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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 12:31:00 -
[1] - Quote
Drop Advanced Weapon Upgrades and Energy Grid Upgrades from requirements.
Not needed to fit.
They should be under mastery anyway, not required. |

Gawain Edmond
Angry Mustellid
45
|
Posted - 2014.01.31 12:50:00 -
[2] - Quote
"Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level."
"Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level."
so skills that affect the fitting ability of a ship shouldn't be there.... really?
By the same token i demand that all none ship skills be removed from all ships and we should all get an infinite amount of of isk and ccp should send us all a keg of ale once a month to say thanks for playing the game |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2672
|
Posted - 2014.01.31 13:38:00 -
[3] - Quote
If they made new melee weapons systems we could have ships with spinning saws and stuff. Oh god. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 14:44:00 -
[4] - Quote
Gawain Edmond wrote:"Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level."
"Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level."
so skills that affect the fitting ability of a ship shouldn't be there.... really?
By the same token i demand that all none ship skills be removed from all ships and we should all get an infinite amount of of isk and ccp should send us all a keg of ale once a month to say thanks for playing the game
Fitting skills are under mastery for most if not all other ships, not under required. There are many more than just these 2 skills that effect fitting if you do some research. Just look at other ships. |

Gawain Edmond
Angry Mustellid
50
|
Posted - 2014.01.31 14:55:00 -
[5] - Quote
believe it or not i was pointing out how bad this idea was as i could hardly believe you were serious but the skills that are needed to fly a ship are not just the ship skill itself the support skills are part of the requirements so that you're able to make use of the ship and the fittings it also puts a limit on how quickly someone can get into a ship if you look at T2 ships you'll find they all NEED at least 1 support skill to fly if we were to have this idea of yours low sec would be filled with newbies (like yourself) flying around in big expensive things thinking that they'll be unbeatable and getting blown up none stop they'd leave the game and never come back which is a bad thing. Your idea is without merit, it fixes no problems and is generally bad learn how to fly frigates properly before you start looking at flying T2 battleships around
Edit: ok since you edited your post while i was replying i'll contradict you
hac: cerb: science, power grid management, cap management, weapon upgrades Hic: devoter: navigation cpu management graviton physics (though needed for the bubble thing), navigation logistics: guardian signature analysis cpu management long range targeting
and i'll let you look up the rest but all T2 ships have skills that are not needed to fit the ship they're to increase training time to make it so that you have to invest time effort and isk to fly a ship and so that pilots are prepared to fly a ship and have some vague ability (skill point wise) to fit and use it |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2384
|
Posted - 2014.01.31 14:57:00 -
[6] - Quote
Can you even fit the things without AWU V?
It's easily one of the best level V skills. |

Nevyn Auscent
Broke Sauce
1023
|
Posted - 2014.01.31 15:05:00 -
[7] - Quote
Actually if you look at Tech 2 ships, most of them have some kind of fitting skill required. Or other odd skill like Long Range Targetting V for Logi. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 15:26:00 -
[8] - Quote
Gawain Edmond wrote:believe it or not i was pointing out how bad this idea was as i could hardly believe you were serious but the skills that are needed to fly a ship are not just the ship skill itself the support skills are part of the requirements so that you're able to make use of the ship and the fittings it also puts a limit on how quickly someone can get into a ship if you look at T2 ships you'll find they all NEED at least 1 support skill to fly if we were to have this idea of yours low sec would be filled with newbies (like yourself) flying around in big expensive things thinking that they'll be unbeatable and getting blown up none stop they'd leave the game and never come back which is a bad thing. Your idea is without merit, it fixes no problems and is generally bad learn how to fly frigates properly before you start looking at flying T2 battleships around
Edit: ok since you edited your post while i was replying i'll contradict you
hac: cerb: science, power grid management, cap management, weapon upgrades Hic: devoter: navigation cpu management graviton physics (though needed for the bubble thing), navigation logistics: guardian signature analysis cpu management long range targeting
and i'll let you look up the rest but all T2 ships have skills that are not needed to fit the ship they're to increase training time to make it so that you have to invest time effort and isk to fly a ship and so that pilots are prepared to fly a ship and have some vague ability (skill point wise) to fit and use it
True, you can fly a battleship in what 15 days if you really wanted to. (i didn't load it up in evemon for time required.)
Doesn't mean you should. |

HiddenPorpoise
BG-1 The Craniac
163
|
Posted - 2014.01.31 15:58:00 -
[9] - Quote
You need AWU to use marauders even if it wasn't required to fly them. |

Zan Shiro
Alternative Enterprises
371
|
Posted - 2014.01.31 16:19:00 -
[10] - Quote
Danika Princip wrote:Can you even fit the things without AWU V?
It's easily one of the best level V skills.
I am guessing if you slap on enough pg mods/rigs you can
This, imo, is just bad. But I am of the common mindset too many fitting mods is usually the sign of a crap fit/lack of fitting skill. There are exceptions to this rule ofc....but not many I have seen. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 18:39:00 -
[11] - Quote
HiddenPorpoise wrote:You need AWU to use marauders even if it wasn't required to fly them.
You just proved my point that it's a fitting skill and should be under mastery.
And no you don't. Fit up a Vargur in pyfa. You don't need it anymore than you need t2 weapons to fly a BS.
It's a fitting skill and should be under mastery.
It has nothing to do with flying the ship itself.
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 18:40:00 -
[12] - Quote
HiddenPorpoise wrote:You need AWU to use marauders even if it wasn't required to fly them.
No, you don't. PYFA or EFT, then come back. |

HiddenPorpoise
BG-1 The Craniac
163
|
Posted - 2014.01.31 18:56:00 -
[13] - Quote
Arsine Mayhem wrote:HiddenPorpoise wrote:You need AWU to use marauders even if it wasn't required to fly them. No, you don't. PYFA or EFT, then come back. It's called bastion, it's rather integral. |

Divi Filus
New Xenocracy
29
|
Posted - 2014.01.31 19:00:00 -
[14] - Quote
Why not just call this topic "Reduce training time for Marauders"? That's what you're really asking for, after all. AWU and EGU are there to increase the overall training time required to get into a Marauder, not because they're "needed to fit." This is exactly like the majority of T2 ship classes:
- HACs also require EGU V, as well as Weapons Upgrades V and Energy Management IV;
- AFs require Engineering V and Mechanics V;
- Recons require Electronics Upgrades V and Signature Analysis V;
- Interceptors require Evasive Maneuvering V;
- Logis require Signature Analysis V and Long Range Targeting V;
- EAFs require Long Range Targeting V;
- Command Ships require Leadership V, Warfare Link Specialist IV, and all four "x Warfare" skills to V, including the ones that allow access to unbonused links on a given ship (e.g. Siege Warfare on an Astarte).
Arguably, none of these are strictly necessary for the operation of the hull. They're in the requirements purely to increase the requisite training time. Why should Marauders be any different? If you don't feel like training for one, use a faction BS. Next? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 19:01:00 -
[15] - Quote
HiddenPorpoise wrote:Arsine Mayhem wrote:HiddenPorpoise wrote:You need AWU to use marauders even if it wasn't required to fly them. No, you don't. PYFA or EFT, then come back. It's called bastion, it's rather integral.
Um, no, it's not intregal, and also has nothing to do with ship requirements.
Doubt I'd even use it. By PYFA they don't do crap.
You still didn't fit in EFT/PYFA and are just proving your ignorance.
Again, fitting even with baston. 10% free cpu, 35% free grid.
[Vargur, Vargur] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II
Shield Boost Amplifier II X-Large Ancillary Shield Booster, Cap Booster 400 EM Ward Field II Thermic Dissipation Field II Republic Fleet 100MN Afterburner Tracking Computer II, Optimal Range Script
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Bastion Module I Drone Link Augmentor II [empty high slot] [empty high slot]
Large Projectile Collision Accelerator II Large Projectile Ambit Extension I
Warrior II x5 Valkyrie II x5
|

Divi Filus
New Xenocracy
29
|
Posted - 2014.01.31 19:04:00 -
[16] - Quote
Arsine Mayhem wrote:HiddenPorpoise wrote:Arsine Mayhem wrote:HiddenPorpoise wrote:You need AWU to use marauders even if it wasn't required to fly them. No, you don't. PYFA or EFT, then come back. It's called bastion, it's rather integral. Um, no, it's not intregal, and also has nothing to do with ship requirements. Doubt I'd even use it. By PYFA they don't do crap. You still didn't fit in EFT/PYFA and are just proving your ignorance. Again, fitting even with baston. 10% free cpu, 35% free grid.
But good luck actually fitting the Bastion without Advanced Weapons Upgrades V and Energy Grid Upgrades V.
EDIT: Since, you know, those are required skills for Bastion, as well. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 19:04:00 -
[17] - Quote
Divi Filus wrote:Why not just call this topic "Reduce training time for Marauders"? That's what you're really asking for, after all. AWU and EGU are there to increase the overall training time required to get into a Marauder, not because they're "needed to fit." This is exactly like the majority of T2 ship classes:
- HACs also require EGU V, as well as Weapons Upgrades V and Energy Management IV;
- AFs require Engineering V and Mechanics V;
- Recons require Electronics Upgrades V and Signature Analysis V;
- Interceptors require Evasive Maneuvering V;
- Logis require Signature Analysis V and Long Range Targeting V;
- EAFs require Long Range Targeting V;
- Command Ships require Leadership V, Warfare Link Specialist IV, and all four "x Warfare" skills to V, including the ones that allow access to unbonused links on a given ship (e.g. Siege Warfare on an Astarte).
Arguably, none of these are strictly necessary for the operation of the hull. They're in the requirements to purely to increase the requisite training time. Why should Marauders be any different? If you don't feel like training for one, use a faction BS. Next?
None of which have anything to do with the ship itself.
Also what's it to you. Do you make the decisions for CCP? Or you just infantile. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 19:05:00 -
[18] - Quote
Divi Filus wrote:Arsine Mayhem wrote:HiddenPorpoise wrote:Arsine Mayhem wrote:HiddenPorpoise wrote:You need AWU to use marauders even if it wasn't required to fly them. No, you don't. PYFA or EFT, then come back. It's called bastion, it's rather integral. Um, no, it's not intregal, and also has nothing to do with ship requirements. Doubt I'd even use it. By PYFA they don't do crap. You still didn't fit in EFT/PYFA and are just proving your ignorance. Again, fitting even with baston. 10% free cpu, 35% free grid. But good luck actually fitting the Bastion without Advanced Weapons Upgrades V and Energy Grid Upgrades V. EDIT: Since, you know, those are required skills for Bastion, as well.
You just "ass"ume I need a baston module. |

Divi Filus
New Xenocracy
29
|
Posted - 2014.01.31 19:07:00 -
[19] - Quote
Arsine Mayhem wrote:Divi Filus wrote:Why not just call this topic "Reduce training time for Marauders"? That's what you're really asking for, after all. AWU and EGU are there to increase the overall training time required to get into a Marauder, not because they're "needed to fit." This is exactly like the majority of T2 ship classes:
- HACs also require EGU V, as well as Weapons Upgrades V and Energy Management IV;
- AFs require Engineering V and Mechanics V;
- Recons require Electronics Upgrades V and Signature Analysis V;
- Interceptors require Evasive Maneuvering V;
- Logis require Signature Analysis V and Long Range Targeting V;
- EAFs require Long Range Targeting V;
- Command Ships require Leadership V, Warfare Link Specialist IV, and all four "x Warfare" skills to V, including the ones that allow access to unbonused links on a given ship (e.g. Siege Warfare on an Astarte).
Arguably, none of these are strictly necessary for the operation of the hull. They're in the requirements to purely to increase the requisite training time. Why should Marauders be any different? If you don't feel like training for one, use a faction BS. Next? None of which have anything to do with the ship itself.
Which is kind of exactly my point.
Arsine Mayhem wrote:Also what's it to you. Do you make the decisions for CCP? Or you just infantile.
Oh sorry, I forgot the part where no one is allowed to point out why your thinking is flawed and your changes are pointless and unnecessary. That's on me.
Arsine Mayhem wrote:You just "ass"ume I need a baston module.
No, I didn't. You're the one who tried to prove AWU V and EGU V were not necessary to fit Bastion. You were quite extraordinarily wrong. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 19:11:00 -
[20] - Quote
Divi Filus wrote: No, I didn't. You're the one who tried to prove AWU V and EGU V were not necessary to fit Bastion. You were quite extraordinarily wrong.
I didn't say anything about a baston module, and just threw one on the fitting to show grid/cpu are fine for fitting pretty much anything.
The thread is ship requirements. So why are you turning it into a baston module? |

Divi Filus
New Xenocracy
29
|
Posted - 2014.01.31 19:14:00 -
[21] - Quote
Fine, let's stick to ship requirements. Most or all T2 ships have skill requirements that do not pertain to the ship hulls themselves. These requirements are not accidental. Why is this a problem for Marauders and not for all the other T2 ship classes I named above? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 19:29:00 -
[22] - Quote
Divi Filus wrote:Fine, let's stick to ship requirements. Most or all T2 ships have skill requirements that do not pertain to the ship hulls themselves. These requirements are not accidental. Why is this a problem for Marauders and not for all the other T2 ship classes I named above?
Well, do you follow blindly and not question anything?
Sorry I have a mind of my own and logic to go along with it.
None of the ships you mentioned that have skills listed under required should be that way. I didn't look through all the ship requirements before I posted this. CCP knows what other ships
There should be no armor, drone, electronic systems, engineering, gunnery, missile, on and on, skills under requirements ships. That is what mastery is for.
There is no logic in adding random skills under a ships required section.
I can fly an archon without advanced weapon upgrades V (just an example, plug any other skill in there you like). Whether I do or not "should" be my decision. I don't need anyone to hold my hand or tell me how to fit my ship. I can blow crap up on my own just fine. |

Batelle
Komm susser Tod
1500
|
Posted - 2014.01.31 19:37:00 -
[23] - Quote
I agree this doesn't have anything to do with the bastion module. Marauders are certainly very powerful ships even without using bastion mode.
But guess what? Marauders have required those two skills since the day they were introduced, long before the new shiny bastion module came around.
Arsine Mayhem wrote:Fitting skills are under mastery for most if not all other ships, not under required. There are many more than just these 2 skills that effect fitting if you do some research. Just look at other ships.
Looks like Marauders are the only ship that has fitting skills as a requirement.
All t2 ships require one or more core skill at level 5 to train them. For marauders, those skills just happen to be fitting skills. The training path for marauders is in no way unique or unusual. This is not a difficult concept. The fact that you don't like it or don't want to train those skills is completely irrelevant. You could just as easily be saying that you shouldn't need battleship 5 to fly them either, because CCP could easily just apply bonuses based on two independent skills. Deciding what prerequisites are appropriate is at their discretion, but that does not mean its an arbitrary decision, as you seem to believe. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Divi Filus
New Xenocracy
29
|
Posted - 2014.01.31 19:37:00 -
[24] - Quote
Arsine Mayhem wrote:Divi Filus wrote:Fine, let's stick to ship requirements. Most or all T2 ships have skill requirements that do not pertain to the ship hulls themselves. These requirements are not accidental. Why is this a problem for Marauders and not for all the other T2 ship classes I named above? Well, do you follow blindly and not question anything? Sorry I have a mind of my own and logic to go along with it. None of the ships you mentioned that have skills listed under required should be that way. I didn't look through all the ship requirements before I posted this. CCP knows what other ships There should be no armor, drone, electronic systems, engineering, gunnery, missile, on and on, skills under requirements ships. That is what mastery is for.There is no logic in adding random skills under a ships required section. I can fly an archon without advanced weapon upgrades V (just an example, plug any other skill in there you like). Whether I do or not "should" be my decision. I don't need anyone to hold my hand or tell me how to fit my ship. I can blow crap up on my own just fine.
Of course I follow blindly and question nothing. That's why I've been totally onboard with your proposal from the start and haven't questioned it once. 
The added requirements are in there to increase training time. That's not changing any time soon. In fact, a number of those requirements I mentioned were added in only a few months ago in order to offset training time decreases that came with tiericide. Personally, I'm fine with the requirements. You invest more than ISK in a T2 ship, you invest time (and SP) as well. If you don't want to do that, you fly a faction variant. Working as intendedGäó.
If you have a problem with the way things work, that's fine and you can say so. But that doesn't mean the rest of us have to agree with you (hint: we don't). And one way or another, I wouldn't hold my breath waiting for this particular change.
EDIT: Oh, and if you really want to insist that there's "no logic" in these requirements, then I really don't know if I can take you seriously. Just because you don't agree with the logic doesn't mean it isn't there. |

Seranova Farreach
630
|
Posted - 2014.01.31 19:48:00 -
[25] - Quote
only a fool would fly a maurauder with out bastion now a days (excluding non VG incursions) _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 19:48:00 -
[26] - Quote
Divi Filus wrote: If you have a problem with the way things work, that's fine and you can say so. But that doesn't mean the rest of us have to agree with you (hint: we don't). And one way or another, I wouldn't hold my breath waiting for this particular change.
Who are you? |

Ralph King-Griffin
Var Foundation inc.
269
|
Posted - 2014.01.31 19:55:00 -
[27] - Quote
Just bite it and train the dam skills already, you'll be better for it. If in doubt...do...excessively. |

Divi Filus
New Xenocracy
29
|
Posted - 2014.01.31 20:04:00 -
[28] - Quote
Arsine Mayhem wrote:Or you just infantile.
Arsine Mayhem wrote:You just "ass"ume I need a baston module.
Arsine Mayhem wrote:Well, do you follow blindly and not question anything?
Sorry I have a mind of my own and logic to go along with it.
Arsine Mayhem wrote:Who are you?
Ah, ad hominem...the last bastion of weak argumentation. No pun intended.
Well, I've said my bit. You have fun waiting for CCP to change the skill requirements for all T2s again. Me, I think I'll go fly the Golem I actually took time to train for. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
111
|
Posted - 2014.01.31 20:09:00 -
[29] - Quote
Seranova Farreach wrote:only a fool would fly a maurauder with out bastion now a days (excluding non VG incursions)
You fly your ship.
Ralph King-Griffin wrote:Just bite it and train the dam skills already, you'll be better for it.
That's not the point of the thread.
I have it partly trained, but I keep switching around. I will get it trained if I play that long, and it would have been done years ago if the game was entertaining enough. If I'm not playing I close the account so I don't have to think about it anymore.
All of which is irrelevant to the fact, requirements that are not required. |

Batelle
Komm susser Tod
1500
|
Posted - 2014.01.31 20:16:00 -
[30] - Quote
Arsine Mayhem wrote:All of which is irrelevant to the fact, requirements that are not required.
Sour grapes. How is putting skill reqs on marauders any different then any other skill requirements on anything? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
43
|
Posted - 2014.01.31 21:21:00 -
[31] - Quote
I question the thinking behind having such a long skill requirement to fit bastion module (and subsequently to fly the marauder). Do CCP think we subscribe to get that skill and hate our time before we get that skill, or because we enjoy playing and will subscribe even if we had trained all skills to level 5 long ago? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
117
|
Posted - 2014.02.01 00:57:00 -
[32] - Quote
Batelle wrote:Arsine Mayhem wrote:All of which is irrelevant to the fact, requirements that are not required. Sour grapes. How is putting skill reqs on marauders any different then any other skill requirements on anything?
Do you just spew ignorant crap on the forums to advertise the garbage in your tagline? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
117
|
Posted - 2014.02.01 01:14:00 -
[33] - Quote
Ronny Hugo wrote:I question the thinking behind having such a long skill requirement to fit bastion module (and subsequently to fly the marauder). Do CCP think we subscribe to get that skill and hate our time before we get that skill, or because we enjoy playing and will subscribe even if we had trained all skills to level 5 long ago?
I think their theory is training skills keeps people subscribing, not necessarily playing.
I started another toon using the black friday special, and played a little while in faction warfare. I just could not deal with another training queue and deleted him, scrambled my password and let the account expire.
The game is about making isk, which is what most of ccp's training sessions are on.
Then the intelligence factor in this game is in the dirt. You need only read the replies in this post. I went over to the rift forums to look for a warrior build for leveling, and well, there is no contest. No wonder I get irritable reading posts in this game. I don't tolerate stupid very well.
Original point still stands, those 2 skills I listed in the original post have nothing to do with ship skill and should not be a requirement for using the ship. |

Omega Flames
Forever Winter
89
|
Posted - 2014.02.01 02:18:00 -
[34] - Quote
Arsine is right. Just because the bastion module is designed for the maruader doesn't mean it should be a required thing to train for to use the maruader. That goes for the other stupid requirements ccp added to ships during odyssey as well. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

My Little Pyongyang
State War Academy Caldari State
27
|
Posted - 2014.02.01 08:23:00 -
[35] - Quote
Arsine Mayhem wrote: The game is about making isk, which is what most of ccp's training sessions are on.
This game is about making killmails, isk is just a means to an end. Whether you are on the giving or receiving end of the mail is not important. |

Xe'Cara'eos
A Big Enough Lever
63
|
Posted - 2014.02.01 09:11:00 -
[36] - Quote
this game is not about either making isk, getting kills, or owning space, IT'S A GAME! IT'S ABOUT HAVING FUN!
OP may believe that the game would be more fun if there were no/less skill req's to fly/use things, responders seem to mostly believe that the wait makes the end goal more worthwhile or that it encourages them to gain more RL skills while their queue chugs away at the in-game skills.
How about we wait and see what CCP does?
The one thing I WILL say - the french revolution tried to make everybody equal in the reign of terror, but the only way they could do that was to bring them DOWN to the same level..... I doubt anyone would like that - there'd be one ship that we'd all fly, and it would come with an unalterable fit..... no thanks. |

Batelle
Komm susser Tod
1514
|
Posted - 2014.02.01 09:43:00 -
[37] - Quote
Arsine Mayhem wrote:Batelle wrote:Arsine Mayhem wrote:All of which is irrelevant to the fact, requirements that are not required. Sour grapes. How is putting skill reqs on marauders any different then any other skill requirements on anything? Do you just spew ignorant crap on the forums to advertise the garbage in your tagline?
How stupid can you be? The garbage in my sig is my own little personal reminder that CCP let the biggest RMT operation in Eve's history cash completely out scott-free, after CCP gave them three hyper-unique ships worth at minimum hundreds of billions each.
Which is beside the point. Marauder skill requirements make complete sense to pretty much everybody. I noticed you're pretty much ignoring the answers to your questions in order to flame people.
You are whining. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Enya Sparhawk
State Protectorate Caldari State
9
|
Posted - 2014.02.01 09:48:00 -
[38] - Quote
Ralph King-Griffin wrote:Just bite it and train the dam skills already, you'll be better for it.
Arsine Mayhem wrote:That's not the point of the thread.
I have it partly trained, but I keep switching around. I will get it trained if I play that long, and it would have been done years ago if the game was entertaining enough. If I'm not playing I close the account so I don't have to think about it anymore.
All of which is irrelevant to the fact, requirements that are not required.
Hmmm, I'm having a hard time following what your point actually is...
I personally have no problems with the skills requirements the way they are now for this class of ship (it is a good reflection of how advanced you need to be inorder to fly an advanced ship)... now they actually serve a definite purpose...
Bridging the gap between the subs and capitals...
I will say, I see somewhat what you are trying to say, but generally I hold the same belief for all skills not just the ship ones...
I'll give you an example, I have an alt who was wanting to build some Tech 2 Torp launchers, but I needed a Rocket Science skill to level 3...
It got me thinking, I can train this science skill to level 3 and build what I wanted to but what does training it to level 5 get me...
A prereq for something else...
Imagine if that extra little bit actually gave you an extra little bit for whatever you were working on... two levels gives you a percent per level reduction in material cost (reflecting the effiiciency in working in rocket science)
Going beyond the pre-reqs in skill training...
That would be some true mastery there... F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |

My Little Pyongyang
State War Academy Caldari State
28
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Posted - 2014.02.01 10:12:00 -
[39] - Quote
Xe'Cara'eos wrote:this game is not about either making isk, getting kills, or owning space, IT'S A GAME! IT'S ABOUT HAVING FUN!
This is EVE. No fun allowed. |

Gawain Edmond
Angry Mustellid
53
|
Posted - 2014.02.01 10:40:00 -
[40] - Quote
here is the thing this isn't a game where you only need 1 skill for anything it's a game with lore, history and a back story. The fitting skills that you say are not needed are what make the ship work energy grid upgrades as well as just being a skill that you train is also what improves the ship and gives it the cpu that it has as well as gives your character the ability to get the most out of it's cpu (read increase it) advanced weapon upgrades lets it use the advanced weapons technology such as the bastion module the thing the ship has been designed around your reasoning for not having these skills is the mindset of someone who wants the biggest things now and doesn't want to invest their time and effort into a game and would rather have instant gratification and if that's the case then this isn't the kind of game you're going to enjoy there are plenty of inferior games where you just need 1 skill to use anything you like where you get instant gratification eve isn't now and never will be one of those games it's a game where you work hard to get the good stuff and you suffer along the way it's a game where liars cheats and back stabbers thrive (note: because someone is a liar cheater and back stabber in the game doesn't make them a bad person it's what the game permits them to do to get ahead and the aim of the game is to win) it's a game with very few limits on what you can do to each other and it's all supported in the game and is the appeal to a great many pilots i would go on but i figure that if you don't grasp that your idea is terrible by now then you just don't get it have fun trying to read it without punctuation but i just couldn't be bothered to put it in today |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
117
|
Posted - 2014.02.01 13:15:00 -
[41] - Quote
Enya Sparhawk wrote: Hmmm, I'm having a hard time following what your point actually is...
I personally have no problems with the skills requirements the way they are now for this class of ship (it is a good reflection of how advanced you need to be inorder to fly an advanced ship)... now they actually serve a definite purpose...
Bridging the gap between the subs and capitals...
The point is, ship skills are gathered under "Spaceship Command". Those are the skills required to fly the ship.
Other skills are support (fitting), defense, offense skills should be gathered under Mastery. That is the way most ships in the game are setup for skills. That is how "all" ships should be setup.
I was debating whether to list this as [Fix], because that would be more accurate.
I don't care that "it's been that way". It doesn't make it right.
I don't care about the baston module, that's a separate discussion. This is about ship requirements. |

Ralph King-Griffin
Var Foundation inc.
273
|
Posted - 2014.02.01 18:05:00 -
[42] - Quote
Arsine Mayhem wrote:
I don't care about the baston module, that's a separate discussion.
You should, largely because it isn't, its the one were having now.
the ships were balanced around bastion and its pre requisites are rightly considered to be associated with the hull, because that's what its for now.
If you cant use the bastion, you should not be in the hull as without it, the ship is unfit for its purpose.
If in doubt...do...excessively. |
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ISD Tyrozan
ISD Community Communications Liaisons
365

|
Posted - 2014.02.01 22:24:00 -
[43] - Quote
Personal attack post removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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Ralph King-Griffin
Var Foundation inc.
274
|
Posted - 2014.02.01 22:36:00 -
[44] - Quote
LOL
If in doubt...do...excessively. |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
123
|
Posted - 2014.02.03 21:07:00 -
[45] - Quote
Ralph King-Griffin wrote:Arsine Mayhem wrote:
I don't care about the baston module, that's a separate discussion.
You should, largely because it isn't, its the one were having now. the ships were balanced around bastion and its pre requisites are rightly considered to be associated with the hull, because that's what its for now. If you cant use the bastion, you should not be in the hull as without it, the ship is unfit for its purpose.
Umm, no, you fail. The requirement was there before the baston module was developed. Whether someone cares to put a baston on their marauder is up to them, not what you "think" they should do with "their" ship.
With your logic, a rifter should have a requirement for a warp scrambler because without it..........Umm, no, you can use a rifter without a warp scrambler.
Marauder == ship
baston == module
It doesn't matter if you are unable to grasp the concept. |

Gawain Edmond
Angry Mustellid
54
|
Posted - 2014.02.03 22:48:00 -
[46] - Quote
Arsine Mayhem wrote: *snip* It doesn't really matter if you are able to grasp the concept.
the whole reasoning behind why ships have none ship skills has been explained pointed out and all but drummed into you are you still holding that this is a good idea? |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
123
|
Posted - 2014.02.04 01:53:00 -
[47] - Quote
Gawain Edmond wrote:Arsine Mayhem wrote: *snip* It doesn't really matter if you are able to grasp the concept. the whole reasoning behind why ships have none ship skills has been explained pointed out and all but drummed into you are you still holding that this is a good idea?
huh? ships have none ship skills? What does that mean. |

Josh Cox
FC Build 'n Trade
6
|
Posted - 2014.02.20 20:22:00 -
[48] - Quote
So I read through a good chunk of this thread (but not all of it). Following your logic, all skills not in the spaceship command category should be removed from the marauders skills (and other ships) because they have no relation to piloting the ship and not because of training time. So you would be down for increasing the marauder skill from a 10x skill to a 20x skill if AWU and EGU were removed, to compensate for the much decreased training time, correct? |

Linkxsc162534
Traps 'R' Us Bask of Fail
55
|
Posted - 2014.02.21 05:50:00 -
[49] - Quote
So really whats the problem. Umad because it needs AWU5 for the bastion?
Well back in my day, you needed AWU5 for the hull itself, and all the ships were strapped for PG and CPU in most fits that if you hadn't maxed most of your upgrades skills, you couldn't fit them. (honestly, I can go down the line and every single upgrade skill, and regular fitting skill had to be maxed before I could fit out my Golem with T2 torps/XLSB/CB fit. But hey, most of them had been maxed already months before while I was still flying CNR/Rattlesnake)
What I'm reading here is someone wants to fly the best carebear ship in the game, but doesn't want to spend the time to get the skill for it. You know, you don't HAVE to fly a marauder. If you want similar performance, get a pirate BS. Most of them are more mobile than marauders. Machs in particular are great mission boats. Rattlesnakes are practically unkillable (I've flown into sansha missions, with kin/exp hardeners, and still didn't hit <45% shield). Vindicators are actually IMO one of the best mission/ratters dual webs leveled on most anything basically means you don't need tracking buffs.
TLDR its a prereq that was grandfathered in and quite literally has NOTHING to do with the bastion module. They just added the requirements themselves to the bastion module too, because "SYNERGY". And really, should we have day 5 bomber pilots (no EU5) day 5 AFs (no Mech5/PGM5, heck the shield AFs don't even NEED Mech, technically)? Bet commandships shouldn't need L5 in all the "warfare" types too (cause well, they're useless if you don't have them).
Just assume that lore-wise, capsuleers need that degree of skill to actually be able to jack themselves into the T2 ships that require them, else the ships advanced systems might cause some sort of feedback and melt your toons brain.
Or quite literally you might be able to be jacked into the ship, but the toon can't control it because their brain doesn't "know" how to use its systems yet (Perhaps our "skills" are similar to a person's motor nerv control, somewhere along the lines you had to learn how to use the muscles in your arms and legs and so-on) |

Lephia DeGrande
The Scope Gallente Federation
245
|
Posted - 2014.02.21 07:55:00 -
[50] - Quote
**** Powergrid! I need more CPU on my Gallente Ships! |
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