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Thread Statistics | Show CCP posts - 3 post(s) |

F2C MaDMaXX
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Posted - 2006.03.01 18:42:00 -
[1]
Edited by: F2C MaDMaXX on 01/03/2006 18:43:17 Ok, little later than i said, but here are some softer warp sounds as requested in the warp drive sounds thread from a few days ago.
They do not replace the existing sounds permantly
They can be easily deleted and the original sounds will return automatically
You do not need any fancy tools or editing to get them working
They are 99.9% unlikely to cause you any problems
They are as follows, the original "go to warp" and "drop from warp" sounds, but i've softened them a little and tweaked the volumes to be easier on peoples ears.
All you need to do, is go to the ccp directory and go into the res directory. In here, create a new directory called sound Then inside the sound directory, create another new one called effect
Then download the following sounds into that directory; Warp in and Out sound Warp explode sound
If you don't like or want the sounds, just delete the two sound files and it will work as normal again.
FYI, CCP appeared to use another sound to enter warp at one point, but they currently use some weird cue points in engine code to choose a start point within one sound for it. This makes it much harder to make a custom sound for the warp sound, although i've done it, its not 100% perfect (which i have a problem with) and therefore, unless i get more specific info from CCP, i'll not release it. Anyway, see what you think of these sounds, have fun :)
______________________________________ Natural Selection Developer
Sound FX |

Ralus
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Posted - 2006.03.01 18:46:00 -
[2]
Quality idea dl'ing now
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Dark Shikari
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Posted - 2006.03.01 18:53:00 -
[3]
Nice 
It seems EVE has the same cool trick that most games with packed datafiles has--you can override datafiles by making your own folders with custom files. People did this to mod Homeworld and the like. I remember having quite a bit of fun "adjusting" the refire rate of the Heavy Cruiser 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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lofty29
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Posted - 2006.03.01 18:58:00 -
[4]
I love that Its a helluvalot more spacey. ---------------------------
Originally by: Wrangler I see boobies!! \o/
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Grimpak
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Posted - 2006.03.01 18:58:00 -
[5]
Originally by: Dark Shikari Nice 
It seems EVE has the same cool trick that most games with packed datafiles has--you can override datafiles by making your own folders with custom files. People did this to mod Homeworld and the like. I remember having quite a bit of fun "adjusting" the refire rate of the Heavy Cruiser 
oooohhh.... and I remember modding HW with B5 ships ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Maya Rkell
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Posted - 2006.03.01 19:12:00 -
[6]
And I for one won't use them without specific approval from CCP, good as they are. (Same thing for replacement fonts)
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

F2C MaDMaXX
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Posted - 2006.03.01 19:24:00 -
[7]
May i ask why that is, Maya?
______________________________________ Natural Selection Developer
Sound FX |

St Dragon
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Posted - 2006.03.01 19:30:00 -
[8]
Originally by: F2C MaDMaXX May i ask why that is, Maya?
Because its very naughty young one. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

F2C MaDMaXX
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Posted - 2006.03.01 19:35:00 -
[9]
I'm sorry, what!?
Ugh, right ok, files not allowed to be changed are kept under protection, you wouldn't be able to substitute them. If most people play with their sound off, then there is evidently no/little benefit to sounds, therefore customising some sounds, in this case, sounds that are poorly normalised, is perfectly fine (IMHO)
______________________________________ Natural Selection Developer
Sound FX |

lofty29
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Posted - 2006.03.01 19:48:00 -
[10]
Just what I beleive. It will give you no advantage in combat or anything else, just like the font changes. It is *technically* a breach of the EULA, a very minor one, but so was adding personal MP3's to your jukebox, and CCP just turned a blind eye. Those nice fellas  ---------------------------
Originally by: Wrangler I see boobies!! \o/
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kieron

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Posted - 2006.03.01 19:57:00 -
[11]
Modifying the game files in any manner, including changing sounds, ship images, splash screens,font, etc. is a violation of the EULA. If discovered, actions up to and including a permanent ban can be levied against the offender.
I don't like sounding like a hard case about seemingly hamless changes like this, but I have to make sure that the EULA is clearly understood.
kieron Community Manager, EVE Online
Come to the Dark Side. We have cookies! YAY Cookies!! -Kaemonn |
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Asane
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Posted - 2006.03.01 20:00:00 -
[12]
Well can you consider changing the sound into something ... spacier? 
Would be fun to have an option implemented where you can set up your own sounds for different things,
like locking, docking and such..
Or have soundsetups in the same manner as the interface color
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes -- The image IS 400 x 120 and 64kbs |

Dark Shikari
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Posted - 2006.03.01 20:02:00 -
[13]
Edited by: Dark Shikari on 01/03/2006 20:05:43
Originally by: kieron Modifying the game files in any manner, including changing sounds, ship images, splash screens,font, etc. is a violation of the EULA. If discovered, actions up to and including a permanent ban can be levied against the offender.
I don't like sounding like a hard case about seemingly hamless changes like this, but I have to make sure that the EULA is clearly understood.
But he isn't modifying the game files. He's inserting new ones.
EVE has exactly the same EULA section as games like Homeworld do (IIRC), yet people modded and skinned Homeworld legally. They never modified a single file.
If the EULA intends to eliminate even adding files to the EVE directory (and how is modifying prefs.ini to add lines like AdvancedDevice=1 not modifying the client?!), then this without a doubt should be changed.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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CmdrRat
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Posted - 2006.03.01 20:07:00 -
[14]
Natural Selection Developer
As in the half life mod?
if thats the case I want my Raven's missiles to sound like the Gorge chuckle. _ ____ _______ _________________________________________________________
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Nyphur
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Posted - 2006.03.01 20:07:00 -
[15]
Originally by: Dark Shikari But he isn't modifying the game files. He's inserting new ones.
When you insert a file like that, it overrides files in the .stuff files.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Winterblink
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Posted - 2006.03.01 20:09:00 -
[16]
Originally by: Nyphur
Originally by: Dark Shikari But he isn't modifying the game files. He's inserting new ones.
When you insert a file like that, it overrides files in the .stuff files.
But doesn't modify them.
Warp Drive Active | Nature Vraie |

TheKiller8
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Posted - 2006.03.01 20:10:00 -
[17]
I doubt the GMs can see (or care about) cosmetic and purely client-side changes like these. I toned down my warp drive sound a long time ago because it was just so frackin loud compared to all the other Eve sounds.
.: Click 2 See My Flash Animations :. |

Nyphur
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Posted - 2006.03.01 20:13:00 -
[18]
Originally by: Winterblink
Originally by: Nyphur
Originally by: Dark Shikari But he isn't modifying the game files. He's inserting new ones.
When you insert a file like that, it overrides files in the .stuff files.
But doesn't modify them.
Of course it does, it just waits until runtime to do it. It modifies the client operation.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

bumcheekcity
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Posted - 2006.03.01 20:19:00 -
[19]
Originally by: TheKiller8 I doubt the GMs can see (or care about) cosmetic and purely client-side changes like these. I toned down my warp drive sound a long time ago because it was just so frackin loud compared to all the other Eve sounds.
So, you freely admit to having modified your EVE client, even AFTER the post above in big yellow thingies telling us that this was against the rules and you would be beaten over the head with a bat?
Y'know, or words to that description... -- bumcheekcity
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Karash Amerius
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Posted - 2006.03.01 20:21:00 -
[20]
Sounds pretty harmless tbh...especially if we modify the pref.ini file.
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Winterblink
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Posted - 2006.03.01 20:45:00 -
[21]
Originally by: Nyphur Of course it does, it just waits until runtime to do it. It modifies the client operation.
How so? The client itself is looking for those files.
Warp Drive Active | Nature Vraie |

Nyphur
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Posted - 2006.03.01 20:49:00 -
[22]
Originally by: Winterblink
Originally by: Nyphur Of course it does, it just waits until runtime to do it. It modifies the client operation.
How so? The client itself is looking for those files.
You're seriously asking me how changing a sound IN THE GAME alters the client's operation? Do I even need to answer that?
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

lofty29
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Posted - 2006.03.01 20:57:00 -
[23]
Originally by: Nyphur
Originally by: Winterblink
Originally by: Nyphur Of course it does, it just waits until runtime to do it. It modifies the client operation.
How so? The client itself is looking for those files.
You're seriously asking me how changing a sound IN THE GAME alters the client's operation? Do I even need to answer that?
You also dramatically changed your point. Firstly you said it overwrites game files, then you said it changes the client operation. Touche!  ---------------------------
Originally by: Wrangler I see boobies!! \o/
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David Sinclair
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Posted - 2006.03.01 20:58:00 -
[24]
Originally by: kieron Modifying the game files in any manner, including changing sounds, ship images, splash screens,font, etc. is a violation of the EULA. If discovered, actions up to and including a permanent ban can be levied against the offender.
I don't like sounding like a hard case about seemingly hamless changes like this, but I have to make sure that the EULA is clearly understood.
CCP is normally pretty cool, but that's just assanine. In an MMORPG, there's no harm in changing graphics/sounds. If I were to decide to make Mining Barges look like giant pink carebears, it wouldn't let me hit them any easier, detect them any sooner, or lock on any faster.
Frankly, I think it would highly benefit the game if I were to finish the Scorpion's other wing and make the Ferox properly symmetrical. That extra thruster has got to go.
It's just like with WoW, I modified the Paladin's "Exorcism" sound to use the loud gothic church gong from Warcraft 2. Made runs through Stratholme and Scholomance much more fun.
Game mods are nothing to fear. They should, indeed, be embraced. Look at Half-life. It was a half-way decent game that would have been completely forgotten in a year or two if it hadn't been for modders. Even just model/sound replacements can open up a awful lot of creativity in your game community.
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Maya Rkell
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Posted - 2006.03.01 20:58:00 -
[25]
Edited by: Maya Rkell on 01/03/2006 20:59:06 ...right.
So, when can we expect the LONG overdue volume fix for this sound, Kieron? This sound is the sole reason I NEVER turn client sounds on, since I find it actively painful if I have the volume high enough to hear anything else at all.
Ditto, when will there be a choice of fonts, or a replacement with something more reasonable?
You have every right to ban client-side changes, but you should then listen to your customers on UI issues which are near-universally accnowledged, as these are.
David Sinclair, MMO's work on a different dynamic from other games, in that it can easily enable cheating. I'd agree that WoW has the right idea (and I detest WoW's gameplay) in terms of UI mods, but without a system like that banning any modification is necessary.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Nyphur
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Posted - 2006.03.01 20:59:00 -
[26]
Originally by: lofty29 You also dramatically changed your point. Firstly you said it overwrites game files, then you said it changes the client operation. Touche! 
That's the same point. It doesn't modify the game files, it modifies what files are used as the game files by overwriting some, thereby modifying the client's operation at runtime.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

David Sinclair
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Posted - 2006.03.01 21:14:00 -
[27]
Originally by: Maya Rkell David Sinclair, MMO's work on a different dynamic from other games, in that it can easily enable cheating. I'd agree that WoW has the right idea (and I detest WoW's gameplay) in terms of UI mods, but without a system like that banning any modification is necessary.
It depends on what you're editing. The sound/model/texture replacement stuff is completely harmless. UI mods in Eve would not be, since unlike WoW, CCP has not provided an API to work through, so you'd have to modify the python which could actually affect game behavior. Clearly, bad juju there.
Regardless of WoW's many... issues... they did get some things right. UI modding is certainly one of them. The sound/texture/model replacement in WoW works just like in does in Eve, making the directories and putting uncompressed replacements there.
The trick with modding is to clearly deliniate what is proper and what isn't. With WoW, it was "Anything done through the API is fine, if we don't like it, we'll change the API." That was really the proper attitude to take.
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Winterblink
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Posted - 2006.03.01 22:18:00 -
[28]
Originally by: Nyphur That's the same point. It doesn't modify the game files, it modifies what files are used as the game files by overwriting some at runtime, thereby modifying the client's operation at runtime.
Sorry, had to go to a meeting, else I would have responded.
But since a person who takes a CCP paycheck has already chimed in that it's against the EULA, all other points are moot. Moving on.
Warp Drive Active | Nature Vraie |

Tony Fats
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Posted - 2006.03.01 22:19:00 -
[29]
Originally by: kieron Modifying the game files in any manner, including changing sounds, ship images, splash screens,font, etc. is a violation of the EULA. If discovered, actions up to and including a permanent ban can be levied against the offender.
I don't like sounding like a hard case about seemingly hamless changes like this, but I have to make sure that the EULA is clearly understood.
Then maybe CCP should do its job and have decent warp sounds that don't make you want to turn off your speakers after the 50th time you hear it.
You should be offering this guy a job, not jacking his thread.
IF $Mod > $OriginalGame THEN do HireModMakerAndHaveABetterGame
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Nyphur
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Posted - 2006.03.01 22:21:00 -
[30]
Originally by: Winterblink
Originally by: Nyphur That's the same point. It doesn't modify the game files, it modifies what files are used as the game files by overwriting some at runtime, thereby modifying the client's operation at runtime.
Sorry, had to go to a meeting, else I would have responded.
But since a person who takes a CCP paycheck has already chimed in that it's against the EULA, all other points are moot. Moving on.
Yeah, was about to say that. It's been answered from above - no point in arguing now ^^;.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
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