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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Gargant
C C P C C P Alliance
764

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Posted - 2014.01.23 16:37:00 -
[1] - Quote
Mobile Structures were first introduced in Rubicon 1.0. Now it's time to add to the collection! In Rubicon 1.1 there will be 5 more Mobile Structures being added to your arsenal, and CCP Fozzie has written a dev blog to tell you all about it.
Head on over here to read it.
Tell us what you think! Leave your constructive feedback in this thread. CCP Gargant | Community Representative | Tournament Referee |
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Altrue
Exploration Frontier inc Brave Collective
934
|
Posted - 2014.01.23 16:43:00 -
[2] - Quote
CCP Fozzie wrote:Mobile Depots have also been incredibly popular, with over 200,000 Depots deployed since RubiconGÇÖs launch.
Okay, but how many were used to make figures in space? 
Also, 30 seconds for the ESS share option still seems too short if an alt is already on standby. But so far every tweak you've made to this structure seems able to prevent abuses from it, which is cool! Let's hope that it does not crash LP prices. Signature Tanking - Best Tanking. |

brinelan
The Flying Dead Insidious Empire
141
|
Posted - 2014.01.23 16:45:00 -
[3] - Quote
interesting |

MeBiatch
GRR GOONS
1696
|
Posted - 2014.01.23 16:46:00 -
[4] - Quote
Indeed There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP Lebowski
C C P C C P Alliance
55

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Posted - 2014.01.23 17:04:00 -
[5] - Quote
I hope you lovely folk have fun with these!
I cant wait to see what people will do with the Mobile Micro Jump Unit. Seeing around a hundred pilots all try to use it at once in our most recent mass test was a wonderful and hilarious sight to behold! CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Bienator II
madmen of the skies
2423
|
Posted - 2014.01.23 17:11:00 -
[6] - Quote
this made me think whether CCP could have by accident created a game design dead end by making some of those structures for private use only.
For example the depot. It is an awesome structure but of limited use in fleets, it doesn't scale very well. Now imagine they would make it standing based and a single depot could supply a whole fleet with ammo and fitting service... i don't think that we will ever see this since it would be OP for such a small and cheap module. I imagine the tractor unit has the exact same problem where you can't tell just a corpmate to pick your units up since they are all private and locked to the owner. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Axl Borlara
T.R.I.A.D
70
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Posted - 2014.01.23 17:13:00 -
[7] - Quote
Quote:These structures were based on completely new space structure code and were far simpler to deploy and use than any previous EVE structures.
Any news as to whether this 'new space structure code' will eventually handle static structures *cough*POS*cough* as well as mobile ones?
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Nicen Jehr
Brave Newbies Inc. Brave Collective
336
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Posted - 2014.01.23 17:14:00 -
[8] - Quote
hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there...
CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. 1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously? 2. If one player clicks Take All and another takes Share, do both timers start activating? 3. Does the warp disruption effect only last while the window is open? Little Things to improve GëíGïüGëí-á| My Little Things posts |
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CCP SoniClover
C C P C C P Alliance
548

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Posted - 2014.01.23 17:18:00 -
[9] - Quote
Nicen Jehr wrote:hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there... CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. 1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously? 2. If one player clicks Take All and another takes Share, do both timers start activating? 3. Does the warp disruption effect only last while the window is open?
1. No, only one player at a time 2. See above 3. It lasts while you have the window open and while a timer is counting down. If you move out of range while a timer is counting down, the timer stops and is reset. |
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Billy Hix
Team JK
89
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Posted - 2014.01.23 17:18:00 -
[10] - Quote
This is why using the Features and Ideas section of the forum is important. While CCP SoniClover thought he knew what he was doing and didn't need to talk to anyone about his awesomely thought out idea, he was VERY wrong. This resulted in an angry threadnought and him looking pretty daft in front of everyone.
Compare that to how the other deployables have been presented in F&I. They have all needed changing but in a way that had the Devs and players work together.
With luck SoniClover will learn from this and use F&I in future rather than feeling he knows best and getting dragged through the mud. |
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Lord Haur
Grim Determination Nulli Secunda
109
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Posted - 2014.01.23 17:25:00 -
[11] - Quote
Fozzie, you might want to update the MSI details thread here. Specifically:
CCP Fozzie wrote:This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. [...] Can't be deployed within 100km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.
If you can't anchor them within 100km of each other, you can never overlap them, and must have a minimum distance of 40km between the effect radii. |

l0rd carlos
Friends Of Harassment
856
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Posted - 2014.01.23 17:26:00 -
[12] - Quote
neat. I for one, welcome our new mobile overlords. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Mag's
the united SCUM.
16588
|
Posted - 2014.01.23 17:26:00 -
[13] - Quote
2 questions.
Why can't you tell us how many syphons have been used or give more info?
Why does the ESS require a 5% nerf to bounties?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Iece Quaan
Dreddit Test Alliance Please Ignore
12
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Posted - 2014.01.23 17:32:00 -
[14] - Quote
Great job in not at all addressing the issues brought up on the ESS.
Monkeying with the stats doesn't change the fact that imposing an arbitrary penalty strictly to drive use on your feature is poor game design.
You increased the 'share' time by 10s. That will do exactly nothing. What you don't seem to get is that extending it even to five minutes would do nothing. Same with the take all timer.
Either the residents see the threat coming and preemptively cash out, or the attacker finds a fat ESS and hotdrops it to cash it out. The choice will overwhelmingly be A.
It's kind of a silly mechanic, why not just buff ratting and be done with it? Because in the current implementation, that's all this does. |

Weaselior
GoonWaffe Goonswarm Federation
6215
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Posted - 2014.01.23 17:36:00 -
[15] - Quote
CCP SoniClover wrote:Nicen Jehr wrote:hi fozzie sorry for putting this here instead of the ESS thread but I think my post got lost in the noise there... CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. 1. Can more than one player open the ESS window and click one of the disburse buttons simultaneously? 2. If one player clicks Take All and another takes Share, do both timers start activating? 3. Does the warp disruption effect only last while the window is open? 1. No, only one player at a time 2. See above 3. It lasts while you have the window open and while a timer is counting down. If you move out of range while a timer is counting down, the timer stops and is reset. Does getting your ship blown up count as "moving out of range" or only getting podded? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Gizznitt Malikite
Agony Unleashed Agony Empire
3451
|
Posted - 2014.01.23 17:37:00 -
[16] - Quote
I really like many of these new deployables! Excellent Job CCP.
A few points I want to bring up that weren't addressed on the ESS:
1.) The ESS needs a means to inhibit it's distribution timer. I tested this last night on Sisi, and this is what I found: I can land next to the ESS and immediately hit access and choose take all (starting the 3.5 minute timer to grab the isk-tags) or I may choose share all (starting the timer to share the loot). There are only two ways to stop me: a.) destroy my ship. b.) get me to leave the proximity of the ESS (15 km radius). It would be very nice if a mechanic existed where a player could stop this count-down. I can think of several ways to do it:
Option 1: Target the ESS. This would force those on grid to chase off anyone that's preventing the timer from counting down. Option 2: Damage the ESS, were every the damage delivered creates a proportional extension in the delivery times. (example, +60 seconds for every 6000 damage it receives). Option 3: Counter-access the ESS. Allow a pilot that lands next to the ESS to access it and choose "stop" to prevent the ESS from completing its timer. The means you and the other pilot would both be within 15 km's of the ESS.
Note: Ideally the ESS would name the pilot responsible for activating it (as you can't tell). And ideally the ESS would name the pilot responsible for hindering the timer from counting down.
2.) As pointed out, if someone can successfully deploy this inside the Sun, where your ship will be ejected out upon landing, this might be considered an exploit. I'll try doing this on Sisi tonight (if I can find a system where I have the sun's center bookmarked). |

Gizznitt Malikite
Agony Unleashed Agony Empire
3451
|
Posted - 2014.01.23 17:38:00 -
[17] - Quote
Weaselior wrote: Does getting your ship blown up count as "moving out of range" or only getting podded?
When I tested this last night on Sisi, having my inty blown up stopped the timer and left my Pod in a bubble. |

GeeShizzle MacCloud
450
|
Posted - 2014.01.23 17:42:00 -
[18] - Quote
honestly i believe the mobile scan inhibitor should inhibit its signature on dscan, but NOT probe scan |

Pinky Hops
Spartan's DNA
361
|
Posted - 2014.01.23 17:43:00 -
[19] - Quote
This is what bad game design looks like. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3451
|
Posted - 2014.01.23 17:44:00 -
[20] - Quote
GeeShizzle MacCloud wrote:honestly i believe the mobile scan inhibitor should inhibit its signature on dscan, but NOT probe scan
I like this idea too.... It buffs the role of covops, which is currently overshadowed by nullified interceptors. |
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Rekkr Nordgard
The Ardency of Faith
357
|
Posted - 2014.01.23 17:57:00 -
[21] - Quote
The Mobile Micro Jump Unit and Mobile Scan Inhibitor are basically useless, but that's a good thing since their original stats were game-breaking.
The Encounter Surveillance System is still garbage and should have been canned completely. |

Georgiy Giggle
REFORD Division REFORD
107
|
Posted - 2014.01.23 18:05:00 -
[22] - Quote
ESS is still a waste of code.
I asked most neightbour alliances, they said: We are not going to launch ESS, ever! So, the facts: - bounty nerfed for 5% - ESS gives LP that many players do not need - Enemies can go and gank pilot who is warp disrupted while trying to save money = none will risk 20% and a ship = no ESS use.
Why is it so hard to get rid of silly idea instead of trying to make a cake from piece of crap? INCARNA wasn't a crap. BUT YOU GOT RID OF IT! Lame devs! Not mastering proprieties, won't become firmly established. - Confucius |

Gilbaron
Free-Space-Ranger Nulli Secunda
1198
|
Posted - 2014.01.23 18:10:00 -
[23] - Quote
have you considered to close the window and stop the timer when the player with the open window has an agression flag ? We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
|
Posted - 2014.01.23 18:10:00 -
[24] - Quote
Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Berluth Luthian
Meltdown.
175
|
Posted - 2014.01.23 18:18:00 -
[25] - Quote
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? |

Weaselior
GoonWaffe Goonswarm Federation
6215
|
Posted - 2014.01.23 18:23:00 -
[26] - Quote
Berluth Luthian wrote:Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? Yes. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
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CCP Fozzie
C C P C C P Alliance
9065

|
Posted - 2014.01.23 18:24:00 -
[27] - Quote
Berluth Luthian wrote:Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?
Yes. Scramblers stop you from using it but other warp disruption effects such as bubbles do not interfere with it. In this way it works just like the MJD module. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1453
|
Posted - 2014.01.23 18:38:00 -
[28] - Quote
Quote:In the two months since Rubicon, over 245 billion isk of moon minerals have been siphoned from the mining towers of New Eden. ThatGÇÖs enough moon minerals to produce over 20,000 Interceptors!
How much of that have been lost and didnt reach the market ? |

Berluth Luthian
Meltdown.
175
|
Posted - 2014.01.23 18:40:00 -
[29] - Quote
CCP Fozzie wrote:Berluth Luthian wrote:Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? Yes. Scramblers stop you from using it but other warp disruption effects such as bubbles do not interfere with it. In this way it works just like the MJD module.
So people could get fairly creative using Bubble+MMJU doors/bridges into and out of system. |

Berluth Luthian
Meltdown.
175
|
Posted - 2014.01.23 18:42:00 -
[30] - Quote
Akrasjel Lanate wrote:Quote:In the two months since Rubicon, over 245 billion isk of moon minerals have been siphoned from the mining towers of New Eden. ThatGÇÖs enough moon minerals to produce over 20,000 Interceptors! How much of that have been lost and didnt reach the market ?
Yeah that's what I'm curious about, too. How much was actually stolen from the POS owners, and how much was just taken out of the deployables by the owners? |
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James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 18:42:00 -
[31] - Quote
Querns wrote:Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. Last I saw using ESS was considered goon-rogering.
**** EDITED *** ISD Flidais Asagiri: Curse work around. My EVE Videos |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
|
Posted - 2014.01.23 18:47:00 -
[32] - Quote
James Amril-Kesh wrote:Querns wrote:Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. Last I saw using ESS was considered goon-rodgering. I'm working on that. :sun: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Abulurd Boniface
The Scope Gallente Federation
88
|
Posted - 2014.01.23 18:50:00 -
[33] - Quote
Billy Hix wrote: With luck SoniClover will learn from this and use F&I in future rather than feeling he knows best and getting dragged through the mud.
The player interaction with the devs is EVE's very own healing ointment for those not yet quite enlightened.
However, I greatly love these new features, they are very creative and will allow for all sorts of nefarious shenanigans, exactly as planned.
Also, I have abiding respect for the Devs for being so responsive to 'signals from the user community' and presenting their ideas, suggestions and considerations.
I want to be a voice for all the great things the Devs are doing because sometimes the comments we, the pampered user base, make are less than totally charitable and they often ignore the 99% of things that are going fabulously for that 1% of the time where there's a hiccup in the system.
Now, the only thing I'd love to see is my idea for a module, launched at fanfest [where it occurred to me]:
put a module on a ship, load a script into the module. Now your ship shows up on D-scan as a totally different kind of ship. A titan might scan as a Retriever, a Hulk might look like a Moros. All kinds of good stuff can happen.
CCP Fozzie mentioned they were thinking about something like that already and I think he means the new mobile scan inhibitor. I love that device, that's going to do nice things in big fleet fights.
My module would be on an individual level.
It would be great if that module become a thing :-). |

S1euth
The Graduates RAZOR Alliance
38
|
Posted - 2014.01.23 19:03:00 -
[34] - Quote
ESS changes are great. Thanks for responding to our feedback and making it more likely for these to be used and drive PVP content. |

Berluth Luthian
Meltdown.
175
|
Posted - 2014.01.23 19:06:00 -
[35] - Quote
Querns wrote:James Amril-Kesh wrote:Querns wrote:Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror. Last I saw using ESS was considered goon-rodgering. I'm working on that. :sun:
You guys need to develop your own 'assymmetrical warfare squads' with unaligned corps, with cell-based insurgencies instigated against various civilian, high-income generating zones of enemy OTEC members. Sponsor these squads to leech towers, harass piraters, and generally disrupt life.
I feel like there are real life equivalents of these kinds of psychological and espionage operations in real life that could be useful as an analog for Eve.
Example: Prior to a big expected supercap fight involving your chosen target OTEC frenemy, scramble your squads of covertly sponsored blockade runners to place 200+ siphons throughout frenemy space where they harvest drugs, dyspro and other juicy moon goo. Have a handful of people drop/destroy ESS's throughout their top 10 ratting systems during the fight, bubble any gates that need to be used to return to jump bridges. |

Kadl
Imperial Academy Amarr Empire
82
|
Posted - 2014.01.23 19:09:00 -
[36] - Quote
Gizznitt Malikite wrote:I really like many of these new deployables! Excellent Job CCP.
A few points I want to bring up that weren't addressed on the ESS:
1.) The ESS needs a means to inhibit it's distribution timer. I tested this last night on Sisi, and this is what I found: I can land next to the ESS and immediately hit access and choose take all (starting the 3.5 minute timer to grab the isk-tags) or I may choose share all (starting the timer to share the loot). There are only two ways to stop me: a.) destroy my ship. b.) get me to leave the proximity of the ESS (15 km radius). It would be very nice if a mechanic existed where a player could stop this count-down. I can think of several ways to do it:
Option 1: Target the ESS. This would force those on grid to chase off anyone that's preventing the timer from counting down. Option 2: Damage the ESS, were every the damage delivered creates a proportional extension in the delivery times. (example, +60 seconds for every 6000 damage it receives). Option 3: Counter-access the ESS. Allow a pilot that lands next to the ESS to access it and choose "stop" to prevent the ESS from completing its timer. The means you and the other pilot would both be within 15 km's of the ESS.
Note: Ideally the ESS would name the pilot responsible for activating it (as you can't tell). And ideally the ESS would name the pilot responsible for hindering the timer from counting down.
2.) As pointed out, if someone can successfully deploy this inside the Sun, where your ship will be ejected out upon landing, this might be considered an exploit. I'll try doing this on Sisi tonight (if I can find a system where I have the sun's center bookmarked).
Can the ESS deployer scoop the ESS to prevent the timer? Other options might include using Electronic warfare mods, or running another mods on the ESS (run hacking to counter hack, Run ECCM to strengthen it). A counter is needed to extend the timer when the ESS is contested.
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Tippia
Sunshine and Lollipops
19022
|
Posted - 2014.01.23 19:12:00 -
[37] - Quote
Since the blog actually doesn't mention it outright, I have to ask: is the 5% nerf to bounties still in?
If soGǪMag's wrote:Why does the ESS require a 5% nerf to bounties? GǪthis.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Inspiration
123
|
Posted - 2014.01.23 19:26:00 -
[38] - Quote
I said many things in the threads leading up to this....and lucky for our readers, I will not repeat it all. I just want to quote something and then comment on it!
"Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect."
I know why this is done, but seriously take a step back and think about this.
If a player launches an ESS and after some ratting wants to collect. Then the very structure he deployed will scramble him? Risk vs reward some will cry...but if i beat you senseless with stick, does that really mean you should get more in life?
What a wonderful and logical design....it must be plain obvious to everyone by now. This feature alone proves that everything leading up to this decision must be severely flawed to make this behavior even necessary! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Ambassador Crane
Hellhound Productions
120
|
Posted - 2014.01.23 19:33:00 -
[39] - Quote
Querns wrote:Honestly, if you own or rent space in nullsec and aren't going to use the ESS, that just means higher values for LP for those of us who are brave enough to shoulder the risk. If you are so risk adverse that you can't handle the potential loss, then I recommend you head back to highsec where you will be swaddled and kept safe from such a horror.
Kind of forgetting one aspect. These LPGÇÖs arenGÇÖt being nerfed in any other area as far as IGÇÖm aware. So the value of these LPGÇÖs will in essence go down from current value due to the new faucet. Sure, the less people that use this thing, the less decrease in the LP valueGǪBUT there will still be a decrease. So in my opinion, wellGǪ letGÇÖs just say you didnGÇÖt change my opinion.
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Berluth Luthian
Meltdown.
175
|
Posted - 2014.01.23 19:43:00 -
[40] - Quote
Do all racial types each store collected reward pools separately? Or if I drop a Republic Fleet ESS after a Caldari Navy ESS was just scooped and not shared, can I then take all the stored system rewards? |
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Inspiration
123
|
Posted - 2014.01.23 19:57:00 -
[41] - Quote
The ESS discussion took all the attention before, so i neglected to say something about the Mobile Scan Inhibitor.
I understand trying to throw in something odd, but here is the weird decision with regard to this deployable:
When active, the Mobile Scan Inhibitor will prevent the operation of both combat probes and directional scanners by or against anything within its 30km radius. The structure itself is always visible to both probes and directional scans, and is extremely easy to pinpoint using probes.
Why make it visible at all, if it is capable of hiding everything around it? This doesn't make sense, certainly not from the users perspective. Warping towards it at range will reveal everything that is there, without the users seeing any Intel themselves. This block suggests it works by nullifying all signals in its influence sphere which should make itself also undetectable.
It is probably done to counter complains that it might otherwise be too powerful, but i disagree. From a user point of view it should stay hidden, else it would have very limited application. The most logical place to use for such a structure is as a rally point or as a way to hide your presence in WH space. The first use is severely compromised by its visibility, the second one is downright nullified.
Which essentially leaves one use left. Using it in say missions or behind bubbles as a trap of some sort to catch anyone that comes to inspect it. This makes it a deplorable bait ship and an obvious one at that....in essence rendering it useless. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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Sid Crash
135
|
Posted - 2014.01.23 20:01:00 -
[42] - Quote
CCP Gargant wrote:Mobile Structures were first introduced in Rubicon 1.0. Now it's time to add to the collection! In Rubicon 1.1 there will be 5 more Mobile Structures being added to your arsenal, and CCP Fozzie has written a dev blog to tell you all about it. Head on over here to read it. Tell us what you think! Leave your constructive feedback in this thread.
"CCP loves teh blob", noted.
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Zircon Dasher
351
|
Posted - 2014.01.23 20:01:00 -
[43] - Quote
It would have been great to get more info on siphon usage. I think you erred a little too far on the side of caution, but I can understand the concern.
Nice changes on the ESS!
+1 from me Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
|
Posted - 2014.01.23 20:23:00 -
[44] - Quote
Inspiration wrote:The ESS discussion took all the attention before, so i neglected to say something about the Mobile Scan Inhibitor.
I understand trying to throw in something odd, but here is the weird decision with regard to this deployable:
When active, the Mobile Scan Inhibitor will prevent the operation of both combat probes and directional scanners by or against anything within its 30km radius. The structure itself is always visible to both probes and directional scans, and is extremely easy to pinpoint using probes.
Why make it visible at all, if it is capable of hiding everything around it? This doesn't make sense, certainly not from the users perspective. Warping towards it at range will reveal everything that is there, without the users seeing any Intel themselves. This block suggests it works by nullifying all signals in its influence sphere which should make itself also undetectable.
It is probably done to counter complains that it might otherwise be too powerful, but i disagree. From a user point of view it should stay hidden, else it would have very limited application. The most logical place to use for such a structure is as a rally point or as a way to hide your presence in WH space. The first use is severely compromised by its visibility, the second one is downright nullified.
Which essentially leaves one use left. Using it in say missions or behind bubbles as a trap of some sort to catch anyone that comes to inspect it. This makes it a deplorable bait ship and an obvious one at that....in essence rendering it useless. The MSI is a lot more useful in nullsec than it is in wormhole space. Because of immediate local in nullsec, it's not a question of who is in system, it's a question of what ships are you in and what you are doing. Dropping a MSI makes finding the answers to those questions more difficult, and makes finding said answers involve risk. (What's on grid with this thing? Is is a hauler? Is it an RSB'd daredevil and 20 brawler BS ready to make me into meat paste? It is a mystery!) Making the answers to those questions impossible to find would have been way too powerful. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Abulurd Boniface
The Scope Gallente Federation
88
|
Posted - 2014.01.23 20:39:00 -
[45] - Quote
Inspiration wrote: If a player launches an ESS and after some ratting wants to collect. Then the very structure he deployed will scramble him?!
I support this objection.
It makes no sense for the deployer to be scrambled by his own device. That just doesn't compute.
It's like you're walking up to your car. There's a guy lunging out at you with a knife. You have to wait 30 seconds for your car to open the door before you can jump in and race to safety.
I can see why it's done but the feature should not work like that for the pilot dropping the device. It is not reasonable to assume you'd deploy a device that would then prevent you from escaping.
Unless
you explained it as being badly designed by the corporation making the device. I want to see the hero who makes that argument.
Solution, for we are nothing if not the combination of our collective intelligence.
The mobile structure works exactly as designed
BUT
On deploying the mobile structure, the structure drops a key fob into the hold of the pilot deploying it. The key fob has one of those lovely icons the graphics gods in Reykjavik so generously share with us, it has a nice and cool description that makes fun of somebody, it weighs nothing
AND
it acts as a key fob. As long as the pilot has that thing in his hold when he's collecting from the device, he is not going to be scrambled by the mobile unit.
The mobile unit delivers one, and only one, key fob to the pilot deploying the unit. The pilot can put the key fob into the hold of another ship he's using, but it is bound to him [somehow], he can't pass it on. It can't be dumped in a jet can, traded, contracted or sold.
This way the internal logic the fair gods in far Reykjavik have built into this device remains intact. The pilot will be susceptible to the influence of the mobile unit, should they happen not to have the key fob on them, but if they do, they are not hampered by the device they themselves deployed.
Now, tell me that is not a nice and elegant solution to a pesky problem. Everybody gets something and we don't have to make it so as if our feelings are hurt. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
197
|
Posted - 2014.01.23 20:43:00 -
[46] - Quote
Incidentally, does the MSI have a graphical effect (like a bubble) for the range of the device? If so, I'd like to see a screenshot of it in action. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4811
|
Posted - 2014.01.23 21:09:00 -
[47] - Quote
Abulurd Boniface wrote:It makes no sense for the deployer to be scrambled by his own device. That just doesn't compute.
It's like you're walking up to your car. There's a guy lunging out at you with a knife. You have to wait 30 seconds for your car to open the door before you can jump in and race to safety.
I can see why it's done but the feature should not work like that for the pilot dropping the device. It is not reasonable to assume you'd deploy a device that would then prevent you from escaping.
Unless
you explained it as being badly designed by the corporation making the device. I want to see the hero who makes that argument.
The Empires feel their control slipping away. This is one of their efforts at saying, "FGÇô you, Empyreans!"
It's not your device. It's the empire's. You deploy it, they get to determine the rules of how they pay out. So it's more like the poker machine: when you want to pay out you press the button and wait for the attendant to arrive. All the while you are vulnerable because the stabby guy with the knife is watching as you receive your thousand dollar winnings.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4811
|
Posted - 2014.01.23 21:10:00 -
[48] - Quote
Pinky Hops wrote:This is what bad game design looks like.
How is "Share" vs "Take All" bad game design? Are you scared that someone who is not friendly to you could cause you economic harm? Does this structure diminish your feeling of safety in deep blue null sec? Day 0 advice for new players: Day 0 Advice for New Players |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1323
|
Posted - 2014.01.23 22:31:00 -
[49] - Quote
Meh, Rubicon 1.1 is about overheat everything not some stupid boxes in space. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 22:46:00 -
[50] - Quote
Tippia wrote:Since the blog actually doesn't mention it outright, I have to ask: is the 5% nerf to bounties still in? If soGǪ Mag's wrote:Why does the ESS require a 5% nerf to bounties? GǪthis.
i'd like an answer to this question as well. Why a 5% nerf to the ONE bit of null sec pve content that provides an income to the rank and file players who are buying ships to get blown up in fleet fights (thus powering the EVE economy). That income is already balanced by the fact that ratters get killed by raiders and is not all that competative (when factoring in risk, effort and distance from market) with the Sister's missions that are sucking up all the Mobile tractor uses.....
That 5% nerf might not seem like much in a vacuum, but it's just another thing to push ratters out of null and into safety, and this is terrible bad for the game. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 23:14:00 -
[51] - Quote
Tippia wrote:Since the blog actually doesn't mention it outright, I have to ask: is the 5% nerf to bounties still in? If soGǪ Mag's wrote:Why does the ESS require a 5% nerf to bounties? GǪthis. From what I understand it is. So yeah, that. My EVE Videos |

Pinky Hops
Spartan's DNA
361
|
Posted - 2014.01.23 23:47:00 -
[52] - Quote
Mara Rinn wrote:Pinky Hops wrote:This is what bad game design looks like. How is "Share" vs "Take All" bad game design?

The concept of sharing vs taking is always good. Reducing it down to pressing buttons literally labeled as such I would say is a complete and epic failure.
It's kind of like saying: "Here's your god damn ******* conflict driver. We know it drives conflict because it has two conflicting buttons attached and an incentive for using it."
It feels very forced and weak. It also makes no sense at all.
Enjoy it, if that's your thing. I don't rat now and I certainly won't be any more likely to rat once this comes out. Not an exciting thing.
"Oh man, I just can't wait to try this new ESS structure! I have not gone ratting in months! It will be amazing to put a hefty percentage of my loot into a styrofoam space box."
Yeah, that really gets my juices flowing. Oh wait.
The only thing this adds to my game is that I could hot drop the people dumb enough to use one. But if they are dumb enough to use one, they were probably going to get hot dropped anyways so it's hard to tell... |

Dant Perst
Dark Matter Industrial Corp
3
|
Posted - 2014.01.23 23:57:00 -
[53] - Quote
Ok...mobile structures great. However, as they fit into a cargo hold, they should be "scoopable" to cargo hold -- just like abandoned drones...if reinforced...not so...that's fine...but just sitting there abandoned, no reinforcement...no! Cmon...the uni is cluttered enough! It's as bad as seeing all the wrecks on DSCAN and not being able to scan them down and convert them. Just adding to the mess. If you can see it, you should be able to scan it down and do something with it.
And please; attack a mobile and hope for a cargo drop, but wait....48 hours...are you kidding? |

Charlie Firpol
Noob Mercs Monkeys with Guns.
114
|
Posted - 2014.01.24 00:07:00 -
[54] - Quote
Inspiration wrote: When active, the Mobile Scan Inhibitor will prevent the operation of both combat probes and directional scanners by or against anything within its 30km radius. The structure itself is always visible to both probes and directional scans, and is extremely easy to pinpoint using probes.
Why make it visible at all, if it is capable of hiding everything around it? This doesn't make sense, certainly not from the users perspective. Warping towards it at range will reveal everything that is there, without the users seeing any Intel themselves. This block suggests it works by nullifying all signals in its influence sphere which should make itself also undetectable.
A scanner will most likely know that it is fooled by a mobile device. The device doesnt remove the signals from the ether, it just disrupts them so much that your ships scanner cant tell you more than "there must be stuff there, all signals are messed up" |

Aryth
GoonWaffe Goonswarm Federation
1442
|
Posted - 2014.01.24 01:00:00 -
[55] - Quote
The ESS blueprint should be BPCs that come from the LP store. Charge ISK and LP. Get an ISK and LP sink while still allowing it to be playermade.
Also preserves the lore as they can come from the same Navy LP stores you are grinding for. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
124
|
Posted - 2014.01.24 01:46:00 -
[56] - Quote
Tippia wrote:Since the blog actually doesn't mention it outright, I have to ask: is the 5% nerf to bounties still in? If soGǪ Mag's wrote:Why does the ESS require a 5% nerf to bounties? GǪthis. The description of the ESS in this dev blog was atrocious. Here's this new module. Go read a different dev blog and sift through a hundred page thread to figure out what it actually does in its current incarnation.
In the future, please list the entirety of the current state of the proposition as it differs from Tranquility. This will give us an accurate baseline for further discussion of the topic.
|

Tarpedo
Incursionista
303
|
Posted - 2014.01.24 06:05:00 -
[57] - Quote
500k subscribers, 10k deployments per day = less than 2% of players use deployable structure (one player can use it multiple times per day).
Mobile siphons: 240 billions stolen / 60 days since expansion = 4 billions per day. Single headquarters incursion fleet is ~50 times more effective and make the same money in 30 minutes (usually there are 5 HQ fleets running).
Could be much more interesting to know - how many toons use sleeve tattoos and cybernetic arms? |

Dav Varan
Spiritus Draconis Sicarius Draconis
143
|
Posted - 2014.01.24 09:59:00 -
[58] - Quote
Ess , so contrived.
Eve world has the technology to scramble any ship But its only ever used in structures that wait for you to ask to be scrambled.
If scramble all technology is available then why is it not available in aggresive mods and structures ?
Please stop all this contrived nonsence where you design in one foreseen mode of gameplay.
Make simple structures and enable the sandbox you like to bang on about.
|

Abulurd Boniface
The Scope Gallente Federation
88
|
Posted - 2014.01.24 10:14:00 -
[59] - Quote
Dav Varan wrote:Ess , so contrived.
I'm not saying you don't have a point, could you maybe phrase it so that your point of view would meet with acceptance rather than a defensive stance that will have people push the argument away instead?
There are so many ways you can voice that argument. Language is so diverse, you can put the letters in any sequence you want.
"Life is wasted on the living" [Zaphod Beeblebrox IV]
|

Sable Moran
Moran Light Industries
339
|
Posted - 2014.01.24 10:55:00 -
[60] - Quote
Bienator II wrote:For example the depot. It is an awesome structure but of limited use in fleets, it doesn't scale very well. Now imagine they would make it standing based and a single depot could supply a whole fleet with ammo and fitting service... i don't think that we will ever see this since it would be OP for such a small and cheap module.
After Rubicon 1.1 there will be three different siphons in the game. what makes you think there won't ever be more than one type of depot in the game in the future? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
|

Rek Seven
Probe Patrol Polarized.
1344
|
Posted - 2014.01.24 13:49:00 -
[61] - Quote
ok ideas, poorly implemented. +1 |

Szu Shi
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.24 14:48:00 -
[62] - Quote
why do you implement useless items, that just complicate gameplay for no benefit .. tryin to get rid of paying customers? |

Eram Fidard
Republic Military School Minmatar Republic
744
|
Posted - 2014.01.24 14:56:00 -
[63] - Quote
Since rubicon, nullsec ratting income has dropped "because of inty". So, since the principal reasons behind designing the ESS was (according to soniclover) "you should have to fight for what you have" and "nullsec isk fountain too big" perhaps we could see some numbers regarding nullsec isk income before and after rubiconinterceptors online.
That is the way game design in a persistent world is supposed to work, right?
Idea>Feedback>Implementation>Metrics>Iteration
Or have you just completely ******* forgot about iterating on anything you do, and you're back to the 'old ways' of adding senseless crap, and not waiting for drastic changes to pan out before adding more senseless crap?
ie.
Idea>Cherry Pick Feedback>Implementation>Next Idea Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Jericho D'Angel
W.Y.L.E.I. Takers Corp.
8
|
Posted - 2014.01.24 17:24:00 -
[64] - Quote
It seems incredibly DUMB that you can't think of alternate rules of deployment except to making exceptions to the pre-existing gameplay mechanics.
All you're doing is putting up walls and roadblocks in what's supposed to be a sandbox environment.
Cloaks are for cloaking, and no one (read nothing); can see you approach or hang about - no exceptions; all this does is limit the ship class you can use to approach an ESS undetected. They still have to uncloak to access it. Otherwise, why not just make 'special' combat probes to detect cloaks or just eliminate cloaks altogether and be done with it. Its a slippery slope of *ucking things up when you start making exceptions to the rule; soon you make more until its utterly pointless. You introduced cloaks for a reason; they have there pros but they also have their cons - part of the gameplay mechanics; get over it.
Interdiction bubble nullifiers mean you fly through bubbles - no exceptions; again as above. There are other ways to create balance besides making 'sandbox nullifying', 'gameplay mechanics breaking' modifications to what already works.
As soon as you start making exceptions to the game mechanics like you're doing with the ESS, what you're really saying is you weren't smart enough to think of something else, so smarten up !!
Just saying... you can do better; you've proved that previously.
|

Vaju Enki
Secular Wisdom
1217
|
Posted - 2014.01.24 20:03:00 -
[65] - Quote
Good changes. The Tears Must Flow |

Ada Codie
University of Caille Gallente Federation
0
|
Posted - 2014.01.24 20:20:00 -
[66] - Quote
The ESS is a 5% nerf to Null Sec bounty. Call it what it is.
Is 20 seconds long enough for the payout window? Let's be honest, if you are going to steal from the ESS you are Either Neutral or Red to the locals and you will be in a inty, a covops or, a nullified t3 for easy get away. Which makes the bubble silly and pointless. Because once you get the notice that the ESS is being paid out, 20 seconds isn't enough time to scoop drones, align, warp, land, then Target whoever. Unless you are in an Inty yourself; and I don't know many people who rat in inty's.
You would have to be a badArse Inty pilot to do 500+ dps and still tank. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
718
|
Posted - 2014.01.25 07:04:00 -
[67] - Quote
Ada Codie wrote:The ESS is a 5% nerf to Null Sec bounty. Call it what it is.
Is 20 seconds long enough for the payout window? Let's be honest, if you are going to steal from the ESS you are Either Neutral or Red to the locals and you will be in a inty, a covops or, a nullified t3 for easy get away. Which makes the bubble silly and pointless. Because once you get the notice that the ESS is being paid out, 20 seconds isn't enough time to scoop drones, align, warp, land, then Target whoever. Unless you are in an Inty yourself; and I don't know many people who rat in inty's.
You would have to be a badArse Inty pilot to do 500+ dps and still tank.
I have an alt that can rat in an assault frigate, but that is sort of a gimmick for high SP players.
As it stands now though, the biggest pain about the thing is the 4 flavors of LP. Now that it is good enough to both using, we now have to figure out which ones we will use and where. And that is far more of a pain than the previous plan of outright banning it. |

Mag's
the united SCUM.
16591
|
Posted - 2014.01.25 08:13:00 -
[68] - Quote
Mag's wrote:2 questions.
Why can't you tell us how many siphons have been used or give more info?
Why does the ESS require a 5% nerf to bounties? Just quoting myself here, as they have gone unanswered.
I and I guess others, would like more info on the siphons. I'm not interested in where they have been placed, but how many. What information was given, does I think indicate a rather low usage level. Which makes me wonder, if that's the reason for you to withhold information on them.
The second question is why does the ESS require a 5% nerf to bounties. Surely if you don't use them, then you don't reap those benefits. If you do, then you have risk versus reward. Which I could understand. So why does it require the 5% nerf, for it to be implemented?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

The Frodo
Pator Tech School Minmatar Republic
2
|
Posted - 2014.01.25 11:29:00 -
[69] - Quote
Hey it's a new topic regarding ESS. I guess CCP couldn't handle the other one (105 pages and counting).
Link to the other one: https://forums.eveonline.com/default.aspx?g=posts&t=312575&p=105.
Short summary of those 105 pages - ESS is ********, don't get it out to the open. |

The Frodo
Pator Tech School Minmatar Republic
2
|
Posted - 2014.01.25 11:35:00 -
[70] - Quote
The deleted word meant - very not bright. |
|

Ellie Katelo
Caldari Provisions Caldari State
10
|
Posted - 2014.01.25 12:03:00 -
[71] - Quote
Mag's wrote:Mag's wrote:2 questions.
Why can't you tell us how many siphons have been used or give more info?
Why does the ESS require a 5% nerf to bounties? Just quoting myself here, as they have gone unanswered. I and I guess others, would like more info on the siphons. I'm not interested in where they have been placed, but how many. What information was given, does I think indicate a rather low usage level. Which makes me wonder, if that's the reason for you to withhold information on them. The second question is why does the ESS require a 5% nerf to bounties. Surely if you don't use them, then you don't reap those benefits. If you do, then you have risk versus reward. Which I could understand. So why does it require the 5% nerf, for it to be implemented?
The reason why it requires a 5% nerf to bounties is this is the entire purpose that CCP had for the ESS in the first place. CCP obviously believes that denizens of null sec are making too much from bounties. They can't outright nerf bounties so they are veiling this nerf with the illusion that you can actually make more bounties from using the ESS. In actuality, nobody will even use the ESS so the 5% nerf will be the only real outcome of this new deployable. Anyone dumb enough to use the deployable will actually lose more isk because they will draw attention to their system from inty gangs which means they will lose the isk inside the ESS or they will lose isk because they will be docked up or in a POS waiting out the inty gang to leave their system. |

Samantha Godspeed
Kraftwerk Holding Kraftwerk.
0
|
Posted - 2014.01.25 12:16:00 -
[72] - Quote
Rekkr Nordgard wrote:The Mobile Micro Jump Unit and Mobile Scan Inhibitor are basically useless, but that's a good thing since their original stats were game-breaking.
The Encounter Surveillance System is still garbage and should have been canned completely.
/signed |

Abulurd Boniface
The Scope Gallente Federation
88
|
Posted - 2014.01.25 12:38:00 -
[73] - Quote
The Frodo wrote:The deleted word meant - very not bright.
I disapprove of obscenity filters because we're supposed to be adults here. Not that I want it to dissolve in a massive urine contest, obscenity filters also filters words that should not be filtered. To wit: the book 'Ubik' was written by Philip K. ****. <--- See? Doesn't that look silly?
So, I spell the word backwards, when I know the obscenity filter is in the way of my free expression, because annoyance should work both ways. |

tekpede
Black Wolf Arms Outlaw Horizon.
12
|
Posted - 2014.01.25 14:58:00 -
[74] - Quote
ccp please don't put that ess thing in game and embarrass yourselves. should I say that ass thing? |

Bloodmyst Ranwar
Dark Miresa
27
|
Posted - 2014.01.26 00:57:00 -
[75] - Quote
Is it possible to add the following feature to "Small Mobile Siphon Units?"
- The owner of the siphon unit is able to unfasten the Small Mobile Siphon Unit.
Although the Siphon unit is still unable to be scooped back into cargo... it can still be removed by the owner and eventually disappearing off into space... |

Hayley Haruka
Friends Of Harassment
1
|
Posted - 2014.01.27 08:10:00 -
[76] - Quote
Inspiration wrote:When active, the Mobile Scan Inhibitor will prevent the operation of both combat probes and directional scanners by or against anything within its 30km radius. The structure itself is always visible to both probes and directional scans, and is extremely easy to pinpoint using probes.
Why make it visible at all, if it is capable of hiding everything around it? This doesn't make sense, certainly not from the users perspective. Warping towards it at range will reveal everything that is there, without the users seeing any Intel themselves. This block suggests it works by nullifying all signals in its influence sphere which should make itself also undetectable.
It is probably done to counter complains that it might otherwise be too powerful, but i disagree. From a user point of view it should stay hidden, else it would have very limited application. The most logical place to use for such a structure is as a rally point or as a way to hide your presence in WH space. The first use is severely compromised by its visibility, the second one is downright nullified.
pretty much this.
i can understand why let the msi scanable by probes, but i cant so with the dscan. wasn't the scan and exploration expansion all about scan and use probes before do anything else. it doesnt make sense, to let it be see by the dscan. everyone will be fast get the fact, if a msi is in my system, ill wait till it goes away, or blobwarp to it. so no surprise effect= pretty much useless. if its not on dscan, you have to get activ (launch probes) to be sure there not such a msi. sounds much more better to me, so pls...
get it from dscan! |

Jenn aSide
STK Scientific Initiative Mercenaries
4479
|
Posted - 2014.01.27 15:34:00 -
[77] - Quote
I tend to think the "scan inhibitor" would have been better it is was:
-unscannable or nearly so itself -simply made everything wtihin it's area of operation(30 km from the thing) 'harder' to scan like the 'unscannable tech3s' but not impossible.
The original deployables were useful (mobile depot is best addition to the game in years IMO), but these new ones just seem like gimmicks from a DEV cadre that has run out of good ideas. |

Lena Lazair
Xyjax
65
|
Posted - 2014.01.27 17:54:00 -
[78] - Quote
If you really wanted to shake things up then update the MSI so that people inside the field do not show up in local  |

Fascist Jockitch
Evil Young Flesh
11
|
Posted - 2014.01.27 19:27:00 -
[79] - Quote
The ESS is total bull***t. Who's idea was this? Seriously... Another great feature made by people who don't play their own game. |

Midnight Hope
Pator Tech School Minmatar Republic
140
|
Posted - 2014.01.27 22:10:00 -
[80] - Quote
CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect.
What prevents someone from parking an alt next to the EES and simply scooping it when local goes +1 ? As far as I could tell the scooping took no time and there was no way someone could catch you before you scooped it up. Wait till local goes -1 and deploy again. What am I missing? |
|

Jenn aSide
STK Scientific Initiative Mercenaries
4490
|
Posted - 2014.01.27 23:49:00 -
[81] - Quote
Midnight Hope wrote:CCP Fozzie wrote:There is now no timer to open the ESS window where the player gets to choose to Share or Take all, but both options now have separate timers on them. Share requires 30 seconds, Take all requires 210 seconds. Moving out of range while the timer is ongoing resets the timer. This prevents players from safely leaving an alt on the ESS and sharing as soon as a hostile enters local. Interacting with the ESS now puts a warp disruption effect on the ship interacting with it. Ships immune to bubbles are not immune to this effect. What prevents someone from parking an alt next to the EES and simply scooping it when local goes +1 ? As far as I could tell the scooping took no time and there was no way someone could catch you before you scooped it up. Wait till local goes -1 and deploy again. What am I missing?
Scooping doesn't save the lp/tags/isk , the rewards are stored in a "system bank" so if you scoop your ESS you are just letting the hostile deploy one and steal your isk.
What will happen is when a "ratting Op" is going on a tank thorway Maller alt will sit on the ESS. If a neut comes in the person controlling the alt will press share and 20 seconds later everyone get paid. The hostiles will claim 1 maller kill and one ESS kill and thats about it.
For some reason CCP thinks it will be otherwise and encourage carebars to fight. I think it might encourage CCP to try playing their own game lol. |

Midnight Hope
Pator Tech School Minmatar Republic
140
|
Posted - 2014.01.28 02:15:00 -
[82] - Quote
Jenn aSide wrote: Scooping doesn't save the lp/tags/isk , the rewards are stored in a "system bank" so if you scoop your ESS you are just letting the hostile deploy one and steal your isk.
I hope you are right. When I tested this last week, it seemed to me the rewards followed the ESS and not the system. I' pretty sure I picked one up and moved systems (it's possible I'm confused about the moving part) and after re-deploying I could see the rewards still available. For the sake of the feature I hope you are right though. |

Sgetout
Rolemancer Fleet LowSechnaya Sholupen
3
|
Posted - 2014.01.28 03:05:00 -
[83] - Quote
Were there a SUDDEN changes in ESS characteristics right before patch? Cause ESS in first incarnation gains 0.02% LP bounty max., and now I see 0.2%. Was this change planned? |

WaldoP Barnstormer
GoonWaffe Goonswarm Federation
0
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Posted - 2014.01.29 14:04:00 -
[84] - Quote
ESS
Quote:While active, NPC bounty payments pay out full value, with 80% being paid directly and 20% being stored in a system-wide pool. In addition, for each 1000 bounty ISK you get 0.15 Loyalty Points, these are LPs for the empire navy based the ESS type.
Can devs please confirm if this means LP is meant to be paid out on the WHOLE bounty or just 20% of the bounty? At the moment it seems to be paying out LP on only 20% of the bounties. |

Dersen Lowery
Laurentson INC StructureDamage
979
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Posted - 2014.01.29 14:18:00 -
[85] - Quote
Midnight Hope wrote:[I hope you are right. When I tested this last week, it seemed to me the rewards followed the ESS and not the system. I' pretty sure I picked one up and moved systems (it's possible I'm confused about the moving part) and after re-deploying I could see the rewards still available.
That doesn't necessarily mean that the rewards move with the ESS; it just means that once you redeployed the ESS it reconnected to the "system bank" of the associated empire. Proud founder and member of the Belligerent Desirables. |
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