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Thread Statistics | Show CCP posts - 5 post(s) |

Zowie Powers
Hole in the wall
7
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Posted - 2011.11.10 10:58:00 -
[1] - Quote
a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already. |

Stella Dust
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.10 11:17:00 -
[2] - Quote
Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
That's how it should be.
Edit: Should be the same for war-decs too. Although a different message and make the assisting ship a war-target with an aggression timer. |

Mar Drakar
LDK Test Alliance Please Ignore
24
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Posted - 2011.11.10 11:20:00 -
[3] - Quote
wait what?
you hold the hand of a guy shooting someone in a face, and you expect not to be held accountable for it? I'd say the fact that it continued for this long is stupid by itself.
mechanics like these skew the ratio of action and consequences, especially when some actions apparently have/had no consequences.
tl;dr; QQ more. |

mechtech
Ice Liberation Army
70
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Posted - 2011.11.10 11:20:00 -
[4] - Quote
How is that a change for the lazy casual, as you say?
This change stops people for getting (unfairly) punished for actions they didn't even want to commit. Ganking with this mechanic is an obnoxious little trick, and the game is better off with it gone. |

Spectre80
The Knights Templar
18
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Posted - 2011.11.10 11:21:00 -
[5] - Quote
Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.
how about |
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Chribba
Otherworld Enterprises Otherworld Empire
815
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Posted - 2011.11.10 11:23:00 -
[6] - Quote
Interesting, will surely cause some annoyance to certain pilots' activities...
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DJ Rez Radgrif
Eve Radio Corporation
0
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Posted - 2011.11.10 11:47:00 -
[7] - Quote
I don't think you could, Chribba, since you're preoccupied with getting shot at by the offender, as well as him being repped as well. Unless you had a friend attack the repper, you'd be up the proverbial creek without a paddle.
Good change, CCP. Make them work harder for it, and while your at it, why not have that aggro timer transfer to the entire fleet as well? It'd be in the benefit for a fleet full of ships to be able to shoot back at an offending fleet attempting to gank an otherwise innocent pilot. |

Jada Maroo
Mysterium Astrometrics BRABODEN
419
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Posted - 2011.11.10 11:55:00 -
[8] - Quote
This is a good change. If you have to rely on tricking people into battle with quirky game mechanics, you fail at Eve. |

Hauling Hal
The Black Ops
7
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Posted - 2011.11.10 11:56:00 -
[9] - Quote
Chribba wrote:Interesting, will surely cause some annoyance to certain pilots' activities...
edit/question
So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that?
They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship reps can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker.
The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed. |
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Chribba
Otherworld Enterprises Otherworld Empire
817
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Posted - 2011.11.10 11:58:00 -
[10] - Quote
Hauling Hal wrote:Chribba wrote:Interesting, will surely cause some annoyance to certain pilots' activities...
edit/question
So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that? They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker. The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed. But they didn't get flagged before this change or did they?
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Ciar Meara
Virtus Vindice
244
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Posted - 2011.11.10 11:59:00 -
[11] - Quote
Jada Maroo wrote:This is a good change. If you have to rely on tricking people into battle with quirky game mechanics, you fail at Eve.
good change is good for goodness sake! I always love to see gankers cry, they are the most carebearish of all. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Arigato Gozaimasu
Swedish Aerospace Inc The Kadeshi
0
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Posted - 2011.11.10 11:59:00 -
[12] - Quote
How about repair drones? Will they stop repairing? |

Dyner
Midgard Protectorate
19
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Posted - 2011.11.10 11:59:00 -
[13] - Quote
Should also make it so Concord and gate turrets will shoot pods
HOWEVER!
Add "Smuggler Gates" in all 0.1+ systems that have no turrets, and any pvp action in that area will not spawn NPC..."guards".
That way Gankers can't escape 'slightly' scott free. But can still enjoy the fruits of their lawls.
It also adds more PVP in High-sec as now you can camp said gates and KILL ANYTHING THAT ENTERS THAT AREA. Just like in 0.0
Furthermore, you can use those gates to traffic those pesky illegal items from Empire to Empire |

Zowie Powers
Hole in the wall
7
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Posted - 2011.11.10 12:06:00 -
[14] - Quote
How about Tranquility for Eve. Singularity for testing. Multiplicity for CCP testing. and Blizzard for Incursions?
I think this would just about suit every last subscriber really. |

Soporo
Perkone Caldari State
6
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Posted - 2011.11.10 12:13:00 -
[15] - Quote
Quote: GÇóTo benefit the EVE community at large, a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space.
If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage.
In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
I take this to mean that the remote repper gets two warnings. One, his module/drones/whatever stops working on the criminal. Two, he gets a warning about continuing. Concordokken fi he continues.
Correct? If so, cheers to CCP for removing a significant amount of douchebaggery from the game. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Russell Casey
One Ton Reverberation Project
76
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Posted - 2011.11.10 12:18:00 -
[16] - Quote
Soporo wrote:Quote: GÇóTo benefit the EVE community at large, a small change has been made to game mechanics in regarding criminal flags and how they are inherited in high security space.
If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage.
In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
I take this to mean that the remote repper gets two warnings. One, his module/drones/whatever stops working on the criminal. Two, he gets a warning about continuing. Concordokken fi he continues. Correct? If so, cheers to CCP for removing a significant amount of douchebaggery from the game.
Removing douchebaggery from EVE is like removing raids from WoW. |

Aqriue
Center for Advanced Studies Gallente Federation
28
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Posted - 2011.11.10 12:26:00 -
[17] - Quote
Dyner wrote:Should also make it so Concord and gate turrets will shoot pods
HOWEVER!
Add "Smuggler Gates" in all 0.1+ systems that have no turrets, and any pvp action in that area will not spawn NPC..."guards".
That way Gankers can't escape 'slightly' scott free. But can still enjoy the fruits of their lawls.
It also adds more PVP in High-sec as now you can camp said gates and KILL ANYTHING THAT ENTERS THAT AREA. Just like in 0.0
Furthermore, you can use those gates to traffic those pesky illegal items from Empire to Empire Hell yeah, just for the lulz that its a cold harsh universe and traveling in a pod isn't safe plus If CONCORD scrams the pod you loose SP as well even with an updated clone cause they are all powerful and protecting the future by dicking you over in the present so you regard your actions of the past consequences as actual punishment...lol at -10 and kill rights as punishement since nothing actually stops you.
To bad it won't happen though, would be hilarious next to the implementation of a Peace Dec I came up for giggles: Declaring an action against a corp locks you into a corp be it War or Peace after the 24 hour until it goes live but until then you can leave, if you get Wardec you cannot leave the corp but you can counter with a Peace Dec and the offender against you is locked into his corp unable to shoot anything but rocks or NPC while your stuck in the wardec. Nothing happens either way . Heh, just imagined if the likes of Goons or TEARS scrambling like roaches to ditch their corp during the 24h to Peace Dec goes lives and one guy logs in only to find the corp empty but someone is shouting over Vent "Dude! Bail Corp now! you got 2 minutes until a PD goes active!"  |

Aqriue
Center for Advanced Studies Gallente Federation
28
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Posted - 2011.11.10 12:30:00 -
[18] - Quote
Russell Casey wrote: Removing douchebaggery from EVE is like removing raids from WoW. To bad you have to try harder to be a douchebag like a scammer in RL that works to gain trust and then break it (Ponzi Scheme comes to mind) where as current F1-key douchebag is more like some drunken tool being an annoying loud mouth and swinging his fists to start a fight....oh see I went there on how easy it is to be a dbag without effort since all you got to do is hit the Fkeys like it require any skillful ability . |

Cailais
Rekall Incorporated
116
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Posted - 2011.11.10 12:45:00 -
[19] - Quote
Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already.
oooh tears! Yummy!
I'm sorry to hear that you are aggrieved that aiding and abetting a criminal will result in your logistic vessel getting smacked in the face but you know sometimes that how things roll and Im sure with therapy you'll get over it :)
C.
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non judgement
Without Fear Flying Burning Ships Alliance
148
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Posted - 2011.11.10 13:03:00 -
[20] - Quote
When someone has already commited a crime and you start to rr them does anything like a warning happen then? I thought that was the thing that was letting people get ganked in incursions. |
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Jack All'Trade
Republic University Minmatar Republic
9
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Posted - 2011.11.10 13:08:00 -
[21] - Quote
Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already. HTFU? |

Samillian
Trojan Trolls Controlled Chaos
23
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Posted - 2011.11.10 13:19:00 -
[22] - Quote
Jack All'Trade wrote:Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already. HTFU?
Damn right. |

Hauling Hal
The Black Ops
7
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Posted - 2011.11.10 13:36:00 -
[23] - Quote
Chribba wrote:Hauling Hal wrote:Chribba wrote:Interesting, will surely cause some annoyance to certain pilots' activities...
edit/question
So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that? They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker. The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed. But they didn't get flagged before this change or did they?
Before this change, in hi sec a neutral remote repper would go flashy red to you if they repped someone who was flashy red to you, but they didn't get any aggro timers. i.e. You could shoot the repper, but you couldn't stop them instadocking the minute they were shot at. Hence why there are RR ships that aren't in any mercenary corps all around Jita 4-4.
The only change this may bring around is preventing new players from getting flagged by repping hostile players. |

Zowie Powers
Hole in the wall
8
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Posted - 2011.11.10 14:31:00 -
[24] - Quote
Samillian wrote:Jack All'Trade wrote:Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already. HTFU? Damn right.
Why should people who want to kill people harden up? No Incursion runner was ever expected to harden up. It's incursion runners turn to harden up.
But they can't. They won't.
And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances.
Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing. |

Vincent Gaines
Macabre Votum Morsus Mihi
49
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Posted - 2011.11.10 14:33:00 -
[25] - Quote
Hauling Hal wrote:Chribba wrote:Interesting, will surely cause some annoyance to certain pilots' activities...
edit/question
So the "neutral" RR'er, he now gets flagged? Or did he always? Am thinking of those 1v1's where one party bring in a neutral RR, you can now also attack the RR (if he continues) - or could you always do that? They get flagged now, but don't get aggression penalties, such as docking and stargate timers. i.e. The neutral RR ship can insta redock after being flagged. If we all pray together, maybe the flagged repper will now get the same aggression penalties as the attacker. The key experienmce within the Eve MMO is CONSEQUENCES. If there aren't any, then that part of the game is flawed. This should go along with the change. |

Apollo Gabriel
Mercatoris Etherium Cartel
189
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Posted - 2011.11.10 15:06:00 -
[26] - Quote
Off topic, but I hope individuals who remote rep a war target inherit the war for 72 hours. Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Fille Balle
Ballbreakers R us
32
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Posted - 2011.11.10 15:06:00 -
[27] - Quote
Zowie Powers wrote:Samillian wrote:Jack All'Trade wrote:Zowie Powers wrote:a small change has been made to game mechanics in regarding criminal flags and-áhow they are inherited in high security space. If a pilot-áis remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.
To benefit the EVE community at large,
That's a bit of a ******* stretch don't you think CCP? I mean, I know your interpretation of this rings true, but if you apply it instead to the current community, it's just another kick in the bollocks.
Incursions are already milking so much isk normal game play can't compete, and now you give them even more.... as if you hadn't made enough to concessions to lazy casuals already. HTFU? Damn right. Why should people who want to kill people harden up? No Incursion runner was ever expected to harden up. It's incursion runners turn to harden up. But they can't. They won't. And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances. Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing.
Wow, that's just so many words. I don't think I can read that much. It's all jumbled up somehow, but I can just about make out this:
BAAAAAAAAAAAAAAAAAAAAAAAAAAAAWWAWWAWAAWAWAWAWAWWAWAAAAA! MOMMY, DEY TOOKS AWAY MAI TOY! BWAAAAAAAAAAAAAHWAHWAHWAHWA...
Am I doing it rite? Have you noticed how some ships are actually blue? Weird isn't it? |

Ptraci
3 R Corporation
83
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Posted - 2011.11.10 15:09:00 -
[28] - Quote
Mar Drakar wrote:wait what?
you hold the hand of a guy shooting someone in a face, and you expect not to be held accountable for it?
Of course, what did you expect from the type of person who enjoys shooting people who are in wheelchairs?
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Denidil
The Graduates Morsus Mihi
148
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Posted - 2011.11.10 15:18:00 -
[29] - Quote
Zowie Powers wrote:WHAAAAAA WAAAAAAAA SOMEONE IS DOING SOMETHING IN EVE I DON'T LIKE, WAAAAAAA WAAAAA
ftfy, stfu crybaby MM Bombers, Best Bombers |

Denidil
The Graduates Morsus Mihi
149
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Posted - 2011.11.10 15:21:00 -
[30] - Quote
Zowie Powers wrote:
Why should people who want to kill people harden up? No Incursion runner was ever expected to harden up. It's incursion runners turn to harden up.
But they can't. They won't.
And CCP agree they shouldn't have to, therein lies the problem. One demographic of the "larger community" has been preselected to never harden up under any circumstances.
Incursion running is now even more imbalanced than ever before and CCP are showing no sign of appreciating what they're even doing.
you really have no clue who incursion runners are, do you?
once in a while i run them to help pay for my 0.0 - i would laugh my freaking ass off at the first griefer who tried to aggress us. he would get lit up like the sun. then his buddies would come and get raped.
a LOT of incursion runners have a lot of pvp experience. sure you get fleets for the carebears, but guess what? those fleets don't make as much money as the elite fleets.
[edit]
PS carebears are not the worst bears - decbears and baitbears are. act like you're all "elite pvp" but don't get your arse out of the pvp kiddie pool, you're not interested in good pvp - you're just after ganking people who don't know how to fight you back so you can pad your killboard
grow some ******* stones and go attack DRF or Goons&Friends MM Bombers, Best Bombers |
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