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Shamis Orzoz
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Posted - 2006.05.04 18:44:00 -
[1]
Edited by: Shamis Orzoz on 04/05/2006 18:58:04 There are some very serious flaws/bugs in the game right now that need fixing asap. I've filed bug reports on several of these issues months ago, and nothing has happened. Hopefully CCP will acknowledge that these need fixing as soon as possible.
1) Logout while cloaked - This flaw in the logout timer system is regularly exploited by freighter pilots across eve (at least for those who can't fly a carrier yet...see below). If you log a ship out before anybody can aggro you then your ship will just disappear seconds later. Not a problem for normal ships, but for capital ships this is an I win button. Solution: If a ship is aggro'ed at any time before it disappears it will be flagged for 15 minutes. 2) Logout/Emergency Warp in Interdiction Sphere - Eve is full of runners and stab *****s. Interdictors were supposed to be the solution. But pilot jumps/warps into an interdiction sphere, all they have to do is log out. Then sabatage their warp at login and they can safely continue on their journeys. Solution: Make interdiction spheres work like mobile warp disruptors, logging out doesn't warp you out of the bubble.
3) Skiff + Carrier - Ever wonder why nobody uses indies in 0.0 anymore? This is why. ALL valuables are transported in and out of 0.0 in carriers now. Minerals, expensive mods etc etc. 0.0 and low sec trade runs are also a joke now. This needs Fixing ASAP. 225k cargo space on a carrier is BROKEN. Solution: Increase the unpackaged size of a skiff, and any other ship that can be used for this.
4) Carrier "Bag of Holding" Exploit - I can't go into detail here, but this is a SERIOUS bug that needs fixing. Infinite cargo space is a bit broken, don't you think? If you haven't figured this one out yet CCP, feel free to contact me.
5) Lack of a proper inter-gang locking system - This is the main reason why "healing" cannot be an effective role in eve. There are all sorts of remote modules in eve, from ECCM projectors, to remote armor reps and shield transfers etc. Many of these mods would be very useful in mid sized battles, but they can't be used properly for 2 main reasons. There is no easy mechanism to active these modules on friendly ships without accidentally shooting them. I'm sure some of you will think that a skilled pilot can avoid doing this, but that is NOT the case. In any medium sized fight, if you try to activate your weapons on a ship that is about to warp out, or a ship that is about to explode your guns will automatically activate on the next target you have locked. There is also no easy way to lock friendly targets unless you have them on your overview, which isn't a smart thing to do in a large fight. Solution Add a better mechanism for locking gang mates, and add a separate lock category for targets that you don't want to auto-switch back to when the primary target goes down.
The last item is more of an enhancement than the rest, but I included it because it is necessary to make a large chunk of modules useful in combat. The first 4 items are doing extensive damage to the economy and the combat system of EVE.
Shamis
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JenKrist
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Posted - 2006.05.04 18:47:00 -
[2]
signed and first
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Admiral IceBlock
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Posted - 2006.05.04 18:48:00 -
[3]
3 and 4 is hardly breaking the game in the same degree as other stuff like Instabookmarks, the unbalance between ship classes (hp and damage versus eachother) and overpowered ECM.
"We brake for nobody"
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Blind Man
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Posted - 2006.05.04 18:48:00 -
[4]
Agreed to all. 2-4 I havent had much experience with but have heard of what happend with the barges in carriers etc.
Passari will never be safe again |
Shamis Orzoz
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Posted - 2006.05.04 18:49:00 -
[5]
Originally by: Admiral IceBlock 3 and 4 is hardly breaking the game in the same degree as other stuff like Instabookmarks, the unbalance between ship classes (hp and damage versus eachother) and overpowered ECM.
You're joking right?
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Raven Aure
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Posted - 2006.05.04 18:49:00 -
[6]
Can't see any reason to disagree there. Mainly because you didn't mention HAC prices
Seriously though, nice work. ______________________
Originally by: Jim McGregor Most people are in write-mode only in these forums
106 days and still a hijack virgin... |
Jim McGregor
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Posted - 2006.05.04 18:50:00 -
[7]
Very well written.
Can some dev please comment on this? --- The Eve Wiki Project |
Hunters Presence
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Posted - 2006.05.04 18:50:00 -
[8]
Edited by: Hunters Presence on 04/05/2006 18:55:31 Having it all through several times I have to agree with every point made. Although I also agree 'destroying EvE is a little excessive...
Very nice post :thumbsupemoticonhere
[FYI: This post was made drunk] -----
Lead Games Programmer @ Quasit-Rushyo Games | Me! |
Blind Man
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Posted - 2006.05.04 18:50:00 -
[9]
Originally by: Admiral IceBlock 3 and 4 is hardly breaking the game in the same degree as other stuff like Instabookmarks, the unbalance between ship classes (hp and damage versus eachother) and overpowered ECM.
Passari will never be safe again |
Lorth
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Posted - 2006.05.04 18:52:00 -
[10]
This spaced resevered for comment when I get off work. Check back
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Nikolai Nuvolari
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Posted - 2006.05.04 18:52:00 -
[11]
I'd agree with all of these things, although I think "destroying EVE" is vastly overstating it. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Deja Thoris
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Posted - 2006.05.04 18:52:00 -
[12]
Agreed,
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Katrina Coreli
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Posted - 2006.05.04 18:53:00 -
[13]
CCP nead a heads up and your the right person to do it
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Shamis Orzoz
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Posted - 2006.05.04 18:54:00 -
[14]
Originally by: Nikolai Nuvolari I'd agree with all of these things, although I think "destroying EVE" is vastly overstating it.
Ok, I'll agree with that.
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JenKrist
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Posted - 2006.05.04 18:55:00 -
[15]
The Snigg clan are destroying eve!
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Vorphalak
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Posted - 2006.05.04 19:02:00 -
[16]
/signed
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Slink Grinsdikild
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Posted - 2006.05.04 19:06:00 -
[17]
Originally by: Admiral IceBlock 3 and 4 is hardly breaking the game in the same degree as other stuff like Instabookmarks, the unbalance between ship classes (hp and damage versus eachother) and overpowered ECM.
Yeah, because 100% safe transport of an INFINITE amount of cargo does not disrupt the game at all. Right?
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Tehyarec
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Posted - 2006.05.04 19:08:00 -
[18]
Three words: Fix. The. Drones.
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Ralus
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Posted - 2006.05.04 19:10:00 -
[19]
To fix #5 you just need a friendly lock option: right click on locked portrat and check frindly lock option. You get a green box around the target and it simply won't allow you to activate any modules that would cause concordocken on that target.
Simple fix, no fancy gang commands or uber complicated menu selections you need to try to do in a fight, just a right click on and right click off again option and surly it can't be that hard to implement.
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Admiral IceBlock
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Posted - 2006.05.04 19:11:00 -
[20]
Originally by: Slink Grinsdikild
Originally by: Admiral IceBlock 3 and 4 is hardly breaking the game in the same degree as other stuff like Instabookmarks, the unbalance between ship classes (hp and damage versus eachother) and overpowered ECM.
Yeah, because 100% safe transport of an INFINITE amount of cargo does not disrupt the game at all. Right?
Read, please, it does not break the game in the same degree as the others.
But by saying that, alternative accounts with freighters in npc corporation is also breaking the game, tho people seem to disagree to restrict freighter use to npc corporation members.
"We brake for nobody"
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Hakera
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Posted - 2006.05.04 19:15:00 -
[21]
Originally by: Shamis Orzoz
2) Logout/Emergency Warp in Interdiction Sphere - Eve is full of runners and stab *****s. Interdictors were supposed to be the solution. But pilot jumps/warps into an interdiction sphere, all they have to do is log out. Then sabatage their warp at login and they can safely continue on their journeys. Solution: Make interdiction spheres work like mobile warp disruptors, logging out doesn't warp you out of the bubble.
funny that you mention this, given your sudden urge to log out in your pod in azn in my dictor sphere when you jumped through
what would be nice for spheres is that they actually work on occasion, that arnt bugged by other spheres or anchored bubbles being in the same grid.
The emergency warp should be changed so that your ship decloaks and waits 15 seconds, maybe 30 before warping off, and the pvp timer for your ship should be extended to 30-40minutes to take account of the freighters that log off after jumping.
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Alekto Erinys
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Posted - 2006.05.04 19:19:00 -
[22]
Originally by: Slink Grinsdikild
Originally by: Admiral IceBlock 3 and 4 is hardly breaking the game in the same degree as other stuff like Instabookmarks, the unbalance between ship classes (hp and damage versus eachother) and overpowered ECM.
Yeah, because 100% safe transport of an INFINITE amount of cargo does not disrupt the game at all. Right?
I can't comment on #4, because I don't know what he's talking about. But arguably, #3 is working nearly as it was intended. Using a carrier + skiffs to transport hundreds of thousands of m3 of cargo isn't even near 100% safe. You've got to set up a cyno still, and that's 5-10 minutes worth of time that gankers can set themselves up to intercept the guy. Plus, think of the investment lost if you screw up: Carrier and mods (~1.5bn) + 50X Skiffs (2.5bn) = 4bn ISK lost on a ship that doesn't have siege mode, is vulnerable to EW, can't use instas, and you can see coming a mile away.
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Shamis Orzoz
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Posted - 2006.05.04 19:25:00 -
[23]
Originally by: Hakera funny that you mention this, given your sudden urge to log out in your pod in azn in my dictor sphere when you jumped through
Yeah, I'll admit that after you guys spent about 6 hours chasing my pod over a 24 hour period, my patience was gone, and I succumbed. You lost no potential isk because of it.
This just reiterates the fact that the issue needs fixing. There are plenty of people who don't think twice about logging in a sphere to save anything. It's especially bad for freighters. How can CCP expect anybody to willingly not log out when they know it will save them, especially if they've got like 5-10 billion isk worth of stuff in their freighter?
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Shamis Orzoz
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Posted - 2006.05.04 19:31:00 -
[24]
Originally by: Alekto Erinys
But arguably, #3 is working nearly as it was intended. Using a carrier + skiffs to transport hundreds of thousands of m3 of cargo isn't even near 100% safe. You've got to set up a cyno still, and that's 5-10 minutes worth of time that gankers can set themselves up to intercept the guy. Plus, think of the investment lost if you screw up: Carrier and mods (~1.5bn) + 50X Skiffs (2.5bn) = 4bn ISK lost on a ship that doesn't have siege mode, is vulnerable to EW, can't use instas, and you can see coming a mile away.
Dropping cyno's next to a station, or just dropping them in systems that nobody goes to makes this technique 99.9% safe. Worst case scenario is you lose your cyno ship. If somebody spots your carrier and you'r not next to a station, you can just log out before they shoot you and you'll be safe. If cyno fields couldn't be dropped in dock range then there might be some merit to your point.
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Lorth
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Posted - 2006.05.04 19:49:00 -
[25]
Bah, noone will read up anyways....
I agree with all points. However, I personally don't think that #5 is really a game breaking, or an 'important' fix. As it stands right now I think gang support mods, are not used, because compared to combat mods they are not worth fitting.
Its a shame thats the case, but it is. And I don't think the locking thing is the underlying cause, its just beter to destroy your enemy faster rather then tank him longer in most situations.
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Shamis Orzoz
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Posted - 2006.05.04 19:57:00 -
[26]
Originally by: Lorth Bah, noone will read up anyways....
Yeah, funny how the big time alliance forum *****s tend to stay out of these threads, probably because they want them to drift down to page 10.
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Nyphur
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Posted - 2006.05.04 20:04:00 -
[27]
Exploits should be submitted via bug report.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Shamis Orzoz
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Posted - 2006.05.04 20:06:00 -
[28]
Originally by: Nyphur Exploits should be submitted via bug report.
Why, so 10% of eve can keep making BILLIONS of isk on a bug that ccp will probably take months to fix?
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Falcun
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Posted - 2006.05.04 20:07:00 -
[29]
About #3, another problem is that many corps/alliances like to use this technique to refuel a pos in enemy territory. It's fairly difficult to stop this if it's close to a pos since the pos can probably destroy anything that gets in range.
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6 out of 5 people have a problem with fractions. |
Steppa
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Posted - 2006.05.04 20:21:00 -
[30]
Interdiction spheres don't count as aggro???
WTF?
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