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Malakai Asamov
Van Diemen's Demise Northern Coalition.
26
|
Posted - 2014.01.05 23:44:00 -
[1] - Quote
Hi Friends,
New interceptor balance has bought a massive change in the eve "meta" for sub-caps and I would bet a large increase in the number of ships exploding due to their increased warp speeds, bubble immunity and increased survivability due to a reduction in their MWD sig penalty.
I would be interested to hear what the ship balance team have seen stat wise? if this trifecta of ship bonuses is having the intended result? and their opinions how this may have effected all the previous ship balance work done?
Would also like to here everyones thoughts on the bet I made above.
That's the TL;DR done and the graph is at the bottom of the post.
I make a lot of assumptions in the next section that may be wrong, anyway.
I have been trying to find a T1 cruiser to combat interceptors in based on some arbitrary criteria I set:
- The interceptor pilots would not be bad and stay out of scram/web range
- I would need to combat multiple interceptors
- All skills level 5 for both sides, no links, no implants to keep everything relative as possible
- Drone damage not included as warriors do not apply damage well to fast interceptors
Since my missile skills are terrible I went looking for a tracking bonused T1 cruiser hull which is not easy to find until you start looking at faction hulls. I do suspect bonused missles in the correct area are the most effective counter.
I settled on the Stabber Fleet Issue due to its speed and half decent tank and relatively cheap price and 10% per level tracking bonus.
I came up with arty and ac fits in pyfa and looked at a dps graph vs a stiletto and I was sad.
I then gimped the fits adding as much tracking as was reasonable (mid and low slot mods, rigs and ammo) and looked at the graph again. And i became even sadder.
Here are the two gimped SFI fits i ended up with and the tackle stiletto i was base lining the DPS graph on.
Quote:[Stabber Fleet Issue, Arty sfi tracking fit]
Co-Processor II Damage Control II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Tracking Computer II, Tracking Speed Script Warp Disruptor II
720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M 720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M 720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M 720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M 720mm Howitzer Artillery II, Republic Fleet Depleted Uranium M
Medium Projectile Metastasis Adjuster I Medium Ancillary Current Router I Medium Ancillary Current Router I
Quote: [Stabber Fleet Issue, AC sfi tracking fit]
Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Damage Control II Gyrostabilizer II
Experimental 10MN Microwarpdrive I Tracking Computer II, Tracking Speed Script Medium Shield Extender II Warp Disruptor II
220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M 220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M 220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M 220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M 220mm Vulcan AutoCannon II, Republic Fleet Depleted Uranium M
Medium Projectile Metastasis Adjuster I Medium Projectile Metastasis Adjuster I Medium Projectile Burst Aerator I
Quote:[Stiletto, Tackle]
Micro Auxiliary Power Core II Nanofiber Internal Structure II Damage Control II
Limited 1MN Microwarpdrive I Warp Disruptor II Medium Shield Extender II Sensor Booster II, Targeting Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 'Malkuth' Rocket Launcher I, Caldari Navy Mjolnir Rocket
Small Ionic Field Projector I Small Targeting System Subcontroller I
I compared these pre and post Rubicon Interceptor changes and you can see the results here. (the graph is of the above stabber fleet issue fits shooting at the stiletto fit above)
Personally I think with the bonuses interceptors now have, they have to many advantages over any ship battlecrusier size and below (the only reason I don't include battleships is because of large neut range) and I would like to see a modest decrease in the MWD sig radius reduction bonus.
Thanks for reading friends.
|

Tetsuo Tsukaya
Itinerant Empire
233
|
Posted - 2014.01.06 00:02:00 -
[2] - Quote
ONI might be able to do the job, but other than that a solo cruiser isn't going to be able to deal with an interceptor. New changes have made ceptors a lot more common in the meta, but generally speaking solo cruiser pvp doesn't seem all that viable anymore. |

Nevyn Auscent
Broke Sauce
873
|
Posted - 2014.01.06 00:23:00 -
[3] - Quote
So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....? |

Unsuccessful At Everything
The Troll Bridge
8819
|
Posted - 2014.01.06 00:28:00 -
[4] - Quote
Nevyn Auscent wrote:So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....?
If you cant beat it, cry until they nerf it. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

John XIII
Northstar Cabal Tactical Narcotics Team
66
|
Posted - 2014.01.06 00:35:00 -
[5] - Quote
Intey's are easy to train and fun for everyone. I think CCP really hit a grand-slam with them. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
26
|
Posted - 2014.01.06 00:47:00 -
[6] - Quote
Nevyn Auscent wrote:So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....?
I think a crusier specifically fitted to combat inties with bonuses that support that should have a slim chance of killing 1 inty within 5 minutes.
Its kind of like rubicon is a movie called "return of the dramiel - but with better bonuses and harder to kill" |

Silvetica Dian
Manson Family Advent of Fate
543
|
Posted - 2014.01.06 01:08:00 -
[7] - Quote
try a rapid light caracal. or try an AF like a retribution. omen navy issue might work nicely if u could time the slings and transversal troughs. 1v1 try a hyena or a sentinal as well. we killed a bunch the other day with vagabonds. they melt as soon as you look at them tbh and the annoying bit is making them engage in a fight they might not win 10 vs 1. i don't fly ceptors but i really like the changes. made them useful and feared ships whilst retaining their very fragile tank. GF CCP imo. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

Ruezer
Saint's Industries Brothers of Tangra
5
|
Posted - 2014.01.06 01:12:00 -
[8] - Quote
The solo inty is easy to handle for the most part. Going 1v1 is hard, almost have to fly an inty better than the other pilot.
Had a solo inty jump on me and a corp mate ratting with me in a BS and him in a carrier (drone assist FTW lol) but when he jumped in on us, he tackled me and got to close and ran into the heavy neut I had equipped. Unfortunately he got out before I could refit to tackle and drone it to death.
A small gang of inties are dangerous. Especially if they're ratter hunting with a cyno fitted friend with them.
I believe it's gonna take some time to find a good counter for these fast ships, but as of right now, it's gonna take numbers and decent tactics |

Tetsuo Tsukaya
Itinerant Empire
233
|
Posted - 2014.01.06 01:30:00 -
[9] - Quote
Silvetica Dian wrote:try a rapid light caracal.
Yeah about that... |

Anatoly Vsevolod
Republic Military School Minmatar Republic
10
|
Posted - 2014.01.06 02:08:00 -
[10] - Quote
Like Ruezer said, fight fire with fire ! Try to use other interceptors (Ares, Crusader, etc.) or perhaps some AFs and be a better pilot than your opponent. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8122
|
Posted - 2014.01.06 02:10:00 -
[11] - Quote
The signature radius penalty reduction existed before Rubicon. My EVE Videos |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
775
|
Posted - 2014.01.06 02:33:00 -
[12] - Quote
So if they are out of web and scram range >10km then shouldnt say small guns make them go poof or tracking bonused short range turrets?
Or am I not understanding the scales involved here? I mean most of my kills are obviously on the Jita undock so scram web and torp the crap out of it (haha you fools said torps were weak!) |

Unsuccessful At Everything
The Troll Bridge
8824
|
Posted - 2014.01.06 03:00:00 -
[13] - Quote
CCP Y U NO FEED ME KILLZ NO MORE?!?!?
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
27
|
Posted - 2014.01.06 03:09:00 -
[14] - Quote
There are certainly scenario where either or wins due to plenty of conditional factors.
It felt to me that ship rebalancing was finding a home for everything in the food chain of ship classes, with the new interceptor changes (after playing with them for a while) it feels like they are out of place to me considering their price and skillpoint requirements considering the number of "perks" they get. |

Aiwha
Infinite Point Nulli Secunda
678
|
Posted - 2014.01.06 03:09:00 -
[15] - Quote
Its a good change. Ceptor fleets are fun and easy for rookies to get in on. We're winning the war if it says so on CAOD! -á
|

Hasikan Miallok
Republic University Minmatar Republic
113
|
Posted - 2014.01.06 03:12:00 -
[16] - Quote
I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.
But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
|

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
775
|
Posted - 2014.01.06 03:25:00 -
[17] - Quote
Unsuccessful At Everything wrote:CCP Y U NO FEED ME KILLZ NO MORE?!?!?
They are Icelandic not American Thus small portions of whatever the sea barfed up or happened to be killed in a volcanic area. Oh and a certain amount of rock. |

Liang Nuren
Heretic Army Heretic Initiative
4302
|
Posted - 2014.01.06 03:31:00 -
[18] - Quote
Hasikan Miallok wrote: But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.
What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser.
It seems like he was willing to spend on pirate/faction cruisers if soloing in a cruiser would let him actually kill an interceptor or two before going down. Last I looked some of the pirate cruisers are pretty darn expensive. Since you're so conerned about cost: So what makes you think your 200M vs of T2 frigates should kill a billion ISK faction fit cruiser?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Diamond Zerg
Taking Solo Away.
29
|
Posted - 2014.01.06 03:38:00 -
[19] - Quote
Unsuccessful At Everything wrote:CCP Y U NO FEED ME KILLZ NO MORE?!?!?
Wow, dude, really? Can you please try to post constructively? |

Tetsuo Tsukaya
Itinerant Empire
233
|
Posted - 2014.01.06 03:49:00 -
[20] - Quote
Diamond Zerg wrote:Unsuccessful At Everything wrote:CCP Y U NO FEED ME KILLZ NO MORE?!?!?
Wow, dude, really? Can you please try to post constructively?
He'd only be...
(GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá)
Unsuccessful at it.
YEEEEEAAAAAAHHHHH!!!! |

Unsuccessful At Everything
The Troll Bridge
8824
|
Posted - 2014.01.06 03:49:00 -
[21] - Quote
Diamond Zerg wrote:Wow, dude, really? Can you please try to post constructively?
Do you really want me to post constructively in a thread where you are crying because you cant kill an inty in your frig-death SFI anymore. or simply want to silence someone calling you out on what you really want? Because no matter how well you camouflage the thread with fits and words, it pretty much boils down to my last post. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
27
|
Posted - 2014.01.06 03:52:00 -
[22] - Quote
Hasikan Miallok wrote:I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.
But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.
What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser.
I know reasonable discussion is tough to get on this forum but what the OP (me) actually said was "I think a crusier specifically fitted to combat inties with bonuses that support that should have a slim chance of killing 1 inty within 5 minutes".
The issue is compounded by several factors which all lead to interceptors being to perfect for their job which I think is a flaw.
To highlight what i don't think is right is that in my skirmish linked stiletto running a faction point i can point out to 40km comfortably, heat to 60 something km for intial point and orbit at 5.5kms with a 70ish sig. Now at that range with that speed small guns cant reach me, med lr weapons cant track me and med sr weapons cant reach or track, bubbles cant stop me and if you warp somewhere i'm there before you are and lol neuts. Missiles yes they can be scary but so long as i avoid a few ships im fine. (yes there are a couple of scenarios where this is not true, nothing is absolute in eve).
|

Malakai Asamov
Van Diemen's Demise Northern Coalition.
27
|
Posted - 2014.01.06 03:58:00 -
[23] - Quote
Unsuccessful At Everything wrote:Diamond Zerg wrote:Wow, dude, really? Can you please try to post constructively? Do you really want me to post constructively in a thread where you are crying because you cant kill an inty in your frig-death SFI anymore. or simply want to silence someone calling you out on what you really want? Because no matter how well you camouflage the thread with fits and words, it pretty much boils down to my last post.
What I really want is constructive conversation not witty comments like "what it really boils down to is you crying because you think i'm crying". |

Liang Nuren
Heretic Army Heretic Initiative
4302
|
Posted - 2014.01.06 04:20:00 -
[24] - Quote
Malakai Asamov wrote:[ To highlight what i don't think is right is that in my skirmish linked stiletto running a faction point i can point out to 40km comfortably, heat to 60 something km for intial point and orbit at 5.5kms with a 70ish sig. Now at that range with that speed small guns cant reach me, med lr weapons cant track me and med sr weapons cant reach or track, bubbles cant stop me and if you warp somewhere i'm there before you are and lol neuts. Missiles yes they can be scary but so long as i avoid a few ships im fine. (yes there are a couple of scenarios where this is not true, nothing is absolute in eve).
So now we're talking about two specialized ships performing their specialized roles. In this particular case, an inty is not trying to kill you, but merely holding you down for someone else to kill. If the Inty were actually killing you from that range I'd be much more likely to be concerned.
For this specific situation I'm pretty comfortable suggesting you get a Curse.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Malakai Asamov
Van Diemen's Demise Northern Coalition.
27
|
Posted - 2014.01.06 04:28:00 -
[25] - Quote
Liang Nuren wrote:Malakai Asamov wrote:[ To highlight what i don't think is right is that in my skirmish linked stiletto running a faction point i can point out to 40km comfortably, heat to 60 something km for intial point and orbit at 5.5kms with a 70ish sig. Now at that range with that speed small guns cant reach me, med lr weapons cant track me and med sr weapons cant reach or track, bubbles cant stop me and if you warp somewhere i'm there before you are and lol neuts. Missiles yes they can be scary but so long as i avoid a few ships im fine. (yes there are a couple of scenarios where this is not true, nothing is absolute in eve).
So now we're talking about two specialized ships performing their specialized roles. In this particular case, an inty is not trying to kill you, but merely holding you down for someone else to kill. If the Inty were actually killing you from that range I'd be much more likely to be concerned. For this specific situation I'm pretty comfortable suggesting you get a Curse. -Liang
That paragraph is talking about one speacilised ship, as far as i'm aware any point range bonused inty can do this to any ship.
I shouldn't of muddied the water with diverging from the original proposition that statement was more to show that I'm aware and play both sides/styles.
|

Hasikan Miallok
Republic University Minmatar Republic
113
|
Posted - 2014.01.06 05:17:00 -
[26] - Quote
Malakai Asamov wrote: ... and orbit at 5.5kms with a 70ish sig. Now at that range with that speed small guns cant reach me, med lr weapons cant track me and med sr weapons cant reach or track, bubbles cant stop me and if you warp somewhere i'm there before you are and lol neuts. Missiles yes they can be scary but so long as i avoid a few ships im fine. (yes there are a couple of scenarios where this is not true, nothing is absolute in eve).
fair enuf ...
so ... drones ??? |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
27
|
Posted - 2014.01.06 05:39:00 -
[27] - Quote
Hasikan Miallok wrote:Malakai Asamov wrote: ... and orbit at 5.5kms with a 70ish sig. Now at that range with that speed small guns cant reach me, med lr weapons cant track me and med sr weapons cant reach or track, bubbles cant stop me and if you warp somewhere i'm there before you are and lol neuts. Missiles yes they can be scary but so long as i avoid a few ships im fine. (yes there are a couple of scenarios where this is not true, nothing is absolute in eve).
fair enuf ... so ... drones ???
I think the issues with drones is that they can potentially travel fast enough but they orbit to slow to keep up with a inty generally.
|

Kharamete
Feral Solutions Inc
88
|
Posted - 2014.01.06 05:41:00 -
[28] - Quote
Liang Nuren wrote:[quote=Malakai Asamov][ For this specific situation I'm pretty comfortable suggesting you get a Curse. -Liang
Or a couple of sentinels. From the other batch of frigs that were buffed in Rubicon. --- CCP FoxFour:-á"... the what button... oh god I didn't even know that existed. BRB." |

QproQ
Monolithic Juggernaut
2
|
Posted - 2014.01.06 05:59:00 -
[29] - Quote
It doesn't fit your criteria, but you could try a Geddon... |

Jayne Fillon
Sanctuary of Shadows Black Ops Armada
155
|
Posted - 2014.01.06 07:11:00 -
[30] - Quote
Ever since the patch I've been flying a nano Stabber to great success, overheated it goes 4.2km/s and with dual metastasis rigs has quite the projection ability. Simply burn directly away from the interceptor, they'll normally misjudge your speed and will give you a target with almost zero transversal (who needs tracking mods when you can manually pilot?).
I've been having fun purposefully looking for gangs of interceptors, and seeing how many I can take down before I'm finally destroyed. My nemesis so far has been the dual prop dramiel and the hyena, those two ships are the instrument of my destruction much more often than any interceptor.
Anyway, T1 cruisers are cheaper than interceptors now. The increase in performance for the interceptors was matched with an increase in cost. Seems fair to me.
Can't shoot blues if you don't have any. Long Live NPSI. |

I Love Boobies
All Hail Boobies
963
|
Posted - 2014.01.06 08:35:00 -
[31] - Quote
POINT. WEB. ECM. NOS/NEUT. KILL. |

Katran Luftschreck
Stillwater Corporation
2146
|
Posted - 2014.01.06 10:52:00 -
[32] - Quote
I'm just glad to see a thread where people are praising interceptors instead of whining that their nullsec 23/7 Falcon botcamp isn't an automatic "I win" button anymore.
 Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Robert Caldera
Caldera Trading and Investment
677
|
Posted - 2014.01.06 10:56:00 -
[33] - Quote
interceptor bubble immunity is OP. Look at the goons, all they fly is interceptors, because you basically cant catch them anymore (apart of silly methods like smartbombs), unless they want to fight and mess up. Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all. |

Norm Tempesta
The Konvergent League Sev3rance
48
|
Posted - 2014.01.06 11:20:00 -
[34] - Quote
Robert Caldera wrote:interceptor bubble immunity is OP. Look at the goons, all they fly is interceptors, because you basically cant catch them anymore (apart of silly methods like smartbombs), unless they want to fight and mess up. Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all.
We have had some luck using sebo'ed-r'sebo'ed inties and destroyers on gates. Usually just catch two or three out of 10 though. |

Ramona McCandless
Epic Boo Bees
1985
|
Posted - 2014.01.06 11:22:00 -
[35] - Quote
Robert Caldera wrote:interceptor bubble immunity is OP. Look at the goons, all they fly is interceptors, because you basically cant catch them anymore (apart of silly methods like smartbombs), unless they want to fight and mess up. Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all.
Oh shut your face you big baby *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Hasikan Miallok
Republic University Minmatar Republic
115
|
Posted - 2014.01.06 11:28:00 -
[36] - Quote
TBH anything that has noobs training Racial Frigate V rather than heading straight for Battleship should be encouraged. |

Robert Caldera
Caldera Trading and Investment
677
|
Posted - 2014.01.06 11:28:00 -
[37] - Quote
Norm Tempesta wrote:We have had some luck using sebo'ed-r'sebo'ed inties and destroyers on gates. Usually just catch two or three out of 10 though.
yeah properly fit interceptors warp almost instantly, you dont even have a chance to lock them. Interceptors are broken. |

Effect One
Vengeful Swan
94
|
Posted - 2014.01.06 11:28:00 -
[38] - Quote
You say you want cruisers set up specifically to take out interceptors to be able to do so, but then your example fits are based on a crusier with the largest tier of medium artillery and the middle tier of autocannons...
*Confused
What does the graph look like with the smallest tier of medium artillery and autocannons (i.e. ones with the best tracking - you said in a further post you were looking at ships specifically designed to take out frigates, why fit them with weapons designed to smash cruisers and up?). |

Morwennon
Aliastra Gallente Federation
63
|
Posted - 2014.01.06 12:41:00 -
[39] - Quote
A Huginn should do the business pretty easily. Ceterum censeo, the RLML and HML nerfs must be undone. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
213
|
Posted - 2014.01.06 12:50:00 -
[40] - Quote
Unsuccessful At Everything wrote:Nevyn Auscent wrote:So you want a T1 Cruiser to be able to beat a T2 frigate assuming the frigate is well flown? And possibly several....? If you cant beat it, cry until they nerf it.
Goonswarm's new motto  Don't Panic.
|

Robert Caldera
Caldera Trading and Investment
677
|
Posted - 2014.01.06 12:53:00 -
[41] - Quote
goons wont whine about it, they are massively flying interceptors since that means less dead goons travelling around. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
213
|
Posted - 2014.01.06 12:53:00 -
[42] - Quote
Malakai Asamov wrote:Unsuccessful At Everything wrote:Diamond Zerg wrote:Wow, dude, really? Can you please try to post constructively? Do you really want me to post constructively in a thread where you are crying because you cant kill an inty in your frig-death SFI anymore. or simply want to silence someone calling you out on what you really want? Because no matter how well you camouflage the thread with fits and words, it pretty much boils down to my last post. What I really want is constructive conversation not witty comments like "what it really boils down to is you crying because you think i'm crying".
It wasn't even witty. Don't Panic.
|

Cavalira
Arrivederci.
287
|
Posted - 2014.01.06 14:04:00 -
[43] - Quote
Medium shield extenders. Ok. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8129
|
Posted - 2014.01.06 14:06:00 -
[44] - Quote
Robert Caldera wrote:Norm Tempesta wrote:We have had some luck using sebo'ed-r'sebo'ed inties and destroyers on gates. Usually just catch two or three out of 10 though. yeah properly fit interceptors warp almost instantly, you dont even have a chance to lock them. Interceptors are broken. Thanks, you just reminded me that I put an MSE II on my Malediction, and why this is probably not a good idea. My EVE Videos |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 15:07:00 -
[45] - Quote
I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 15:22:00 -
[46] - Quote
Taint Stain wrote:I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I
lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser.
You should feel bad. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 15:46:00 -
[47] - Quote
Tetsuo Tsukaya wrote:
lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser.
You should feel bad.
6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client. |

Dakota Sage
Aliastra Gallente Federation
7
|
Posted - 2014.01.06 15:51:00 -
[48] - Quote
Tetsuo Tsukaya wrote:Taint Stain wrote:I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser. You should feel bad.
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=262697&m=1&y=2014
You should feel bad for not even taking the time to see what maledictions can do in groups, or pairs, so next time before you post anything, please research it.
|

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:01:00 -
[49] - Quote
Taint Stain wrote:6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client.
that is.. your client doesnt even start locking, since ship is already in warp as it appears on overview. this is totally borked IMO. |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:12:00 -
[50] - Quote
Dakota Sage wrote:Tetsuo Tsukaya wrote:Taint Stain wrote:I've specced out all the interceptors, the malediction is the only one that i feel is out of line, it is able to fit for instawarp and able to maintain combat effectiveness. I've spent serious time trying to kill this fit, and aside from getting them to fall for bait or smartbombing they're impossible to kill. The complete immunity to be tackled when warping off a gate is OP. More to the fact the malediction is suppost to be an armor ship and has an armor resist bonus but here we are with an lolwtf shield tank that exploits its low mass that it has been gifted for being armor.
The Untargetability of the ship is achieved through game mechanics by basically being faster than the server and the internet, i think the *best* way to balance this is to place a hardcap on the warp to align speed so its possible to catch these with a enough scan res and an average ping to TQ. If it takes a hardcapped stat on the entire interceptor class to balance the maladiction then so be it, it will force players to fit for more combat effectiveness as a whole as well as restore the risk / reward of flying the ship.
Example below is 1.95 align to warp speed, 1.75 with squad bonus and skirmish mindlink passive effect. 30km point and 42km missile range, with damage type selectable.
[Malediction, Broken]
3x Light Missile Launcher II (Caldari Navy Inferno Light Missile)
Medium F-S9 Regolith Shield Induction Limited 1MN Microwarpdrive I Warp Disruptor II
2x Inertia Stabilizers II Pseudoelectron Containment Field I Micro Auxiliary Power Core II
Small Anti-Kinetic Screen Reinforcer I Small Warhead Calefaction Catalyst I lol, you are literally crying that a gimpy malediction that is fit specifically for avoiding gate camps can't be caught by gate camps. In light of all the good things that have come from the ceptor rebalance its a tough argument to make that they need to be nerfed to accommodate the exhilarating tactical possibilities presented to the remote seboed gate camping battle cruiser. You should feel bad. http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=262697&m=1&y=2014You should feel bad for not even taking the time to see what maledictions can do in groups, or pairs, so next time before you post anything, please research it.
The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt.
|

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:22:00 -
[51] - Quote
Tetsuo Tsukaya wrote: The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them.
but, their great tackle ability doesnt justify their invincibility for safe, fast travel in 0.0 - this is simply OP. |

Dakota Sage
Aliastra Gallente Federation
7
|
Posted - 2014.01.06 16:28:00 -
[52] - Quote
---"The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt. "---
Really man? Are you kidding me?
A pair of ceptors should be able to kill poor afk ratters, kill other small combat things, sure i agree with this.
BUT when you cant even prevent them from moving around, it is OP, I want you to setup a malediction for "escaping" gate camps, then setup a few of your friends on the other side of a gate with a Claw ( the highest natural scan res ceptor ) and remote sensor boost it to hell and back, put as many remote sebo's on it you like, 10, 20, doesnt matter. Have your malediction jump in and hit warp, see if you are caught....
Answer? No, you are gone.
Now when those "gatecamp avoiding" ceptors come crashing by you and go feast things they want to fight, and you "have support for the ratters" , all they do is land on grid with a ratting boat, see it is a trap, and run away again.
NOTHING can catch them, they just roam around looking for a non-baited target and an easy gank. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.06 16:29:00 -
[53] - Quote
Tetsuo Tsukaya wrote: The fact that 10 maledictions can kill a PVE fit drake has absolutely nothing to do with the fact that nobody should care about gate campers crying that they can't catch them. Their entire role is centred on mobility, being able to get into hostile systems with impunity is exactly the niche they are supposed to fill. This is balanced by the fact that if you tackle them on grid with any kind of DPS support they will melt.
Being able to get into hostile systems with impunity is one thing, staying around for 10 hours at a time because its impossible to catch is another one entirely. |

seth Hendar
I love you miners
355
|
Posted - 2014.01.06 16:32:00 -
[54] - Quote
Robert Caldera wrote:Taint Stain wrote:6k+ scan res on an interceptor attempting to target an interceptor and the ship doesn't even attempt to lock cause the ship is already in warp in the 115ms it takes TQ to relay the information to your client. that is.. your client doesnt even start locking, since ship is already in warp as it appears on overview. this is totally borked IMO. yup, this does happen for pods, shuttle, most frigs except armor buffer ones, even for a cynabal with a nano
and i do have a really good connection to TQ, around 30-50ms, yet those appears already in warp at +- 10km/s, meaning they are already in warp.
and my rig is also good enought, so nothing to say here (i7 2600k / ssd / 16GB / gtx 670)
the fact is that the server itself takes way to long to process the whole thing, meaning that by the time the server process your lock order, the tgt is already in warp.
in fact, it takes 2 srv ticks for pointing something (assuming a insane 6k insta lock on a massive thing), 1 tick for the lock order, then next tick for the point(and this doesn't even take in count your latency and the delay needed by the game engine to make the ship appears on overview).
since srv tick is 1hz, this means that actually pointing anything able to enter warp under 2 sec is impossible unless the player screws up (align instead of warp / bubble) or smartbombs, and since intys are now invuln to bubble, if after crossing a gatein an inty the first order you give is a "warp to", physics says you won't be caught by any point.
this has been raised to CCP before rubicon hits, CCP's answer was more or less HTFU...... |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:39:00 -
[55] - Quote
Dakota Sage wrote: Really man? Are you kidding me?
A pair of ceptors should be able to kill poor afk ratters, kill other small combat things, sure i agree with this.
BUT when you cant even prevent them from moving around, it is OP, I want you to setup a malediction for "escaping" gate camps, then setup a few of your friends on the other side of a gate with a Claw ( the highest natural scan res ceptor ) and remote sensor boost it to hell and back, put as many remote sebo's on it you like, 10, 20, doesnt matter. Have your malediction jump in and hit warp, see if you are caught....
Answer? No, you are gone.
Now when those "gatecamp avoiding" ceptors come crashing by you and go feast things they want to fight, and you "have support for the ratters" , all they do is land on grid with a ratting boat, see it is a trap, and run away again.
NOTHING can catch them, they just roam around looking for a non-baited target and an easy gank.
Oh sorry. When I said "their role is to be able to move around with impunity" and you pointed out that you can't catch them at gate camps, I totally see now how they don't fit their designed role and need to be nerfed...
|

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:41:00 -
[56] - Quote
Tetsuo Tsukaya wrote: Oh sorry. When I said "their role is to be able to move around with impunity" and you pointed out that you can't catch them at gate camps, I totally see now how they don't fit their designed role and need to be nerfed...
everything is this game has a purpose, yet balance changes happen sometimes so it is needed for interceptors. |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:44:00 -
[57] - Quote
Because you guys are too lazy to keep a single recon in your ratting constellation that would render the interceptors completely harmless?
"b-b-b-b-but we can't catch them!" |

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 16:47:00 -
[58] - Quote
Tetsuo Tsukaya wrote:Because you guys are too lazy to keep a single recon in your ratting constellation that would render the interceptors completely harmless?
no, because people started using them massively as a better shuttle, for moving around in 0.0 while being almost completely untouchable. |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 16:54:00 -
[59] - Quote
Robert Caldera wrote:Tetsuo Tsukaya wrote:Because you guys are too lazy to keep a single recon in your ratting constellation that would render the interceptors completely harmless?
no, because people started using them massively as a better shuttle, for moving around in 0.0 while being almost completely untouchable.
Seriously. This is your justification to wanting to get them nerfed? Because they let people move around? In a game with jump clones, Titan bridges, jump drives, death clones and interdiction nullified T3s?
Good luck with that. |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1358
|
Posted - 2014.01.06 16:54:00 -
[60] - Quote
OP needs to point at the teddy bear to show us where the interceptors touched him. That moment when you realize the crazy lady with all the cats was right... |

Anatoly Vsevolod
Republic Military School Minmatar Republic
10
|
Posted - 2014.01.06 16:59:00 -
[61] - Quote
Haters gonna hate... Guys just deal with it. If you take away mobility from the interceptors, there will be no point in calling them interceptors, this is what they do !
Too OP ?! Well, then let's just remove all the ships from the game and leave just shuttles or just make them all identical regarding of race. Wouldn't that be a great Universe ? |

Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
127
|
Posted - 2014.01.06 17:00:00 -
[62] - Quote
Interceptors are awesome, I'm scared to death of them when I'm in my battleship, keep them that way it keeps me alert. |

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 17:02:00 -
[63] - Quote
Tetsuo Tsukaya wrote:Seriously. This is your justification to wanting to get them nerfed? Because they let people move around? In a game with jump clones, Titan bridges, jump drives, death clones and interdiction nullified T3s?
sure.
Anatoly Vsevolod wrote:Haters gonna hate... Guys just deal with it. If you take away mobility from the interceptors, there will be no point in calling them interceptors, this is what they do !
they did the job pretty fine pre buff too. For me, they could have a warp speed buff or whatever but bubble immunity makes them way too OP! |

Pohbis
Neo T.E.C.H.
456
|
Posted - 2014.01.06 17:08:00 -
[64] - Quote
Why exactly, is using smartbombs to catch them, "silly"? |

Tetsuo Tsukaya
Itinerant Empire
236
|
Posted - 2014.01.06 17:10:00 -
[65] - Quote
Robert Caldera wrote:
they did the job pretty fine pre buff too. For me, they could have a warp speed buff or whatever but bubble immunity makes them way too OP!
Except that they really didn't and people rarely used them. |

Robert Caldera
Caldera Trading and Investment
678
|
Posted - 2014.01.06 17:15:00 -
[66] - Quote
Tetsuo Tsukaya wrote:Robert Caldera wrote:
they did the job pretty fine pre buff too. For me, they could have a warp speed buff or whatever but bubble immunity makes them way too OP!
Except that they really didn't and people rarely used them.
they did, really. Using an interceptor scout for tackling people was one of normal things I learned as I started with in eve in 2008 and I'm sure it wasnt much of difference before that time. What you didnt have were hordes of marauding uncatchable interceptor gangs, which isnt their purpose actually. |
|

ISD LackOfFaith
ISD Community Communications Liaisons
1054

|
Posted - 2014.01.06 17:20:00 -
[67] - Quote
Thread has been moved to Ships & Modules. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|
|

ISD LackOfFaith
ISD Community Communications Liaisons
1054

|
Posted - 2014.01.06 17:39:00 -
[68] - Quote
Malakai Asamov wrote:increased survivability due to a reduction in their MWD sig penalty I'm not sure where you got your info, but interceptors did not get that. Here are the patch notes for the Stiletto:
Quote:Stiletto Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers Fittings: 30 PWG, 150 CPU Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28) Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33 Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1) Sensor strength: 10(+1) Ladar Signature radius: 31 Cargo Capacity: 92(-28) What changed was:
- Defenses tweaking
- Mass reduction (resulting in faster alignment by 0.35 seconds, and faster MWD speed by 200 m/s)
- Targeting/sensor buff
- Cargo nerf
Quote:[Stabber Fleet Issue, Arty sfi tracking fit] Arty could never and has never been great at hitting an interceptor going at full MWD speed, unless it was heading right for you.
Quote: [Stabber Fleet Issue, AC sfi tracking fit]
Depleted Uranium ammo gives you some extra tracking, but you lose 33% damage compared to short range ammo. In practical terms, your tracking will only give you marginally better tracking against that orbiting Stiletto, but will wreck your damage against anything that you would otherwise be able to track.
Malakai Asamov wrote:I compared these pre and post Rubicon Interceptor changes and you can see the results here. (the graph is of the above stabber fleet issue fits shooting at the stiletto fit above)
I took the liberty of installing Odyssey and Rubicon Pyfa to reproduce the effect of the changes to the Stiletto, and got this: http://i.imgur.com/xfaoVqN.png
Just making sure everyone is operating off hard info. Namely, the only time a Stiletto with that fit would have 190 sig is if it were using Interceptors I -- regardless of the version of Eve it was operating in. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|

Hatsumi Kobayashi
Origin. Black Legion.
332
|
Posted - 2014.01.06 19:56:00 -
[69] - Quote
If you're in a nano stabber and a ceptor maintains a 90degree transversal on you at all times, your concerns should be aimed towards your piloting rather than fits and balance or, at the very least, your poor judgement that lead you in the situation you found yourself in. No sig. |

Dimitryy
NerdHerd The Explicit Alliance
89
|
Posted - 2014.01.06 21:09:00 -
[70] - Quote
I think those fits can definitely work, but if you're running solo, what else are you going to fight in them except interceptors? I have been out with solo cruiser a lot since Rubicon, and i find that classic nano fits actually do well against ceptors. Things with a tracking bonus and a medium neut can do awesome against ceptors.
If they get within scram range, they get neuted and generally just die to warriors anyway, and if they stay at range, you can still use your speed to pull range on whatever is coming through the gate/warping in on you. This gives you time to either ignore the ceptors, who usually have **** dps, and drag the rest of the gang out, or kill/force the ceptors off you. By firing manually at the moments of lowest traversal (such as when they are burning laterally to your OH'd MWD in order to hold orbit) you can score good hits and keep them off, especially if you're using warriors to add extra pressure. You can also use selective overheating to break ceptor points, as they tend to operate very close to the edge of their point range anyway. Time overload for when they are orbiting in the opposite direction, or as near as possible, and you can often break point.
Another thing to consider is mobile depots. They are a great thing for the soloist, and having some extra tracking stuff, maybe a cheap faction web, and a blue pill booster makes a huge difference. If you see a ceptor blob coming, refit to anti-ceptor stuff and give it a try.
Also consider using damps in such a situation. Ceptor lock range is ****, and a well skilled damp or two can effectively shut them down, or force them to tackle at suicide range. Obviously you'd have to cargo that up in most fits till needed, as damps are not part of most solo pvp loadouts.
This all isn't 100%, sometimes you get pointed, they warp in nados, and it's good bye Mr. Dimitryy. As a whole though, i think ceptors have made solo pvp better. They get a lot of people out of big blobby ships that would otherwise never die to a soloist, and put them in smaller ships that very much can die. They also give you the 'i have him pointed' factor without putting you under any dps pressure. Let one dude in a stiletto hold point on you and watch as they through wave after wave of pots and pans at you.
TL:DR: Ceptors can be tough to kill, but there are lots of ways to counter them solo. Make sure you use those mobile depots and start thinking of your ship's potential as 'everything in it' not 'everything fitted'.
-Dimi |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
28
|
Posted - 2014.01.06 22:43:00 -
[71] - Quote
Effect One wrote:You say you want cruisers set up specifically to take out interceptors to be able to do so, but then your example fits are based on a crusier with the largest tier of medium artillery and the middle tier of autocannons...
*Confused
What does the graph look like with the smallest tier of medium artillery and autocannons (i.e. ones with the best tracking - you said in a further post you were looking at ships specifically designed to take out frigates, why fit them with weapons designed to smash cruisers and up?).
The graphs are worse because of the damage drop for when you do hit on the arty. This i think is mainly due to using tracking ammo that already has a lower damage output than other ammo.
The auto cannons was a range issue as well. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
28
|
Posted - 2014.01.06 23:21:00 -
[72] - Quote
ISD LackOfFaith wrote:Malakai Asamov wrote:increased survivability due to a reduction in their MWD sig penalty I'm not sure where you got your info, but interceptors did not get that. Here are the patch notes for the Stiletto. Just making sure everyone is operating off hard info. Namely, the only time a Stiletto with that fit would have 190 sig is if it were using Interceptors I -- regardless of the version of Eve it was operating in.
OP updated.
Thought the mwd sig reduction was new, think i got it from interdictors by bad.
Anyway the discussion is interesting (for the most part).
I still think interceptors fall into the category of what the Dramiel was, nearly impossible to catch. The combination of warping fast, getting into warp fast, being fast, having a tiny sig, having a great scan res, some having point range bonuses and being bubble immune is a pretty nice combination. Then add skirmish links to the equation.
For a low skill point and isk price interceptors have a lot of advantages.
Would love to see the stats on how their use has changed...... ? |

Robert Caldera
Caldera Trading and Investment
681
|
Posted - 2014.01.07 09:09:00 -
[73] - Quote
bubble immunity is OP and should be nerfed. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.07 09:41:00 -
[74] - Quote
The combination of interdiction nullification and insta-warping is broken. If ccp wants to make a class of ship exclusive for scouting without risk it should be an interdiction nullified shuttle. Do that then hardcap the align time to something thats not game breaking, job done.
It is barely acceptable that tech 3s have the ability to be interdiction nullified and cloaky but the cost of the ship is preventative and it is possible although highly unlikely to catch them on a gate, just have to have something next to them when they decloak so they cannot immediately recloak then tag them with an instalocker also they are extremely expensive and people loose skillpoints when it happens, thus its not a popular option for solo harassing.
|

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
213
|
Posted - 2014.01.07 11:00:00 -
[75] - Quote
Anatoly Vsevolod wrote:Haters gonna hate... Guys just deal with it. If you take away mobility from the interceptors, there will be no point in calling them interceptors, this is what they do !
Too OP ?! Well, then let's just remove all the ships from the game and leave just shuttles or just make them all identical regarding of race. Wouldn't that be a great Universe ?
Might as well remove all other ships from Nullsec anyway. As they have become as rare as an honest politician. This game has basically become Interceptors online, or cloaky nullified online as far as nullsec is concerned. Don't Panic.
|

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 11:33:00 -
[76] - Quote
Speedkermit Damo wrote: Might as well remove all other ships from Nullsec anyway. As they have become as rare as an honest politician. This game has basically become Interceptors online, or cloaky nullified online as far as nullsec is concerned.
this ^^
|

Janna Windforce
EVE University Ivy League
51
|
Posted - 2014.01.07 12:23:00 -
[77] - Quote
Robert Caldera wrote:Speedkermit Damo wrote: Might as well remove all other ships from Nullsec anyway. As they have become as rare as an honest politician. This game has basically become Interceptors online, or cloaky nullified online as far as nullsec is concerned.
this ^^
So you are okay with T3 Online, instead of T3+Interceptors Online? Jesus... Bubble immunity is actually double edged sword, if you are trying to catch someone, they hit the bubble, you won't, you are probably not in point range now. Why should be dictor gate camp 90% win (10% includes T3s and cloakies to certain extent)?
P.S.: It's hilarious to Void Bomb interceptors swarm, it just all stops  |

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 12:33:00 -
[78] - Quote
Janna Windforce wrote: So you are okay with T3 Online, instead of T3+Interceptors Online? Jesus...
not at all, I always complained about nullified T3, there should be nothing nullified at all.
Janna Windforce wrote: Bubble immunity is actually double edged sword, if you are trying to catch someone, they hit the bubble, you won't, you are probably not in point range now. Why should be dictor gate camp 90% win (10% includes T3s and cloakies to certain extent)?
what? Dictor camp is not always 90% win, interceptor pilots who are not noobs will always escape a dictor camp, so do coverts too. Only noob died to ca dictor flying one of these 2 ship types. Now its always 100% win for interceptor, since you cant even lock it because they instawarp out of your bubble nor land in it.
Janna Windforce wrote:P.S.: It's hilarious to Void Bomb interceptors swarm, it just all stops  until your bomb explodes, the interceptor swarm probably warped off and moved on to next system. Bombing interceptors lmao.
|

Janna Windforce
EVE University Ivy League
51
|
Posted - 2014.01.07 12:39:00 -
[79] - Quote
Robert Caldera wrote: what? Dictor camp is not always 90% win, interceptor pilots who are not noobs will always escape a dictor camp, so do coverts too. Only noob died to ca dictor flying one of these 2 ship types. Now its always 100% win for interceptor, since you cant even lock it because they instawarp out of your bubble nor land in it.
They don't instawarp. You have minimum 1 tick to lock and point, your camp has no resebos? Your problem. But you are saying that interceptors almost always made it through along with covops (so basically nothing that can really hurt you), so you are just mad that you can't catch those "noobs" you keep talking about?
Janna Windforce wrote:P.S.: It's hilarious to Void Bomb interceptors swarm, it just all stops  until your bomb explodes, the interceptor swarm probably warped off and moved on to next system. Bombing interceptors lmao. [/quote]
Until they don't, because - your typical interceptor noob - will be like "pfft, 1 bomb, I won't even bother turning off the MWD". Just try it. |

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 12:47:00 -
[80] - Quote
Janna Windforce wrote: They don't instawarp. You have minimum 1 tick to lock and point, your camp has no resebos? Your problem. But you are saying that interceptors almost always made it through along with covops (so basically nothing that can really hurt you), so you are just mad that you can't catch those "noobs" you keep talking about?
yes I'm argueing that I cant fish out noobs in 0.0 and they got another idiot proof travel ship at laughable prerequisites and ISK cost. Idiots getting killed and smart ones getting away is an old and proven concept and fundament of eve - unless they fly interceptors now. And yes, they do instawarp. Remote sebo is useless since locking bar doesnt even start on an invulnerable ship. |

Taint Stain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.07 13:24:00 -
[81] - Quote
Janna Windforce wrote:
They don't instawarp. You have minimum 1 tick to lock and point, your camp has no resebos? Your problem. But you are saying that interceptors almost always made it through along with covops (so basically nothing that can really hurt you), so you are just mad that you can't catch those "noobs" you keep talking about?
It takes the server 1 tick to broadcast that the interceptor has started to decloak/warp it takes a second tick for your client to lock and point it, so if your target has an align to warp under 2 it is impossible to point at any scan resolution. It is hilarious when people attempt to defend mechanics that they don't even know. |

Janna Windforce
EVE University Ivy League
51
|
Posted - 2014.01.07 13:38:00 -
[82] - Quote
Taint Stain wrote: It takes the server 1 tick to broadcast that the interceptor has started to decloak/warp it takes a second tick for your client to lock and point it, so if your target has an align to warp under 2 it is impossible to point at any scan resolution. It is hilarious when people attempt to defend mechanics that they don't even know.
Like you have an idea what I know and what I don't. So you specialize your ship for super-align and get away, what's wrong with it? That you cannot specialize in the opposite to prevent this? Well tough luck I guess, the traveller is going through, big deal? |

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 13:54:00 -
[83] - Quote
Janna Windforce wrote:Like you have an idea what I know and what I don't. So you specialize your ship for super-align and get away, what's wrong with it? That you cannot specialize in the opposite to prevent this? Well tough luck I guess, the traveller is going through, big deal?
I described about whats wrong with it, didnt I? There shouldnt be idiot proof vessel for safe travel in 0.0. |

Stevez Ftw
30plus Greater Western Co-Prosperity Sphere
4
|
Posted - 2014.01.07 14:04:00 -
[84] - Quote
No hips should be invulnerable to mobile bubbles. |

Odithia
Imperial Academy Amarr Empire
12
|
Posted - 2014.01.07 14:49:00 -
[85] - Quote
Robert Caldera wrote: There shouldnt be idiot proof vessel for safe travel in 0.0.
What about all kind of jump?
Or should risk free travel be limited to the veteran so you can keep ganking the newbs? |

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 15:04:00 -
[86] - Quote
Odithia wrote:What about all kind of jump? bad enough it exists but jumping is kinda ok with me. Jumping ships costs fuel, requires an expensive ship, cyno and if you fck up you potentially loose billions. Jumping via clone is ok too, has its downsides, costs time, someone to pod you, ISK every time you move, you cant move things you can for example clone jump just once a day, deathcloning costs you ISK, a pod lossmail or 2 minutes delay for selfdestruct, every time you do it and you only can deathclone to few locations not fly freely around.
Odithia wrote:Or should risk free travel be limited to the veteran so you can keep ganking the newbs? risk free shouldnt be there at all but yeah experienced people will always know how to mitigate the risks, the rest should die and learn from it, there shouldnt be an idiot proof ship for that only experience and knowledge how the game works. |

John XIII
Northstar Cabal Tactical Narcotics Team
68
|
Posted - 2014.01.08 04:10:00 -
[87] - Quote
The intey changes have given people that never dared the ability to check out nullsec with a better than average chance of survival. If for no other reason these changes were a brilliant stroke IMO.
+1 for nullsec tourism and a healthier pvp food chain! |

Robert Caldera
Caldera Trading and Investment
692
|
Posted - 2014.01.08 10:17:00 -
[88] - Quote
they already had that, with nullified T3 very easy. |

Janna Windforce
EVE University Ivy League
51
|
Posted - 2014.01.08 11:37:00 -
[89] - Quote
Robert Caldera wrote:they already had that, with nullified T3 very easy.
I'm sure nobody who was not in nullsec before is going to risk their T3, if they even have any. |

Robert Caldera
Caldera Trading and Investment
694
|
Posted - 2014.01.09 11:11:00 -
[90] - Quote
remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never be implemented at all for anything, its game breaking. |

TotalRapeage
Brutor Tribe Minmatar Republic
17
|
Posted - 2014.01.09 11:39:00 -
[91] - Quote
Robert Caldera wrote:remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never been implemented at all for anything, its game breaking.
I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son.
Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers. |

Janna Windforce
EVE University Ivy League
52
|
Posted - 2014.01.09 12:57:00 -
[92] - Quote
TotalRapeage wrote:I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son.
Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
Let me help you here hint.
|

Skelee VI
Wraithguard. Dirt Nap Squad.
40
|
Posted - 2014.01.09 17:03:00 -
[93] - Quote
The insta warp has made them really hard to catch! So sucks on the pvp hunting side! But no worries |

Jester Cap
A better day
13
|
Posted - 2014.01.09 21:05:00 -
[94] - Quote
TotalRapeage wrote:Robert Caldera wrote:remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never been implemented at all for anything, its game breaking. I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son. Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
Agreed |

Robert Caldera
Caldera Trading and Investment
695
|
Posted - 2014.01.09 21:17:00 -
[95] - Quote
TotalRapeage wrote:Robert Caldera wrote:remove bubble immunity. this game turned into interceptors online.
This interdiction nullification bullsh*t should never been implemented at all for anything, its game breaking. I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son. Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
|

Jester Cap
A better day
13
|
Posted - 2014.01.09 22:06:00 -
[96] - Quote
Robert Caldera wrote:TotalRapeage wrote: I have a better idea, let's not remove bubble immunity from the game, but instead remove crybabies like yourself who are unable to adapt and use your noggin.. Learn to play the game son.
Your probably some **** poor no skill gate camper using insta lock links, I say remove that crap before removing nullifiers.
looks like you dont like risk when moving around in 0.0.
Yeah, i think Janna made it clear what isnt liked and risk in null isnt one of them.
Gatecamps by no(piloting)skill players with 25 Falcon alts, remote SeBo and off grid boost on the other hand are quite destructive to the game imho.
|

STSxLight
Corporate Scum Northern Associates.
115
|
Posted - 2014.01.10 11:30:00 -
[97] - Quote
I had great succes in killing ceptros in my omen. Got a 28 k optimal and a med neut, so if any come close i neut them out, if they orbit wide you need to manual fly a bit so you can track them.
RML caracal can do the job to, HAM caracal with javs maby(with good missile support skills) .
Maby a rail thorax?
I feel you still need to have a medium neut on every cruiser within the new meta.
You also need to be fast so you can separate things on grid.
(IN THE FUTURE)
If they actualy implement the new MJD things (and ignore the 40 pages of hate on the Features and ideas post) then if a ceptor has you long point on you, just mdj out :)) ..... i personaly hope they dont. "Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"
my eve youtube channel-á http://www.youtube.com/user/stsxlight/videos |

Reuqh Dew
Anasta.
42
|
Posted - 2014.01.10 12:03:00 -
[98] - Quote
Robert Caldera wrote: looks like you dont like risk when moving around in 0.0.
Says guy without any PvP history. I suspect you don't post with your main, because you're one of those guys who just camp gates all day long with falcons and bail when equally sized gang is around. I might be wrong though. |

Mark Hadden
Sniggerdly Pandemic Legion
17
|
Posted - 2014.01.10 12:07:00 -
[99] - Quote
Reuqh Dew wrote:Robert Caldera wrote: looks like you dont like risk when moving around in 0.0.
Says guy without any PvP history. I suspect you don't post with your main, because you're one of those guys who just camp gates all day long with falcons and bail when equally sized gang is around. I might be wrong though. yeah its my alt, used to post with that toon on forums and kept the tradition for long time. |

Reuqh Dew
Anasta.
42
|
Posted - 2014.01.10 12:55:00 -
[100] - Quote
Mark Hadden wrote:Reuqh Dew wrote:Robert Caldera wrote: looks like you dont like risk when moving around in 0.0.
Says guy without any PvP history. I suspect you don't post with your main, because you're one of those guys who just camp gates all day long with falcons and bail when equally sized gang is around. I might be wrong though. yeah its my alt, used to post with that toon on forums and kept the tradition for long time.
So I _was_ wrong. It happens.
To get fights, maybe you should downgrade from T2 dessies and Sentinels to something that isn't a counter to most frigs.
Ceptors have always been good at escaping small camps with a bubble, so I don't really see how this is suddenly a huge deal. Only thing this affects is bigger camps, but I don't feel any sympathy for that and there should be more counters to those.
Unless... you only fly with links and now you're pissed because your Sabre can't catch everything that comes from the gate. Again, just an assumption.  |

Robert Caldera
Caldera Trading and Investment
698
|
Posted - 2014.01.10 13:06:00 -
[101] - Quote
if you live in a totally hostile territory you dont fly around in a ship people want to fight since there wont be good fight anyways in most cases, so you fly a ship you can gank stuff with and get out quickly. 90% of hostiles dont want a fair fight and outside of big roaming gangs they fly something (seemingly)hard to catch, earlier it were cloakies (reason why I started flying sabre), nowadays its iterceptors.
Reuqh Dew wrote:Ceptors have always been good at escaping small camps with a bubble, so I don't really see how this is suddenly a huge deal. not true in any case, a well placed bubble stopped an interceptor 15-20km off gate where you could kill it, today they simply click jump, warp and basically dont even have to give a fck about anything apart of a smartbombing battleship which is pretty ineffective and hence uncommon. |

Eve Stargate
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 00:36:00 -
[102] - Quote
Robert Caldera wrote:Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all.
god forbid people would actually be able to travel in a space game, right?
something like bubbles should never have been in the game - they are like closed doors which cut most of the players from most of the star map
|

FT Diomedes
The Graduates RAZOR Alliance
281
|
Posted - 2014.01.12 02:23:00 -
[103] - Quote
Eve Stargate wrote:Robert Caldera wrote:Interceptors are a safe travel ship and this shouldnt be available for this price tag of 20m ISK, IMO there shouldnt be any bubble immunity for anything at all. god forbid people would actually be able to travel in a space game, right? something like bubbles should never have been in the game - they are like closed doors which cut most of the players from most of the star map
Eve is fundamentally a game about risks - balancing them, accepting them, and mitigating them. Anything that is risk free, or the risk is so low that it is negligible, has no place in Eve.
As for all those complaining about gate camps, they are a part of Eve too. People talk all the time about how miners or ratters should get some PVPers to protect them and keep them safe. All well and goodGǪ securing an entry point is one way to play defense. When a properly equipped gate camp cannot stop the threat from getting through the gate on anything approaching a consistent basis, then the balance is off.
Based on my experience (including my alts), the balance is just a bit off for interceptors. I have one alt who basically only flies interceptors or interdictors. I love it when blockade runners, covert ops or bombers fly through, because I have a chance to catch them. I don't catch them every time, but enough that it is sporting. If they move properly, I don't manage to decloak them with my single interdictor. With interceptors, it is a different story. I can remote sensor boost her with another alt and have a shot at catching the poorly fit interceptors. The properly fit ones cannot be caught at all.
People have also brought up smart bombs as the answer. My tests have indicated that an interceptor, properly fit, can warp off before a smart bombing battleship can run enough cycles to kill them. If someone is using smart bombing ships to good effect to stop interceptors from getting through, I would love to see some of those kills, so please link them.
I am opposed to low risk travel in 0.0. Personally, I hate cloaky nullified T3s as well. I'd love to see jump freighters removed, or make it so they couldn't jump out of high sec. Moving large ships or expensive ships should require friends, scouts, and coordination. Those are topics for another thread, but I throw them out here to show where I stand. |

Eve Stargate
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 12:28:00 -
[104] - Quote
FT Diomedes wrote: Eve is fundamentally a game about risks - balancing them, accepting them, and mitigating them. Anything that is risk free, or the risk is so low that it is negligible, has no place in Eve.
You are just complaining because it got harder to protect your precious 0.0 backyard. Eve is fundamentally a game about risks, you say? Okay. It just got riskier to own 0.0 space. Deal with it.
FT Diomedes wrote: As for all those complaining about gate camps, they are a part of Eve too.
As are interceptors with warp bubble immunity. Deal with it.
FT Diomedes wrote: I am opposed to low risk travel in 0.0. Personally, I hate cloaky nullified T3s as well. I'd love to see jump freighters removed, or make it so they couldn't jump out of high sec. Moving large ships or expensive ships should require friends, scouts, and coordination.
"Wah wah wah. People should play the game on my terms. I don't like mobility in other players. When others can move freely I can't protect my precious backyard as easily as I used to."
That's what I'm hearing. |

Robert Caldera
Caldera Trading and Investment
704
|
Posted - 2014.01.12 15:17:00 -
[105] - Quote
interceptor bubble immunity is OP. |

Eve Stargate
University of Caille Gallente Federation
0
|
Posted - 2014.01.12 16:29:00 -
[106] - Quote
Robert Caldera wrote:interceptor bubble immunity is OP.
Repeating the same thing over and over again doesn't make it true, you know?
|

Robert Caldera
Caldera Trading and Investment
704
|
Posted - 2014.01.12 17:52:00 -
[107] - Quote
Eve Stargate wrote:Robert Caldera wrote:interceptor bubble immunity is OP. Repeating the same thing over and over again doesn't make it true, you know?
make? it IS true, no need to make anything. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.13 01:23:00 -
[108] - Quote
Interceptors are just to fast to travel in now. I think they need one of their super powers nerfed marginally to bring them into proper balance.
- Fastest ships in game
- Fastest aligning ships in game
- Fastest warping ships in game
- Smallest sig ships in game while MWD
I'm not sure any other ship gets best in category as much as a 20 million isk interceptor gets.
|

Janna Windforce
EVE University Ivy League
52
|
Posted - 2014.01.13 06:55:00 -
[109] - Quote
Malakai Asamov wrote:Interceptors are just to fast to travel in now. I think they need one of their super powers nerfed marginally to bring them into proper balance.
- Fastest ships in game
- Fastest aligning ships in game
- Fastest warping ships in game
- Smallest sig ships in game while MWD
I'm not sure any other ship gets best in category as much as a 20 million isk interceptor gets.
And what you get besides that? Miniscule firepower. So it kind of works like you'd expect from Interceptor, right? Catching enemy ships...
P.S.: Leopard is warping faster. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.13 22:27:00 -
[110] - Quote
Janna Windforce wrote:Malakai Asamov wrote:Interceptors are just to fast to travel in now. I think they need one of their super powers nerfed marginally to bring them into proper balance.
- Fastest ships in game
- Fastest aligning ships in game
- Fastest warping ships in game
- Smallest sig ships in game while MWD
I'm not sure any other ship gets best in category as much as a 20 million isk interceptor gets. And what you get besides that? Miniscule firepower. So it kind of works like you'd expect from Interceptor, right? Catching enemy ships... P.S.: Leopard is warping faster.
Pods warp pretty fast as well but i wouldn't count them as a combat ships either.
Interceptors are also the fastest locking ships.
The point is how many ship classes have that many best in field stats? |

Janna Windforce
EVE University Ivy League
55
|
Posted - 2014.01.16 15:51:00 -
[111] - Quote
10% agility nerf is scheduled for 1.1 |

Doji Okakura
55
|
Posted - 2014.01.16 20:33:00 -
[112] - Quote
Hasikan Miallok wrote:But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere. So what you're saying is that change brings FOTM, and FOTM is an unavoidable consequence of change. If so, that's probably the best point made on a meta level in the context of ship discussions.
You could go all the way back to sniping BS fleets, alpha Caracals and Drake swarms with this. I appreciate the people who say "Just enjoy it", simply because it's totally worth enjoying. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.01.16 22:44:00 -
[113] - Quote
Looks like the OP crowd were correct 
Good change nothing major but brings the balance back a bit. |

Janna Windforce
EVE University Ivy League
57
|
Posted - 2014.01.17 06:55:00 -
[114] - Quote
Malakai Asamov wrote:Looks like the OP crowd were correct  Good change nothing major but brings the balance back a bit.
Although makes you wonder why arguably the best (Crow) has to take the biggest hit... |

Froggy Storm
Paxton Industries Gentlemen's Agreement
170
|
Posted - 2014.01.17 09:18:00 -
[115] - Quote
Janna Windforce wrote:Malakai Asamov wrote:Looks like the OP crowd were correct  Good change nothing major but brings the balance back a bit. Although makes you wonder why arguably the best (Crow) has to take the biggest hit...
Seems intuative that a "good balance" would be one that effects the most a out of balance in the largest way. That is how % based changes work. If the change were a flat reduction by x amount it might well be a better adjustment overall. Someone with better math analysis skills would be better to make that call. But really it seems such a small nerf overall that the narrowed band between most agile and least agile interceptor seems a very small point in the scheme of things.
On a side note, I would love to see before and after align times for combat and travel fit inties. That is if anyone with those previously mentioned math skills had them already worked out. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
230
|
Posted - 2014.01.17 11:46:00 -
[116] - Quote
Froggy Storm wrote:Janna Windforce wrote:Malakai Asamov wrote:Looks like the OP crowd were correct  Good change nothing major but brings the balance back a bit. Although makes you wonder why arguably the best (Crow) has to take the biggest hit... Seems intuative that a "good balance" would be one that effects the most a out of balance in the largest way. That is how % based changes work. If the change were a flat reduction by x amount it might well be a better adjustment overall. Someone with better math analysis skills would be better to make that call. But really it seems such a small nerf overall that the narrowed band between most agile and least agile interceptor seems a very small point in the scheme of things. On a side note, I would love to see before and after align times for combat and travel fit inties. That is if anyone with those previously mentioned math skills had them already worked out.
I really don't think this tiny nerf is actually going to make any difference at all. Ceptors will still be unlockable. Don't Panic.
|

Froggy Storm
Paxton Industries Gentlemen's Agreement
170
|
Posted - 2014.01.17 11:51:00 -
[117] - Quote
Call me optimistic perhaps, but if even the "normal" fit ones can be grabbed in the 2 tick time frame is be OK with the speed fit ones escaping. But when even another inti can't begin to get the point, there is something flawed. |

Infinity Ziona
Cloakers
1439
|
Posted - 2014.01.18 07:06:00 -
[118] - Quote
Hasikan Miallok wrote:I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.
But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.
What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser. I think the 'alternative' is to balance things so that x ship + y ship > 2 x z ship. The way to do that is to balance ships against other classes of ships not against other races of the same ships.
That's where CCP falls down constanlty. Apart from the fact they're almost never able to balance even the same class against others of its class (tengu, prot, legion, loki as an example).
A battleship and a carrier should be insta-death to an interceptor ffs. |

Sid Crash
100
|
Posted - 2014.01.18 11:19:00 -
[119] - Quote
The problem is that the new Intie bubble immunity is a binary thing; you either have it or you don't and THAT means it suddenly changes the landscape to just one ship type, which apart from being boring as hell is inherently imbalanced.
It also means that solo PVP finally died, for real. It's extra ironic that it happened on kil2's watch, let me explain.
Most solo pvp is done in kiting ships (apart from the "lets bust this camp and take down as many as I can" roams), kiting relies on two factors: 1) out maneuvre stuff you can't out dps, 2) out DPS stuff you can't out maneuvre. So if you ran into s small camp it'll have cruisers/BC etc those you can outrun and toy with and the 1 or 2 tackle inties you couldn't outrun but you could separate them and kill them before the rest would show up. NOW you don't see 1 or 2 tackle inties with a gang, you see whole gangs of combat inties, which you can't out run and can't out dps.
So yeah, solo pvp is pretty much dead, UNLESS you fly an intie and even then you still get swarmed. Either way, "must use T2 ship" is terrible power creep. |

polly papercut
Royal Amarr Institute Amarr Empire
65
|
Posted - 2014.01.20 14:33:00 -
[120] - Quote
Hasikan Miallok wrote:I run my interceptors with dual hyper rigs and nano lows so mine aren't a threat to anyone just d@mn hard to catch.
But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to fight, there would be AF everywhere.
The assumption that "everyone flies ship X therefore ship X is ridiculously overpowered" is nonsense in a game as even being a few percent better in stats will make a ship dominant in a particular role. The alternative is to "balance" things to make all ships identical but that way lies boredom and will kill the game.
The main thing though is 4 or 5 T2 frigates really should be able to kill a T1 cruiser with relative ease. Especially when the T1 cruiser cost 10 or 15 mill fitted and the intercepts cost more like 40 mill each fitted.
What the original poster seems to be saying is he wants to be able to kill 200 mill worth of T2 frigates in a 15 mill T1 cruiser just because its a cruiser.
So by this logic shouldn't a blob of dreads be able to beat the slowcat meta? |
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