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Thread Statistics | Show CCP posts - 8 post(s) |

inexistin
Rubbish and Garbage Removal Cascade Imminent
7
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Posted - 2011.11.11 21:44:00 -
[61] - Quote
Centra Spike wrote:So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP.
Ah, my favorite way to troll reds and efficiently haul ship hulls at the same time... Those tears were so delicious...
Good times  |

Iam Widdershins
Project Nemesis Moar Tears
150
|
Posted - 2011.11.11 21:56:00 -
[62] - Quote
Just posting to say that I got 93 clicks in 10 seconds with a touch pad. |

YarrMama
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.11 22:26:00 -
[63] - Quote
Grath Telkin wrote:Did you seriously go to bed when all the people started pointing out the huge exploitable holes in this new change?
Also how is it that you, the game developers, can't see the obvious exploits this allows before you even present us with the change?
You make the game, how can you not see this stuff?
Why are low sec cap ships being made completely immune to any form of aggression now?
Camped in a station? No problem, undock your carrier and just jump out while the enemy stares at you and you're completely immune.
Jump your unscouted jump freighter into a camp? No problem, while you're still invisible just light that cyno and jump out, the only thing anybody else gets to see is a flash from your invisible jump freighter leaving system.
War dec'd by the privateers and stuck in Jita? No problem, undock your Jump freighter and jump straight to lowsec, once you arrive you have more than enough time and are COMPLETELY IMMUNE to any form of aggression while you just redock and repeat the process.
Who in CCP thought this was a good idea?
Oh the tears are strong in this one. Enough tears here to fuel a fleet of jump freighters and carriers for years. LOL - gotta find a better way to get your kills now guys. |

Ranger 1
Ranger Corp
258
|
Posted - 2011.11.11 22:29:00 -
[64] - Quote
Quote:Camped in a station? No problem, undock your carrier and just jump out while the enemy stares at you and you're completely immune.
Unless you fall asleep you can do this now by spamming the "jump to" button as soon as your timer runs out... unless you are in a bubble and still nothing changes unless the cap ship is in a kick out station. Then they would have 10 seconds to spin on a dime and make it back into docking range.
Quote:Jump your unscouted jump freighter into a camp? No problem, while you're still invisible just light that cyno and jump out, the only thing anybody else gets to see is a flash from your invisible jump freighter leaving system.
You can't jump out while invisible, you have to move.
Quote:War dec'd by the privateers and stuck in Jita? No problem, undock your Jump freighter and jump straight to lowsec, once you arrive you have more than enough time and are COMPLETELY IMMUNE to any form of aggression while you just redock and repeat the process.
I was unaware that you have an invulnerabilty timer at the end of a cyno jump.
If the jump was accurate and you end up inside the docking ring anyway, nothing has changed.
Edit: All of the above aside, I personally feel it would be better to make both times 20sec for consistancy sake. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Gaia Ma'chello
V.I.C.E. The Lostboys
4
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Posted - 2011.11.11 22:30:00 -
[65] - Quote
Grath Telkin wrote: War dec'd by the privateers and stuck in Jita? No problem, undock your Jump freighter and jump straight to lowsec, once you arrive you have more than enough time and are COMPLETELY IMMUNE to any form of aggression while you just redock and repeat the process.
Who in CCP thought this was a good idea?
It looks like the guy in CCP who thought of this (or at least lent his experience to the process) was:
CCP Atlas who plays the game CCP Atlas who flies a jump freighter CCP Atlas who has never gotten caught
CCP Atlas wrote:From my experiences with jump-ships and undock/dock this does not make a difference. Today you just wait for the session-change timer to go away and spam that dock or jump button. Haven't been caught yet, even with a horde of ships waiting to tackle my lil' ol jump freighter. 
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Grath Telkin
Sniggerdly Pandemic Legion
174
|
Posted - 2011.11.11 22:32:00 -
[66] - Quote
YarrMama wrote:
Oh the tears are strong in this one. Enough tears here to fuel a fleet of jump freighters and carriers for years. LOL - gotta find a better way to get your kills now guys.
Hi stupid, I don't hunt jump freighters at all, but anything that makes a fight less likely in a game that already requires you to move heaven and earth to get a fight is a bad change.
Any change that allows you to circumvent combat is a bad change.
Instead of adding more small gang things they've done something to take another out of the game. As it is a small group can set up in a probable JF route and cause havoc, with this change they're basically just spinning their wheels doing nothing since CCP has decided that anything near a station should be virtually untouchable.
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Grath Telkin
Sniggerdly Pandemic Legion
174
|
Posted - 2011.11.11 22:35:00 -
[67] - Quote
And to the above posters, yes, I am sure that the CCP guy is an elite jump freighter pilot, and I am sure that tons of people escape from station camps on their own everyday.
Thats only part of the issue, the main issue is that EVERYBODY IN EVE has asked that station docking games be done away with, they are the worst thing in the game.
And yet, instead of fulfilling this one request, they make it worse, but hey, we have a counter that counts the number of spins in station so it should be alright right?
No, no its not, making station games worse is the dumbest thing they could have done. |

Ranger 1
Ranger Corp
258
|
Posted - 2011.11.11 22:45:00 -
[68] - Quote
Grath Telkin wrote:And to the above posters, yes, I am sure that the CCP guy is an elite jump freighter pilot, and I am sure that tons of people escape from station camps on their own everyday.
Thats only part of the issue, the main issue is that EVERYBODY IN EVE has asked that station docking games be done away with, they are the worst thing in the game.
And yet, instead of fulfilling this one request, they make it worse, but hey, we have a counter that counts the number of spins in station so it should be alright right?
No, no its not, making station games worse is the dumbest thing they could have done.
Well, not to be snarky, but if we go by your view of how things work then they HAVE done away with station games. If it's blatantly obvious that camping that station is not going to achieve anything (unless you have it bubbled) then the station games stop and combat focuses on other area's and tactics.
Just sayin'.
For the record, I have no issue with station games.
Just making an observation that if your definition of "doing away with docking games" is to make it impossible to undock without getting snagged and killed then when they get tired of spamming local they will simply log off anyway.... completely removing the option of catching them at another location.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Darius III
Interstellar eXodus BricK sQuAD.
354
|
Posted - 2011.11.11 22:47:00 -
[69] - Quote
Not bothering to read everything in the comments, but it seems to me that this is bad news.
You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?
It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?
Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.
If Women aren't supposed to do the cooking, why are their bodies full of milk and eggs? |

Ranger 1
Ranger Corp
258
|
Posted - 2011.11.11 23:00:00 -
[70] - Quote
Darius III wrote: Not bothering to read everything in the comments, but it seems to me that this is bad news.
You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?
It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?
Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.
No, they are not adding a 20 second timer to switching ships. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
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Grath Telkin
Sniggerdly Pandemic Legion
174
|
Posted - 2011.11.11 23:00:00 -
[71] - Quote
Ranger 1 wrote:
Well, not to be snarky, but if we go by your view of how things work then they HAVE done away with station games. If it's blatantly obvious that camping that station is not going to achieve anything (unless you have it bubbled) then the station games stop and combat focuses on other area's and tactics.
Just sayin'.
For the record, I have no issue with station games.
Just making an observation that if your definition of "doing away with docking games" is to make it impossible to undock without getting snagged and killed then when they get tired of spamming local they will simply log off anyway.... completely removing the option of catching them at another location.
I can see your point of view, but currently there are 2 ways to generate a fight in EVE.
1) Camp a station until they get tired of it and undock a fleet to fight.
2) Shoot inanimate objects and generate a timer that causes a massive blob to form and then you get an epic fleet fight, maybe, assuming the enemy won't stand down.
This change basically eliminates number one, as you won't kill anything on the undock anymore, so camping somebody in station is basically just a waste of everybodies time, you can't generate a fight because you aren't bothering the station residents because, you can't kill any of them.
So that leaves us with the inanimate objects, and Im not sure if you've noticed, but 0.0 as a whole is pretty sick of shooting structures, its in large part the cause of the stagnation.
NOBODY likes it, its boring, it sucks up hours of time and it has little to no effect since its so incredibly slanted towards the defender (one slip and the attacker is reset to 0, where as the defender has a full week and 3 shots to get it right).
Structure shooting sucks, and its dumb, its a shining example of why the dominion expansion was bad, and why supercarrier exploded across EVE (if you dont use them get used to fleet participation tanking as you force your guys to show up for boring structure grinds night after night).
Station games are dumb, using a station to generate a fight so you don't have to endure structure shooting to get it done isn't.
And your reply wasn't snarky at all. |

ThisIsntMyMain
Republic University Minmatar Republic
44
|
Posted - 2011.11.11 23:01:00 -
[72] - Quote
Darius III wrote: Maybe I am confused.
Yes, yes you are.
Grath Telkin wrote: Its al f....ing f...ed
Take a deep breath and eat a chill pill dude. How about you get on SiSi and actually TEST what you're complaining about Because as has been pointed out already several of your points are wrong. |
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CCP Explorer
10

|
Posted - 2011.11.11 23:02:00 -
[73] - Quote
Darius III wrote: Not bothering to read everything in the comments, but it seems to me that this is bad news.
You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?
It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?
Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching. You would be confused...
It says in the dev blog that "The most bothersome place where the session-change timer kicked in was in stations when changing ships. The timer for changing ships in station was removed completely in the Incarna expansion by fundamentally changing the way changing ships is done." We are not adding it back in that particular place, rather we are reducing it from 30 seconds to 20 seconds in those other places it still exists. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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VonKolroth
Dreddit Test Alliance Please Ignore
5
|
Posted - 2011.11.11 23:03:00 -
[74] - Quote
Darius III wrote: Not bothering to read everything in the comments, but it seems to me that this is bad news.
You can currently switch ships as fast as you can click "Board Ship" Are you now ADDING a timer to switching ships in stations?
It means a 33% reduction in the time it takes to reship in station (meaning reinforcements within system can get on the field quicker) OR since the current time to reship is ZERO SECONDS-can you get in a ship in under 0 seconds?
Maybe I am confused. Or maybe CCP's left hand doesnt know what the right is doing, and if so I am troubled that Dev's don't know enough about the current build to know WTH is happening. I sure hope they arent adding 20 second timer to ship switching.
Have you been drinking? |

Zagdul
Clan Shadow Wolf Fatal Ascension
88
|
Posted - 2011.11.11 23:27:00 -
[75] - Quote
What if you go through more than 3 docking procedures in under 1m30s your paperwork for docking begins to get delayed while your session timer runs out.
It's not Rocket Surgery |

Neo Agricola
BLACK-MARK
89
|
Posted - 2011.11.11 23:33:00 -
[76] - Quote
Zagdul wrote:What if you go through more than 3 docking procedures in under 1m30s your paperwork for docking begins to get delayed while your session timer runs out. LOL DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361
Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Raid'En
Apprentice Innovations
108
|
Posted - 2011.11.11 23:34:00 -
[77] - Quote
Zagdul wrote:What if you go through more than 3 docking procedures in under 1m30s your paperwork for docking begins to get delayed while your session timer runs out. yeah, something not allowing you to undock / redock immediatly after 2-3-4 times would be nice, to nerf a bit docking games.
i would say the same system as for wormhole would be very nice.
for those who don't know, jumping though wormholes is easier than gate, cause you are not 12km away, but in range to rejump immeatly after session timer, so you can rejump without anywa risk with the jumping cloak. BUT you can only do that once. if you try to jump twice on the same wormhole, you get +á 3 minutes timer, which forbid you to jump again here. |

Centra Spike
Habitual Euthanasia Pandemic Legion
87
|
Posted - 2011.11.11 23:35:00 -
[78] - Quote
Raid'En wrote:Centra Spike wrote:So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP. as has said there were already no chance if the pilot wasn't lagging. won't change anything.
Just because something is hard doesn't mean it's impossible. This change would make it impossible.
There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change. |

Raid'En
Apprentice Innovations
108
|
Posted - 2011.11.11 23:37:00 -
[79] - Quote
Centra Spike wrote:Raid'En wrote:Centra Spike wrote:So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP. as has said there were already no chance if the pilot wasn't lagging. won't change anything. Just because something is hard doesn't mean it's impossible. This change would make it impossible. There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change. well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here. |

Grath Telkin
Sniggerdly Pandemic Legion
174
|
Posted - 2011.11.11 23:41:00 -
[80] - Quote
Raid'En wrote:Centra Spike wrote:Raid'En wrote:Centra Spike wrote:So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP. as has said there were already no chance if the pilot wasn't lagging. won't change anything. Just because something is hard doesn't mean it's impossible. This change would make it impossible. There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change. well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here.
Right now there is a chance, however brief, that you catch the target pilot asleep at the wheel, and you can grab him.
Its not much of one but its actually there, and people get caught.
If they make this change there is absolutely ZERO chance.
EDIT: to put it in another light, right now, as a cov ops crosses a gate, there is a chance he can get caught, when he moves off the gate, but this change is akin to him never decloaking after jump in. Its just impossible to catch him. |
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Centra Spike
Habitual Euthanasia Pandemic Legion
88
|
Posted - 2011.11.11 23:52:00 -
[81] - Quote
Raid'En wrote:Centra Spike wrote:Raid'En wrote:Centra Spike wrote:So now there is no chance to stop a capital ship from undocking and jumping out. Good change CCP. as has said there were already no chance if the pilot wasn't lagging. won't change anything. Just because something is hard doesn't mean it's impossible. This change would make it impossible. There is a pretty huge difference between hard and impossible. And a Dev using his singular experience is not justification enough for such a sweeping change. well, then explain me what you can do currently, and what you can't anymore after this change ? cause i really don't see what you mean here.
Right now you have 30 seconds of invulnerability and 30 seconds of session change when you undock.
30 seconds = 30 seconds, right? So, it turns out, these two timers expire at the exact same time, meaning you have to be on the ball to jump out before someone can lock you.
But with 10 seconds of difference, this means you can hamfist your way through the right click menu and jump out with time to spare.
P.S This change also means cap fit capitals can jump in and out of a system before their invuln timer is up ~just saying~. |

Louis deGuerre
Malevolence. Void Alliance
60
|
Posted - 2011.11.11 23:59:00 -
[82] - Quote
Melissa Blick wrote:Can we get different icons showing the session change timer and the invulnerability timer? Or maybe the same icon as now, but different colors. Perhaps yellow for session change, which turns blue when still invulnerable, and disappears completely when it runs out.
This is a great idea. FIRE FRIENDSHIP TORPEDOES ! |

Ardamalis
Vanguard Corp Bounty Hunters
18
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Posted - 2011.11.12 00:11:00 -
[83] - Quote
While I like the reduced timers, please CCP reconsider the station part. Docking games are terrible as is and this change will make them worse.
If anything, try to keep the session timer at 30 seconds for certain actions such as undocking and make other actions such as joining fleets start a 20 second session timer.
OR
Redraw the station radii to be a bit tighter so that ships have to travel backwards a bit. Faster ships could make it in time whereas slower ships might get caught in the open. |

Kassasis Dakkstromri
Four Horsemen of the Apocalypse
98
|
Posted - 2011.11.12 00:20:00 -
[84] - Quote
Best I could get was 83...
Anyone get 100?
Oh yeah and great feature... mhmmm - back to clicking  |

Jamaican Herbsman
I Love You Mary Jane
12
|
Posted - 2011.11.12 00:39:00 -
[85] - Quote
Hya Bam wrote:Prince aikka wrote:Andski wrote:i got 102 clicks, beat me~ 108, without using a macro :P Dang, only 107. 
Alx Warlord wrote:NIce CCP!!!
(127 clicks in 10 seconds without macro... and yes it hurts....)
wtf, I got only 89 and I consider myself a fast clicker. I'll try again tomorrow.
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Mersia
Caldari Provisions Caldari State
0
|
Posted - 2011.11.12 01:07:00 -
[86] - Quote
117 clicks here, no macro, but i will never be like the clicking god Alx Warlord.
Nice changes though CCP, Cant wait for 2 to 5 sec session timer. |

Raid'En
Apprentice Innovations
108
|
Posted - 2011.11.12 01:36:00 -
[87] - Quote
PL guys you're catching people who make mistakes, and the session timer duration won't change anything at that. you catch them because they move too soon, that won't change.
the guy that you catch on undock, because he didn't docked back, he was either trying to warp, getting rid of his invulnerability (and so session timer change nothing), or he forgot to redock in time, cause he forgot / didn't saw you. in this case, with 20sec he will also forgot / don't see you. if you were able to lock him and kill him, it must have took a few seconds. if he didn't docked during these few seconds, it's not because of session timer, but because he was not paying attention.
and for the cloaky on a gate, he got 60sec of invulnerability, so if he got catched while trying a warp, the session timer change nothing. if he try to get back to gate too soon, while timer is still here, that it's 20 or 30 won't change much things.
you're seeing wolves where there aren't any.
you will still be able to catch people who makes mistakes, and you won't be able to catch the other, like currently.
you're not angry at this change, you're angry that invlnerability exist, and hell i know it 's iirritating these people who warp while they should not, but that's the game. and elite pvp-ers like you should kill people on good fight, not poor guys undocking on a camp. not much honor on that. |

Infinion
Awesome Corp
7
|
Posted - 2011.11.12 01:43:00 -
[88] - Quote
90 clicks with 1 mouse 120 clicks with 2 mice
Wtf my motor functioning has a 75% stacking penalty? |

Grath Telkin
Sniggerdly Pandemic Legion
174
|
Posted - 2011.11.12 01:46:00 -
[89] - Quote
Raid'En wrote:
you're not angry at this change, you're angry that invlnerability exist, and hell i know it irritating these people who warp while they should not, but that's the game. and elite pvp-ers like you should kill people on good fight, not poor guys undocking on a camp. not much honor on that.
1) Good fights are fine, but there aren't enough ways to induce a fight without having to grind through structures.
The Sov system in EVE sucks now, there is no other way of describing it and we absolutely hate shooting structures, because 9 out of 10 times the people just don't fight, they don't have to, theres nothing to lose they can just go start over from scratch somewhere else.
If you know a way to induce fights that we haven't thought of yet please let us know, but Dominion sov is literally worse than masturbating with a cheese grater.
2) Making supercaps totally unkillable in lowsec is the worst possible change they could have made to help nerf supers.
If this change stays, you need a massive overhaul of every single cap and supercap ships cap recharge, figuring that a fully cap fit super is now totally immune to anything, its just going to go in and out of systems and nobody will be able to do a damn thing about it.
I could keep going but its getting tiresome to predict all the problems a year before CCP gets around to doing anything about them, if they'd just listen before hand we can tell them all the things that they need to change to avoid having to go back and do it later (Just like this current patch where we've specifically told them what they're doing is a waste of time and that its not actually changing anything).
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Tanya Powers
Science and Trade Institute Caldari State
182
|
Posted - 2011.11.12 01:56:00 -
[90] - Quote
Tuxford rocks 
Yey !! Excellent |
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