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Katrinna Voight-Kampf
University of Caille Gallente Federation
15
|
Posted - 2014.02.16 13:02:00 -
[91] - Quote
Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?
They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate. |

Mildew Wolf
131
|
Posted - 2014.02.16 13:11:00 -
[92] - Quote
I Love Boobies wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
Your portrait is confusing... boobs on a dude?
rosie and bruno like to play with the ball
http://www.youtube.com/watch?v=DBVXpgWwR4s |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 13:11:00 -
[93] - Quote
Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate.
Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations.
The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres).
I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Katrinna Voight-Kampf
University of Caille Gallente Federation
17
|
Posted - 2014.02.16 13:23:00 -
[94] - Quote
Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate. Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations. The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres). I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads.
Because once upon a time 17km webs, 40km points, & 15km scrams were a luxury item, not commonplace on every single hull. T3 links mean every single ship (including the bonused ones) has insane tackle range.
Making remote sebos & scan resolution rigs have huge stacking penalised with regular sensor boosters would also allow frigates to get through this type of camps. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 13:25:00 -
[95] - Quote
Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.
Well it can't be a 10 every time if it's random, can it. You don't scare me. I've been to Jita. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 13:26:00 -
[96] - Quote
Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo.
I've killed Comets in my cloaky Astero.
Get on my level. You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
17
|
Posted - 2014.02.16 13:29:00 -
[97] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo. I've killed Comets in my cloaky Astero. Get on my level.
I bet you killed pro Comet pilots, congratulations. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
17
|
Posted - 2014.02.16 13:31:00 -
[98] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. Well it can't be a 10 every time if it's random, can it.
If it's 1 out of 10 is 10% chance of occurrence, so it's not every time (100%).
Thanks for pointing this fact out Mr. Obvious. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
755
|
Posted - 2014.02.16 13:33:00 -
[99] - Quote
Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo.
aye because every time you lose a faction warfare frigate, you fly all the way back to jita to replace it.
and you couldn't possibly store any behind common camp locations so you can fly past the camp and reship to it. |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 13:38:00 -
[100] - Quote
Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate. Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations. The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres). I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads. Because once upon a time 17km webs, 40km points, & 15km scrams were a luxury item, not commonplace on every single hull. T3 links mean every single ship (including the bonused ones) has insane tackle range. Making remote sebos & scan resolution rigs have huge stacking penalised with regular sensor boosters would also allow frigates to get through this type of camps.
So you are now QQing about instalocking and boosting? You are literally picking at straws as I have yet to see an instalock fit proteus/arazu at a gate without having a target on his head, not to mention the fact that those ships have to sacrifice a lot in order to achieve instalock capabilities. It seems like all you are doing here is complaining about a mechanic without even considering the fact that you could have avoided it and are not paying attention to all of the options that people are giving you. You aren't even taking into consideration what the other party has to do in order to achieve what they are doing. A simple 10 man fleet of frigates could easily break that kind of camp and you even have a handy militia chat to coordinate in.
I'm going to just stop trying, grab some popcorn and continue to munch at these tears until this thread gets locked when the ISDs wake up. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 13:39:00 -
[101] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo. I've killed Comets in my cloaky Astero. Get on my level. I bet you killed pro Comet pilots, congratulations.
All in a day's work. You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
22
|
Posted - 2014.02.16 17:24:00 -
[102] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Tauranon wrote:
except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.
its uhhh quite a list.
Yes, they are all excellent choices for FW frigate pvp. Bravo. I've killed Comets in my cloaky Astero. Get on my level. I bet you killed pro Comet pilots, congratulations. All in a day's work.
I can see you have alot of fun on Singularity. |

Pok Nibin
Filial Pariahs
239
|
Posted - 2014.02.16 17:43:00 -
[103] - Quote
ViolentDesire wrote:The problem is that the lack of actual content encourages gate camps as the sure way of getting some kills. It doesnt really add much to the game other than wasting peoples time.
Wasnt the #1 on the most kill list for a long time the dude sitting in Rancer in a smartbombing battleship camping a gate popping pods? How dare you add something to the discussion that is based in fact and logical?! The nerve of some people! I've always thought the warp scram was a sissified addition CCP put in so they could play a sissified game when they aren't busy "developing".
As far as the OP? My tendency to listen when someone speaks is multiplied in relation to how many people try to shut them up. Usually, when people claim a mechanic isn't broken, it's the mechanic they're using to get kills - sissified. Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2474
|
Posted - 2014.02.16 17:45:00 -
[104] - Quote
it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
22
|
Posted - 2014.02.16 17:51:00 -
[105] - Quote
SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing.
Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. |

Mag's
the united SCUM.
16742
|
Posted - 2014.02.16 18:33:00 -
[106] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. I wouldn't call you stupid. Stubborn and unwilling to learn the options available yes, but don't call yourself stupid. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kaarous Aldurald
ROC Academy The ROC
2576
|
Posted - 2014.02.16 18:36:00 -
[107] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn.
DotLan doesn't require a second account. Dunno how you missed that. Not posting on my main, and loving it.-á Because free speech.-á |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
26
|
Posted - 2014.02.16 18:44:00 -
[108] - Quote
Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I've seen gank squads lock and gank the leopard shuttle on an outbound gate. And no it wasn't me. |

Hal Ghost
University of Caille Gallente Federation
0
|
Posted - 2014.02.16 18:55:00 -
[109] - Quote
Kaarous Aldurald wrote:Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. DotLan doesn't require a second account. Dunno how you missed that.
Dotlan and the map doesn't help ****, dunno how you missed that. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3043
|
Posted - 2014.02.16 18:58:00 -
[110] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you. What? Are you kidding me? You need a team to set that up, and there are a lot of slots on those ships going to waste just to make it possible. It's not particularly common, unless people have alts in throwaway ships boosting them. Everyone always wants to shoot, so getting people to show up to a camp in strictly a support roll like that is hard. If a team of players is serious enough to make that happen, I say more power to them. I fly all over nullsec all the time in a nullified Tengu. The camp you are describing is the only thing that would have a chance of stopping me. I've never lost a Tengu in null. That's because in all the years of jamming through null nobody had an insta-locking camp with -4 to warp or an infinipoint... and I've blown through some scary camps. If you are hitting instalocking camps all the time, just move to another part of space, because I would bet you are hitting the same group of pirates over and over again.
edit: Actually PL blew up a couple of Tengus of mine in null... it would be more accurate to say I've never lost a Tengu in null going gate to gate. If I peel off the gate and screw with PL I die... but I deserve it.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1051
|
Posted - 2014.02.16 19:05:00 -
[111] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you.
I've been insta locked loads of times in systems that on the map seem to be empty or devoid of kills (someone has got to be first lol) I don't have a problem with it.
Eve is all about managing risk. Dumbing down of Eve Online will result in it's destruction... |

Kaarous Aldurald
ROC Academy The ROC
2579
|
Posted - 2014.02.16 19:08:00 -
[112] - Quote
Hal Ghost wrote:Kaarous Aldurald wrote:Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. DotLan doesn't require a second account. Dunno how you missed that. Dotlan and the map doesn't help ****, dunno how you missed that.
Lol wow. I guess you really can't fix stupid. Not posting on my main, and loving it.-á Because free speech.-á |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
47
|
Posted - 2014.02.16 19:56:00 -
[113] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn.
< 2 sec align and you can't get caught, other than via a bubble. Of course, that's a gimped fit on everything (except perhaps an Astero, which has a cloak so doesn't need it!)
Even with 3 sec align fits, you should be able to make it back to the gate with a mwd frigate most times. |

SMT008
SnaiLs aNd FroGs
743
|
Posted - 2014.02.16 20:00:00 -
[114] - Quote
Counter-point to everyone saying "Avoiding an insta-lock gatecamp is easy, don't need a cloaky-nullifier T3" :
CowWarrior and his crew aka Deklein border patrol. |

Remiel Pollard
Stirling Iron Society
2479
|
Posted - 2014.02.16 21:59:00 -
[115] - Quote
Katrinna Voight-Kampf wrote: I can see you have alot of fun on Singularity.
Then you are hallucinating, because I've never used it. You don't scare me. I've been to Jita. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2478
|
Posted - 2014.02.18 02:38:00 -
[116] - Quote
MonkeyMagic Thiesant wrote:Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. < 2 sec align and you can't get caught, other than via a bubble. Of course, that's a gimped fit on everything (except perhaps an Astero, which has a cloak so doesn't need it!) Even with 3 sec align fits, you should be able to make it back to the gate with a mwd frigate most times.
The cloak/mwd trick works on pretty much every ship, and done correctly is virtually impossible to catch without luck. |

Hal Morsh
The Witch's Hammer
19
|
Posted - 2014.02.18 02:49:00 -
[117] - Quote
I flew a navitas not even worth a mill through a single loki gate camp. That turned into a squad of people really quickly.
Makes me a bit nervous of flying an astero even with inertial stabilizers. Despite the navitas being sort of slow. I enjoy a good session of mining. |

Abyss Azizora
Astro Industrial Technologies
75
|
Posted - 2014.02.18 03:16:00 -
[118] - Quote
l0rd carlos wrote:My corp found a insta lock camp some days ago, we warped in with 3 Maulus and sensor damped them for 15 minutes. A lot of neutral frigs got away because of us.
I like to help out in the community.
Ok, you get a "like" for that one. |

Mythrandier
Corporate Scum Northern Associates.
325
|
Posted - 2014.02.18 09:13:00 -
[119] - Quote
8/10 OP. 6 pages long and still people are biting!
Get to 10 pages and I think we could push that up to a 9/10.
Well trolled that man, well trolled indeed.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Sibyyl
University of Caille Gallente Federation
57
|
Posted - 2014.02.18 09:20:00 -
[120] - Quote
The only thing broken about this is why you can't have a corp mate scout ahead.
There's solutions to the problem. Several of them in this thread.
/Fÿ¡
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