of course it's going to turn turtle the first time you throw a big fleet fight at it. Hell, there are reports of memory leaks and DC's all over the place with no one else even in system. You were lucky the fight got along as far as it did. Sheesh.
You know that if you don't hand a test case on a fully documented platter CCP can't/won't even begin to fix the problem. Sooooo... Work with CCP to get some of these huge fights up on the test server a few dozen times and maybe they'll actually have a chance to figure out a bug or two.. Then you might actually be able to complete a fight in TiDi without node crash.
* even this forum code can't post right the first time CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Minmatar Citizen160812
The LGBT Last Supper
595
|
Posted - 2013.11.24 03:54:00 -
[167] - Quote
Caviar Liberta wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Because the best fights are always planned weeks in advance?
No, the best fights involve "meta tactics" like spamming convos and intentionally crashing nodes. Haven't you heard? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6363
|
Posted - 2013.11.24 04:04:00 -
[168] - Quote
Reiisha wrote:Eram Fidard wrote:Reiisha wrote:
Line of sight fire. Blobbing will be ineffective since people have to account for friendly ships being in line of sight. This would also require actual formations, multiple warp-in points, in the process making instaprobing pointless and fight distances relevant again.
You're welcome.
Not to mention increasing the amount of calculations the server has to do exponentially. Try again with less smug. It's a very simple vector calculation. Even in 4000+ man fights, at most there'd be about 2000 per server tick, which even gets stretched out with tidi. Vector calculations are extremely cheap to do computationally so i don't see how it would significantly increase server load. Uh no, it's not that simple. EVE Online - An Unstable Game |
Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 04:38:00 -
[169] - Quote
Caviar Liberta wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Because the best fights are always planned weeks in advance?
No but reinforcing a system by putting it on a Jita like node cannot be amde on the fly so if the battle happen by "accident", then at best CCP can remap the other systems while keeping the battle online but it might be on a regular node on the cluster. From that point, the best possible by CCP has been done. There is no going further unless they find a way to cahnge system from one node to another without crashing out the clients. If they were to have a way to do that, it would then become "easier" to deal with those battles because they could just keep a supernode "free" to swap whatever huge battle system to it but even then TiDi would probably reach 10% because both side would just batphone more peeps in the fight.
Maybe if they had a way for a node to handle 10k players it might not get maxed out every damn time. Or 20k...
By now the nodes must really be all like "**** this ****, friends are OP." and crash more often because they're mad at the players for creating such huge workload. |
La Nariz
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.11.24 05:44:00 -
[170] - Quote
The solution here is to destroy all ships on nodes that crash. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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baltec1
Bat Country Goonswarm Federation
8715
|
Posted - 2013.11.24 06:00:00 -
[171] - Quote
Toshiro Ozuwara wrote:CCP Explorer wrote:baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Well CCP's solution sucks, because no one is enjoying playing in tidi, or tidi 6 jumps away from the fight with 30 guys in system doing nothing. At least when the node would just crash pre-tidi, you could go do something else. Now every nullsec battle is a 4~8 hour, painful lag fest that no one enjoys playing in, and negates the possibility for any interesting meta. WELL DONE.
As someone who did fight wars back then I'll take 4 to 8 hour fights over pre-loading a system with unkillable defenders. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:04:00 -
[172] - Quote
La Nariz wrote:The solution here is to destroy all ships on nodes that crash.
How many Ibis can be bridged at the same time to the same system? |
La Nariz
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.11.24 06:07:00 -
[173] - Quote
Frostys Virpio wrote:La Nariz wrote:The solution here is to destroy all ships on nodes that crash. How many Ibis can be bridged at the same time to the same system?
That is not the correct question, the right question, the right question is how many ibis can refit in space from the same supercarrier at the same time. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:11:00 -
[174] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:The solution here is to destroy all ships on nodes that crash. How many Ibis can be bridged at the same time to the same system? That is not the correct question, the right question, the right question is how many ibis can refit in space from the same supercarrier at the same time.
Pardon my ignorance but the refit would be for? I don;t understand why you would want to refit if you can just crash a node as a perfect defensive move by just throwing a bunch of free ship in system. |
Decian Cor
Disconnected. Moon Warriors
54
|
Posted - 2013.11.24 06:19:00 -
[175] - Quote
Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. "There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |
Frostys Virpio
Lame Corp Name
763
|
Posted - 2013.11.24 06:25:00 -
[176] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it.
The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT. |
Decian Cor
Disconnected. Moon Warriors
54
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Posted - 2013.11.24 06:28:00 -
[177] - Quote
Frostys Virpio wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. The best node CCP have on hands right now were described by a DEV as OC'd Xeon CPU cores. At some point, you can;t really push the clocks any higher while keeping the system stable for long enough. LN2 cooling is cool and all to set records but you can;t really run **** for full days with that. Having a server admin being paid to pour LN2 in the CPU cooler all day? Definitely gonna happen... NOT.
I'm not too savvy with computers, so I figured it was worth the question. You say it is unrealistic to have it run like that for days on end...would it be possible to just have something like that kick in when major activities such as these battles happen? then it'd be a max of maybe 6 hours at a time, whenever there was a huge fight?
"There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
403
|
Posted - 2013.11.24 06:34:00 -
[178] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. If that was possible it would've been done already. For every hardware upgrade players will just stack more ships/drones in system.
Quoting myself for possible fix:
Kirimeena D'Zbrkesbris wrote:Problem is not in drone assist, but in slowcat format overall: all those drones just lag the system and are reason for crashed nodes. Bottomless drone bay should go away (each assembled drone in bay takes a bit of CPU time to calculate its shield regen, keep track of armor and hull HP etc...). Solution for this is not simple: CCP might have to remove +1drone/level from carriers, forbid carriers using normal drones/sentries, buff fighters and make DDAs/Omnilinks affect fighters. Same treatment for supers. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
Decian Cor
Disconnected. Moon Warriors
54
|
Posted - 2013.11.24 06:37:00 -
[179] - Quote
Kirimeena D'Zbrkesbris wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. If that was possible it would've been done already. For every hardware upgrade players will just stack more ships/drones in system. Quoting myself for possible fix: Kirimeena D'Zbrkesbris wrote:Problem is not in drone assist, but in slowcat format overall: all those drones just lag the system and are reason for crashed nodes. Bottomless drone bay should go away (each assembled drone in bay takes a bit of CPU time to calculate its shield regen, keep track of armor and hull HP etc...). Solution for this is not simple: CCP might have to remove +1drone/level from carriers, forbid carriers using normal drones/sentries, buff fighters and make DDAs/Omnilinks affect fighters. Same treatment for supers.
If you do that, doesn't that negate a carrier/super carrier's main strength? "There is no good and evil. There is only power, and those too weak to seek it."
Unfiltered for the masses. |
Grath Telkin
Sniggerdly Pandemic Legion
1869
|
Posted - 2013.11.24 06:48:00 -
[180] - Quote
Decian Cor wrote:Kirimeena D'Zbrkesbris wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights?
I'm sure there is money for it. If that was possible it would've been done already. For every hardware upgrade players will just stack more ships/drones in system. Quoting myself for possible fix: Kirimeena D'Zbrkesbris wrote:Problem is not in drone assist, but in slowcat format overall: all those drones just lag the system and are reason for crashed nodes. Bottomless drone bay should go away (each assembled drone in bay takes a bit of CPU time to calculate its shield regen, keep track of armor and hull HP etc...). Solution for this is not simple: CCP might have to remove +1drone/level from carriers, forbid carriers using normal drones/sentries, buff fighters and make DDAs/Omnilinks affect fighters. Same treatment for supers. If you do that, doesn't that negate a carrier/super carrier's main strength?
There is a constant stream of people who believe that a stream of poorly equipped poorly skilled people should trump anything else in this game, and that having the most friends is all that should matter.
Those people will constantly seek to undermine and nerf anything that doesn't fit that form, hence all the crying about carriers. We've been using sentry carriers for years in huge fights, the nodes didn't die then, they're dying now, its not about the carriers its something else thats been altered in the code somewhere that's changed the way the game operates in a negative way, and instead of simply admitting that, the 'warm bodies' crowd is simply blaming it on what's currently in their way.
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