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Krixtal Icefluxor
INLAND EMPIRE Galactic
110577
|
Posted - 2014.03.20 15:06:00 -
[1] - Quote
ugh
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Zifrian
Licentia Ex Vereor Black Core Alliance
1423
|
Posted - 2014.03.20 15:28:00 -
[2] - Quote
Love everything there. Fantastic. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Krixtal Icefluxor
INLAND EMPIRE Galactic
110577
|
Posted - 2014.03.20 15:32:00 -
[3] - Quote
My "ugh" was for the needless complexity and length of the article.
I just have better things to do than trying to parse and understand with exactitude all that this implies (pretty much happens with every Dev Blog the past few years IMHO).
Obfuscation through overwhelming abundance of information, most indeed. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Qalix
Long Jump.
176
|
Posted - 2014.03.20 15:38:00 -
[4] - Quote
Krixtal Icefluxor wrote:My "ugh" was for the needless complexity and length of the article.
I just have better things to do than trying to parse and understand with exactitude all that this implies (pretty much happens with every Dev Blog the past few years IMHO).
Obfuscation through overwhelming abundance of information, most indeed. It's necessary, not needless. In recent years, they've done a much better job of posting dev blogs that anticipate objections and common questions.
I actually find the last line of the blog the most interesting. The long awaited industry expansion is here! |

Kagehisa Shintaro
We Make Weapons Greater Western Co-Prosperity Sphere
4
|
Posted - 2014.03.20 15:39:00 -
[5] - Quote
I'd just like to point out that Minmatar Refinery Outposts in Null Sec don't get a 50% Base Yield. They get 35%
http://puu.sh/7CEOT.jpg
We recently tested building one on the Test Server and no upgrades have been put in. Most Minnie outposts have their first upgrade put in to bring the Refinerty % to 40. And even then a max Refiner needs implants to get 100% Refining.
I'm all for making Refining/Reprocessing a Speciaility and in my opinion it already is. You invest a fair bit of training into your Refinery skills and while yes I agree most people propably stop the Ore ones at IV, Ice and Scrapmetal are nearly always taken to V to get the best benefit from them. Even then, using Compression techniques like 425mm Railgun Is we lose minerals when "compressing" them to move to high sec.
All in all I'm in favor of improving the lore and methods for mineral compression, but please open a feedback thread sooner so we can give some input. And please consider removing the Processing skills as requirements for the various Crystals, if Reprocessing is now the speciality, shouldn't your every day miners train dedicated extraction skills rather than processing skills to remove Ore from roids?
I'll be watching this thread and others related to this topic closely. I have erm, maybe 5 Reprocessor toons trained, so a lot of time invested into this particular aspect of Industry. (one rorqual pilot, various miners, 1 high sec refiner, 1 mobile character that moves around to reprocess crap from loot etc) |

Luna Deos
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.03.20 15:46:00 -
[6] - Quote
It's almost as if CCP wasn't playing their own game. I pretty much stopped reading after the justification:
Quote:Currently you can reprocess at a perfect 100% rate uniformly across New Eden, regardless of system or station.
Except, you know, and stations under 35% which you couldn't get perfect back even if you trains everything to 5 *and* had the best implant.
Which is to say, most nullsec outposts. You pretty much *need* that minmatar station so you have to build your infrastructure around this exact sort of thing.
But who needs facts. I just feel bad for the logistics folks, since they'll have to be jumping even more things around to compensate. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1423
|
Posted - 2014.03.20 15:48:00 -
[7] - Quote
Luna Deos wrote:It's almost as if CCP wasn't playing their own game. I pretty much stopped reading after the justification: Quote:Currently you can reprocess at a perfect 100% rate uniformly across New Eden, regardless of system or station. Except, you know, and stations under 35% which you couldn't get perfect back even if you trains everything to 5 *and* had the best implant. Which is to say, most nullsec outposts. You pretty much *need* that minmatar station so you have to build your infrastructure around this exact sort of thing. But who needs facts. I just feel bad for the logistics folks, since they'll have to be jumping even more things around to compensate. I read that too but I took it as most of empire space.
You should keep reading to see how Null outpost upgrades will be better than empire. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Virtutis Sahasranama
Interstellar Hollistic Agency Brothers of Tangra
5
|
Posted - 2014.03.20 15:51:00 -
[8] - Quote
Quote:I'd just like to point out that Minmatat Refinery Outposts in Null Sec don't get a 50% Base Yield. They get 35%
This was in a post above and went to reply and the post went away, but was going to agree - I read that part of the article and my first though was " did someone forget to tell that to the Minmatar Outposts?".
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Orisuko Narada
School of Applied Knowledge Caldari State
0
|
Posted - 2014.03.20 16:26:00 -
[9] - Quote
I do not understand philosophy behind new ore compression, there is no change in tab except +30% minerals (mentioned boost). That means that it is better to carry minerals from Arkonor instead Compressed Arkonor, and no ore ever get close to 425mm Railgun with compression ratio 1:28.5 - Veldspar is at 1:16.56, Spodumain 1:5.53, Dark Ochre 1:1.64. Since no corporation is able to mine 3.5B trit for titan alone, this means huge nerf for mineral transportation. Or is there anything I missed? |
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CCP Ytterbium
C C P C C P Alliance
3227

|
Posted - 2014.03.20 16:47:00 -
[10] - Quote
Orisuko Narada wrote:I do not understand philosophy behind new ore compression, there is no change in tab except +30% minerals (mentioned boost). That means that it is better to carry minerals from Arkonor instead Compressed Arkonor, and no ore ever get close to 425mm Railgun with compression ratio 1:28.5 - Veldspar is at 1:16.56, Spodumain 1:5.53, Dark Ochre 1:1.64. Since no corporation is able to mine 3.5B trit for titan alone, this means huge nerf for mineral transportation. Or is there anything I missed?
You didn't miss anything, we did: to add the new volumes for the compressed ores Working on that. |
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Baneken
Arctic Light Inc. Arctic Light
168
|
Posted - 2014.03.20 17:15:00 -
[11] - Quote
Orisuko Narada wrote:I do not understand philosophy behind new ore compression, there is no change in tab except +30% minerals (mentioned boost). That means that it is better to carry minerals from Arkonor instead Compressed Arkonor, and no ore ever get close to 425mm Railgun with compression ratio 1:28.5 - Veldspar is at 1:16.56, Spodumain 1:5.53, Dark Ochre 1:1.64. Since no corporation is able to mine 3.5B trit for titan alone, this means huge nerf for mineral transportation. Or is there anything I missed?
Good catch I was wondering what I was missing and kept scanning the text with a nagging feeling that something was wrong. |

Derath Ellecon
Washburne Holdings Situation: Normal
2072
|
Posted - 2014.03.20 17:15:00 -
[12] - Quote
Luna Deos wrote:It's almost as if CCP wasn't playing their own game. I pretty much stopped reading after the justification: Quote:Currently you can reprocess at a perfect 100% rate uniformly across New Eden, regardless of system or station. Except, you know, and stations under 35% which you couldn't get perfect back even if you trains everything to 5 *and* had the best implant. Which is to say, most nullsec outposts. You pretty much *need* that minmatar station so you have to build your infrastructure around this exact sort of thing. But who needs facts. I just feel bad for the logistics folks, since they'll have to be jumping even more things around to compensate.
Bad interpretation is bad. |
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CCP Ytterbium
C C P C C P Alliance
3229

|
Posted - 2014.03.20 17:17:00 -
[13] - Quote
Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ. |
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Orisuko Narada
School of Applied Knowledge Caldari State
1
|
Posted - 2014.03.20 17:29:00 -
[14] - Quote
CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ.
Perfect, thank you very much. Now it looks like competitive to compressed guns. Still, guns could pack all mats in one package, I really hate to make tabs to calculate needed compressed ores - but that is life we live  |

Luna Deos
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.03.20 17:49:00 -
[15] - Quote
CCP Ytterbium wrote:Blog has been updated with new compressed ore volumes, and fixed typo with outpost reprocessing values on TQ. Well, that went from awful to fantastic in record time.
That said, the statistician in me doesn't like the the idea of something like 86.8% (perfect station, perfect skills, perfect implants) being the new "100%". |

Nalelmir Ahashion
Omen Industries -Entropy-
194
|
Posted - 2014.03.20 17:58:00 -
[16] - Quote
So in bottom line can you please write down which skills\implants\station and such I need in order to get same amount of minerals I now get with 100% refining?
I really want to be prepared ahead of time and not get stuck without being able to refine my ores into profitable mineral quantity.
EDIT: Ok so we need Refining V Refining Efficiency V Specific Ore skill V 50% station 6.67 standings
In order to get 2.8% LESS minerals? massive timesink.... "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Luna Deos
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.03.20 18:13:00 -
[17] - Quote
Nalelmir Ahashion wrote:Ok so we need [...] In order to get 2.8% LESS minerals? massive timesink....
I get 0.28% less, but yes. You're spot on. Looks like it's a way to make those spec skills have actual value, or a way to bring highsec to the same needs as null, since I had to train these all to 5 long ago. |

Nalelmir Ahashion
Omen Industries -Entropy-
194
|
Posted - 2014.03.20 18:16:00 -
[18] - Quote
Hmm... interesting I guess now minerals value will increase after that change due to the lack of miner refine same amounts. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Luna Deos
GoonWaffe Goonswarm Federation
4
|
Posted - 2014.03.20 18:27:00 -
[19] - Quote
Looks to be a bit of a run on the RX-80X markets as a result of this announcement.
Those are about to get a lot more demand. |

Nalelmir Ahashion
Omen Industries -Entropy-
194
|
Posted - 2014.03.20 18:34:00 -
[20] - Quote
Luna Deos wrote:Looks to be a bit of a run on the RX-80X markets as a result of this announcement.
Those are about to get a lot more demand.
hahahha we think the same I read this blog took shuttle and grabbed as many as I can for future selling purposes.. then I saw u can get them from LP store and gave up the idea :x "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |
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Beta Maoye
Deep Core Mining Inc. Caldari State
15
|
Posted - 2014.03.20 18:40:00 -
[21] - Quote
A new market will emerge for high-sec POS owners with perfect reprocessing skills. Miners may want to pay for service of ore refinery..hm...reprocessing at player own POS. Manufacturer may want to pay for service of mineral compression in high sec POS. Is it possible to add reprocessing and mineral compression in business contracts to facilitate these transactions? |

Reyna Snoo
Chop-Shop Mining and Logistics
6
|
Posted - 2014.03.20 19:32:00 -
[22] - Quote
;_; Good bye low sec capital manufacturing. Without a bonused outpost for reprocessing it just won't be profitable even if I setup the infrastructure to compress the ore myself. CCP, thanks for making my cap BPO investment worthless and removing the feasibility of my business. |

Volar Kang
Aliastra Gallente Federation
77
|
Posted - 2014.03.20 19:38:00 -
[23] - Quote
I'm such a noob. When I first looked at the chart I didnt notice they changed the batch size and my first thought was they nerfed the crap out of mineral refining across the board. LOL.
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Chihiro Chugakusei
PillowBrigade Inc Heiian Conglomerate
51
|
Posted - 2014.03.20 20:19:00 -
[24] - Quote
From a lore point of view I dont think that low sec stations should be any better/more efficient than high sec stations. Player owned stations sure, that I can understand, since they control and manipulate everything themselves. But why would a low sec npc station be any more capable than the high sec ones? Wouldn't it be the other way around? Wouldn't a nation or npc corporation invest in facilities in their CBD more, and not the ones that are in constant danger?
I think arbitrary differences in station ability that are related to security level, for the sake of balancing would be bad. Differences between stations, and between stations owned by different factions is a good idea, but I think drawing an explicit line between high and low sec, is bad and lore unfriendly. If you do this be sure to explain why, in game.
Keep it up, +1 |

Xander Delacroix
Center for Advanced Studies Gallente Federation
5
|
Posted - 2014.03.20 21:25:00 -
[25] - Quote
Now I understand CCP's stated objective of making reprocessing a specialised field with specialised skills. However, at current skill training times it will take over a year for a single character to get even close to a point where reprocessing is similar to what it is now. This is a year away from training all those other skills (i.e. the fun skills).
CCP must understand this, so the question is why are they doing it?
1. Everyone needs to make a reprocessing alt (good for CCP's coffers short term, but at the price of alienating potentially a large portion of their customer base). 2. Skills are going to get an overhaul, either reducing the multipliers on reprocessing skills considerably, or perhaps a complete revamp to the way that skills are trained as a whole (as was hinted at in the last set of CSM minutes from the Winter Summit).
I'm really hoping it's option 2, or something similar to it, because a LOT of players are going to suffer massive economic losses until they can get their skills up to par with the current training times if it's option 1. Some just won't bother if this is the case and may well use this as the impetus to take their internet gametime elsewhere. |

Batelle
Tymast Industries 150th
2307
|
Posted - 2014.03.20 21:38:00 -
[26] - Quote
Xander Delacroix wrote:Now I understand CCP's stated objective of making reprocessing a specialised field with specialised skills. However, at current skill training times it will take over a year for a single character to get even close to a point where reprocessing is similar to what it is now.
I'm guessing because you're counting all ore reprocessing skills to max compared to not even needing them leveled much now.
You could easily specialize in only certain ores and not even take near that long. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

kimirawr
Hedion University Amarr Empire
0
|
Posted - 2014.03.20 22:03:00 -
[27] - Quote
Am I reading things right... say if people were to compress ore before the expansion and wait for summer that it would refine into more minerals? (free minerals) |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
58
|
Posted - 2014.03.20 22:16:00 -
[28] - Quote
What is the point of changing it so people cant hit 100% refine? Why is this a problem or goal? Module or ship refining i sort of get but you made your own solution with the adition of extra materials to the bpo's and this just seems a copout of changing the rest of the bpos and for doing less work. Adding refinery's to all the stations is a good idea and one long overdue but i just cant get around what the hell is wrong with hitting 100% refine, Mind you i dont have all my ore specs to 5 they are all sitting at 4 and most are 16 days each. thats a lot of training there.
So really what is your problem with people hitting 100% refine, i would think after the massive amount of training time people put being able to perfectly refine somthing would be ok.
Second thing is in the past the pos mobile refinerys were **** mainly due to the fact they didnt take into account reprocessing skills? is this still true or will they finally be able to. If not they will be just as worthless as before.
Oh i also have to ask why ccp thinks there are so many tier 3 upgraded stations? Iv seen 2 in my time in nullsec in over 2 years, they take somthing like 80 billion isk if not more to upgrade to thier 3 which is a huge problem, you cant build the upgrades you have to cart them through highsec wh's then go through the archacic process of upgrading them day by day as you can only do one act per a day. |

Nex Killer
Drunk3n Industry
51
|
Posted - 2014.03.20 22:37:00 -
[29] - Quote
kimirawr wrote:Am I reading things right... say if people were to compress ore before the expansion and wait for summer that it would refine into more minerals? (free minerals)
I would assume so. |

Rahh Serves
Collective Industrial Confederation Silent Forge
0
|
Posted - 2014.03.21 00:27:00 -
[30] - Quote
why instant compressing i have the felling the pos module should need a fair amount of time and the rorqual should be the choice if you want fast compression
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Nex Killer
Drunk3n Industry
51
|
Posted - 2014.03.21 01:02:00 -
[31] - Quote
Rahh Serves wrote:why instant compressing i have the felling the pos module should need a fair amount of time and the rorqual should be the choice if you want fast compression
I made a post about that in the blog. The compression shouldn't be immediate like they said in the blog. It should still take time for the compression to happen. The PoS mod should using a fuel like heavy water and I say take 2x longer then a Rorqual. Here the post I put in the blog:
Nex Killer wrote:I don't like the change with the compression being immediate, time and a fuel should still be involved with compression. As of just now to compress 250 blocks of ice with a 8 PE BPO is 2 hours and 44 minutes and about 3 hours and 40 minutes with a unresearch BPO and *not at home so can't see how much heavy water used*. Why not make it so the Rorq can compress faster then this new PoS mod? Like the Rorq could compress 250 blocks of ice in an 2 hours and the PoS Mod take 4 hours. Plus this way you could make an Industrial Core II that makes the compress even faster for the Rorq so that 250 blocks of ice only take an hour and 30 minutes, this would give people a reason to buy and use Rorqs. Plus why did you guys make an PoS mod for compression and not make the Orca into a mini Rorq? I mean the model of the Orca looks like it would be easy todo.
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Zifrian
Licentia Ex Vereor Black Core Alliance
1424
|
Posted - 2014.03.21 01:23:00 -
[32] - Quote
Rahh Serves wrote:why instant compressing i have the felling the pos module should need a fair amount of time and the rorqual should be the choice if you want fast compression
I agree with that as well. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Adoris Nolen
Sama Guild
48
|
Posted - 2014.03.21 04:34:00 -
[33] - Quote
I welcome the changes to pos industry but I'm a bit surprised they didn't just switch high sec numbers to null outposts and vice versa. Would have made more sense, more risk = more profit. |

Lord LazyGhost
The Bastards The Bastards.
339
|
Posted - 2014.03.21 10:53:00 -
[34] - Quote
seems like the price of Caps and super caps going to go up a **** ton. if you can only get 86% mierals back from reprocessing. thats a message isk loss compared to compressing atm |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2924
|
Posted - 2014.03.21 11:37:00 -
[35] - Quote
Lord LazyGhost wrote:seems like the price of Caps and super caps going to go up a **** ton. if you can only get 86% mierals back from reprocessing. thats a message isk loss compared to compressing atm
I think you missed that the minerals in a batch have been increased.
Right now, if you have perfect refining skills (as in actually perfect. All three at 5) and a +4 implant, you get pretty much the same back in highsec.
If you have an upgraded outpost in null, you can do better.
If you have a POS you can do better.
The following sheets may be of interest.
https://docs.google.com/spreadsheets/d/1Rztizv7FJOTyS1KqTorge0YtRpY60Lp_bzSnWhmaRDo/edit?usp=sharing https://docs.google.com/spreadsheets/d/1mZSNGLaxi1A-Q818nApcJ2kNJOfnJmhcAcYn-mulzEU/edit?usp=sharing
(Yes, compression is taking a hit. Best you'll manage is between 2000 and 2400 units of minerals per M3) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.21 12:25:00 -
[36] - Quote
I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.
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Caerfinon
Brave Newbies Inc. Brave Collective
115
|
Posted - 2014.03.21 12:38:00 -
[37] - Quote
Many thanks for these. Excellent work as per usual :)
Cheers C. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 13:21:00 -
[38] - Quote
Kijyat wrote:I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.
Welcome to the world of jump clones 
I mean, you're not going to have the same set of implants for mining and missioning, right? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.21 14:06:00 -
[39] - Quote
Like several other hi sec players, I mine during missions then refine. Jump clone cool downs make it not applicable during running missions and I run missions several times a day. I already have a 100% refine at several stations. CCP will force players like me to get an expensive implant for my "JC" or prime and still not get the 100% refine that I already have earned through skill mastering and faction grinding. |

Batelle
Tymast Industries 150th
2320
|
Posted - 2014.03.21 14:15:00 -
[40] - Quote
Kijyat wrote:I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.
If you actually maxed them even though it was not required for a perfect refine, then you are now among a much smaller group of people with really good refining skills. There will be an initial demand for refiners as everyone else tries to catch up to you. You could make some isk off this.
I don't think people understand the implications of this change. Since crunched ore will now replace 425mm railguns for transporting minerals, ore refined at high-efficiency nullsec stations can only be used to build in nullsec. Ore that comes in from nullsec will have to be refined at hisec refineries and poses anyway. People that buy tritanium in empire will be using it to build, while people that are buying trig/mex for capital production will purchase the ore directly. IMO this is a big buff to miners all around. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2677
|
Posted - 2014.03.21 14:20:00 -
[41] - Quote
Krixtal Icefluxor wrote:My "ugh" was for the needless complexity and length of the article.
I just have better things to do than trying to parse and understand with exactitude all that this implies (pretty much happens with every Dev Blog the past few years IMHO).
Obfuscation through overwhelming abundance of information, most indeed. Then don't read the dev blog. Wait for the patch notes.
Luna Deos wrote:That said, the statistician in me doesn't like the the idea of something like 86.8% (perfect station, perfect skills, perfect implants) being the new "100%". It just means there's always a factor of loss, which you would expect from a refining process. It also gives scope for future improvements without having to tweak the values again. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Vartan Sarkisian
Reasonable People Of Sound Mind
144
|
Posted - 2014.03.21 14:51:00 -
[42] - Quote
OK could someone confirm please as my maths aint so great,
Currently I have refining to V and refinery efficiency to IV which means if I have say Veldspar trained to IV I currently get 108.9% (or perfect refine) at a 50% station with standings of 6.67
After the nerf I will only get 69.8% of the minerals back that I refine in the same station, which is actually about 20% LESS than if I had Refining, Efficiency and Ore Skill at zero right now..
I donGÇÖt think an implant should be a necessity for getting (not even perfect) refine, I think that if anything if I have Refining, Efficiency and Ore Skill at V I should get perfect refine, after all I cannot train them any more than that. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Ginger Barbarella
Caldari Provisions Caldari State
1891
|
Posted - 2014.03.21 15:00:00 -
[43] - Quote
This is complete horse-crap... Not enough bugs in EveO to concentrate on, they need to cater to EVEN MORE nullie whining and give them yet another advantage.
Hey, CCP: just eliminate high-sec altogether. Be done with it, and quit screwing around. This latest nerf is just expletive deleted rediculous. "Blow it all on Quafe and strippers." --- Sorlac |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 15:20:00 -
[44] - Quote
Vartan Sarkisian wrote:OK could someone confirm please as my maths aint so great,
Currently I have refining to V and refinery efficiency to IV which means if I have say Veldspar trained to IV I currently get 108.9% (or perfect refine) at a 50% station with standings of 6.67
After the nerf I will only get 69.8% of the minerals back that I refine in the same station, which is actually about 20% LESS than if I had Refining, Efficiency and Ore Skill at zero right now..
I donGÇÖt think an implant should be a necessity for getting (not even perfect) refine, I think that if anything if I have Refining, Efficiency and Ore Skill at V I should get perfect refine, after all I cannot train them any more than that.
Bear in mind, the quantities of minerals in Ores have been increased by around 38%. It balances out at full skill + implant. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Shoogie
Serious Pixels
72
|
Posted - 2014.03.21 15:33:00 -
[45] - Quote
Vartan, you missed that they increased the minerals in each batch of ore to compensate for the inefficiency. So 10000m3 of veldspar is going to refine to the same amount of tritanium before and after the patch. (Plus or minus a few tenths of a percent because integers.)
The second thing I think so many people are missing is with ubiquitous ore compression, that compressed ore will be the new default method for transporting minerals around the universe.
I'm not a miner, I'm a manufacturer. After this patch, I will be putting up buy orders for COMPRESSED ORE, not minerals. If miners refine it to tritanium, it is going to be more of a hassle to haul around.
So all the miners who are complaining that they need to get perfect refining skills... no please don't do that! I guarantee that lots of people will be happy to buy, compress, and refine your ores for you for prices comparable to the base minerals. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2677
|
Posted - 2014.03.21 15:40:00 -
[46] - Quote
Steve Ronuken wrote:Vartan Sarkisian wrote:OK could someone confirm please as my maths aint so great,
Currently I have refining to V and refinery efficiency to IV which means if I have say Veldspar trained to IV I currently get 108.9% (or perfect refine) at a 50% station with standings of 6.67
After the nerf I will only get 69.8% of the minerals back that I refine in the same station, which is actually about 20% LESS than if I had Refining, Efficiency and Ore Skill at zero right now..
I donGÇÖt think an implant should be a necessity for getting (not even perfect) refine, I think that if anything if I have Refining, Efficiency and Ore Skill at V I should get perfect refine, after all I cannot train them any more than that. Bear in mind, the quantities of minerals in Ores have been increased by around 38%. It balances out at full skill + implant. This. Currently if you put in half the effort, you get max refine and that's that. Going forward you'll need to put in all the effort, like the other professions, to achieve the same level of results. This means that reprocessing is an actual trade rather than an extra week of training on the side for another profession.
It's easy to get caught up thinking "*gasp* I'll not reach 100%!", but then noone will. It's been left with a level of wastage, which make sense from a realism point of view, and leaves scope for further improvements (drugs to boost reprocessing for example could become a thing).
Ginger Barbarella wrote:This is complete horse-crap... Not enough bugs in EveO to concentrate on, they need to cater to EVEN MORE nullie whining and give them yet another advantage.
Hey, CCP: just eliminate high-sec altogether. Be done with it, and quit screwing around. This latest nerf is just expletive deleted rediculous. 1. Waah. Cry more. 2. Null sec takes effort and isk constantly to keep it functioning. Why should it be barely on par with high sec, where everything is free? People should be encourages to push out into riskier areas, and if you don't want the risk, that's fine, but don't cry when you don't get the rewards. 3. That said, Null takes a big hit too, because reprocessing of modules is going to be so wasteful. Rat loot will now be halved in value. On top of that, ore compression will now be a thing in high sec allowing you to compress your ore pre-refine and sell it to null players for a shade over null refine values which in fact improves mining and removes the need for reprocessing the ore yourself. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Kaivar Lancer
Biological Mechanical Unlimited
450
|
Posted - 2014.03.21 15:56:00 -
[47] - Quote
Can someone answer this question? I see that asteroids are getting a 38.1% buff. Does that mean, at 100% refining efficiency, I will end up with 38.1% more minerals than I currently get? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2677
|
Posted - 2014.03.21 16:21:00 -
[48] - Quote
Kaivar Lancer wrote:Can someone answer this question? I see that asteroids are getting a 38.1% buff. Does that mean, at 100% refining efficiency, I will end up with 38.1% more minerals than I currently get? Yes.
However, 100% refine will not be possible after the change. At maxed out refine you'll get about the same as you do now. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Shoogie
Serious Pixels
72
|
Posted - 2014.03.21 16:21:00 -
[49] - Quote
Refining is getting nerfed, so even with maxxed skills and an implant, nobody can get 100% refining anymore.
But that would be a big nerf to mining, and CCP does not want to nerf mining.
So they buffed the minerals in each ore, so that a character with maximum skills will get THE SAME minerals after the patch (though the display will show 80something% efficient) as they do today (when the display shows 100% efficient.) |

Elena Thiesant
Sun Micro Systems
1285
|
Posted - 2014.03.21 16:22:00 -
[50] - Quote
Kaivar Lancer wrote:Can someone answer this question? I see that asteroids are getting a 38.1% buff. Does that mean, at 100% refining efficiency, I will end up with 38.1% more minerals than I currently get?
You won't have 100% refining efficiency. With max skills and an implant you'll have at best around 72% (check dev blog for exact figures) which means you'll be getting pretty much the same minerals as before (less if you don't have max skills and an implant, more if you refine at a POS or outpost) |
|

Mustis Haul
La Punition
12
|
Posted - 2014.03.21 16:43:00 -
[51] - Quote
Meh...  |

Vartan Sarkisian
Reasonable People Of Sound Mind
144
|
Posted - 2014.03.21 16:44:00 -
[52] - Quote
I did note the increase in yield, all that will do is fill the hold of your mining ships faster wouldn't it?
At the moment my skills are
Refining V Refining Efficiency IV Most Ores IV
So currently in high sec, in my 50% station with 6.67 standings, I get 100% refine, lovely, love it. Fair enough it is unbalanced and they want me to train some more in order to GÇ£earnGÇ¥ the right to perfect refine, only ill never get it.
I undock a retriever and fill 27000m3 of ore, post nerf it will just take less time to fill (yield bonus), I take it back to that station and currently I get 0% waste, post nerf my wastage is 27.6% which those same skills because they only give me 72.4 refine, and this is even if I have made that commitment and trained everything to V
So IGÇÖve put in the effort, IGÇÖve trained everything to V and am rewarded with a refine rate that is less than if I have everything trained to I currently.
Ill admit I know nothing about compression, and I may have this wrong, but even if I have compressed ore, I still have to refine it donGÇÖt I, and id still be subject to getting only 72.4% out of it. ItGÇÖs just the ore doesnGÇÖt take up as much space to take it to the place you want to refine it? I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Elena Thiesant
Sun Micro Systems
1286
|
Posted - 2014.03.21 16:47:00 -
[53] - Quote
Vartan Sarkisian wrote:I did note the increase in yield, all that will do is fill the hold of your mining ships faster wouldn't it?
More minerals refined from the same ore volume fills up a ore hold faster?
Quote:but even if I have compressed ore, I still have to refine it donGÇÖt I
No. You could sell it compressed to someone who is happy to pay a decent rate because they can refine at a higher rate than you can, because they have a POS or are transporting the ore to low/null |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2925
|
Posted - 2014.03.21 16:50:00 -
[54] - Quote
Vartan Sarkisian wrote:I did note the increase in yield, all that will do is fill the hold of your mining ships faster wouldn't it?
you didn't read it then.
It's an increased yield on /refining/.
So that 72%? it's equal to the 100% you were getting before. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Vartan Sarkisian
Reasonable People Of Sound Mind
144
|
Posted - 2014.03.21 16:55:00 -
[55] - Quote
Steve Ronuken wrote:Vartan Sarkisian wrote:I did note the increase in yield, all that will do is fill the hold of your mining ships faster wouldn't it?
you didn't read it then. It's an increased yield on /refining/. So that 72%? it's equal to the 100% you were getting before.
Sorry Steve, but doesn't this image show a refine of 72.6% for all at V skills - http://cdn1.eveonline.com/www/newssystem/media/65852/1/Reprocessingrates.png I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Elena Thiesant
Sun Micro Systems
1286
|
Posted - 2014.03.21 17:00:00 -
[56] - Quote
Yes, the max is 72.4 % No, the increase in yield has nothing whatsoever to do with mining The increase in yield is an increase in the amount of minerals you could get from a batch of ore with 100% refining.
Now, since no one's going to have 100%, those two mostly cancel out leaving miners mining exactly the same ore they were beforehand and refiners getting almost the same minerals out of the ore when they refine (subject to their skills, implants and where they are refining)
|

Vartan Sarkisian
Reasonable People Of Sound Mind
144
|
Posted - 2014.03.21 17:03:00 -
[57] - Quote
OK, I think I understand it a little more now, thanks for being patient :) I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |

Susan Black
KA POW POW Inc Late Night Alliance
114
|
Posted - 2014.03.21 17:37:00 -
[58] - Quote
Simply put, imagine if every time you bought a carton of eggs, you had to throw one out due to it being rotten.
Then, some of the chickens get sick, decreasing the quality of eggs even more.
The BAD news is, every carton of eggs you buy you have to throw out TWO eggs now. The good news is, the egg companies started selling eggs in cartons of 13 instead of cartons of 12 to compensate.
Either way, you're bringing home 11 good eggs, even if you're throwing more away every time you buy a carton.
It's the same with this change. You get more waste, but you have more to waste so it works out the same as before. www.gamerchick.net Follow me on Twitter! @gamerchick42 |

Ekaterina 'Ghetto' Thurn
Department 10
133
|
Posted - 2014.03.21 18:13:00 -
[59] - Quote
Luna Deos wrote:Nalelmir Ahashion wrote:Ok so we need [...] In order to get 2.8% LESS minerals? massive timesink.... I get 0.07% less, but yes. You're pretty much there. Looks like it's a way to make those spec skills have actual value, or a way to bring highsec to the same needs as null, since I had to train these all to 5 long ago. Edit: My calculations included the +4% implant as well.
The ore processing skills already had value in that lvl 4 is needed to use T2 mining crystals. Many of the comments CCP has made in the blog regarding skill names, perfect refine, and skill requirements are illogical and/or inaccurate. Refining isn't the same as reprocessing or recycling. Don't be surprised if we see a dumbing down of the skill requirements to use T2 strip miners and T2 crystals next.  |

Shoogie
Serious Pixels
73
|
Posted - 2014.03.21 19:38:00 -
[60] - Quote
Ekaterina 'Ghetto' Thurn wrote:The ore processing skills already had value in that lvl 4 is needed to use T2 mining crystals. Many of the comments CCP has made in the blog regarding skill names, perfect refine, and skill requirements are illogical and/or inaccurate. Refining isn't the same as reprocessing or recycling. Don't be surprised if we see a dumbing down of the skill requirements to use T2 strip miners and T2 crystals next. 
I really hope that is true.
For all the high sec miners out there, this is very important: The people who buy most of the minerals today, that is capital manufacturers and high volume producers, will want to buy ORE after the patch. They are not going to want to buy raw minerals.
So now refining will be a separate profession from mining. It will require long training of skills. But as a miner, you don't need to refine anymore, because many producers are going to be competing to get your ore.
Now, as a producer, I need to get better refining on one of MY alts. |
|

Celeste Benal
Rubicon Unlimited
43
|
Posted - 2014.03.21 20:28:00 -
[61] - Quote
Reads DEVBLOG...
Checks skills...
Refining 5. Refinery Efficiency 5. All specialty skills at 4.
Does a little dance!
Happy Day! I knew those skills would come in handy eventually. In fact, I'm so happy, when I get home I'm going to change my Avatar's facial expression to have a big smile!
|

Anachronic
Aerodyne Collective. Brothers of Tangra
155
|
Posted - 2014.03.21 20:40:00 -
[62] - Quote
Celeste Benal wrote:Reads DEVBLOG...
Checks skills...
Refining 5. Refinery Efficiency 5. All specialty skills at 4.
Does a little dance!
Happy Day! I knew those skills would come in handy eventually. In fact, I'm so happy, when I get home I'm going to change my Avatar's facial expression to have a big smile!
I checked in on my production guy and I'm pretty sure they have all relevant skills to 4 and are in process of getting them to 5...cause why not. Also time to go buy an implant... |

Alcorak
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
46
|
Posted - 2014.03.21 21:16:00 -
[63] - Quote
So you wanted compressed ore to be comparable to 425mm railguns - so you buffed compressed ore to make them comparable. Then you hit 425mm railguns with a 50% nerf - huh!? 50%!!!!!??!?!?! It's supposed to be the recycling methodologies of the future, not a divorce settlement! |

Dave Stark
4533
|
Posted - 2014.03.21 21:36:00 -
[64] - Quote
solid set of changes. |

SJ Astralana
Syncore
34
|
Posted - 2014.03.22 00:11:00 -
[65] - Quote
Mineral prices are going to spike, which means produced item prices are going to spike harder. Happy times. Hyperdrive your production business: Eve Production Manager |

Nevyn Auscent
Broke Sauce
1161
|
Posted - 2014.03.22 00:56:00 -
[66] - Quote
SJ Astralana wrote:Mineral prices are going to spike, which means produced item prices are going to spike harder. Happy times. I wouldn't count on that. Depends how the economy settles, since null is capable of getting nearly 20% extra minerals out of the same volume of ore, while the average high sec miner will loose about 5% on their current refining.
The main issue this is going to create is it's created an unbeatable advantage for Null industrialists, who already actually had advantages (just most coalitions were stuck too far in the past to actually use said advantages) where Null products are capable of being dramatically cheaper. At the same time as they gain all the other advantages of null space like Loot, Moon Goo, Vastly better PI... etc etc.
To whoever it was who said why shouldn't Null be better, that's why. Null is already better. Null should not be the best at everything, or EVE has gone from being a sand box to being a theme park. |

Shoogie
Serious Pixels
74
|
Posted - 2014.03.22 02:35:00 -
[67] - Quote
Mineral prices won't spike... at least not tritanium and pyerite.
There are trillions of units of tritanium in Jita, and the day of the patch, it will all become useless for the one activity that uses the most minerals: building capital ships.
The reason it will be useless: it is in high sec and without 425mm railguns, it is too bulky to move to null sec.
Capital ship producers will be buying compressed veldspar and scordite - not tritanium and pyerite.
|

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.22 02:40:00 -
[68] - Quote
Susan Black wrote:Simply put, imagine if every time you bought a carton of eggs, you had to throw one out due to it being rotten.
Then, some of the chickens get sick, decreasing the quality of eggs even more.
The BAD news is, every carton of eggs you buy you have to throw out TWO eggs now. The good news is, the egg companies started selling eggs in cartons of 13 instead of cartons of 12 to compensate.
Either way, you're bringing home 11 good eggs, even if you're throwing more away every time you buy a carton.
It's the same with this change. You get more waste, but you have more to waste so it works out the same as before.
Great analogy! but my interpretation since I already have 100% refine is:
Every time I get eggs, the carton always has 12 good eggs. CCP is saying that they are going to purposely put rotten eggs in every carton, that it is impossible to get a carton of eggs without at least one of them being rotten. To keep players buying their plexes/subscriptions errr eggs; they are going to increase the carton of eggs to 13 to make it look like players are getting the same amount of good eggs. But since it is impossible to ever get a dozen good eggs in a carton, the 13th egg will always be rotten.
Sorry it doesn't work out as the same as before. |

Mal Nina
The Red Circle Inc.
21
|
Posted - 2014.03.22 04:29:00 -
[69] - Quote
I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.
Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.
Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.
Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?
On to refining skills.
If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.
|

Darryn Lowe
AD ASTRA Interstellar
25
|
Posted - 2014.03.22 05:19:00 -
[70] - Quote
OK, since I've only ever been a lowly High Sec miner and therefore without the privilege of a Rorqual or POS actually can someone please explain to me the benefit of compression? I'm picking it's because of the obvious compressing allows more in one area yeah?
What skills are needed for compression then if these changes are going to allow the possibility of high sec POS without jumping through hoops? I'd like to get a jump on. :-) |
|

SJ Astralana
Syncore
34
|
Posted - 2014.03.22 07:18:00 -
[71] - Quote
Nevyn Auscent wrote:SJ Astralana wrote:Mineral prices are going to spike, which means produced item prices are going to spike harder. Happy times. I wouldn't count on that.
You present a very well thought out counter-argument that makes sense. I've been expanding into more BPOs prior to this announcement, and if my battleships become less profitable worst case I'm hedged. Nevertheless I love change for what it teaches.
Hyperdrive your production business: Eve Production Manager |

Dave Stark
4536
|
Posted - 2014.03.22 08:21:00 -
[72] - Quote
SJ Astralana wrote:Nevyn Auscent wrote:SJ Astralana wrote:Mineral prices are going to spike, which means produced item prices are going to spike harder. Happy times. I wouldn't count on that. You present a very well thought out counter-argument that makes sense. I've been expanding into more BPOs prior to this announcement, and if my battleships become less profitable worst case I'm hedged. Nevertheless I love change for what it teaches.
I think the logic there is people aren't going to buy minerals to export any more. if the demand goes down then so does the price. |

Adoris Nolen
Sama Guild
49
|
Posted - 2014.03.22 14:32:00 -
[73] - Quote
It's a buff to mining efficiency if you refine with better skills/implants than the blog balancing point. Yeah, the rorq is definitely going to need a buff. Nullsec & WH mining for export got buffed. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1249
|
Posted - 2014.03.22 15:16:00 -
[74] - Quote
i actually made a spreadsheet to calculate if it's worth building an outpost or upgrading one with a refinery.
right now it's WIP since i am not done and not happy with the functionality. Also Lockefox is doing some things in the sheet and i am note exactly sure what his goal is.
but some things are already there and working:
https://docs.google.com/spreadsheet/ccc?key=0AmeSjuDVQf0TdF9QTnpRVUJrMUVna0tKY3pkTjZ0dVE&usp=drive_web#gid=0
the sheet shows you the amount of ore (in ISK) you need to refine in order to get back your investment, in each case compared to a 50% NPC station, assuming perfect standings. even though the numbers may seem high (435b for a T3 Minmatar Refinery) they are actually not. I currently make stuff in highsec, one character, 10 lines, lazymode. in last 30 days i went through 150 billion ISK in material. not all of it minerals, but it gives you a sense of scale. any serious industrial corporation will make the ISK back in no time.
I am not yet exactly sure if i want a T3 Minmatar Refinery with POS manufacturing or a T2 Amarr with a T3 Factory and a T1 Plant Upgrade. It's probably going to be the T3 Minmatar for Caps and Supers and the Amarr one for T1 Ships.
GRRR Goons |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2932
|
Posted - 2014.03.22 17:39:00 -
[75] - Quote
Gilbaron wrote:i actually made a spreadsheet to calculate if it's worth building an outpost or upgrading one with a refinery. right now it's WIP since i am not done and not happy with the functionality. Also Lockefox is doing some things in the sheet and i am note exactly sure what his goal is. but some things are already there and working: https://docs.google.com/spreadsheet/ccc?key=0AmeSjuDVQf0TdF9QTnpRVUJrMUVna0tKY3pkTjZ0dVE&usp=drive_web#gid=0the sheet shows you the amount of ore (in ISK) you need to refine in order to get back your investment, in each case compared to a 50% NPC station, assuming perfect standings. even though the numbers may seem high (435b for a T3 Minmatar Refinery) they are actually not. I currently make stuff in highsec, one character, 10 lines, lazymode. in last 30 days i went through 150 billion ISK in material. not all of it minerals, but it gives you a sense of scale. any serious industrial corporation will make the ISK back in no time. I am not yet exactly sure if i want a T3 Minmatar Refinery with POS manufacturing or a T2 Amarr with a T3 Factory and a T1 Plant Upgrade. It's probably going to be the T3 Minmatar for Caps and Supers and the Amarr one for T1 Ships.
Nice sheet.
I could see the alliances that own the stations setting a tax rate to still give their indy's a benefit, but skimming off the top for bottom up income. Which is a pretty good plan, I'd say. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Gilbaron
Free-Space-Ranger Nulli Secunda
1249
|
Posted - 2014.03.22 17:43:00 -
[76] - Quote
yup, but you need to be careful with that tax. it's a trivial thing for Cap Building, still MUCH more profitable under the new system. even with a refinery tax set by the owner. but for things like T1 Ships you need to factor in JF costs for transport to highsec. And those fuel costs will add up rather quickly. GRRR Goons |

Nex Killer
Drunk3n Industry
53
|
Posted - 2014.03.22 17:51:00 -
[77] - Quote
Gilbaron wrote:yup, but you need to be careful with that tax. it's a trivial thing for Cap Building, still MUCH more profitable under the new system. even with a refinery tax set by the owner. but for things like T1 Ships you need to factor in JF costs for transport to highsec. And those fuel costs will add up rather quickly and shrink your margin.
The Volition Cult has a 3% refinery tax on their refinery. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1249
|
Posted - 2014.03.22 18:12:00 -
[78] - Quote
2% or 3% feels okay, anything above that is not that great. oh, and the further away you are from jita or amarr, the harder it gets to make things profitable for the T1 business. Every additional jump means additional fuel costs. and fuel is going up and won't stop anytime soon. GRRR Goons |

Ewersmen
Trojan Legion Fidelas Constans
18
|
Posted - 2014.03.22 20:39:00 -
[79] - Quote
The reasons you give for making these changes are dumb
If it aint broke don't fix it .....remember that one.
I have a suggestion, why not get your team to work on the lag (aka td) so your sandbox can in the manor you advertise |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.22 22:10:00 -
[80] - Quote
Ewersmen wrote:The reasons you give for making these changes are dumb
If it aint broke don't fix it .....remember that one.
I have a suggestion, why not get your team to work on the lag (aka td) so your sandbox can operate in the manor you advertise.
ou have no idea how wrong you are. go ask your economic warfare kabal goon overlords how they think about this GRRR Goons |
|

Emuar
Vak'Atioth War Veterans
12
|
Posted - 2014.03.22 22:49:00 -
[81] - Quote
Gilbaron wrote:i actually made a spreadsheet to calculate if it's worth building an outpost or upgrading one with a refinery. right now it's WIP since i am not done and not happy with the functionality. Also Lockefox is doing some things in the sheet and i am note exactly sure what his goal is. but some things are already there and working: https://docs.google.com/spreadsheet/ccc?key=0AmeSjuDVQf0TdF9QTnpRVUJrMUVna0tKY3pkTjZ0dVE&usp=drive_web#gid=0the sheet shows you the amount of ore (in ISK) you need to refine in order to get back your investment, in each case compared to a 50% NPC station, assuming perfect standings. even though the numbers may seem high (435b for a T3 Minmatar Refinery) they are actually not. I currently make stuff in highsec, one character, 10 lines, lazymode. in last 30 days i went through 150 billion ISK in material. not all of it minerals, but it gives you a sense of scale. any serious industrial corporation will make the ISK back in no time. I am not yet exactly sure if i want a T3 Minmatar Refinery with POS manufacturing or a T2 Amarr with a T3 Factory and a T1 Plant Upgrade. It's probably going to be the T3 Minmatar for Caps and Supers and the Amarr one for T1 Ships.
i like you
that's really funny because in other thread you agree with person who pointed that outpost must get the highest refine rate because it is expensive.
and here you talking that "any serious industrial corporation will make the ISK back in no time"
PS. nice spreadsheet The mind is a constant. Unfortunately the number of people increases every year.... |

Gilbaron
Free-Space-Ranger Nulli Secunda
1250
|
Posted - 2014.03.23 02:06:00 -
[82] - Quote
wat ?
my spreadsheet shows how much ore you need to refine in order to get your investment in the different kinds of refinery upgrades and outposts back. you need to factor in the other upgrade options you have if you want to decide which outpost you actually want to build.
over in the other thread i argue that those changes in general are a great step in the right direction.
i really don't see the contradiction you seem to have found.
GRRR Goons |

Rowells
Unknown Soldiers Fidelas Constans
335
|
Posted - 2014.03.23 04:40:00 -
[83] - Quote
any clarification on how working without compression bpos is going to pan out? is the interface changing? is the whole system getting redone? |

SJ Astralana
Syncore
35
|
Posted - 2014.03.23 11:17:00 -
[84] - Quote
Dave Stark wrote:SJ Astralana wrote:Nevyn Auscent wrote:SJ Astralana wrote:Mineral prices are going to spike, which means produced item prices are going to spike harder. Happy times. I wouldn't count on that. You present a very well thought out counter-argument that makes sense. I've been expanding into more BPOs prior to this announcement, and if my battleships become less profitable worst case I'm hedged. Nevertheless I love change for what it teaches. I think the logic there is people aren't going to buy minerals to export any more. if the demand goes down then so does the price.
I've thought about it a bit more and there are counterbalances. My original assumption is that mission runners will get less refine, but that could be completely off if refine isn't as big as it used to be. Also, casual and newer miners will get less refine for a while. They may not care enough about a few points to train the whole spectrum, and a few points off a supply is a big deal. There have been such substantial improvements in 0.0 mineral availability that I wonder if compression is that big a deal.
Hyperdrive your production business: Eve Production Manager |

brinelan
The Flying Dead Havoc.
148
|
Posted - 2014.03.23 12:20:00 -
[85] - Quote
SJ Astralana wrote:Dave Stark wrote:SJ Astralana wrote:Nevyn Auscent wrote:SJ Astralana wrote:Mineral prices are going to spike, which means produced item prices are going to spike harder. Happy times. I wouldn't count on that. You present a very well thought out counter-argument that makes sense. I've been expanding into more BPOs prior to this announcement, and if my battleships become less profitable worst case I'm hedged. Nevertheless I love change for what it teaches. I think the logic there is people aren't going to buy minerals to export any more. if the demand goes down then so does the price. I've thought about it a bit more and there are counterbalances. My original assumption is that mission runners will get less refine, but that could be completely off if refine isn't as big as it used to be. Also, casual and newer miners will get less refine for a while. They may not care enough about a few points to train the whole spectrum, and a few points off a supply is a big deal. There have been such substantial improvements in 0.0 mineral availability that I wonder if compression is that big a deal.
mineral compression in null is a huge deal.
|

Ave Kathrina
My Ass Is On Fire
162
|
Posted - 2014.03.24 01:51:00 -
[86] - Quote
Lowsec cap builder here.
I see the TLDR here being that caps will be built in null at a cost which will consume most/all of my margin and then be jumped into low for sale.
Making my main activity in Eve no longer really worth the bother.
Fair enough then I guess. I've done some really stupid **** in this game. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1251
|
Posted - 2014.03.24 04:50:00 -
[87] - Quote
go join a renter corp that expects you to do nothing. there are plenty GRRR Goons |

Alice Loreley
Citadel Technologies Unit Guardians.
160
|
Posted - 2014.03.24 06:36:00 -
[88] - Quote
I wish to ask CCP a question.
Do you know what mining is? You don't.
Mining is...
1) Sitting silent and watching your ship for couple of hours to get something valuable. 2) Watching local to avoid known suicide-gankers 3) Watching directional scan to avoid unknown suiciders 4) Flying freighter for 10-20 jumps to the station with the best standings avoiding gankers, enemies, scanning scum. 5) Traveling WH-space to reach null-sec and mine some high-ore there. And there is no warranty you will be able to come back. 6) ... 7) To do the impossible every ******* day!!!
After years of mining and creating ships i've just learned one simple thing - in EVE this is the most dirty, hard and less respectable work. I'm OK with this. But i'm not ok with idiotic developers CCP hired to destory EVE. I hope those N A Z I S will die in pain one day. 
Mining, refining and production is NOT an easy thing. It's working perfectly. Take your hands off. Just go and do something you're capable to do. Drawing Hello-kitties on the pink Myrmidon will be fine for you. |

Zip Slings
Southern Cross Incorporated Flying Dangerous
25
|
Posted - 2014.03.24 10:46:00 -
[89] - Quote
Alice Loreley wrote:I wish to ask CCP a question. Do you know what mining is? You don't. Mining is... 1) Sitting silent and watching your ship for couple of hours to get something valuable. 2) Watching local to avoid known suicide-gankers 3) Watching directional scan to avoid unknown suiciders 4) Flying freighter for 10-20 jumps to the station with the best standings avoiding gankers, enemies, scanning scum. 5) Traveling WH-space to reach null-sec and mine some high-ore there. And there is no warranty you will be able to come back. 6) ... 7) To do the impossible every ******* day!!! After years of mining and creating ships i've just learned one simple thing - in EVE this is the most dirty, hard and less respectable work. I'm OK with this. But i'm not ok with idiotic developers CCP hired to destory EVE. I hope those N A Z I S will die in pain one day.  Mining, refining and production is NOT an easy thing. It's working perfectly. Take your hands off. Just go and do something you're capable to do. Drawing Hello-kitties on the pink Myrmidon will be fine for you.
Quote:Decreasing reprocessing efficiency as a whole affects the outcome of mining, which really doesnGÇÖt need to be nerfed right now. As such, to keep ratio fairly identical, we are going to boost all minerals and ice products gained by reprocessing ores and ices approximately by 38.1% (1/0.724). |

H3llHound
Koshaku Gentlemen's Agreement
14
|
Posted - 2014.03.24 13:24:00 -
[90] - Quote
Rowells wrote:any clarification on how working without compression bpos is going to pan out? is the interface changing? is the whole system getting redone?
Quote: Please note that we are removing compression blueprints altogether in favor of a more user friendly solution.
Compression blueprints are quite redundant and annoying to deal with, which is why they are being removed altogether. Players who currently own them will be refunded at market buy price. If belonging to a corporation division at the time of the change, the money will be wired back to the corporation wallet. From now on, when working with the Rorqual or the Compression Array, players will be able to right-click the ores or ices they wish to compress to immediately get the output.
You get the bpo's refunded and its done in the right-click menu. |
|

penifSMASH
ElitistOps Pandemic Legion
335
|
Posted - 2014.03.24 14:31:00 -
[91] - Quote
Ave Kathrina wrote:Lowsec cap builder here.
I see the TLDR here being that caps will be built in null at a cost which will consume most/all of my margin and then be jumped into low for sale.
Making my main activity in Eve no longer really worth the bother.
Fair enough then I guess.
I don't understand why you nerds are crying about null with regard to these changes.
Most sov null refineries are already level 1 upgraded at the moment, so upgrading to level 3 ends up costing approx 42b isk. That doesn't include the opportunity cost of the logistics required to move 42b isk of freighters from low to null. Of course, not that many refineries across of all of EVE will end up upgrading to level 3. This is not just because of the prohibitive cost and effort of having to upgrade a station, but also because sov in null is constantly changing hands. Look at the Verite influence map from a year ago and the map is VERY different. The large majority of stations in sov space are simply not worth upgrading because of its region's volatility.
And if you are upgrading stations, you will only upgrade a few meaning that industry will be focused in those few singular systems. That will essentially paint a giant bullseye on them for attack or harrassment. And then it will take something like 6 months minimum for the sov holder to earn back the investment he made into upgrading said stations. That is an ETERNITY in Eve, especially in the sov game.
Assuming ALL THAT goes swimmingly well and without a hitch, the cap builder will need to have decided to move his production line from low-sec to sov space. Let's take a look at the extra logistics required -- extra fuel for more JF jumps, fuel for moving the capitals from null to low in order to sell them, clone costs for pod jumping your characters back to null for every cap you have to move, POS fuel for building the caps because refineries only have 5 build slots, and probably at least 2 extra cyno alts required to do everything. All this doesn't include the opportunity cost of the time spent doing everything -- such as moving the JF all the way to null or having to make a ton of freighter trips to your building POS from station with your 20m m3 of minerals, because if you do decide to build regular caps in null you have to do it on a scale large enough to make it worthwhile.
Of course if you are building on such a scale that expending all that effort gives you worthwhile margins over the generic low-sec cap builder, then your production business is large enough where you won't bother with crappy margins on overproduced Revs and Archons, and instead you're just going to go ahead and build supers.
But let's pretend for a second you're not some random pubbie idiot who is whining too much, and that low-sec capital building will take a huge hit. Building capitals in low-sec is so laughably easy in its current form. The entry barrier is so low that margins on capital hulls have become so small as everyone and his brother has invested in a capital BPO set and found a nice quiet station in low-sec with 50 unused build slots. The only actual change we'll see to low-sec building is lots of medium POSes with refining arrays popping up and possibly a slight increase in hull prices. If anything, CCP hasn't gone far enough in boosting null industry. |

Tau Cabalander
Retirement Retreat Working Stiffs
3310
|
Posted - 2014.03.24 17:23:00 -
[92] - Quote
Gilbaron wrote:my spreadsheet shows how much ore you need to refine in order to get your investment in the different kinds of refinery upgrades and outposts back. you need to factor in the other upgrade options you have if you want to decide which outpost you actually want to build. I always wanted to see outpost related costs, just for curiosity, but am too lazy to build a sheet for it as I enter my prices manually, and a lot of materials go into these items.
Do you have sheets that cover platform cost + material costs, and upgrade cost + material costs, to generate your sheet? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
242
|
Posted - 2014.03.24 19:24:00 -
[93] - Quote
Darryn Lowe wrote:OK, since I've only ever been a lowly High Sec miner and therefore without the privilege of a Rorqual or POS actually can someone please explain to me the benefit of compression? I'm picking it's because of the obvious compressing allows more in one area yeah?
What skills are needed for compression then if these changes are going to allow the possibility of high sec POS without jumping through hoops? I'd like to get a jump on. :-) After the change, compressing your ore means it will take up less space than what the ore would yield via reprocessing. This makes it easier to move to market. Because highsec will be at a disadvantage compared to low/nullsec for reprocessing, the smart highsec miner can and should sell compressed ore on the market, because those with the skills and the wherewithal to reprocess at the higher rates will be able to pay more for the ore than you would earn from refining it yourself.
It's a bit of a change from how things are now, but I feel like the smart miners will start doing business this way post-patch. Everyone wins. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1252
|
Posted - 2014.03.24 20:04:00 -
[94] - Quote
Tau Cabalander wrote:Gilbaron wrote:my spreadsheet shows how much ore you need to refine in order to get your investment in the different kinds of refinery upgrades and outposts back. you need to factor in the other upgrade options you have if you want to decide which outpost you actually want to build. I always wanted to see outpost related costs, just for curiosity, but am too lazy to build a sheet for it as I enter my prices manually, and a lot of materials go into these items. Do you have sheets that cover platform cost + material costs, and upgrade cost + material costs, to generate your sheet?
i was to lazy to do something exact so i used rounded estimates based on the material (taken from chruker) which i just entered into evepraisal
Outpost Egg: 22b
Upgrading the slots: (Total - NPC Sellorder - Material)
T14,400,000,0003,600,000,000800,000,000 T213,600,000,0007,200,000,0002,000,000,000 T332,000,000,00014,400,000,0004,000,000,000
The Upgrades themselves (Total - Latest Upgrade) T11,300,000,0001,300,000,000 T23,900,000,0002,600,000,000 T39,100,000,0005,200,000,000
Note, the material varies between factions, so the end price may vary by maybe 3b. Upgrades in a faction all cost the same. GRRR Goons |

Tau Cabalander
Retirement Retreat Working Stiffs
3311
|
Posted - 2014.03.24 20:32:00 -
[95] - Quote
Gilbaron wrote:Tau Cabalander wrote:Do you have sheets that cover platform cost + material costs, and upgrade cost + material costs, to generate your sheet? i was to lazy to do something exact so i used rounded estimates based on the material (taken from chruker) which i just entered into evepraisal I never noticed before that Chruker had that info. Thanks! |

Nevyn Auscent
Broke Sauce
1167
|
Posted - 2014.03.24 23:47:00 -
[96] - Quote
Except your statement is given to be a blatant lie. As one of the above posters proved that as a single character using a mere 10 lines he would make the entire cost of upgrading the outpost back in three months ON HIS OWN. Given that if you set a Minmatar Outpost up right next to an Amarr outpost you can have several hundred lines, though yes, you do have some risk in moving that material, or you can use an Amarr Outpost with upgraded refinery for about half the extra yield but right in station favilities, we are talking mere weeks for the investment to be recouped purely by manufacturers using the stations.
Of course you can then add in the extra export bonuses from high ends which you can sell at the same price and make nearly 20% extra profit by doing so, and it gets even shorter.
Quite simply, the initial capital investment into an outpost is negligible for a large coalition and will simply create null vast amounts of extra wealth if actually used properly.
|

Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.25 04:41:00 -
[97] - Quote
If you have the maxed skills, the needed reputation, a %50 station and the +4 implant think of it this way.
Before the change = 32 degrees Fahrenheit After the change = 0 degrees Celsius
|

Nevyn Auscent
Broke Sauce
1169
|
Posted - 2014.03.25 05:09:00 -
[98] - Quote
Emiko Rowna wrote:If you have the maxed skills, the needed reputation, a %50 station and the +4 implant think of it this way.
Before the change = 32 degrees Fahrenheit After the change = 0 degrees Celsius
Except that isn't really true. It is in absolutes, but not in relatives. And relative production is how efficiency is dictated. And relatively Null can get nearly 20% more refining. Despite their years of how they couldn't compete with a 2% difference in yield, they are now crowing about how 20% extra yield is 'fair' So, pretty much, if Null can be bothered they can destroy every single high sec industrialist. The only reason this won't happen is if Null can't be bothered. |

Rowells
Unknown Soldiers Fidelas Constans
342
|
Posted - 2014.03.25 06:09:00 -
[99] - Quote
H3llHound wrote:You get the bpo's refunded and its done in the right-click menu. I meant the interface itself without using bpo's. Unless that's what you meant by the right click menu. |

Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.25 06:53:00 -
[100] - Quote
On the Reprocessing Arrays can we get the reprocessing yield looked at again? Currently it looks like the numbers are at 52% and 54% which does not really create the incentive. If those numbers were 54% and 58% the incentive would be there and help to close the gap with Null.
Even 53% and 56% would help.
|
|

Rashnu Gorbani
Federal Navy Academy Gallente Federation
23
|
Posted - 2014.03.25 11:08:00 -
[101] - Quote
Basically the 2 things I do (or want to do) will be nerfed - low sec cap building - reprocessing loot
If I understand correctly this is mainly a miner buff. Like we didn't have enough bots for this kind of activity already. |

Crynsos Cealion
Matari Munitions The Obsidian Front
9
|
Posted - 2014.03.25 14:56:00 -
[102] - Quote
This has been probably already posted before, but how about increasing the mineral output of ores a bit more in general to compensate for the loss of mission loot reprocessing? From what I hear, this is making up a fair amount of minerals in highsec aside from mining, especially the higher grade ones. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
510
|
Posted - 2014.03.25 15:26:00 -
[103] - Quote
Emiko Rowna wrote:On the Reprocessing Arrays can we get the reprocessing yield looked at again? Currently it looks like the numbers are at 52% and 54% which does not really create the incentive. If those numbers were 54% and 58% the incentive would be there and help to close the gap with Null.
Even 53% and 56% would help.
Wait, now I'm confused.
Until now I assumed that refinery quality went from High-Sec (50%) > POS (52/54%) > Outpost (60%).
But the POS figure is a fixed number, right? So the 54% is the max yield, regardless of skills? While High Sec gets a max of 72,4%. So that means the POS is still crap to reprocess at or am I understanding this wrong? My YouTube Channel - EVE Tutorials & other game related things! |

Gilbaron
Free-Space-Ranger Nulli Secunda
1252
|
Posted - 2014.03.25 15:31:00 -
[104] - Quote
he has a few points
i completely ignored logistic costs, both for building the outpost and for transporting the ore. i also would never be able to actually make the investment on my own. plus i used MATERIAL worth 150b, not ore for 150b. the numbers i brought up are for ore that is already in the station and is made into end products that are sold there. if you want a complete calculation you need to add a lot more variables in the calculation.
there is going to be a margin of 14.4% between an NPC refinery and a perfect minmatar one. those 14.4% need to be split into logistic cost, paying for the upgrade itself (probably via tax), rent, and a bunch of other costs. in the end, there will be a margin, a small one yes, but a margin that is only there in null for the first time in 10 years. we will see if it's big enough, there is plenty of room to expand it if it's not.
Quote:If anything, CCP hasn't gone far enough in boosting null industry.
i wonder what CCP has still not yet told us about.  GRRR Goons |

Marcus Iunius Brutus
NerdRage Inc.
22
|
Posted - 2014.03.25 15:52:00 -
[105] - Quote
TigerXtrm wrote:[quote=Emiko Rowna]Until now I assumed that refinery quality went from High-Sec (50%) > POS (52/54%) > Outpost (60%).
But the POS figure is a fixed number, right? So the 54% is the max yield, regardless of skills? While High Sec gets a max of 72,4%. So that means the POS is still crap to reprocess at or am I understanding this wrong?
No, POS will reprocess like you had max skills + implant, so max possible reprocessing for ore and ice will be: NPC station - 72.36% HS POS - 75.25% LS POS - 78.15% upgraded outpost - 86.83%
(probably) due to old POS code, POS will always yield max results regardless of skills and will be an obvious choice for all HS and LS areas. |

Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.25 17:01:00 -
[106] - Quote
Marcus Iunius Brutus wrote:TigerXtrm wrote:[quote=Emiko Rowna]Until now I assumed that refinery quality went from High-Sec (50%) > POS (52/54%) > Outpost (60%).
But the POS figure is a fixed number, right? So the 54% is the max yield, regardless of skills? While High Sec gets a max of 72,4%. So that means the POS is still crap to reprocess at or am I understanding this wrong? No, POS will reprocess like you had max skills + implant, so max possible reprocessing for ore and ice will be: NPC station - 72.36% HS POS - 75.25% LS POS - 78.15% upgraded outpost - 86.83% (probably) due to old POS code, POS will always yield max results regardless of skills and will be an obvious choice for all HS and LS areas.
So you are saying a non skilled player will get max results from a POS? I did not know that and find it a bit odd.
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1252
|
Posted - 2014.03.25 18:05:00 -
[107] - Quote
Quote:So you are saying a non skilled player will get max results from a POS? I did not know that and find it a bit odd.
that is true, and yes, it's a bit odd GRRR Goons |

Elena Thiesant
Sun Micro Systems
1293
|
Posted - 2014.03.25 18:53:00 -
[108] - Quote
Emiko Rowna wrote:So you are saying a non skilled player will get max results from a POS? I did not know that and find it a bit odd.
I believe CCP Ytterbium's answer to that was "For now."
Probably due to the awful mess of POS code. I wonder which of the devs drew the short straw and gets to work on changing that.
|

Malcolm Lionel
The Ascended Fleet Intrepid Crossing
16
|
Posted - 2014.03.25 20:12:00 -
[109] - Quote
Vartan Sarkisian wrote:I did note the increase in yield, all that will do is fill the hold of your mining ships faster wouldn't it?
At the moment my skills are
Refining V Refining Efficiency IV Most Ores IV
So currently in high sec, in my 50% station with 6.67 standings, I get 100% refine, lovely, love it. Fair enough it is unbalanced and they want me to train some more in order to GÇ£earnGÇ¥ the right to perfect refine, only ill never get it.
I undock a retriever and fill 27000m3 of ore, post nerf it will just take less time to fill (yield bonus), I take it back to that station and currently I get 0% waste, post nerf my wastage is 27.6% with those same skills all trained to V because they only give me 72.4 refine, and this is even if I have made that commitment and trained everything to V
So IGÇÖve put in the effort, IGÇÖve trained everything to V and am rewarded with a refine rate that is less than if I have everything trained to I currently. I shouldn't have to use an implant to bump that up a little further.
Ill admit I know nothing about compression, and I may have this wrong, but even if I have compressed ore, I still have to refine it donGÇÖt I, and id still be subject to getting only 72.4% out of it. ItGÇÖs just the ore doesnGÇÖt take up as much space to take it to the place you want to refine it? Actually you can just put up a PoS with a intensive refining array and get max skills. CCP can't code starbase code so the module like magic will just assume you have max skills. The player doesn't really mater. 1.5 billion a year starbase operation > 7.5 billion in plex worth of training. Infact you won't even break even from training all those skills compared to the time opertunity of just running a starbase in high sec for almost 5 YEARS.
Pretty messed up Imo.
Pro Tip: The best way to do it would just to use a trial account with your 21 day trial, make them your master refiner, they will do just as good at a PoS and you'll be set!!! |

Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.25 20:17:00 -
[110] - Quote
I think they are going to do an end run around the POS problem by simply creating a new POS system alongside the old one. They will use the new deployable system and just give us something new to replace the current POS system. Once that is in place the old POS system will start to go away. First from loot and the market and then they will make the new system so good the changeover will be a no brainer.
Why work so hard to fix it when you can just replace it with something new build from the ground up to work this time? |
|

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
59
|
Posted - 2014.03.26 09:00:00 -
[111] - Quote
Can i ask what the point is of making the max refine 86%. A percent is based on 100% being the highest you can go so would that not make 86% 100%? Why change it from its current method, all its going to do is show people **** they arnt getting from refining and taunt them. I really dont understand this move. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2962
|
Posted - 2014.03.26 10:44:00 -
[112] - Quote
Zetaomega333 wrote:Can i ask what the point is of making the max refine 86%. A percent is based on 100% being the highest you can go so would that not make 86% 100%? Why change it from its current method, all its going to do is show people **** they arnt getting from refining and taunt them. I really dont understand this move.
86% gives them wiggle room for future improvements without rebasing everything down. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
59
|
Posted - 2014.03.26 11:18:00 -
[113] - Quote
Steve Ronuken wrote:Zetaomega333 wrote:Can i ask what the point is of making the max refine 86%. A percent is based on 100% being the highest you can go so would that not make 86% 100%? Why change it from its current method, all its going to do is show people **** they arnt getting from refining and taunt them. I really dont understand this move. 86% gives them wiggle room for future improvements without rebasing everything down.
With the current pain in the ass it is to upgrade a station and the ammount of isk that is required i really see the reprocessing changes also leading to an update on the cost and way to upgrade stations. As it is in nullsec it takes 6 freighter loads just with the upgrades and the platforms to get to tier 3. And thats not covering the immense amount of pi and minerals required as well so bringing the total to around 80 billion isk. If the fact that we cant reach 100% refine leaves wiggle room for future updates and with ccp saying they know the rorq needs more love i can see possibly the rorq becoming a mobile refinery able to push to 100% refine while seiged if the seige mod gives a bonus to refine skills while active. That would leave all miners happy, nullsec, lowsec, and whers, while pushing miners out of the saftey of empire for better profit. |

El 1974
Freedom For Fantasy The Unthinkables
132
|
Posted - 2014.03.26 14:45:00 -
[114] - Quote
Zetaomega333 wrote:Can i ask what the point is of making the max refine 86%. A percent is based on 100% being the highest you can go so would that not make 86% 100%? Why change it from its current method, all its going to do is show people **** they arnt getting from refining and taunt them. I really dont understand this move.
CCP Ytterbium wrote:There is one particular design problem with reprocessing: Currently you can reprocess at a perfect 100% rate uniformly across New Eden, regardless of system or station. As a result:
* It prevents us from giving low and null-security facilities some advantage: Player-built stations in null security space can only be, at their very best, equivalent with NPC stations that are spread all across New Eden. * Perfect refine reduces the incentive to train most reprocessing skills, since itGÇÖs possible to get to the cap without maximizing them all. As an indirect consequence, it discourages players specializing in this particular activity. * It limits a game designerGÇÖs ability to increase material composition on items when needed, as this would give players free stuff in the process. As an example, we were forced to add Extra Materials to most of the ships that have been through the Tiericide initiative (which by itself, added a lot of confusion for players engaged in Manufacturing). *It devalues the Rorqual and its compression facilities as a whole, since modules exist with better compression ratios.
The third point seems to be the most relevant why there is a 86% cap. CCP could move upto 14% of the material requirement from Extra materials to the normal materials. The fourth seems to indicate that CCP wants to make the Rorqual and its ability to compress ores more relevant by nerfing scrapping of modules which makes it inefficient to compress minerals by builiding Railguns.
Note that a lot of people are complaing about how skills do not affect refining in POSs and how the Rorqual is now less usefull as POSs can do the same thing, but we can expect CCP to be aware of this and adress these issues in a future update. Probably after we can finally open the door in our captains quarters (my great grandson might actually live to see that day happen). |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
107
|
Posted - 2014.03.26 15:13:00 -
[115] - Quote
Do I understand these changes correctly?
1) High sec refining of ores will produce the equivalent current mineral yield "IF" all the refining skills have been trained to max or the refining is done in a properly configured POS.
2) Refining in a POS will have extra work/risk moving the ores & minerals compared to using a station because of capacity limitations.
3) This is primarily being done to encourage some industry to move from high-sec to null-sec where higher yields are possible.
4) Max yields will be less than 100% to give CCP flexibility to make future changes.
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Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.26 15:27:00 -
[116] - Quote
If it isn't broke don't fix it...
The way I read the dev statement CCP there are three reasons why they want to change the refining percentages.
1. Low and Null sec need refining advantages over Hi sec. Why? Reprocessing is a click of a button. I dont see the risk versus factor.
2. The Roqual is not competitive. So instead of fixing the Roqual to make it more competitive, CCP has chosen to reduce all the refining in the entire EVE universe to in order to help push the Roqual.
3. Players can get perfect refine without maxing skills/faction. While I agree this needs to be fixed, making it impossible to ever get 100% is ridiculous and the jedi mind trick of increasing the amount of ore refined to make it seem like players are getting 100% isn't working. Besides the reduction of waste factor there isnt any other reason for players to spend the time to get skills to level V.
In fact many skills in the game dont provide anything at level V. In my opinion this is what you should be working on. Give players a reason to max out their skills. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3761
|
Posted - 2014.03.26 15:49:00 -
[117] - Quote
Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV.
Kijyat wrote: The way I read the dev statement CCP there are three reasons why they want to change the refining percentages.
1. Low and Null sec need refining advantages over Hi sec. Why? Reprocessing is a click of a button. I dont see the risk versus factor.
a.) To incentive moving your base of operations out of highsec. b.) To offset the transportation costs when you have to move stuff from low/null to highsec to sell en mass. c.) Nullsec Outposts have the chance of getting conquered, such that you lose access to all the materials within.
Kijyat wrote: 2. The Roqual is not competitive. So instead of fixing the Roqual to make it more competitive, CCP has chosen to reduce all the refining in the entire EVE universe to in order to help push the Roqual.
The refining changes are not made to boost the rorqual. Instead, boosting the rorqual is an intended side effect of the changes. They have blatantly stated they will rebalance the rorqual at some future date.
Ore compression makes more sense than mineral compression through module manufacturing. Since mineral compression is a very important component to capital, lowsec, and nullsec industry, it has major impacts on operations there. This change will also dramatically change the value of ore vs minerals, as we can no longer transform minerals back into an efficiently compressed form. This is a very interesting change.
Kijyat wrote: 3. Players can get perfect refine without maxing skills/faction. While I agree this needs to be fixed, making it impossible to ever get 100% is ridiculous and the jedi mind trick of increasing the amount of ore refined to make it seem like players are getting 100% isn't working. Besides the reduction of waste factor there isnt any other reason for players to spend the time to get skills to level V.
Why do we need 100% refine on items? This has hinder game design for quite some time. Have you noticed all the minerals in the "extra materials" section of just about ever de-tiered ship? They couldn't add it to the base materials (which are altered by ME levels) because of players abusing 100% refine to spawn minerals. Frankly, removing the 100% module refine is healthy for the game. It means meta modules will fall in price, be more available for invention, and create secondary market opportunities that are entirely there at the moment.
Ore's will effectively have the same (or better) refine rates they do today. Furthermore, they will become the stable for mineral compression. This is an excellent change.
Kijyat wrote: In fact many skills in the game dont provide anything at level V. In my opinion this is what you should be working on. Give players a reason to max out their skills.
This does give players a reason to max out their refining skills. |

Ginger Barbarella
Caldari Provisions Caldari State
1892
|
Posted - 2014.03.26 15:52:00 -
[118] - Quote
This is another bonus for nullies that I personally doubt they'll ever take advantage of (I'd love to see real, unwashed stats of whether nullies ever took advantage of the huge buff in industry they got a couple expansions ago).
And if CCP is so worried about the "balance" involving the Rorq, maybe they should make them available to be used in high sec. BALANCE it. But seriously, folks, how many Rorqs are REALLY being used actively in null/low, versus the popular ships being used in high?
Hey, CCP, how about focusing on fixing the plethora of bugs and long-time problem children (like POS), and no so much of Space Barbie crap and giving nullies even more benefits to their already serious advantages (risk running anoms in blue space? Like losing a ship to an NPC?)?
Just eliminate high sec. It's what you really want to do. Just do it. "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
Caldari Provisions Caldari State
1892
|
Posted - 2014.03.26 15:58:00 -
[119] - Quote
Gizznitt Malikite wrote:Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV.
Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-at-war, high risk environments for any kind of sustained settlement. Why would high sec, being safer and more populous, NOT have higher-end industry and manufacturing techniques than those available in nearly-nomadic, unstable, dangerous environments like out on the edges of space?
The logic of giving higher refining advantages to remote, dangerous, unstable, and lowly populated regions without the advantage of the brightest minds of industry is just plain dumb. "Blow it all on Quafe and strippers." --- Sorlac |

Weaselior
GoonWaffe Goonswarm Federation
6778
|
Posted - 2014.03.26 16:06:00 -
[120] - Quote
Ginger Barbarella wrote:Gizznitt Malikite wrote:Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV. Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-at-war, high risk environments for any kind of sustained settlement. Why would high sec, being safer and more populous, NOT have higher-end industry and manufacturing techniques than those available in nearly-nomadic, unstable, dangerous environments like out on the edges of space? The logic of giving higher refining advantages to remote, dangerous, unstable, and lowly populated regions without the advantage of the brightest minds of industry is just plain dumb. logic would suggest this is a game and your 'logic' should always take a back seat to good game design
also as anyone who has ever compared the highsec peasant with the null player has discovered, the null players are clearly brighter by orders of magnitude Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
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Ginger Barbarella
Caldari Provisions Caldari State
1892
|
Posted - 2014.03.26 16:19:00 -
[121] - Quote
Weaselior wrote: also as anyone who has ever compared the highsec peasant with the null player has discovered, the null players are clearly brighter by orders of magnitude
Goonswarm. Nuff said. "Blow it all on Quafe and strippers." --- Sorlac |

Weaselior
GoonWaffe Goonswarm Federation
6778
|
Posted - 2014.03.26 16:59:00 -
[122] - Quote
Ginger Barbarella wrote:Weaselior wrote: also as anyone who has ever compared the highsec peasant with the null player has discovered, the null players are clearly brighter by orders of magnitude
Goonswarm. Nuff said. Indeed, you need only look at what we can accomplish vs what highsec can accomplish and my point is incontestable. Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Batelle
Tymast Industries 150th
2461
|
Posted - 2014.03.26 17:27:00 -
[123] - Quote
Ginger Barbarella wrote: Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-at-war, high risk environments for any kind of sustained settlement. Why would high sec, being safer and more populous, NOT have higher-end industry and manufacturing techniques than those available in nearly-nomadic, unstable, dangerous environments like out on the edges of space?
Just pretend its a fee that the NPC owners are extracting. Since that would make sense. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.26 20:34:00 -
[124] - Quote
How do people think these changes are going to impact new plays and their ability to make ISK? |

Gilbaron
Free-Space-Ranger Nulli Secunda
1252
|
Posted - 2014.03.26 22:35:00 -
[125] - Quote
the only ones that will see a difference are those that depend on looting and salvaging the sites other people have cleared.
newbie miners will simply sell ore, maybe even at a better rate than before GRRR Goons |

Inspiration
130
|
Posted - 2014.03.27 18:57:00 -
[126] - Quote
Ginger Barbarella wrote:Gizznitt Malikite wrote:Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV. Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-at-war, high risk environments for any kind of sustained settlement. Why would high sec, being safer and more populous, NOT have higher-end industry and manufacturing techniques than those available in nearly-nomadic, unstable, dangerous environments like out on the edges of space? The logic of giving higher refining advantages to remote, dangerous, unstable, and lowly populated regions without the advantage of the brightest minds of industry is just plain dumb.
Actually, it is the reverse...in populated areas the industrial techniques that can be used are limited by:
* Energy use * Safety * Used space * Impact on infrastructure * Pollution effects
Cities with high amounts of industry always have it outside of populated areas. This means that using new and more advanced, potentially dangerous refining methods, will never be used in a station. Only the absolute safe, low energy methods would be allowed.
So real life agrees with more industry in POS and the lesser methods in NPC stations to prevent total monopolies. The NPC refine is worse on purpose and only still there for game balance reasons.
BTW: I am glad you are not a city planner :) I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
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brinelan
The Flying Dead Havoc.
149
|
Posted - 2014.03.27 22:32:00 -
[127] - Quote
Ginger Barbarella wrote:Gizznitt Malikite wrote:Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV. Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-at-war, high risk environments for any kind of sustained settlement. Why would high sec, being safer and more populous, NOT have higher-end industry and manufacturing techniques than those available in nearly-nomadic, unstable, dangerous environments like out on the edges of space? The logic of giving higher refining advantages to remote, dangerous, unstable, and lowly populated regions without the advantage of the brightest minds of industry is just plain dumb.
because something that players build should always be better then what is gifted by npcs, especially considering what goes in to just getting to the point where you can place an outpost. |

GreasyCarl Semah
A Game as Old as Empire
84
|
Posted - 2014.03.27 23:45:00 -
[128] - Quote
Ginger Barbarella wrote:Gizznitt Malikite wrote:Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV. Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-at-war, high risk environments for any kind of sustained settlement. Why would high sec, being safer and more populous, NOT have higher-end industry and manufacturing techniques than those available in nearly-nomadic, unstable, dangerous environments like out on the edges of space? The logic of giving higher refining advantages to remote, dangerous, unstable, and lowly populated regions without the advantage of the brightest minds of industry is just plain dumb.
Not only that but the areas with the best resources would be the first to have higher security. After all, there would be more to gain by securing them. |

Dinsdale Pirannha
Pirannha Corp
2482
|
Posted - 2014.03.28 03:05:00 -
[129] - Quote
Emiko Rowna wrote:How do people think these changes are going to impact new plays and their ability to make ISK?
It will destroy them. Plain and simple. This is an enormous hit to low skilled miners, and any low skilled players who followed others in mission sites looting.
But that is all part of the plan to wipe out high sec as a viable place to make a living income. Congrats null sec cartels, you are one step closer to destroying the incubator for the vast majority of the new players.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1252
|
Posted - 2014.03.28 03:57:00 -
[130] - Quote
The best incubator for new players right now is brave newbies. Very much not a Highsec carebear Corp.
New players going down the Highsec miner way tend to quit because their eve is boring. New industry corps in nullsec, fueled by idealism and the hope of building a glorious nullsec empire tend to die. Because it's not profitable and nobody needs them.
You have proven again and again that you have absolutely no idea what you are talking about. Why am I even reasoning with you? Please just go away. GRRR Goons |
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Emiko Rowna
Aliastra Gallente Federation
7
|
Posted - 2014.03.28 04:28:00 -
[131] - Quote
Loot! When I reprocess it now will I need to start splitting all of my stacks in to ones to get the best return?
If I have an item that gives one megacyte per item and I can reprocess at 60% with rounding I would think that I will get one megacyte.
So now if I have 10 of the same item and I reprocess the stack that could give 10 megacyte will I only get 6 megacyte? With the same stack of 10 items split in to ones and done 10 times will give 10 megacyte I believe.
Is this correct? If so, how can this be considered a good thing for game play?
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Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
2
|
Posted - 2014.03.28 13:33:00 -
[132] - Quote
In the real world the best industry and manufacturing plants are placed in a secured location close to the best resources and in many cases, a portion of the population (5-8%) will build itself around these plants for various reasons. Most real world city planners plan for that.
In a wartime situation allied forces would attempt to destroy/secure resources in a hostile location for as long as possible to deny the enemy and if possible (risk v reward) small industry (minor supplies/ammo) would be developed. To support the wartime effort, industry in safe locations would crank out massive amounts of war materials (vehicles, ammo, and supplies) to be transported to the front lines. All research and development would be conducted in the safe locations. Do you really think a country would build aircraft carriers, massive manufacturing plants, or conduct chemical weapon research in the middle of a war zone?
Players/corps that choose to move their operations out of hi sec do so at their own risk and shouldn't be rewarded any bonuses to refining since reprocessing is simply a click of a button. Regardless of space or how the items got to the reprocessing station, its a click of a button.
As far as player made items go, please show me where the game has allowed player made ships to be better than ones bought on the npc market. A npc kestral is the same as a player made kestral.
Many players need the 100% refine for income purposes. I refine 99% of module drops to make money and taking over 25% of my income just to balance compression ratios of a ship only few people fly hurts. If the ship means that much to the dev team..do the common sense thing and balance its compression ratio. The devs should have soley addressed the 100% without maxed skills.
With all the hi sec nerfs and the devs continuance of trying to trick players into low/wh/null space with baited carrots of gold, I believe in a few years the only hi sec systems will be the trade hubs. I wouldnt be suprised to see hi sec space shrink in the next expansion. |

Inspiration
130
|
Posted - 2014.03.28 19:17:00 -
[133] - Quote
Kijyat wrote:In the real world the best industry and manufacturing plants are placed in a secured location close to the best resources and in many cases, a portion of the population (5-8%) will build itself around these plants for various reasons. Most real world city planners plan for that.
Not even close, and certainly not the best. Heavy industries like oil refineries and ore smelters, power plants (especially nuclear) have no residential nearby. Nowhere near even 1% of a city population will come close to such spaces. A good nuclear plant has no advantage to being close to a populated area, it does not becomes better for it, but worse! The same is true of other most heavy industry!
Kijyat wrote:In a wartime situation allied forces would attempt to destroy/secure resources in a hostile location for as long as possible to deny the enemy and if possible (risk v reward) small industry (minor supplies/ammo) would be developed. To support the wartime effort, industry in safe locations would crank out massive amounts of war materials (vehicles, ammo, and supplies) to be transported to the front lines. All research and development would be conducted in the safe locations. Do you really think a country would build aircraft carriers, massive manufacturing plants, or conduct chemical weapon research in the middle of a war zone?
A POS is not a war zone until that corporation gets into a war. Then there is a viable alternative for industry in NPC stations, be it at some efficiency costs. All the stuff a corporation needs to be active in a war can be bought of market and shipped in from other places. During wartime no sensible person goes mining to get ore for munitions and/.or ships. Your analogy falls really short here.
Kijyat wrote:Players/corps that choose to move their operations out of hi sec do so at their own risk and shouldn't be rewarded any bonuses to refining since reprocessing is simply a click of a button. Regardless of space or how the items got to the reprocessing station, its a click of a button.
As far as player made items go, please show me where the game has allowed player made ships to be better than ones bought on the npc market. A npc kestral is the same as a player made kestral.
Yous dismiss everything that makes it harder to get access to the benefit and then say the case you compare to it is equal. Well obviously, you just proved otherwise.
With respect to player build items:
Well, player build outposts already are worse off then current NPC stations. They are clearly not the same deal. If you argue they are, then why do they not have the same refine rate. Why are there NPC stations that have different rates?
If on the other hand you argue that an outpost is NOT a station and that there aren't real NPC equivalents. In that case, your comparison doesnt make sense and it is logical they can have different refine rates.
In two opposite ways of looking at it, your argument fails and is thus either not applicable (proves nothing) or simply false. Also the cost of an identical item, can be different depending on location...there is nothing unusual about it.
Kijyat wrote:Many players need the 100% refine for income purposes. I refine 99% of module drops to make money and taking over 25% of my income just to balance compression ratios of a ship only few people fly hurts. If the ship means that much to the dev team..do the common sense thing and balance its compression ratio. The devs should have soley addressed the 100% without maxed skills.
I get that your income from loot gets nerved. Other then my opinion that 100% recycle is unreal and that it should also never be near as effective as say mining, i got no real opinion. The devs are in a much better situation to look at the macro numbers and decide how much a nerf is needed. That a nerf is needed is logical, the current state of affairs is absurd.
The rest of what you wrote i cannot make heads, nor tails off. Maybe you can redo that in a follow up post. It is hard to respond to something I cannot read.
Kijyat wrote:With all the hi sec nerfs and the devs continuance of trying to trick players into low/wh/null space with baited carrots of gold, I believe in a few years the only hi sec systems will be the trade hubs. I wouldnt be suprised to see hi sec space shrink in the next expansion.
I think you have a misconception of what actually has been done over all these years. We got Incursions, which many people like and earn lots of ISK in. We have seen PI, where mass manufacturers around Jita made good money. We have seen a huge mining and mining ship buff not too long ago. Same for T1 haulers.
There also have been some limited nerfs, like high sec ICE belts for example. Better PI in riskier systems and better mission LP in riskier systems. But as long as some high sec mission hubs and surroundings have around a hundred or more people in local, it is hard to argue those nerfs are anywhere near fatal.
So I agree there has been a gentle push toward more dangerous spaces, nothing wrong with that IMHO. I would like to see some attention to the older high sec activities such as missions, they are too repeating to my taste.
As for high sec maybe shrinking, i certainly hope so. EVE needs some evolution in the territorial landscape. And with more and more capsuleers it only makes perfect sense empire influence becomes less. This will not be a bad thing, but you will need to adapt. WIth changes also come new opportunities.
I like a bit of freshness every few years, don't you? I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Tau Cabalander
Retirement Retreat Working Stiffs
3329
|
Posted - 2014.03.28 19:55:00 -
[134] - Quote
Inspiration wrote:I like a bit of freshness every few years, don't you? I'm pretty sure that CCP Unifex, CCP Soundwave, and CCP Fozzie have all been quoted as saying that CCP intentionally stirs the pot from time to time to prevent stagnation. |

Corraidhin Farsaidh
Hello-There
320
|
Posted - 2014.03.28 20:21:00 -
[135] - Quote
Inspiration wrote:
Not even close, and certainly not the best. Heavy industries like oil refineries and ore smelters, power plants (especially nuclear) have no residential nearby. Nowhere near even 1% of a city population will come close to such spaces. A good nuclear plant has no advantage to being close to a populated area, it does not becomes better for it, but worse! The same is true of other most heavy industry!
I'm guessing you've never been to the UK...Cities grew around the manufacturing areas *because* that's where the work is. Ever heard of Sellafield? That's one of our nuclear plants with a thriving community living around it. Aberdeen in Scotland is the hub of the oils industry and is heavily populated and has zero (0) unemployment. People only refine materials in the source area if it is too difficult to move the raw goods to the manufacturing areas. British Steel grew in the area in and around Sheffield since that's where all the iron ore was. Coal and ore mining sat side-by-side with the factories, in turn surrounded by the homes of the workers. |
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ISD Ezwal
ISD Community Communications Liaisons
1061

|
Posted - 2014.03.29 00:14:00 -
[136] - Quote
As there is already a thread on the same topic, this one gets a lock.
The rules: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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