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Thread Statistics | Show CCP posts - 2 post(s) |

I Love Boobies
All Hail Boobies
963
|
Posted - 2014.01.06 08:35:00 -
[31] - Quote
POINT. WEB. ECM. NOS/NEUT. KILL. |

Katran Luftschreck
Stillwater Corporation
2146
|
Posted - 2014.01.06 10:52:00 -
[32] - Quote
I'm just glad to see a thread where people are praising interceptors instead of whining that their nullsec 23/7 Falcon botcamp isn't an automatic "I win" button anymore.
 Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Robert Caldera
Caldera Trading and Investment
677
|
Posted - 2014.01.06 10:56:00 -
[33] - Quote
interceptor bubble immunity is OP. Look at the goons, all they fly is interceptors, because you basically cant catch them anymore (apart of silly methods like smartbombs), unless they want to fight and mess up. Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all. |

Norm Tempesta
The Konvergent League Sev3rance
48
|
Posted - 2014.01.06 11:20:00 -
[34] - Quote
Robert Caldera wrote:interceptor bubble immunity is OP. Look at the goons, all they fly is interceptors, because you basically cant catch them anymore (apart of silly methods like smartbombs), unless they want to fight and mess up. Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all.
We have had some luck using sebo'ed-r'sebo'ed inties and destroyers on gates. Usually just catch two or three out of 10 though. |

Ramona McCandless
Epic Boo Bees
1985
|
Posted - 2014.01.06 11:22:00 -
[35] - Quote
Robert Caldera wrote:interceptor bubble immunity is OP. Look at the goons, all they fly is interceptors, because you basically cant catch them anymore (apart of silly methods like smartbombs), unless they want to fight and mess up. Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all.
Oh shut your face you big baby *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Hasikan Miallok
Republic University Minmatar Republic
115
|
Posted - 2014.01.06 11:28:00 -
[36] - Quote
TBH anything that has noobs training Racial Frigate V rather than heading straight for Battleship should be encouraged. |

Robert Caldera
Caldera Trading and Investment
677
|
Posted - 2014.01.06 11:28:00 -
[37] - Quote
Norm Tempesta wrote:We have had some luck using sebo'ed-r'sebo'ed inties and destroyers on gates. Usually just catch two or three out of 10 though.
yeah properly fit interceptors warp almost instantly, you dont even have a chance to lock them. Interceptors are broken. |

Effect One
Vengeful Swan
94
|
Posted - 2014.01.06 11:28:00 -
[38] - Quote
You say you want cruisers set up specifically to take out interceptors to be able to do so, but then your example fits are based on a crusier with the largest tier of medium artillery and the middle tier of autocannons...
*Confused
What does the graph look like with the smallest tier of medium artillery and autocannons (i.e. ones with the best tracking - you said in a further post you were looking at ships specifically designed to take out frigates, why fit them with weapons designed to smash cruisers and up?). |

Morwennon
Aliastra Gallente Federation
63
|
Posted - 2014.01.06 12:41:00 -
[39] - Quote
A Huginn should do the business pretty easily. Ceterum censeo, the RLML and HML nerfs must be undone. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
213
|
Posted - 2014.01.06 12:50:00 -
[40] - Quote
Unsuccessful At Everything wrote:Nevyn Auscent wrote:So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....? If you cant beat it, cry until they nerf it.
Goonswarm's new motto  Don't Panic.
|

Robert Caldera
Caldera Trading and Investment
677
|
Posted - 2014.01.06 12:53:00 -
[41] - Quote
goons wont whine about it, they are massively flying interceptors since that means less dead goons travelling around. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
213
|
Posted - 2014.01.06 12:53:00 -
[42] - Quote
Malakai Asamov wrote:Unsuccessful At Everything wrote:Diamond Zerg wrote:Wow, dude, really? Can you please try to post constructively? Do you really want me to post constructively in a thread where you are crying because you cant kill an inty in your frig-death SFI anymore. or simply want to silence someone calling you out on what you really want? Because no matter how well you camouflage the thread with fits and words, it pretty much boils down to my last post. What I really want is constructive conversation not witty comments like "what it really boils down to is you crying because you think i'm crying".
It wasn't even witty. Don't Panic.
|

Cavalira
Arrivederci.
287
|
Posted - 2014.01.06 14:04:00 -
[43] - Quote
Medium shield extenders. Ok. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8129
|
Posted - 2014.01.06 14:06:00 -
[44] - Quote
Robert Caldera wrote:Norm Tempesta wrote:We have had some luck using sebo'ed-r'sebo'ed inties and destroyers on gates. Usually just catch two or three out of 10 though. yeah properly fit interceptors warp almost instantly, you dont even have a chance to lock them. Interceptors are broken. Thanks, you just reminded me that I put an MSE II on my Malediction, and why this is probably not a good idea. My EVE Videos |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 15:07:00 -
[45] - Quote
I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 15:22:00 -
[46] - Quote
Taint Stain wrote:I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I
lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser.
You should feel bad. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 15:46:00 -
[47] - Quote
Tetsuo Tsukaya wrote:
lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser.
You should feel bad.
6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client. |

Dakota Sage
Aliastra Gallente Federation
7
|
Posted - 2014.01.06 15:51:00 -
[48] - Quote
Tetsuo Tsukaya wrote:Taint Stain wrote:I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser. You should feel bad.
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=262697&m=1&y=2014
You should feel bad for not even taking the time to see what maledictions can do in groups, or pairs, so next time before you post anything, please research it.
|

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:01:00 -
[49] - Quote
Taint Stain wrote:6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client.
that is.. your client doesnt even start locking, since ship is already in warp as it appears on overview. this is totally borked IMO. |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:12:00 -
[50] - Quote
Dakota Sage wrote:Tetsuo Tsukaya wrote:Taint Stain wrote:I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser. You should feel bad. http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=262697&m=1&y=2014You should feel bad for not even taking the time to see what maledictions can do in groups, or pairs, so next time before you post anything, please research it.
The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt.
|

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:22:00 -
[51] - Quote
Tetsuo Tsukaya wrote: The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them.
but, their great tackle ability doesnt justify their invincibility for safe, fast travel in 0.0 - this is simply OP. |

Dakota Sage
Aliastra Gallente Federation
7
|
Posted - 2014.01.06 16:28:00 -
[52] - Quote
---"The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt. "---
Really man? Are you kidding me?
A pair of ceptors should be able to kill poor afk ratters, kill other small combat things, sure i agree with this.
BUT when you cant even prevent them from moving around, it is OP, I want you to setup a malediction for "escaping" gate camps, then setup a few of your friends on the other side of a gate with a Claw ( the highest natural scan res ceptor ) and remote sensor boost it to hell and back, put as many remote sebo's on it you like, 10, 20, doesnt matter. Have your malediction jump in and hit warp, see if you are caught....
Answer? No, you are gone.
Now when those "gatecamp avoiding" ceptors come crashing by you and go feast things they want to fight, and you "have support for the ratters" , all they do is land on grid with a ratting boat, see it is a trap, and run away again.
NOTHING can catch them, they just roam around looking for a non-baited target and an easy gank. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 16:29:00 -
[53] - Quote
Tetsuo Tsukaya wrote: The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt.
Being able to get into hostile systems with impunity is one thing, staying around for 10 hours at a time because its impossible to catch is another one entirely. |

seth Hendar
I love you miners
355
|
Posted - 2014.01.06 16:32:00 -
[54] - Quote
Robert Caldera wrote:Taint Stain wrote:6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client. that is.. your client doesnt even start locking, since ship is already in warp as it appears on overview. this is totally borked IMO. yup, this does happen for pods, shuttle, most frigs except armor buffer ones, even for a cynabal with a nano
and i do have a really good connection to TQ, around 30-50ms, yet those appears already in warp at +- 10km/s, meaning they are already in warp.
and my rig is also good enought, so nothing to say here (i7 2600k / ssd / 16GB / gtx 670)
the fact is that the server itself takes way to long to process the whole thing, meaning that by the time the server process your lock order, the tgt is already in warp.
in fact, it takes 2 srv ticks for pointing something (assuming a insane 6k insta lock on a massive thing), 1 tick for the lock order, then next tick for the point(and this doesn't even take in count your latency and the delay needed by the game engine to make the ship appears on overview).
since srv tick is 1hz, this means that actually pointing anything able to enter warp under 2 sec is impossible unless the player screws up (align instead of warp / bubble) or smartbombs, and since intys are now invuln to bubble, if after crossing a gatein an inty the first order you give is a "warp to", physics says you won't be caught by any point.
this has been raised to CCP before rubicon hits, CCP's answer was more or less HTFU...... |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:39:00 -
[55] - Quote
Dakota Sage wrote: Really man? Are you kidding me?
A pair of ceptors should be able to kill poor afk ratters, kill other small combat things, sure i agree with this.
BUT when you cant even prevent them from moving around, it is OP, I want you to setup a malediction for "escaping" gate camps, then setup a few of your friends on the other side of a gate with a Claw ( the highest natural scan res ceptor ) and remote sensor boost it to hell and back, put as many remote sebo's on it you like, 10, 20, doesnt matter. Have your malediction jump in and hit warp, see if you are caught....
Answer? No, you are gone.
Now when those "gatecamp avoiding" ceptors come crashing by you and go feast things they want to fight, and you "have support for the ratters" , all they do is land on grid with a ratting boat, see it is a trap, and run away again.
NOTHING can catch them, they just roam around looking for a non-baited target and an easy gank.
Oh sorry. When I said "their role is to be able to move around with impunity" and you pointed out that you can't catch them at gate camps, I totally see now how they don't fit their designed role and need to be nerfed...
|

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:41:00 -
[56] - Quote
Tetsuo Tsukaya wrote: Oh sorry. When I said "their role is to be able to move around with impunity" and you pointed out that you can't catch them at gate camps, I totally see now how they don't fit their designed role and need to be nerfed...
everything is this game has a purpose, yet balance changes happen sometimes so it is needed for interceptors. |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:44:00 -
[57] - Quote
Because you guys are too lazy to keep a single recon in your ratting constellation that would render the interceptors completely harmless?
"b-b-b-b-but we can't catch them!" |

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:47:00 -
[58] - Quote
Tetsuo Tsukaya wrote:Because you guys are too lazy to keep a single recon in your ratting constellation that would render the interceptors completely harmless?
no, because people started using them massively as a better shuttle, for moving around in 0.0 while being almost completely untouchable. |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:54:00 -
[59] - Quote
Robert Caldera wrote:Tetsuo Tsukaya wrote:Because you guys are too lazy to keep a single recon in your ratting constellation that would render the interceptors completely harmless?
no, because people started using them massively as a better shuttle, for moving around in 0.0 while being almost completely untouchable.
Seriously. This is your justification to wanting to get them nerfed? Because they let people move around? In a game with jump clones, Titan bridges, jump drives, death clones and interdiction nullified T3s?
Good luck with that. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1358
|
Posted - 2014.01.06 16:54:00 -
[60] - Quote
OP needs to point at the teddy bear to show us where the interceptors touched him. That moment when you realize the crazy lady with all the cats was right... |
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