Pages: 1 2 3 4 5 6 7 8 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|

CCP Fozzie
C C P C C P Alliance
8901

|
Posted - 2014.01.16 13:06:00 -
[1] - Quote
Overall the Rubicon Interceptor rebalance was a smashing success. We're very happy with the player reaction, with the gameplay involved in flying Interceptors, and with the effect on other areas of EVE.
However we think the gameplay on both sides would be a bit more compelling and the balance between Inties and other frigates would be a bit better if they had slightly weaker agility. We're going to make a tweak to agility in 1.1 and continue to monitor the results.
Every Interceptor is getting a slight agility nerf in this pass, with the missile ceptors (Crow and Malediction) getting bigger changes than the others since they have proven extremely powerful in other ways (especially in groups). On average this will result in a 10% longer align time for the class.
The balance of having Interceptors with more speed (and warp speed and bubble immunity) and Faction Frigates with better agility is one we believe will help keep the frigate pvp landscape diverse and exciting.
Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills.
CRUSADER Mobility (agility / align time): 3.2 (+0.1) / 4.66 (+0.15)
=============================================================================
MALEDICTION Mobility (agility / align time): 3.7 (+0.55) / 5.12 (+0.76)
=============================================================================
RAPTOR Mobility (agility / align time): 3.35 (+0.15) / 4.64 (+0.21)
=============================================================================
CROW Mobility (agility / align time): 3.7 (+0.6) / 5.46 (+0.88)
=============================================================================
TARANIS Mobility (agility / align time): 3.25 (+0.25) / 4.82 (+0.37)
=============================================================================
ARES Mobility (agility / align time): 3.35 (+0.25) / 4.6 (+0.21)
=============================================================================
CLAW Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
=============================================================================
STILETTO Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
These changes will be on SISI shortly for you to try out. Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Maximus Aerelius
PROPHET OF ENIGMA
1198
|
Posted - 2014.01.16 13:09:00 -
[2] - Quote
1st again!
EDIT:
Oh I'm on a roll today! As to the OP: I've seen a few vids of the Inty's post-1.0 and I have to say wow! Think it was the A Murder of Crows but 10% seems reasonable to me but then I'm not a professional interceptor pilot...yet  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Bart Gibson
Ubuntu Inc. The Fourth District
4
|
Posted - 2014.01.16 13:13:00 -
[3] - Quote
^^^^^^^^ dude, noone cares |

Swiftstrike1
Interfector INC. Fade 2 Black
431
|
Posted - 2014.01.16 13:37:00 -
[4] - Quote
Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

JD No7
V I R I I Ineluctable.
80
|
Posted - 2014.01.16 13:39:00 -
[5] - Quote
Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate?
This. As it stands they are virtually uncatchable, even with sensor boosts etc. Stupidly easy to get a cyno into system now. |

Nevyn Auscent
Broke Sauce
913
|
Posted - 2014.01.16 13:47:00 -
[6] - Quote
Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? That depends...... how much effort has the interceptor pilot put into making his ship fast & uncatchable..... Or has he shield tanked it & plated it to make it slow & sluggish.
Or to put it better. How much wood could a wood chuck chuck if a wood chuck could chuck wood. |

Tronjay the'3rd
IGNOTUS AGENDA Cult of War
39
|
Posted - 2014.01.16 13:50:00 -
[7] - Quote
****** nerf, for once i was enjoying flying inties.
sà¦FÇàn+îF¬¡TüôS¦ƒpÇéµòàFâ+FÇîtñ¦S¦ïS+ìFâ+n+îtö¿FÇîtñ¦S¦ïS+ìtö¿n+îF+æFÇîtñ¦S¦ïTüán+îTüáFÇîtñ¦S¦ïF+æ
Sun Tzu -¬ |

Nbonga
V I R I I Ineluctable.
24
|
Posted - 2014.01.16 13:53:00 -
[8] - Quote
One good fix at a time. Well done. |

Maximus Aerelius
PROPHET OF ENIGMA
1199
|
Posted - 2014.01.16 13:58:00 -
[9] - Quote
Tronjay the'3rd wrote:****** nerf, for once i was enjoying flying inties.
For the sake of 10% you're really this upset? <5.12 second align time with 0 Skills...I wonder what it is fitted and skilled? <2 seconds? Instawarp perhaps with Implants.
Might have to jump on and test on SiSi but it's not that massive a change and I don't think it'll be game breaking for all the new guys that have jumped into Interceptors since 1.0. I for one have trained it to Level 1 for quick transit but then I got my Leopard *bows*. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Jack bubu
GK inc. Pandemic Legion
520
|
Posted - 2014.01.16 13:59:00 -
[10] - Quote
Nevyn Auscent wrote:Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? That depends...... how much effort has the interceptor pilot put into making his ship fast & uncatchable..... Or has he shield tanked it & plated it to make it slow & sluggish. Or to put it better. How much wood could a wood chuck chuck if a wood chuck could chuck wood.
no ship should be uncatchable. |
|

Maximus Aerelius
PROPHET OF ENIGMA
1199
|
Posted - 2014.01.16 14:01:00 -
[11] - Quote
Jack bubu wrote:Nevyn Auscent wrote:Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? That depends...... how much effort has the interceptor pilot put into making his ship fast & uncatchable..... Or has he shield tanked it & plated it to make it slow & sluggish. Or to put it better. How much wood could a wood chuck chuck if a wood chuck could chuck wood. no ship should be uncatchable.
Well good luck with that... . I don't think he meant take it literally but if you can lock & scram before he aligns and warps then all good. If not then he fitted it better\had better skills for getting away than you did for catching him. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Altrue
Exploration Frontier inc Brave Collective
837
|
Posted - 2014.01.16 14:11:00 -
[12] - Quote
LOL WTF ?
WIth Eve only ticking every second its already a pain to stay at point range when you're going that fast, yet here is an agility nerf ! :(
As long as they take more than one second to align (which is clearly the case here), interceptors are lockable. An agility nerf won't help incompetent people from trying (and failing) to lock interceptors with battleships, their complaints will remain. However, it will impair their combat ability. I mentionned point range, but what about, say, blaster range ? It's very VERY hard to fly already. G££ <= Me |

darius mclever
59
|
Posted - 2014.01.16 14:17:00 -
[13] - Quote
Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. |

Mind Rape
Relentless Influence
10
|
Posted - 2014.01.16 14:20:00 -
[14] - Quote
well, we all knew the interceptor awesomeness wouldn't last long.  |
|

CCP Fozzie
C C P C C P Alliance
8913

|
Posted - 2014.01.16 14:27:00 -
[15] - Quote
darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons.
Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

ZheoTheThird
Dreddit Test Alliance Please Ignore
202
|
Posted - 2014.01.16 14:27:00 -
[16] - Quote
And it just so happens that many people have been using 1.9s align time Maledictions to harass and kill otherwise unkillable nullsec ratters, most dominantly Goon ones. And now they're getting nerfed hardcore, making them unusable for that task entirely. :tinfoil: |

darius mclever
59
|
Posted - 2014.01.16 14:32:00 -
[17] - Quote
CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility.
Reasons for the Malediction are more or less the same? |

Abramul
StarFleet Enterprises Almost Awesome.
17
|
Posted - 2014.01.16 14:35:00 -
[18] - Quote
Altrue wrote:LOL WTF ?
WIth Eve only ticking every second its already a pain to stay at point range when you're going that fast, yet here is an agility nerf ! :(
As long as they take more than one second to align (which is clearly the case here), interceptors are lockable. An agility nerf won't help incompetent people from trying (and failing) to lock interceptors with battleships, their complaints will remain. However, it will impair their combat ability. I mentionned point range, but what about, say, blaster range ? It's very VERY hard to fly already. Would it help if they got a reduction to MWD mass penalty? |

ZheoTheThird
Dreddit Test Alliance Please Ignore
202
|
Posted - 2014.01.16 14:36:00 -
[19] - Quote
darius mclever wrote:CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility. Reasons for the Malediction are more or less the same?
The maledictions' biggest strength, its align time, got nerfed hard, making it unusable for certain ratter-harassing, travelling and cynoing applications, making it inferior to the others |

4gn1
Republic Military School Minmatar Republic
14
|
Posted - 2014.01.16 14:44:00 -
[20] - Quote
Agility is extremly curcial for holding an orbit without loosing the point and still not come close into scram web range. This is already hard enough as the point bonis are not at that much difference especially at the short points.
Interceptors were not uncatchable and if - they were they were not fit too well for combat. This change is nonsense and will lead to problems in the Tackle role. I say again Tackle role - not Travel role.
This nerf comes to soon - people cry because they dont want to make any effort to counter it!!! |
|

Franky Saken
Mafia Redux Phobia.
17
|
Posted - 2014.01.16 14:49:00 -
[21] - Quote
Doesn't this hurt the tackle role of interceptors more than the travel role?
Has someone tried out what this equates to in the orbiting distance/speed on sisi yet? |

Warde Guildencrantz
TunDraGon Backseat Promises
992
|
Posted - 2014.01.16 14:58:00 -
[22] - Quote
i guess i will keep using my condor then |

Altrue
Exploration Frontier inc Brave Collective
838
|
Posted - 2014.01.16 15:08:00 -
[23] - Quote
4gn1 wrote:Agility is extremly curcial for holding an orbit without loosing the point and still not come close into scram web range. This is already hard enough as the point bonis are not at that much difference especially at the short points.
Interceptors were not uncatchable and if - they were they were not fit too well for combat. This change is nonsense and will lead to problems in the Tackle role. I say again Tackle role - not Travel role.
This nerf comes to soon - people cry because they dont want to make any effort to counter it!!!
Again that's perfectly true.
Is it me or are people actually surprised to see an interceptor able to slip past blockades and catch stuff ? Then what ? Logi will get a rep nerf because people are complaining they are repping more than logi drones ? :/
CCP Fozzie wrote: Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility.
If you are unsatisfied about the state of missile interceptors, maybe now should be the time to take a look at the missile system in its globality, instead of nerfing missile ships with random stats that will not affect his damage application, but will affect his ability to tackle, which is much more impairing.
This does not mean that I share your analysis of the crow's damage ability. In fact I find it very wrong :( : 1- The Crow has excellent damage application at long ranges even when flying at high speeds. Indeed it does, but its dps with light missiles is quite low. In addition to that, fitting requirements for light missiles makes it impossible to use its other strenghts (i.e med slots) at the same time. You can use ridiculously overpriced meta4 launchers to ease that eventually. And of course, needless to say, dps is not very important for interceptors... 2- The Crow has four very valuable mid slots. Indeed it does, and indeed they are very valuable ! Because if you substract the MWD and Point that an interceptor MUST have, you're left with two med slots for the tank. That's one less compared to three low armor ceptors. Just look at your metrics for the Raptor (which is shield and has three med slots) and try to prove that I'm wrong :D. Also again, that's two med slots that cannot be put to good use at the same time than its damage application. Due to fitting requirements. 3- The Crow has the longest lock range of any interceptor. That is true (by only 7% more than an turret ship like the Ares, but why not...). However every interceptor has enough targeting range to keep target during the full long point range. And at these speeds, the extra range is ridiculous since it reprensent one second of piloting. 4- Nerfing its agility wont prevent tracel ceptors from prevaling, which is normal by the way. But it will cause issues during combat, a moment where current agility stats could have even used a buff.
So, overall, due to secondary and debatable advantages, you're nerfing one of the primary stats of this ship. That is not cool ! 
Edit : The solution! Let me suggest you a compromise. If you want to nerf their agility for travel, why not giving them a role bonus that reduces their mass when using MWDs. (Effectively removing the mass penalty, or even going further and decreasing their mass). This way, interception in combat remains the same (or can even be improved), but interceptors for travel are nerfed. Even if you reduce their mass during MWD, you cannot use that to travel because of the one second tick that will negate this benefit (the interceptor will loose the second of acceleration before activation of the module) and because of the sig radius penalty that decrease lock time on an MWDIng interceptor. G££ <= Me |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1080
|
Posted - 2014.01.16 15:12:00 -
[24] - Quote
CCP Fozzie wrote:Overall the Rubicon Interceptor rebalance was a smashing success. We're very happy with the player reaction, with the gameplay involved in flying Interceptors, and with the effect on other areas of EVE.
However we think the gameplay on both sides would be a bit more compelling and the balance between Inties and other frigates would be a bit better if they had slightly weaker agility. We're going to make a tweak to agility in 1.1 and continue to monitor the results.
Every Interceptor is getting a slight agility nerf in this pass, with the missile ceptors (Crow and Malediction) getting bigger changes than the others since they have proven extremely powerful in other ways (especially in groups). On average this will result in a 10% longer align time for the class.
The balance of having Interceptors with more speed (and warp speed and bubble immunity) and Faction Frigates with better agility is one we believe will help keep the frigate pvp landscape diverse and exciting.
Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills.
CRUSADER Mobility (agility / align time): 3.2 (+0.1) / 4.66 (+0.15)
=============================================================================
MALEDICTION Mobility (agility / align time): 3.7 (+0.55) / 5.12 (+0.76)
=============================================================================
RAPTOR Mobility (agility / align time): 3.35 (+0.15) / 4.64 (+0.21)
=============================================================================
CROW Mobility (agility / align time): 3.7 (+0.6) / 5.46 (+0.88)
=============================================================================
TARANIS Mobility (agility / align time): 3.25 (+0.25) / 4.82 (+0.37)
=============================================================================
ARES Mobility (agility / align time): 3.35 (+0.25) / 4.6 (+0.21)
=============================================================================
CLAW Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
=============================================================================
STILETTO Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
These changes will be on SISI shortly for you to try out. Let us know what you think!
Where in heel has ccp stick the cocnept of minmatar? What is the logic of the squirmish race havign the longest align turreted interceptor?
That is becoming more and more stupid. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Praal
Martyr's Vengence Nulli Secunda
2
|
Posted - 2014.01.16 15:16:00 -
[25] - Quote
CCP Fozzie wrote:Every Interceptor is getting a slight agility nerf in this pass, with the missile ceptors (Crow and Malediction) getting bigger changes than the others since they have proven extremely powerful in other ways (especially in groups). On average this will result in a 10% longer align time for the class.
The balance of having Interceptors with more speed (and warp speed and bubble immunity) and Faction Frigates with better agility is one we believe will help keep the frigate pvp landscape diverse and exciting.
Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills.
This balance needs to come from the interceptors' combat strength, not their tackling ability. An interceptor's primary job is to catch things and pin them down, not to kill things. With this in mind the nerf should come in form of reduced damage.
This would lead to fleets that combine fast, agile interceptors to catch enemies with other frigates (such as assault frigs) to deliver the damage. |

Marcus Elius
Fweddit I Whip My Slaves Back and Forth
3
|
Posted - 2014.01.16 15:33:00 -
[26] - Quote
Altrue wrote: As long as they take more than one second to align (which is clearly the case here), interceptors are lockable.
Nope. There's a one server tick delay before the gate cloak wears off, and a one tick delay for the lock even with infinite scanres. Interceptors with <2s align times are 100% impossible to catch.
Test it on Sisi with a few mates.
|

Altrue
Exploration Frontier inc Brave Collective
838
|
Posted - 2014.01.16 15:43:00 -
[27] - Quote
Marcus Elius wrote:Altrue wrote: As long as they take more than one second to align (which is clearly the case here), interceptors are lockable.
Nope. There's a one server tick delay before the gate cloak wears off, and a one tick delay for the lock even with infinite scanres. Interceptors with <2s align times are 100% impossible to catch on gates. Test it on Sisi with a few mates. Unless you believe they should be uncatchable, this nerf was inevitable.
Sorry Marcus, your point was valid and I'm wrong.
Nontheless I still believe that nerfing their combat agility is a bad thing. See my proposal for keeping the current agility nerfs, along with a brand new MWD mass reduction role bonus. A few posts higher. G££ <= Me |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
486
|
Posted - 2014.01.16 15:56:00 -
[28] - Quote
So you're saying instalock gatecamps being able to catch frigates is intended? |

Seranova Farreach
611
|
Posted - 2014.01.16 15:58:00 -
[29] - Quote
darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons.
because CCP hates missiles it seems :/ _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Corey Edward
Under Heavy Fire Mordus Angels
0
|
Posted - 2014.01.16 16:10:00 -
[30] - Quote
Looks like Intys are back on the menu boys!!  |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
486
|
Posted - 2014.01.16 16:15:00 -
[31] - Quote
CCP Fozzie wrote: The Crow has excellent damage application at long ranges (even when it is flying at high speeds)
Still awaiting a fix for this. |

Vahl Ahashion
Risk Breakers Fidelas Constans
6
|
Posted - 2014.01.16 16:22:00 -
[32] - Quote
This all seems fair an reasonable. |

Atara Thalia
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.01.16 16:27:00 -
[33] - Quote
ZheoTheThird wrote:And it just so happens that many people have been using 1.9s align time Maledictions to harass and kill otherwise unkillable nullsec ratters, most dominantly Goon ones. And now they're getting nerfed hardcore, making them unusable for that task entirely. :tinfoil:
Otherwise unkillable nullsec ratters? What crack are you smoking? VNI's and Ishtars kit out for tanking Gurista's (which is what you mostly find in goonspace) have huge vulnerabilities towards many things. This nerf just means TEST can't run around with an uncatchable 20m isk ship blowing up 100-200m ratting ships while laughing at 30 man sensor boosted gatecamps and roaming gangs trying to catch them. I'm sorry, but if an interceptor specifically warps right into scram range of my sensor boosted assault frigate or counter interceptor, I should have more than a 1 in 20 chance of catching you. Right now, even with a ship that has a 1s lock time against interceptors I still have a razor thin margin to catch you. So razor thin that it has less to do with skill and fitting and more to do with just plain dumb luck and if the server winds want to swing in my favor.
Should interceptors be extremely slippery and be able to dictate their engagements? Yes
Should interceptors be able to run around with absolute impunity against any form of counter defense? No
I for one love people running around goonspace trying to blow us up. It provides valuable lessons and content. But when a single ship is able to engage only the things he wants to, and just laugh and run away from everything else, no matter how big of a defense is mounted against it, that's kind of broken.
Altrue wrote: The solution! Let me suggest you a compromise. If you want to nerf their agility for travel, why not giving them a role bonus that reduces their mass when using MWDs. (Effectively removing the mass penalty, or even going further and decreasing their mass). This way, interception in combat remains the same (or can even be improved), but interceptors for travel are nerfed. Even if you reduce their mass during MWD, you cannot use that to travel because of the one second tick that will negate this benefit (the interceptor will loose the second of acceleration before activation of the module) and because of the sig radius penalty that decrease lock time on an MWDIng interceptor.
I agree with others in this thread that say the combat and tackling abilities of interceptors aren't what need to be nerfed. Only their ability to warp in, look, and turn around and warp out before ANYTHING (Even sensor boosted, high scan res frigates in point blank scram range) can catch it. It not impossible, but like I said earlier, it just comes down to %33 percent skill/fit %66 percent dumb luck. Needs more skill/fit, less dumb luck. |

4gn1
Republic Military School Minmatar Republic
15
|
Posted - 2014.01.16 16:31:00 -
[34] - Quote
Altrue wrote: The solution! Let me suggest you a compromise. If you want to nerf their agility for travel, why not giving them a role bonus that reduces their mass when using MWDs. (Effectively removing the mass penalty, or even going further and decreasing their mass). This way, interception in combat remains the same (or can even be improved), but interceptors for travel are nerfed. Even if you reduce their mass during MWD, you cannot use that to travel because of the one second tick that will negate this benefit (the interceptor will loose the second of acceleration before activation of the module) and because of the sig radius penalty that decrease lock time on an MWDIng interceptor.
This and 10 times this! |
|

CCP Fozzie
C C P C C P Alliance
8939

|
Posted - 2014.01.16 16:36:00 -
[35] - Quote
Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Abramul
StarFleet Enterprises Almost Awesome.
17
|
Posted - 2014.01.16 16:38:00 -
[36] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD. Ceptor shouldn't be able to manage this. Oversized AB would work, though, so MWD-only bonus would probably be best.
Actually, Crusader with just T2 gridstuffs can reach 138 ... so yeah, it could. (And now I have to try this) Maybe give it a -500,000 kg bonus, instead of a percentage? |

Azami Nevinyrall
Red Federation RvB - RED Federation
1565
|
Posted - 2014.01.16 16:47:00 -
[37] - Quote
My Crow fits will remain unaffected by this since I favor speed and agility over damage projection...
What I'd REALLY love to see is new smexy ship models for T2 ships just like bombers got!
Or at the very least, give us different or more ship models that has the same stats!
Moar ship models please! ... |

Rek Seven
Probe Patrol Polarized.
1303
|
Posted - 2014.01.16 16:52:00 -
[38] - Quote
Does this actually make a difference when trying to catch an inty at a gate? +1 |

Altrue
Exploration Frontier inc Brave Collective
845
|
Posted - 2014.01.16 16:53:00 -
[39] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD.
I don't see how it could be overpowered. If you keep the agility nerf that you are planning to do, it could just make ceptors return to their previous agility to mass ratio that they had with MWD before the nerf. With just less mass and more inertia modifier.
It may have been overpowered for navy cruisers but we are talking about interceptors right now. They have nothing in common. G££ <= Me |

Rekkr Nordgard
The Ardency of Faith
294
|
Posted - 2014.01.16 17:04:00 -
[40] - Quote
The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity. |
|

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
556
|
Posted - 2014.01.16 17:08:00 -
[41] - Quote
CCP... Rubicon 1.0 brought some nice features to the game, new life to Sceptors and EAF that are becoming popular now... 1.1 will ruin the game for those who liked the feature and came back to the game for it... expect a drop in the subs... no one like Nerfs like these... people want better stuff... It is better not to deploy it in the current state, or it will be a big failure.... Please read these! > New POS system > New SOV system |

Voyager Arran
GoonWaffe Goonswarm Federation
20
|
Posted - 2014.01.16 17:09:00 -
[42] - Quote
Rek Seven wrote:Does this actually make a difference when trying to catch an inty at a gate?
Yes.
Because of mechanical interactions server ticks and gate cloak, a ship with an align time below two seconds cannot be pointed out of gate cloak before it warps away, no matter how high your scan resolution is or how quick your finger is on the prefire button. Anything over that line can be caught. Note that this only applies to ships leaving gatecloak: ships undocking or landing on grid can be caught conventionally.
The Malediction and Crow are getting hit harder than the others because, combined with this and their ability to engage targets from a safe distances and completely ignore their MWD penalties to damage application, they have been the gold standard of uncatchable interceptor roams. To be frank, being able to do your damage without having to come within scram/web/neut range or worry about tracking while you zoom around at 4km/sec is a really really big advantage.
I haven't undocked my ratting ships since Rubicon hit for what it's worth, though I've spent plenty of time shitting up other people's space in an interceptor. |

mynnna
GoonWaffe Goonswarm Federation
2859
|
Posted - 2014.01.16 17:14:00 -
[43] - Quote
Altrue wrote:CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD. I don't see how it could be overpowered. If you keep the agility nerf that you are planning to do, it could just make ceptors return to their previous agility to mass ratio that they had with MWD before the nerf. With just less mass and more inertia modifier. It may have been overpowered for navy cruisers but we are talking about interceptors right now. They have nothing in common.
Funny things have happened in the past when it comes to modules that lower mass, so I can definitely believe it turning absurd. Member of the Goonswarm Economic Warfare Cabal |

Harvey James
The Sengoku Legacy
632
|
Posted - 2014.01.16 17:22:00 -
[44] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD.
how about doing it for AB's they need a little help better agility and speed would help since AB's are kept on permanently not pulsed having the mass penalty nerfs top speed whilst trying to orbit... also webs are so strong they kill off AB's usefulness even more than the mass penalty does.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1565
|
Posted - 2014.01.16 17:24:00 -
[45] - Quote
Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity. Yeah....uuummmmmmmmm no! ... |

Iudicium Vastus
Federal Navy Academy Gallente Federation
227
|
Posted - 2014.01.16 17:53:00 -
[46] - Quote
JD No7 wrote:
This. As it stands they are virtually uncatchable, even with sensor boosts etc. Stupidly easy to get a cyno into system now.
But doesn't that get you those sought after fights? Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Johan March
GoonWaffe Goonswarm Federation
69
|
Posted - 2014.01.16 18:05:00 -
[47] - Quote
Apologies if this has been said, I'm posting from a phone. Saw this idea on another forum : Remove bubble immunity from combat interceptors and hard points from fleet interceptors. |

IrJosy
Club 1621 Goonswarm Federation
122
|
Posted - 2014.01.16 18:18:00 -
[48] - Quote
Now if you can just make it so ceptors are no loinger interdiction nullified they will be great!
When a dev(rise) says that the best way to deal with inty gangs is to "ignore them and pray that they go away" you know they are broken. |

Milton Middleson
Rifterlings Point Blank Alliance
444
|
Posted - 2014.01.16 18:29:00 -
[49] - Quote
This change is really problematic for any interceptor fits that don't rely on being hyper-nanoed. If, for example, you had the temerity to fit a tank to your malediction instead of inertial stabs, you'll find it now handles like an assault frigate. It won't be quite as bad for shield-tanked interceptors, but several of them are still going to be quite clunky unless they're sporting multiple agility mods. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
478
|
Posted - 2014.01.16 18:54:00 -
[50] - Quote
Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity.
qft. Removing bubble immunity will eliminate many of the problems interceptors currently have. Free Ripley Weaver! |
|

Jepp
Sebiestor Tribe Minmatar Republic
16
|
Posted - 2014.01.16 18:57:00 -
[51] - Quote
The nerf is bad imo, like yeah inties have their strenghts and all, but they can be countered pretty easily too. They should stay the same |

Money Makin Mitch
Paid in Full
292
|
Posted - 2014.01.16 19:12:00 -
[52] - Quote
What's up with the Minmatar ships being some of the slowest? Thought they were supposed the quickest race. You know, guerilla tactics and skirmishing...
Nerfing the align times is just dumb. The real issue with ceptors is the nullification bonus. Get rid of that and leave the agility alone. |

FT Diomedes
The Graduates RAZOR Alliance
285
|
Posted - 2014.01.16 19:20:00 -
[53] - Quote
CCP Fozzie wrote:Overall the Rubicon Interceptor rebalance was a smashing success...
Let us know what you think!
What do I think? I think you should be working for a tinpot dictator. Your first sentence would make Baghdad Bob blush. Your server ticks make this change meaningless. |

Money Makin Mitch
Paid in Full
292
|
Posted - 2014.01.16 19:22:00 -
[54] - Quote
FT Diomedes wrote:CCP Fozzie wrote:Overall the Rubicon Interceptor rebalance was a smashing success...
Let us know what you think! What do I think? I think you should be working for a tinpot dictator. Your first sentence would make Baghdad Bob blush. Your server ticks make this change meaningless. If by smashing success he meant nullified ceptors succeeded in smashing small gang null-sec pvp diversity, then yes. |

Talexiar
Evil Monkey Asylum Evil Monkeys Asylum
0
|
Posted - 2014.01.16 19:23:00 -
[55] - Quote
Soldarius wrote:Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity. qft. Removing bubble immunity will eliminate many of the problems interceptors currently have.
The only ones complaining about bubble immunity are bubble campers, learn to fit instalock or use a command ship and you should have no issues.
Taking things away isn't a fix if you're simply too lazy to learn to overcome and adapt.
|

commander aze
Sub--Zero Catastrophic Uprising
44
|
Posted - 2014.01.16 19:43:00 -
[56] - Quote
....stop please.... just stop. They are all ready stupid fast stupid mobile and you can't catch them. Please just stop this stupidity before you can't fix Iit.... |

PotatoOverdose
Handsome Millionaire Playboys
909
|
Posted - 2014.01.16 19:59:00 -
[57] - Quote
Its a good start, doesn't go far enough imo, but a good start all the same.
Hopefully, for roaming fleets at least, we'll see fewer fleets comprised mostly of crows and whatnot, and see some more variety in composition. |

Weaselior
GoonWaffe Goonswarm Federation
6118
|
Posted - 2014.01.16 20:15:00 -
[58] - Quote
FT Diomedes wrote:CCP Fozzie wrote:Overall the Rubicon Interceptor rebalance was a smashing success...
Let us know what you think! What do I think? I think you should be working for a tinpot dictator. Your first sentence would make Baghdad Bob blush. Your server ticks make this change meaningless. no they don't, you didn't look at eft "I can hire one-half of the working class to kill the other half." |

Verb Object
Dreddit Test Alliance Please Ignore
30
|
Posted - 2014.01.16 20:29:00 -
[59] - Quote
More evidence that goon tears are a major component in driving balance iteration~ |

Benito Arias
Angry Mustellid
20
|
Posted - 2014.01.16 20:43:00 -
[60] - Quote
Disclaimer. As a primarily Minmatar pilot, my opinion relies heavily on experience with Minmatar ships and absence of experience in piloting Caldari ships.
Quote:Overall the Rubicon Interceptor rebalance was a smashing success. We're very happy with the player reaction, with the gameplay involved in flying Interceptors, and with the effect on other areas of EVE. Really? I still think the uncalled for bubble immunity is silly.
Quote:However we think the gameplay on both sides would be a bit more compelling and the balance between Inties and other frigates would be a bit better if they had slightly weaker agility. We're going to make a tweak to agility in 1.1 and continue to monitor the results. Other frigates are not interceptors, yet Attack frigates excel at killing interceptors (having comparable moblility and much better capacitor) and are very very good at pointing things (same reasons) for fraction of the cost.
Quote:The balance of having Interceptors with more speed (and warp speed and bubble immunity) and Faction Frigates with better agility is one we believe will help keep the frigate pvp landscape diverse and exciting. Not quite, because for an Interceptor to intercept a target it needs to be fast AND agile.
Quote:CLAW Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
=============================================================================
STILETTO Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)
And this it what we got in Rubicon 1.0.
Quote:CLAW Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction Mobility (max velocity / agility / mass / align time): 475 / 3(-0.09) / 1100000(-26000) / 4.57s(-0.25) (was 4.82)
=============================================================================
STILETTO Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35) (was 4.73)
I'm confused. So you made them more agile 3 month ago, and now you are reverting the changes to:
Claw, align time 4.8 from 4.57 from 4.82. What?
Stiletto, align time 4.95 from 4.38 from 4.73. Really?
What I see proposed here is making Inties worse shuttes AND worse Interceptors, which is bad. Please reconsider the latter, thank you. |
|

FT Diomedes
The Graduates RAZOR Alliance
287
|
Posted - 2014.01.16 20:43:00 -
[61] - Quote
Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity.
QFT. I fly interceptors to tackle bad guys, not as a T2 shuttle. You are hurting the combat strengths of this ship class so that people can warp gate-to-gate with complete impunity.
You are just being stubborn and refusing to admit that your first idea (nullification) was dumb. |

Money Makin Mitch
Paid in Full
294
|
Posted - 2014.01.16 20:49:00 -
[62] - Quote
FT Diomedes wrote:Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity. QFT. I fly interceptors to tackle bad guys, not as a T2 shuttle. You are hurting the combat strengths of this ship class so that people can warp gate-to-gate with complete impunity. You are just being stubborn and refusing to admit that your first idea (nullification) was dumb. It doesn't even fit into the ******* lore. Big fanfare about Guristas getting wtfpwned by cloaky-nulli tengus that caught them off-guard using never before seen technologies.... erm.... they never saw an interceptor before? |

ZheoTheThird
Dreddit Test Alliance Please Ignore
204
|
Posted - 2014.01.16 22:29:00 -
[63] - Quote
Atara Thalia wrote:Otherwise unkillable nullsec ratters? What crack are you smoking? VNI's and Ishtars kit out for tanking Gurista's (which is what you mostly find in goonspace) have huge vulnerabilities towards many things. This nerf just means TEST can't run around with an uncatchable 20m isk ship blowing up 100-200m ratting ships while laughing at 30 man sensor boosted gatecamps and roaming gangs trying to catch them. I'm sorry, but if an interceptor specifically warps right into scram range of my sensor boosted assault frigate or counter interceptor, I should have more than a 1 in 20 chance of catching you. Right now, even with a ship that has a 1s lock time against interceptors I still have a razor thin margin to catch you. So razor thin that it has less to do with skill and fitting and more to do with just plain dumb luck and if the server winds want to swing in my favor.
Should interceptors be extremely slippery and be able to dictate their engagements? Yes
Should interceptors be able to run around with absolute impunity against any form of counter defense? No
I for one love people running around goonspace trying to blow us up. It provides valuable lessons and content. But when a single ship is able to engage only the things he wants to, and just laugh and run away from everything else, no matter how big of a defense is mounted against it, that's kind of broken.
I agree with others in this thread that say the combat and tackling abilities of interceptors aren't what need to be nerfed. Only their ability to warp in, look, and turn around and warp out before ANYTHING (Even sensor boosted, high scan res frigates in point blank scram range) can catch it. It not impossible, but like I said earlier, it just comes down to %33 percent skill/fit %66 percent dumb luck. Needs more skill/fit, less dumb luck. Lol, did you even read what I wrote? VNIs and Ishtars are invulnerable. They're not going to die to rats (although I do trust goons in accomplishing even this), and they're not going to die to anything bigger than inties as well, since they're at the pos/safe long before you warp into their site.
This nerf means that inties are no longer able to travel safely and quickly - the role they are intended to fill. Is it intended that there are ship setups that can lock and tackle every single other ship in the game, even the ones supposed to be extremely slippery? No.
Quote:Should interceptors be able to run around with absolute impunity against any form of counter defense? No There is a counter, smartbomb camps. It's easy, it's basically unavoidable if set up right, and it utterly annihilates a gang of frigates. There is a counter, but just like so often, goons aren't willing/able to field it effectively and would rather cry.
Quote:So razor thin that it has less to do with skill and fitting and more to do with just plain dumb luck and if the server winds want to swing in my favor. You just described my problem with instalocking. It shouldn't exist, why is it in the game?
Quote: But when a single ship is able to engage only the things he wants to, and just laugh and run away from everything else, no matter how big of a defense is mounted against it, that's kind of broken.
You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
|

ZheoTheThird
Dreddit Test Alliance Please Ignore
204
|
Posted - 2014.01.16 22:33:00 -
[64] - Quote
Voyager Arran wrote:Rek Seven wrote:Does this actually make a difference when trying to catch an inty at a gate? Yes. Because of mechanical interactions server ticks and gate cloak, a ship with an align time below two seconds cannot be pointed out of gate cloak before it warps away, no matter how high your scan resolution is or how quick your finger is on the prefire button. Anything over that line can be caught. Note that this only applies to ships leaving gatecloak: ships undocking or landing on grid can be caught conventionally. The Malediction and Crow are getting hit harder than the others because, combined with this and their ability to engage targets from a safe distances and completely ignore their MWD penalties to damage application, they have been the gold standard of uncatchable interceptor roams. To be frank, being able to do your damage without having to come within scram/web/neut range or worry about tracking while you zoom around at 4km/sec is a really really big advantage. I haven't undocked my ratting ships since Rubicon hit for what it's worth, though I've spent plenty of time shitting up other people's space in an interceptor.
You fail to mention that such fits have zero utility, about 60 dps maximum, no tank to speak off and a 100% increased signature radius due to the inertia stabs required. Now that that's nerfed, deklein will be at peace again. |

Dinsdale Pirannha
Pirannha Corp
1954
|
Posted - 2014.01.16 22:40:00 -
[65] - Quote
Verb Object wrote:More evidence that goon tears are a major component in driving balance iteration~
yup.....
Balance iteration...funny term.
And the theory that goons are running the show is like saying gravity is just a theory. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Re'doubt
Ascendent. Test Alliance Please Ignore
0
|
Posted - 2014.01.16 23:22:00 -
[66] - Quote
I don't like seeing added features taken away. Really the only people this specific change helps are gate campers and null sec ratters.
Further, saying that you'd like to bring interceptors back in line with other frigates is simply a bad way to phrase this entire change. Interceptors are not assault frigates, they are not regular T1 frigates, they are made for a purpose and that is to intercept/catch prey and hold them down with their agility and tackle ability until help arrives. And they are suppose to do this job better than a regular T1 frigate.
Saying that you want to change interceptors, but really only hitting the crow and malediction hard is also kind of a silly statement. Yeah, they do align really damn fast. I do agree with that. But instead of hitting especially these two ships really hard with reduced ability (Which could significantly hurt the ability of these ships to fly in combat and do their job), maybe hit them half as hard. This might be better to bring them back in line with the other interceptors.
All of the changes proposed today seem thrown in without much thought. |

Bill Saisima
State War Academy Caldari State
20
|
Posted - 2014.01.16 23:24:00 -
[67] - Quote
So goons managed to get ceptors AND drones nerfed? That's a strong lobby... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
180
|
Posted - 2014.01.16 23:45:00 -
[68] - Quote
edit: nevermind, I made a pretty dumb error when penning this post and it ended up making the whole point irrelevant. Whoops! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8544
|
Posted - 2014.01.16 23:51:00 -
[69] - Quote
Dinsdale Pirannha wrote:Verb Object wrote:More evidence that goon tears are a major component in driving balance iteration~ yup..... Balance iteration...funny term. And the theory that goons are running the show is like saying gravity is just a theory. No.
(Also "gravity" is not a theory, it's an observed effect. Newton's laws of gravity are a theory. General relativity is a theory. Saying that something is "just a theory" is stupid because it fundamentally misunderstands the concept of theory in the first place.) My EVE Videos |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1106
|
Posted - 2014.01.16 23:56:00 -
[70] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD.
so give the bonus to Battleship hulll.. no oversizing....
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Xindi Kraid
Caldari Provisions Caldari State
701
|
Posted - 2014.01.17 00:23:00 -
[71] - Quote
While I can get behind the concept of making intys more catchable at gates, unfortunately it has an unfortunate side effect of making interceptors harder to manage. THe less agility they have, the larger their turn radius at full burn and the harder it is to manage keeping a point on your target without zooming into scram range (ie. you are effectively nerfing its primary role)
Interceptors should never have gotten that bubble immunity. That's the real problem, and as pointed out before it came out, is totally unnecessary. |

Voyager Arran
GoonWaffe Goonswarm Federation
20
|
Posted - 2014.01.17 01:00:00 -
[72] - Quote
ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there.
Anyways, I'm sorry that your T2 frigates will now be at some level of risk while roaming hostile space. |

Yazzinra
Scorpion Ventures Rim Worlds Protectorate
22
|
Posted - 2014.01.17 03:44:00 -
[73] - Quote
I have to agree with a lot of folks here, nerfing the interceptors agility hurts our ability to do our jobs.
as much fun as it is, the bubble immunity needs to go. after that, problem solved. nerfing the agility hurts their role, nothing more.
edit: I spel gud. |

michael chasseur
SniggWaffe WAFFLES.
48
|
Posted - 2014.01.17 03:46:00 -
[74] - Quote
gotta protect those CFC ratters at all costs! |

Rovinia
Exotic Dancers Union SONS of BANE
172
|
Posted - 2014.01.17 03:49:00 -
[75] - Quote
At least a chance to get those little rascals now Let's see how it works out.
Another approach could be to move the the bubble immunity to a module (passive). If fitted, agility gets decreased and you get interdiction nullification. |

michael chasseur
SniggWaffe WAFFLES.
48
|
Posted - 2014.01.17 03:49:00 -
[76] - Quote
Voyager Arran wrote:ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there. Anyways, your problem isn't that Ishtars are too hard to catch, because your frigates are still perfectly capable of that and half of them are probably literally AFK anyways. Your problem is that defense fleets are too effective and now it's not mechanically impossible for them to catch you. Why do you think a group of PvP pilots actively seeking to defend their own space shouldn't be able to do so?
your defense fleets didn't fail to catch TEST maledictions because they're "invincible", they failed to catch them because your defense fleets are terrible and led by even more terrible FCs |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
94
|
Posted - 2014.01.17 04:02:00 -
[77] - Quote
This change is reasonable. Everyone who QQ's about bubble immunity are just incompetent campers. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
15
|
Posted - 2014.01.17 04:23:00 -
[78] - Quote
Had a look at the numbers - to catch a standard fit ceptor in a gatecamp you'll need approx 1150 scan res, which is about what a ceptor in a fleet has. Or a multiple reseboed Arazu .....
To catch a nano fit or agility-rigged ceptor, you'll need approx 2300 scanres (which is a ceptor with sebo and t2 scanres rig). I think this is the main difference in terms of travelling around - in the past the stiletto / malediction / raptor / ares were already at this figure without needing to add anything extra. |

Re'doubt
Ascendent. Test Alliance Please Ignore
2
|
Posted - 2014.01.17 04:47:00 -
[79] - Quote
MonkeyMagic Thiesant wrote:Had a look at the numbers - to catch a standard fit ceptor in a gatecamp you'll need approx 1150 scan res, which is about what a ceptor in a fleet has. Or a multiple reseboed Arazu .....
To catch a nano fit or agility-rigged ceptor, you'll need approx 2300 scanres (which is a ceptor with sebo and t2 scanres rig). I think this is the main difference in terms of travelling around - in the past the stiletto / malediction / raptor / ares were already at this figure without needing to add anything extra.
Not to knock you or anything but I don't see why its such a big bad terrible thing to have a ship that can insta warp. But having gate camps that can insta lock is perfectly fine and acceptable.
Maybe i'm just dense like that though. |

Maxeyra
School of Applied Knowledge Caldari State
5
|
Posted - 2014.01.17 05:12:00 -
[80] - Quote
CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility.
you're obviously testing this stuff yourself when you think of it, right? so you know that inties, even with 1nano can be caught, people that want to fit 4 nanos/istabs to an inty SHOULD be able to run any camp, you cant fit enough LO in an inty to cyno without 1-2 expanders which make you easily catchable by a camp that is prepared for it, and this doesnt fix the cyno issue anyway as people will just fit a cloak and mwd+cloak into warp regardless.
why dont you instead focus on balancing battlecruisers better so that talos isnt the only viable BC and one of the only other small gang pvp ships isnt a tengu, as it stands theres 2-3 amazing ships and the rest are garbage
|
|

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
15
|
Posted - 2014.01.17 05:14:00 -
[81] - Quote
Re'doubt wrote: Not to knock you or anything but I don't see why its such a big bad terrible thing to have a ship that can insta warp. But having gate camps that can insta lock is perfectly fine and acceptable.
Well, you can still do that, just the four ships I listed now need to chose to sacrifice a low slot or a rig to get the same speed of align they had before. They'll still merrily skip through gatecamps as before :-)
It also makes the likes of the fast align faction frigs (Astero/Daredevil etc) more worth using in a lot of roles, which is fine by me given their cost. |

Dinsdale Pirannha
Pirannha Corp
1964
|
Posted - 2014.01.17 05:48:00 -
[82] - Quote
James Amril-Kesh wrote:Dinsdale Pirannha wrote:Verb Object wrote:More evidence that goon tears are a major component in driving balance iteration~ yup..... Balance iteration...funny term. And the theory that goons are running the show is like saying gravity is just a theory. No. (Also "gravity" is not a theory, it's an observed effect. Newton's laws of gravity are a theory. General relativity is a theory. Saying that something is "just a theory" is stupid because it fundamentally misunderstands the concept of theory in the first place.)
I think you miss the sarcasm.
Some people have a theory that goons lobbied successfully, as usual, for the changes that they wanted. It is no more a "theory" than the "observed effects" of gravity. Newton's theories and equations have been proven through countless experiments and "observed effects", just like goons' control of the development of Eve has been proven through countless "observed effects".
Now, you can counter that as soon as one aberration, like the ESS, shows up, that blows out of the water the fact that goons run the game. But that ESS hits everyone in null, and we have yet to see the high sec version, which I expect will give the goons even more of a windfall than the high sec PoCo's did. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8551
|
Posted - 2014.01.17 06:14:00 -
[83] - Quote
So you believe having interceptors being pretty much impossible to catch is good game balance?
Did you think CCP was catering to Goons with the change that made them that way in the first place? My EVE Videos |

Spc One
The Chodak Void Alliance
214
|
Posted - 2014.01.17 06:19:00 -
[84] - Quote
First you buff interceptors, now you nerf them. I see CCP is very bored.
Then why did you buff them in the first place ?
 |

Meyr
SiN Corp Black Core Alliance
245
|
Posted - 2014.01.17 06:23:00 -
[85] - Quote
CCP Fozzie wrote:Fun fact, I actually experimented with MWD mass penalty reductions when I was doing the Navy Cruisers. It's so overpowered that I had a blast with it on the test server but it isn't something I expect we'll see on TQ any time soon.
The best thing about it was what happened when you combine with an oversized MWD.
Fozzie -
Interceptors need to be catchable, yes, but are you REALLY going to equate Navy Cruisers, that actually can be fit to equip an oversized MWD, with an Interceptor that, at best, by giving up almost every other fitting option, MIGHT be able to fit an oversized AB, without any of the advantages a Tengu has?
REALLY? |

FT Diomedes
The Graduates RAZOR Alliance
298
|
Posted - 2014.01.17 06:31:00 -
[86] - Quote
Maxeyra wrote:
you cant fit enough LO in an inty to cyno without 1-2 expanders which make you easily catchable by a camp that is prepared for it, and this doesnt fix the cyno issue anyway as people will just fit a cloak and mwd+cloak into warp regardless.
This is not true. With a proper Cyno alt (i.e. Cyno V), you can fit enough LO into an interceptor using just one rig. And it still aligns in 1.7 seconds. And it still has one WCS.
I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. Well played, CCP. Well played. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
471
|
Posted - 2014.01.17 07:33:00 -
[87] - Quote
People complaining about uncatchable interceptors because of interdiction nullification and fast aligns should probably take an interceptor, load it up with some nice expensive blueprints or a few plex, and then fly blindly around lowsec sometime, and then tell me how uncatchable they are.
Smartbombing battleships are a thing, and people have been using then to catch small, fast, fragile ships since before interdictiors were even in the game.
I understand though. Why adapt and use a tactic like smartbombing that the small fast ship has a chance of evading by not being stupid? It's far easier to just get CCP to change the ships so that they're more susceptible to instalocking camps, which can't be avoided without prior knowledge of their presence. An interceptor pilot's foreknowledge of enemy camps is unlikely however because, due to the nature of the ship, you will probably be using it in hostile territory.
People complaining about interceptors being used as cynos, I'm looking forward to CCP adding a timer to covops cloaks so that ships can't break gatecloak and then activate their covops cloaks before a ship has had a chance to volley them. We have to give validation to the people who are out there diligently guarding their space against cynos. |

Marian Devers
Rage and Terror Against ALL Authorities
35
|
Posted - 2014.01.17 08:52:00 -
[88] - Quote
CCP just admit that Interceptor nullifier was a terrible idea and remove the bonus. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1116
|
Posted - 2014.01.17 08:56:00 -
[89] - Quote
Marian Devers wrote:CCP just admit that Interceptor nullifier was a terrible idea and remove the bonus.
The idea is not terrible.. just maybe on the wrong ship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

seth Hendar
I love you miners
388
|
Posted - 2014.01.17 09:02:00 -
[90] - Quote
Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? that's exactly what the OP is explaining, because of the server tick and how the game works, anythiyng warpin under 2 sec is uncatchable,wich is most often seen with ceptors, pods, shuttles and for some inty like frigs.
note that i realy appreciate that a CCP dev explain the root of the issue, and take real mesures in the intend to fix it  |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1119
|
Posted - 2014.01.17 09:49:00 -
[91] - Quote
seth Hendar wrote:Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? that's exactly what the OP is explaining, because of the server tick and how the game works, anythiyng warpin under 2 sec is uncatchable,wich is most often seen with ceptors, pods, shuttles and for some inty like frigs. note that i realy appreciate that a CCP dev explain the root of the issue, and take real mesures in the intend to fix it 
They cannto fix it without doubling the load of the servers....
Live with it. Tiny things will not be caughts when they want to avoid being caught. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mark Cato
State Protectorate Auxiliary Militia
6
|
Posted - 2014.01.17 09:59:00 -
[92] - Quote
This balance will hurt the Fleet Interceptor's main function, which is tackle, and strikes me as a bad idea. Agility is useful for maintaining orbits and manual piloting, since Inties move at incredible speeds they are already difficult to pilot. Any nerf to their agility makes tackling and holding tackle even harder.
Why choose this balance? Surely there's a lot of other options for you to consider? You admit the issue with missile interceptors being OP in your post, but why not do the obvious and nerf their damage projection? For example, I love the Crow, but I'll be the first to admit it's OP: it's fantastic at both tackle and damage projection. A fleet Inty is a tackle ship, not a DPS ship, yet here you are nerfing tackle, not damage projection, when damage projection is the problem in the first place!
Regarding gatecamps. First, most standard Inty fits will not be able to jump through every gatecamp. If you want a travel Inty you fit it specifically for agility to get through gatecamps and such a fit will not be useful in another role, like tackle. I doubt your nerf will really change the ability of a travel fit Inty to jump through most camps, while it will make tackle harder. So you're hurting tackle ability without really changing the ability to go through gatecamps.
And so what if an Inty can jump through gatecamps? Eve follows a kind of rock-paper-scissors mechanic where every tactic should have a counter. Inties have various counters. A RLM Caracal or Bellicose can tear through them for example, or any fast ship with short point and web. What about the counter for gatecamps? Surely some ships should have the ability to jump through gatecamps, thereby acting as a counter to that tactic? Why is the gatecamping tactic being privileged over other tactics? It's not like Inties have giant cargo holds, so they can hardly be used to move any goods aside from blueprints and implants. And if you don't like the idea of an uncatchable Inty being used to light cynos, then why not simply remove the ability to fit a cynosural field generator, or nerf their cargo hold even further?
I can't claim to have a global view of Eve, but it hardly seems that Inties are being used exclusively over other frigates. T1 frigates are still prized for their low cost and the fact that almost anybody will engage them. Faction frigates are still heavily used in faction war for their ability to kill T1 frigs in novice plexes. A T2 ship like an Inty can't go into novice plexes and so aren't used all that often in faction war.
In conclusion. This change might work for combat Inties, but don't touch a Fleet Inty's ability to tackle! Nerf its damage projection, it's not supposed to doing damage anyway! |

Xirin
Sigillum Militum Xpisti Fatal Ascension
9
|
Posted - 2014.01.17 11:38:00 -
[93] - Quote
How about instead of breaking what isnt broken we remove bubble immunity and call it a day. |

Tsobai Hashimoto
Evil Monkey Asylum Evil Monkeys Asylum
186
|
Posted - 2014.01.17 12:25:00 -
[94] - Quote
Altrue wrote:4gn1 wrote:Agility is extremly curcial for holding an orbit without loosing the point and still not come close into scram web range. This is already hard enough as the point bonis are not at that much difference especially at the short points.
Interceptors were not uncatchable and if - they were they were not fit too well for combat. This change is nonsense and will lead to problems in the Tackle role. I say again Tackle role - not Travel role.
This nerf comes to soon - people cry because they dont want to make any effort to counter it!!! Again that's perfectly true. Is it me or are people actually surprised to see an interceptor able to slip past blockades and catch stuff ? Then what ? Logi will get a rep nerf because people are complaining they are repping more than logi drones ? :/ CCP Fozzie wrote: Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility.
If you are unsatisfied about the state of missile interceptors, maybe now should be the time to take a look at the missile system in its globality, instead of nerfing missile ships with random stats that will not affect his damage application, but will affect his ability to tackle, which is much more impairing. This does not mean that I share your analysis of the crow's damage ability. In fact I find it very wrong :( : 1- The Crow has excellent damage application at long ranges even when flying at high speeds. Indeed it does, but its dps with light missiles is quite low. In addition to that, fitting requirements for light missiles makes it impossible to use its other strenghts (i.e med slots) at the same time. You can use ridiculously overpriced meta4 launchers to ease that eventually. And of course, needless to say, dps is not very important for interceptors... 2- The Crow has four very valuable mid slots. Indeed it does, and indeed they are very valuable ! Because if you substract the MWD and Point that an interceptor MUST have, you're left with two med slots for the tank. That's one less compared to three low armor ceptors. Just look at your metrics for the Raptor (which is shield and has three med slots) and try to prove that I'm wrong :D. Also again, that's two med slots that cannot be put to good use at the same time than its damage application. Due to fitting requirements. 3- The Crow has the longest lock range of any interceptor. That is true (by only 7% more than a turret ship like the Ares, but why not...). However every interceptor has enough targeting range to keep target during the full long point range. And at these speeds, the extra range is ridiculous since it reprensent one second of piloting. 4- Nerfing its agility wont prevent tracel ceptors from prevaling, which is normal by the way. But it will cause issues during combat, a moment where current agility stats could even have used a buff. So, overall, due to secondary and debatable advantages, you're nerfing one of the primary stats of this ship. That is not cool !  Also, calling it a "Tweak" when you're taking away almost a FULL SECOND of align time (unskilled I know but I wanted to sound dramatic :D) on a ship relying only on agility and speed... That's a bold move ! Like making a post about, say, "Carrier Brandwidth Tweak" to remove 20% of their brandwidth ^^ Edit :The solution!Let me suggest you a compromise. If you want to nerf their agility for travel, why not giving them a role bonus that reduces their mass when using MWDs. (Effectively removing the mass penalty, or even going further and decreasing their mass). This way, interception in combat remains the same (or can even be improved), but interceptors for travel are nerfed. Even if you reduce their mass during MWD, you cannot use that to travel because of the one second tick that will negate this benefit (the interceptor will loose the second of acceleration before activation of the module) and because of the sig radius penalty that decrease lock time on an MWDIng interceptor.
Fozzie! Read this!
This will fix travel time but not crush ceptors ability to tackle, it might take a bit more work and coding but, it would be worth it for the balance of the game..... look into this! Please
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1124
|
Posted - 2014.01.17 13:47:00 -
[95] - Quote
Xirin wrote:How about instead of breaking what isnt broken we remove bubble immunity and call it a day.
because each time some 0.0 dwellers complains of bubble immunity, they are proovign to CCP that they achieved their desired result and that Bubble immunity should stay.
THey wanted to ahve the EXACT result that you guys keep complaining .THey want less safety for 0.0 ratters. They want that vast empty space becorme more dangerous and that controlling a territory menas being covered by eyes of a complex intel netwrok. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

bubble trout
Sky Fighters
176
|
Posted - 2014.01.17 15:11:00 -
[96] - Quote
BUFF MINMATAR |

Voyager Arran
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.01.17 15:49:00 -
[97] - Quote
Kagura Nikon wrote:Xirin wrote:How about instead of breaking what isnt broken we remove bubble immunity and call it a day. because each time some 0.0 dwellers complains of bubble immunity, they are proovign to CCP that they achieved their desired result and that Bubble immunity should stay. THey wanted to ahve the EXACT result that you guys keep complaining .THey want less safety for 0.0 ratters. They want that vast empty space becorme more dangerous and that controlling a territory menas being covered by eyes of a complex intel netwrok.
The problem right now is that with the combination of bubble immunity, align times under two seconds being mechanically impossible to catch on gates, and the ability of some Interceptors to engage safely outside scram/web/neut range, there isn't actually anything a nullsec alliance with an extensive intelligence network and an active defense fleet can do to police their space from Interceptor gangs other than hoping they fall for the one obvious gimmick that can kill them or just hoping their ratters are smart enough dock up and wait to leave.
And frankly, if you want to kill more ratters (and who doesn't?), you don't just want to make ratting more dangerous, because all that does is make people look at the risk:reward involved in nullsec ratting and decide to go do something else for their money. I used to rat in a Naga before Oddysey added tackling frigates to anomalies that I couldn't deal with safely, and I was a big fat killmail waiting for the first frigate that caught me. The tackle frigs largely brought an end to blaster ratting and made people were far less willing to park their Vindicators in hubs, and it also meant pretty much every ratting ship had a realistic option to deal with lone frigates and brought an end to Evan Skyblater's reign of terror in a solo Purifier. I kept that up until the Interceptor changes in Rubicon made even that too dangerous for my tastes, and now I just support myself through other means. The net result for you is one less target out in space.
If you want to kill ratters, you want changes that make people want to rat more and engage in riskier ratting behavior, not stuff that makes them fly super-paranoid or make Faction Warfare alts.
Unless you're suggesting that you should be able to catch even prepared, aware ratters watching intel channels, in which case my question for you is why you think there would be any ratters out there at all exposing themselves to that kind of danger for 20mil ticks? |

Lidia Caderu
Harbingers of Chaos Inc Catastrophic Uprising
23
|
Posted - 2014.01.17 16:18:00 -
[98] - Quote
Now if can warp through bubble you will be caught on other side. What is the point?? Can you create ONE ship for safe travel, even with small cargo, immune to bubbles, low inertia and agility and with low slots for stabs |

ZheoTheThird
Dreddit Test Alliance Please Ignore
216
|
Posted - 2014.01.17 16:18:00 -
[99] - Quote
Voyager Arran wrote:ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there. Anyways, your problem isn't that Ishtars are too hard to catch, because your frigates are still perfectly capable of that and half of them are probably literally AFK anyways. Your problem is that defense fleets are too effective and now it's not mechanically impossible for them to catch you. Why do you think a group of PvP pilots actively seeking to defend their own space shouldn't be able to do so?
But you are able to defend yourself. You are able to get rid of us. You are able to catch the uncatchable maledictions. Smartbombs and elaborate baits. You can't bait, because your baits are terribly obvious and you can't smartbomb either, because for some reason, coordinating more than two people seems to be an impossible feat for your FCs.
Again, why should the ship get nerfed? There's a simple, easy to use counter, not our fault if you lack the skill to pull it off. |

Morwennon
Aliastra Gallente Federation
67
|
Posted - 2014.01.17 16:24:00 -
[100] - Quote
Man, that's mean making those evil malediction-flying ratter gankers fit a third istab and one cheap implant to retain their <2s warp times. Ceterum censeo, the RLML and HML nerfs must be undone. |
|

Lin Fatale
24th Imperial Crusade Amarr Empire
21
|
Posted - 2014.01.17 16:43:00 -
[101] - Quote
CCP Fozzie wrote:Overall the Rubicon Interceptor rebalance was a smashing success. We're very happy with the player reaction, with the gameplay involved in flying Interceptors, and with the effect on other areas of EVE.
May I ask, how do you measure that. And why do you think the nulified ceptors are a success?
What I see from my day to day pvp activity. Yes there are a lot of ceptor gangs in various sizes from 5-50+
But in 99% of the time cepter fleets never take any fights they gank one here one there. But as soon as you go after them with 3 ppl they completly ignore you. And you cant do anything to catch them without high effort.
What you see is prolly the increase usage of ceptors. Because they are now the riskless "roaming" ship for everyone.
But the fun factor is going down for sure. The big ceptor gangs do nothing than gank and avoid any fight ...hours of boredom for them The people who would like to fight vs ceptors, dont even bother to undock anymore, because they know they will just run.
|

Derka McDerk
Republic University Minmatar Republic
1
|
Posted - 2014.01.17 17:12:00 -
[102] - Quote
I'm confused. So you made them more agile 3 month ago, and now you are reverting the changes to:
Claw, align time 4.8 from 4.57 from 4.82. What?
Stiletto, align time 4.95 from 4.38 from 4.73. Really?
What I see proposed here is making Inties worse shuttes AND worse Interceptors, which is bad. Please reconsider the latter, thank you.[/quote]
Haha, so funny. Switching back and forth... Really doesnt express confidence.
Interceptors should be interceptors, with speed and agility. Shuttles should be shuttles.
Why not actually make shuttles do their actual job, instead of having interceptors doing it better. Leopards are a good example of a nice shuttle, too bad they are limited in quantity. |

Re'doubt
Ascendent. Test Alliance Please Ignore
4
|
Posted - 2014.01.17 17:59:00 -
[103] - Quote
My head is still spinning around why we are catering to gate campers in the first place with this change. Cloaky nullified T3's slip through gate camps every day. Hell, almost any cloaky ship slips though gate camps every day, are we going to nerf cloaking next??
My next thought is that we have a lot of people complaining about damage projection with light missiles. I know the fits that TEST uses do a whopping 50-60 DPS depending on skills, and the only way they are able to get into warp under 2 seconds is if we gimp their tank and/or damage and put 2 inertia stabilizers on.
The fit is already making sacrifices both in tank and damage output in order to move fast. This is for our malediction fit, I assume the crow is in the same boat.
Again, I repeat my last post, don't down on missile interceptors and kill their ability to tackle and hold a point by reducing their agility. They are already paper thin and don't do much DPS. Why are we even revisiting this original change when CCP has bigger things to figure out like sov mechanics, and POS quality of living. Why are we as players/customers getting features we DO NOT want and DO NOT need? |

Malphas Vynneve
The New Gallentean Combine Brave Collective
1
|
Posted - 2014.01.17 20:00:00 -
[104] - Quote
I don't think there's much i can say here that hasn't already been said, but i'll cast my vote for NOT removing bubble immunity and NOT nerfing agility. Removing bubble immunity being the most annoying proposition i've heard.
Also, i wish Goons didn't have so much control over CCP. CCP's submission to them is making it a worse place for everyone else. |

Voyager Arran
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.01.17 20:11:00 -
[105] - Quote
ZheoTheThird wrote:Voyager Arran wrote:ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there. Anyways, your problem isn't that Ishtars are too hard to catch, because your frigates are still perfectly capable of that and half of them are probably literally AFK anyways. Your problem is that defense fleets are too effective and now it's not mechanically impossible for them to catch you. Why do you think a group of PvP pilots actively seeking to defend their own space shouldn't be able to do so? But you are able to defend yourself. You are able to get rid of us. You are able to catch the uncatchable maledictions. Smartbombs and elaborate baits. You can't bait, because your baits are terribly obvious and you can't smartbomb either, because for some reason, coordinating more than two people seems to be an impossible feat for your FCs. Again, why should the ship get nerfed? There's a simple, easy to use counter, not our fault if you lack the skill to pull it off.
Please explain to me how you would bait a ship that goes 4km/sec, aligns out in three seconds with the MWD running, and has no reason to be closer than the edge of its 30km point range. Inline Smartbombs are trivially easy to avoid with even the most basic preventive steps, so if you're trying to pass them off as some sort of inescapable hard counter then I'm not the one who looks bad. Hell, if we could spend the entire Fountain War bouncing Caracals around to avoid RnK Pipebombs you can do the same thing in your bubble-immune 8AU/sec frigates.
Again, you aren't complaining about catching ratters. You're complaining that you might now have to interact with a defense gang other than trolling them in local as you breeze past them. Why do you feel entitled to hunt in hostile space without the possibility of reprisal from the locals? Beyond that, explain to me why a ratter who is at the keyboard, reads intel channels, and reacts quickly to threats deserves to die, or why you think people would rat at all if they couldn't protect themselves? |

Re'doubt
Ascendent. Test Alliance Please Ignore
5
|
Posted - 2014.01.17 20:22:00 -
[106] - Quote
Voyager Arran wrote:ZheoTheThird wrote:Voyager Arran wrote:ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there. Anyways, your problem isn't that Ishtars are too hard to catch, because your frigates are still perfectly capable of that and half of them are probably literally AFK anyways. Your problem is that defense fleets are too effective and now it's not mechanically impossible for them to catch you. Why do you think a group of PvP pilots actively seeking to defend their own space shouldn't be able to do so? But you are able to defend yourself. You are able to get rid of us. You are able to catch the uncatchable maledictions. Smartbombs and elaborate baits. You can't bait, because your baits are terribly obvious and you can't smartbomb either, because for some reason, coordinating more than two people seems to be an impossible feat for your FCs. Again, why should the ship get nerfed? There's a simple, easy to use counter, not our fault if you lack the skill to pull it off. Please explain to me how you would bait a ship that goes 4km/sec, aligns out in three seconds with the MWD running, and has no reason to be closer than the edge of its 30km point range. That's enough to keep them safe from everything but range-bonused neuts and recon hard tackle, all of which come on hulls that will be immediately obvious on dscan (or have a 5 second targeting delay upon decloaking). Inline Smartbombs are trivially easy to avoid with even the most basic preventive steps, so if you're trying to pass them off as some sort of inescapable hard counter then I'm not the one who looks bad. Hell, if we could spend the entire Fountain War bouncing Caracals around to avoid RnK Pipebombs you can do the same thing in your bubble-immune 8AU/sec frigates. Again, you aren't complaining about catching ratters. You're complaining that you might now have to interact with a defense gang other than trolling them in local as you breeze past them. Why do you feel entitled to hunt in hostile space without the possibility of reprisal from the locals? Beyond that, explain to me why a ratter who is at the keyboard, reads intel channels, and reacts quickly to threats deserves to die, or why you think people would rat at all if they couldn't protect themselves?
Hey dude. I'm pretty sure this smart bombing defense fleet didn't have any issues catching this particular goon interceptor fleet:
http://eve-kill.net/?a=kill_related&kll_id=21420775 |

Voyager Arran
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.01.17 20:40:00 -
[107] - Quote
Linking a lossmail doesn't disprove my point. It's easy to mistake "unchatchable" for "invulnerable" given how hard it is to kill the new Interceptors, but if you're actually aware of smartbombs as a possibility it's really ******* easy to avoid them with basic preventive measures.
Bounce off celestials or have perches on gates and send one scout through first to make sure they didn't do something extreme like blanket the in-gate with disco ships at 12km. Now your worst-case scenario is losing the one Interceptor you sent ahead, so I guess don't pick the guy with a Snake clone.
Do you honestly need me to explain this to you or are you just being deliberately obtuse because you want to keep your new toy? |

Aglais
Deep Core Mining Inc. Caldari State
457
|
Posted - 2014.01.17 22:07:00 -
[108] - Quote
This looks to me like an instance of guerilla warfare.
You know, smaller groups being able to actually do something against a larger force without simply being swatted down into the dust.
Maybe they do need a bit of a tweaking, but if this is going in the direction of completely breaking their ability to function in actual combat as people say (or at least making it irritatingly more difficult), in addition to these more specialized tactics- I don't quite agree with the change. We need some mechanic for actually being able to do something about large, organized groups without resorting to being in another large, organized group. |

Re'doubt
Ascendent. Test Alliance Please Ignore
5
|
Posted - 2014.01.17 22:14:00 -
[109] - Quote
Unless I'm mistaken these interceptors died to a battleship fleet.
This it immediately disproves your point that interceptors are invulnerable in general. Yes smart bombing battleships are easy to avoid if you have necessary intel and use things like bounces and warp ins. This goes for all classes of ship, not just interceptors.
Interceptors can be caught when they don't gimp their tank and damage output and fit inertia stabs, like many of the fits that dodge gate camps do.
Your argument that they are unfightable and invulnerable to defense fleets and gate camps is silly and not thought out. Cloaky ships have been pretty damn invulnerable as well to things like defense fleets and gate camps. And they don't really have to sacrifice anything to have that ability unlike any of the interceptor fits used to avoid such gate camps and defense fleets. If we're going to throw around words like that then we need to look at a lot more ships and their intended roles rather than just these two missile interceptors.
Along the same lines, prior in this thread you noted how it's a big advantage to be able to apply damage out of neut/web/scram range. Most sniping battle cruisers have quite good insta locking capabilities and are able to apply their damage from 100+ km away. Whenever a ship gets close to them they simply warp away, much like interceptors. And interceptors don't quite have the power to alpha another ship with their missiles.
This example extends to a variety of kiting fits. Not just sniping battlecruisers.
Interceptors do need to be fixed. But not to the point where the malediction and crow are gimped in combat and fail to fit into their intended role, which is to intercept other ships. |

Mark Cato
State Protectorate Auxiliary Militia
10
|
Posted - 2014.01.17 22:39:00 -
[110] - Quote
CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility.
The Crow is a Fleet Interceptor, a tackle ship. If it's overpowered (it is) the nerf should come to its damage application, not to its main function. Why does it need damage application? It's not an assault frigate or a combat frigate. Nerfing its agility while keeping it with high damage projection just makes it another in a long list of generic dps ships that a player will choose more or less randomly. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
495
|
Posted - 2014.01.17 23:04:00 -
[111] - Quote
Mark Cato wrote:CCP Fozzie wrote:darius mclever wrote:Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares?
just curious about the reasons. Every interceptor should have their own strengths and weaknesses that make the decision of which to fly interesting. The Crow has excellent damage application at long ranges (even when it is flying at high speeds), four very valuable midslots and the longest lock range of any interceptor. It's weaknesses are a bit less speed than most others, lower theoretical top end damage, as well as slightly weaker agility. The Crow is a Fleet Interceptor, a tackle ship. If it's overpowered (it is) the nerf should come to its damage application, not to its main function. Why does it need damage application? It's not an assault frigate or a combat frigate. Nerfing its agility while keeping it with high damage projection just makes it another in a long list of generic dps ships that a player will choose more or less randomly.
This isn't a crow thing, all light missiles ships are similarly overpowered. |

Voyager Arran
GoonWaffe Goonswarm Federation
21
|
Posted - 2014.01.17 23:47:00 -
[112] - Quote
I think you're missing the difference between "can run gatecamps" and "mechanically uncatchable". Covops ships can run gate camps, but doing so involves risk, effort, and interactive gameplay between the campers and the person running it. More importantly it's not guaranteed; a skilled decloaker has a reasonable chance of catching their target, especially with the new ability to drop a second or third bubble on top of them.
That's not at all the same thing as a ship that ignores bubbles and warps faster than the server will allow you to activate a module on them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
495
|
Posted - 2014.01.18 00:04:00 -
[113] - Quote
Voyager Arran wrote:I think you're missing the difference between "can run gatecamps" and "mechanically uncatchable". Covops ships can run gate camps, but doing so involves risk, effort, and interactive gameplay between the campers and the person running it. More importantly it's not guaranteed; a skilled decloaker has a reasonable chance of catching their target, especially with the new ability to drop a second or third bubble on top of them.
That's not at all the same thing as a ship that ignores bubbles and warps faster than the server will allow you to activate a module on them.
Yeah but in empire, covops are totally pvp-immune. |

FT Diomedes
The Graduates RAZOR Alliance
306
|
Posted - 2014.01.18 00:13:00 -
[114] - Quote
Voyager Arran wrote:I think you're missing the difference between "can run gatecamps" and "mechanically uncatchable". Covops ships can run gate camps, but doing so involves risk, effort, and interactive gameplay between the campers and the person running it. More importantly it's not guaranteed; a skilled decloaker has a reasonable chance of catching their target, especially with the new ability to drop a second or third bubble on top of them.
That's not at all the same thing as a ship that ignores bubbles and warps faster than the server will allow you to activate a module on them.
This is the heart of the issue. Moving a covops or BR is relatively safe, but not mindlessly safe. I am convinced that CCP is trying to reignite interest in the game by irritating as many people as possible. These collective changes are designed to recreate the stunning success of Incarna and end the stagnation in Eve. Well played, CCP. Well played. |

PotatoOverdose
Handsome Millionaire Playboys
923
|
Posted - 2014.01.18 00:29:00 -
[115] - Quote
Malphas Vynneve wrote:Also, i wish Goons didn't have so much control over CCP. CCP's submission to them is making it a worse place for everyone else. Dude, its not just a goon issue. Interceptors are fcking retardedly overpowered atm. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1133
|
Posted - 2014.01.18 01:11:00 -
[116] - Quote
TrouserDeagle wrote:Voyager Arran wrote:I think you're missing the difference between "can run gatecamps" and "mechanically uncatchable". Covops ships can run gate camps, but doing so involves risk, effort, and interactive gameplay between the campers and the person running it. More importantly it's not guaranteed; a skilled decloaker has a reasonable chance of catching their target, especially with the new ability to drop a second or third bubble on top of them.
That's not at all the same thing as a ship that ignores bubbles and warps faster than the server will allow you to activate a module on them. Yeah but in empire, covops are totally pvp-immune.
not so tru.. soem camps are so overcrowsed that there is no cloakign in ccertain times of day
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
474
|
Posted - 2014.01.18 06:23:00 -
[117] - Quote
CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. |

Dehval
Risk Breakers Fidelas Constans
41
|
Posted - 2014.01.18 06:44:00 -
[118] - Quote
Jafit McJafitson wrote:CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. Because overheating sensor boosters wouldn't have done anything if the ships can already align faster than is possible to catch them even with a million or more scan res. Server ticks > Overheating SeBos.
But don't act like they weren't already in high demand for fleets. Every major fleet would gladly have taken multiple interceptors for perches and fast tackle before the change just because they could do it faster and often better than a T1 counterpart. Now the ships get entire fleets devoted to only interceptors because they are so strong at avoiding damage while picking off targets in large fights. Them losing a little agility will not be the end of the world and brings them back down to earth. |

Jafit McJafitson
Dreddit Test Alliance Please Ignore
475
|
Posted - 2014.01.18 07:39:00 -
[119] - Quote
Dehval wrote:Jafit McJafitson wrote:CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. Because overheating sensor boosters wouldn't have done anything if the ships can already align faster than is possible to catch them even with a million or more scan res. Server ticks > Overheating SeBos. But don't act like they weren't already in high demand for fleets. Every major fleet would gladly have taken multiple interceptors for perches and fast tackle before the change just because they could do it faster and often better than a T1 counterpart. Now the ships get entire fleets devoted to only interceptors because they are so strong at avoiding damage while picking off targets in large fights. Them losing a little agility will not be the end of the world and it brings them back down to earth.
|

Re'doubt
Ascendent. Test Alliance Please Ignore
11
|
Posted - 2014.01.18 08:00:00 -
[120] - Quote
Dehval wrote:Jafit McJafitson wrote:CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. Because overheating sensor boosters wouldn't have done anything if the ships can already align faster than is possible to catch them even with a million or more scan res. Server ticks > Overheating SeBos. But don't act like they weren't already in high demand for fleets. Every major fleet would gladly have taken multiple interceptors for perches and fast tackle before the change just because they could do it faster and often better than a T1 counterpart. Now the ships get entire fleets devoted to only interceptors because they are so strong at avoiding damage while picking off targets in large fights. Them losing a little agility will not be the end of the world and it brings them back down to earth.
Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
A buff to remote sebo's and sebo's in general WILL make it easier to catch interceptors, even in their current form. However the malediction and crow are getting the nerf bat so hard that new fits will have to devote nearly all the lows and rig's in order to keep their current align time.
However once again, I don't see travel as the issue, more so the issue is that these interceptors may have serious issues fitting into their intended roles after their agility is reduced by this scale.
Further, an interceptor's role in fleets should be more than just burning perches for fleets. Which is why they are called INTERCEPTors.
Why is it a bad thing for entire fleets of interceptors to go out??? Generally this means that something is working and people like flying that class of ship. If we start taking fleets of navy hookbills will they get nerfed soon as well?
Again, take the malediction and crow and bring them back into balance with the other interceptors, don't utterly destroy them and their intended niche.
|
|

Sixx Spades
GoonWaffe Goonswarm Federation
174
|
Posted - 2014.01.18 08:26:00 -
[121] - Quote
Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pilot error on the Malediction's part. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

Re'doubt
Ascendent. Test Alliance Please Ignore
11
|
Posted - 2014.01.18 08:42:00 -
[122] - Quote
Sixx Spades wrote:Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pilot error on the Malediction's part.
Two way street bro. It's just pilot error you guys aren't catching us and adapting.
I'm going to use that excuse more. Pilot error. I like that. |

Hasikan Miallok
Republic University Minmatar Republic
166
|
Posted - 2014.01.18 11:47:00 -
[123] - Quote
I must say I have never understood this idea that gate camps must, on principle, be able to stop absolutely everything that comes through regardless of the skill of the pilot or nature of the ship.
Maybe CCP should just give SOV owners some sort of null-concord style NPC protection and be done with it. |

HiddenPorpoise
BG-1 The Craniac
152
|
Posted - 2014.01.18 12:32:00 -
[124] - Quote
Sixx Spades wrote:Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pilot error on the Malediction's part. Pods have an align less than that, a smaller sig, and can be caught, it's just a matter of luck at some point. |

Michael Harari
Genos Occidere HYDRA RELOADED
1060
|
Posted - 2014.01.18 12:42:00 -
[125] - Quote
Re'doubt wrote:Sixx Spades wrote:Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pilot error on the Malediction's part. Two way street bro. It's just pilot error you guys aren't catching us and adapting. I'm going to use that excuse more. Pilot error. I like that.
You are wrong. It takes minimum 2 seconds to lock and point something. It takes you less than 2 seconds to warp. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
17
|
Posted - 2014.01.18 12:53:00 -
[126] - Quote
HiddenPorpoise wrote:Sixx Spades wrote:Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pilot error on the Malediction's part. Pods have an align less than that, a smaller sig, and can be caught, it's just a matter of luck at some point.
Pods warp in 0.08 seconds.
|

Meyr
SiN Corp Black Core Alliance
258
|
Posted - 2014.01.18 14:40:00 -
[127] - Quote
After bashing Fozzie for many of the other changes he's proposing, I'll go on record as supporting this one.
That said, I'll ALSO go on record as stating that you were warned about this, your testing methods suck, and you obviously need further training in understanding the consequences of your proposed changes.
You've literally known FOR YEARS that the server operates in 1-second ticks, it was obvious from your ship fits, AND YET YOU DIDN'T SEE THIS COMING?!?!
What the hell is passing for QA there in CCP, and, more specifically, in your department? You absolutely cannot tell me that you don't have modeling software that works just like EFT to test your proposed changes, and get a numerical value about warp times - your post justifying your proposed changes to Capital Turret Tracking implies that it exists. |

Michael Harari
Genos Occidere HYDRA RELOADED
1060
|
Posted - 2014.01.18 14:44:00 -
[128] - Quote
Meyr wrote: You absolutely cannot tell me that you don't have modeling software that works just like EFT to test your proposed changes, and get a numerical value about warp times
They actually use pyfa |

Meyr
SiN Corp Black Core Alliance
258
|
Posted - 2014.01.18 14:46:00 -
[129] - Quote
Michael Harari wrote:Meyr wrote: You absolutely cannot tell me that you don't have modeling software that works just like EFT to test your proposed changes, and get a numerical value about warp times They actually use pyfa
Which just goes to show that SOMEONE isn't doing their job. |

Sixx Spades
GoonWaffe Goonswarm Federation
174
|
Posted - 2014.01.18 16:17:00 -
[130] - Quote
MonkeyMagic Thiesant wrote: Pods warp in 0.08 seconds.
Pods aren't bubble immune. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |
|

May Arethusa
Summary Executions Test Alliance Please Ignore
0
|
Posted - 2014.01.18 17:48:00 -
[131] - Quote
Rubicon: "There's no turning back." Apparently there is.
"Tactics to chip away at the behemoths have surfaced, allowing small fleets of troublemakers to become a concern for alliance strongholds."
We embraced the change, and this is how you repay us.
Fast aligning interceptors can be caught, and are insanely weak against anything other than their desired targets. The tactics they employ are easily countered, if anyone had bothered to try. A handful were learning, the rest were tabbing back to EVE with a dejected sigh.
What will this change do? Not much, because unlike the ratters and campers it benefits, we'll adapt again. Looking forward to your next patch to try and nerf those fits. |

Zircon Dasher
333
|
Posted - 2014.01.18 21:19:00 -
[132] - Quote
May Arethusa wrote:Rubicon: "There's no turning back." Apparently there is.
"Tactics to chip away at the behemoths have surfaced, allowing small fleets of troublemakers to become a concern for alliance strongholds."
We embraced the change, and this is how you repay us.
Dude. You know that's advertising right? You don't really expect any change to threaten the powers that be do you? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Voyager Arran
GoonWaffe Goonswarm Federation
28
|
Posted - 2014.01.18 22:04:00 -
[133] - Quote
Hasikan Miallok wrote:I must say I have never understood this idea that gate camps must, on principle, be able to stop absolutely everything that comes through regardless of the skill of the pilot or nature of the ship.
Maybe CCP should just give SOV owners some sort of null-concord style NPC protection and be done with it.
We aren't asking for automatic protection or guaranteed safety. We're asking for combat pilots actively seeking to defend space the conquered, own, and pay bills for to be able to do so.
Literally none of this argument is about the actual act of killing ratters. Nobody here cares if ratters die when a combat ship catches them. The entire complaint from TEST is now that our defense gangs might actually be able to interfere with them in our own space. |

Jafit
Dreddit Test Alliance Please Ignore
394
|
Posted - 2014.01.18 23:42:00 -
[134] - Quote
Voyager Arran wrote:Literally none of this argument is about the actual act of killing ratters. Nobody here cares if ratters die when a combat ship catches them. The entire complaint from TEST is now that our defense gangs might actually be able to interfere with them in our own space.
The problem is that you can't seem to conceive of a home defense gang taking any form other than an instalocking gatecamp. There are plenty of ways already detailed ITT for how you can mount a more effective defense, you just choose not to.
Apparently it's not a real home defense 'fleet' if CowWarrior can't run his 5000 scan res multibox gatecamp. |

Re'doubt
Ascendent. Test Alliance Please Ignore
15
|
Posted - 2014.01.19 01:00:00 -
[135] - Quote
We aren't saying that interceptors don't need some kind of tweak. We just don't want to see the malediction and crow nerfed into oblivion. |

Arthur Aihaken
The.VOID
2792
|
Posted - 2014.01.19 01:25:00 -
[136] - Quote
May Arethusa wrote:Rubicon: "There's no turning back." Apparently there is. All it takes is a riot... I am currently away, traveling through time and will be returning last week. |

Optimo Sebiestor
Intentionally Dense Easily Excited
222
|
Posted - 2014.01.19 13:01:00 -
[137] - Quote
Jack bubu wrote:Nevyn Auscent wrote:Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? That depends...... how much effort has the interceptor pilot put into making his ship fast & uncatchable..... Or has he shield tanked it & plated it to make it slow & sluggish. Or to put it better. How much wood could a wood chuck chuck if a wood chuck could chuck wood. no ship should be uncatchable.
Then should look on the astero as well |

JD No7
V I R I I Ineluctable.
84
|
Posted - 2014.01.19 15:11:00 -
[138] - Quote
Iudicium Vastus wrote:JD No7 wrote:
This. As it stands they are virtually uncatchable, even with sensor boosts etc. Stupidly easy to get a cyno into system now.
But doesn't that get you those sought after fights?
As others say no ship should be uncatchable. If you are rocking 3000-5000 scan res and still can't catch the ship because the server code won't let you, that is broken. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
124
|
Posted - 2014.01.19 15:19:00 -
[139] - Quote
Praal wrote:CCP Fozzie wrote:Every Interceptor is getting a slight agility nerf in this pass, with the missile ceptors (Crow and Malediction) getting bigger changes than the others since they have proven extremely powerful in other ways (especially in groups). On average this will result in a 10% longer align time for the class.
The balance of having Interceptors with more speed (and warp speed and bubble immunity) and Faction Frigates with better agility is one we believe will help keep the frigate pvp landscape diverse and exciting.
Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills. This balance needs to come from the interceptors' combat strength, not their tackling ability. An interceptor's primary job is to catch things and pin them down, not to kill things. With this in mind the nerf should come in form of reduced damage. This would lead to fleets that combine fast, agile interceptors to catch enemies with other frigates (such as assault frigs) to deliver the damage.
This is the voice of reason, CCP. Listen to it for once.
|

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
124
|
Posted - 2014.01.19 15:23:00 -
[140] - Quote
Re'doubt wrote: Again, I repeat my last post, don't down on missile interceptors and kill their ability to tackle and hold a point by reducing their agility. They are already paper thin and don't do much DPS. Why are we even revisiting this original change when CCP has bigger things to figure out like sov mechanics, POS quality of living, and other ships to still rebalance. Why are we as players/customers getting features we DO NOT want and DO NOT need? All these changes cause MORE problems rather than solve anything. These new changes serve only to break more things in this game.
Because the blocs don't want that. The blocs complained about 50-frig roams killing their ratters.
|
|

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
574
|
Posted - 2014.01.19 20:47:00 -
[141] - Quote
Sixx Spades wrote:MonkeyMagic Thiesant wrote: Pods warp in 0.08 seconds.
Pods aren't bubble immune. Nor Smartbomb imune... And How about put FoF missiles some use??? Please read these! > New POS system > New SOV system |

Secret Squirrell
Allied Press Intergalactic
60
|
Posted - 2014.01.19 22:45:00 -
[142] - Quote
I like my 1.9s Align time ceptor, and it having an MSE, and not needing Istabs to make it work. But this nerf is pretty reasonable. Its not going to make sub 2s ceptors impossible, but it is going to quite appropriately increase the tradeoffs for fitting one. Removing bubble immunity means that a dictor spewing bubbles behind a fleeing fleet totally defeats ceptors. It also means that those 10 T2 Large bubbles on your ratting system gate give you plent of time to run from ceptors. The nullification is needed.
Post patch, you will have 3 options: *Cheap 1.9s Ceptor that has bad DPS/Survivability from tons of Istabs blooming its sig and taking fitting slots *Regular Ceptors that will be 2.1s+ and be tacklable buy resbo camps, your tackle orbit may be a bit worse, but very minimally so *Really expensive sub 1.9s that are still decent at doing ceptor things (but not as good as the cheap 2.1s+ ceptors) require perfect skills, and end up costing 200m+ after fittings and implants |

Hasikan Miallok
Republic University Minmatar Republic
168
|
Posted - 2014.01.20 00:28:00 -
[143] - Quote
Secret Squirrell wrote:
Post patch, you will have 3 options: *Cheap 1.9s Ceptor that has bad DPS/Survivability from tons of Istabs blooming its sig and taking fitting slots *Regular Ceptors that will be 2.1s+ and be tacklable buy resbo camps, your tackle orbit may be a bit worse, but very minimally so *Really expensive sub 1.9s that are still decent at doing ceptor things (but not as good as the cheap 2.1s+ ceptors) require perfect skills, and end up costing 200m+ after fittings and implants
I can probably maintain 1.9 on my travel 'ceptors by replacing one or more nanos with istabs.
I have no real issue with the content of this change.
The main problem is the apparent reason ... that whiney null bears got upset and threw tantrums.
|

JD No7
V I R I I Ineluctable.
85
|
Posted - 2014.01.20 01:19:00 -
[144] - Quote
Alx Warlord wrote:Sixx Spades wrote:MonkeyMagic Thiesant wrote: Pods warp in 0.08 seconds.
Pods aren't bubble immune. Nor Smartbomb imune... And How about put FoF missiles some use???
Smartbombs can work but easily avoided using pings and checking if the Smartbomber is on your alignment.
What drugs are you smoking talking about FOFs? You know they only shoot people that aggress you right? |

IIshira
School of Applied Knowledge Caldari State
614
|
Posted - 2014.01.20 01:55:00 -
[145] - Quote
ZheoTheThird wrote:And it just so happens that many people have been using 1.9s align time Maledictions to harass and kill otherwise unkillable nullsec ratters, most dominantly Goon ones. And now they're getting nerfed hardcore, making them unusable for that task entirely. :tinfoil:
Sounds like a good reason to nerf them 
Problem: ceptors are going deep into Goon space getting past their camps and killing their ratters.
Fix: just remove bubble immunity |

Lin Fatale
24th Imperial Crusade Amarr Empire
22
|
Posted - 2014.01.20 14:11:00 -
[146] - Quote
Hasikan Miallok wrote:Secret Squirrell wrote:
Post patch, you will have 3 options: *Cheap 1.9s Ceptor that has bad DPS/Survivability from tons of Istabs blooming its sig and taking fitting slots *Regular Ceptors that will be 2.1s+ and be tacklable buy resbo camps, your tackle orbit may be a bit worse, but very minimally so *Really expensive sub 1.9s that are still decent at doing ceptor things (but not as good as the cheap 2.1s+ ceptors) require perfect skills, and end up costing 200m+ after fittings and implants
I can probably maintain 1.9 on my travel 'ceptors by replacing one or more nanos with istabs. I have no real issue with the content of this change. The main problem is the apparent reason ... that whiney null bears got upset and threw tantrums.
the reason is that you want an uncatchable, 6k fast, 50k range, run away from every possible risk crowfleet which CCP deliverd as a workaround to break trough 50 T2 bubbles on every gate in 0sec
Cuz they tend to introduce workarounds and small addons and refuse to think about the root cause
|

Franky Saken
Mafia Redux Phobia.
24
|
Posted - 2014.01.20 14:14:00 -
[147] - Quote
Benito Arias wrote:Quote:CLAW Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
=============================================================================
STILETTO Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57) And this it what we got in Rubicon 1.0. Quote:CLAW Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction Mobility (max velocity / agility / mass / align time): 475 / 3(-0.09) / 1100000(-26000) / 4.57s(-0.25) (was 4.82)
=============================================================================
STILETTO Role bonuses: 80% reduction in Propulsion Jamming systems activation cost Immunity to non-targeted interdiction Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35) (was 4.73)
I'm confused. So you made them more agile 3 month ago, and now you are reverting the changes to: Claw, align time 4.8 from 4.57 from 4.82. What? Stiletto, align time 4.95 from 4.38 from 4.73. Really? What I see proposed here is making Inties worse shuttes AND worse Interceptors, which is bad. Please reconsider the latter, thank you.
Just quoting this as it is the most important thing in this thread. The interceptors are getting worse than they were before their buff all for the gain of bubble immunity which was never the problem in the first place and fully takes away careful piloting and taking a risk by warping straight to gate.
Mass reduction sounds legit but is probably too bug-prone to implement. |

Gjor
Open University of Celestial Hardship Art of War Alliance
3
|
Posted - 2014.01.20 19:37:00 -
[148] - Quote
CCP Fozzie, I am not happy with this tweak. Interceptor Align time and agility are fine. Where they are now is working and does not need any attention. Interceptors are currently being caught on gates at will. This might be the straw... |

Vaju Enki
Secular Wisdom
1213
|
Posted - 2014.01.20 19:49:00 -
[149] - Quote
Good change. The Tears Must Flow |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.01.21 01:51:00 -
[150] - Quote
Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic. |
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
81
|
Posted - 2014.01.21 01:54:00 -
[151] - Quote
IIshira wrote:ZheoTheThird wrote:And it just so happens that many people have been using 1.9s align time Maledictions to harass and kill otherwise unkillable nullsec ratters, most dominantly Goon ones. And now they're getting nerfed hardcore, making them unusable for that task entirely. :tinfoil: Sounds like a good reason to nerf them  Problem: ceptors are going deep into Goon space getting past their camps and killing their ratters. Fix: just remove bubble immunity
Oh I get it.
Goon tears. |

Xirin
Sigillum Militum Xpisti Black Legion.
13
|
Posted - 2014.01.21 03:06:00 -
[152] - Quote
I'm still not seeing why this change is the least bit necessary.
I get that it's bad to have uncatchable interceptors. So why not just revert on the bubble immunity? I honestly don''t mind dying in a well-planned gate camp.
What I do mind is being terrible at tackling things because my ship turns like a lethargic elephant at high speeds. |

Michael Harari
Genos Occidere HYDRA RELOADED
1061
|
Posted - 2014.01.21 03:10:00 -
[153] - Quote
Xirin wrote:I'm still not seeing why this change is the least bit necessary.
I get that it's bad to have uncatchable interceptors. So why not just revert on the bubble immunity? I honestly don''t mind dying in a well-planned gate camp.
What I do mind is being terrible at tackling things because my ship turns like a lethargic elephant at high speeds.
Yeah that extra fifth of a second of align time is really going to mess with your tackling    |

Hasikan Miallok
Republic University Minmatar Republic
175
|
Posted - 2014.01.21 05:07:00 -
[154] - Quote
Arsine Mayhem wrote:IIshira wrote:ZheoTheThird wrote:And it just so happens that many people have been using 1.9s align time Maledictions to harass and kill otherwise unkillable nullsec ratters, most dominantly Goon ones. And now they're getting nerfed hardcore, making them unusable for that task entirely. :tinfoil: Sounds like a good reason to nerf them  Problem: ceptors are going deep into Goon space getting past their camps and killing their ratters. Fix: just remove bubble immunity Oh I get it. Goon tears. Guess you'll have to nerf titans cause goons are to scared to take those out. PL blowing up the goons, can't have goons crying.
LOL its ironic that, after all the propaganda from nullbear alliances and CCP themselves about how nullsec dwellers are super hardcore elite PvPers, the very first time a change makes life in their SOV space even a fraction as risky as hisec never-lone losec they whine and get CCP to bring back their bullet proof "no-one gets through without our say so" gates :D
|

Ganthrithor
GoonWaffe Goonswarm Federation
826
|
Posted - 2014.01.21 11:41:00 -
[155] - Quote
You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static defenses, but would leave active interference (gate camps, carefully-positioned and -timed hic/dic drag bubbles, etc) effective against them.
While you're at it, you can apply the same stat to T3 nullifier subsystems.
This is clearly the best idea, since there's no good reason for EVE ships to be categorically immune to other players' active, directed attempts to stop them. |

Ganthrithor
GoonWaffe Goonswarm Federation
826
|
Posted - 2014.01.21 11:47:00 -
[156] - Quote
Hasikan Miallok wrote:as risky as hisec
Hasikan Miallok wrote:bullet proof "no-one gets through without our say so" gates :D
You seem to have put your post about another MMO on the EVE board by mistake.
(Get out) |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.01.21 13:54:00 -
[157] - Quote
Ganthrithor wrote:You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static defenses, but would leave active interference (gate camps, carefully-positioned and -timed hic/dic drag bubbles, etc) effective against them.
While you're at it, you can apply the same stat to T3 nullifier subsystems.
This is clearly the best idea, since there's no good reason for EVE ships to be categorically immune to other players' active, directed attempts to stop them.
Oh did I blow up your ratting ship? Who are the carebears in the game?
Hint. We hear far more crying from goon.
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
82
|
Posted - 2014.01.21 13:55:00 -
[158] - Quote
Arsine Mayhem wrote:Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic.
Bueller. Bueller.
Ok, I'll give you a hint. Agility reduces align time. |

Franky Saken
Mafia Redux Phobia.
27
|
Posted - 2014.01.21 15:04:00 -
[159] - Quote
Arsine Mayhem wrote:Arsine Mayhem wrote:Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic. Bueller. Bueller. Ok, I'll give you a hint. Agility reduces align time. The answer is in the first post, I'll quote it for you but basically they do mass * agility = align_time.
Quote:Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills. |

FT Diomedes
The Graduates RAZOR Alliance
322
|
Posted - 2014.01.21 15:50:00 -
[160] - Quote
Ganthrithor wrote:You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static defenses, but would leave active interference (gate camps, carefully-positioned and -timed hic/dic drag bubbles, etc) effective against them.
While you're at it, you can apply the same stat to T3 nullifier subsystems.
This is clearly the best idea, since there's no good reason for EVE ships to be categorically immune to other players' active, directed attempts to stop them.
This would be an epic change. http://eveion.blogspot.com/ |
|

Secret Squirrell
Allied Press Intergalactic
64
|
Posted - 2014.01.21 20:08:00 -
[161] - Quote
FT Diomedes wrote:Ganthrithor wrote:You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static defenses, but would leave active interference (gate camps, carefully-positioned and -timed hic/dic drag bubbles, etc) effective against them.
While you're at it, you can apply the same stat to T3 nullifier subsystems.
This is clearly the best idea, since there's no good reason for EVE ships to be categorically immune to other players' active, directed attempts to stop them. This would be an epic change.
Makes it too easy to run away by dropping bubbles behind you as you flee. Interceptors are supposed to be able to intercept and catch enemy fleets. Loosing 10s every gate to bubbles makes that very hard to do. Maybe if it was only HIC bubbles, with a special script that made them even smaller, but catch nullified ships, you would at least be risking the HIC, rather then the DIC which can bubble and jump endlessly. |

FT Diomedes
The Graduates RAZOR Alliance
322
|
Posted - 2014.01.21 22:38:00 -
[162] - Quote
I would be okay with that too. http://eveion.blogspot.com/ |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.22 05:47:00 -
[163] - Quote
Franky Saken wrote:Arsine Mayhem wrote:Arsine Mayhem wrote:Agility goes up.
Align time goes up.
Sounds legit.
Someone fail math? Or just plain lack of logic. Bueller. Bueller. Ok, I'll give you a hint. Agility reduces align time. The answer is in the first post, I'll quote it for you but basically they do mass * agility = align_time. Quote:Agility (as a modifier on mass) affects the turning time (often measured as align time) of ships. Lower is better. The align times listed below are for a hypothetical character with 0 skills.
So they fail english. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.22 05:50:00 -
[164] - Quote
Xirin wrote:I'm still not seeing why this change is the least bit necessary.
Because if you can't offer anything useful to improve the game, you ruin things that are already in place in an attempt to remain relevant. |

Colt Blackhawk
Team Six. The North is Coming
233
|
Posted - 2014.01.22 07:34:00 -
[165] - Quote
My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-¦t intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-¦t hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-¦t need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius were a total joke. You say snipe them with nado from 120km? Also doesn-¦t hit. We tried it^^. Forget even sentries. Too low sig radius and speed.
So the agility tweak wil fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1105
|
Posted - 2014.01.22 13:46:00 -
[166] - Quote
Warfare links in being hilariously overpowered non-shocker, yeah. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
23
|
Posted - 2014.01.22 14:33:00 -
[167] - Quote
It can do - if it takes the align into the next tic. A number (four iirc) of the inties are currently at approx 2.90 seconds align, which means 3 seconds. Give them this slight agility nerf, and they're suddenly rounding up to 4 seconds.
That's a very big difference in terms of their chances of being locked in a gatecamp. |

Dav Varan
Spiritus Draconis Sicarius Draconis
140
|
Posted - 2014.01.22 14:56:00 -
[168] - Quote
I don't see how nerfing agility will introduce interesting gameplay.
With the warp speed changes introduced the role of the interceptor changed from simply being faster ship on grid to being fastest though warp to get in front of targets to tackle them.
This is an excellent role which should be maintained.
The role of the interceptor is now warp fast and catch stuff a nerf to align time nerfs that ability without introducing significant on grid downsides.
Time through warp from a to b is after all align time + warp time.
I think an increase to mass and compensated change to agility modifier to keep align time the same would be the way to go.
Slower on grid with mwd than pirate frigs , but still fastest to align-warp to catch up to stuff.
~tldr Keep fastest through align - warp from grid to grid. Remove fastest on grid status. |

Senarian Tyme
Serenity Rising LLC Ishuk-Raata Enforcement Directive
71
|
Posted - 2014.01.22 17:21:00 -
[169] - Quote
Rekkr Nordgard wrote:The problem with interceptors is their interdiction nullification, not their agility. Give them their agility back and remove their bubble immunity.
What if instead of outright yanking the bubble immunity, the immunity was was granted due to a module which was optional to fit instead of being part of the hull bonus? The module could be limited to use on just interceptors, and the module itself could contain various penalties to offset the benefit of bubble immunity. (longer lock times, short lock range, longer align time all come to mind as possible candidates.)
This would allow people to tailor the interceptor for best use in their environments while still keeping them in check a bit. |

To mare
Advanced Technology
361
|
Posted - 2014.01.22 18:49:00 -
[170] - Quote
Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-¦t intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-¦t hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-¦t need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-¦t hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-¦t kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-¦t even know how to undock a shuttle without ogb veeeeeeery fast. off grid boosting need to be fixed, period. ceptors with link only work if you stay in in one system if you want to roam links are a no go because you will lose the main strength of ceptors |
|

Colt Blackhawk
Team Six. The North is Coming
234
|
Posted - 2014.01.22 19:24:00 -
[171] - Quote
To mare wrote:Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-¦t intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-¦t hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-¦t need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-¦t hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-¦t kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-¦t even know how to undock a shuttle without ogb veeeeeeery fast. off grid boosting need to be fixed, period. ceptors with link only work if you stay in in one system if you want to roam links are a no go because you will lose the main strength of ceptors
Why do you think it is always the same: Neutral loki and tengu jump in system and then the ceptors. Always the same...
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Milton Middleson
Rifterlings Point Blank Alliance
454
|
Posted - 2014.01.22 22:39:00 -
[172] - Quote
I think the simplest solution to this problem is to remove bubbles and instalock setups. I feel like they give people unreasonable expectations about the efficacy of gate camps.
Also, nerf links. |

Morwennon
Aliastra Gallente Federation
77
|
Posted - 2014.01.22 22:45:00 -
[173] - Quote
Colt Blackhawk wrote:Why do you think it is always the same: Neutral loki and tengu jump in system and then the ceptors. Always the same... Offgrid boosting is dumb as all hell and needs to go but until that happens, the best solution to this problem is to get an alt with a virtue set in a probing ship and then scan down and kill their link alts. Ceterum censeo, the RLML and HML nerfs must be undone. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1160
|
Posted - 2014.01.22 23:05:00 -
[174] - Quote
Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-¦t intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-¦t hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-¦t need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-¦t hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-¦t kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-¦t even know how to undock a shuttle without ogb veeeeeeery fast.
then get you r own tackle with LINKS and your target paitner with information warfare LINKS and stop WHINING!
If they can do it you can do it yourself!
If you are bringign links alonge then you are loosing the WHOLE mobility of interceptors!!!
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Secret Squirrell
Allied Press Intergalactic
69
|
Posted - 2014.01.22 23:54:00 -
[175] - Quote
Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-¦t intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-¦t hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-¦t need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-¦t hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-¦t kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-¦t even know how to undock a shuttle without ogb veeeeeeery fast.
You shot the wrong ship with the nado... probe out the booster tengu/loki, which will likely have under 20k ehp, which works out to 2 1400 nados... |

Ganthrithor
GoonWaffe Goonswarm Federation
838
|
Posted - 2014.01.23 00:01:00 -
[176] - Quote
Secret Squirrell wrote:FT Diomedes wrote:Ganthrithor wrote:You know what would be bad-ass? If you let inties keep their agility and instead split anchorable and dictor/hic bubbles into different categories, and then gave interceptors immunity to the anchorable variety. It would let inties blow past static defenses, but would leave active interference (gate camps, carefully-positioned and -timed hic/dic drag bubbles, etc) effective against them.
While you're at it, you can apply the same stat to T3 nullifier subsystems.
This is clearly the best idea, since there's no good reason for EVE ships to be categorically immune to other players' active, directed attempts to stop them. This would be an epic change. Makes it too easy to run away by dropping bubbles behind you as you flee.
Umm, maybe if the party that's running away is a frigate / destroyer gang... otherwise inties' new ability to warp disgustingly quickly mean that within a system or two they'll catch up to any sort of meaty fleet comp even if they have to bounce off celestials / perch bookmarks on every gate. In the case of a gang of other frigate hulls being able to open up distance on inty pursuers, well, I don't really have a problem with that-- they're using a deliberate delaying tactic that requires a decent amount of timing / coordination, their dictor is putting itself at risk doing it (it falls behind the rest of its gang and risks getting caught in its own bubble), and the fleeing gang is composed of other extremely fast ships... they're supposed to be hard to catch. |

Hasikan Miallok
Republic University Minmatar Republic
196
|
Posted - 2014.01.23 00:16:00 -
[177] - Quote
It is hard to shake the impression that RMLs are being envisaged as a useful way of filling the spare left over missile slots on sniping turret based ships rather than being a useful weapon in their own right. |

Colt Blackhawk
Team Six. The North is Coming
235
|
Posted - 2014.01.23 08:02:00 -
[178] - Quote
Secret Squirrell wrote:Colt Blackhawk wrote:My 5 cents: I think CCP absolutely misses the point here. I have flown a lot with the malediction this month and it is a great ship. But main issue here aren-¦t intys but intys with links. It was and is still the same problem like it was with kitey condors: Kiters + Skirmish links = OP. Interceptors + Skirmish links = completely OP. Examples:
-The low signature radius of interceptors makes them already very hard to hit with the usual counter called light missiles. I was soloing a light missile fitted heretic in a malediction without skirmish links and no implants. Okay the guy tried to shot me with furies but if he would have taken usual cal navy ammo I would have probably been forced to run. The light fury missiles almost didn-¦t hit a male that orbits at 21km with 5.1k m/s.
-There is a well know corp who is almost only flying interceptors with loki and Tengu booster. Grab 5 Raptors, 2 ogb, every Raptor has sensor damp.... --->unkillable. I have tried it with fof rapid light caracals. We tried it with 3 fof rapid light caras.... No way. The only outcome were dead caras. They even didn-¦t need to run. They simply killed us. Combination of skirmish links + interceptor point range + interceptor speed + interceptor sig radius = almost completely immune to missiles. Yes the missiles did hit. But the damage in combination of speed+ sig radius was a total joke. You say snipe them with nado from 120km? Also doesn-¦t hit. We tried it^^. Forget even sentries. Too low sig radius and speed. Arty Thrasher? Hahaha. 5 fully tech2 fitted 280mm arty thrashers couldn-¦t kill even one at optimal range^^ (we tried to alpha them before they got damps on us).
So the agility tweak will fix... nothing! Really CCp you miss again the point. Main issue here is the combination of interceptors and off grid boosters and not the interceptor itself.
edit: I bet I will get flamed to death from people who don-¦t even know how to undock a shuttle without ogb veeeeeeery fast. You shot the wrong ship with the nado... probe out the booster tengu/loki, which will likely have under 20k ehp, which works out to 2 1400 nados...
Can-¦t believe how much crap I read here. Links stay always cloaked and start only to decloak and boost when engagement begins.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Robert Caldera
Caldera Trading and Investment
720
|
Posted - 2014.01.23 12:29:00 -
[179] - Quote
nerf them more. approve. |

Colt Blackhawk
Team Six. The North is Coming
235
|
Posted - 2014.01.23 14:23:00 -
[180] - Quote
Robert Caldera wrote:nerf them more. approve.
Well i think the nerf goes the wrong way. There is no problem with agility. Give intys a slighty bigger signature radius and give them the inability to get links and it is fixed. Maybe reduce flight time of light missiles and give them higher speed, so that they work as counter to unlinked intys. Linked intys are already invulnerable to light missiles^^ Not to mention how broken light drones are^^. Linked intys have as I mentioned above an invulnerable mode actually. It is already hard enough to kill an unlinked inty. But sitting with 5 guys in instalock arty thrashers and seeing a linked inty coming towards us and tackling plus killing without getting killed is just crazy.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |
|

Bad Messenger
Nasranite Watch OLD MAN GANG
675
|
Posted - 2014.01.23 14:35:00 -
[181] - Quote
lol, now they noticed that those missile thingies are op.
There is reason why they nerfed crow to useless earlier, but maybe these new devs have not heard about it. |

Abigail Sagan
Active Fusion Cold Fusion.
50
|
Posted - 2014.01.24 09:43:00 -
[182] - Quote
Kagura Nikon wrote:Marian Devers wrote:CCP just admit that Interceptor nullifier was a terrible idea and remove the bonus. The idea is not terrible.. just maybe on the wrong ship.
DST could use that (with some additional tank).
But to matter at hand: I am not much of a PvP person myself, but I can say something about interceptor in null because I have flown nullified interceptor through some of the null.
I, a high sec carebear, took an interceptor, made it difficult to catch (I think the align time was still little over 2 seconds so not 'uncatchable' yet) and started touring through null sec. The danger I expected to meet was smartbombing battleships, so I prepared some buffer. They were not there. There were some camps, but they didn't catch me.
I managed to travel through entire null sec regions (meaning every system of them) with single interceptor. That interceptor was finally caught in some gate camp (chatting pilot error vs instalock camp). My second one is more uncatchable and has not been caught yet. However, I stopped my null-sec-tour a while ago. I started the tour because it sounded exciting and for half dozen gate camps it was so, but after that gate camps became boring and I stopped caring. I just routinely flew through regions without intel and it became another job instead of excitement I looked for. (10-15 or so regions so toured atm)
I don't know the correct solution to interceptor "problem" or even if it is a problem, but in my opinion the players could have stopped both of my touring ships pretty easily if they had used two or three smartbombing battleships. To a lazy high sec carebear like me organizing couple of battleships sounds like a lot of boring work and null sec seemed so very empty. Maybe null sec is so empty that null sec alliances don't have the manpower to organize that. Or maybe singular interceptor was simply not a threat and I was ignored. Or it is too boring. This is just from my personal point of view. I leave estimation of alignment nerf effects to the people who do PvP combat. I mostly do just PvP combat avoidance.
tl;dr: A story about a high sec carebear traveling in null sec with an Interceptor.
PS: My apologies go to all the null sec pilots I forced to get to safety with my arrival. It was all part of one of my EVE goals ("visiting every K-space system in game"). I won't continue forwarding that goal until there is some challenge in completing it. Current interceptors and lack of smartbombs make achieving that goal too easy.
|

Kiryen O'Bannon
Thrall Nation Brave Collective
47
|
Posted - 2014.01.25 06:45:00 -
[183] - Quote
Bubble immunity is utterly irrelevant. Bubbles need more ships that counter their effects, not less, and putting that aside, the issue with interceptors, especially missle ceptors, is that they can point and kite at a sweet spot range where anything that can shoot that far cant apply damage, and anything with a chance to apply damage to a ship that small and fast cant shoot that far. Even Warrior 2s just get blapped off the field.
Taking away bubble immunity does nothing about this. Furthermore, it does nothing to make interceptors catchable in lowsec, where they zoom about with the same impunity, but where bubbles dont work at all!
Interceptors escaping bubbles and gate camps isnt the problem that effortlessly holding point while evading all return fire and never risking being caught by return tackle is. Points dont matter, they dont slow the ceptor at all, and it never need come in range of a scram or web. Even bonused versions, the interceptor is so fast it can simply fly out of range before a Rapier can lock and apply webs.
|

Lucy Alfrir
The Lost Shadows Easily Excited
3
|
Posted - 2014.01.25 20:51:00 -
[184] - Quote
$rude_word you! CCP Fozzie.
You nerf all the things I like best in this game.
First the Dram, then taking projectiles off the Bellicose, now nerfing the stiletto's agility.
you suck!!
/me throws toys out of pram. |

Arthur Aihaken
State Protectorate Caldari State
2835
|
Posted - 2014.01.27 02:33:00 -
[185] - Quote
This is like applying a band-aid to a severed head... Fix off-grid links and solve some of the other core problems in EVE and the agility won't be an issue. Maybe certain classes of ships should be ineligible to receive links anyway... I am currently away, traveling through time and will be returning last week. |

4gn1
Republic Military School Minmatar Republic
24
|
Posted - 2014.01.27 17:03:00 -
[186] - Quote
Kiryen O'Bannon wrote:Bubble immunity is utterly irrelevant. Bubbles need more ships that counter their effects, not less, and putting that aside, the issue with interceptors, especially missle ceptors, is that they can point and kite at a sweet spot range where anything that can shoot that far cant apply damage, and anything with a chance to apply damage to a ship that small and fast cant shoot that far. Even Warrior 2s just get blapped off the field.
Taking away bubble immunity does nothing about this. Furthermore, it does nothing to make interceptors catchable in lowsec, where they zoom about with the same impunity, but where bubbles dont work at all!
Interceptors escaping bubbles and gate camps isnt the problem that effortlessly holding point while evading all return fire and never risking being caught by return tackle is. Points dont matter, they dont slow the ceptor at all, and it never need come in range of a scram or web. Even bonused versions, the interceptor is so fast it can simply fly out of range before a Rapier can lock and apply webs.
This only tells me that you have not tackled with interceptors for as long time. The need to apply a short point because the ship is too fast for your incoming gang is almost always a high risk maneuver. Every little pvp noob can shoot onto an Inty with overheated mwd to get a scram and then the intercetor is just dead. Theres no way out of it. Not to speak of webs, neuts and drones that kills you in a close orbit. Theres no way out of it. And if you just hold a long point even with the optimal orbit, which variated form shiptyp to shiptype its easy to eascape with just an overheated mwd.
Dont foget that intercetors lost a lot of HP and Speed with rubicon. And this silly nerf will only lead that we have to fit nanos now that will result in the same align time but again in a loss of speed, hp and orbit agility. A complete silly nerf originated of cry babies that dont want to use cynojammers, fastlocker and a fleetsetup in general that locks and kills interceptors easy. |

Hasikan Miallok
Republic University Minmatar Republic
219
|
Posted - 2014.01.28 04:31:00 -
[187] - Quote
So apparently the current interceptors make null SOV a bit more like null should actually be, rather than a fascist state where everything non blue must be excluded or eliminated - and that threat to safe secure nulldom is seen somehow as a bad thing :D |

Colt Blackhawk
Team Six. The North is Coming
241
|
Posted - 2014.01.28 08:44:00 -
[188] - Quote
Dear CCP Fozzie. Thank you for breaking this **** even more. I just saw that ceptors and especially linked ones are really completely invulnerable to missiles. By nerfing agility you only hit unlinked ceptors, the linkd ones won-¦t get hurt.
Goddam that idiotic "get more alts because we broke the game too much to get new players in" game. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Meditril
T.R.I.A.D
360
|
Posted - 2014.01.28 10:47:00 -
[189] - Quote
I think that the Agility Tweak will at least give combat ceptors better chances to catch tackling ceptors. Which might be their intended role from CCP. However, in this case you should also consider rework their mass and base speed, since the higher base speed of combat ceptors is often folied by the fact that they have a higher mass. |

4gn1
Republic Military School Minmatar Republic
26
|
Posted - 2014.01.28 12:51:00 -
[190] - Quote
Thanks CCP for ignoring us. |
|

Rab See
Fool Mental Junket
31
|
Posted - 2014.01.29 12:16:00 -
[191] - Quote
And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox. |

Vaju Enki
Secular Wisdom
1224
|
Posted - 2014.01.29 12:43:00 -
[192] - Quote
Rab See wrote:And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox.
Less time i checked T1 frigates didn't have Interdiction Nullifiers on it. The Tears Must Flow |

Rab See
Fool Mental Junket
31
|
Posted - 2014.01.29 13:10:00 -
[193] - Quote
Vaju Enki wrote:Rab See wrote:And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox. Less time i checked T1 frigates didn't have Interdiction Nullifiers on it.
Learn to READ numbnuts.
Was talking about agility NOT nullification. |

Vaju Enki
Secular Wisdom
1225
|
Posted - 2014.01.29 13:28:00 -
[194] - Quote
Rab See wrote:Vaju Enki wrote:Rab See wrote:And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox. Less time i checked T1 frigates didn't have Interdiction Nullifiers on it. Learn to READ numbnuts. Was talking about agility NOT nullification.
You are member of the two iq club aren't you? The Tears Must Flow |

Rab See
Fool Mental Junket
31
|
Posted - 2014.01.29 14:26:00 -
[195] - Quote
Vaju Enki wrote: You are member of the two iq club aren't you?
Two IQ? its obviously a lot more than yours then. |

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS xXPlease Pandemic Citizens Reloaded Alliance.Xx
61
|
Posted - 2014.01.30 15:06:00 -
[196] - Quote
I think this change has made it easier for them to catch my intershuttler on the gate like a stiletto tried to kill me the other day and I couldn't warp off like I could before. Is this intendid? |

Mark Cato
EVE Corporation 98268976
10
|
Posted - 2014.01.30 17:25:00 -
[197] - Quote
Vaju Enki wrote:Rab See wrote:And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox. Less time i checked T1 frigates didn't have Interdiction Nullifiers on it.
The obvious solution is to get rid of the Interdiction Nullification then. I'm not against the idea, but it would be better suited for a different ship class while keeping Interceptors (especially Fleet Interceptors) for their intended role. Unfortunately that would require CCP to publicly back down from an earlier descision, which is why I doubt the sensible route will be taken here. |

Hasikan Miallok
Republic University Minmatar Republic
247
|
Posted - 2014.01.31 03:04:00 -
[198] - Quote
Mark Cato wrote:Vaju Enki wrote:Rab See wrote:And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox. Less time i checked T1 frigates didn't have Interdiction Nullifiers on it. The obvious solution is to get rid of the Interdiction Nullification then. I'm not against the idea, but it would be better suited for a different ship class while keeping Interceptors (especially Fleet Interceptors) for their intended role. Unfortunately that would require CCP to publicly back down from an earlier descision, which is why I doubt the sensible route will be taken here.
or .... make it an interceptor only mid or low slot slot module with non trivial fitting requirements... at least then its a decision to fit the ability that has consequences.
|

Iyacia Cyric'ai
Red Federation RvB - RED Federation
95
|
Posted - 2014.01.31 03:14:00 -
[199] - Quote
Escobar Slim III wrote:I think this change has made it easier for them to catch my intershuttler on the gate like a stiletto tried to kill me the other day and I couldn't warp off like I could before. Is this intendid? Caught by a stiletto in an interceptor... really? You can't press the mwd button to get out of piont range or just burn back to gate? |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
95
|
Posted - 2014.01.31 03:16:00 -
[200] - Quote
Colt Blackhawk wrote:Dear CCP Fozzie. Thank you for breaking this **** even more. I just saw that ceptors and especially linked ones are really completely invulnerable to missiles. By nerfing agility you only hit unlinked ceptors, the linkd ones won-¦t get hurt.
Goddam that idiotic "get more alts because we broke the game too much to get new players in" game. That made sense. Oh wait. No. Not it doesn't.
|
|

Kiryen O'Bannon
Thrall Nation Brave Collective
49
|
Posted - 2014.02.02 17:48:00 -
[201] - Quote
Mark Cato wrote:Vaju Enki wrote:Rab See wrote:And ... as mentioned ... why do "Interceptors" get less agility than their companion T1 Frig?
"This, along with superior maneuverability and speed" from the description - is absolute bollox. Less time i checked T1 frigates didn't have Interdiction Nullifiers on it. The obvious solution is to get rid of the Interdiction Nullification then. I'm not against the idea, but it would be better suited for a different ship class while keeping Interceptors (especially Fleet Interceptors) for their intended role. Unfortunately that would require CCP to publicly back down from an earlier descision, which is why I doubt the sensible route will be taken here.
Like most obvious solutions, its obvious because its overly simplistic and wrong. Bubbles only work in nullsec; this would leave the problem untouched in lowsec, and any other time there is no bubble present. Escaping gate camps reliably isnt a problem; evading return fire while effortlessly maintaining point because weapons cant reach you, cant track you, or get all their explosion damage speed tanked, especially in ceptor gangs, was out of control. |

Talon Kane
Legion Du Lys Insidious Empire
3
|
Posted - 2014.02.02 20:49:00 -
[202] - Quote
This rubicon interceptor buff is one of the worst modification CCP has made so far...
How about we rename the game to: Interceptors Online ? Since it is almost the only ship you see roaming the null sec.
Interceptors have now become extremely versatiles, they are frequently used as: fleet roams, cyno ship, transport ships for extremely valuable items, scout and... oh yes, tacklers!
And this will only get worst once more people decide to train prop jamming...
And please don't think I'm lazy... my friends and I have been trying to find the perfect way to counter this stupid ship. We can catch a few from time to time, probably when the other pilot gets lagged out or something.
Remoted inties with 5000 scan resolution has 1 chance out of 5 to catch one?
Smartbomb BS seems the way to go but then you can only hope to catch inties and covops and pray not to lose 1 bs/night.
When 80% of people in null sec suddenly use inties, you know somethings wrong. |

Hasikan Miallok
Republic University Minmatar Republic
261
|
Posted - 2014.02.03 01:05:00 -
[203] - Quote
Talon Kane wrote:This rubicon interceptor buff is one of the worst modification CCP has made so far...
How about we rename the game to: Interceptors Online ? Since it is almost the only ship you see roaming the null sec.
Interceptors have now become extremely versatiles, they are frequently used as: fleet roams, cyno ship, transport ships for extremely valuable items, scout and... oh yes, tacklers!
And this will only get worst once more people decide to train prop jamming...
And please don't think I'm lazy... my friends and I have been trying to find the perfect way to counter this stupid ship. We can catch a few from time to time, probably when the other pilot gets lagged out or something.
Remoted inties with 5000 scan resolution has 1 chance out of 5 to catch one?
Smartbomb BS seems the way to go but then you can only hope to catch inties and covops and pray not to lose 1 bs/night.
When 80% of people in null sec suddenly use inties, you know somethings wrong.
80% of people in losec and hisec are not in inties.
That suggests to me the problem lies with SOV or maybe bubble mechanics.
Perhaps the fact that 80% of null use inties now suggests bubbles are too good ? Maybe even more ships need to be interdiction nullified BUT bubbles get some sort of other buff like an inherent effect on all ships align time in compensation?
The issue is a lot more complex than "boost inties/nerf inties" |

Justin Cody
AQUILA INC Verge of Collapse
79
|
Posted - 2014.02.03 01:12:00 -
[204] - Quote
JD No7 wrote:Swiftstrike1 wrote:Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate? This. As it stands they are virtually uncatchable, even with sensor boosts etc. Stupidly easy to get a cyno into system now.
Actually they are easily caught with a boosted electronic attack frigate...and gang bonuses (just the leadership base skills not even counting links gives you 10% more scan res).
They are easily caught even when fully agility fitted. I'd know beucase I was caught and I have ceptors V and all relevant skills to V for navigation...fitting and...its an interceptor it should be bar none the fastest class of ship in the game. And to get a cyno in your system I'd have to at least fit a cargo rig on a crow (not the most agile or fastest) and also have cyno 5. And I have cyno 5. It isn't the most common skill to have maxed out though as it is niche for black ops/recon pilots.
Sure you can fit cargo expanders in your lows but that still gimps your agility and limits slot utility thanks to the cargo nerf to under 100m3. |

Justin Cody
AQUILA INC Verge of Collapse
79
|
Posted - 2014.02.03 01:35:00 -
[205] - Quote
Talon Kane wrote:This rubicon interceptor buff is one of the worst modification CCP has made so far...
How about we rename the game to: Interceptors Online ? Since it is almost the only ship you see roaming the null sec.
Interceptors have now become extremely versatiles, they are frequently used as: fleet roams, cyno ship, transport ships for extremely valuable items, scout and... oh yes, tacklers!
And this will only get worst once more people decide to train prop jamming...
And please don't think I'm lazy... my friends and I have been trying to find the perfect way to counter this stupid ship. We can catch a few from time to time, probably when the other pilot gets lagged out or something.
Remoted inties with 5000 scan resolution has 1 chance out of 5 to catch one?
Smartbomb BS seems the way to go but then you can only hope to catch inties and covops and pray not to lose 1 bs/night.
When 80% of people in null sec suddenly use inties, you know somethings wrong.
You're terrible and here's why:
- Scan resolution is hard capped by CCP now under 3K
- The scan resolution isn't about a *chance* to lock the target
- The server operates on ticks and tocks, but your latency still matters. Lower latency means a more favorable response from the servers so if you're on dial-up still...get better internet service.
- People use inties because they are still squishy enough where people will engage them instead of hiding in their POS shield or docked inside their outposts.
- I don't understand how you lose anything ratting in null sec unless awox'd. Local chat is the most powerful intelligence tool in game. If it were delayed I could understand it...but this just means you're bad and should go back to high sec and learn to play eve again.
- Inties are also used because they can warp through bubbles and make great shuttles or just good for killing silly mining groups with no protection. You 10+ account isboxers know who you are and you should get ganked every once in a while. It isj't wrong to use the ship...it is simply the natural counter to the ridiculous number of systems locked down by spammed bubbles. Or have you never been to any of the drone regions?
- One web on a ceptor an its nearly done for if it engages...you can also use ECM, target painters, smartbombs, rapid light missile launchers, quad light beam lasers, 75mm gatling rails, 125mm light ac's, warrior II drones, remote sensor boosters, cheap t1 frigates with nearly the same speed and ehp that you can blob with, electronic attack frigates...the sentinel can insta-incap a ceptor from 30K.
I don't understand your crying. If you rat in a domi all you need is some energy neuts and to align and have a MJD ready. If he's long pointing from 30K+ he can't stop you from MJDing off and if he's in scram range you can neut the **** out of him and still warp or MJD. This is even more true for the armageddon. Other BS like the raven might not have quite the heavy neut power of the domi but you can figure it out can't you?
Most of all watch local chat...if its not blue align and warp out. Oh and don't rat like 20,000K from the gate...you are asking for it. By the way we bookmark your sites so if you come back to them and start on the same ones (as you do) we can just warp to a wreck that you're likely to be next to. Stop being bad...or keep it up so we can farm you harder. Either way ceptors aren't broken...they are just marginally better than they used to be for travel. You bears brought this on yourselves by walling up every system in Malpais.
|

Talon Kane
Legion Du Lys Insidious Empire
5
|
Posted - 2014.02.03 02:20:00 -
[206] - Quote
Justin Cody wrote:You're terrible and here's why:
- Scan resolution is hard capped by CCP now under 3K
- The scan resolution isn't about a *chance* to lock the target
- The server operates on ticks and tocks, but your latency still matters. Lower latency means a more favorable response from the servers so if you're on dial-up still...get better internet service.
- People use inties because they are still squishy enough where people will engage them instead of hiding in their POS shield or docked inside their outposts.
- I don't understand how you lose anything ratting in null sec unless awox'd. Local chat is the most powerful intelligence tool in game. If it were delayed I could understand it...but this just means you're bad and should go back to high sec and learn to play eve again.
- Inties are also used because they can warp through bubbles and make great shuttles or just good for killing silly mining groups with no protection. You 10+ account isboxers know who you are and you should get ganked every once in a while. It isj't wrong to use the ship...it is simply the natural counter to the ridiculous number of systems locked down by spammed bubbles. Or have you never been to any of the drone regions?
- One web on a ceptor an its nearly done for if it engages...you can also use ECM, target painters, smartbombs, rapid light missile launchers, quad light beam lasers, 75mm gatling rails, 125mm light ac's, warrior II drones, remote sensor boosters, cheap t1 frigates with nearly the same speed and ehp that you can blob with, electronic attack frigates...the sentinel can insta-incap a ceptor from 30K.
I don't understand your crying. If you rat in a domi all you need is some energy neuts and to align and have a MJD ready. If he's long pointing from 30K+ he can't stop you from MJDing off and if he's in scram range you can neut the **** out of him and still warp or MJD. This is even more true for the armageddon. Other BS like the raven might not have quite the heavy neut power of the domi but you can figure it out can't you? Most of all watch local chat...if its not blue align and warp out. Oh and don't rat like 20,000K from the gate...you are asking for it. By the way we bookmark your sites so if you come back to them and start on the same ones (as you do) we can just warp to a wreck that you're likely to be next to. Stop being bad...or keep it up so we can farm you harder. Either way ceptors aren't broken...they are just marginally better than they used to be for travel. You bears brought this on yourselves by walling up every system in Malpais.
I am not a ratter. In fact I've spent most of my playtime in the last month and a half trying to catch inties in 0.0
When I say *chance* to lock I mean out of 5 inty going through a gate, you'll catch 1...
We are not on dial-up internet... some of my mates have a 50 mbits stable connection... and also...I am not isboxing, I never will.
You obviously have no clue what people use inties for now...
I never said I was losing too many ships. You make up stories.
I am not complaining on the power of inties in pvp... I'm complaining because I see too many people flying 0.0 in inties and often flying this ship for another task than to *intercept*. Those too many pilots suddenly flying this ship means there is something wrong.
I am not terrible, you obviously are being a troll here. There was no need to tell me I'm terrible. |

Justin Cody
AQUILA INC Verge of Collapse
81
|
Posted - 2014.02.03 22:24:00 -
[207] - Quote
you are terrible and no you shouldn't catch every single interceptor, nor even the majority because you want to. They are fast and agile. That means they can engage and disengage from a fight. Stop relying on bubbles for your pvp and camping like a retread. Just HTFU and go for a roam.
People fly them because getting caught in bubbles suck and you should at least have to try hard to point them. Jeeze you need everything served on a silver platter don'tcha my little snowflake? |

Talon Kane
Legion Du Lys Insidious Empire
6
|
Posted - 2014.02.03 22:58:00 -
[208] - Quote
Justin Cody wrote:you are terrible and no you shouldn't catch every single interceptor, nor even the majority because you want to. They are fast and agile. That means they can engage and disengage from a fight. Stop relying on bubbles for your pvp and camping like a retread. Just HTFU and go for a roam.
People fly them because getting caught in bubbles suck and you should at least have to try hard to point them. Jeeze you need everything served on a silver platter don'tcha my little snowflake?
You are stupid or just acting real hard like one?
In each of your posts you ignore half of what I write.
I am not only relying on bubbles you god damn ******, we have remoted inties to hardpoint them AND bubbles for the other ships.
Inties should be able to engage and disengage into MOST of the encounters, but they should not also serve as multi-purpose platform ship. There is a ship to counter the gatecamping strat, its called transport ship, T3 nullifiers and covops and there are skills to counter it called warping on tactical celestials and using some of your brain + scouts.
I'm guessing you suck and get often caught in bubbles? Camping gates with 2-3 friends doesn't suck and can bring you small fleet pvp easily.
Now with your arrogant tone you've got me angry, which was unecessary, I was giving my opinion in respectful manner, but you stupid troll had to ruin it!
|

Onictus
Silver Snake Enterprise Fatal Ascension
784
|
Posted - 2014.02.05 01:11:00 -
[209] - Quote
Hasikan Miallok wrote:Talon Kane wrote:This rubicon interceptor buff is one of the worst modification CCP has made so far...
How about we rename the game to: Interceptors Online ? Since it is almost the only ship you see roaming the null sec.
Interceptors have now become extremely versatiles, they are frequently used as: fleet roams, cyno ship, transport ships for extremely valuable items, scout and... oh yes, tacklers!
And this will only get worst once more people decide to train prop jamming...
And please don't think I'm lazy... my friends and I have been trying to find the perfect way to counter this stupid ship. We can catch a few from time to time, probably when the other pilot gets lagged out or something.
Remoted inties with 5000 scan resolution has 1 chance out of 5 to catch one?
Smartbomb BS seems the way to go but then you can only hope to catch inties and covops and pray not to lose 1 bs/night.
When 80% of people in null sec suddenly use inties, you know somethings wrong. 80% of people in losec and hisec are not in inties. That suggests to me the problem lies with SOV or maybe bubble mechanics. Perhaps the fact that 80% of null use inties now suggests bubbles are too good ? Maybe even more ships need to be interdiction nullified BUT bubbles get some sort of other buff like an inherent effect on all ships align time in compensation? The issue is a lot more complex than "boost inties/nerf inties"
The fastest ships on a grid should never have been given interdiction as a hull feature. Interdictors maybe so that you aren't bubbling yourself everytime you drop a bubble.
|

Kiryen O'Bannon
Thrall Nation Brave Collective
49
|
Posted - 2014.02.05 01:38:00 -
[210] - Quote
The results pretty clearly indicate that giving them the feature was an incredibly good decision. Bubbles are being brought bank to something resembling balance. Bubbles are a major reason people dont try nullsec. With interceptors available, theres a ship new players can train into that lets them move about and see what nullsec is about without having to wait to have the money or skills to use a T3. It also plays to the new player traditional role of fast tackle.
If people want less "carebears in highsec", they better get used to the idea that it cant be EZ mode ambushing them at every nullsec gate. Of course, they can always come to lowsec, where there are no bubbles. Funny how that just keeps getting ignored. |
|

Internetowy Krzyzowiec
Virtual Democracy DARKNESS.
2
|
Posted - 2014.02.05 13:02:00 -
[211] - Quote
interceptors agility has been nerfed because they were "impossible to catch" and yet there are still covop frigs that take less than a second to decloak and cloak again while warping away from gate well done, well done |

Kiryen O'Bannon
Thrall Nation Brave Collective
50
|
Posted - 2014.02.05 16:43:00 -
[212] - Quote
Very much so. It should simply be expected that there are some ships that will almost never get caught on a gate camp. Gate camping should not be an auto-win tactic. The fact that EVE provides such easily-identified choke points in the first place already makes it easy enough.
Furthermore, in the same bubbles that people are so worried about a covops frigate cannot simply cloak and warp. He (and any other covert ship) must cloak then make their way out of the bubble before warping. Interceptors on the other hand cannot cloak (or if they DO fit one, cannot warp with it on and must fit it at the expense of other things).
The ability to warp cloaked AND miss bubbles remains the province of the T3 cruiser, and only with a certain subsystem which is weaker relative to other subsystems in other ways. |

Justin Cody
AQUILA INC Verge of Collapse
81
|
Posted - 2014.02.06 21:06:00 -
[213] - Quote
Onictus wrote:Hasikan Miallok wrote:Talon Kane wrote:This rubicon interceptor buff is one of the worst modification CCP has made so far...
How about we rename the game to: Interceptors Online ? Since it is almost the only ship you see roaming the null sec.
Interceptors have now become extremely versatiles, they are frequently used as: fleet roams, cyno ship, transport ships for extremely valuable items, scout and... oh yes, tacklers!
And this will only get worst once more people decide to train prop jamming...
And please don't think I'm lazy... my friends and I have been trying to find the perfect way to counter this stupid ship. We can catch a few from time to time, probably when the other pilot gets lagged out or something.
Remoted inties with 5000 scan resolution has 1 chance out of 5 to catch one?
Smartbomb BS seems the way to go but then you can only hope to catch inties and covops and pray not to lose 1 bs/night.
When 80% of people in null sec suddenly use inties, you know somethings wrong. 80% of people in losec and hisec are not in inties. That suggests to me the problem lies with SOV or maybe bubble mechanics. Perhaps the fact that 80% of null use inties now suggests bubbles are too good ? Maybe even more ships need to be interdiction nullified BUT bubbles get some sort of other buff like an inherent effect on all ships align time in compensation? The issue is a lot more complex than "boost inties/nerf inties" The fastest ships on a grid should never have been given interdiction as a hull feature. Interdictors maybe so that you aren't bubbling yourself everytime you drop a bubble.
you're wrong |

Justin Cody
AQUILA INC Verge of Collapse
81
|
Posted - 2014.02.06 21:07:00 -
[214] - Quote
Kiryen O'Bannon wrote:The results pretty clearly indicate that giving them the feature was an incredibly good decision. Bubbles are being brought bank to something resembling balance. Bubbles are a major reason people dont try nullsec. With interceptors available, theres a ship new players can train into that lets them move about and see what nullsec is about without having to wait to have the money or skills to use a T3. It also plays to the new player traditional role of fast tackle. I'm sure I'll hear crying about how this is "dumbing it down" and will make new players not develop situational awareness, but constantly shitting bubbles on the entranes to nullsec and other systems where they are likely to first poke their nose in isnt going to teach them either.. except to teach them its not worth th effort.
If people want less "carebears in highsec", they better get used to the idea that it cant be EZ mode ambushing them at every nullsec gate. Of course, they can always come to lowsec, where there are no bubbles. Funny how that just keeps getting ignored.
keep up the good work. BNI is far more hardcore than most sov bears. Love you guys! |

Justin Cody
AQUILA INC Verge of Collapse
81
|
Posted - 2014.02.06 21:13:00 -
[215] - Quote
Talon Kane wrote:Justin Cody wrote:you are terrible and no you shouldn't catch every single interceptor, nor even the majority because you want to. They are fast and agile. That means they can engage and disengage from a fight. Stop relying on bubbles for your pvp and camping like a retread. Just HTFU and go for a roam.
People fly them because getting caught in bubbles suck and you should at least have to try hard to point them. Jeeze you need everything served on a silver platter don'tcha my little snowflake? You are stupid or just acting real hard like one? In each of your posts you ignore half of what I write. I am not only relying on bubbles you god damn ******, we have remoted inties to hardpoint them AND bubbles for the other ships. Inties should be able to engage and disengage into MOST of the encounters, but they should not also serve as multi-purpose platform ship. There is a ship to counter the gatecamping strat, its called transport ship, T3 nullifiers and covops and there are skills to counter it called warping on tactical celestials and using some of your brain + scouts. I'm guessing you suck and get often caught in bubbles? Camping gates with 2-3 friends doesn't suck and can bring you small fleet pvp easily. Now with your arrogant tone you've got me angry, which was unecessary, I was giving my opinion in respectful manner, but you stupid troll had to ruin it!
Shut up sov bear. Something fast and hard to catch will almost always be multi-purpose. It doesn't substitute assault frigs or EAS, or any other t2 frigate. It doesn't supplant T3's for a myriad of reasons the least of which your tiny brain cannot comprehend.
You are clearly relying on bubbles for primary tackle even if you have remote boosted everything on the gate. Transport ships do not have bubble immunity and no one is using inties instead of them for critical hauling. You giant null bears have jump bridges to get around critical areas and people roaming in your space don't have that advantage. Nevermind the cyno beacons for your cap movements.
yes I do get caught in bubbles as I don't have a complete set of tacticals for all the null sec systems in EVE thank you very much. I have some for popularly camped systems...but W-space openings are fairly random so going out to solo roam can often lead to me getting ganked by your 3 man crew with insta-locking long web everything from 50K.
OMG webs from 47K! *dies*. Also I am glad you are mad. I will drink those tears like fine scotch. |

Herzog Wolfhammer
Sigma Special Tactics Group
4844
|
Posted - 2014.04.29 16:06:00 -
[216] - Quote
Altrue wrote:LOL WTF ?
WIth Eve only ticking every second its already a pain to stay at point range when you're going that fast, yet here is an agility nerf ! :(
As long as they take more than one second to align (which is clearly the case here), interceptors are lockable. An agility nerf won't help incompetent people from trying (and failing) to lock interceptors with battleships, their complaints will remain. However, it will impair their combat ability. I mentionned point range, but what about, say, blaster range ? It's very VERY hard to fly already.
Edit : Actually the truth is that the minimum should be two seconds. But the point is still valid : Travel agility might need a nerf, but not combat agility.
See my new role bonus proposal in page two to adress both issues.
I have been through a lot of instalock camps with an intie and find that the instant I move, I'm locked (thank you, stabs). So the "hover the mouse over the overview once the scout says 'he's coming'" thing still works.
Bring back DEEEEP Space! |
|
|
|
Pages: 1 2 3 4 5 6 7 8 :: [one page] |