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FT Diomedes
The Graduates RAZOR Alliance
287
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Posted - 2014.01.16 20:43:00 -
[61] - Quote
Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity.
QFT. I fly interceptors to tackle bad guys, not as a T2 shuttle. You are hurting the combat strengths of this ship class so that people can warp gate-to-gate with complete impunity.
You are just being stubborn and refusing to admit that your first idea (nullification) was dumb. |

Money Makin Mitch
Paid in Full
294
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Posted - 2014.01.16 20:49:00 -
[62] - Quote
FT Diomedes wrote:Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity. QFT. I fly interceptors to tackle bad guys, not as a T2 shuttle. You are hurting the combat strengths of this ship class so that people can warp gate-to-gate with complete impunity. You are just being stubborn and refusing to admit that your first idea (nullification) was dumb. It doesn't even fit into the ******* lore. Big fanfare about Guristas getting wtfpwned by cloaky-nulli tengus that caught them off-guard using never before seen technologies.... erm.... they never saw an interceptor before? |

ZheoTheThird
Dreddit Test Alliance Please Ignore
204
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Posted - 2014.01.16 22:29:00 -
[63] - Quote
Atara Thalia wrote:Otherwise unkillable nullsec ratters? What crack are you smoking? VNI's and Ishtars kit out for tanking Gurista's (which is what you mostly find in goonspace) have huge vulnerabilities towards many things. This nerf just means TEST can't run around with an uncatchable 20m isk ship blowing up 100-200m ratting ships while laughing at 30 man sensor boosted gatecamps and roaming gangs trying to catch them. I'm sorry, but if an interceptor specifically warps right into scram range of my sensor boosted assault frigate or counter interceptor, I should have more than a 1 in 20 chance of catching you. Right now, even with a ship that has a 1s lock time against interceptors I still have a razor thin margin to catch you. So razor thin that it has less to do with skill and fitting and more to do with just plain dumb luck and if the server winds want to swing in my favor.
Should interceptors be extremely slippery and be able to dictate their engagements? Yes
Should interceptors be able to run around with absolute impunity against any form of counter defense? No
I for one love people running around goonspace trying to blow us up. It provides valuable lessons and content. But when a single ship is able to engage only the things he wants to, and just laugh and run away from everything else, no matter how big of a defense is mounted against it, that's kind of broken.
I agree with others in this thread that say the combat and tackling abilities of interceptors aren't what need to be nerfed. Only their ability to warp in, look, and turn around and warp out before ANYTHING (Even sensor boosted, high scan res frigates in point blank scram range) can catch it. It not impossible, but like I said earlier, it just comes down to %33 percent skill/fit %66 percent dumb luck. Needs more skill/fit, less dumb luck. Lol, did you even read what I wrote? VNIs and Ishtars are invulnerable. They're not going to die to rats (although I do trust goons in accomplishing even this), and they're not going to die to anything bigger than inties as well, since they're at the pos/safe long before you warp into their site.
This nerf means that inties are no longer able to travel safely and quickly - the role they are intended to fill. Is it intended that there are ship setups that can lock and tackle every single other ship in the game, even the ones supposed to be extremely slippery? No.
Quote:Should interceptors be able to run around with absolute impunity against any form of counter defense? No There is a counter, smartbomb camps. It's easy, it's basically unavoidable if set up right, and it utterly annihilates a gang of frigates. There is a counter, but just like so often, goons aren't willing/able to field it effectively and would rather cry.
Quote:So razor thin that it has less to do with skill and fitting and more to do with just plain dumb luck and if the server winds want to swing in my favor. You just described my problem with instalocking. It shouldn't exist, why is it in the game?
Quote: But when a single ship is able to engage only the things he wants to, and just laugh and run away from everything else, no matter how big of a defense is mounted against it, that's kind of broken.
You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
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ZheoTheThird
Dreddit Test Alliance Please Ignore
204
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Posted - 2014.01.16 22:33:00 -
[64] - Quote
Voyager Arran wrote:Rek Seven wrote:Does this actually make a difference when trying to catch an inty at a gate? Yes. Because of mechanical interactions server ticks and gate cloak, a ship with an align time below two seconds cannot be pointed out of gate cloak before it warps away, no matter how high your scan resolution is or how quick your finger is on the prefire button. Anything over that line can be caught. Note that this only applies to ships leaving gatecloak: ships undocking or landing on grid can be caught conventionally. The Malediction and Crow are getting hit harder than the others because, combined with this and their ability to engage targets from a safe distances and completely ignore their MWD penalties to damage application, they have been the gold standard of uncatchable interceptor roams. To be frank, being able to do your damage without having to come within scram/web/neut range or worry about tracking while you zoom around at 4km/sec is a really really big advantage. I haven't undocked my ratting ships since Rubicon hit for what it's worth, though I've spent plenty of time shitting up other people's space in an interceptor.
You fail to mention that such fits have zero utility, about 60 dps maximum, no tank to speak off and a 100% increased signature radius due to the inertia stabs required. Now that that's nerfed, deklein will be at peace again. |

Dinsdale Pirannha
Pirannha Corp
1954
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Posted - 2014.01.16 22:40:00 -
[65] - Quote
Verb Object wrote:More evidence that goon tears are a major component in driving balance iteration~
yup.....
Balance iteration...funny term.
And the theory that goons are running the show is like saying gravity is just a theory. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Re'doubt
Ascendent. Test Alliance Please Ignore
0
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Posted - 2014.01.16 23:22:00 -
[66] - Quote
I don't like seeing added features taken away. Really the only people this specific change helps are gate campers and null sec ratters.
Further, saying that you'd like to bring interceptors back in line with other frigates is simply a bad way to phrase this entire change. Interceptors are not assault frigates, they are not regular T1 frigates, they are made for a purpose and that is to intercept/catch prey and hold them down with their agility and tackle ability until help arrives. And they are suppose to do this job better than a regular T1 frigate.
Saying that you want to change interceptors, but really only hitting the crow and malediction hard is also kind of a silly statement. Yeah, they do align really damn fast. I do agree with that. But instead of hitting especially these two ships really hard with reduced ability (Which could significantly hurt the ability of these ships to fly in combat and do their job), maybe hit them half as hard. This might be better to bring them back in line with the other interceptors.
All of the changes proposed today seem thrown in without much thought. |

Bill Saisima
State War Academy Caldari State
20
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Posted - 2014.01.16 23:24:00 -
[67] - Quote
So goons managed to get ceptors AND drones nerfed? That's a strong lobby... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
180
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Posted - 2014.01.16 23:45:00 -
[68] - Quote
edit: nevermind, I made a pretty dumb error when penning this post and it ended up making the whole point irrelevant. Whoops! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8544
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Posted - 2014.01.16 23:51:00 -
[69] - Quote
Dinsdale Pirannha wrote:Verb Object wrote:More evidence that goon tears are a major component in driving balance iteration~ yup..... Balance iteration...funny term. And the theory that goons are running the show is like saying gravity is just a theory. No.
(Also "gravity" is not a theory, it's an observed effect. Newton's laws of gravity are a theory. General relativity is a theory. Saying that something is "just a theory" is stupid because it fundamentally misunderstands the concept of theory in the first place.) My EVE Videos |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1106
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Posted - 2014.01.16 23:56:00 -
[70] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD.
so give the bonus to Battleship hulll.. no oversizing....
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Xindi Kraid
Caldari Provisions Caldari State
701
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Posted - 2014.01.17 00:23:00 -
[71] - Quote
While I can get behind the concept of making intys more catchable at gates, unfortunately it has an unfortunate side effect of making interceptors harder to manage. THe less agility they have, the larger their turn radius at full burn and the harder it is to manage keeping a point on your target without zooming into scram range (ie. you are effectively nerfing its primary role)
Interceptors should never have gotten that bubble immunity. That's the real problem, and as pointed out before it came out, is totally unnecessary. |

Voyager Arran
GoonWaffe Goonswarm Federation
20
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Posted - 2014.01.17 01:00:00 -
[72] - Quote
ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there.
Anyways, I'm sorry that your T2 frigates will now be at some level of risk while roaming hostile space. |

Yazzinra
Scorpion Ventures Rim Worlds Protectorate
22
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Posted - 2014.01.17 03:44:00 -
[73] - Quote
I have to agree with a lot of folks here, nerfing the interceptors agility hurts our ability to do our jobs.
as much fun as it is, the bubble immunity needs to go. after that, problem solved. nerfing the agility hurts their role, nothing more.
edit: I spel gud. |

michael chasseur
SniggWaffe WAFFLES.
48
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Posted - 2014.01.17 03:46:00 -
[74] - Quote
gotta protect those CFC ratters at all costs! |

Rovinia
Exotic Dancers Union SONS of BANE
172
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Posted - 2014.01.17 03:49:00 -
[75] - Quote
At least a chance to get those little rascals now Let's see how it works out.
Another approach could be to move the the bubble immunity to a module (passive). If fitted, agility gets decreased and you get interdiction nullification. |

michael chasseur
SniggWaffe WAFFLES.
48
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Posted - 2014.01.17 03:49:00 -
[76] - Quote
Voyager Arran wrote:ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there. Anyways, your problem isn't that Ishtars are too hard to catch, because your frigates are still perfectly capable of that and half of them are probably literally AFK anyways. Your problem is that defense fleets are too effective and now it's not mechanically impossible for them to catch you. Why do you think a group of PvP pilots actively seeking to defend their own space shouldn't be able to do so?
your defense fleets didn't fail to catch TEST maledictions because they're "invincible", they failed to catch them because your defense fleets are terrible and led by even more terrible FCs |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
94
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Posted - 2014.01.17 04:02:00 -
[77] - Quote
This change is reasonable. Everyone who QQ's about bubble immunity are just incompetent campers. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
15
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Posted - 2014.01.17 04:23:00 -
[78] - Quote
Had a look at the numbers - to catch a standard fit ceptor in a gatecamp you'll need approx 1150 scan res, which is about what a ceptor in a fleet has. Or a multiple reseboed Arazu .....
To catch a nano fit or agility-rigged ceptor, you'll need approx 2300 scanres (which is a ceptor with sebo and t2 scanres rig). I think this is the main difference in terms of travelling around - in the past the stiletto / malediction / raptor / ares were already at this figure without needing to add anything extra. |

Re'doubt
Ascendent. Test Alliance Please Ignore
2
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Posted - 2014.01.17 04:47:00 -
[79] - Quote
MonkeyMagic Thiesant wrote:Had a look at the numbers - to catch a standard fit ceptor in a gatecamp you'll need approx 1150 scan res, which is about what a ceptor in a fleet has. Or a multiple reseboed Arazu .....
To catch a nano fit or agility-rigged ceptor, you'll need approx 2300 scanres (which is a ceptor with sebo and t2 scanres rig). I think this is the main difference in terms of travelling around - in the past the stiletto / malediction / raptor / ares were already at this figure without needing to add anything extra.
Not to knock you or anything but I don't see why its such a big bad terrible thing to have a ship that can insta warp. But having gate camps that can insta lock is perfectly fine and acceptable.
Maybe i'm just dense like that though. |

Maxeyra
School of Applied Knowledge Caldari State
5
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Posted - 2014.01.17 05:12:00 -
[80] - Quote
CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility.
you're obviously testing this stuff yourself when you think of it, right? so you know that inties, even with 1nano can be caught, people that want to fit 4 nanos/istabs to an inty SHOULD be able to run any camp, you cant fit enough LO in an inty to cyno without 1-2 expanders which make you easily catchable by a camp that is prepared for it, and this doesnt fix the cyno issue anyway as people will just fit a cloak and mwd+cloak into warp regardless.
why dont you instead focus on balancing battlecruisers better so that talos isnt the only viable BC and one of the only other small gang pvp ships isnt a tengu, as it stands theres 2-3 amazing ships and the rest are garbage
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MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
15
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Posted - 2014.01.17 05:14:00 -
[81] - Quote
Re'doubt wrote: Not to knock you or anything but I don't see why its such a big bad terrible thing to have a ship that can insta warp. But having gate camps that can insta lock is perfectly fine and acceptable.
Well, you can still do that, just the four ships I listed now need to chose to sacrifice a low slot or a rig to get the same speed of align they had before. They'll still merrily skip through gatecamps as before :-)
It also makes the likes of the fast align faction frigs (Astero/Daredevil etc) more worth using in a lot of roles, which is fine by me given their cost. |

Dinsdale Pirannha
Pirannha Corp
1964
|
Posted - 2014.01.17 05:48:00 -
[82] - Quote
James Amril-Kesh wrote:Dinsdale Pirannha wrote:Verb Object wrote:More evidence that goon tears are a major component in driving balance iteration~ yup..... Balance iteration...funny term. And the theory that goons are running the show is like saying gravity is just a theory. No. (Also "gravity" is not a theory, it's an observed effect. Newton's laws of gravity are a theory. General relativity is a theory. Saying that something is "just a theory" is stupid because it fundamentally misunderstands the concept of theory in the first place.)
I think you miss the sarcasm.
Some people have a theory that goons lobbied successfully, as usual, for the changes that they wanted. It is no more a "theory" than the "observed effects" of gravity. Newton's theories and equations have been proven through countless experiments and "observed effects", just like goons' control of the development of Eve has been proven through countless "observed effects".
Now, you can counter that as soon as one aberration, like the ESS, shows up, that blows out of the water the fact that goons run the game. But that ESS hits everyone in null, and we have yet to see the high sec version, which I expect will give the goons even more of a windfall than the high sec PoCo's did. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8551
|
Posted - 2014.01.17 06:14:00 -
[83] - Quote
So you believe having interceptors being pretty much impossible to catch is good game balance?
Did you think CCP was catering to Goons with the change that made them that way in the first place? My EVE Videos |

Spc One
The Chodak Void Alliance
214
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Posted - 2014.01.17 06:19:00 -
[84] - Quote
First you buff interceptors, now you nerf them. I see CCP is very bored.
Then why did you buff them in the first place ?
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Meyr
SiN Corp Black Core Alliance
245
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Posted - 2014.01.17 06:23:00 -
[85] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD.
Fozzie -
Interceptors need to be catchable, yes, but are you REALLY going to equate Navy Cruisers, that actually can be fit to equip an oversized MWD, with an Interceptor that, at best, by giving up almost every other fitting option, MIGHT be able to fit an oversized AB, without any of the advantages a Tengu has?
REALLY? |

FT Diomedes
The Graduates RAZOR Alliance
298
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Posted - 2014.01.17 06:31:00 -
[86] - Quote
Maxeyra wrote:
you cant fit enough LO in an inty to cyno without 1-2 expanders which make you easily catchable by a camp that is prepared for it, and this doesnt fix the cyno issue anyway as people will just fit a cloak and mwd+cloak into warp regardless.
This is not true. With a proper Cyno alt (i.e. Cyno V), you can fit enough LO into an interceptor using just one rig. And it still aligns in 1.7 seconds. And it still has one WCS.
I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. Well played, CCP. Well played. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
471
|
Posted - 2014.01.17 07:33:00 -
[87] - Quote
People complaining about uncatchable interceptors because of interdiction nullification and fast aligns should probably take an interceptor, load it up with some nice expensive blueprints or a few plex, and then fly blindly around lowsec sometime, and then tell me how uncatchable they are.
Smartbombing battleships are a thing, and people have been using then to catch small, fast, fragile ships since before interdictiors were even in the game.
I understand though. Why adapt and use a tactic like smartbombing that the small fast ship has a chance of evading by not being stupid? It's far easier to just get CCP to change the ships so that they're more susceptible to instalocking camps, which can't be avoided without prior knowledge of their presence. An interceptor pilot's foreknowledge of enemy camps is unlikely however because, due to the nature of the ship, you will probably be using it in hostile territory.
People complaining about interceptors being used as cynos, I'm looking forward to CCP adding a timer to covops cloaks so that ships can't break gatecloak and then activate their covops cloaks before a ship has had a chance to volley them. We have to give validation to the people who are out there diligently guarding their space against cynos. |

Marian Devers
Rage and Terror Against ALL Authorities
35
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Posted - 2014.01.17 08:52:00 -
[88] - Quote
CCP just admit that Interceptor nullifier was a terrible idea and remove the bonus. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1116
|
Posted - 2014.01.17 08:56:00 -
[89] - Quote
Marian Devers wrote:CCP just admit that Interceptor nullifier was a terrible idea and remove the bonus.
The idea is not terrible.. just maybe on the wrong ship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

seth Hendar
I love you miners
388
|
Posted - 2014.01.17 09:02:00 -
[90] - Quote
Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? that's exactly what the OP is explaining, because of the server tick and how the game works, anythiyng warpin under 2 sec is uncatchable,wich is most often seen with ceptors, pods, shuttles and for some inty like frigs.
note that i realy appreciate that a CCP dev explain the root of the issue, and take real mesures in the intend to fix it  |
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