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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Guard
C C P C C P Alliance
805

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Posted - 2011.11.11 17:24:00 -
[1] - Quote
It's double whammy blog day today and to celebrate that fact, here's the second dev blog of the day, this time by CCP Atlas the Technical Director. It tells of a change to the session change timer and is pretty cool if you ask me.
Please tell CCP Atlas and the rest of us what you think of this change.
Have a nice weekend everyone! CCP Guard | EVE Community Developer |
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Apollo Gabriel
Mercatoris Etherium Cartel
202
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Posted - 2011.11.11 17:26:00 -
[2] - Quote
1st
wow CCP two in one day, you're feeling spry aren't ya big boy!
Thanks guys, another fabulous change, I hope we get down to zero!
Atlas thank you for holding up the heavens!
CCP have a great weekend as well! Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Xercodo
Xovoni Directorate Not Usually Killing Everyone.
163
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Posted - 2011.11.11 17:33:00 -
[3] - Quote
wooo \o/ The Drake is a Lie |

Absent Sentry
6
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Posted - 2011.11.11 17:34:00 -
[4] - Quote
Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.
This is actually 60s on Tranquility. Has this changed with the reduction in session change length? |

Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
3
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Posted - 2011.11.11 17:35:00 -
[5] - Quote
Yes this is good -- Thank You all for the improvements. This is going to be an incredable winter update. |

Jack Dant
The Gentlemen of Low Moral Fibre
119
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Posted - 2011.11.11 17:37:00 -
[6] - Quote
Great news Reducing the fleet delays will be especially sweet.
One small note, tho:
Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move.
Right now the gate cloak lasts for a minute. Is this being changed or is it a mistake in the devblog? |

GaiusAlexander
Abacus House
1
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Posted - 2011.11.11 17:39:00 -
[7] - Quote
Hurray! Found out about the ship change timer last week when I was moving modules around. Saved me about 2 minutes of "Common, dammit!" frustration. |

Djakku
Pod Liberation Authority HYDRA RELOADED
14
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Posted - 2011.11.11 17:43:00 -
[8] - Quote
Quote:With this change, you will continue to be invulnerable for 30 seconds or until you move but you will be able to dock after 20 seconds.
Stealth bumping-off-stations/kickout stations nerf detected... |

Kalmanaka
Cockpit Commandos
18
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Posted - 2011.11.11 17:47:00 -
[9] - Quote
Djakku wrote:Quote:With this change, you will continue to be invulnerable for 30 seconds or until you move but you will be able to dock after 20 seconds. Stealth bumping-off-stations/kickout stations nerf detected...
That would only be necessary if CCP wasn't working steadily on making the game safer for everyone. |
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CCP Atlas
C C P C C P Alliance
4

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Posted - 2011.11.11 17:52:00 -
[10] - Quote
Absent Sentry wrote:Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move. This is actually 60s on Tranquility. Has this changed with the reduction in session change length?
Ah, good. You were paying attention. Just checking. 60s on gates, same as before.  |
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Koronakesh
Seekers of a Silent Paradise
26
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Posted - 2011.11.11 17:55:00 -
[11] - Quote
Why not just make Caldari stations with their hilarious docking radii a pvp-free zone and get it over with? Amir al-Mu'minin of the Seekers of a Silent Paradise and Sr. Banker of EVE Online Hold'Em |

Absent Sentry
6
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Posted - 2011.11.11 17:55:00 -
[12] - Quote
CCP Atlas wrote:Absent Sentry wrote:Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move. This is actually 60s on Tranquility. Has this changed with the reduction in session change length? Ah, good. You were paying attention. Just checking. 60s on gates, same as before. 
Excellent, thanks for being quick. |

Swearte Widfarend
Mortis Noir. Unforgiving.
9
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Posted - 2011.11.11 17:56:00 -
[13] - Quote
So my question is about the ever-so-important "Show Session-Change Timer" option in the UI.
If you are reducing the timer, but this is no longer tied to the invulnerability period, can you modify the visible timer?
For example:
Undock/Jump (Session Change Timer Starts) Session Change Timer Icon is Blue 20 seconds passes (session change is over) Session Change Timer Icon turns Red 10/40 seconds passes (invulnerability ends) Session Change Timer Icon disappears
I ask this because many pilots in losec and null use the session change timer icon as a functional measure of when to dock, jump, join fleets, etc, but also as a measure of invulnerability (at undock, in bubbles, etc.)
Just a thought... |

Nyio
Federal Navy Academy Gallente Federation
240
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Posted - 2011.11.11 17:58:00 -
[14] - Quote
CCP Atlas wrote:The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done.
Yes that change is awesome, so awesome I sometimes forget it's there and wait..  Good to see you guys are working on stuff like this, keep it up! F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |

Schnoo
The Schnoo
8
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Posted - 2011.11.11 17:58:00 -
[15] - Quote
Will the session change and invulnerability timers be affected by time dilation? |

Destination SkillQueue
Are We There Yet
81
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Posted - 2011.11.11 18:01:00 -
[16] - Quote
Session change timers have always bothered me with their length and I remember raising it as an issue once, but there wasn't much interest in reducing them at the time. I'm glad you decided to review their need and I'm very pleased with the results so far. The removal of session change timer on ship changes removed a lot of needless frustration from the game and I'm hoping any future improvements can achieve similar results, although some session timers will propably have to remain. If you can reduce or remove the ones that aren't absolutely needed, it would help with the flow of gaming, as in that flow wouldn't be disrupted and take you out of the game and create frustration.
Thanks for all your hard work on this front. |

Vanessa Vansen
Cybermana
8
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Posted - 2011.11.11 18:01:00 -
[17] - Quote
first page? |

Ariane VoxDei
11
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Posted - 2011.11.11 18:02:00 -
[18] - Quote
"The session-change timer and the invulnerability timer are two different and unrelated concepts. When you undock on Tranquility today you are invulnerable for 30 seconds (invulnerability timer) and it just so happens that you cannot dock for 30 seconds (session-change timer). With this change, you will continue to be invulnerable for 30 seconds or until you move but you will be able to dock after 20 seconds."
Until you move. But we undock at high speed (something like 150%).
I have never flown under the assumtion that there is a 30s unvuln from undock. Is that invulnerability not meant to be in regard to gate jumps, not undocks? Can we get a explicit version of this. |

Kristen Andelare
Abacus Industries Group Knights Of Freedoms
1
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Posted - 2011.11.11 18:04:00 -
[19] - Quote
Good work CCP! +1 |

Andski
GoonWaffe Goonswarm Federation
715
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Posted - 2011.11.11 18:09:00 -
[20] - Quote
i got 102 clicks, beat me~ |
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Bienator II
24th Imperial Crusade Amarr Empire
258
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Posted - 2011.11.11 18:15:00 -
[21] - Quote
great work
however timers have far to large impact to have no visual representation in the UI. You should consider placing human readable messages somewhere on screen. Something like "18s docking/jump/... blockade left". "decloak in x seconds"...
The session timer spinner is a little bit to generic and far to technical, i suppose most who don't do station games on a day to day basis even don't know that you can enable it in the options. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Swearte Widfarend
Mortis Noir. Unforgiving.
9
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Posted - 2011.11.11 18:24:00 -
[22] - Quote
Bienator II wrote:The session timer spinner is a little bit to generic and far to technical, i suppose most who don't do station games, or fly in nullsec or losec on a day to day basis even don't know that you can enable it in the options. Fixed your post.
----EDIT---- Rather than double post, I'll mention some potential issues from a friend of mine DKM.
1). With the difference in session change and invulnerability, a jump freighter can now jump through a gate, and cyno out while still invisible, without a chance of being tackled.
2) Carriers can undock from a station and jump out (as long as there is no bubble) without a chance of being tackled.
These are SERIOUS issues with this change - moreso than my little visible difference. |

Prince aikka
Vanguard Frontiers Intrepid Crossing
0
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Posted - 2011.11.11 18:26:00 -
[23] - Quote
Andski wrote:i got 102 clicks, beat me~ 108, without using a macro :P |

Aineko Macx
Royal Amarr Institute Amarr Empire
13
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Posted - 2011.11.11 18:26:00 -
[24] - Quote
I will almost be missing the routine: - Log in, wait 30 seconds - Clone jump, wait 30 - Change ship, wait 30 - Join fleet, wait 30 - Move to correct spot in fleet, wait 30 - finally undock to fight
Great change!  |
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Chribba
Otherworld Enterprises Otherworld Empire
860
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Posted - 2011.11.11 18:27:00 -
[25] - Quote
cool cool
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Hya Bam
It's Hammer Time
1
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Posted - 2011.11.11 18:27:00 -
[26] - Quote
Prince aikka wrote:Andski wrote:i got 102 clicks, beat me~ 108, without using a macro :P Dang, only 107.
Is this sig EVE related? |

quickshot89
No trouble in the midst STR8NGE BREW
3
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Posted - 2011.11.11 18:35:00 -
[27] - Quote
Dear CCP
stop making so many awesome changes, we need something to complain about 
<3 the new changes that are coming |

Freelancer'Spb
Fremen Sietch DarkSide.
0
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Posted - 2011.11.11 18:35:00 -
[28] - Quote
CCP Atlas wrote:Absent Sentry wrote:Quote:The same applies when jumping through a gate. You will continue to be invisible and invulnerable for 30 seconds or until you move. This is actually 60s on Tranquility. Has this changed with the reduction in session change length? Ah, good. You were paying attention. Just checking. 60s on gates, same as before. 
Wrong again. Actually it's 30s of invulnerability and 30s of invisibility. Proved by an old DD through aftergate invisibility.
Also nice changes. |

Zendoren
Aktaeon Industries The Black Armada
36
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Posted - 2011.11.11 18:49:00 -
[29] - Quote
I got 100!!!!!!!!!!!!!!!!!!!!!!!
Edit: damn 108..... back to the drawing board! |

Unnamed Enemy
Dark Enron Inc Black Star Alliance
0
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Posted - 2011.11.11 18:50:00 -
[30] - Quote
Excellent !!!
CCP u r awesome |
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