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Thread Statistics | Show CCP posts - 3 post(s) |

Dark Shikari
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Posted - 2006.03.01 22:24:00 -
[31]
Edited by: Dark Shikari on 01/03/2006 22:24:46 To be honest I think this position by CCP is somewhat silly, considering that I have never seen a game in my entire time gaming that specifically had a system to make modding easy like EVE does (as was deleted in the original post) but yet did not allow modding.
Hell I have never seen a game that didn't allow modding. Ever.
I have never, ever seen an explanation by the devs, ever, for this.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Grimpak
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Posted - 2006.03.01 22:26:00 -
[32]
Edited by: Grimpak on 01/03/2006 22:26:33 Indeed I do agree with Shikari.
Imho, at least the sound should be allowed to be modded somehow. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Elve Sorrow
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Posted - 2006.03.01 22:28:00 -
[33]
I concur.
Heh, we finally got some more sound options with one of the last patches, and it included nearly everything i wanted. Except for an option to only have music on, and none of the silly Warp Sounds. (Which kill me btw. Try speaking/listening on TS when you enter warp. Hell, try listening to it with a headset. Either the warp sound is acceptable, but everything else is so low you may aswell play with the sound off, or the music and such is acceptable but you best not try warping off anywhere.)
/Elve |

Kular
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Posted - 2006.03.01 22:32:00 -
[34]
I have to agree the warp sound is rediculus, espcially when your on vent/TS. I like playing with my sounds on most the time, I turned them off for over a year due to combat lag issues, but these days I don't have the same problems, and I love weapons fire and explosions and complex's music!
I admit when I first started I turned my speakers way up just to hear the apartment shake while I was warping
Now though I'd rather not have to fight with warp sounds! For God, Empire, and Sarum! |

Fortior
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Posted - 2006.03.01 22:50:00 -
[35]
I bet the reason for CCP to have this in the EULA is to prohibit people from modding in some advantage for themselves that others don't have. This isn't an issue in Homeworld 1/2 and other single player games since you don't compete with anyone in them. I bet other MMO's have that restriction as well.
And don't expect CCP to change this. It's either no-go for any kind of modding, or free-for-all modding, writing a EULA that would enable some modding and prohibit other kinds is... well... difficult, if you want it to actually mean something.
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Zolofine
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Posted - 2006.03.01 23:01:00 -
[36]
Yes yes, justice is blind the law is absolute blahblahblah...
Times like these make me really miss EVE-I forum. No matter, i'll contact this person through some other means and get the file that way. Please feel free to permanently ban my 2 accounts for illigal spl01t modification of the EVE client because someone more 'official' can't be arsed to take 2 minutes time to tone down a soundfile which makes my ears bleed.
Sry if what i say sounds harsh. But this kind of stuff makes CCP unpopular. It's unfair, and noone likes to be treated unfairly. |

Zolofine
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Posted - 2006.03.01 23:06:00 -
[37]
Originally by: Fortior I bet the reason for CCP to have this in the EULA is to prohibit people from modding in some advantage for themselves that others don't have. This isn't an issue in Homeworld 1/2 and other single player games since you don't compete with anyone in them. I bet other MMO's have that restriction as well.
And don't expect CCP to change this. It's either no-go for any kind of modding, or free-for-all modding, writing a EULA that would enable some modding and prohibit other kinds is... well... difficult, if you want it to actually mean something.
I'm sry but that is complete hobwash...
Any and all games that are sold for money are 100% copyrighted. From the laser fire sound to the little script sniplet that makes it display an effect when it fires. 'Modding' anything in the game and then sharing it with the public is breaking copyright laws and could be made into a lawsuit. You know all these 'star wars' mods that appear for games. They are 100% in violation with copyright laws. You cannot even have them for yourself let alone share them. But nothing ever happens, because noone really cares.
Wether it's a single player game or not doesn't even matter. The law doesn't deal in single and multyplayer games. It deals in copyrights... |

Joshua Foiritain
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Posted - 2006.03.01 23:09:00 -
[38]
Originally by: bumcheekcity
Originally by: TheKiller8 I doubt the GMs can see (or care about) cosmetic and purely client-side changes like these. I toned down my warp drive sound a long time ago because it was just so frackin loud compared to all the other Eve sounds.
So, you freely admit to having modified your EVE client, even AFTER the post above in big yellow thingies telling us that this was against the rules and you would be beaten over the head with a bat?
Y'know, or words to that description...
Everyone knows the warp sound sucks, everyone its pretty much sucked for well over 2 years (Dunno before that) and everyone knows its not gonna get fixed anyway.
If CCP is gonna waste time and money banning people who want to enjoy their game then were gonna be seeing quite a drop in subscriptions. -------
[Coreli Corporation Mainframe] |

Mark A
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Posted - 2006.03.01 23:14:00 -
[39]
I've had this mod installed for coming up for 2 years now. I recently had to re-install my client and wondered wtf had gone wrong with the sound until I remembered and restored the mod from a backup.
Note to CCP sound guy:
1. Check out the warp sound from source control. 2. Open it in sound editor. 3. Scale amplitude to 70%. 4. Save it again. 5. Check it back in to source control. 6. Finish your lunch.
Job done.
_____________________________________ Sleep is for the weak. And the sleepy. There is no lag in...BOARDING SHIP... |

Primarch
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Posted - 2006.03.01 23:21:00 -
[40]
I agree completely. The warp sound is very harsh, and just plain hurts the ears. i have lost hearing on TS a fewtimes becuase of the warp sound, and this has nearly been fatal. Please take a look at it Dev's :P
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Mark A
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Posted - 2006.03.01 23:36:00 -
[41]
Originally by: Primarch I agree completely. The warp sound is very harsh, and just plain hurts the ears. i have lost hearing on TS a fewtimes becuase of the warp sound, and this has nearly been fatal. Please take a look at it Dev's :P
If you get a USB headset you can route voice through the headset and EVE sound FX through your speakers. Helps a lot with separation.
_____________________________________ Sleep is for the weak. And the sleepy. There is no lag in...BOARDING SHIP... |

Wild Rho
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Posted - 2006.03.01 23:39:00 -
[42]
Originally by: Dark Shikari Edited by: Dark Shikari on 01/03/2006 22:24:46 To be honest I think this position by CCP is somewhat silly, considering that I have never seen a game in my entire time gaming that specifically had a system to make modding easy like EVE does (as was deleted in the original post) but yet did not allow modding.
Hell I have never seen a game that didn't allow modding. Ever.
I have never, ever seen an explanation by the devs, ever, for this.
The problem is by allowing even a simple and perfectly harmless modification of the client to go through it opens the way for people to create mods that can be lead ot exploit like situations. Once that happens the devs have a huge mess to clean up and have to waste alot of time and effort defnining very strict parameters as well as ensuring they are enforced.
The basic truth is that if you give people certain amount of freedom there are always those who will abuse it. It's alot simpler and saves alot of work to simply not allow it to happen (with no exceptions) from the start despite certain situations that arise that seem silly.
That said it would nice if somthing could be done about the warp drive sound but thats for them to decide. Personally alot of the little annoyances like this is why I play eve without sound.
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chillz
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Posted - 2006.03.01 23:42:00 -
[43]
Eve has sound?
I turned it off the first time warp kicked in and woke up my 3 year old, she wasn't happy, I wasn't happy, nobody was happy.
Why is it so loud?
If I have the volume low enough so that warp isn't totally intrusive I can't hear the lady.
If I want to hear the lady, I have to put headphones on, which consequently annoys my better half as I'm unable to instantly give my considered opinon on 'this pair of shoes, does my bum look big in this'.
I also have to contend with 'Daddy can you turn your computer off because Tracy Beaker is on now, etc etc...'
Signed for a very quiet warp sound. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Nyphur
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Posted - 2006.03.01 23:45:00 -
[44]
Instead of breaking the EULA, perhaps we should ask for a volume slider for the warp sound? It wouldn't be that hard for CCP to do.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Dark Shikari
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Posted - 2006.03.01 23:54:00 -
[45]
Originally by: Wild Rho
Originally by: Dark Shikari Edited by: Dark Shikari on 01/03/2006 22:24:46 To be honest I think this position by CCP is somewhat silly, considering that I have never seen a game in my entire time gaming that specifically had a system to make modding easy like EVE does (as was deleted in the original post) but yet did not allow modding.
Hell I have never seen a game that didn't allow modding. Ever.
I have never, ever seen an explanation by the devs, ever, for this.
The problem is by allowing even a simple and perfectly harmless modification of the client to go through it opens the way for people to create mods that can be lead ot exploit like situations.
I don't see how this is possible as all calculations are done server-side.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Mechaet
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Posted - 2006.03.02 00:03:00 -
[46]
If CCP wanted to get rid of the problem painlessly they could just release a patch that does nothing but install the quiter warp sound into the specified folder. This way it isn't US modding the program, it's an add-on they released :)
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F2C MaDMaXX
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Posted - 2006.03.02 00:13:00 -
[47]
Hmm, i'm almost sorry i started this (by request) now :(
Thankyou Kieron for stepping in and clearing up the official stance on this.
Yes, Natural selection for Half-life, unfortunately i can't help messing with sounds, though i have to say, only on games i like a good deal and can be bothered improving.
I hate to of stirred up a hornets nest here, but i also appear to have touched on a nerve, the very reason i had a look was because they kinda started bothering me as well as others who originally requested this solution, i still play with sound, i've only been playing just a month this week though.
As someone suggested, this was only a 2 minute job, but if the intellectual design is still what's wanted by the CCP sound guy, then this is probably the preferred method to appeasing peoples wishes. Various people have queried over the way this breaks the EULA, according to the powers that be, it does. I will only say that this does not edit or alter the game/files directly, the game actively uses files of my creation in a particular location on the harddisk, no eidts or changes to the game were required for this to happen.
I would like CCP to change this sound if they can, i like the style they've gone for, its a nice bit of sound mixing, but its implentation just requires a little more finess to match the rest of the game. Thanks to the guy who suggested they should give me a job, but i'm sure the sound guy at CCP is quite capable (don't say ill ever turn down a job though ;)
I hope this doesn't cause anyone to be banned, myself in particular! :( i've got my skill training planned for the next 3 months!
Half-life was extended and increased in popularity by various mods and adaptations of this nature, including the Natural-Selection mod i work on, we too have to deal with people trying to edit files and the mod its self to rpevent people getting an unfair advantage, however, i'm so far blind to see what editing is actually able to be performed short of a full blown hack the main servers would pickup before launch.
I hope this can be resolved, i hope CCP can let the sound guy get to work on this, even if its just a simple edit to the magnitude of my own, it would be better than not at all.
______________________________________ Natural Selection Developer
Sound FX |

Joshua Foiritain
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Posted - 2006.03.02 00:18:00 -
[48]
Originally by: Nyphur Instead of breaking the EULA, perhaps we should ask for a volume slider for the warp sound? It wouldn't be that hard for CCP to do.
We asked for that WELL over a year ago. Hard or not, its obviously not important. -------
[Coreli Corporation Mainframe] |

Wild Rho
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Posted - 2006.03.02 00:25:00 -
[49]
Originally by: Dark Shikari
Originally by: Wild Rho
Originally by: Dark Shikari Edited by: Dark Shikari on 01/03/2006 22:24:46 To be honest I think this position by CCP is somewhat silly, considering that I have never seen a game in my entire time gaming that specifically had a system to make modding easy like EVE does (as was deleted in the original post) but yet did not allow modding.
Hell I have never seen a game that didn't allow modding. Ever.
I have never, ever seen an explanation by the devs, ever, for this.
The problem is by allowing even a simple and perfectly harmless modification of the client to go through it opens the way for people to create mods that can be lead ot exploit like situations.
I don't see how this is possible as all calculations are done server-side.
I'm not talking about calculations mate. I can already think of some basic examples I could give you from what's been done in other games but I really don't want to post them incase they get either deleted or I accidently start giving people bad ideas.
Suffice to say there are ways to use mods to cheat without effecting somthing as simple as calculations.
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chillz
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Posted - 2006.03.02 00:26:00 -
[50]
Warp Sound off, click box. Sorted.  ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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F2C MaDMaXX
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Posted - 2006.03.02 00:35:00 -
[51]
Unfortunately, just doing a plain volume cut across the board doesn't sound right, it may of only been a two min job, but it wasn't as simple as plain volume levels.
Plenty of other games have problems with people "hacking" them. Through basic mods, its incridbly hard now, they have to be fully programmed interfacing tools. The most common advantage people gain by modding this way in the type of games i'm used to, is quite litterally make sounds louder all round, because sounds are important and contain tactical information. People edited sprites and other game content so the player side of it could react and see things more clearly. However, in this kind of game, there is no player reaction skill, there is nothing gained via sound or graphical changes re the gameplay, its purely aesthetics. Otherwise i'm fairly strongly opposed to editing in that way.
______________________________________ Natural Selection Developer
Sound FX |

MissileRus
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Posted - 2006.03.02 00:56:00 -
[52]
i think this should be allowed! if the mods can ask the Devs to approve this, because its not modifying any files and its legal in other games with basicly the same EULA. (WoW nude patch? lol) ok those things i understand.. but lower volume original sound files?
ask the Devs if we could use them, because the warp sounds are 10 times louder then all the other sounds.. 
if someone makes a eve nude patch or messes with textures and stuff, thats different. but this is a sound file with the original sound only the volume is decreased..
if CCP dont want ppl doing this they should add some more sound options to satisfy everyone that cant play eve on speakers because of the warp sounds being 10 times louder.
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Gierling
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Posted - 2006.03.02 01:10:00 -
[53]
Unfortunately they need to make a stance on it because there are abuses of the system that are possible.
Replacing warp drive sounds is harmless, replacing the cloaking texture with a big bright green flashing mesh... not so harmless.
PRoposal to fix blobbing and make Charisma useful.
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Professor McFly
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Posted - 2006.03.02 01:32:00 -
[54]
Originally by: Gierling A cloaked ship's location is never transmitted to the client until it decloaks anyway, so 
But I know you were just giving an example 
But yeah, this is not covered by the EULA since no file modification takes place. If the game uses external files, that's no fault of the user, they should change the code. __________________ Retard's handbook
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Dark Shikari
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Posted - 2006.03.02 01:35:00 -
[55]
Edited by: Dark Shikari on 02/03/2006 01:34:54
Originally by: Gierling Unfortunately they need to make a stance on it because there are abuses of the system that are possible.
Replacing warp drive sounds is harmless, replacing the cloaking texture with a big bright green flashing mesh... not so harmless.
You can't see a cloaked ship unless you are the cloaked ship, I believe. At all.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Hllaxiu
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Posted - 2006.03.02 01:52:00 -
[56]
Originally by: Gierling Unfortunately they need to make a stance on it because there are abuses of the system that are possible.
Replacing warp drive sounds is harmless, replacing the cloaking texture with a big bright green flashing mesh... not so harmless.
There is no cloaked ship texture. In fact, I think that your client ONLY knows what the server thinks it the client should know - hence the stupid amount of lag upon entering grids containing large fleet battles.
CCP needs to fix the sound though - I haven't had it on in well over a year.
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Lienzo
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Posted - 2006.03.02 02:02:00 -
[57]
Hmm. We need a generalist forum like the old EVE-I where we can talk shop.
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Siigari Kitawa
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Posted - 2006.03.02 02:20:00 -
[58]
Well.
What a bunch of whiners.
First of all (and I'm not going to contribute to the whining, but hey, I have things to say) the warp sound I believe is loud because, well, YOU'RE BREAKING THE SPEED OF SOUND/LIGHT FFS!!! It's supposed to be loud! Now, it is a very shrilly sound, and the bass barely kicks in, but hey, let's all admit it, the noise is cool.
Now the thing about the real-time modding: the reason it's truly a "hack" is because you're adding things into the game's cache during realtime launch. When the game looks for files to cache to run the game, it finds the files in the root directory (before the stuff file) and accesses and stores those rather than the ones in the stuff file. Therefore, it is directly modifying the game.
Now, to the defense of everyone here complaining about the sound, CCP, I am curious as to why you don't allow players to modifly client-side, non-server FIXED variables and files to make the game more entertaining/usable/whatever. Again, just curious. _________
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Mind
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Posted - 2006.03.02 02:32:00 -
[59]
What i DONT like about the warpsound is the loudness of the slowing down period. Its so out of wack that i rather play without sounds JUST FOR THAT REASON.
All sounds sounds good at a resonable level, but to have the game music on a level that i feel i like, i gotta live with ear shattering warpsound TO.
that is just stupid, either let me have way higher music level or tone down the level of the warpsound.
Tbh, sound managment sucks in EVE...
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Hllaxiu
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Posted - 2006.03.02 02:40:00 -
[60]
Originally by: Siigari Kitawa
First of all (and I'm not going to contribute to the whining, but hey, I have things to say) the warp sound I believe is loud because, well, YOU'RE BREAKING THE SPEED OF SOUND/LIGHT FFS!!! It's supposed to be loud! Now, it is a very shrilly sound, and the bass barely kicks in, but hey, let's all admit it, the noise is cool.
In space noone can hear you scream. All sound are rendered by your pod's onboard computers and piped directly into your brain via implants.
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