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Thread Statistics | Show CCP posts - 4 post(s) |

Crimsonjade
Comanche Nation
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Posted - 2007.06.05 02:27:00 -
[151]
Originally by: MKingery this is where somebody at ccp posts "oh hey guys, heres what we know so far, and here is a TENTATIVE release date!"
QFT!!! by god its summer alomst CCP. gimme my MAC client thingy so i can make the fanfest reservations :P
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Jinx Barker
GFB Scientific
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Posted - 2007.06.05 04:43:00 -
[152]
Originally by: MKingery this is where somebody at ccp posts "oh hey guys, heres what we know so far, and here is a TENTATIVE release date!"

Righhhhtttt, and I am invited to the Buckingham palace for tea and biscuits. Don't get me wrong, even a slight squeak from the Devs would be appreciated.
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Crimsonjade
Comanche Nation
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Posted - 2007.06.11 14:06:00 -
[153]
ok 1 bottle of whatever tequila to the first Dev(i dont care who tbh) to evn post here . we mac users are getting desperate :P
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ElfeGER
Black Nova Corp Band of Brothers
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Posted - 2007.06.11 17:51:00 -
[154]
Originally by: Crimsonjade ok 1 bottle of whatever tequila to the first Dev(i dont care who tbh) to evn post here . we mac users are getting desperate :P
if this isn't a reson...
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Iota Mordu
RAND Corporation
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Posted - 2007.06.12 08:41:00 -
[155]
Edited by: Iota Mordu on 12/06/2007 08:43:38
Originally by: Capn Pugwash I'd like to add my name to any list of people wanting an OSX Mac client
/signed -
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Demitry
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Posted - 2007.06.15 07:01:00 -
[156]
Has CCP ever said anything about a port?
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Ciara Daag
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Posted - 2007.06.17 03:03:00 -
[157]
Originally by: Aitrus Edited by: Aitrus on 02/07/2006 22:22:24
Originally by: Dark Shikari
Originally by: Aitrus
Originally by: Jillius Eve works fine on a macbook with bootcamp.
What about those of us who would prefer to stay in OSX?
They're both niche markets really. I would prefer they go to the one I plan on using. My playtime has devolved to booting to windows once a week to switch skills. I don't do anything else in windows, so I'm reaching the point of canceling my accounts.
Besides, I'm a customer. It a customers prerogative to make unreasonable requests. 
The fact is,Direct-X 10 is the future. Eventually,XP will be desupported. Then the only clients they will have will be on vista. Furthermore,when most people have direct-x 10 hardware,and everyone is running vista or higher,they will be able go to only the Direct-X 10 client and not worry about 9.
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Ciara Daag
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Posted - 2007.06.17 03:06:00 -
[158]
Originally by: Jinx Barker
Originally by: Phoenix155 I'll post this AGAIN.
EVE ONLINE MULTIPLAYER SPACE GAME IS MACBOUND
Yea, many are already aware of the news mate. EVE+Mac coupling has been talked of for years, apparently. TransGaming is making an emulation platform; I am a bit apprehensive about it, to be honest. But, we shall see, it supposed to be a seamless transition/emulation, as they put it, it supposed to "wrap" EVE in Cider.
In my limited experience anything that runs an emulation, or in "wrapping" has end-user limitations on features. Usually something as simple as the resolution or screen-size limits, etc.
Anyway, it is to early to speculate on the success of Cider and how it will present EVE, one can only hope it will work perfectly.
I was hoping for a UB version of EVE. 
That would make sense. I assume the devs will get a mac to test on,so that its just a matter of testing new clients on the mac platform and making any tweaks,or notifying cedega of any problems before release. Thats alot less work than writing a new client.
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Flowerchick
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Posted - 2007.06.20 08:03:00 -
[159]
my name too in this list :D
macpro dual quadcore, so there is actually no problem with parallels 3.0 importand thing: you have to run fullscreen because of the mouse offset, but its buggy -> mor than enought for skillchange, and more is not good for me in the company :D
greets flower
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Beccara
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Posted - 2007.06.20 09:13:00 -
[160]
Yeah add me too, Crossover Office for mac gets me 40fps, bootcamp gets me 120fps
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Feenix Matsumi
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Posted - 2007.06.20 15:11:00 -
[161]
Another vote for a Mac client here.
Just switched from XP to an 8-core MacPro :)
Bootcamp works very well - wide screen Cinema 20" running two clients at 95FPS (only about 4 cores get used under windows). Doesn't take too long to boot into XP and you can surf and mess around in windows too (use Firefox) while playing. The mac partition is entirely protected from the XP partition.
I use Parallels for EveMon - works very well. Then no reboot needed unless your serious about playing Eve.
Would be nice for a native client though.
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Chan Zargrim
Caldari No Quarter. Vae Victis.
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Posted - 2007.06.25 23:43:00 -
[162]
is there any new info? or any release window for the native Eve game??
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Alexander Stalker
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Posted - 2007.06.27 11:37:00 -
[163]
/signed
I bought a MacPro a few days ago and I need this OS-X client!!!!
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Angelus Custos
Deep Core Mining Inc.
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Posted - 2007.06.27 19:18:00 -
[164]
My new MacBook Pro is sceduled for friday, and i wont let anything from microsoft near it so i need that OSX intel client or i wont be able to play at work anymore 
Anyway, any kind of info would be appreciated.
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Kavina Kodiak
Gallente Center for Advanced Studies
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Posted - 2007.06.28 03:00:00 -
[165]
I would cast my vote for a mac client. I'm currently using crossover to run eve on my IMAC (it runs nice... but I can't get any sound.)
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Chan Zargrim
Caldari No Quarter. Vae Victis.
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Posted - 2007.06.28 22:35:00 -
[166]
has anyone tried Eve with the new Parallel's 3.0 that supports direct X???
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Bob Niac
Gallente
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Posted - 2007.06.29 11:28:00 -
[167]
Originally by: Jinx Barker
Originally by: Phoenix155 I'll post this AGAIN.
EVE ONLINE MULTIPLAYER SPACE GAME IS MACBOUND
Yea, many are already aware of the news mate. EVE+Mac coupling has been talked of for years, apparently. TransGaming is making an emulation platform; I am a bit apprehensive about it, to be honest. But, we shall see, it supposed to be a seamless transition/emulation, as they put it, it supposed to "wrap" EVE in Cider.
In my limited experience anything that runs an emulation, or in "wrapping" has end-user limitations on features. Usually something as simple as the resolution or screen-size limits, etc.
Anyway, it is to early to speculate on the success of Cider and how it will present EVE, one can only hope it will work perfectly.
I was hoping for a UB version of EVE. 
Lets get one thing straight. Wine Is Not an Emulator. And Transgaming's Cider is, for all intents and purposes, a port of Cedega; which in turn is a third party Wine.
works sorta like this:
install_game.dmg makes Game.app... Game.app has several layers to it... < OS X ( Xserver* { Cedega [ Game.exe ] Cedega } Xserver* ) OS X >
*Xserver is usually X11.app, xorg, or xfree86.
Originally by: Zevias Kurr
Originally by: Aitrus
Originally by: Jillius Eve works fine on a macbook with bootcamp.
What about those of us who would prefer to stay in OSX?
They're already planning on a new build of the client anyway. Why not use that opportunity to make something platform independant? Id, Epic, and Blizzard don't have any problems doing that...
First of all until you support Root BSD, Linux, Minix, Everythign that has EVER booted on anything, anywhere, you are NOT platform independent. (No longer at the quoted directly) Frankly I'm sick of hearing Mac users complain about the state of programs on their desktop. Listen, You have spectacular OOB drivers on that thing, USE Wine! there is a Wine port for MacOS which as far as I know works 1:1 with Linux. Use linux for a while _then_ complain to me about people not willing to support you for being a minority userbase. Without getting into serious Distro/OS wars.
Anyway, I want a native client too, but they best you're going to get is a Winelib build, ie the windows client built with wine to essentially become a native application, _essentially_.
There is simply no reason to ever have to duel boot for a game, if you have to, it's not worth it. Good thing you can easily run Via wine or it's Derivatives... In this case Wine, Cider, or Crossover, the latter two costing money.
Smart dude.
also please check out my post about fink and wine.
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ElfeGER
Black Nova Corp Band of Brothers
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Posted - 2007.06.29 17:16:00 -
[168]
the crossover users on mac should check if crossover includes the jack audio driver if it does you could try the jack for osx for sound
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Brighid Kohime
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Posted - 2007.07.03 21:16:00 -
[169]
Add me to the list of people wanting an OS X client. Linux would be great, too. 
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Angelus Fade
Amarr The Black Ops
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Posted - 2007.07.04 10:18:00 -
[170]
Parallels 3: Yes it does run, but only in Full Screen Mode. Framerate is worse than in CrossOver, but you get sound. Though there are lots of bugs in it like: - progress bars clutter in white boxes - window dragging is bugged - worst one: mouse does not always align correctly
CrossOver 6.1: - Runs Eve flawlessly, but has no sound at all * Developer noted that Sound bug is in the list, but due to a technical problem cannot be fixed yet, so they have to wait until CrossOver 7 to do it. But the bug is a showstopper for 7.0, so when 7.0 goes gold Eve will play in Gold Certificate status.
BootCamp: XP and Vista run perfect and play Eve like one would expect from a Windows Machine.
PETITION: Yes please make an intel Mac Client for Eve. Eve seems to be written in a cool language and seems to have an excellent architecture, it should not be rocket science to port it. ------- Angelus Fade ------- I once was a badass fighter for the Amarr Empire, but they screwed me over and de-fanged me, so currently I am just a fluffy puppy space miner.... until the time |
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Bobbechk
Spontaneous Defenestration
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Posted - 2007.07.05 19:41:00 -
[171]
Originally by: Angelus Fade Parallels 3: Yes it does run, but only in Full Screen Mode. Framerate is worse than in CrossOver, but you get sound. Though there are lots of bugs in it like: - progress bars clutter in white boxes - window dragging is bugged - worst one: mouse does not always align correctly
CrossOver 6.1: - Runs Eve flawlessly, but has no sound at all * Developer noted that Sound bug is in the list, but due to a technical problem cannot be fixed yet, so they have to wait until CrossOver 7 to do it. But the bug is a showstopper for 7.0, so when 7.0 goes gold Eve will play in Gold Certificate status.
BootCamp: XP and Vista run perfect and play Eve like one would expect from a Windows Machine.
PETITION: Yes please make an intel Mac Client for Eve. Eve seems to be written in a cool language and seems to have an excellent architecture, it should not be rocket science to port it.
who uses sound anyway :D?
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MoroseNYC
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Posted - 2007.07.05 19:50:00 -
[172]
I'm running Eve Online on Mac, I pput BootCamp on one of my mac Book Pro's and it rund fine, no problems... I use to have a Dell for Vista but Dell's seem to crap out a lot and as a developer myself, when I moved my windows platform to Mac computers Vista runs 10 Times better on the Mac hardware... very sad for dell...
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duger
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Posted - 2007.07.08 01:23:00 -
[173]
dangit ccp make a mac client so my girlfriend can play >.<
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Taris Arrathan
Minmatar The Corporation Cruel Intentions
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Posted - 2007.07.09 07:31:00 -
[174]
Edited by: Taris Arrathan on 09/07/2007 07:31:20 http://www.insidemacgames.com/news/story.php?ID=15333
:) Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Capn Hack
Caldari
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Posted - 2007.07.09 11:38:00 -
[175]
Originally by: Angelus Fade Parallels 3: Yes it does run, but only in Full Screen Mode. Framerate is worse than in CrossOver, but you get sound. Though there are lots of bugs in it like: - progress bars clutter in white boxes - window dragging is bugged - worst one: mouse does not always align correctly
strange, the only one of those issues i get in parallels is the white boxes on progress bars (and thats only a problem at the fitting screen where it obscures the numbers). it works in fullscreen mode in the vm, but the vm will run in an os window so you can use other osx apps at the same time. ive only had the mouse alignment thing at the login screen. once you type the password and youre in, the window grabs the mouse and alignment isnt a problem anymore, tho you do need to hit cmd-opt to get app switching back in osx. im using build 3.0 4124
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Denuo Secus
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Posted - 2007.07.19 16:10:00 -
[176]
Originally by: Phoenix155 I'll post this AGAIN.
EVE ONLINE MULTIPLAYER SPACE GAME IS MACBOUND
Any (good) news about this?? Can't wait!
Btw, one question about the new graphics engine in Eve. The Windows client uses DirectX 10. But on a Mac? I suppose, a native DirectX implementation for MacOS X will never exist. So OpenGL. But is OpenGL "state-of-the-art" in view of gaming?
--Secus
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ElfeGER
Black Nova Corp Band of Brothers
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Posted - 2007.07.19 16:36:00 -
[177]
afaik opengl drivers with the gf8800 extensions where out before vista went retail
also ccp always said they produce the gfx engine on dx9 and an extended version for vista with dx10 let's hope they are able to add a opengl rendering path as well as it is independent from vista (see farcry 1 as an example with opengl and dx rendering capabilities)
it wouldn't even surprise me if they do opengl and dx10 only as win2k/xp has a working opengl support
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Solbright altaltalt
Republic Military School
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Posted - 2007.07.19 21:49:00 -
[178]
I was under the impression that Eve's 3D renderer was DX7 based with small patches for DX8.
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Denuo Secus
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Posted - 2007.07.19 23:58:00 -
[179]
Originally by: Solbright altaltalt I was under the impression that Eve's 3D renderer was DX7 based with small patches for DX8.
Yes, but I meant Eve's new graphics engine. Called Trinity I think...
Originally by: El***ER ...also ccp always said they produce the gfx engine on dx9 and an extended version for vista with dx10 let's hope they are able to add a opengl rendering path as well as it is independent from vista (see farcry 1 as an example with opengl and dx rendering capabilities)...
I hope this too. Everything else would be a pity - imagine: a shiny DX10 Vista client and the rest (Mac, XP) is "one step behind" forever 
Interesting in this context: "DX10 is do-able on Windows XP" 
I didn't know this about Farcry and OpenGL. Such great graphix with OpenGL? Really cool - a full featured Eve client for MacOS is possible!
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Solbright altaltalt
Republic Military School
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Posted - 2007.07.20 07:11:00 -
[180]
Edited by: Solbright altaltalt on 20/07/2007 07:13:53
If you mean the rewritten one touted some years back but is currently not due out till next year. That's DX9 based. They said it would also included DX10 detection and add some extra shading for DX10.
Renderers are a boring subject really.
For me, I'd be happy with filled polygons if we could get better performance.
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