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Thread Statistics | Show CCP posts - 2 post(s) |

ner00n
Dead's Prostitutes Li3 Federation
4
|
Posted - 2013.12.04 10:20:00 -
[151] - Quote
dont forget the armaggeddon is a missile ship / drone boat too now |

Lugalbandak
Anunnaku Warfare Corp.
267
|
Posted - 2013.12.04 10:28:00 -
[152] - Quote
Davon Mandra'thin wrote:Majindoom Shi wrote: There is practically no situation where a MISSILES is preferred over guns. From incursions to pvp to complex running.
Incursions, agreed. PvP? Your an idiot. Missiles are frankly incredible in PvP. You do, of course, need to know how to use them. Majindoom Shi wrote: Being usable is not the same as performing well. Also you make it sound like it's only one alliance that's not using missiles but it's not. Most if not all doctrine are gun or drone boats.
Aside from a structure bash missiles are useless; and this is coming from someone who used to be diehard caldari. Ever since I trained projectiles and hybrids I have not looked at a missile ship.
Comparing alliance level PvP to PvP in general is daft. Your right about alliance level PvP though, missiles are useless at that. But when it comes to small gang, missiles are fantastic. Majindoom Shi wrote:Ratting? Vindi or Mach out preform anything missile based. Rattlesnake may do most of it's damage with drones, but it is still a missile boat, and it ruins the Mach and Vindi for mission running.
+1 sir , miss are awesome in small gang or solo , even with 40se reload time The police horse is the only animal in the world that haz his male genitals on his back |

Infinity Ziona
Cloakers
947
|
Posted - 2013.12.04 10:33:00 -
[153] - Quote
Knights Armament wrote:Ramona McCandless wrote:Knights Armament wrote: What decided fleet doctrines are the gameplay mechanics which heavily favor gallente and armor tanking races
Wat Yeah I see SO many Amarr ships in that list too because armour tanking is OP  Knights Armament wrote:Yet CCP continues to ignore that new players, and veterans alike who have significant skill point investments into the non Alpha races such as Gallente aren't able to compete thanks to poor game design decisions. CCP should rebalance caldari ships to be viable in pvp, or remove caldari from the game, because no one should have to be wasting skill points training that ****. How about you "rebalance" your jealousy and rage and learn to fit for role and not for lazyness eh Caldari have no role, that is the point I am making. Resident troll. Best to just block or read stoned for a good laugh. |

AskariRising
State Protectorate Caldari State
48
|
Posted - 2013.12.04 10:48:00 -
[154] - Quote
Knights Armament wrote:(21) Moros (6) Capsule (14) Revelation (14) Naglfar (3) Unknown (6) Archon (54) Dominix (1) Dominix Navy Issue (1) Armageddon (1) Manticore (9) Muninn (5) Celestis (1) Ishkur (5) Oneiros (2) Sabre (2) Crow (1) Hound (1) Damnation (1) Exequror (1) Claw (1) Taranis (2) Eris (4) Broadsword (1) Capsule - Genolutio... (2) Guardian (2) Stiletto (3) Devoter (1) Scimitar (1) Lachesis (1) Heretic (1) Proteus
Here are the involved parties in pandemic legions latest Titan loss, can anyone see the obvious imbalance of power in which ships are selected to operate operationally on operations? When does CCP intend to address the issue with shield tanking, and missile users?
~snip~ -CCP Dolan
im not surprised. all of the "mandatory" modules needed in pvp have ranges too close for viable use on long range ships. Combine that with CCP refusing to either increase the grid size or increase the minimum distance need to warp while on grid, along with combat probing, have balanced things in favor of close range combat.
thats why everyone flocks to gallente for pvp, because they make the best use of whats needed. |

Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 11:37:00 -
[155] - Quote
DenialGǪ it's not a river in Egypt.
There are two simple solutions: 1. Revise heavy missiles with improved damage application (slightly more damage, original explosion radius and a small increase to explosion velocity). 2. Reinstate the original RLML and first RHML iteration specs, and adjust light missiles (slightly less damage and smaller explosion radius; this makes them less effective against cruiser-sized ships).
Oh, and stop messing around with missile mechanics. I am currently away, traveling through time and will be returning last week. |

Gealbhan
Deep Core Mining Inc. Caldari State
495
|
Posted - 2013.12.04 11:42:00 -
[156] - Quote
There's a rule in PvP: Missiles for show, guns for a pro.  |

Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 11:43:00 -
[157] - Quote
Gealbhan wrote:There's a rule in PvP: Missiles for show, guns for a pro. 
 I am currently away, traveling through time and will be returning last week. |

Aivo Dresden
Red Federation RvB - RED Federation
119
|
Posted - 2013.12.04 11:55:00 -
[158] - Quote
CCP Rise wrote:In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performing well. Missiles gained some ground recently with Cruise changes and the addition of RHML. We want to do a few more things over the next few patches that will also impact missile balance, if that helps your outlook. That's a really poor argument. You've broken HML but it's OK because you've also made changes to cruise missiles. You're talking to 2 entirely different crowds as well. Not to mention that the cruise missiles are almost exclusively used in PvE.
I wouldn't exactly say the Rapid launchers are in a good place right now. Both light and heavy are extremely situational and far from a solid all around launcher. It's just that other launchers are off even worse. |

Arthur Aihaken
The.VOID
742
|
Posted - 2013.12.04 14:33:00 -
[159] - Quote
Aivo Dresden wrote:That's a really poor argument. You've broken HML but it's OK because you've also made changes to cruise missiles. Agreed. I like turtles (this comment actually makes more sense than the one just quoted).  I am currently away, traveling through time and will be returning last week. |

Bandalon
Occidendi Apocalypse Now.
0
|
Posted - 2013.12.04 23:22:00 -
[160] - Quote
Right now we all know the phoenix sucks for many things,
Idea:
Give players the option to choose between missiles or hybrid turrets, to differentiate it from the moros give it an optimal range bonus on the turrets (leave the dps bonus on the missiles)
Caldari Dreadnought Skill Bonus:
10% bonus to Capital Hybrid Turret optimal range 5% bonus to kinetic missile damage and 5% bonus to Capital Launcher rate of fire per skill level
4 highslots (3 turret, 3 missile) (make sure fitting 4 weapons isnt really viable) |

Cazador 64
1st Steps Academy Fidelas Constans
144
|
Posted - 2013.12.04 23:34:00 -
[161] - Quote
Rekon X wrote:Guess we need a huge buff to the Ishtar also. There are none on the list. This is about weapons systems not the ships them self. Drones how ever do have a major role, Domi fleets anyone? Yeah that's what I thought.
|

Aivo Dresden
Red Federation RvB - RED Federation
121
|
Posted - 2013.12.05 12:51:00 -
[162] - Quote
The Ishtar is in a VERY good position right now. It's arguably one of the best AHACS. Besides, we are discussing missiles and launcher here, not ships and hulls. :) |

Adamski flipflop
Black Omega Security Goonswarm Federation
5
|
Posted - 2013.12.05 13:03:00 -
[163] - Quote
Bandalon wrote:Right now we all know the phoenix sucks for many things,
Idea:
4 highslots (3 turret, 3 missile) (make sure fitting 4 weapons isnt really viable)
fitting 4 would be terrible because it would mean you couldnt seige. and a dread without seige is just a fat battleship with tank and a target on it. |

Freedom Munition
State Protectorate Caldari State
0
|
Posted - 2013.12.05 13:12:00 -
[164] - Quote
the problem is missiles, they aren't instant hitting, they don't have an alpha, they do low damage, and their secondary skills aren't tied to gunnery secondary skill. The phoenix is a shield tanked ship which make it inferior to armor tanked ships, and it has a weapons system that everyone agrees without an alpha or damage its useless.
solution to this problem.
rebalance logistics, logistics ships should repair armor or shields depending on your fitting/ship class, so if you're shield tanked you get shields instead of armor, this would make all logistics ship viable, and shield and or armor tanking viable. Add implants to the game to increae shield ehp compared to slave set for armor, remove missile secondary skill requirements, just remove missile secondary skills completely.
problem solved, increase velocity significantly, increase damage potential, and give players the option of fitting hybrids and or missiles in the same slots. |

Bandalon
Occidendi Apocalypse Now.
0
|
Posted - 2013.12.05 17:03:00 -
[165] - Quote
HOw about giving capital missiles continuous (and even exponential) acceleration? This way they wont be useless from over 50km range but they wont be insta-hit either |

Trillian Stargazer
Origin. Black Legion.
11
|
Posted - 2013.12.06 06:00:00 -
[166] - Quote
you should know that drone ships are fotm. since you have been fighting against them in the war and using them.
tengus are used a lot in nullsec pvp. you should know this since you are fighting people that use them on a regular basis against you.
|

Tappits
North Eastern Swat Pandemic Legion
26
|
Posted - 2013.12.06 12:33:00 -
[167] - Quote
Why does the Phoenix have to be good at PVP? Not every ship in the game is good at PVP.
|

Vytone
Ganja Labs Exodus.
30
|
Posted - 2013.12.06 15:06:00 -
[168] - Quote
Simple solution here really, train all ship types of all races and all weapon systems and you will always be prepared for the new meta.
Porblem solved, now throw me some isk. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5288
|
Posted - 2013.12.06 16:43:00 -
[169] - Quote
Vytone wrote:Simple solution here really, train all ship types of all races and all weapon systems and you will always be prepared for the new meta.
Porblem solved, now throw me some isk. after I finish the training and see if it works There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Infinity Ziona
Cloakers
975
|
Posted - 2013.12.13 12:21:00 -
[170] - Quote
Ramona McCandless wrote:Knights Armament wrote:You see I have a dream, the dream is that if CCP cannot balance Caldari to be viable, then they will buff Caldari to the position of master race. I will fly the superior Phoenix into combat to deal twice the damage of the MOROS, and be able to wipe out legions of frigates in the explosive after wave of my citadel torpedoes.
I will travel the stars as the dominant force, slaying groups of inferior beings such as Minmatar, and Gallente with my battlestar like Phoenix.
Think of it like this, Gallente have had time to be overpowered, now let Caldari shine. You will force current Gallente pilots to switch to Caldari training, which means they will have to buy more plex or spend more time paying to play your game in order to compete.
The age of Caldari is now, if you want it to be ccp
One last thing, this would help reduce lag in pvp, overpowered missiles wiping out hordes of ships in the afterwave would remove the blobs from the game, noobs stuck with laser beams, and railguns would be forced to all switch to missiles, eventually removing peasants from our systems. So... let me get this straight In your mind, one race is more powerfully statistically than the others in one playstyle So your solution Is to make a different race even more powerful statistically in that playstyle The flaws in your reasoning are as apparent as the flaws in the logic of your solution How dare you criticize CCPs balancing strategies. Edit: hoooow daare yooou :( |

Infinity Ziona
Cloakers
975
|
Posted - 2013.12.13 12:39:00 -
[171] - Quote
Aivo Dresden wrote:The Ishtar is in a VERY good position right now. It's arguably one of the best AHACS. Besides, we are discussing missiles and launcher here, not ships and hulls. :) It has issues soloing vanguards still . . . |

Jill Chastot
Aliastra Gallente Federation
60
|
Posted - 2013.12.18 00:55:00 -
[172] - Quote
Tappits wrote:Why does the Phoenix have to be good at PVP? Not every ship in the game is good at PVP.
Checklist,
Bad at PvP Worse at PvE No turret slots so no mining...
A ship doesnt have to be good at something, just not utterly useless at everything. |

IbanezLaney
the church of awesome Caldari State Capturing
706
|
Posted - 2013.12.18 01:19:00 -
[173] - Quote
Knights Armament wrote:March rabbit wrote:Knights Armament wrote:Caldari have no role, that is the point I am making. not true: they are the best kiters in the game. You can see Caldari ships in FW Someone here has never fought against a stabber.
A Hookbill will chew a stabbers head off.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Agondray
Truly Transdimensional
12
|
Posted - 2013.12.18 05:10:00 -
[174] - Quote
Majindoom Shi wrote:The point is valid. Most people won't admit it. They don't want to use missiles so they ignore the fact. And raven doctrines are rare and may have just been a phase. Name me one class of ship where caldari is the favored for pvp.
T3? Nope teng us are good but not favored. Bc? Nope maybe only the crow would be favored in its class. Anything dread and above caldari is a joke and everyone knows it.
ROHKs get favored but they are gun boats not missile boats, other than that i would see drake fleets and tengu fleets but they seem to be more like roaming fleets rather than any siege fleets. but yeah i agree that missile boats are under used, i even watch half a volley disappear in a mission and ships with 7-8 guns also have room for 3-4 defender missiles take out missiles at any range, while still throwing cruise missiles at you |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1004
|
Posted - 2013.12.18 11:57:00 -
[175] - Quote
Bandalon wrote:Right now we all know the phoenix sucks for many things,
Idea:
Give players the option to choose between missiles or hybrid turrets, to differentiate it from the moros give it an optimal range bonus on the turrets (leave the dps bonus on the missiles)
Caldari Dreadnought Skill Bonus:
10% bonus to Capital Hybrid Turret optimal range 5% bonus to kinetic missile damage and 5% bonus to Capital Launcher rate of fire per skill level
4 highslots (3 turret, 3 missile) (make sure fitting 4 weapons isnt really viable)
That leaves a blaster Phoenix doing just 60% of the damage of a Moros. Okay, the burst tank is nice and the range bonus gives some options, but it doesn't look attractive at all.
If the Phoenix is going to remain a missile ship, then it needs to significantly outdamage its counterparts against capitals to make up for its deficiencies at the blap game and in large fleet because of flight time. Nerfing capital blaster range would also be a good idea, to give the Revelation some reason to exist - it's almost as worthless as the Phoenix. A hybrid Phoenix could work with optimal and damage/ROF bonuses if the excessive range of capital blasters is cut down.
Elsewhere... HMs are hopeless. The nerf was justified originally (although it did cause severe problems with balance between Fury lights, old RLMLs and HMLs), but not after medium LR turrets were fixed. You could probably just undo the entire HM nerf and things would be okay, given the recent changes to the Drake. Otherwise, give it back its old damage and range, but retain the precision nerf and and let players deal with it.
RHMLs and RLMLs are deeply frustrating and basically not much fun to use. The idea of burst damage and long reload is interesting in principle but fails in application, at least with the current numbers. However, people would be a lot happier with RLMLs if HMLs were worth a damn.
Torps on BS hulls essentially have no role, with cruise being a better, easier-to-fit choice in almost all circumstances. Since Cruise isn't overpowered, torps need boosting, but with bombers bonuses' altered to maintain their status quo. A bit more range and a bit more damage would probably work. Given the immobility of BS hulls, it's tough to see a torp BS becoming "overpowered". |

Mike Whiite
Stupid Stunts The Wolfpack Nexus
243
|
Posted - 2013.12.18 15:09:00 -
[176] - Quote
another thing that slowly but surly is nabbing on missiles is that during the great reballance, almost all ships got at least a little faster, considering base speed.
but the explosion velocity of missiles has never been adjusted to these changes.
I believe only the Cruise missiles got a boost.
Small missiles and ;launchers are quite alright I beleive.
Rlml where. are out of ballance with Hm
Ham are out of Ballance with Torp
HM are not an option for PvP except on hulls with 3 direct missile bonuses
Torps only work on hulls with 3 direct missile bonuses or/and covert ops
Capital missiles are a Joke.
T2 rage/Fury should be able to do full damage to a non prop fitted ship of the same size category.
The new RLML should go back to the drawing table if it has to replace the old one.
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
201
|
Posted - 2013.12.18 15:46:00 -
[177] - Quote
Deleted, got it all wrong  |

NickSuccorso
Arcana Imperii Ltd. Surely You're Joking
29
|
Posted - 2013.12.18 16:58:00 -
[178] - Quote
What in god's name is a Phoenix? Is that a ship or something? Is it in Eve?
You are failing to understand how reality works. For there to be good ships in a video game, there has to be bad ships to compair them too. Flying a Nag wouldn't be nearly as cool if I couldn't laugh at people who were dysfunctional enough to train for a Phoenix. |

Bernie Nator
4U Services Inc. Upholders
749
|
Posted - 2013.12.18 17:26:00 -
[179] - Quote
CCP Rise wrote:Using examples of what one alliance fields in a few select fights doesn't really show much. In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performing well.
The Phoenix is certainly not in a good place. We actually tried to do a pass on it a few patches back but couldn't get the tuning quite right so we decided to wait a little since there will be good opportunities to balance it alongside other changes that we have in mind.
Missiles gained some ground recently with Cruise changes and the addition of RHML. We want to do a few more things over the next few patches that will also impact missile balance, if that helps your outlook. You mean my phoenix will be able to do more than scan?
THIS IS THE BEST DAY EVER. |

Skill Training Online
Royal Amarr Institute Amarr Empire
208
|
Posted - 2013.12.18 17:39:00 -
[180] - Quote
The reasoning is simple..
GARBAGE PLAYERS use missiles.
which means:
Missiles are used by GARBAGE PLAYERS.
which gives missiles the reputation of being.
GARBAGE.
If you are a terrible, god awful player, please don't blame your weapon system, I've been using blasters since day one and you don't see me complaining.
If you die to my blasters you are a TERRIBLE GARBAGE PLAYER, because even the smallest short range missile system (Rockets) has the possibility of kiting outside of my blaster range.
CCP do not buff missiles, they are fine.
Maybe expanding on the tutorials will stop GARBAGE PLAYERS from trashing the GOOD NAME of a PROPERLY WORKING weapon system.
I don't mean to attend people, we all started out as garbage players. Please just learn to play your class before you ***** that my class is OP. Thank You Obama! |
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