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Hungry Eyes
Ministry of War Amarr Empire
143
|
Posted - 2011.11.09 08:12:00 -
[31] - Quote
looks good. i hope your alt is scouting all gates ahead of time because you wont be able to do the cloak-mwd-warp successfully before getting instalocked by a hictor. i would actually load up 4 Warden II's. |

117654
Caldari Provisions Caldari State
0
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Posted - 2011.11.09 12:21:00 -
[32] - Quote
Anyone got any minmatar ships/fittings that would work for this? im lacking in the gallente ship skills department :P |

Derath Ellecon
Washburne Holdings Situation: Normal
30
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Posted - 2011.11.09 14:01:00 -
[33] - Quote
Hungry Eyes wrote:looks good. i hope your alt is scouting all gates ahead of time because you wont be able to do the cloak-mwd-warp successfully before getting instalocked by a hictor. i would actually load up 4 Warden II's.
Yes of course.
My situation honestly may be a bit unique compared to many looking for information in this post, so I will throw it out. I currently reside in a wormhole with a low sec static. This is what got me into more low sec sec exploration as I end up in some very interesting places, a new one every day.
So I always have my home base close at hand. I have a number of ships I use depending on the nature of the sites to run, as well as the threat level in the area. I will use everything from an ishkur through myrmidon (Ishtar in another 14 days woot!)
Typically I will send out the scanning alt to scan several systems in the area ahead of time, and then bring out the site running ship once I have determined what things I can safely run.
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Ikonia
Royal Amarr Expeditions
0
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Posted - 2011.11.10 12:41:00 -
[34] - Quote
A few cents from me. As my profession is exploration, i learned a bit, too.
The best start for an experienced explorer are the systems which connect HiSec to LoSec. While having a station in HiSec you are not limited to use LoSec Stations where you most likely will be ganked on exit by mindless wannabepirates. Scan down the whole area and follow every signal you get. About a few days from start you will have a good point of view, about the who, what and where.
Consider this region as your homebase. Until you know the habits and the people, pirates and carebears and the LoSec systems you can clear all signals. Estimate income varies but lf you are consitently doing it a few hundred millions per week are possible. On weekends most HiSec signals are down, due to increasing population, but LoSec is the option then.
Before scanning, make safe points. Dont use the typical points like 100km away from star or so. Travel from there an amount you prefer away and use these spots for scanning. A lot of the pirates warp to the center (star) and scan from there. Within 150km distance u can see them and recognize, your being probed. When u have out your own probes, cloak as soon as they are out 2km range. You can remain cloaked while scanning.
When u have enough experience on that you can also start to pin down WHs. Why? THIS is the perfect option for Ninja-Plexing. When u have found one leading to HiSec, LowSec or NullSec u can consider it as another "stargate". This gives u the option to jump into systems far away while not having the troubles with wannabepriates and angree bees on the way to there. And if the WH is in highsec which is in your home region, you are battling on your own grounds. Warp through, bookmark entry position WH and start scanning in the target system, if it is not too dangerous.
Further i always have my second account with me. If it is a logistic, bomber, transporter or carrier i need, i have always te fitting ship in background, and i leave it cloaked drifting on a safespot while i pin down interesting spots or plexes also while i am cloaked. That way u can escape easily and have the opportunity to jump into systems far away and take the benefits :)
Cheers |

Hungry Eyes
Ministry of War Amarr Empire
146
|
Posted - 2011.11.10 15:30:00 -
[35] - Quote
great. my only comment about WH's is that theyre a gamble. most of the time, you'll have to spend a long time looking for the right one, and you dont get to pick and choose where you go. going to certain nullsec regions is complete suicide, or at best, unproductive. you can exit the WH into a busy pipe, or far from where you need to go. overall, in my opinion, it's more efficient to just use a WH to get back to empire. |

Tanya Powers
Science and Trade Institute Caldari State
176
|
Posted - 2011.11.10 19:36:00 -
[36] - Quote
Excellent guide.
I'm null resident and your comment about smack-talk is pretty much true. Never smack-talk locals or they will get you one way or another, worst you're spotted has a MF good target and every time you're in local someone will take care of you. Remember that a lot of null residents are bored of blobs and shooting structures, if you mess with them you're just getting them out for a date.
When you loose stuff no matter the price stay polite, it's the game after all and you knew the risks. Any negative purpose or action will just make you a bigger and juicy target. |

Hungry Eyes
Ministry of War Amarr Empire
151
|
Posted - 2011.11.10 20:15:00 -
[37] - Quote
Tanya Powers wrote: Remember that a lot of null residents are bored of blobs and shooting structures, if you mess with them you're just getting them out for a date.
bored. so very bored. hunting down a smacktalker is so much more fun than just about anything nullsec has to offer. tread lightly.
thanks.
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Hypnagogia Ichinumi
Dreddit Test Alliance Please Ignore
48
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Posted - 2011.11.10 22:49:00 -
[38] - Quote
Mnemosyne Gloob wrote:Hungry Eyes wrote:[snip] 5. immediately after hitting cloak, hit the mwd[/snip] Would like to expand on this. You should definately practice the whole procedure to master it. At first it might be better to hit mwd and then cloak. Assign both to F1 and F2 and when you get the whole thing down just press both together. Hitting mwd after cloak sounds couterintuitive, but if you do it sorta immediately it will work. Oh and it might exctract some angry responses form the locals :)
The reason to do cloak before MWD is that you do not get the 500% sig penalty. if you do the MWD first you will get the extra sig radius and be slightly easier to target. |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
4
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Posted - 2011.11.11 11:25:00 -
[39] - Quote
Hypnagogia Ichinumi wrote:Mnemosyne Gloob wrote:Hungry Eyes wrote:[snip] 5. immediately after hitting cloak, hit the mwd[/snip] Would like to expand on this. You should definately practice the whole procedure to master it. At first it might be better to hit mwd and then cloak. Assign both to F1 and F2 and when you get the whole thing down just press both together. Hitting mwd after cloak sounds couterintuitive, but if you do it sorta immediately it will work. Oh and it might exctract some angry responses form the locals :) The reason to do cloak before MWD is that you do not get the 500% sig penalty. if you do the MWD first you will get the extra sig radius and be slightly easier to target.
Interesting, i didn't know that. Would still recommend to practice the whole procedure first, it's embarassing if you derp while in a hot situation. :) |

Raven Ether
Republic University Minmatar Republic
6
|
Posted - 2011.11.11 11:57:00 -
[40] - Quote
Awesome writeup.
I had something similar in mind and this provided excellent info. |
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Texty
State War Academy Caldari State
7
|
Posted - 2011.11.11 17:35:00 -
[41] - Quote
Great guide  |

Any Guy
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.11 23:09:00 -
[42] - Quote
[Ishtar, Ninja 90 (drone rig IV)] Shadow Serpentis Armor Thermic Hardener Shadow Serpentis Armor Thermic Hardener Shadow Serpentis Armor Kinetic Hardener Beta Reactor Control: Capacitor Power Relay I Medium Armor Repairer II
Large Peroxide I Capacitor Power Cell Eutectic I Capacitor Charge Array Y-T8 Overcharged Hydrocarbon I Microwarpdrive 10MN Afterburner II Codebreaker I
Light Electron Blaster II, Antimatter Charge S Light Electron Blaster II, Antimatter Charge S Light Electron Blaster II, Antimatter Charge S Core Probe Launcher I, Core Scanner Probe I Prototype Cloaking Device I
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I
Hobgoblin II x5 Hammerhead II x5 Garde II x5 Warden II x5
Something similar but using those Serpentis hardeners that you pick up freeing up CPU and lowering requirements if necessary. You need Drone Rigging IV or a +1% cpu implant - another option is the SOE core probe launcher which might be worthy in any case if you have poor scanning skills.
The advantage of this is the large sized battery keeps you cap stable with the AB plus everything (apart from guns) so you can tank indefinitely. Once the DPS is cut down a bit you can go do some whittling with your guns.
The other advantage of the big cap battery is now you can perma run your hardeners and your MWD with plenty of recharge for an occasional pulsed rep. Assuming you're not stupid enough to be in webbed range then you can kite away from most non-frigs/vagas or cross plexes without worrying about losing all your cap.
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Iambruce
New Eden Federate Action Council Wild-Cards
0
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Posted - 2011.11.12 06:19:00 -
[43] - Quote
Now that is a very good guide. Thank you for posting it! |

Donna Divine
Gilded Goose Brokerage
2
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Posted - 2011.11.12 10:19:00 -
[44] - Quote
The op's ab+MWd setup looks weird, but works fine.
large cap battery is fine, but not required really. If you offline the MWD the setup is cap stable running everything else. |

SidtheKid100
Miffed inc.
1
|
Posted - 2011.11.17 23:15:00 -
[45] - Quote
Great guide OP, currently skilling up for this.
However, sometime after reading this guide, I saw a 100MN AB fit Ishtar, which I vaguely remember had Nano II's in the lows, 1 hardener, a DCU, and 1 MAR. (Or something along those lines)
Not sure where I saw it, (probably in this thread), but I was wondering if that is still viable? And if not, why?
I personally like not having a cap penalty from the MWD, which is why I bring this up. I don't always post on the forums, but when I do, I prefer posting with my main. |

VaMei
Meafi Corp
70
|
Posted - 2011.11.18 21:10:00 -
[46] - Quote
A couple more tips that have served me well...
While you're new to an area of space scan down ALL of the signatures, even the anomolies. Keep a dozen or so that are far from any celestial and not between any two celestials. Preferably well above/below the ecliptic or outside the orbit of every nearby celestial; but anything is better than nothing. After a few days go by and those plexes have moved on, all those dead BMs become safe spots that are nearly impossible to replicate with mid-warp BMing.
When things are slow, (you're not finding any sigs and you REALLY don't want to go down the pipe toward that blob), take the time to get BMs 400+ KM away from gates at strange angles. Smart gate camps will place drag bubbles on axis with celestials that are obvious approaches, but it's rare that smaller camps will protect against someone comming from 'that' direction. This is especially important for gates where you can't scout the gate before hand because there's nothing within 14AU. |

Hungry Eyes
Ministry of War Amarr Empire
183
|
Posted - 2011.11.18 22:28:00 -
[47] - Quote
SidtheKid100 wrote:
However, sometime after reading this guide, I saw a 100MN AB fit Ishtar, which I vaguely remember had Nano II's in the lows, 1 hardener, a DCU, and 1 MAR. (Or something along those lines)
Not sure where I saw it, (probably in this thread), but I was wondering if that is still viable? And if not, why?
I personally like not having a cap penalty from the MWD, which is why I bring this up.
very interesting. i'd have to test this to see if 1) you get more tank out of it, and 2) if the mwd-cloak trick is possible. the only advantage i can think of is getting more speed tank out of it, but tbh im not sure if it would make a difference for the really tough plexes anyways. you can either a) **** the plex, or b) get raped by it if solo....i havent run into something in between. in addition, after the patch, you'll be going 400m/s slower compared to the mwd.
nonetheless, something like this?
[Ishtar, New Setup 1] N-Type Kinetic Hardener I Medium Armor Repairer II N-Type Thermic Hardener I N-Type Thermic Hardener I Reactor Control Unit II
100MN AB II Codebreaker I Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I
Light Electron Blaster II, Antimatter Charge S Light Electron Blaster II, Antimatter Charge S Light Electron Blaster II, Antimatter Charge S Core Probe Launcher I, Core Scanner Probe I Prototype Cloaking Device I
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I
Garde II x5
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Hungry Eyes
Ministry of War Amarr Empire
192
|
Posted - 2011.11.22 16:21:00 -
[48] - Quote
 |

Armone Melchezidek
Comrades in Construction Mean Coalition
0
|
Posted - 2011.11.23 05:55:00 -
[49] - Quote
Good guide; you are my hero. Yes you can make tons of isk and have lots of fun SOLO when you need a break from more group oriented fun. |

Hungry Eyes
Ministry of War Amarr Empire
212
|
Posted - 2011.11.24 21:32:00 -
[50] - Quote
thanks, gonna give this a couple more bumps. it's had a good run. |
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Hungry Eyes
Ministry of War Amarr Empire
229
|
Posted - 2011.12.03 23:35:00 -
[51] - Quote
up |

Donna Divine
Gilded Goose Brokerage
7
|
Posted - 2011.12.04 13:02:00 -
[52] - Quote
Don't you run into the problem of slow killing time on long range gurista BS NPC? I.e.: too low optimal on your sentries?
At the ~53 ish km those stay at, you garde II's lose about half their dps, since it's their optimal + 1x falloff, right?
How about this:
[Ishtar, ninja crucible] Federation Navy Medium Armor Repairer Dark Blood Armor Kinetic Hardener Dark Blood Armor Thermic Hardener Dark Blood Armor Kinetic Hardener Beta Reactor Control: Capacitor Power Relay I
10MN Afterburner II Large Peroxide I Capacitor Power Cell Omnidirectional Tracking Link II Omnidirectional Tracking Link II Omnidirectional Tracking Link II
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S Core probe launcher I [offline] Prototype Cloaking Device I
Medium Sentry Damage Augmentor I Medium Sentry Damage Augmentor I
Hobgoblin II x15 Garde II x5 Garde II x5
needs more faction, but not too much for what you get out of it i'd say.
garde optimal now is 50km |

Manssell
OmiHyperMultiNationalDrunksConglomerate
11
|
Posted - 2011.12.04 16:42:00 -
[53] - Quote
Fracking awesome! I was thinking about how to do this all day yesterday.
I do exploration in lowsec now (covert ops scan ship and Drake), and some ninja ratting in bombers in null. But I've found the Drake slow at gates and to have too little DPS to run the bigger plexs fast enough (kitting 16 BS's in a Drake in low feels like forever!). Since I've got Minmatar cruiser V, I was thinking a Loki would do the trick, but your right, that is too expensive (though not maybe for lowsec with no bubbles?).
So it seems I may need to train up the Ishtar and those drone skills. But while I'm doing that, I was wondering if anyone had any experience with the Muninn for running sites? Was thinking of using it instead of the Drake for some plexs? I have seen some stuff that says it's that it's good for Sansha/Blood sites but not much info on fittings for it? Well I take that back, I have seen plexing fittings for it but they had 425's on it, and everywhere else I've seen people say to only use arties on the ship?
And great guide, thanks! |

Hungry Eyes
Ministry of War Amarr Empire
232
|
Posted - 2011.12.04 21:21:00 -
[54] - Quote
Donna Divine wrote:Don't you run into the problem of slow killing time on long range gurista BS NPC? I.e.: too low optimal on your sentries?
400 kin dps from wardens and huge range is more than enough for Guristas. overseers come close to you anyway, at which point you can take out gardes and with light ions, youre doing well over 600dps.
but none of this would be possible without the mwd. dual prop is a must in nullsec. |

Donna Divine
Gilded Goose Brokerage
7
|
Posted - 2011.12.04 21:36:00 -
[55] - Quote
I tried that. I find that I run out of patience before i run out of NPC's to kill...
Since i run with a covops scout/scan alt or a bomber scout alt, i tend to end up with gank/tank optmised AB fits.
I've now tried a blaster proteus, both an MWd and an AB variant, and both end up with the same issue: 1. time, it takes too long 2. ammo, it takes too much
rail proteus seems to lack the required dps (550+), and still quite scuks at range.
So, i'm back at the ishtar. I just want to speed thing up, but there simply doesnt seem to be a way to do better then this without either losing mobility or emptying the wallet |

Donna Divine
Gilded Goose Brokerage
7
|
Posted - 2011.12.04 21:44:00 -
[56] - Quote
Hungry Eyes wrote:Donna Divine wrote:Don't you run into the problem of slow killing time on long range gurista BS NPC? I.e.: too low optimal on your sentries?
400 kin dps from wardens and huge range is more than enough for Guristas. overseers come close to you anyway, at which point you can take out gardes and with light ions, youre doing well over 600dps. but none of this would be possible without the mwd. dual prop is a must in nullsec.
Then, don't you run into cap stability issues in that gurista 8/10? I mean, you need to tank alot of incoming dps for quite a while while you kill that prison dude. Let alone if you ever attempt something worse then that 8/10... and alot of sites have been upgraded in the dps department...
|

Hungry Eyes
Ministry of War Amarr Empire
232
|
Posted - 2011.12.04 21:51:00 -
[57] - Quote
ive run a few 8/10 DED's and i can do them, but just barely. overseer needs 550dps as you probably know, so i was fine there. speed tanking with AB and pulsing the MAR did the job for me. the Ishtar can now go almost 600m/s with the AB.
the only way to ninja sites faster is in a Tengu, which does about 650dps at all ranges with HM's. but i dont like taking t3's into nullsec, with or without alt scout. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
44
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Posted - 2011.12.06 13:20:00 -
[58] - Quote
10/10 plexes cannot be soloed; as much as it hurts, you have to walk away when you find one (or try to sell the bookmark to someone who trusts you).
wrong, 3 toons can solo each 10/10, how i dont tell tell u, its a sekret.
Set upr good and expensive and u can do way way better CCP FIX BLACK OPS FFS |

Hungry Eyes
Ministry of War Amarr Empire
233
|
Posted - 2011.12.06 15:17:00 -
[59] - Quote
it's no secret. but this guide does not involve multiboxing. |

Hungry Eyes
Ministry of War Amarr Empire
294
|
Posted - 2012.01.03 00:24:00 -
[60] - Quote
bump. edited to include a blurb on lowsec, anomalies, and new Ishtar fit post Crucible. this ship just keeps on making me billions. enjoy  |
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