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Alexandria Aesirial
Masons of New Eden The Laughing Men
2
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Posted - 2011.11.08 00:28:00 -
[31] - Quote
Keen Fallsword wrote:Austneal wrote: Each weapon has its own advantage, learn to use them / fight against them
You didnt fly any blaster boat right ? If yes show KB.. Coz you talking like shyittty noob.. Learn how to fly wtf ? You dont know too much about this game its history and why blaster sucks so hard right now ? Dont you ? Even CCP is saying that blaster are broken ! You Moron ... Yeah, they are broken... Tell me a ship that can do what Gods coldblood does with a vindi?
It's only blobbing when you lose, otherwise it's good fleet comp. |

Baraka Saibot
Wobbling Frog Inc
2
|
Posted - 2011.11.08 00:32:00 -
[32] - Quote
Hungry Eyes wrote:I'll give one example: http://www.youtube.com/watch?v=Yuf_JzAkq7EPlease reduce the fall-off and tracking of medium and large AC's. You don't have to nerf them into the ground, but make them not stupid. Having extreme fall off, extreme speed, extreme tracking, and higher than average DPS is not conducive to balance.Thanks, I'll know you'll do the right thing.
Lasers, both long and short range guns have better range, tracking, DPS and alpha(short range only) than projectile turrets. |

Alexandria Aesirial
Masons of New Eden The Laughing Men
2
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Posted - 2011.11.08 00:49:00 -
[33] - Quote
Hungry Eyes wrote:I'll give one example: http://www.youtube.com/watch?v=Yuf_JzAkq7EIn its current iteration, the Tornado is making a mockery of most other ships in the game, especially the other tier 3 BC's. It's kind of hilarious to me that large AC's can perfectly track and hit Vespa drones  and inties  . Sure, he had two webs, but still. Why would you introduce a cheap, faster and more agile Machariel into the game? But the problem is not necessarily the ship. AC's are simply off the wall. Please reduce the fall-off and tracking of medium and large AC's. You don't have to nerf them into the ground, but make them not stupid. Having extreme fall off, extreme speed, extreme tracking, and higher than average DPS is not conducive to balance. It's really not that different from they days when people released a bunch of drones, and zipped around at 4km/s in their HACs.Thanks, I'll know you'll do the right thing. I just wanted to state the obvious. Blasters currently have better tracking than projectiles across the board so your point is ******* mute. The tornado as well as the oracle will continue to dominate medium range engagements and that's their intended use. Live with it. I killed tornados with my oracle while I was on sisi so I can't see where your coming from other than the regular nerf minnie intention. Nothing new here...move on. It's only blobbing when you lose, otherwise it's good fleet comp. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
8
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Posted - 2011.11.08 00:54:00 -
[34] - Quote
Alexandria Aesirial wrote:Keen Fallsword wrote:Austneal wrote: Each weapon has its own advantage, learn to use them / fight against them
You didnt fly any blaster boat right ? If yes show KB.. Coz you talking like shyittty noob.. Learn how to fly wtf ? You dont know too much about this game its history and why blaster sucks so hard right now ? Dont you ? Even CCP is saying that blaster are broken ! You Moron ... Yeah, they are broken... Tell me a ship that can do what Gods coldblood does with a vindi? Yes, because a faction battleship with 50% more damage bonus than normal, an extra turret, 50% more EHP and a 90% web bonus is juuuuust like a regular blaster boat
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Alexandria Aesirial
Masons of New Eden The Laughing Men
2
|
Posted - 2011.11.08 00:59:00 -
[35] - Quote
Vmir Gallahasen wrote:Alexandria Aesirial wrote:Keen Fallsword wrote:Austneal wrote: Each weapon has its own advantage, learn to use them / fight against them
You didnt fly any blaster boat right ? If yes show KB.. Coz you talking like shyittty noob.. Learn how to fly wtf ? You dont know too much about this game its history and why blaster sucks so hard right now ? Dont you ? Even CCP is saying that blaster are broken ! You Moron ... Yeah, they are broken... Tell me a ship that can do what Gods coldblood does with a vindi? Yes, because a faction battleship with 50% more damage bonus than normal, an extra turret, 50% more EHP and a 90% web bonus is juuuuust like a regular blaster boat As long as it's been proven to be plausible your point remains mute. If you didn't know, other factions have uber ships too and none can match the vindi except from the bhaal and it's debatable. I doubt you even play this game. The vindi deals 50% more dps than a mega???? where did you drop from? homeworld? It's only blobbing when you lose, otherwise it's good fleet comp. |

Grimpak
Midnight Elites Echelon Rising
126
|
Posted - 2011.11.08 01:16:00 -
[36] - Quote
there are 3 ways to fix blasters (and, by extension, hybrids as a whole):
A) make them behave like AC's
B) make blasters ships more mobile than matari ships (and a fair bit of damage added to them blasters too)
C) remove the entire hybrid weaponry from game, gallente now only use drones and caldari only use missiles. SP refund from hybrid skills removal.
A is bleh, B would divide the community, C is the easiest, and, as of late, considering how everybody is behaving about this, the best solution.
at the very least it would allow me to sigh and move on instead defending option B. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Shivus Tao
Broski Enterprises Elite Space Guild
17
|
Posted - 2011.11.08 01:19:00 -
[37] - Quote
Newsflash: Pretty much anything can track intys and drones when dual webbed, especially with clever use of transversal. Part of the reason they nerfed webs down was so that you practically require two, sacrificing tank or utility to achieve this effect. The oracle does pretty much the same thing, as does the talos (when in range) or the naga when fit with hybrids. Using this as a primary reasoning for nerfing brings us to nerfing practically everything because everything can in fact do this.
Next you'll be saying nerf lazors, rails, and arty because they can instapop an inty with zero transversal at 150km+. |

Hungry Eyes
Ministry of War Amarr Empire
124
|
Posted - 2011.11.08 01:22:00 -
[38] - Quote
Grimpak wrote:there are 3 ways to fix blasters (and, by extension, hybrids as a whole):
A) make them behave like AC's
B) make blasters ships more mobile than matari ships (and a fair bit of damage added to them blasters too)
C) remove the entire hybrid weaponry from game, gallente now only use drones and caldari only use missiles. SP refund from hybrid skills removal.
A is bleh, B would divide the community, C is the easiest, and, as of late, considering how everybody is behaving about this, the best solution.
at the very least it would allow me to sigh and move on instead defending option B.
finally, someone sane in my thread. |

Alexandria Aesirial
Masons of New Eden The Laughing Men
2
|
Posted - 2011.11.08 01:30:00 -
[39] - Quote
Grimpak wrote:there are 3 ways to fix blasters (and, by extension, hybrids as a whole):
A) make them behave like AC's
B) make blasters ships more mobile than matari ships (and a fair bit of damage added to them blasters too)
C) remove the entire hybrid weaponry from game, gallente now only use drones and caldari only use missiles. SP refund from hybrid skills removal.
A is bleh, B would divide the community, C is the easiest, and, as of late, considering how everybody is behaving about this, the best solution.
at the very least it would allow me to sigh and move on instead defending option B. I know that hybrids can still fit in and I'll wait for the changes to be implemented on TQ before saying anything. CCP tallest said it himself that more buffs could be on the way depending on the feedback he gets from this patch. It's all annoying when some random dude starts blabbing like nothing is being done
It's only blobbing when you lose, otherwise it's good fleet comp. |

KLizMaN
Quantum Horizons
3
|
Posted - 2011.11.08 01:34:00 -
[40] - Quote
A few nerf posts coming from you; first Tengu now AC's
So your going against your previous post; lasers, ac's, and missiles are balanced
To quote you.. "No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well."
Why would you want to nerf something that is in balance with two other systems.
AC's don't need to be nerfed. Blasters and blaster ships need to be buffed. I have faith CCP will continue to work on this until they release the winter expansion. |
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Vmir Gallahasen
Blue Republic RvB - BLUE Republic
8
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Posted - 2011.11.08 01:37:00 -
[41] - Quote
Alexandria Aesirial wrote:As long as it's been proven to be plausible your point remains mute. If you didn't know, other factions have uber ships too and none can match the vindi except from the bhaal and it's debatable. I doubt you even play this game. The vindi deals 50% more dps than a mega???? where did you drop from? homeworld? Read the damn post. 50% more damage bonus. as in, the mega gets a 25% bonus, the vindi gets a 25% * 1.5 = 37.5% damage bonus
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Hungry Eyes
Ministry of War Amarr Empire
124
|
Posted - 2011.11.08 01:43:00 -
[42] - Quote
KLizMaN wrote:A few nerf posts coming from you; first Tengu now AC's So your going against your previous post; lasers, ac's, and missiles are balanced To quote you.. "No matter how you buff these guns, they will always be inferior to pulses, AC's and missiles, which are balanced well." Why would you want to nerf something that is in balance with two other systems. AC's don't need to be nerfed. Blasters and blaster ships need to be buffed. I have faith CCP will continue to work on this until they release the winter expansion.
thanks for reading my material, appreciate it. allow me to address your concerns.
- nerf posts: a problem? considering this game has been left to rot for 3 years, there is much balancing to be done; my commentary is relevant given the times.
- the Tengu thread is about bringing other T3's in line with this monster, and possibly about nerfing heavy missile range; i assume you have not seen what the Tengu can do in PVP, and i also assume you have not seen Tengus being the single best answer for all things PVE (at the cruiser/BC level)
- lasers, AC's and missiles are fairly well balanced relative to each other; being the fan that you are, perhaps you can find that thread where i said there are two options for bringing hybrids back into the game: a) buff hybrids to fit current meta (which involves deleting blasters as they simply cannot fit without radical buffs to blaster boats, i.e. teleportation devices, scram immunity, web resistance, heavy armor resists, etc), or b) nerfing other weapon systems while buffing hybrids so they all meet in the middle (a much tougher undertaking); this is a thread dealing with option B. welcome.
- im so happy that you have faith in CCP. i dont personally, given the last 3 years of ignoring FiS. i dont think there's anything wrong with giving suggestions when theyre struggling. ive put my (few) ideas out on the table, and now i wait to see what happens on SiSi. |

Grimpak
Midnight Elites Echelon Rising
126
|
Posted - 2011.11.08 01:54:00 -
[43] - Quote
Alexandria Aesirial wrote:Grimpak wrote:there are 3 ways to fix blasters (and, by extension, hybrids as a whole):
A) make them behave like AC's
B) make blasters ships more mobile than matari ships (and a fair bit of damage added to them blasters too)
C) remove the entire hybrid weaponry from game, gallente now only use drones and caldari only use missiles. SP refund from hybrid skills removal.
A is bleh, B would divide the community, C is the easiest, and, as of late, considering how everybody is behaving about this, the best solution.
at the very least it would allow me to sigh and move on instead defending option B. I know that hybrids can still fit in and I'll wait for the changes to be implemented on TQ before saying anything. CCP tallest said it himself that more buffs could be on the way depending on the feedback he gets from this patch. It's all annoying when some random dude starts blabbing like nothing is being done
as I said, besides removing them entirely from the game, you either make them overshadow something, or transform them into [insert other weapon's name here] Mk. II.
blasters specifically, you either make them into AC's that spew therm+kin damage and eat cap instead current AC's, or you boost weapons and boats to a level where they surpass AC boats at mobility. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Liang Nuren
Perkone Caldari State
52
|
Posted - 2011.11.08 02:00:00 -
[44] - Quote
To the OP:
Nerfing projectiles would do nothing for the viability of hybrids since they are still dramatically outperformed by lasers. Really, all current complaints about Hybrids that are framed against projectiles are better framed against lasers. I think the right answer is to leave projectiles alone until the hybrid boost is finalized and then re-evaluate the situation. It is entirely possible to boost hybrids in such a way to make them equal to lasers and projectiles (which I feel are fairly reasonably balanced).
Hopefully, the hybrid boost isn't finalized because it seems pretty underwhelming so far. Maybe the ship changes will redeem it, but I really really doubt it. :S
To Grimpak:
Option B) more mobile blaster ships with a fair bit of damage is the right answer for Hybrids. To hell with the dissenters.
-Liang |

Grimpak
Midnight Elites Echelon Rising
127
|
Posted - 2011.11.08 02:07:00 -
[45] - Quote
Liang Nuren wrote:To Grimpak:
Option B) more mobile blaster ships with a fair bit of damage is the right answer for Hybrids. To hell with the dissenters.
-Liang
I know that, but do you see it happening in a perfect way, considering CCP's track record?
if any they will boost damage by 50%, make blaster ships 50% more faster and mobile than matari ships and boost optimals and falloffs by 500%.
which would be awesome but totally OP.
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Hungry Eyes
Ministry of War Amarr Empire
124
|
Posted - 2011.11.08 02:12:00 -
[46] - Quote
how would you justify the use of blasters in the current meta without giving blaster boats teleportation devices, huge speed increases, web resists, scram immunites, massive armor resists, or etc?
i guess pretty much what grim said. those percentages would have to be huge. |

Roosterton
Eternal Frontier
135
|
Posted - 2011.11.08 02:13:00 -
[47] - Quote
My video linked in another thread? I'm truly honored! 
Carry on. /reads |

Liang Nuren
Perkone Caldari State
54
|
Posted - 2011.11.08 02:19:00 -
[48] - Quote
Grimpak wrote:Liang Nuren wrote:To Grimpak:
Option B) more mobile blaster ships with a fair bit of damage is the right answer for Hybrids. To hell with the dissenters.
-Liang I know that, but do you see it happening in a perfect way, considering CCP's track record? if any they will boost damage by 50%, make blaster ships 50% more faster and mobile than matari ships and boost optimals and falloffs by 500%. which would be awesome but totally OP.
Honestly? Have you been reading the dev blogs lately? It seems to me that they've brought back some of the old guns that have lots of experience with Eve. They might actually pull it off in a pretty reasonable way.
-Liang |

JC Anderson
Noir. Noir. Mercenary Group
105
|
Posted - 2011.11.08 02:24:00 -
[49] - Quote
Liang Nuren wrote:Grimpak wrote:Liang Nuren wrote:To Grimpak:
Option B) more mobile blaster ships with a fair bit of damage is the right answer for Hybrids. To hell with the dissenters.
-Liang I know that, but do you see it happening in a perfect way, considering CCP's track record? if any they will boost damage by 50%, make blaster ships 50% more faster and mobile than matari ships and boost optimals and falloffs by 500%. which would be awesome but totally OP. Honestly? Have you been reading the dev blogs lately? It seems to me that they've brought back some of the old guns that have lots of experience with Eve. They might actually pull it off in a pretty reasonable way. -Liang
Your Back?!?! |

KLizMaN
Quantum Horizons
3
|
Posted - 2011.11.08 02:30:00 -
[50] - Quote
Hungry Eyes wrote: thanks for reading my material, appreciate it. allow me to address your concerns.
You're welcome?
Hungry Eyes wrote: - im so happy that you have faith in CCP. i dont personally, given the last 3 years of ignoring FiS. i dont think there's anything wrong with giving suggestions when theyre struggling. ive put my (few) ideas out on the table, and now i wait to see what happens on SiSi.
I do have faith. I also can't imagine the current state of hybrids on sisi is final. |
|

Grimpak
Midnight Elites Echelon Rising
127
|
Posted - 2011.11.08 02:54:00 -
[51] - Quote
Liang Nuren wrote:Grimpak wrote:Liang Nuren wrote:To Grimpak:
Option B) more mobile blaster ships with a fair bit of damage is the right answer for Hybrids. To hell with the dissenters.
-Liang I know that, but do you see it happening in a perfect way, considering CCP's track record? if any they will boost damage by 50%, make blaster ships 50% more faster and mobile than matari ships and boost optimals and falloffs by 500%. which would be awesome but totally OP. Honestly? Have you been reading the dev blogs lately? It seems to me that they've brought back some of the old guns that have lots of experience with Eve. They might actually pull it off in a pretty reasonable way. -Liang
I know, exaggeration from my part. still, I am concerned that they either don't get the point or boost it too much. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Liang Nuren
Perkone Caldari State
54
|
Posted - 2011.11.08 03:20:00 -
[52] - Quote
JC Anderson wrote:Your Back?!?!
"Back" is such a strong word. I have resubbed this account as an attempt to recognize CCP's focus on FIS. Since resubbing, I've put in 2 80x jump low sec roams and found exactly nobody to shoot. I'd do more, but I've been putting in 100+ hour work weeks too so that's just not gonna happen right now. Also, Skyrim (which I have preordered) comes out this week ... so... yeah.
I don't know about my previous ban status except that I confirmed with GM Lelouch a couple of days ago (maybe a week?) that I am no longer banned on any account. So much <3 to him (and the rest of CCP).
-Liang |

Zarnak Wulf
Amok. Goonswarm Federation
73
|
Posted - 2011.11.08 03:31:00 -
[53] - Quote
Grimpak wrote:there are 3 ways to fix blasters (and, by extension, hybrids as a whole):
A) make them behave like AC's
B) make blasters ships more mobile than matari ships (and a fair bit of damage added to them blasters too)
C) remove the entire hybrid weaponry from game, gallente now only use drones and caldari only use missiles. SP refund from hybrid skills removal.
A) By this you mean extend their range? To be honest I find it amusing that the ranges on other races have been extended as they have and yet people turn purple when the subject comes up pertaining to blasters. Take Minmatar:
Before the projectile buff AC had one range for falloff. Afterwards, that falloff range was assigned to the lowest tier gun with a 10% stepup for every tier after that. So the 1600mm plate Ruppie stayed as is with it's dual 180s. The vaga's 220mm got a 10% falloff increase. The Cynabal's 425mm got a 20% falloff increase. Add a TE for a 30% increase that wasn't there before. If you add a second TE you get 25% - 26% increase on that one.... 50% for barrage.
To put it in perspective - the vagabond before the projectile buff had 23km of falloff. Now it gets 41km.
So to turn it around - why not? Increase blaster's optimal so it's a 50-50 mix with falloff. Push cruiser DPS out to 20 -25km so they can at least force a warp out.
B) I support more mobile Gallente as the way to go as well. Shortest weapon system = fastest ships. |

A'Brantox Foson
SKEET ELITE
3
|
Posted - 2011.11.08 03:52:00 -
[54] - Quote
Been reading this whole thread over the past few hrs, on and off while battlefield 3 crashes back and forth in a very neferious loop of stress and joy.
My conclusion has been since the start: Leave autonannons alone... go and play with yeer hair or something. I'm sure you could have fun doing that, I know girls generally like that sort of thing. |

Liang Nuren
Perkone Caldari State
56
|
Posted - 2011.11.08 03:59:00 -
[55] - Quote
Zarnak Wulf wrote:Grimpak wrote:there are 3 ways to fix blasters (and, by extension, hybrids as a whole):
A) make them behave like AC's
B) make blasters ships more mobile than matari ships (and a fair bit of damage added to them blasters too)
C) remove the entire hybrid weaponry from game, gallente now only use drones and caldari only use missiles. SP refund from hybrid skills removal.
A) By this you mean extend their range? To be honest I find it amusing that the ranges on other races have been extended as they have and yet people turn purple when the subject comes up pertaining to blasters. Take Minmatar: Before the projectile buff AC had one range for falloff. Afterwards, that falloff range was assigned to the lowest tier gun with a 10% stepup for every tier after that. So the 1600mm plate Ruppie stayed as is with it's dual 180s. The vaga's 220mm got a 10% falloff increase. The Cynabal's 425mm got a 20% falloff increase. Add a TE for a 30% increase that wasn't there before. If you add a second TE you get 25% - 26% increase on that one.... 50% for barrage. To put it in perspective - the vagabond before the projectile buff had 23km of falloff. Now it gets 41km. So to turn it around - why not? Increase blaster's optimal so it's a 50-50 mix with falloff. Push cruiser DPS out to 20 -25km so they can at least force a warp out. B) I support more mobile Gallente as the way to go as well. Shortest weapon system = fastest ships.
The biggest problem with increasing blaster optimal is that it just makes them ****** projectile/laser copies. Or it obsoletes projectiles or lasers - either way its bad form. Much better to have moar damage.
-Liang |

Cedo Nulli
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.11.08 04:36:00 -
[56] - Quote
I support the idea to nerf everything to the ground.
Make everything so terrible to fly that nobody will want to play the game and bam ... no more problems as the last person out shuts down the lights. |

A'Brantox Foson
SKEET ELITE
3
|
Posted - 2011.11.08 05:15:00 -
[57] - Quote
Cedo Nulli wrote:I support the idea to nerf everything to the ground.
Make everything so terrible to fly that nobody will want to play the game and bam ... no more problems as the last person out shuts down the lights.
This. Otherwise go and play chess. More meaningful to say what with the expansion coming up and said fixees already piercing the light of day/eve.
Optimal is best left to lasers/arty Falloff left to autocannons Tracking/dps lleft to blasters Wildcard range, possibly rails. Spamming and what goes to missiles.
I think CCP's job here cud be done. (altho just trying out tornado 7xT2 1400mm = "holy ****".. and "WTF" lol.)
|

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.08 07:32:00 -
[58] - Quote
Yes decrease ac-s dmg by 20%,pulses too. So blaster would have a real advantage not just +5% paper dps over them. And projecitles need an alpha reduction too . Those are way too much compared to the other weapons. A +30-40% advantage should be enough. |

Robert Lefcourt
Audentia et Artis E.B.O.L.A.
1
|
Posted - 2011.11.08 07:55:00 -
[59] - Quote
Alexandria Aesirial wrote: I just wanted to state the obvious. Blasters currently have better tracking than projectiles across the board so your point is ******* mute.
Point blank range, transversal speed. Please learn the basics. |

Buzzmong
Aliastra Gallente Federation
7
|
Posted - 2011.11.08 12:19:00 -
[60] - Quote
Take away the buff Pulse lasers got to tracking to move them more towards short->medium range weapon they always used to be, nerf Scorch as well, as even as an respecced laser user, they're out of wack.
If you did that, not only would it be a big step into reintroducing the grey areas of ranges where none of the weapons work at their peak, it would clearly show up just how versatile AC's are and how they do need to be bent back into their niche. |
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