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FT Diomedes
The Graduates RAZOR Alliance
339
|
Posted - 2014.01.30 05:33:00 -
[1] - Quote
Has anyone else noticed that it is no longer possible to reset an escalation timer? I saw no mention of this in the patch notes, but several of my corp mates are reporting that this is now the case. http://eveion.blogspot.com/ |

Tiagra May
Garoun Investment Bank Gallente Federation
5
|
Posted - 2014.01.30 05:37:00 -
[2] - Quote
FT Diomedes wrote:Has anyone else noticed that it is no longer possible to reset an escalation timer? I saw no mention of this in the patch notes, but several of my corp mates are reporting that this is now the case. Agree- I have the same problem. |

dexington
Caldari Provisions Caldari State
1095
|
Posted - 2014.01.30 07:12:00 -
[3] - Quote
Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

GhostOnline
The Drunken Empire Fatal Ascension
4
|
Posted - 2014.01.30 07:15:00 -
[4] - Quote
dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way.
It makes sense to remove it - but we would expect to see this sort of thing in patch notes if it is deliberate. |

Eru GoEller
State War Academy Caldari State
87
|
Posted - 2014.01.30 08:44:00 -
[5] - Quote
dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. 7 days is far from being forever. |

dexington
Caldari Provisions Caldari State
1095
|
Posted - 2014.01.30 08:51:00 -
[6] - Quote
Eru GoEller wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. 7 days is far from being forever.
okay, didn't know it had a 7 day limit. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

FT Diomedes
The Graduates RAZOR Alliance
339
|
Posted - 2014.01.30 14:04:00 -
[7] - Quote
GhostOnline wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. It makes sense to remove it - but we would expect to see this sort of thing in patch notes if it is deliberate.
I'm not sure it makes sense to remove it, but I hate the "Let's see what unannounced little changes CCP has made to Eve" factor after every patch. In this case, it certainly makes life more obnoxious for me, since almost all my income comes from running escalations for those who either cannot or do not run their own. http://eveion.blogspot.com/ |

Setsune Rin
Collapsed Out Shadow Cartel
151
|
Posted - 2014.01.30 14:17:00 -
[8] - Quote
i'll chime in with an affermative, can't reset the timers on my 6/10's anymore
already petitioned it asking what was up, no answer so far
not happy if this is an intended change, i'm rather busy sometimes and losing a 6/10 really sucks |

Garak n00biachi
Capital Destruction
115
|
Posted - 2014.01.30 14:31:00 -
[9] - Quote
7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! |

Chu SumTuat SumTuat
Capital Destruction
117
|
Posted - 2014.01.30 14:31:00 -
[10] - Quote
7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! |

Batelle
Komm susser Tod
1457
|
Posted - 2014.01.30 14:43:00 -
[11] - Quote
If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Zhilia Mann
Tide Way Out Productions
2021
|
Posted - 2014.01.30 17:00:00 -
[12] - Quote
Batelle wrote:If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time.
Seriously. Not happy if this was intended. One of the only perks to doing escalations was that you could pick and choose your time. |

Tiagra May
Garoun Investment Bank Gallente Federation
5
|
Posted - 2014.01.30 17:03:00 -
[13] - Quote
Zhilia Mann wrote:Batelle wrote:If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time. Seriously. Not happy if this was intended. One of the only perks to doing escalations was that you could pick and choose your time. Also you could collect several escalations at one system and complete them at one flight |

Batelle
Komm susser Tod
1460
|
Posted - 2014.01.30 17:15:00 -
[14] - Quote
Tiagra May wrote:Zhilia Mann wrote:Batelle wrote:If this is an intended change its quite unfortunate. Most people don't even run non-ded sites in the first place, because escalations are difficult and require additional effort, travel, danger, and time. Seriously. Not happy if this was intended. One of the only perks to doing escalations was that you could pick and choose your time. Also you could collect several escalations at one system and complete them at one flight
lol, good one. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
173
|
Posted - 2014.01.30 21:07:00 -
[15] - Quote
don't quite know why this was removed (presumably, unless it's a bug) - they should have rather removed the accompanying mechanic of using cargo scanners and added a possibility to directly transfer expedition locations to someone else.
if anything, like the clone jump timer, make it more than 24 hrs for those of us who have a life. |

GordonO
Shaltanacs
42
|
Posted - 2014.01.30 23:12:00 -
[16] - Quote
Garak n00biachi wrote:7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! You can reset the 24hr timer every day for 7 days.. so you still need to warp to it within a 24hr period..
Shaltanacs-á is recruiting.. https://forums.eveonline.com/default.aspx?g=posts&m=4133069#post4133069 |

DeMichael Crimson
Republic University Minmatar Republic
20635
|
Posted - 2014.01.30 23:57:00 -
[17] - Quote
Well, this is definitely not good news.
Exploration has already been nerfed to the max. I see no reason whatsoever to change the escalation game mechanic when there's plenty of other game mechanics that need to be reworked.
Escalations / expeditions gave players 24 hours to get to the location. Another 24 hours was granted upon warping to the site in order to complete it. The ability to do that for 7 days keeps it in line with most other aspects of PvE.
One thing is for sure, CCP doing major stealth changes to the game is not a good idea and it seriously needs to stop. If not, don't be surprised if another mass Exodus of players canceling subs starts up again.
DMC
|

Hehaw Jimbojohnson
Sheep Can Hear A Zipper From A Mile Away
95
|
Posted - 2014.01.31 01:29:00 -
[18] - Quote
This "patch" gets better and better  |

Batelle
Komm susser Tod
1484
|
Posted - 2014.01.31 05:59:00 -
[19] - Quote
GordonO wrote:Garak n00biachi wrote:7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! You can reset the 24hr timer every day for 7 days.. so you still need to warp to it within a 24hr period..
The entire point of the thread is that you can apparently no longer do this.  "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

FT Diomedes
The Graduates RAZOR Alliance
341
|
Posted - 2014.01.31 06:34:00 -
[20] - Quote
GordonO wrote:Garak n00biachi wrote:7days?! as far as i knew it was 24hours and you could reset the timer by warping to the site and cancelling the warp......7 days? damn it! You can reset the 24hr timer every day for 7 days.. so you still need to warp to it within a 24hr period..
Warping to the site no longer resets the timer... you now have exactly 24 hours to complete the next stage of the escalation, with no ability to reset it. http://eveion.blogspot.com/ |

Gloredhel
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.02.01 06:11:00 -
[21] - Quote
I put in a support ticket and i have not gotten a response in 3 days either. I am beginning to think that CCP did do this as a stealth nerf. |

hellcane
Never Back Down
119
|
Posted - 2014.02.01 14:15:00 -
[22] - Quote
One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
174
|
Posted - 2014.02.02 04:07:00 -
[23] - Quote
CCP Lebowski wrote:dungeon
/emote crawls |

Vladimir Norkoff
Income Redistribution Service
319
|
Posted - 2014.02.02 07:18:00 -
[24] - Quote
hellcane wrote:One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered LOL pretty sure they used to tout that as a feature. Now it's a bug. CCP you so funny.
|

Gloredhel
GoonWaffe Goonswarm Federation
3
|
Posted - 2014.02.02 09:50:00 -
[25] - Quote
hellcane wrote:One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered
Except that's not whats happening now? As soon as it spawns the timer begins counting down even before anyone enters it. |

hellcane
Never Back Down
119
|
Posted - 2014.02.02 13:34:00 -
[26] - Quote
n++[ 2014.01.28 15:14:33 ] CCP Lebowski > Ok xxx, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered n++[ 2014.01.28 15:22:06 ] CCP Lebowski > xxx, the expedition has its timer as usual, then the dungeon itself will have a 24hr timer that starts whebn you enter it n++[ 2014.01.28 15:23:44 ] CCP Lebowski > xxx, I believe so. 24hr to get to it and start it, then 24hrs to finish it
IIRC it has always been 24 hours to get to it, but then you could perma-reset it |

Os Piscis
Eternity INC. Goonswarm Federation
0
|
Posted - 2014.02.02 14:33:00 -
[27] - Quote
So basically, you guys fixed a bug. And the end result is that your fix caused a new bug? The dungeons/escalations are despawning 24 hours after they are given.
There is no 24 hours to complete it when you initially warp to the gate to start it. Friend and I had a Maze despawn on us while we were in it, and it was the first time we went to it. |

hellcane
Never Back Down
119
|
Posted - 2014.02.02 16:08:00 -
[28] - Quote
If it isn't resetting the 24 hour timer the first time you enter i would do a bug report. However, due to lack of posts about something like that, I imagine you ran into the 24 hour dungeon timer not the event timer....if that makes any sense |

Setsune Rin
Collapsed Out Shadow Cartel
152
|
Posted - 2014.02.03 10:31:00 -
[29] - Quote
i ran 2 6/10's yesterday, neither reset to 24 hours on warpin |

Eru GoEller
State War Academy Caldari State
88
|
Posted - 2014.02.04 05:56:00 -
[30] - Quote
Setsune Rin wrote:i ran 2 6/10's yesterday, neither reset to 24 hours on warpin Reread the topic again, it has nothing to do with regular sites. |

DeMichael Crimson
Republic University Minmatar Republic
20915
|
Posted - 2014.02.04 07:54:00 -
[31] - Quote
Vladimir Norkoff wrote:hellcane wrote:One of the CCPs in the help channel on the morning of the patch said this was a bug fix. Can look over logs this evening for a quote. No screenshot so take it or leave it.
Found it: [ 2014.01.28 15:14:33 ] CCP Lebowski > Ok -------, there was a bug that meant that each time you warped to an escalation it reset the 24hr timer. This has now been fixed so that the escalation dungeon will expire 24hrs after it is first entered LOL pretty sure they used to tout that as a feature. Now it's a bug. CCP you so funny. Yeah, not funny at all. Especially since within the past 8 years or so it's been accepted as standard escalation game mechanic. In fact, in my 6 years of playing Eve and being active in these forums I've never once seen any complaints about that feature.
Now all of a sudden it's a bug? CCP seriously needs to revert this so called fix and start concentrating on content that actually needs to be fixed.
Hmmmm, I wonder if CCP would get the message if the playerbase spammed Support Tickets protesting this new change cuz I don't think shooting at Jita statue is gonna help on this one.
DMC |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
692
|
Posted - 2014.02.04 08:02:00 -
[32] - Quote
I would accept this not being fixed far more easily if CCP would also be so kind as to change the escalation code to not reliably 100% of the time choose to change regions if a region happens to be in reach.
I have not ever had an escalation from my system in Vale go anywhere but geminate and my playtime is primetime for many of the entities living in geminate, and they are hostile to me, and sometimes its just not feasible to do the escalation in the one play session.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4571
|
Posted - 2014.02.04 09:12:00 -
[33] - Quote
Tauranon wrote:I would accept this not being fixed far more easily if CCP would also be so kind as to change the escalation code to not reliably 100% of the time choose to change regions if a region happens to be in reach.
I have not ever had an escalation from my system in Vale go anywhere but geminate and my playtime is primetime for many of the entities living in geminate, and they are hostile to me, and sometimes its just not feasible to do the escalation in the one play session.
I tend to think that the code makes it where the escalation "wants" to be in hostile space.
In my region (querious) we used to not be blue to folks in the neighboring regions (Delve for a bit, and Catch for a longer bit). back then my escalation always went to Delve or Catch. When Delve became a bit more blue, I stopped getting them going there, but got more in catch. Now that the owners of Catch are light blue, I still get a few that go there but many more end up in querious than i've ever had. Still haven't had one send me to Delve in 2 months.
When i was in NCDot and lived in Tribute it was the same thing, as soon as goons took the region next door it seemed like ALL of my escalations would go there, when the adjacent regions were blue I'd get much more "in region" expeditions. Mind you this is just what I observed, I never undertook to actually measure it. lol, I might start doing so now. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
695
|
Posted - 2014.02.04 10:01:00 -
[34] - Quote
well that is interesting. I can't really test it other than getting escalations from somewhere else as right now its politically stable. there is also npc space which the short escalations hit (which I don't mind so much).
|

moren0
Five-0 Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.02.06 13:35:00 -
[35] - Quote
This is the awesome answer from ccp:
1st one:
Quote: Greetings, GM The Doctor here.
Thank you for contacting Customer Support. Our apologies for the delayed response but we are currently seeing a heavy load of incoming tickets which results in a slower response time than normally. We appreciate your patience. I'm afraid that CCP Customer Support can not assist with recovering lost exploration complexes, nor can compensation be provided for potential profits. Expeditions are designed to be completed in quick and rapid succession and they can end at any time, be it due to hitting a dead end or due to a time limit being reached.
No specific exploration complexes are guaranteed to last for very long so we can only suggest that you seek out new ones to make the ISK profits you desire. If you have any additional matters or questions that we may be able to provide assistance in solving, please do not hesitate to contact us again.
With regards, GM The Doctor CCP Customer Support | EVE Online | DUST 514
Fact was didnt ask any kind of compensation. only asked about the site despawning 24h after assigned and if was something they broke or a bug correction. In both cases, should be informed in patch notes or everyone will think thats its a bug. If you start it, lets say, 23:30 hours after you got the ded plex AND you are in middle of it, it will despawn just at 24h.
After asking for a excalate the support ticker to anyone who knows about eve-online and not WOW, got this.
2nd
Quote: After having discussed this matter with our senior staff, it would appear that the inability to extend the timer on certain complexes is by design. As such we may only recommend that expeditions be run with all due haste upon being received. If you have any other issues or questions that we may be able to provide assistance in solving, please let us know.
With regards, GM The Doctor CCP Customer Support | EVE Online | DUST 514
But they dont say its a bug corrected. Simply they changed again something in game only because they can. But still being an stupid response, so if they dont explain better and publically about it, there wil be a new petition everyday until get banned. vOv
PS: And no, expeditions are randomly in neighbor constellations where you get the expedition assigned. FSP's are spawned 1 constellation away from the last stage was done. |

Jenn aSide
STK Scientific Initiative Mercenaries
4611
|
Posted - 2014.02.06 14:05:00 -
[36] - Quote
moren0 wrote:
PS: And no, expeditions are randomly in neighbor constellations where you get the expedition assigned. FSP's are spawned 1 constellation away from the last stage was done.
I've had FSP 1 spawn 3 jumps from where I finished the forsaken hub that spawned it, int he same constellation. Last week in fact. |

moren0
Five-0 Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.02.06 16:20:00 -
[37] - Quote
Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away. |

Jenn aSide
STK Scientific Initiative Mercenaries
4612
|
Posted - 2014.02.06 17:07:00 -
[38] - Quote
moren0 wrote:Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away.
!'ve also had FSP 1 more than 3 constellations away, most recently from the south-west of Querious to the middle of Delve (18 jumps). Doesn't happen often, but it's happened, I once got an escalation in Tribute that sent me 20 jumps away into Vale (or was it Venal, one of those lol).
|

Dior Rellik
NERFSQUAD
10
|
Posted - 2014.02.06 17:16:00 -
[39] - Quote
dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way.
Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to.
Anyone in favour of "no timer resets" are obviously no lifers. |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
175
|
Posted - 2014.02.06 20:10:00 -
[40] - Quote
Dior Rellik wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to. Anyone in favour of "no timer resets" are obviously no lifers.
Something to do with 'looking inside' the commander/faction/endboss. Which i agree - coupled with resetting the site - is (was) bordering on exploiting gameplay to beat RNG. As i said tho they should have not touched the expedition timers tho, but removed the ability to see what the dude has in store.
Not even mentioning it in the Patchnotes is hilarious. The last expansions were focussed on exploration, so you would assume that changes relating to it would be communicated ... but then the people running expeds are probably seen as some kind of masochists anyway  |

Equinox Starborn
Svea Rike Fidelas Constans
0
|
Posted - 2014.02.06 20:20:00 -
[41] - Quote
I had A escalation implode on me while I was doing it. No 24 hours after entering only initial timer ... this sux |

moren0
Erebus Down Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.02.07 14:36:00 -
[42] - Quote
Well, thats CCP. Does a big mistake, doesnt report it as a bug, or functionality, chages it back and then , they use their time to remove posts in the forums where this is shown instead inform to the comunity about their changes.
GJ CCP. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
705
|
Posted - 2014.02.07 14:50:00 -
[43] - Quote
Dior Rellik wrote:dexington wrote:Don't really know if this is a good or bad thing...
It's was very useful, but it almost seemed like an exploit being able to keep the site alive for ever, i don't think the mechanic was designed to work that way. Exploit how ? Once you kill the rats once don't they stay dead ? Buying yourself more time was needed especially if you wanted to prepare for the final parts or had RL to attend to. Anyone in favour of "no timer resets" are obviously no lifers.
I'd imagine the real issue would in fact be the faction rats not staying dead, and thus some encounters offering up to 14 faction drop rolls, with up to 7 retries for the deadspace drop roll.
Fortunately for me, my escalations go into hostile space, and I was not tempted, but gurista ded 6 and 7 have faction rolls along the way, which means preparing a farm of them would be more than possible.
IMO they'd be better off making the initial timer 48, so we have some chance of time shifting the encounter, but also making it so that there is a gatekeeper along the way before any good spawns that if its killed, then the encounter despawns at the next downtime (as its spanning the downtime that is the real problem).
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
708
|
Posted - 2014.02.07 15:09:00 -
[44] - Quote
moren0 wrote:Sorry but i should say. up to 1 constellatiion away. Maybe its only icelandic random but never got an expedition more than 1 constellation away.
Will happily do a region jump into a different constellation and then follow that up with a further constellation jump from my system.
The region jump is completely reliable thus far, sampled 21 times between anomaly and unrated escalations, the subsequent constellation jump about 50% of the time. I wouldn't be surprised (since the first jump is into SOCT NPC space), that my system will always escalate in that direction forever regardless of whether the blue donut ever extends to the systems beyond.
I'd guess a similar oddity from the escalation algorithm might be how people get ded 5s in highsec from a den escalation.
|

moren0
Erebus Down Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.02.08 14:09:00 -
[45] - Quote
Returning to the subject, and after ccp removed my posts, here they come again.
Quote:
Thank you for contacting Customer Support. Our apologies for the delayed response but we are currently seeing a heavy load of incoming tickets which results in a slower response time than normally. We appreciate your patience. I'm afraid that CCP Customer Support can not assist with recovering lost exploration complexes, nor can compensation be provided for potential profits. Expeditions are designed to be completed in quick and rapid succession and they can end at any time, be it due to hitting a dead end or due to a time limit being reached.
No specific exploration complexes are guaranteed to last for very long so we can only suggest that you seek out new ones to make the ISK profits you desire. If you have any additional matters or questions that we may be able to provide assistance in solving, please do not hesitate to contact us again.
Quote: After having discussed this matter with our senior staff, it would appear that the inability to extend the timer on certain complexes is by design. As such we may only recommend that expeditions be run with all due haste upon being received. If you have any other issues or questions that we may be able to provide assistance in solving, please let us know.
And finllay, the great end piece, it could be in any humor show:
Quote:We in Customer Support are not able to discuss or make any decisions in relations to game or art design. Our influence over game design and art decisions is limited. Additionally, requests filed through the support ticket system are seen by a lone GM, rather than a forum post, which is seen by dozens if not hundreds of players, including multiple developers. I would therefore encourage you to post your feedback and ideas on the EVE forums for further discussion. Members of the Dev team really do constantly monitor the forums to get feedback from players, and you may find discussing your idea with other players can help improve it as well. Here again is a link to the Features and Ideas forum section: https://forums.eveonline.com/default.aspx?g=topics&f=270We have many examples of suggestions there making it into the game, so we'd again encourage you to use this channel, as it is both the correct one, and the most effective too. Alternatively, you can bring the matter up before the CSM in the Assembly Hall section of the EVE Online forums: https://forums.eveonline.com/default.aspx?g=topics&f=267If you have any other questions or problems, please let me know and I'll be happy to assist you further.
I guess they contracted the support to a third world country, like the phone companies in europe. some scripted Q&A and you can give support to eve online. |

Salvos Rhoska
Pator Tech School Minmatar Republic
3
|
Posted - 2014.02.09 12:43:00 -
[46] - Quote
Im a very new player, but to me, this seems a good change, aimed at fixing a pretty inconsistent buglike and exploitative tasting "resetting" of the expedition timer.
From my new player perspective, and overall from the flavor of "do or be damned, or be damned while doing" nature of EVE, I like it.
I still soil my pants going on low sec expedition stages. And rightly so.
Either do the expedition within the time constraints set, or lose them. Everything else is QQ and whine, and frankly, unbecoming of an EVE player, even as I perceive this game as a new one. |

Derath Ellecon
Washburne Holdings Situation: Normal
2024
|
Posted - 2014.02.09 16:18:00 -
[47] - Quote
Salvos Rhoska wrote:Im a very new player, but to me, this seems a good change, aimed at fixing a pretty inconsistent buglike and exploitative tasting "resetting" of the expedition timer. (Not to mention some apparent farm potential that I dont understand, but has been mentiined in this thread, which is just flat out terrible exploitatiin of broken mechanics)
From my new player perspective, and overall from the flavor of "do or be damned, or be damned while doing" nature of EVE, I like it.
I still soil my pants going on low sec expedition stages. And rightly so.
Either do the expedition within the time constraints set, or lose them. Everything else is QQ and whine, and frankly, unbecoming of an EVE player, even as I perceive this game as a new one.
If I may be so bold as a noob, and Im probably not the first, but I sayeth onto ye: Do em, or lose em!
Frankly, Im more than a little surprised and even ashamed to read such venerable Vets complaining about something that is so obviously implemented to return some hard deadlines and hard edge to EVE, for which it is famous.
What does however, concern me, is that Ive done about 5 Lookouts without a single Commander or escalation. But again, that is from me, only so much QQ and whine. And Ill simply deal with it, till I get one. After 10, I might be more vocal, but primarilly Ill just stop doing them instead, and focus on other potentiql instead, of which there is no end in EVE.
I can't see you from up on that high horse of yours.
While I would tend to agree that the old way, where you could keep resetting the 24 hour timer may have been a bit too much, it seems to have swung a bit too far in the other direction. Now that you only have 24 hours total it can make things too hard.
Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.
I mean even a mobile depot gets a 2 day reinforcement timer. |

Jenn aSide
STK Scientific Initiative Mercenaries
4641
|
Posted - 2014.02.09 17:40:00 -
[48] - Quote
Derath Ellecon wrote:
While I would tend to agree that the old way, where you could keep resetting the 24 hour timer may have been a bit too much, it seems to have swung a bit too far in the other direction. Now that you only have 24 hours total it can make things too hard.
Exactly this.
The ability to reset escalations allowed players with time constraints to move things around enough so thing fit for them, and it allowed for "hostile space" adventures (almost no one is going to go into russian space during russian prime time, for example).
If there was a prblem with that, CCP should have told us about it and let us comment before fixing it. That way at least we could have told them "hey, if you're taking this away, up the timer to 48 hours to give us some flexibility".
Now the guy who only really plays on the weekend that gets an escalation sunday afternoon (right before being forced off the game to go to lunch with in-laws that hate him) that he can't do will be sitting at work monday cursing CCPs name as his chance for loot expires lol. |

Salvos Rhoska
Pator Tech School Minmatar Republic
3
|
Posted - 2014.02.09 19:29:00 -
[49] - Quote
Derath Ellecon wrote: Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.
I mean even a mobile depot gets a 2 day reinforcement timer.
Im interested. Wouldnt bore me.
What specifically do you need more than 24hrs for in a 0.0 escalation?
On the depot timer, though offtopic, I tend to think its a bit long, but its fundamentally different from an escalation as its a player aquired asset that may contain substantial assets within it or be central to a players strategy in a region. Players need time, due to IRL constraints, to react to an attack on that ingame.
Whereas an escalation is simply an opportunity for profit. If circumstances are not fortuitous for realising it within the timer period, you dont "lose" anything you already had, you just "lose" an opportunity to profit. I dont think its a fair or valid comparison. Nor do I think resetting the timeris an intended mechanic, or inline with escalation design overall, which carries within it integrally time constraints.
If they can/could be repeatedly reset, why have a timer at all? May as well just make the escalations permanent until completed at ones leisure then. |

Derath Ellecon
Washburne Holdings Situation: Normal
2024
|
Posted - 2014.02.09 20:16:00 -
[50] - Quote
Salvos Rhoska wrote:What specifically do you need more than 24hrs for in a 0.0 escalation?
Salvos Rhoska wrote:On the depot timer, though offtopic, I tend to think its a bit long, but its fundamentally different from an escalation as its a player aquired asset that may contain substantial assets within it or be central to a players strategy in a region. Players need time, due to IRL constraints, to react to an attack on that ingame.
Geez people are always too darn literal. No it's not the same. But the only point of this was that many things in EVE have timers. that is specifically because CCP recognizes that people have lives and it gives them a chance to respond.
As far as escalations, maybe 24 hours would be enough depending on circumstances. Part of the issue is that they are so very rare that then to only get 24 hours to complete them is kind of a slap in the face.
Given 0.0 specifically, it can be much more time consuming to move a combat ship thru potentially hostile space than in HS or even LS. It can take sometimes hours to move what would be minutes in HS.
Add to that the fun that can occur when you get there. I've literally spent hours cloaked up at a safe in a non covert ship (like an ishtar) while being camped in a hostile system. Unable to get through a gate and unable to safely log off.
Add to that the time to actually run the escalation, which may be a hard one that takes a good bit of time.
Put that all together and you run into a situation where even if you have the time to immediately go for the escalation, you could run short on time, or run out altogether.
Bottom line, having 24 hours to get to the escalation, and then 24 hours to complete it once you warp to it wouldn't be game breaking and would be in line with many other aspects of EVE |

DeMichael Crimson
Republic University Minmatar Republic
21103
|
Posted - 2014.02.09 21:00:00 -
[51] - Quote
Salvos Rhoska wrote:Im a very new player, but to me, this seems a good change, aimed at fixing a pretty inconsistent buglike and exploitative tasting "resetting" of the expedition timer. (Not to mention some apparent farm potential that I dont understand, but has been mentiined in this thread, which is just flat out terrible exploitatiin of broken mechanics)
From my new player perspective, and overall from the flavor of "do or be damned, or be damned while doing" nature of EVE, I like it.
I still soil my pants going on low sec expedition stages. And rightly so.
Either do the expedition within the time constraints set, or lose them. Everything else is QQ and whine, and frankly, unbecoming of an EVE player, even as I perceive this game as a new one.
If I may be so bold as a noob, and Im probably not the first, but I sayeth onto ye: Do em, or lose em!
Frankly, Im more than a little surprised and even ashamed to read such venerable Vets complaining about something that is so obviously implemented to return some hard deadlines and hard edge to EVE, for which it is famous.
What does however, concern me, is that Ive done about 5 Lookouts without a single Commander or escalation. But again, that is from me, only so much QQ and whine. And Ill simply deal with it, till I get one. After 10, I might be more vocal, but primarilly Ill just stop doing them instead, and focus on other potentiql instead, of which there is no end in EVE. Gotta say you have no clue, especially since you already stated that you're a new player.
The escalation mechanic was just fine how it was in the past. The option to reset the 24 hr timer expired after 7 days. Not only that, the sites couldn't be farmed or exploited since they wouldn't re-set with downtime.
This change is par for the course for CCP. They constantly mess up a perfectly good working game mechanics and in order to save face will claim the old mechanic was bugged and it's now 'working as intended'.
Seriously, CCP Dev's need to read and comprehend the wisdom of Murphy's Law.
DMC |

Czeris
Wildly Inappropriate Goonswarm Federation
112
|
Posted - 2014.02.09 21:00:00 -
[52] - Quote
I like the change. Exploration has become too easy. This change makes it a tiny bit harder.
I don't like the stealth nature of the change. Stealth changes are always a bad idea (mainly because they feed people's paranoia about other stealth changes).
CCP has made a number of changes recently that make exploration much much easier (and changes years ago as well, but let's not go back that far). Just the addition of mobile depots more than offsets this nerf to the escalation timer reset mechanic. It really is trivially easy to travel, even through hostile space to get to your escalations. You don't even need to plan for timezones, or the timezones of hostiles, since you can just cruise through in a cloaky, nullified, nano-fit T3, then refit to your plex fit when you get there. Being able to scan the overseer then wait until after downtime to try to get better loot was a bullshit exploit (which you can still do, but only once). |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
177
|
Posted - 2014.02.09 21:25:00 -
[53] - Quote
DeMichael Crimson wrote:Not only that, the sites couldn't be farmed or exploited since they wouldn't re-set with downtime.
yeah, keep thinking that ...
I already tried to hint at what i think acually might be the reason why CCP changed the timer thing. It used to be something not much talked about, until we got the new prof sites and the widely accepted use of cargo scanners in these. Now i think it is reasonable to assume that also more people used this 'mechanic' on other things than scatter cans and it might have actually surfaced as a cheeky method (in the same vein as DSPs).
I used it myself quite often, still thought it's a cheeky mechanic.
Long story short - maybe like with jump clones, CCP could think of the problems that 24 hrs timers produce for people that have a life. I don't know ... make it 36 hrs or 48 and for me it would be all right. If loot wouldn't be newly rolled after each dt or scanning the dudes wouldn't work (you could code that, same as some ewar doesn't work on them), then i think there wouldn't have been any problem that needed changing the timers. |

DeMichael Crimson
Republic University Minmatar Republic
21103
|
Posted - 2014.02.09 21:37:00 -
[54] - Quote
Czeris wrote:I like the change. Exploration has become too easy. This change makes it a tiny bit harder.
I don't like the stealth nature of the change. Stealth changes are always a bad idea (mainly because they feed people's paranoia about other stealth changes).
CCP has made a number of changes recently that make exploration much much easier (and changes years ago as well, but let's not go back that far). Just the addition of mobile depots more than offsets this nerf to the escalation timer reset mechanic. It really is trivially easy to travel, even through hostile space to get to your escalations. You don't even need to plan for timezones, or the timezones of hostiles, since you can just cruise through in a cloaky, nullified, nano-fit T3, then refit to your plex fit when you get there. Being able to scan the overseer then wait until after downtime to try to get better loot was a bullshit exploit (which you can still do, but only once). The Overseer could have easily been made immune to scanning. Not everyone has a Mobile Depot nor wants to use one. Traveling through hostile space is always risky business, especially if hostile ships give chase. Completing the last stage of an expedition in hostile space with lot's of hostile ships active within the system is a very good reason to keep the warp in 24 hr reset.
DMC |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
712
|
Posted - 2014.02.09 22:08:00 -
[55] - Quote
Salvos Rhoska wrote:Derath Ellecon wrote: Given that you soil yourself in LS, I won't bore you with the details of how you could need more than 24 hours especially in a 0.0 escalation.
I mean even a mobile depot gets a 2 day reinforcement timer.
Im interested. Wouldnt bore me. What specifically do you need more than 24hrs for in a 0.0 escalation?
Because I can't control when the stupid anomaly will pop, which means I might not have time to do it today, and that means that the escalation is entirely then reliant on conditions in the target system in tomorrows session (or tomorrows session even existing). IMO 48 hours is fine, I actually get 2 choices about when I try do it and in my experience if I don't get around to doing one in 48 hours it would have timed out under the old system anyway.
I did a gurista ded 7 under these new circumstances and despite giving myself 2 hours, I got done with only 20 minutes spare (after someone threw combat probes at me). The last thing you do before killing the overseer is warp from pocket to pocket and that will probably despawn a timed out one if you are still in it.
|

DeMichael Crimson
Republic University Minmatar Republic
21110
|
Posted - 2014.02.10 04:52:00 -
[56] - Quote
Mnemosyne Gloob wrote:DeMichael Crimson wrote:Not only that, the sites couldn't be farmed or exploited since they wouldn't re-set with downtime. yeah, keep thinking that ... I already tried to hint at what i think acually might be the reason why CCP changed the timer thing. It used to be something not much talked about, until we got the new prof sites and the widely accepted use of cargo scanners in these. Now i think it is reasonable to assume that also more people used this 'mechanic' on other things than scatter cans and it might have actually surfaced as a cheeky method (in the same vein as DSPs). I used it myself quite often, still thought it's a cheeky mechanic. Long story short - maybe like with jump clones, CCP could think of the problems that 24 hrs timers produce for people that have a life. I don't know ... make it 36 hrs or 48 and for me it would be all right. If loot wouldn't be newly rolled after each dt or scanning the dudes wouldn't work (you could code that, same as some ewar doesn't work on them), then i think there wouldn't have been any problem that needed changing the timers. I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it, I wanted to complete it asap in order to get out and go do some more exploration.
Definitely wasn't a lot of people doing that to warrant an excessive game mechanic change such as this. Besides that, CCP could have easily just made Commander and Overseer NPC's immune to scanning.
No, I think this change is aimed more at players being cloaked in system waiting for local to clear out. This is simply another change by CCP to provide more gank targets. Explorers are now being rushed to complete escalation sites instead of being able to do it when conditions are more favorable.
DMC |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
717
|
Posted - 2014.02.10 06:46:00 -
[57] - Quote
DeMichael Crimson wrote: I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.
If you clear a gurista ded 7 escalation from a gurista port up to the overseer, check the overseer and then leave, then you rolled 2 attempts at the DG faction loot table, one is the DG cruiser in the third pocket, one is the DG battleship in the 4th pocket.
Under the old rules, they could be respawned 7 times. Ignoring the OPE, in my experience the 2 DG loot table rolls seem to be actually be a similar expectation to the c-type pith loot table roll at the end, it thats about 50 minutes of ratting with a bonus 50m attached. The DG BS has a 12.75m bounty too.
I don't think the gurista ded 7 was a _good_ encounter for abusing that (because of the horrible mountain of battleships to clear, which distracts from the prime task of getting ever more escalations on the boil), but the matrix of races, anomolies and ded escalations is pretty large, and there may be a high frequency escalation that was suitably abusable. I checked a couple of gates in the ded 7 and they seemed impassable without clearing but then I don't know everything possible about that, or about every other races escalations either.
|

Dread Vixen
Dread Vixen's House of Whores
21
|
Posted - 2014.02.12 03:29:00 -
[58] - Quote
DeMichael Crimson wrote: I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.
everyone i talked to would routinely do it for every single escalation they got. And i see no reason to not do it when the difference in many cases can be quite huge. |

Gh0stBust3rs
Wraith Shadow Guards D.E.F.I.A.N.C.E
38
|
Posted - 2014.02.12 06:23:00 -
[59] - Quote
Dread Vixen wrote:DeMichael Crimson wrote: I highly doubt a lot of people would scan the Overseer, wait for DT, scan the Overseer again, wait another DT, scan again, etc, up to 7 days. I never bothered with it since I wanted to complete the site asap in order to get out of the system and do more probing.
everyone i talked to would routinely do it for every single escalation they got. And i see no reason to not do it when the difference in many cases can be quite huge.
whomever you talked to had way too much time on their hands then. Generally i did not bother with the escalations beyond a bookmark and a contract to someone else. Lately the amount of escalations has dropped. I used to get multiple escalations a day. Now i am lucky if i see one every other day.
Now add to the fact now unless I can run them/get them run within 24 hours its a serious blow to income. (50% of site drops.)
Whats even worse is they couldnt be bothered to mention they were ******* us about it in the patch notes. Some learned when their sites died. Petitions were answered with tough luck oh well.
This is a direct nerf to line income in null sec which really doesnt need the nerf bat anymore.
|

Batelle
Komm susser Tod
1692
|
Posted - 2014.02.12 17:48:00 -
[60] - Quote
whether you scan the overseer depends a lot on how fast you can access it. If I got a DED 9/10 part 3, or a serpentis 10/10 for example, and the location was safely accessible, I would definitely scan the heck out of it each day. I can see perhaps why CCP would want to nerf this for DED escalations from anomalies. Firstly because people running anomalies have safe space, secondly because they're running them anyway and en masse, third because these DED escalations from anomalies are only one jump, and lastly because of this farming business.
What I don't like is how this affects escalations from unrated complexes. Such escalations have multiple stages, you only get one chance at the escalation from the base site, rather than sitting around your safe ratting system. The escalations have a chance to fail. Finally, the escalations from unrated sites are much more difficult than the DED escalations you get from anomalies. And the rewards are lower anyway, because there is no OPE. I don't feel this change could come from someone who has their finger on the pulse of the exploration community. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Zhilia Mann
Tide Way Out Productions
2030
|
Posted - 2014.02.12 18:34:00 -
[61] - Quote
Batelle wrote:whether you scan the overseer depends a lot on how fast you can access it. If I got a DED 9/10 part 3, or a serpentis 10/10 for example, and the location was safely accessible, I would definitely scan the heck out of it each day. I can see perhaps why CCP would want to nerf this for DED escalations from anomalies. Firstly because people running anomalies have safe space, secondly because they're running them anyway and en masse, third because these DED escalations from anomalies are only one jump, and lastly because of this farming business.
What I don't like is how this affects escalations from unrated complexes. Such escalations have multiple stages, you only get one chance at the escalation from the base site, rather than sitting around your safe ratting system. The escalations have a chance to fail. Finally, the escalations from unrated sites are much more difficult than the DED escalations you get from anomalies. And the rewards are lower anyway, because there is no OPE. I don't feel this change could come from someone who has their finger on the pulse of the exploration community.
Well said. |

moren0
Erebus Down Greater Western Co-Prosperity Sphere
1
|
Posted - 2014.02.12 19:56:00 -
[62] - Quote
Point is not only about 24 hours and because there are people who try to scan and exploit needs to be changed. If that was the reason, people in eve use the modules just in the opposite way ccp intends to be applied.
They plan some modules or things in one direction, and players use them in the opposite way. Take a look on the microjumpdrive objective, and then, check whats the main use: RUN.
The point is, this change was not announced, was not on bug reports and was not on patch notes. Now its really bugged: Site despawning JUST at 24h, even if you are inside doing it, ist not the way they want to doit anyway. But in their horrible coding, didnt though about reseting or simply, not despawning until the player leaves FROM INSIDE THE DED PLEX, or DT, what first occurs. Then, before any bright mind say "that is a max +24h to the initial timer", yes, it is, if you want to stay +20 hours doing nothing inside a ded plex for nothing else than waiting his proper despawn.... Useless. Maybe the reset could be not warping to the first gate. Could be warping and enter A gate where are alive npcs on the other side. Dont know. But there are imaginative solutions for this change, that keep the spirit of limited time to do an expedition, but not fixing a 24h timer from drop to despawn, without the proper check if you still inside.
Meanwhile, in the ccp HQ, some devels, keep going over changes and modules that makes this game worst everyday. |

Jenn aSide
STK Scientific Initiative Mercenaries
4681
|
Posted - 2014.02.12 20:16:00 -
[63] - Quote
I don't know if scanning overseers was the reason for this stealth change. What i do know is that if that was the reason it was not the smartest one, as the most rational change would have been to make overseers unscanable the way blockade runners are. |
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ISD Ezwal
ISD Community Communications Liaisons
894

|
Posted - 2014.02.13 00:02:00 -
[64] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
9. Posting of private CCP communication is prohibited.
The posting of private communication between the Game Masters, EVE Team members, Moderators, Administrators of the forums and forum users is prohibited. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Andrea Keuvo
Science and Trade Institute Caldari State
252
|
Posted - 2014.02.13 01:03:00 -
[65] - Quote
Step 1: accidentally break game mechanic that has been around forever with your new patch Step 2: realize you have no idea what you did to break that game mechanic or how to fix it Step 3: call years old game mechanic a "bug" and say you "fixed" it Step 4: profit? |
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