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Thread Statistics | Show CCP posts - 4 post(s) |

Capn Pugwash
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Posted - 2006.04.07 14:09:00 -
[1]
I'm sure that this has probably been done to death, but I'd like to add my name to any list of people wanting an OSX Mac client for G4/G5 machines.
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Xanthia Di'Makir
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Posted - 2006.04.10 23:38:00 -
[2]
Realistically speaking, it's not worth CCP's time to do. Even if a Mac client added 10% more players (a very conservative estimate), they'd never amortize the time invested (and ongoing maintenance support) to port the graphics engine to Open GL.
That doesn't even begin to address other API changes: porting from Win32 to OSX is at least as big a task as reworking the engine itself.
My first sentence is pretty much proven by the fact that CCP have not done a Mac client. They're in the business of turning a profit, altruism has nothing to do with anything. They've done the analysis, and it's not profitable for them to release a Mac client.
Please put down the flog, and let the dead horse rest in peace.
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Mitchello
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Posted - 2006.04.11 00:04:00 -
[3]
Well, for the new intel machines .. apple's new bootcamp software to run XP on intel macs might be interesting to try. I'd be curious to here experiments ..
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Viktor Fyretracker
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Posted - 2006.04.11 15:50:00 -
[4]
no need anymore since MACs can now dualboot windows
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Epyik
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Posted - 2006.04.11 16:46:00 -
[5]
Edited by: Epyik on 11/04/2006 16:46:23 Correction, since the new Intel Mac's can dual boot Windows.
But more realistically, the PowerPC Mac market has nowhere to go but down from here now that Apple has switched. It would be counter productive to work on a new client that has no possible chance of growth. Your best bet is to dual boot 'Nix and use something like Wine to emulate it, if it's even possible given the architectural differences.
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damicatz
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Posted - 2006.04.11 21:43:00 -
[6]
Originally by: Viktor Fyretracker no need anymore since MACs can now dualboot windows
No point in polluting a Mac with that. People buy Macs to use Mac OS not Windows.
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Zondor
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Posted - 2006.06.20 19:09:00 -
[7]
I'm sure it wouldn't be too hard to port. There a software package out there called MacDX to help port DirectX games to Mac OS X and OS 9. It also depends on if the client contains any .Net libaries.
MacDX
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Jillius
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Posted - 2006.06.26 12:30:00 -
[8]
Eve works fine on a macbook with bootcamp.
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Lina S'jet
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Posted - 2006.07.01 20:37:00 -
[9]
i'm actually experimenting with a couple different solutions. right now, i'm testing Parallels Desktop - they have good CPU/Sound emulation, and works pretty well, but the 3d and video card are software emulated. I'm a macbook pro user (thanks to the design industry), and Eve runs well with bootcamp - minus the ability to use the two finger scroll capabilities, or my super favorite: two fingers on the trackpad and click as "right click."
3 minute update: Parallels Desktop won't run eve. It'll run the windows client seamlessly with OS X, but other than emulating a windows environment on an NTFS platform, it doesn't work well.
I guess it means i'm going back to bootcamp.  |

Aitrus
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Posted - 2006.07.02 12:27:00 -
[10]
Originally by: Jillius Eve works fine on a macbook with bootcamp.
What about those of us who would prefer to stay in OSX?
They're already planning on a new build of the client anyway. Why not use that opportunity to make something platform independant? Id, Epic, and Blizzard don't have any problems doing that...
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Dark Shikari
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Posted - 2006.07.02 13:01:00 -
[11]
Originally by: Aitrus
Originally by: Jillius Eve works fine on a macbook with bootcamp.
What about those of us who would prefer to stay in OSX?
They're already planning on a new build of the client anyway. Why not use that opportunity to make something platform independant? Id, Epic, and Blizzard don't have any problems doing that...
There are two problems with making a mac client.
1. Porting all portions of the game away from DirectX. That would mean rewriting the rendering engine to use OpenGL, rewriting the sound to use ALSA or OpenAL... it would be a mess.
2. Support. Even if there was a mac client, I would guess that 99.5% or so of EVE players would be on Windows. This means that they would have to set up a whole system to support Mac gamers, even though they were a tiny minority of their players.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Aitrus
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Posted - 2006.07.02 22:22:00 -
[12]
Edited by: Aitrus on 02/07/2006 22:22:24
Originally by: Dark Shikari
Originally by: Aitrus
Originally by: Jillius Eve works fine on a macbook with bootcamp.
What about those of us who would prefer to stay in OSX?
They're already planning on a new build of the client anyway. Why not use that opportunity to make something platform independant? Id, Epic, and Blizzard don't have any problems doing that...
There are two problems with making a mac client.
1. Porting all portions of the game away from DirectX. That would mean rewriting the rendering engine to use OpenGL, rewriting the sound to use ALSA or OpenAL... it would be a mess.
2. Support. Even if there was a mac client, I would guess that 99.5% or so of EVE players would be on Windows. This means that they would have to set up a whole system to support Mac gamers, even though they were a tiny minority of their players.
Never said it would be simple. But since the DX10 client is going to be a significant rewrite anyway the 'too much work' argument doesn't hold much water. How many more customers is the DX10 client going to bring? I doubt it will be any more new subscribers than a platform independent client would bring.
They're both niche markets really. I would prefer they go to the one I plan on using. My playtime has devolved to booting to windows once a week to switch skills. I don't do anything else in windows, so I'm reaching the point of canceling my accounts.
Besides, I'm a customer. It a customers prerogative to make unreasonable requests. 
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Dark Shikari
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Posted - 2006.07.03 03:28:00 -
[13]
Originally by: Aitrus
My playtime has devolved to booting to windows once a week to switch skills. I don't do anything else in windows, so I'm reaching the point of canceling my accounts.
Besides, I'm a customer. It a customers prerogative to make unreasonable requests. 
Use VMware or Cedega if booting to Windows is that bad 
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Aud Actori
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Posted - 2006.07.08 21:37:00 -
[14]
I'd like to add my name to the list for an OSX port.
Not enough space, or the inclination, to run BootCamp.
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Tobin Corto
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Posted - 2006.07.20 14:35:00 -
[15]
OS X client please. Tried a MacBook: it crashed twice, paged like a mother (or a Wintel box) even though there was supposed to be better performance, and ignored a really random selection of my CDs.
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Zondor
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Posted - 2006.07.28 04:42:00 -
[16]
Edited by: Zondor on 28/07/2006 04:43:59
Originally by: Dark Shikari
Originally by: Aitrus
Originally by: Jillius Eve works fine on a macbook with bootcamp.
What about those of us who would prefer to stay in OSX?
They're already planning on a new build of the client anyway. Why not use that opportunity to make something platform independant? Id, Epic, and Blizzard don't have any problems doing that...
There are two problems with making a mac client.
1. Porting all portions of the game away from DirectX. That would mean rewriting the rendering engine to use OpenGL, rewriting the sound to use ALSA or OpenAL... it would be a mess.
2. Support. Even if there was a mac client, I would guess that 99.5% or so of EVE players would be on Windows. This means that they would have to set up a whole system to support Mac gamers, even though they were a tiny minority of their players.
1. It's called MaxDX. Read my previous post. It's a platform to easily convert directx games to opengl. Taking out about 80% of the headaches.
2. Supporting mac users is a lot easier than supporting windows users. Not meant to be a slam against windows users I've just found the majority of people that are mac users tend to use more of their brain. ;) <begin flame>
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evistin
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Posted - 2006.07.28 11:34:00 -
[17]
AT this point its not that they do not want a Mac client, the user base is not there.
However Windows is losing market share to the Mac, The Mac is getting better and more powerful, but it will never outdo the PC because its treated by apple as a closed group.(They build hardware and software)
Market forces will always opt for an open standard verus a controlled one. ------------------- The Multiverse Corporation-Training the next generation of Eve Officers.
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BlasterX
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Posted - 2006.07.28 14:56:00 -
[18]
Edited by: BlasterX on 28/07/2006 15:00:50 Edited by: BlasterX on 28/07/2006 14:58:16 Just my 2 cents...
I too am going the way of the Mac, gone are the days when Mac's were lamers computers for people who didn't know how to use a real pc. OSX has surpassed windows in tweakability and complexity, its just got a cool gui that makes everything really easy for the lamers now.
This reminds me of when Windows 2000 came out, no one had drivers or software that would run on the damn thing but it was still the greatest at the time. So everyone jumped on board with hacked verions of 3dfx drivers and no sound to play Quake 3 late into the night.
I think if CCP were to go OpenGL it would boost their player base quite significantly, and show support to the community of people switching to Mac right now which would be another notch towards getting the community on their side.
Why would you code a game just for Nokia, when you could code it in java for Nokia, Siemens, Sony & Samsung. And how many games do you see coming out for both PS2 & Xbox nowdays, loads! It's a no brainer...
Many companies i'm sure get lured in by Microsoft offering all of these unbeatable technologies such as .net & directx that they get all caught up in how amasing it all is & totally brainwashed that Microsoft is the be all and end all, when really it isn't.
Cross platform is the way to go!
PS ive just noticed a 19 page thread on EVE under Linux... OpenGL would fix that...
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Space Gurl
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Posted - 2006.07.28 16:30:00 -
[19]
Edited by: Space Gurl on 28/07/2006 16:30:56 If you really want a OGL client (Mac etc) then people, get together and reverse engineer the thing. They cant stop it (its perfectly legal where I am too :) )
EVE Info
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Raqem
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Posted - 2006.07.31 20:18:00 -
[20]
Edited by: Raqem on 31/07/2006 20:19:14
Originally by: Dark Shikari Use VMware or Cedega if booting to Windows is that bad 
I've been looking at Cedega, but there aren't any pre-compiled binaries for OS X. Even if I could compile them on OS X myself, they might not work. I haven't heard of anyone else trying to compile it themself so I'm weary of even trying.
Do you have an experience in this matter?
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wobegong
Minmatar
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Posted - 2006.08.01 07:54:00 -
[21]
Add my name to the list for Mac - Currently not running Eve since switching to Mac, the G4/G5 v's Intel Mac debate is moot - Universal Binary like all other vendors nowadays and it will run on both.
The OpenGL will not just be for OSX but Linux as well so kill two birds with one stone.
Regarding the influx of new players being limited on Mac/Linux well after this many years Eve is probably slowing down on new players (as opposed to players opening second accounts) - The Mac/Linux community may be low in comparison to Windows but an intelligent MMORPG like this would be hugely popular in these camps (look at WoW's popularity (which has a Mac client) in the OSX world).
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Karina Harington
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.01 10:09:00 -
[22]
Originally by: evistin Market forces will always opt for an open standard verus a controlled one.
DirectX, Win32, iTunes Music Store, Playstation. All of those are "controlled" standards and all hold, by far, the largest market share in their prospective markets.
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2006.08.03 20:46:00 -
[23]
Looks like some interesting stuff coming. Go to the Transgaming website and prominently linked on the brand new home page there is some VERY interesting news regarding this thing called "CIDER". MAC users should DEFINITELY be interested in this:
Cedega/CIDER
In the faq portion, it indicates that transgaming has signed several deals with top developers to support this. After the stuff at E3, I can't help but wonder if CCP is in on this. ----- ------------
Updated Linux Desktop+EVE+EVE-TV |

Zevrik
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.08.04 13:59:00 -
[24]
Edited by: Zevrik on 04/08/2006 13:59:39 This definetly sounds like what CCP was hinting at when talking to Transgaming. This is great for both camps, Mac users get an Eve client and Linux users get a client that will work better with Cedega -- Commander Zevrik Fleet Operations, C.N.S. Letalis Caldari Independent Navy Reserve
Eve on Linux |

Sergeant Canner
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Posted - 2006.08.06 21:29:00 -
[25]
*wants Mac OSX Client*
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Cergorach
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Posted - 2006.08.08 17:27:00 -
[26]
After having seen the new Mac Pro: *me wants a Mac Pro*
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sion drifter
No Crying In Space
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Posted - 2006.08.12 17:11:00 -
[27]
Edited by: sion drifter on 12/08/2006 17:13:05
Originally by: Aitrus
What about those of us who would prefer to stay in OSX?
.
your time has come. Linkage
yes.. ov course i didn't read all the posts before posting.. so this is the same info as a few posts earlier..
sorry REVERSE CONDITIONING: Putting saliva into a dog's mouth in an attempt to make a bell ring. |

ZAPPEL
Nun Amun Veritas Immortalis
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Posted - 2006.08.15 10:02:00 -
[28]
/signed
Mac OS X client would be awesome!!! Do it, CCP! ;-)
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Ghostieboy
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Posted - 2006.09.11 16:46:00 -
[29]
Please CGP Make a Mac version! :)
Put my name down :)
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Sphit Ker
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Posted - 2006.09.18 00:17:00 -
[30]
OS X client? OGL???
Im in! I buy that!
Yes? Please Thanks you. EVE is the one and only program I have XP for. I soooo dont trust this.. thing.. "OS" 
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