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Thread Statistics | Show CCP posts - 2 post(s) |

TotalRapeage
Brutor Tribe Minmatar Republic
17
|
Posted - 2014.01.09 11:39:00 -
[91] - Quote
Robert Caldera wrote:remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never been implemented at all for anything, its game breaking.
I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son.
Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers. |

Janna Windforce
EVE University Ivy League
52
|
Posted - 2014.01.09 12:57:00 -
[92] - Quote
TotalRapeage wrote:I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son.
Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
Let me help you here hint.
|

Skelee VI
Wraithguard. Dirt Nap Squad.
40
|
Posted - 2014.01.09 17:03:00 -
[93] - Quote
The insta warp has made them really hard to catch! So sucks on the pvp hunting side! But no worries |

Jester Cap
A better day
13
|
Posted - 2014.01.09 21:05:00 -
[94] - Quote
TotalRapeage wrote:Robert Caldera wrote:remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never been implemented at all for anything, its game breaking. I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son. Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
Agreed |

Robert Caldera
Caldera Trading and Investment
695
|
Posted - 2014.01.09 21:17:00 -
[95] - Quote
TotalRapeage wrote:Robert Caldera wrote:remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never been implemented at all for anything, its game breaking. I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son. Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
|

Jester Cap
A better day
13
|
Posted - 2014.01.09 22:06:00 -
[96] - Quote
Robert Caldera wrote:TotalRapeage wrote: I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son.
Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
looks like you dont like risk when moving around in 0.0.
Yeah, i think Janna made it clear what isnt liked and risk in null isnt one of them.
Gatecamps by no(piloting)skill players with 25 Falcon alts, remote SeBo and off grid boost on the other hand are quite destructive to the game imho.
|

STSxLight
Corporate Scum Northern Associates.
115
|
Posted - 2014.01.10 11:30:00 -
[97] - Quote
I had great succes in killing ceptros in my omen. Got a 28 k optimal and a med neut, so if any come close i neut them out, if they orbit wide you need to manual fly a bit so you can track them.
RML caracal can do the job to, HAM caracal with javs maby(with good missile support skills) .
Maby a rail thorax?
I feel you still need to have a medium neut on every cruiser within the new meta.
You also need to be fast so you can separate things on grid.
(IN THE FUTURE)
If they actualy implement the new MJD things (and ignore the 40 pages of hate on the Features and ideas post) then if a ceptor has you long point on you, just mdj out :)) ..... i personaly hope they dont. "Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"
my eve youtube channel-á http://www.youtube.com/user/stsxlight/videos |

Reuqh Dew
Anasta.
42
|
Posted - 2014.01.10 12:03:00 -
[98] - Quote
Robert Caldera wrote: looks like you dont like risk when moving around in 0.0.
Says guy without any PvP history. I suspect you don't post with your main, because you're one of those guys who just camp gates all day long with falcons and bail when equally sized gang is around. I might be wrong though. |

Mark Hadden
Sniggerdly Pandemic Legion
17
|
Posted - 2014.01.10 12:07:00 -
[99] - Quote
Reuqh Dew wrote:Robert Caldera wrote: looks like you dont like risk when moving around in 0.0.
Says guy without any PvP history. I suspect you don't post with your main, because you're one of those guys who just camp gates all day long with falcons and bail when equally sized gang is around. I might be wrong though. yeah its my alt, used to post with that toon on forums and kept the tradition for long time. |

Reuqh Dew
Anasta.
42
|
Posted - 2014.01.10 12:55:00 -
[100] - Quote
Mark Hadden wrote:Reuqh Dew wrote:Robert Caldera wrote: looks like you dont like risk when moving around in 0.0.
Says guy without any PvP history. I suspect you don't post with your main, because you're one of those guys who just camp gates all day long with falcons and bail when equally sized gang is around. I might be wrong though. yeah its my alt, used to post with that toon on forums and kept the tradition for long time.
So I _was_ wrong. It happens.
To get fights, maybe you should downgrade from T2 dessies and Sentinels to something that isn't a counter to most frigs.
Ceptors have always been good at escaping small camps with a bubble, so I don't really see how this is suddenly a huge deal. Only thing this affects is bigger camps, but I don't feel any sympathy for that and there should be more counters to those.
Unless... you only fly with links and now you're pissed because your Sabre can't catch everything that comes from the gate. Again, just an assumption.  |

Robert Caldera
Caldera Trading and Investment
698
|
Posted - 2014.01.10 13:06:00 -
[101] - Quote
if you live in a totally hostile territory you dont fly around in a ship people want to fight since there wont be good fight anyways in most cases, so you fly a ship you can gank stuff with and get out quickly. 90% of hostiles dont want a fair fight and outside of big roaming gangs they fly something (seemingly)hard to catch, earlier it were cloakies (reason why I started flying sabre), nowadays its iterceptors.
Reuqh Dew wrote:Ceptors have always been good at escaping small camps with a bubble, so I don't really see how this is suddenly a huge deal. not true in any case, a well placed bubble stopped an interceptor 15-20km off gate where you could kill it, today they simply click jump, warp and basically dont even have to give a fck about anything apart of a smartbombing battleship which is pretty ineffective and hence uncommon. |

Eve Stargate
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 00:36:00 -
[102] - Quote
Robert Caldera wrote:Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all.
god forbid people would actually be able to travel in a space game, right?
something like bubbles should never have been in the game - they are like closed doors which cut most of the players from most of the star map
|

FT Diomedes
The Graduates RAZOR Alliance
281
|
Posted - 2014.01.12 02:23:00 -
[103] - Quote
Eve Stargate wrote:Robert Caldera wrote:Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all. god forbid people would actually be able to travel in a space game, right? something like bubbles should never have been in the game - they are like closed doors which cut most of the players from most of the star map
Eve is fundamentally a game about risks - balancing them, accepting them, and mitigating them. Anything that is risk free, or the risk is so low that it is negligible, has no place in Eve.
As for all those complaining about gate camps, they are a part of Eve too. People talk all the time about how miners or ratters should get some PVPers to protect them and keep them safe. All well and goodGǪ securing an entry point is one way to play defense. When a properly equipped gate camp cannot stop the threat from getting through the gate on anything approaching a consistent basis, then the balance is off.
Based on my experience (including my alts), the balance is just a bit off for interceptors. I have one alt who basically only flies interceptors or interdictors. I love it when blockade runners, covert ops or bombers fly through, because I have a chance to catch them. I don't catch them every time, but enough that it is sporting. If they move properly, I don't manage to decloak them with my single interdictor. With interceptors, it is a different story. I can remote sensor boost her with another alt and have a shot at catching the poorly fit interceptors. The properly fit ones cannot be caught at all.
People have also brought up smart bombs as the answer. My tests have indicated that an interceptor, properly fit, can warp off before a smart bombing battleship can run enough cycles to kill them. If someone is using smart bombing ships to good effect to stop interceptors from getting through, I would love to see some of those kills, so please link them.
I am opposed to low risk travel in 0.0. Personally, I hate cloaky nullified T3s as well. I'd love to see jump freighters removed, or make it so they couldn't jump out of high sec. Moving large ships or expensive ships should require friends, scouts, and coordination. Those are topics for another thread, but I throw them out here to show where I stand. |

Eve Stargate
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 12:28:00 -
[104] - Quote
FT Diomedes wrote: Eve is fundamentally a game about risks - balancing them, accepting them, and mitigating them. Anything that is risk free, or the risk is so low that it is negligible, has no place in Eve.
You are just complaining because it got harder to protect your precious 0.0 backyard. Eve is fundamentally a game about risks, you say? Okay. It just got riskier to own 0.0 space. Deal with it.
FT Diomedes wrote: As for all those complaining about gate camps, they are a part of Eve too.
As are interceptors with warp bubble immunity. Deal with it.
FT Diomedes wrote: I am opposed to low risk travel in 0.0. Personally, I hate cloaky nullified T3s as well. I'd love to see jump freighters removed, or make it so they couldn't jump out of high sec. Moving large ships or expensive ships should require friends, scouts, and coordination.
"Wah wah wah. People should play the game on my terms. I don't like mobility in other players. When others can move freely I can't protect my precious backyard as easily as I used to."
That's what I'm hearing. |

Robert Caldera
Caldera Trading and Investment
704
|
Posted - 2014.01.12 15:17:00 -
[105] - Quote
interceptor bubble immunity is OP. |

Eve Stargate
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 16:29:00 -
[106] - Quote
Robert Caldera wrote:interceptor bubble immunity is OP.
Repeating the same thing over and over again doesn't make it true, you know?
|

Robert Caldera
Caldera Trading and Investment
704
|
Posted - 2014.01.12 17:52:00 -
[107] - Quote
Eve Stargate wrote:Robert Caldera wrote:interceptor bubble immunity is OP. Repeating the same thing over and over again doesn't make it true, you know?
make? it IS true, no need to make anything. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.13 01:23:00 -
[108] - Quote
Interceptors are just to fast to travel in now. I think they need one of their super powers nerfed marginally to bring them into proper balance.
- Fastest ships in game
- Fastest aligning ships in game
- Fastest warping ships in game
- Smallest sig ships in game while MWD
I'm not sure any other ship gets best in category as much as a 20 million isk interceptor gets.
|

Janna Windforce
EVE University Ivy League
52
|
Posted - 2014.01.13 06:55:00 -
[109] - Quote
Malakai Asamov wrote:Interceptors are just to fast to travel in now. I think they need one of their super powers nerfed marginally to bring them into proper balance.
- Fastest ships in game
- Fastest aligning ships in game
- Fastest warping ships in game
- Smallest sig ships in game while MWD
I'm not sure any other ship gets best in category as much as a 20 million isk interceptor gets.
And what you get besides that? Miniscule firepower. So it kind of works like you'd expect from Interceptor, right? Catching enemy ships...
P.S.: Leopard is warping faster. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.13 22:27:00 -
[110] - Quote
Janna Windforce wrote:Malakai Asamov wrote:Interceptors are just to fast to travel in now. I think they need one of their super powers nerfed marginally to bring them into proper balance.
- Fastest ships in game
- Fastest aligning ships in game
- Fastest warping ships in game
- Smallest sig ships in game while MWD
I'm not sure any other ship gets best in category as much as a 20 million isk interceptor gets. And what you get besides that? Miniscule firepower. So it kind of works like you'd expect from Interceptor, right? Catching enemy ships... P.S.: Leopard is warping faster.
Pods warp pretty fast as well but i wouldn't count them as a combat ships either.
Interceptors are also the fastest locking ships.
The point is how many ship classes have that many best in field stats? |

Janna Windforce
EVE University Ivy League
55
|
Posted - 2014.01.16 15:51:00 -
[111] - Quote
10% agility nerf is scheduled for 1.1 |

Doji Okakura
55
|
Posted - 2014.01.16 20:33:00 -
[112] - Quote
Hasikan Miallok wrote:But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere. So what you're saying is that change brings FOTM, and FOTM is an unavoidable consequence of change. If so, that's probably the best point made on a meta level in the context of ship discussions.
You could go all the way back to sniping BS fleets, alpha Caracals and Drake swarms with this. I appreciate the people who say "Just enjoy it", simply because it's totally worth enjoying. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.16 22:44:00 -
[113] - Quote
Looks like the OP crowd were correct 
Good change nothing major but brings the balance back a bit. |

Janna Windforce
EVE University Ivy League
57
|
Posted - 2014.01.17 06:55:00 -
[114] - Quote
Malakai Asamov wrote:Looks like the OP crowd were correct  Good change nothing major but brings the balance back a bit.
Although makes you wonder why arguably the best (Crow) has to take the biggest hit... |

Froggy Storm
Paxton Industries Gentlemen's Agreement
170
|
Posted - 2014.01.17 09:18:00 -
[115] - Quote
Janna Windforce wrote:Malakai Asamov wrote:Looks like the OP crowd were correct  Good change nothing major but brings the balance back a bit. Although makes you wonder why arguably the best (Crow) has to take the biggest hit...
Seems intuative that a "good balance" would be one that effects the most a out of balance in the largest way. That is how % based changes work. If the change were a flat reduction by x amount it might well be a better adjustment overall. Someone with better math analysis skills would be better to make that call. But really it seems such a small nerf overall that the narrowed band between most agile and least agile interceptor seems a very small point in the scheme of things.
On a side note, I would love to see before and after align times for combat and travel fit inties. That is if anyone with those previously mentioned math skills had them already worked out. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
230
|
Posted - 2014.01.17 11:46:00 -
[116] - Quote
Froggy Storm wrote:Janna Windforce wrote:Malakai Asamov wrote:Looks like the OP crowd were correct  Good change nothing major but brings the balance back a bit. Although makes you wonder why arguably the best (Crow) has to take the biggest hit... Seems intuative that a "good balance" would be one that effects the most a out of balance in the largest way. That is how % based changes work. If the change were a flat reduction by x amount it might well be a better adjustment overall. Someone with better math analysis skills would be better to make that call. But really it seems such a small nerf overall that the narrowed band between most agile and least agile interceptor seems a very small point in the scheme of things. On a side note, I would love to see before and after align times for combat and travel fit inties. That is if anyone with those previously mentioned math skills had them already worked out.
I really don't think this tiny nerf is actually going to make any difference at all. Ceptors will still be unlockable. Don't Panic.
|

Froggy Storm
Paxton Industries Gentlemen's Agreement
170
|
Posted - 2014.01.17 11:51:00 -
[117] - Quote
Call me optimistic perhaps, but if even the "normal" fit ones can be grabbed in the 2 tick time frame is be OK with the speed fit ones escaping. But when even another inti can't begin to get the point, there is something flawed. |

Infinity Ziona
Cloakers
1439
|
Posted - 2014.01.18 07:06:00 -
[118] - Quote
Hasikan Miallok wrote:I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.
But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.
What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser. I think the 'alternative' is to balance things so that x ship + y ship > 2 x z ship. The way to do that is to balance ships against other classes of ships not against other races of the same ships.
That's where CCP falls down constanlty. Apart from the fact they're almost never able to balance even the same class against others of its class (tengu, prot, legion, loki as an example).
A battleship and a carrier should be insta-death to an interceptor ffs. |

Sid Crash
100
|
Posted - 2014.01.18 11:19:00 -
[119] - Quote
The problem is that the new Intie bubble immunity is a binary thing; you either have it or you don't and THAT means it suddenly changes the landscape to just one ship type, which apart from being boring as hell is inherently imbalanced.
It also means that solo PVP finally died, for real. It's extra ironic that it happened on kil2's watch, let me explain.
Most solo pvp is done in kiting ships (apart from the "lets bust this camp and take down as many as I can" roams), kiting relies on two factors: 1) out maneuvre stuff you can't out dps, 2) out DPS stuff you can't out maneuvre. So if you ran into s small camp it'll have cruisers/BC etc those you can outrun and toy with and the 1 or 2 tackle inties you couldn't outrun but you could separate them and kill them before the rest would show up. NOW you don't see 1 or 2 tackle inties with a gang, you see whole gangs of combat inties, which you can't out run and can't out dps.
So yeah, solo pvp is pretty much dead, UNLESS you fly an intie and even then you still get swarmed. Either way, "must use T2 ship" is terrible power creep. |

polly papercut
Royal Amarr Institute Amarr Empire
65
|
Posted - 2014.01.20 14:33:00 -
[120] - Quote
Hasikan Miallok wrote:I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.
But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.
What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser.
So by this logic shouldn't a blob of dreads be able to beat the slowcat meta? |
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