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Katrinna Voight-Kampf
University of Caille Gallente Federation
0
|
Posted - 2014.02.16 10:01:00 -
[1] - Quote
I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you. |

Alduin666 Shikkoken
Perkone Caldari State
475
|
Posted - 2014.02.16 10:17:00 -
[2] - Quote
There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. Sometimes the counter to a problem is avoiding it all together. When you undock, especially in low/null, you are running the risk of dying. I would say either find a new route, wait, bring backup, or use a cov ops. But then the gate campers would come and wine about cloaks being unbalanced.
Just because you died to one doesn't make it unbalanced. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Kimmi Chan
Tastes Like Purple
1167
|
Posted - 2014.02.16 10:28:00 -
[3] - Quote
If they weren't fast or instant locking, you might have gotten away. Then what would be the point of gate camping? "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Katrinna Voight-Kampf
University of Caille Gallente Federation
1
|
Posted - 2014.02.16 10:34:00 -
[4] - Quote
Are you really try to defend this broken mechanic...
Let me give you a quick exemple.
Some pilot want to do some FW pvp, he buys a frigate and then he jumps into FW zones and get caught by a instalocking gate camp. The map shows kills and activity on the system but that's all normal because it's the FW zone. So you want the pilot to fit a cov ops on a frigate when he want to do some FW? Or do you want him to only fly a astero if we want to do some FW pvp? Or do you want him to get a alt account just do scout systems with a Ibis when he want to do FW pvp? Makes perfect sense... |

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 10:36:00 -
[5] - Quote
Kimmi Chan wrote:If they weren't fast or instant locking, you might have gotten away. Then what would be the point of gate camping?
There's a difference between instant and fast, something is wrong when frigates can't run these camps. |

Mildew Wolf
131
|
Posted - 2014.02.16 10:38:00 -
[6] - Quote
if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
|

March rabbit
Federal Defense Union
1216
|
Posted - 2014.02.16 10:40:00 -
[7] - Quote
instalock gate camps are bad.... The only reason i don't care about it is that these camps actually are very rare. The Mittani: "the inappropriate drunked joke"
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 10:42:00 -
[8] - Quote
Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds. |

Alduin666 Shikkoken
Perkone Caldari State
476
|
Posted - 2014.02.16 10:43:00 -
[9] - Quote
In my experience in FW 99% of non T2/specialized faction frigates and destroyers have a MWD fitted. Assuming you have ANY tank at all (which you should) you can easily burn back to the gate and survive. Don't forget that instalock ships often sacrifice any tank they have as well, so a fleet half their size could easily take out their camp. Don't forget that there are tradeoffs on the other side two.
Also I'm assuming that you have another character in FW considering you jumped to that example. If that is the case then you can stop liking. your own posts. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 10:43:00 -
[10] - Quote
March rabbit wrote:instalock gate camps are bad.... The only reason i don't care about it is that these camps actually are very rare.
I wish that was truth. |
|

Mildew Wolf
131
|
Posted - 2014.02.16 10:44:00 -
[11] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
i think you missed the part where it isnt "instant" )))
its cool tho im pretty used to people crying instead of trying o7 |

Alduin666 Shikkoken
Perkone Caldari State
476
|
Posted - 2014.02.16 10:44:00 -
[12] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
The server operates on one second ticks. It takes one tick to initiate lock, and tick to establish lock, so no matter how insta fit a ship is, two seconds is literally the fastest they are going to lock. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Mag's
the united SCUM.
16727
|
Posted - 2014.02.16 10:48:00 -
[13] - Quote
Came expecting dishonest OP, left happy and contented that all is well.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 10:59:00 -
[14] - Quote
Mag's wrote:Came expecting dishonest OP, left happy and contented that all is well.
Insta lock gate camps are fine, CCP should even release specialized T2 ships for them. |

Shederov Blood
693
|
Posted - 2014.02.16 10:59:00 -
[15] - Quote
Insta-locked would be nice. In Australia we get pre-locked. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
752
|
Posted - 2014.02.16 11:00:00 -
[16] - Quote
Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic...
Let me give you a quick exemple.
Some pilot want to do some FW pvp, he buys a frigate and then he jumps into FW zones and get caught by a instalocking gate camp. The map shows kills and activity on the system but that's all normal because it's the FW zone. So you want the pilot to fit a cov ops on a frigate when he want to do some FW? Or do you want him to only fly a astero if we want to do some FW pvp? Or do you want him to get a alt account just do scout systems with a Ibis when he want to do FW pvp? Makes perfect sense...
In order to PVP I had to bring a dozen ships in to null and preplace them into useful locations for myself.
I don't see why you can't put 10 frigates in a useful place on the other side of the commonly camped gates with a blockade runner or black frog, and then covops to those.
I also don't see why a faction war team can't ask each other whats on the gates.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
752
|
Posted - 2014.02.16 11:02:00 -
[17] - Quote
Shederov Blood wrote:Insta-locked would be nice. In Australia we get pre-locked.
I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps....
|

Remiel Pollard
Stirling Iron Society
2457
|
Posted - 2014.02.16 11:06:00 -
[18] - Quote
Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic...
Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal.
You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 11:09:00 -
[19] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal.
Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. |

Shederov Blood
694
|
Posted - 2014.02.16 11:11:00 -
[20] - Quote
Tauranon wrote:I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps.... It was a joke, I'm sorry. 
The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews. 
|
|

Remiel Pollard
Stirling Iron Society
2457
|
Posted - 2014.02.16 11:12:00 -
[21] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal. Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught.
I jumped into one once in my Ishkur.
I killed a Fed Navy Comet and a Firetail while a Stabber had me webbed, and finally managed to put me down. It was a good fight.
Maybe you should be prepared for them and prepared to fight. Maybe, when you undock in this game, you should always be prepared for a fight. You don't scare me. I've been to Jita. |

Ammzi
Love Squad Black Legion.
1690
|
Posted - 2014.02.16 11:12:00 -
[22] - Quote
You know what's broken OP? Your brain.
ba-dum-tish |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
753
|
Posted - 2014.02.16 11:13:00 -
[23] - Quote
Shederov Blood wrote:Tauranon wrote:I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps.... It was a joke, I'm sorry.  The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews. 
yes, that you can't help - sometimes we are on the right tick, sometimes we are not.
|

Erica Dusette
Nighthawk Exploration
2974
|
Posted - 2014.02.16 11:15:00 -
[24] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
CCP Falcon wrote:Click faster  https://forums.eveonline.com/default.aspx?g=posts&t=310841 Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) Just an innocent explorer!-á pâä | -áWormhole Sisters of EVE Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Kimmi Chan
Tastes Like Purple
1170
|
Posted - 2014.02.16 11:16:00 -
[25] - Quote
Shederov Blood wrote:Tauranon wrote:I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps.... It was a joke, I'm sorry.  The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews. 
Brit haxx0rs!!!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mag's
the united SCUM.
16728
|
Posted - 2014.02.16 11:17:00 -
[26] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:
Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal.
Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. You didn't avoid it, you jumped into it. Which is not the same as being unavoidable, so you're being rather disingenuous.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 11:18:00 -
[27] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal. Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. I jumped into one once in my Ishkur. I killed a Fed Navy Comet and a Firetail while a Stabber had me webbed, and finally managed to put me down. It was a good fight. Maybe you should be prepared for them and prepared to fight. Maybe, when you undock in this game, you should always be prepared for a fight.
There's a difference between risk-free and guaranteed death. |

Remiel Pollard
Stirling Iron Society
2461
|
Posted - 2014.02.16 11:19:00 -
[28] - Quote
Shederov Blood wrote:Tauranon wrote:I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps.... It was a joke, I'm sorry.  The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews. 
I'll tell you what happens to me. You know how when you jump through a gate, if you haven't got a route set, the game automatically selects the gate you just came through? Well, when a ship comes through that gate, if I have that gate selected, I'm on my PVP overview so that only neutrals or reds appear on it, and absolutely nothing else, as soon as that ship appears I'm holding ctrl and spamming it in the overview....
And I lock the damn gate every time. You don't scare me. I've been to Jita. |

l0rd carlos
Friends Of Harassment
869
|
Posted - 2014.02.16 11:22:00 -
[29] - Quote
My corp found a insta lock camp some days ago, we warped in with 3 Maulus and sensor damped them for 15 minutes. A lot of neutral frigs got away because of us.
I like to help out in the community. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Remiel Pollard
Stirling Iron Society
2461
|
Posted - 2014.02.16 11:22:00 -
[30] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal. Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. I jumped into one once in my Ishkur. I killed a Fed Navy Comet and a Firetail while a Stabber had me webbed, and finally managed to put me down. It was a good fight. Maybe you should be prepared for them and prepared to fight. Maybe, when you undock in this game, you should always be prepared for a fight. There's a difference between risk-free and guaranteed death.
EVE is not risk free, get that out of your head right now or you're gonna have a bad day. Nothing is risk free, there is only the illusion of risk free. Every time I undock, including in high sec, I'm expecting to lose whatever it is I undock in. I'm not trying to lose it, but I'm expecting it to happen. Usually, it doesn't, but expecting it means that when it does happen, a few other things happen as well.
1) you learn how to have fun and enjoy good fights, even the blobs
2) you don't get all pissy and write angry emails to the guy(s) that killed you, and suddenly the letters 'g' and 'f' become the most commonly used on your keyboard
3) you'll stop shiptoasting on the forums. You don't scare me. I've been to Jita. |
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
3
|
Posted - 2014.02.16 11:26:00 -
[31] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:
Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal.
Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. I jumped into one once in my Ishkur. I killed a Fed Navy Comet and a Firetail while a Stabber had me webbed, and finally managed to put me down. It was a good fight. Maybe you should be prepared for them and prepared to fight. Maybe, when you undock in this game, you should always be prepared for a fight. There's a difference between risk-free and guaranteed death. EVE is not risk free, get that out of your head right now or you're gonna have a bad day. Nothing is risk free, there is only the illusion of risk free. Every time I undock, including in high sec, I'm expecting to lose whatever it is I undock in. I'm not trying to lose it, but I'm expecting it to happen. Usually, it doesn't, but expecting it means that when it does happen, a few other things happen as well. 1) you learn how to have fun and enjoy good fights, even the blobs 2) you don't get all pissy and write angry emails to the guy(s) that killed you, and suddenly the letters 'g' and 'f' become the most commonly used on your keyboard 3) you'll stop shiptoasting on the forums.
Perhaps actually reading before responding might be a good first step for you. |

Kimmi Chan
Tastes Like Purple
1171
|
Posted - 2014.02.16 11:27:00 -
[32] - Quote
Remiel Pollard wrote:EVE is not risk free, get that out of your head right now or you're gonna have a bad day. Nothing is risk free, there is only the illusion of risk free. Every time I undock, including in high sec, I'm expecting to lose whatever it is I undock in. I'm not trying to lose it, but I'm expecting it to happen. Usually, it doesn't, but expecting it means that when it does happen, a few other things happen as well.
1) you learn how to have fun and enjoy good fights, even the blobs
2) you don't get all pissy and write angry emails to the guy(s) that killed you, and suddenly the letters 'g' and 'f' become the most commonly used on your keyboard
3) you'll stop shiptoasting on the forums.
This +1
I also notice the OP using certain words in terms of absolutes.
Guaranteed... Unavoidable...
There are absolutely no absolutes. You just haven't figured out how to avoid them. Plenty of people here have offered suggestions but you blame a broken mechanic because something happened to you. Nothing happens to you. Events occur based on the choices you make or those you choose not to make. Events do not happen to you.
Mechanic is working as intended.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

ViolentDesire
School of Applied Knowledge Caldari State
0
|
Posted - 2014.02.16 11:30:00 -
[33] - Quote
The problem is that the lack of actual content encourages gate camps as the sure way of getting some kills. It doesnt really add much to the game other than wasting peoples time.
Wasnt the #1 on the most kill list for a long time the dude sitting in Rancer in a smartbombing battleship camping a gate popping pods? |

Katrinna Voight-Kampf
University of Caille Gallente Federation
5
|
Posted - 2014.02.16 11:31:00 -
[34] - Quote
Kimmi Chan wrote:Remiel Pollard wrote:EVE is not risk free, get that out of your head right now or you're gonna have a bad day. Nothing is risk free, there is only the illusion of risk free. Every time I undock, including in high sec, I'm expecting to lose whatever it is I undock in. I'm not trying to lose it, but I'm expecting it to happen. Usually, it doesn't, but expecting it means that when it does happen, a few other things happen as well.
1) you learn how to have fun and enjoy good fights, even the blobs
2) you don't get all pissy and write angry emails to the guy(s) that killed you, and suddenly the letters 'g' and 'f' become the most commonly used on your keyboard
3) you'll stop shiptoasting on the forums. This +1 I also notice the OP using certain words in terms of absolutes. Guaranteed... Unavoidable... There are absolutely no absolutes. You just haven't figured out how to avoid them. Plenty of people here have offered suggestions but you blame a broken mechanic because something happened to you. Nothing happens to you. Events occur based on the choices you make or those you choose not to make. Events do not happen to you. Mechanic is working as intended.
The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense. |

Remiel Pollard
Stirling Iron Society
2464
|
Posted - 2014.02.16 11:32:00 -
[35] - Quote
Katrinna Voight-Kampf wrote:Perhaps actually reading before responding might be a good first step for you.
Katrinna Voight-Kampf wrote:There's a difference between risk-free and guaranteed death.
I read just fine. For this difference that you mention to matter, and be relevant, then risk-free has to exist in the game. It doesn't, so this difference you allude to is irrelevant. The thing is, you should be flying expecting guaranteed death. It happens, sometimes it's unavoidable. THAT'S EVE. You deal with it by making something of that guaranteed death. You jump into a gatecamp, you should be trying to take as many of those suckers with you as you can instead of bitching about it on the forums. Because bitching about it on the forums has never resulted in the cessation of gate-camping. You don't scare me. I've been to Jita. |

Mag's
the united SCUM.
16731
|
Posted - 2014.02.16 11:33:00 -
[36] - Quote
Katrinna Voight-Kampf wrote:
The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
Or having friends.... OMG!!!111!! Friends in an MMO, who'da thunk it????
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Remiel Pollard
Stirling Iron Society
2464
|
Posted - 2014.02.16 11:33:00 -
[37] - Quote
Katrinna Voight-Kampf wrote:Kimmi Chan wrote:Remiel Pollard wrote:EVE is not risk free, get that out of your head right now or you're gonna have a bad day. Nothing is risk free, there is only the illusion of risk free. Every time I undock, including in high sec, I'm expecting to lose whatever it is I undock in. I'm not trying to lose it, but I'm expecting it to happen. Usually, it doesn't, but expecting it means that when it does happen, a few other things happen as well.
1) you learn how to have fun and enjoy good fights, even the blobs
2) you don't get all pissy and write angry emails to the guy(s) that killed you, and suddenly the letters 'g' and 'f' become the most commonly used on your keyboard
3) you'll stop shiptoasting on the forums. This +1 I also notice the OP using certain words in terms of absolutes. Guaranteed... Unavoidable... There are absolutely no absolutes. You just haven't figured out how to avoid them. Plenty of people here have offered suggestions but you blame a broken mechanic because something happened to you. Nothing happens to you. Events occur based on the choices you make or those you choose not to make. Events do not happen to you. Mechanic is working as intended. The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
I have one account. I run through low sec frequently. Sometimes, I run into gate camps. It happens.
The difference between me and you I guess is that I actually PVP. You don't scare me. I've been to Jita. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4643
|
Posted - 2014.02.16 11:35:00 -
[38] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal. Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught.
I avoid them all the time, get on my level. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

l0rd carlos
Friends Of Harassment
869
|
Posted - 2014.02.16 11:36:00 -
[39] - Quote
Katrinna Voight-Kampf wrote: The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
Another alternative would be a travel fitting. Get your ship to allign in under 2 seconds. Or was it 3?
Refit once you are deeper in lowsec. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Mag's
the united SCUM.
16731
|
Posted - 2014.02.16 11:38:00 -
[40] - Quote
Guys why put in the :Effort: of using the options already available, when you can whine on the forums and learn nothing?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Kryptik Kai
Red Federation RvB - RED Federation
10745
|
Posted - 2014.02.16 11:39:00 -
[41] - Quote
Katrinna Voight-Kampf wrote:
Perhaps actually reading before responding might be a good first step for you.
Perhaps learning to play before posting might be a good first step for you. "Shiny.-á Lets be bad guys." -Jayne Cobb |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 11:43:00 -
[42] - Quote
Mag's wrote:Katrinna Voight-Kampf wrote:
The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
Or having friends.... OMG!!!111!! Friends in an MMO, who'da thunk it????
Who cares about "solo" pvp anymore. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 11:45:00 -
[43] - Quote
Mallak Azaria wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal. Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. I avoid them all the time, get on my level.
Blob FTW |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 11:47:00 -
[44] - Quote
Kryptik Kai wrote:Katrinna Voight-Kampf wrote:
Perhaps actually reading before responding might be a good first step for you.
Perhaps learning to play before posting might be a good first step for you.
That's probably it, im dying to insta lock gate camps, i need to learn to play. |

Mag's
the united SCUM.
16733
|
Posted - 2014.02.16 11:48:00 -
[45] - Quote
Katrinna Voight-Kampf wrote:Kryptik Kai wrote:Katrinna Voight-Kampf wrote:
Perhaps actually reading before responding might be a good first step for you.
Perhaps learning to play before posting might be a good first step for you. That's probably it, im dying to insta lock gate camps, i need to learn to play. That's the first sensible post you've made. I think we are getting some where.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 11:49:00 -
[46] - Quote
Katrinna Voight-Kampf wrote:Mallak Azaria wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic... Nothing to defend, because if you don't qualify what makes it broken, and just claim that it is, then you haven't put up an argument that requires rebuttal. Nothing should be immune to anything, but at the same time nothing should be unavoidable. Right now, instalocking camps are unavoidable. If you jump into one, you're getting caught. I avoid them all the time, get on my level. Blob FTW
Blob =/= avoid Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 11:50:00 -
[47] - Quote
Mag's wrote:Katrinna Voight-Kampf wrote:Kryptik Kai wrote:Katrinna Voight-Kampf wrote:
Perhaps actually reading before responding might be a good first step for you.
Perhaps learning to play before posting might be a good first step for you. That's probably it, im dying to insta lock gate camps, i need to learn to play. That's the first sensible post you've made. I think we are getting some where.
Yes, i will buy a new account so i can have a scott to avoid insta lock gate camps. Their, problem solved, i have learned to play, im a pro at this, i avoid all insta lock gate camps. |

Uma D
Uma D Ltd.
57
|
Posted - 2014.02.16 11:51:00 -
[48] - Quote
Hey CCP,
I like camping a gate once in a while, but i find it really unfair that i need to fit my ship accordingly if I want to catch fast warping ships, please give all my ships a scan resolution of 1500+ so I do not need any sensor boosters or remote sensor boosters in order to catch small ships.
The way it is now it takes planning and a very specialized setup for my tackling ship to get the task done, this mechanic is clearly broken! |

Mag's
the united SCUM.
16733
|
Posted - 2014.02.16 11:51:00 -
[49] - Quote
Katrinna Voight-Kampf wrote:Mag's wrote:Katrinna Voight-Kampf wrote:
That's probably it, im dying to insta lock gate camps, i need to learn to play.
That's the first sensible post you've made. I think we are getting some where. Yes, i will buy a new account so i can have a scott to avoid insta lock gate camps. Their, problem solved, i have learned to play, im a pro at this, i avoid all insta lock gate camps. One step forward, two steps back. 
And who is this Scott you keep mentioning? Is it the docking manager?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Remiel Pollard
Stirling Iron Society
2465
|
Posted - 2014.02.16 11:52:00 -
[50] - Quote
Katrinna Voight-Kampf wrote:Mag's wrote:Katrinna Voight-Kampf wrote:
The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
Or having friends.... OMG!!!111!! Friends in an MMO, who'da thunk it???? Who cares about "solo" pvp anymore.
Instalock gate camps don't prevent solo pvp. They enable it. You fly into one solo, and you fight it. You don't scare me. I've been to Jita. |
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 11:54:00 -
[51] - Quote
Let just hope this problem is solved with the incoming T3 rebalance and the removal of OGB. |

Mag's
the united SCUM.
16733
|
Posted - 2014.02.16 11:54:00 -
[52] - Quote
Katrinna Voight-Kampf wrote:Let just hope this problem is solved with the incoming T3 rebalance and the removal of OGB. What problem?
If you mean your posting, it won't.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 11:56:00 -
[53] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Mag's wrote:Katrinna Voight-Kampf wrote:
The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
Or having friends.... OMG!!!111!! Friends in an MMO, who'da thunk it???? Who cares about "solo" pvp anymore. Instalock gate camps don't prevent solo pvp. They enable it. You fly into one solo, and you fight it.
Good luck fighting T3 ships+logistic with a FW Merlin frigate.
But at least you have gate guns, they are awesome and balance things out... |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
755
|
Posted - 2014.02.16 11:57:00 -
[54] - Quote
Katrinna Voight-Kampf wrote:Let just hope this problem is solved with the incoming T3 rebalance and the removal of OGB.
T3s have covops, nullifier subs and can refit in system from mobile depots to a combat fit whether or not they can dock.
What exact thing other than "almost invulnerable to gate camps in any sec already" do you need ?
|

Remiel Pollard
Stirling Iron Society
2467
|
Posted - 2014.02.16 11:59:00 -
[55] - Quote
Mag's wrote:Katrinna Voight-Kampf wrote:Let just hope this problem is solved with the incoming T3 rebalance and the removal of OGB. What problem? If you mean your posting, it won't.
This. There's no problem. You have just gone on a rant about instalock gate camps and how they hurt you, and the only one that seems to have a problem is you. In which case, if there is a problem, it's really only your problem.
You claimed it makes solo PVP too hard. As a solo PVP'er, I can tell you right now, you're wrong. If you're a solo PVP'er, and you're losing a ship for every kill, you're already doing better than the gatecampers and the blobbers anyway, so what's your problem? Let them feel like they are glorious for a moment while you slink away in your pod, and get set up for your next awesome fight. You don't scare me. I've been to Jita. |

Remiel Pollard
Stirling Iron Society
2467
|
Posted - 2014.02.16 12:02:00 -
[56] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Mag's wrote:Katrinna Voight-Kampf wrote:
The only sugestion that works is having a alt scott. Forcing a player to buy two accounts just to pvp makes perfect sense.
Or having friends.... OMG!!!111!! Friends in an MMO, who'da thunk it???? Who cares about "solo" pvp anymore. Instalock gate camps don't prevent solo pvp. They enable it. You fly into one solo, and you fight it. Good luck fighting T3 ships+logistic with a FW Merlin frigate. But at least you have gate guns, they are awesome and balance things out...
Did you just miss the part where I pointed out that some losses are inevitable, and that's EVE, or did you just willingly ignore it? You don't scare me. I've been to Jita. |

Remiel Pollard
Stirling Iron Society
2467
|
Posted - 2014.02.16 12:04:00 -
[57] - Quote
All this has reminded me of getting blobbed yesterday, and I'll tell you what I tell people I'm training for PVP: it's about attitude. Not mechanics, not fits, not skills, they are merely the tools. How you PVP is in your attitude.
"Advance, and never halt, for advancing is perfection. Advance and do not fear the thorns in the path, for they draw only corrupt blood."
~ Khalil Gibran
It took seven guys yesterday, including EWAR, to kill my Cyclone. You know what I said?
"Good fight guys, I am honoured that you felt me dangerous enough to drop seven ships on me. Take care."
And I wasn't lying. You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 12:07:00 -
[58] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Mag's wrote:Or having friends.... OMG!!!111!! Friends in an MMO, who'da thunk it???? Who cares about "solo" pvp anymore. Instalock gate camps don't prevent solo pvp. They enable it. You fly into one solo, and you fight it. Good luck fighting T3 ships+logistic with a FW Merlin frigate. But at least you have gate guns, they are awesome and balance things out... Did you just miss the part where I pointed out that some losses are inevitable, and that's EVE, or did you just willingly ignore it?
Did you just miss the part where I pointed out that there's a difference between risk-free and guaranteed death? |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 12:08:00 -
[59] - Quote
Katrinna Voight-Kampf wrote:Did you just miss the part where I pointed out that there's a difference between risk-free and guaranteed death?
Did you miss the part where I pointed out that difference is irrelevant because there's no such thing as risk-free in EVE?
You really are trying hard to save face, aren't you. You don't scare me. I've been to Jita. |

Good Posting
Posting with my Mind
112
|
Posted - 2014.02.16 12:10:00 -
[60] - Quote
The only solution for a solo player is a scout-support account, if you can afford it. Map statistics are very useful but not 100% accurate. You can play eve alone with a single accout if you want, but i recommend to get a second account if you want to live in low-null-wspace.
I live in non-fw low sec and i use a Falcon. Scout+site scanner+pro disengage all in one best ship ever111111. |
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 12:11:00 -
[61] - Quote
Mag's wrote:Guys why put in the :Effort: of using the options already available, when you can whine on the forums and learn nothing?
There is no available option, beside buying a new account and making a scouting alt pilot . |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 12:14:00 -
[62] - Quote
Good Posting wrote:The only solution for a solo player is a scout-support account, if you can afford it. Map statistics are very useful but not 100% accurate. You can play eve alone with a single accout if you want, but i recommend to get a second account if you want to live in low-null-wspace.
I live in non-fw low sec and i use a Falcon. Scout+site scanner+pro disengage all in one best ship ever111111.
So you are fine with the fact that you need two accounts to pvp, even if it's just some frigate FW...
That's not broken at all, people just need to learn to play ("pay"). |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
755
|
Posted - 2014.02.16 12:14:00 -
[63] - Quote
Katrinna Voight-Kampf wrote:
Did you just miss the part where I pointed out that there's a difference between risk-free and guaranteed death?
oh ffs you are bad. Not only does it take no more than a minute or so to check it with a covops, pods instawarp, cannot be locked warping away from a lowsec gate, and thus can scout them.
honestly the butthurt over a lost merlin amazes me.
|

Good Posting
Posting with my Mind
112
|
Posted - 2014.02.16 12:17:00 -
[64] - Quote
Katrinna Voight-Kampf wrote:Good Posting wrote:The only solution for a solo player is a scout-support account, if you can afford it. Map statistics are very useful but not 100% accurate. You can play eve alone with a single accout if you want, but i recommend to get a second account if you want to live in low-null-wspace.
I live in non-fw low sec and i use a Falcon. Scout+site scanner+pro disengage all in one best ship ever111111. So you are fine with the fact that you need two account to pvp, even if it's just some frigate FW... That's not broken at all, people just need to learn to play ( "pay").
Yes, i'm fine because i can plex it with no problems, but to be honest we shouldn't need second accounts for that, i agree with you. I wouldn't unsub my Falcon because it is very useful tho.
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 12:18:00 -
[65] - Quote
Tauranon wrote:Katrinna Voight-Kampf wrote:
Did you just miss the part where I pointed out that there's a difference between risk-free and guaranteed death?
oh ffs you are bad. Not only does it take no more than a minute or so to check it with a covops, pods instawarp, cannot be locked warping away from a lowsec gate, and thus can scout them. honestly the butthurt over a lost merlin amazes me.
Yes, whenever i want to do some frigate FW, i will pick up my alt scouting account and fly around all gates to check if their some Insta lock gate camps.
That's perfectly fine and fun gameplay right there. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 12:21:00 -
[66] - Quote
Good Posting wrote:Katrinna Voight-Kampf wrote:Good Posting wrote:The only solution for a solo player is a scout-support account, if you can afford it. Map statistics are very useful but not 100% accurate. You can play eve alone with a single accout if you want, but i recommend to get a second account if you want to live in low-null-wspace.
I live in non-fw low sec and i use a Falcon. Scout+site scanner+pro disengage all in one best ship ever111111. So you are fine with the fact that you need two account to pvp, even if it's just some frigate FW... That's not broken at all, people just need to learn to play ( "pay"). Yes, i'm fine because i can plex it with no problems, but to be honest we shouldn't need second accounts for that, i agree with you. I wouldn't unsub my Falcon because it is very useful tho.
Don't need a second account for solo PVP in lowsec. My KB is proof of that. It's not all solo, but the solo kills ain't bad and I am more often than not completely solo. I'm in Khanid solo right now. You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 12:23:00 -
[67] - Quote
Remiel Pollard wrote:Good Posting wrote:Katrinna Voight-Kampf wrote:Good Posting wrote:The only solution for a solo player is a scout-support account, if you can afford it. Map statistics are very useful but not 100% accurate. You can play eve alone with a single accout if you want, but i recommend to get a second account if you want to live in low-null-wspace.
I live in non-fw low sec and i use a Falcon. Scout+site scanner+pro disengage all in one best ship ever111111. So you are fine with the fact that you need two account to pvp, even if it's just some frigate FW... That's not broken at all, people just need to learn to play ( "pay"). Yes, i'm fine because i can plex it with no problems, but to be honest we shouldn't need second accounts for that, i agree with you. I wouldn't unsub my Falcon because it is very useful tho. Don't need a second account for solo PVP in lowsec. My KB is proof of that. It's not all solo, but the solo kills ain't bad and I am more often than not completely solo. I'm in Khanid solo right now.
Scouting alt accounts show up on main account KB mails.... Ok. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 12:23:00 -
[68] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Good Posting wrote:Katrinna Voight-Kampf wrote:Good Posting wrote:The only solution for a solo player is a scout-support account, if you can afford it. Map statistics are very useful but not 100% accurate. You can play eve alone with a single accout if you want, but i recommend to get a second account if you want to live in low-null-wspace.
I live in non-fw low sec and i use a Falcon. Scout+site scanner+pro disengage all in one best ship ever111111. So you are fine with the fact that you need two account to pvp, even if it's just some frigate FW... That's not broken at all, people just need to learn to play ( "pay"). Yes, i'm fine because i can plex it with no problems, but to be honest we shouldn't need second accounts for that, i agree with you. I wouldn't unsub my Falcon because it is very useful tho. Don't need a second account for solo PVP in lowsec. My KB is proof of that. It's not all solo, but the solo kills ain't bad and I am more often than not completely solo. I'm in Khanid solo right now. Scouting alt accounts show up on main account KB mails.... Ok.
Not if you don't use them in the kill they don't. /der You don't scare me. I've been to Jita. |

Angelica Dreamstar
Epic Boo Bees
509
|
Posted - 2014.02.16 12:25:00 -
[69] - Quote
Fast interceptor. Don't warp off, instead immediately overheat and burn away at a 90 degree angle. EVE ONLINE: The universe is ours!- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!)You are at it from day 0! |

Angelica Dreamstar
Epic Boo Bees
509
|
Posted - 2014.02.16 12:27:00 -
[70] - Quote
Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:
Did you just miss the part where I pointed out that there's a difference between risk-free and guaranteed death?
oh ffs you are bad. Not only does it take no more than a minute or so to check it with a covops, pods instawarp, cannot be locked warping away from a lowsec gate, and thus can scout them. honestly the butthurt over a lost merlin amazes me. Yes, whenever i want to do some frigate FW, i will pick up my alt scouting account and fly around all gates to check if their some Insta lock gate camps. That's perfectly fine and fun gameplay right there. It's fun for the campers. You didn't notice yet that the game isn't meant to be fun for everyone, all the time? Sometimes you pick the short straw, sometimes the others. Maybe you pick the short straw more often... EVE ONLINE: The universe is ours!- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!)You are at it from day 0! |
|

Good Posting
Posting with my Mind
112
|
Posted - 2014.02.16 12:28:00 -
[71] - Quote
Remiel Pollard wrote:
Don't need a second account for solo PVP in lowsec. My KB is proof of that. It's not all solo, but the solo kills ain't bad and I am more often than not completely solo. I'm in Khanid solo right now.
I know you can live with a single account, and i did it for years, but now that i'm used to my dear Falcon, i don't want to live without her <3
A true love story
Also, i love Khanid lol-sec too.
Edit. I said before " i recommend second accouts", not "second accounts are mandatory". |

IDGAD
The Scope Gallente Federation
80
|
Posted - 2014.02.16 12:30:00 -
[72] - Quote
Sorry guys, I think I caused this. I've been smartbombing the highsec gate for FW feggotry systems for a while now. He probably got mad when I "instalocked" his T1 frigate and pod with my smartbombs :P |

Katrinna Voight-Kampf
University of Caille Gallente Federation
6
|
Posted - 2014.02.16 12:32:00 -
[73] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Good Posting wrote:Katrinna Voight-Kampf wrote:
So you are fine with the fact that you need two account to pvp, even if it's just some frigate FW...
That's not broken at all, people just need to learn to play ("pay").
Yes, i'm fine because i can plex it with no problems, but to be honest we shouldn't need second accounts for that, i agree with you. I wouldn't unsub my Falcon because it is very useful tho. Don't need a second account for solo PVP in lowsec. My KB is proof of that. It's not all solo, but the solo kills ain't bad and I am more often than not completely solo. I'm in Khanid solo right now. Scouting alt accounts show up on main account KB mails.... Ok. Not if you don't use them in the kill they don't. /der
Did you even read the posts? We are talking about the fact you need a second account to pvp, so you don't die in insta lock gate camps, a scout alt account. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 12:35:00 -
[74] - Quote
Good Posting wrote:Remiel Pollard wrote:
Don't need a second account for solo PVP in lowsec. My KB is proof of that. It's not all solo, but the solo kills ain't bad and I am more often than not completely solo. I'm in Khanid solo right now.
I know you can live with a single account, and i did it for years, but now that i'm used to my dear Falcon, i don't want to live without her <3 A true love story Also, i love Khanid lol-sec too. Edit. I said before " i recommend second accouts", not "second accounts are mandatory".
I know what you said. I was addressing the OP claiming that they were required for successful PVP. There is nothing wrong with people who want to use a second account for scouting, it's their money to spend and none of my business how they want to spend it. You don't scare me. I've been to Jita. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 12:36:00 -
[75] - Quote
Katrinna Voight-Kampf wrote:
Did you even read the posts? We are talking about the fact you need a second account to pvp, so you don't die in insta lock gate camps, a scout alt account.
And I'm saying you don't. Because I haven't died in an instalock gatecamp for months. Because I learned from my experience on how to avoid them solo.
You keep accusing me of not reading, but I'm starting to think it's projection for the sake of more face-saving. You don't scare me. I've been to Jita. |

Gregor Parud
241
|
Posted - 2014.02.16 12:38:00 -
[76] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
If only you understood how the game mechanics actually work, you'd realise that instalock doesn't actually exist and you'd laugh, just like me, at clowns who state otherwise.
|

I Love Boobies
All Hail Boobies
1029
|
Posted - 2014.02.16 12:43:00 -
[77] - Quote
Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
Your portrait is confusing... boobs on a dude? |

Infinity Ziona
Cloakers
1697
|
Posted - 2014.02.16 12:43:00 -
[78] - Quote
Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. Sometimes the counter to a problem is avoiding it all together. When you undock, especially in low/null, you are running the risk of dying. I would say either find a new route, wait, bring backup, or use a cov ops. But then the gate campers would come and wine about cloaks being unbalanced.
Just because you died to one doesn't make it unbalanced. The map is useless. Its never accurate and hasn't been accurate since release. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kryptik Kai
Red Federation RvB - RED Federation
10752
|
Posted - 2014.02.16 12:46:00 -
[79] - Quote
HTFU: the solution to all EVE related problems "Shiny.-á Lets be bad guys." -Jayne Cobb |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 12:46:00 -
[80] - Quote
Infinity Ziona wrote:Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. Sometimes the counter to a problem is avoiding it all together. When you undock, especially in low/null, you are running the risk of dying. I would say either find a new route, wait, bring backup, or use a cov ops. But then the gate campers would come and wine about cloaks being unbalanced.
Just because you died to one doesn't make it unbalanced. The map is useless. Its never accurate and hasn't been accurate since release.
Been working for me. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
9
|
Posted - 2014.02.16 12:50:00 -
[81] - Quote
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. |

Bertrand Butler
Cras es Noster
196
|
Posted - 2014.02.16 12:52:00 -
[82] - Quote
3 things, very important.
1. If - say - 10 people camp a gate wanting to catch your T1 frigate that goes to lowsec, and have the proper organization, fittings and awareness for the job at hand, they should have a chance to catch you. They take the risks of gate crashing too, since they use niche glass cannon loadouts that are not suited for prolonged combat, and the recent changes to Rsebo strength make the ships in a camp even more fragile..
2. There is no such thing as an "insta locking" camp. The game mechanics do not allow it.
3. You have a lot of options for recognizing camps, and either running through them or flanking them. If you think you don't, you either don't know much about the mechanics at hand (so ask and you will be given feedback), or have a mentality problem that makes you insta-fail in adapting to your surroundings. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
755
|
Posted - 2014.02.16 12:53:00 -
[83] - Quote
Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.
except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.
its uhhh quite a list.
|

Silvetica Dian
Manson Family Advent of Fate
723
|
Posted - 2014.02.16 12:53:00 -
[84] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you.
When i was about 2 months old i joined a null sec corp. I fitted out a slasher and set destination for venal. first jump into null was a bubble gate camp. i crashed the gate in mid armour and docked up in low to repair. then i checked the map and went a different way. i used corp loadups i found on the route. I saw hostiles everywhere. my heart was pounding. i made it to form up system and docked triumphant. since then i have learnt to be better. to avoid most camps. to ignore others and to accept that sometimes you are going to get caught. It isn't an issue and it doesn't kill the fun. The fact that you need to do more than just warp /jump /arrive is a small part of what makes the game fun. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Katrinna Voight-Kampf
University of Caille Gallente Federation
15
|
Posted - 2014.02.16 12:57:00 -
[85] - Quote
Bertrand Butler wrote:3 things, very important.
1. If - say - 10 people camp a gate wanting to catch your T1 frigate that goes to lowsec, and have the proper organization, fittings and awareness for the job at hand, they should have a chance to catch you. They take the risks of gate crashing too, since they use niche glass cannon loadouts that are not suited for prolonged combat, and the recent changes to Rsebo strength make the ships in a camp even more fragile..
2. There is no such thing as an "insta locking" camp. The game mechanics do not allow it.
3. You have a lot of options for recognizing camps, and either running through them or flanking them. If you think you don't, you either don't know much about the mechanics at hand (so ask and you will be given feedback), or have a mentality problem that makes you insta-fail to adapt to your surroundings.
1-) having a chance (<100%) is different from always catching you (100%).
2-) their are insta locking gate camps with T3 and OGB, not even frigates can escape.
3-) there is only one option, send a alt scouting account ahead to check for insta locking gate camps. |

Good Posting
Posting with my Mind
112
|
Posted - 2014.02.16 12:58:00 -
[86] - Quote
Alduin666 Shikkoken wrote: Been working for me.
Yeah, the map works very well for test guys. Test aliance, best alliance uohhh groarrrr pew pew pew pew pew , pew PEW!! ahaha muack muack <3 |

Katrinna Voight-Kampf
University of Caille Gallente Federation
15
|
Posted - 2014.02.16 12:59:00 -
[87] - Quote
Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list.
Yes, they are all excellent choices for FW frigate pvp. Bravo. |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 12:59:00 -
[88] - Quote
Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.
I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 13:00:00 -
[89] - Quote
Good Posting wrote:Alduin666 Shikkoken wrote: Been working for me.
Yeah, the map works very well for test guys. Test aliance, best alliance uohhh groarrrr pew pew pew pew pew , pew PEW!! ahaha muack muack <3
Please lay off the crash. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Kaarous Aldurald
ROC Academy The ROC
2552
|
Posted - 2014.02.16 13:02:00 -
[90] - Quote
DotLan? Seriously.
You're a ****** if you don't use DotLan, scouts, or both. Not posting on my main, and loving it.-á Because free speech.-á |
|

Katrinna Voight-Kampf
University of Caille Gallente Federation
15
|
Posted - 2014.02.16 13:02:00 -
[91] - Quote
Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?
They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate. |

Mildew Wolf
131
|
Posted - 2014.02.16 13:11:00 -
[92] - Quote
I Love Boobies wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
Your portrait is confusing... boobs on a dude?
rosie and bruno like to play with the ball
http://www.youtube.com/watch?v=DBVXpgWwR4s |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 13:11:00 -
[93] - Quote
Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate.
Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations.
The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres).
I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Katrinna Voight-Kampf
University of Caille Gallente Federation
17
|
Posted - 2014.02.16 13:23:00 -
[94] - Quote
Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate. Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations. The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres). I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads.
Because once upon a time 17km webs, 40km points, & 15km scrams were a luxury item, not commonplace on every single hull. T3 links mean every single ship (including the bonused ones) has insane tackle range.
Making remote sebos & scan resolution rigs have huge stacking penalised with regular sensor boosters would also allow frigates to get through this type of camps. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 13:25:00 -
[95] - Quote
Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.
Well it can't be a 10 every time if it's random, can it. You don't scare me. I've been to Jita. |

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 13:26:00 -
[96] - Quote
Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo.
I've killed Comets in my cloaky Astero.
Get on my level. You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
17
|
Posted - 2014.02.16 13:29:00 -
[97] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo. I've killed Comets in my cloaky Astero. Get on my level.
I bet you killed pro Comet pilots, congratulations. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
17
|
Posted - 2014.02.16 13:31:00 -
[98] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. Well it can't be a 10 every time if it's random, can it.
If it's 1 out of 10 is 10% chance of occurrence, so it's not every time (100%).
Thanks for pointing this fact out Mr. Obvious. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
755
|
Posted - 2014.02.16 13:33:00 -
[99] - Quote
Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo.
aye because every time you lose a faction warfare frigate, you fly all the way back to jita to replace it.
and you couldn't possibly store any behind common camp locations so you can fly past the camp and reship to it. |

Alduin666 Shikkoken
Perkone Caldari State
478
|
Posted - 2014.02.16 13:38:00 -
[100] - Quote
Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps? They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate. Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations. The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres). I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads. Because once upon a time 17km webs, 40km points, & 15km scrams were a luxury item, not commonplace on every single hull. T3 links mean every single ship (including the bonused ones) has insane tackle range. Making remote sebos & scan resolution rigs have huge stacking penalised with regular sensor boosters would also allow frigates to get through this type of camps.
So you are now QQing about instalocking and boosting? You are literally picking at straws as I have yet to see an instalock fit proteus/arazu at a gate without having a target on his head, not to mention the fact that those ships have to sacrifice a lot in order to achieve instalock capabilities. It seems like all you are doing here is complaining about a mechanic without even considering the fact that you could have avoided it and are not paying attention to all of the options that people are giving you. You aren't even taking into consideration what the other party has to do in order to achieve what they are doing. A simple 10 man fleet of frigates could easily break that kind of camp and you even have a handy militia chat to coordinate in.
I'm going to just stop trying, grab some popcorn and continue to munch at these tears until this thread gets locked when the ISDs wake up. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
|

Remiel Pollard
Stirling Iron Society
2468
|
Posted - 2014.02.16 13:39:00 -
[101] - Quote
Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Tauranon wrote:Katrinna Voight-Kampf wrote:The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game. except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios. its uhhh quite a list. Yes, they are all excellent choices for FW frigate pvp. Bravo. I've killed Comets in my cloaky Astero. Get on my level. I bet you killed pro Comet pilots, congratulations.
All in a day's work. You don't scare me. I've been to Jita. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
22
|
Posted - 2014.02.16 17:24:00 -
[102] - Quote
Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Remiel Pollard wrote:Katrinna Voight-Kampf wrote:Tauranon wrote:
except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.
its uhhh quite a list.
Yes, they are all excellent choices for FW frigate pvp. Bravo. I've killed Comets in my cloaky Astero. Get on my level. I bet you killed pro Comet pilots, congratulations. All in a day's work.
I can see you have alot of fun on Singularity. |

Pok Nibin
Filial Pariahs
239
|
Posted - 2014.02.16 17:43:00 -
[103] - Quote
ViolentDesire wrote:The problem is that the lack of actual content encourages gate camps as the sure way of getting some kills. It doesnt really add much to the game other than wasting peoples time.
Wasnt the #1 on the most kill list for a long time the dude sitting in Rancer in a smartbombing battleship camping a gate popping pods? How dare you add something to the discussion that is based in fact and logical?! The nerve of some people! I've always thought the warp scram was a sissified addition CCP put in so they could play a sissified game when they aren't busy "developing".
As far as the OP? My tendency to listen when someone speaks is multiplied in relation to how many people try to shut them up. Usually, when people claim a mechanic isn't broken, it's the mechanic they're using to get kills - sissified. Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2474
|
Posted - 2014.02.16 17:45:00 -
[104] - Quote
it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. |

Katrinna Voight-Kampf
University of Caille Gallente Federation
22
|
Posted - 2014.02.16 17:51:00 -
[105] - Quote
SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing.
Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. |

Mag's
the united SCUM.
16742
|
Posted - 2014.02.16 18:33:00 -
[106] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. I wouldn't call you stupid. Stubborn and unwilling to learn the options available yes, but don't call yourself stupid. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kaarous Aldurald
ROC Academy The ROC
2576
|
Posted - 2014.02.16 18:36:00 -
[107] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn.
DotLan doesn't require a second account. Dunno how you missed that. Not posting on my main, and loving it.-á Because free speech.-á |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
26
|
Posted - 2014.02.16 18:44:00 -
[108] - Quote
Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I've seen gank squads lock and gank the leopard shuttle on an outbound gate. And no it wasn't me. |

Hal Ghost
University of Caille Gallente Federation
0
|
Posted - 2014.02.16 18:55:00 -
[109] - Quote
Kaarous Aldurald wrote:Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. DotLan doesn't require a second account. Dunno how you missed that.
Dotlan and the map doesn't help ****, dunno how you missed that. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3043
|
Posted - 2014.02.16 18:58:00 -
[110] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you. What? Are you kidding me? You need a team to set that up, and there are a lot of slots on those ships going to waste just to make it possible. It's not particularly common, unless people have alts in throwaway ships boosting them. Everyone always wants to shoot, so getting people to show up to a camp in strictly a support roll like that is hard. If a team of players is serious enough to make that happen, I say more power to them. I fly all over nullsec all the time in a nullified Tengu. The camp you are describing is the only thing that would have a chance of stopping me. I've never lost a Tengu in null. That's because in all the years of jamming through null nobody had an insta-locking camp with -4 to warp or an infinipoint... and I've blown through some scary camps. If you are hitting instalocking camps all the time, just move to another part of space, because I would bet you are hitting the same group of pirates over and over again.
edit: Actually PL blew up a couple of Tengus of mine in null... it would be more accurate to say I've never lost a Tengu in null going gate to gate. If I peel off the gate and screw with PL I die... but I deserve it.
|
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1051
|
Posted - 2014.02.16 19:05:00 -
[111] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you.
I've been insta locked loads of times in systems that on the map seem to be empty or devoid of kills (someone has got to be first lol) I don't have a problem with it.
Eve is all about managing risk. Dumbing down of Eve Online will result in it's destruction... |

Kaarous Aldurald
ROC Academy The ROC
2579
|
Posted - 2014.02.16 19:08:00 -
[112] - Quote
Hal Ghost wrote:Kaarous Aldurald wrote:Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. DotLan doesn't require a second account. Dunno how you missed that. Dotlan and the map doesn't help ****, dunno how you missed that.
Lol wow. I guess you really can't fix stupid. Not posting on my main, and loving it.-á Because free speech.-á |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
47
|
Posted - 2014.02.16 19:56:00 -
[113] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn.
< 2 sec align and you can't get caught, other than via a bubble. Of course, that's a gimped fit on everything (except perhaps an Astero, which has a cloak so doesn't need it!)
Even with 3 sec align fits, you should be able to make it back to the gate with a mwd frigate most times. |

SMT008
SnaiLs aNd FroGs
743
|
Posted - 2014.02.16 20:00:00 -
[114] - Quote
Counter-point to everyone saying "Avoiding an insta-lock gatecamp is easy, don't need a cloaky-nullifier T3" :
CowWarrior and his crew aka Deklein border patrol. |

Remiel Pollard
Stirling Iron Society
2479
|
Posted - 2014.02.16 21:59:00 -
[115] - Quote
Katrinna Voight-Kampf wrote: I can see you have alot of fun on Singularity.
Then you are hallucinating, because I've never used it. You don't scare me. I've been to Jita. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2478
|
Posted - 2014.02.18 02:38:00 -
[116] - Quote
MonkeyMagic Thiesant wrote:Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn. < 2 sec align and you can't get caught, other than via a bubble. Of course, that's a gimped fit on everything (except perhaps an Astero, which has a cloak so doesn't need it!) Even with 3 sec align fits, you should be able to make it back to the gate with a mwd frigate most times.
The cloak/mwd trick works on pretty much every ship, and done correctly is virtually impossible to catch without luck. |

Hal Morsh
The Witch's Hammer
19
|
Posted - 2014.02.18 02:49:00 -
[117] - Quote
I flew a navitas not even worth a mill through a single loki gate camp. That turned into a squad of people really quickly.
Makes me a bit nervous of flying an astero even with inertial stabilizers. Despite the navitas being sort of slow. I enjoy a good session of mining. |

Abyss Azizora
Astro Industrial Technologies
75
|
Posted - 2014.02.18 03:16:00 -
[118] - Quote
l0rd carlos wrote:My corp found a insta lock camp some days ago, we warped in with 3 Maulus and sensor damped them for 15 minutes. A lot of neutral frigs got away because of us.
I like to help out in the community.
Ok, you get a "like" for that one. |

Mythrandier
Corporate Scum Northern Associates.
325
|
Posted - 2014.02.18 09:13:00 -
[119] - Quote
8/10 OP. 6 pages long and still people are biting!
Get to 10 pages and I think we could push that up to a 9/10.
Well trolled that man, well trolled indeed.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Sibyyl
University of Caille Gallente Federation
57
|
Posted - 2014.02.18 09:20:00 -
[120] - Quote
The only thing broken about this is why you can't have a corp mate scout ahead.
There's solutions to the problem. Several of them in this thread.
/Fÿ¡
|
|

Jasmine Panzer
State War Academy Caldari State
7
|
Posted - 2014.02.18 10:25:00 -
[121] - Quote
Agree op is 99% insta-bite troll, but if any new player is reading this here are a few ways to not die in fast-locking gatecamps in lowsec, with a rough indication of effectiveness
1) simply try to warp away if you're in an agile ship (70-90% depending on ship, 99% if you're in your pod) 2) covops cloak (95%) 3) mwd+cloak (90%) 4) burn back to gate with oh'd mwd (80%) 5) hold gate cloak until another guy jumps in and decloaks before you do (50%, need some luck here) 6) expanding on 5), hold on a 'busy' gate until another guy jumps in, then jump in a few seconds after him (90%) 7) fit warp core stabs (50-95%, depending on how many stabs) 8) private convo the insta-locker to distract him :D (100% if he's a moron)
Or try to avoid them altogether using intel (map, friends, a scout alt).
Please note: none of these tactics will save you 100% of the time. That's why people moving valuable stuff in lowsec learn to use triple or even quadruple protection, such as:
Moving stuff in a warp stabbed, fast aligning, covops cloak blockade runner with a +1 scout.
Or moving a lone battleship with a scout and all lows filled with warp stabs, warping to a safespot after each jump. |

Nicolai Serkanner
Brave Newbies Inc. Brave Collective
60
|
Posted - 2014.02.18 10:36:00 -
[122] - Quote
Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic...
...
It's not broken. |

Zappity
Agony Unleashed Agony Empire
823
|
Posted - 2014.02.18 11:10:00 -
[123] - Quote
Remiel Pollard wrote:Shederov Blood wrote:Tauranon wrote:I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps.... It was a joke, I'm sorry.  The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews.  I'll tell you what happens to me. You know how when you jump through a gate, if you haven't got a route set, the game automatically selects the gate you just came through? Well, when a ship comes through that gate, if I have that gate selected, I'm on my PVP overview so that only neutrals or reds appear on it, and absolutely nothing else, as soon as that ship appears I'm holding ctrl and spamming it in the overview.... And I lock the damn gate every time. So now when I jump into a new system, I have the sun on my PVP overview so I can select that first, so any lag will cause my ship to try to lock that, which it will fail to do, and I lock the ship instead, and when my already-blinking modules activate, it's on the targeted ship instead of the stargate. Hold Ctrl. It freezes the overview. You then put your cursor just below the last overview item. When the ship appears under your cursor, just click to lock. Zappity's Adventures for a taste of lowsec. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1283
|
Posted - 2014.02.18 11:22:00 -
[124] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
Nothing is faster than 1 second in eve. Because that is the minimal granularity of server processing.
So you click warp. Within 1 second you will start to warp. THen you will uncloack. Your campers will recieve a notification in some milliseconds, depending on their distance to the server. Lets take 100ms as an average world wide. LEts say they react very fast and click to lock you within another 100ms. Its already 200ms mark. Their command will be processed at the end of the second only. At the end of the first second they start to lock. They need to lock you and point you or fire at you within that second. And the effect will happen only at the end of that second, in other words at the end of the second second after you clicked warp. If you have already reached warping speed by then you will not be pointed . You can be blapped altough. But if they take more than 1 second to lock you.. you will be gone anyway. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

SMT008
SnaiLs aNd FroGs
745
|
Posted - 2014.02.18 12:35:00 -
[125] - Quote
Come to Deklein when CowWarrior is around and test your theories.
Report back with your lossmails. |

Cassia Aetius
Antumbra Corporation
17
|
Posted - 2014.02.18 12:47:00 -
[126] - Quote
Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip*
How can I see kills in the last 30 mins. on starmap? Is it a map out of game? |

Cebraio
4S Corporation Goonswarm Federation
391
|
Posted - 2014.02.18 12:49:00 -
[127] - Quote
Cassia Aetius wrote:Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip* How can I see kills in the last 30 mins. on starmap? Is it a map out of game? In game. Open the star map (F10). Find the ....
Wait, let me just link what someone else wrote: https://wiki.eveonline.com/en/wiki/Avoiding_pirates |

rswfire
Firesworn Firesworn Nation
172
|
Posted - 2014.02.18 13:09:00 -
[128] - Quote
Katrinna Voight-Kampf wrote:1-) having a chance (<100%) is different from always catching you (100%).
After 85 posts, you are still holding to this unfounded assertion. Just, why? 
Do you mean to say they "always catch you" or they "always catch everyone?"
I suspect it is the former. Thus, not a broken mechanic. http://www.youtube.com/watch?v=ZYAz0aWEzpw http://www.firesworn.com/index.php?/topic/69-about-firesworn-nation/
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
2
|
Posted - 2014.02.18 13:28:00 -
[129] - Quote
Katrinna Voight-Kampf wrote: 1-) having a chance (<100%) is different from always catching you (100%).
Train Evasive Maneuvering and Advanced Spaceship Command to 5 and they won't catch you always.
Quote: 2-) their are insta locking gate camps with T3 and OGB, not even frigates can escape.
Not even with 3000 scan res you can catch a shuttle or agile frigate if skilled properly. |

Cassia Aetius
Antumbra Corporation
17
|
Posted - 2014.02.18 13:36:00 -
[130] - Quote
Cebraio wrote:Cassia Aetius wrote:Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip* How can I see kills in the last 30 mins. on starmap? Is it a map out of game? In game. Open the star map (F10). Find the .... Wait, let me just link what someone else wrote: https://wiki.eveonline.com/en/wiki/Avoiding_pirates
Thanks! :) |
|

Lugia3
Emerald Inc.
843
|
Posted - 2014.02.18 14:04:00 -
[131] - Quote
The map. Use it. Learn it. Live by it.
Seriously, it's an invaluable skill to be fast with the map. It keeps you alive, and lets you find targets. "CCP Dolan is full of ****." - CCP Bettik |

seth Hendar
I love you miners
461
|
Posted - 2014.02.18 15:10:00 -
[132] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you. wrong, any ship with an align time under 2 sec won't be caught unless pilot screw up, because of the server tick.
minimum speed of lock is 1 tick, and since a point will apply only on the tick following (even preloaded / oh), this is an effective 2sec (because server tick is 1hz) before anyone can point you (this doesn't factor in the reaction time / ping of the agressor).
that being said, even a cruiser can achieve a <2sec align time, with lowgrade nomad set, a cynabal with 1 nano + 1 polycarbon T1 rig achieve a 1.97s align time (here might be others, just tested with cynabal).
any ceptor or some fast rig with nanos can also achieve it with various success depending on frig / fit
only one thing that could then stop you is bubble, ceptor being immune to those. |

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2014.02.18 15:15:00 -
[133] - Quote
Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
do you play eve online? we have had to resort to insta lock camp to catch goons why? they use fleets of interceptors.. get up to 6000 6400 scan rez and very few people will get past |

seth Hendar
I love you miners
461
|
Posted - 2014.02.18 15:31:00 -
[134] - Quote
firepup82 wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
do you play eve online? we have had to resort to insta lock camp to catch goons why? they use fleets of interceptors.. get up to 6000 6400 scan rez and very few people will get past sorry, but you are wrong, the limit is 2 sec.....guess why CCP changed align time on ceptor so it is now >2sec unless gimping the fit badly(to use CCP's own words)....... |

Moneta Curran
Lunar Industries Ltd
277
|
Posted - 2014.02.18 15:36:00 -
[135] - Quote
I for one am happy that nothing will change and rejoice in anticipating that the OP may get caught a dozen times more.
Please do continue to beat your head against the wall.. it's entertaining.
|

Ellendras Silver
My second corp
121
|
Posted - 2014.02.18 15:43:00 -
[136] - Quote
If we "fixed" instant target gate camps we get topics like: "people warp off before i can target them! how can i kill them, if its impossible to tackle!?"
FIX FORUMS |

La Nariz
GoonWaffe Goonswarm Federation
1687
|
Posted - 2014.02.18 16:39:00 -
[137] - Quote
Did you ever think of you know, banding together with other people like friends, and crashing their camp? Its amazing what things a little social interaction can solve. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Reece Davis
Hejaz Industries Executive Outcomes
30
|
Posted - 2014.02.18 16:50:00 -
[138] - Quote
go around |

seth Hendar
I love you miners
461
|
Posted - 2014.02.18 16:54:00 -
[139] - Quote
Ellendras Silver wrote:If we "fixed" instant target gate camps we get topics like: "people warp off before i can target them! how can i kill them, if its impossible to tackle!?"
this is already a reality in low sec regarding pods / shuttle / ceptors and some frigs.
only way to catch them is either they screw up somewhere, or smartomb (wich, depending on server tick, can also fail to damage)
|

Mario Putzo
Welping and Dunking.
308
|
Posted - 2014.02.18 17:04:00 -
[140] - Quote
HAHAHAHAHA
|
|

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
239
|
Posted - 2014.02.18 17:27:00 -
[141] - Quote
This thread is so 2005.
http://oldforums.eveonline.com/?a=topic&threadID=201647 New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

handige harrie
Hedion University Amarr Empire
202
|
Posted - 2014.02.18 17:55:00 -
[142] - Quote
fit an interceptor with a nanofiber, turn off the shield extender till you get to destination, than online it again.
Problem solved,
OP is really bad at this game. Baddest poster ever |

Sarcasim
Powder and Ball Alchemists Union The Predictables
9
|
Posted - 2014.02.18 18:22:00 -
[143] - Quote
Alduin666 Shikkoken wrote:There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. Sometimes the counter to a problem is avoiding it all together. When you undock, especially in low/null, you are running the risk of dying. I would say either find a new route, wait, bring backup, or use a cov ops. But then the gate campers would come and wine about cloaks being unbalanced.
Just because you died to one doesn't make it unbalanced. Yes and because these campers never camp coke points that people have to go thru. Sometimes it doesnGÇÖt matter how skilled or how well prepared you may be or even in cov ops chance's are at some point or time you may get caught.
High value things I always use a scout. Not everyone has a second account much less 5 or more. I feel the op may be looking for a reasonable counter to insta locking gate camps other than go around which canGÇÖt always be done.
I would not be opposed to something like a probe you could send thru the gate. I know the gate campers would hate such a idea but when you think about it a scout is no different than a probe.
This would be more cost effective than maybe losing a cov ops or a another type of frig just to provide Intel.
|

Inari Visas
X-Prot
26
|
Posted - 2014.02.18 18:42:00 -
[144] - Quote
The only solution is to make attacking near a gate impossible. Say the gates have some anti-agression devices that prevent guns discharging.
Why should the player who would like to avoid getting killed, the only one that needs to work for it? Why not make the player who is looking for a kill work for it too?
(never died to a gate camp) |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
536
|
Posted - 2014.02.18 18:51:00 -
[145] - Quote
There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F Would you like to know more? |

Tajic Kaundur
House Dimir
15
|
Posted - 2014.02.18 18:53:00 -
[146] - Quote
Alduin666 Shikkoken wrote:Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds. The server operates on one second ticks. It takes one tick to initiate lock, and tick to establish lock, so no matter how insta fit a ship is, two seconds is literally the fastest they are going to lock. And, quite possibly, a third second to turn on their guns/point.
This can be negated if they initiate the lock by turning on their guns then clicking on you, but if they forgot to do that you're looking at three seconds to get out.
An average frigate can initiate warp in, what, just under 4 seconds? Dramatically less if you're speedtanked with nanos/istabs? I mean, istabs on a frigate are probably a bad idea, but still- increasing your agility isn't hard.
So you're looking at your opponent having a reaction time- notice you're there, click their guns, find you in space, then click you in space- of around half a second.
I'm honestly not sure how you get caught.
I've been yellowboxed in frigates in gatecamps all the time. They never get the point turned on, though.
Maybe train up your navigation skills a bit so you can get into warp faster? They're good skills to train up regardless of whether you're diving into gatecamps or not; so just get them already. |

Ptraci
3 R Corporation Boarderline Cartel
1772
|
Posted - 2014.02.18 20:17:00 -
[147] - Quote
Katrinna Voight-Kampf wrote:Are you really trying to defend this broken mechanic...
Let me give you a quick exemple.
Some pilot want to do some FW pvp, he buys a frigate and then he jumps into FW zones and get caught by a instalocking gate camp. The map shows kills and activity on the system but that's all normal because it's the FW zone. So you want the pilot to fit a cov ops on a frigate when he want to do some FW? Or do you want him to only fly a astero if we want to do some FW pvp? Or do you want him to get a alt account just do scout systems with a Ibis when he want to do FW pvp? Makes perfect sense...
No we want you to accept that EVE content is player driven and even if you set out to do FW when you logged in, surprise surprise, something else - something player driven - just might divert you a little (or a lot). If you like grinding along established grinding pathways then feel free to go play one of those games. |

Liam Inkuras
Mafia Redux Phobia.
838
|
Posted - 2014.02.18 20:58:00 -
[148] - Quote
Buy Kronos/Vargur
Fit for tank and gank
Jump into instalock gatecamp
Dunk
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Dorian Wylde
Imperial Academy Amarr Empire
428
|
Posted - 2014.02.18 21:31:00 -
[149] - Quote
Katrinna Voight-Kampf wrote:
Something has to be done to fix this issue, it's killing the fun out of the game.
Unfortunately the people saying this are being outweighed by the people who think a lack of forced pvp is taking the fun out of the game. Look at all the interceptor whine threads.
Fortunately CCP doesn't seem to want to change them back, so inty's with warp stabilizers are the best way to travel now. |

Sarcasim
Powder and Ball Alchemists Union The Predictables
9
|
Posted - 2014.02.18 21:40:00 -
[150] - Quote
Feyd Rautha Harkonnen wrote:There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F
All these are good ideas except with a 2 sec lock the average ship will be alpha off the field before it can make it back to gate, in the case of cov op they can be decloaked regularly. They patched align times as well so even ceptors can be locked. |
|

Inxentas Ultramar
Ultramar Independent Contracting
1182
|
Posted - 2014.02.18 23:20:00 -
[151] - Quote
Oh crap a gatecamp You got me baby But I'll reship now And pew you maybe
|

Hasikan Miallok
Republic University Minmatar Republic
287
|
Posted - 2014.02.18 23:27:00 -
[152] - Quote
Sarcasim wrote:Feyd Rautha Harkonnen wrote:There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F All these are good ideas except with a 2 sec lock the average ship will be alpha off the field before it can make it back to gate, in the case of cov op they can be decloaked regularly. They patched align times as well so even ceptors can be locked.
Suggestion 1) blows out your sig so you align quicker but they lock quicker
Suggestion 2) is good providing there is no lag. If an insta-locking camper is spamming the lock key with you selected in overview and their is even the slightest lag you will be locked the instant you align
meh .. the real issue with gate camps is whether or not bluesec people should be given back the ability to make their SOV space impenetrable to outsiders. |

Bizzaro Stormy MurphDog
Tribal Liberation Force Minmatar Republic
336
|
Posted - 2014.02.18 23:45:00 -
[153] - Quote
Katrinna Voight-Kampf wrote:SmilingVagrant wrote:it's literally impossible to be caught by one of these in highsec or lowsec if you know what you are doing. Of course it is, everyone that dies in insta lock gate camps are just noobs that need to learn to play. Shame on them for not having a second account for a scouting alt, stupid noobs never learn.
I want to apologize for the community that so callously disregarded your real complaint with fake answers and half-solutions.
It is clear, from reading this whole terrible thread, that your complaint is very specific: "It is not fair that I can't get my combat-fit Merlin through an instalocking gate camp."
Of course you don't want any solutions that require you to use a different ship (reshipping is hard), or different fittings (refitting is hard); likewise, you aren't looking for solutions that would require you to have friends who can scout for you (social is hard), or have to use intelligence tools like maps (evaluating data is hard), open conversations (again, that whole social thing) or intel channels (finding them is, you guessed it, so hard). And it would be absurd to ask you to improve your skills as a pilot (HARD) when this is clearly an insurmountable obstacle.
Let me be the first to agree with you and say, unequivocally, that a poorly fit-for-travel-but-combat-ready Merlin that has no friends and sub-par piloting skills and refuses to burn back to the gate will always, 100% die to an instalock gate camp that knows what it is doing.
EVE is clearly broken. The best solution would be a Merlin-only lowslot module that not only increases your DPS by 40%, but makes you unlockable for 2 minutes after each session change. That way you don't have to compromise on your fit and can still ignore everyone else in EVE (including gate camps) with ease as you are on your way to all that sweet, sweet frigate faction warfare.
I am not an alt of Chribba. |

handige harrie
Hedion University Amarr Empire
202
|
Posted - 2014.02.19 07:21:00 -
[154] - Quote
Feyd Rautha Harkonnen wrote:There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F
In an insta gatecamp, fitting Istabs will get you killed faster than trying to burn back to gate, they increase your sig radius so campers can lock you even faster.
In a proper gatecamp, you're dead as soon as you hit align, without warping within the next tick. Baddest poster ever |

LuisWu
Point Web and Wreck
50
|
Posted - 2014.02.19 08:30:00 -
[155] - Quote
OP, read my signature, every subcapilal ship can do it. Problem solved. Eliminate Cloack + MWD trick/exploit |

Tarojan
Tarojan Corporation
1
|
Posted - 2014.02.19 08:40:00 -
[156] - Quote
Honest question here: I was reading my loot your tears yesterday and the author talked about hunting a crane in highsec. They caught him as he came through a gate and as he aligned to warp the act of aligning made the cloak fall off.
So a cloak WONT help me get into low sec and do stuff? One poster above said he'd seen a shuttle killed in a camp. Is there a good merlin fit? Ok yeah thats 2 questions :P |

Good Posting
Posting with my Mind
113
|
Posted - 2014.02.19 11:12:00 -
[157] - Quote
Tarojan wrote: So a cloak WONT help me get into low sec and do stuff?
No, you can't do stuff in low sec because there is nothing to do here. I would stay in hi sec if i were you. More isk opportunities, more people to interact with, more belts, more anoms, more of everything. And much better!! Thousands of people can't be wrong, just think about it. |

Gully Alex Foyle
Black Fox Marauders
0
|
Posted - 2014.02.19 12:47:00 -
[158] - Quote
Tarojan wrote:Honest question here: I was reading my loot your tears yesterday and the author talked about hunting a crane in highsec. They caught him as he came through a gate and as he aligned to warp the act of aligning made the cloak fall off.
So a cloak WONT help me get into low sec and do stuff? One poster above said he'd seen a shuttle killed in a camp. Is there a good merlin fit? Ok yeah thats 2 questions :P
Honest answers:
. When you align your 'gate cloak/invulnerability' drops and you have to activate your covops cloak. You cannot activate your covops cloak (or any other module) without moving first, thus dropping gate cloak. However, if you're quick about it it's extremely difficult for someone to point you. Not sure it's impossible, but trust me: it's usually not gonna happen. Guy in crane was probably just slow. You can however be decloaked and pointed before entering warp if someone gets <2km from you. A competent interceptor pilot will be able to do that regularly. However, not all intie pilots are good enough, and you could get lucky anyway. Fit a stab or two for extra protection.
. Shuttles will be killed by instalock camps fairly regularly. Especially if they're carrying PLEX 
. A PVP-fit Merlin will usually die to instalock camps. But for example if you fit (and skill up) for the highest possible tank + a mwd you will survive most camps by burning back to gate with oh'd MWD. You can easily get 15k+ EHP from a Merlin if you sacrifice everything else for tank. But a high alpha camp will kill you anyway. |

seth Hendar
I love you miners
464
|
Posted - 2014.02.19 14:19:00 -
[159] - Quote
Inari Visas wrote:The only solution is to make attacking near a gate impossible. Say the gates have some anti-agression devices that prevent guns discharging.
Why should the player who would like to avoid getting killed, the only one that needs to work for it? Why not make the player who is looking for a kill work for it too?
(never died to a gate camp) cause then one couldn't be caught?
if you can't fight on gate, tell me how do you catch one warping from gate to gate?
this would make travel way too safe, and don't answer bubble, thee are no bubble in low, fight opportunities are already scarce enought, reducing them is not the way to go.
anyway, this idea is dumb, and for the work thingy, it actually require way more work to catch a fast warper than it is to avoid a get camp... |

seth Hendar
I love you miners
464
|
Posted - 2014.02.19 14:21:00 -
[160] - Quote
Gully Alex Foyle wrote:Tarojan wrote:Honest question here: I was reading my loot your tears yesterday and the author talked about hunting a crane in highsec. They caught him as he came through a gate and as he aligned to warp the act of aligning made the cloak fall off.
So a cloak WONT help me get into low sec and do stuff? One poster above said he'd seen a shuttle killed in a camp. Is there a good merlin fit? Ok yeah thats 2 questions :P Honest answers: . When you align your 'gate cloak/invulnerability' drops and you have to activate your covops cloak. You cannot activate your covops cloak (or any other module) without moving first, thus dropping gate cloak. However, if you're quick about it it's extremely difficult for someone to point you. Not sure it's impossible, but trust me: it's usually not gonna happen. Guy in crane was probably just slow. You can however be decloaked and pointed before entering warp if someone gets <2km from you. A competent interceptor pilot will be able to do that regularly. However, not all intie pilots are good enough, and you could get lucky anyway. Fit a stab or two for extra protection. . Shuttles will be killed by instalock camps fairly regularly. Especially if they're carrying PLEX  . A PVP-fit Merlin will usually die to instalock camps. But for example if you fit (and skill up) for the highest possible tank + a mwd you will survive most camps by burning back to gate with oh'd MWD. You can easily get 15k+ EHP from a Merlin if you sacrifice everything else for tank. But a high alpha camp will kill you anyway. unless you are bad, you need less than a second to activate your cloack, and this is not enought for anyone to lock you.
the only way to catch you is you needed more than 2 sec to activate your cloack, were decloacked or prevented to cloack by having something within 2km of your ship |
|

seth Hendar
I love you miners
464
|
Posted - 2014.02.19 14:26:00 -
[161] - Quote
handige harrie wrote:Feyd Rautha Harkonnen wrote:There are many player-driven options to this problem without asking for nerfs...
1) Fit inertia stabilizers (better than nano for raw align times). i.e. Two inertia stabs & two nanofibers on a Punisher get its align to 1.9s for example. 2) Fit a cloak, MWD and learn cloak/MWD trick 3) Have someone in a cepter or frigate with 1 and 2 above fit scout you in 4) Refit once at desto to remove the stabs/nano's/cloak, or carry a mobile depot if NPC station not available 5) Added: Train evasive manuevers
F In an insta gatecamp, fitting Istabs will get you killed faster than trying to burn back to gate, they increase your sig radius so campers can lock you even faster. In a proper gatecamp, you're dead as soon as you hit align, without warping within the next tick. that's why your first order should be a warp order, whether a celestial or a BM, followed by a cloack (unless using cloack + mwd trick indeed)
also, nano are better that istabs (istabs are a bad idea to fit most of the time, unless you are in something with an align time <2sec and bubble immune or in low / high, but in such case, nano would often be enought anyway) |

Eram Fidard
Republic Military School Minmatar Republic
786
|
Posted - 2014.02.19 14:31:00 -
[162] - Quote
Katrinna Voight-Kampf wrote:Mildew Wolf wrote:if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak
also cloaks can help
I think you missed the instant part. Instant is faster then 2 seconds.
You are certainly cocky for someone who doesn't understand how the game works.
Here it is nice and clear for you:
-you load grid -click warp -"pilot initiated warp, therefore decloak, etc" packet sent to server -500ms later server receives "pilot warp" packet, and in the next tick (1 second later) sends out "ohshit there's a ship decloaked" packet -you enter warp -500ms after server sent it (2000ms after you clicked the button, for those keeping track) evil pirate receives "ohshit there's a ship decloaked" packet and tries to lock, but you are already gone.
If you take a little more than 2 seconds to warp you are still ok since it will be a full server tick between the pilot achieving lock, and actually being able to activate tackle. That's a full 3 seconds of escape time for those playing in NA, bit less if the pirate is closer to main servers.
None of this has bothered to mention that you can mwd/cloak in the exact same server tick, then use the trick to escape any lowsec gate, and single dictor/small bubble camps in 0.0.
But HEY, no, you shouldn't bother to do things like learn the game, or take any of these obvious measures (mwd-cloak has only been around for 10? years?) to protect yourself. Far better that you just whine harder and hopefully CCP will change their game for you. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
786
|
Posted - 2014.02.19 14:52:00 -
[163] - Quote
Zappity wrote:Hold Ctrl. It freezes the overview. You then put your cursor just below the last overview item. When the ship appears under your cursor, just click to lock.
To be fair, the overview seems to be rather ****** up currently.
ie. Holding ctrl doesn't lock the overview properly in every situation. Holding ctrl and clicking on empty overview results in nothing, until you release ctrl, at which point, whatever item you have selected gets locked instead. Aaaand on top of that, after a short while of this happening, I was unable to "safely log off" as "your ship is still trying to target something" despite having warped to a safe, left fleet, etc.
Something is really borked with the overview at the moment. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
49
|
Posted - 2014.02.19 16:44:00 -
[164] - Quote
seth Hendar wrote: also, nano are better that istabs
Depends how close you are to the nearest second. With a lot of fits, nano doesn't get you there, and effectively does nothing to align time, while an istab gets you that key extra second.
For example: 1500 scanres trying to lock a crow, base locktime is 1.48 seconds, vs an align of 3.68s.
Nano: 1.48s lock vs 3.10s align Istab: 1.44s lock vs 2.95s align
The lock time is basically the same, but the istabbed crow aligns a full second quicker.
Istabs blowing up the sig is probably more important for incoming damage, and you aren't getting the nano speed boost either.
|

Omega Crendraven
Rionnag Alba Triumvirate.
157
|
Posted - 2014.02.19 17:09:00 -
[165] - Quote
mwd + cloak >>>>>>>>>> enjoy gatecamp tears m8er [ xXPlease Pandemic Citizens Reloaded Alliance.Xx } ] HISEC / NULLSEC / LOWSEC Mercenary Alliance |

CERA Elitist
The Prometheus Society
14
|
Posted - 2014.02.20 00:02:00 -
[166] - Quote
Katrinna Voight-Kampf wrote:Mag's wrote:Katrinna Voight-Kampf wrote:Kryptik Kai wrote:Katrinna Voight-Kampf wrote:
Perhaps actually reading before responding might be a good first step for you.
Perhaps learning to play before posting might be a good first step for you. That's probably it, im dying to insta lock gate camps, i need to learn to play. That's the first sensible post you've made. I think we are getting some where. Yes, i will buy a new account so i can have a scott to avoid insta lock gate camps. Their, problem solved, i have learned to play, im a pro at this, i avoid all insta lock gate camps. *there |

Tarojan
Tarojan Corporation
4
|
Posted - 2014.02.20 08:04:00 -
[167] - Quote
Hey thanks alot for the replies. So just to make sure I got this right, I fit my merlin with a microdrive and a cloak and the best tank I can fit with some "nanos" (is that navigation rigs?)
As soon as I land in the gate I give order warp to ANYTHING, sun, planet station. Then hit my cloak then my microdrive. To leave the system I warp to 50km from the gate and look see for enemy ships. then warp to celestial and warp to gate at zero if its clear.
Have I got this right and have I missed anything? thanks again. |

Gully Alex Foyle
Black Fox Marauders
3
|
Posted - 2014.02.20 09:00:00 -
[168] - Quote
Tarojan wrote:Hey thanks alot for the replies. So just to make sure I got this right, I fit my merlin with a microdrive and a cloak and the best tank I can fit with some "nanos" (is that navigation rigs?)
As soon as I land in the gate I give order warp to ANYTHING, sun, planet station. Then hit my cloak then my microdrive. To leave the system I warp to 50km from the gate and look see for enemy ships. then warp to celestial and warp to gate at zero if its clear.
Have I got this right and have I missed anything? thanks again.
Lol no, you got it all mixed up! Cloak mwd trick is as follows:
Fitting - Fit an mwd - Fit an Improved Cloaking Device II (prototype cloak will not work for this) - No other modules are needed for the mwd+cloak trick on a frigate, so fit whatever you want
MWD+Cloak trick - Jump in system - Align to something, let's say sun. Remember to hit ALIGN, not warp - Immediately activate cloak - Immediately activate MWD; since you're cloaked, you'll only get ONE cycle out of the MWD - As soon as that single MWD cycle ends, deactivate cloak - Hit warp to sun
Google search 'mwd cloak' to get a better/more in depth explanation.
Nanos = nanofiber internal structures, makes your ship faster and more agile, may let you escape from a camp if you DONT use the MWD+cloak trick, but makes no real difference if you do
Tank = always a good thing, may let you burn back to gate without dying, but has no impact on the effectiveness of the MWD+cloak trick. If the 'trick' doesnt work you usually die because at that point its too late to burn back to gate!
Anyways, just try it, fail miserably a few times, explode, learn, like we all did.
Finally, checking the out gate is a good idea, but warp @100, the farther the better. |

Tarojan
Tarojan Corporation
7
|
Posted - 2014.02.20 09:23:00 -
[169] - Quote
Thanks :) |

Aivo Dresden
Red Federation RvB - RED Federation
218
|
Posted - 2014.02.20 13:10:00 -
[170] - Quote
If you are getting caught in a Merlin, you have some other issues. Do you have maxed out the relevant navigation skills? You can get increased ship agility and so from skills. Evasive Maneuvers and Starship command come to mind.
I find that due to delays and so even when I'm in an insta locking Condor, plenty of people still get away. Same goes the other way around. I rarely get caught in a gate camp and that includes the Merlins I fly. Additionally, you can always just burn away and then warp. Imagine you lived in 0.0 and instead of some instalocking frig you had a bubble on the gate, what would you do then? Just burn out and hit warp.
Or if it's really bad, let them aggres and burn back to the gate. Jump through and you're safe. |
|

seth Hendar
I love you miners
464
|
Posted - 2014.02.20 14:11:00 -
[171] - Quote
MonkeyMagic Thiesant wrote:seth Hendar wrote: also, nano are better that istabs
Depends how close you are to the nearest second. With a lot of fits, nano doesn't get you there, and effectively does nothing to align time, while an istab gets you that key extra second. For example: 1500 scanres trying to lock a crow, base locktime is 1.48 seconds, vs an align of 3.68s. Nano: 1.48s lock vs 3.10s align Istab: 1.44s lock vs 2.95s align The lock time is basically the same, but the istabbed crow aligns a full second quicker. Istabs blowing up the sig is probably more important for incoming damage, and you aren't getting the nano speed boost either.
unless you play with 0 delay vs TQ, 3.1s is enought to evade, but it is possible to get caught.
however, inty often use at least one polycarbon rig, or 2 nanos
crow + 1 polycarbon + 1 nano: align 2.86s crow + 2 nanos: align 2.68s
those 2 combo are, imao better than using an istab, except for gate camping, a istab will also make you more vulnerable in combat, nano helping your speed + sig tank, while istab gimp those two |

Amanda Rosewater
Wolfger's Retreat
1
|
Posted - 2014.02.20 15:24:00 -
[172] - Quote
OP is an idiot who thinks because he can't avoid an insta-lock gate camp, it is impossible. Not sure why the thread is still alive.
As someone who partakes in insta-locking camps, it is not that hard to avoid it. Interceptors are impossible to catch unless they fail. Most frigates flown by properly skilled pilots are hard to catch. Things that warp cloaked are almost impossible to catch. Even haulers using mwd + cloak trick are hard to catch.
Stop complaining, start learning. If you're getting caught in a t1 frigate, your skills suck and / or your fit sucks. |

flakeys
The Mjolnir Bloc The Bloc
2056
|
Posted - 2014.02.20 16:14:00 -
[173] - Quote
I used to instalock frigs in my raven ....
.. no i'm not shitting you and i'd onevolley them too with my torps .Those where the good old days , damn that stacking penalty .
We are all born ignorant, but one must work hard to remain stupid.
|

Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 19:28:00 -
[174] - Quote
one time bump to fix forum |

Akira Nikkou
Triton Innovations
6
|
Posted - 2014.02.27 09:06:00 -
[175] - Quote
so how does the mwd+cloak trick work when it is your pod which gets instalocked ? |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
814
|
Posted - 2014.02.27 09:45:00 -
[176] - Quote
Akira Nikkou wrote:so how does the mwd+cloak trick work when it is your pod which gets instalocked ?
pods insta warp.
If you suddenly find your spaceship sploded, you might get podded through not expecting it (been there, done that), but if you happen to be aware your space ship is exploding, only a smartbomb or being in a nullsec bubble is going to stop the pod. likewise its pretty safe to pod about in low if you have sufficient intel on gates to be sure there is no smartbomb camps.
if you have an implantless pod (ie a pvp pod) then you can set the medical next to the gate you want to scout, and scout with the pod for little loss anyway (unless you are like me and have too many SP and expensive medical clones).
|

E-2C Hawkeye
State War Academy Caldari State
504
|
Posted - 2014.02.27 14:17:00 -
[177] - Quote
Kimmi Chan wrote:If they weren't fast or instant locking, you might have gotten away. Then what would be the point of gate camping? You are 100% right...what is the point of gate camping...lets get grid of it..great suggestion.  |

Eugene Kerner
TunDraGon Backseat Promises
1209
|
Posted - 2014.02.27 15:12:00 -
[178] - Quote
Katrinna Voight-Kampf wrote:I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.
Something has to be done to fix this issue, it's killing the fun out of the game.
Thank you.
No. There is no such thing as a insta-lock - its always one minimum second. when in a frigate fit nanos.
"Also, your boobs " -á CCP Eterne, 2012
|

Herzog Wolfhammer
Sigma Special Tactics Group
4379
|
Posted - 2014.03.03 08:53:00 -
[179] - Quote
A few nights ago I was enjoying a rather robust romp in an interceptor.
I had 2 stabs fitted and yeah, I know, "nobody should use those! go back to WoW! Marsha Marsha Marsha!" and to those who say that I say "stick to blobbing, son".
Seriously - you don't use stabs in fleet, but nobody is specific about that. Use stabs in fleet and FC sends you home to change.
Otherwise, they come in handy. And when in a fleet, gate camps are no big deal (win or lose). When travelling, stab away or a couple of stabs and a nano.
Now this can be fun. I did get shot at and flew away from a warp scramble attempt too. The attempt was indeed instant. Probably have the pointer poised on the overview and the moment you "move" (that delayed decloaking effect is just eye candy) you show up and they lock you.
That was a single corp with 1 third of it's members sitting on that gate putting the sebo to their interceptor and they didn't catch me. Apparently a disco BS is not excitement enough (which I expect sooner or later).
Anyway, that's a lot of work. 10 people, on a gate, waiting for somebody, anybody, to show up so they can kill them. Probably a cloaked spotter on the other side.
They were so mad they had combat probes all over the next system when they noticed I didn't dock.
So, instalock gate camps can be beaten if you fit right (I had also ECM as a last ditch thing). And the resources that go into instalock gate camps is no joke - this is not some gate blobbing monkey thing. It's a lot of equipment and you can beat it with a rack of stabs.
I don't think it's broken. Bring back DEEEEP Space! |

Joan Greywind
Garoun Investment Bank Gallente Federation
340
|
Posted - 2014.03.03 10:07:00 -
[180] - Quote
Mentioned but let me summarize a few points:
1- Use map and intel
2- Scout
3- Know the area and chokepoints
4- Use cloakies
5- Use frigates such as slashers that warp before the server ticks, can be easily done, or inties
6- Stab that ship
Once I was camping a gate with 3k scan res ship and some buddies, then this Ishtar lands on the other side and jumps through, we were ecstatic, he is as good as dead. He decloacks aligns and then immediately cloaks, and then warps away laughing in local (well deserved laugh). This trick is called "mwd cloak trick" learn it, and you will get through almost all gate camps especially in low sec.
What I like about EVE is the fact that if you take precautions and don't **** up no one can kill you wherever you are. If you died then you had to have done a mistake. You just have to hope that you do less of them than your opponent. |
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