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Bienator II
24th Imperial Crusade Amarr Empire
273
|
Posted - 2011.11.14 03:22:00 -
[1] - Quote
yep, you guessed it. thats yet another idea to fix bounties.
we all know that the wild west style of the bounty system doesn't work in the eve universe for several reasons - everyone can have an alt, some have even real friends - death is not that meaningful as in real life - podkills in low and highsec are almost impossible under normal conditions (aligntime < locktime, no bubbles)
goals - bounties should hurt (the bad guy) - and they should encourage bounty hunters to hunt people - telling your friend/alt to kill you to farm the bounty should not work
fact1: pods and ships have (average ISK) values. Clone imps + the clone itself = pod value. Ship = hull + modules fact2: if bounty > pod value = problem (current situation)
now the idea: payout for shipkill: max 60% of its value* payout for podkill: max 80% of its value*
So as soon you have a non trivial amount of bounty on your head you will get killed sooner or later**, not once, multiple times until your bounty is payed off since the hunters don't get all the bounties at once (fact2 fixed). Starting with a high enough bounty you will be made automatically outlaw in highsec.
This hurts, creates a the bounty hunter profession and is not exploitable (for the same reasons why ship insurance is not exploitable).
discuss
* < 100 to compensate market fluctuations. values are chosen as example ** assuming you undock You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Pelador Rova
Blackstar Privateer Consortium
6
|
Posted - 2011.11.14 07:10:00 -
[2] - Quote
So Older players can place cheap bounties on newer players and get bounty profits more easily as a result?
Or place cheap bounties on non PvP ships e.g. freighters/miners, who may have expensive ships and pod ratings and profit enourmously?
Not sure how this really would help the policing process, imagine it would create a huge feast of griefing problems as a result.
Seems you could continually have a gank of bounties against one individual also and cause him to go broke as a result quite quickly also due to having to pay the deluge of fine(s)?
Or is this just a remedial way of trying to stop anyone going into suffiently negative security for a bounty status ever? Because if they are aware of the potential ramifications as stands, it would work I think. ;) And that's before the added feature of applying a bounty sufficient to make them an outlaw in the first place and all problems associated with it. |

Schnoo
The Schnoo
8
|
Posted - 2011.11.14 10:21:00 -
[3] - Quote
Pelador Rova wrote: So Older players can place cheap bounties on newer players and get bounty profits more easily as a result?
Or place cheap bounties on non PvP ships e.g. freighters/miners, who may have expensive ships and pod ratings and profit enourmously?
In fact place cheap bounties on anybody and potentially profit substantially?
Not sure how this really would help the policing process, imagine it would create a huge feast of griefing problems as a result.
Seems you could continually have a gank of bounties against one individual also and cause him to go broke as a result quite quickly also due to having to pay the deluge of fine(s)?
Or is this just a remedial way of trying to stop anyone going into suffiently negative security for a bounty status ever? Because if they are aware of the potential ramifications as stands, it would work I think. ;) And that's before the added feature of applying a bounty sufficient to make them an outlaw in the first place and all problems associated with it.
I don't think you quite understood what he meant, but the payout would probably be min(bounty, alfa * ship_value), where alfa is somewhere in the interval [0.5, 0.8]. You would thus not be able to actually earn from the bounties, but only be limited as to how much you can earn depending on what ship the enemy is flying.
But honestly, I'd go further and that and allow bounties to be payed when ships are destroyed, as well as when pods are (two separate payouts, if ISK is left for the second). And also, include implant killmails (upcoming patch...) into your payment method. |

Pelador Rova
Blackstar Privateer Consortium
6
|
Posted - 2011.11.14 11:40:00 -
[4] - Quote
Well I dont see any explanation of the minimum of bounty or method above as you describe, would make more sense if so.
Beside, insta outlaw someone with a huge bounty, multiple opportunities to freely shoot their ships and pods till paid sounds like a nice profiteering exercise and hurt the other guys wallet to boot. Seems like a way to print Isk, potentially.
Even if outlaws were given the opportunity to bribe authorities to correct security standing as a balancer it would still mean they are out of pocket from the exercise. And possibly make pirating simply more attractive anyhow.
If they can't afford to pay do you plex your get out of jail card? And then have to do it again and again from multiple bounties one after another? Seriously? |

Schnoo
The Schnoo
8
|
Posted - 2011.11.14 13:08:00 -
[5] - Quote
Pelador Rova wrote:Well I dont see any explanation of the minimum of bounty or method above as you describe, would make more sense if so.
Beside, insta outlaw someone with a huge bounty, multiple opportunities to freely shoot their ships and pods till paid sounds like a nice profiteering exercise and hurt the other guys wallet to boot. Seems like a way to print Isk, potentially.
Even if outlaws were given the opportunity to bribe authorities to correct security standing as a balancer it would still mean they are out of pocket from the exercise. And possibly make pirating simply more attractive anyhow.
If they can't afford to pay do you plex your get out of jail card? And then have to do it again and again from multiple bounties one after another? Seriously? Not sure I understand what you meant, but bounties aren't payed by the people who have them. The only effect bounties have on people is making them better, more profitable targets.
In general, in this system, there are 3 parties involved. 1) People who put bounties on a target by giving away ISK to the system 2) Target itself, which has a bounty 3) People who destroy targets resource, claiming a minimum of total bounty and 50-80% ship value, paid by the system. Once claimed, targets bounty gets reduced by the paid amount.
This in itself is a null based ISK system, sum of all bounties + sum of all bounties claimed = sum of all ISK ever put on bounties, thus this is in no way an ISK printing press of any sort. The reduced value of the ships or implants, by which the bounties are payed is put in effect in order to avoid people using alts or friends to clean bounties in case they were worried about it.
Also, while not necessarily a way to change the entire system, one can also considered only allowing bounty placement on people who appear as the attacking side on your loss mail, or adding a monthly percentage decrease in bounty value, by f.e 5%. Reasoning for this is seeing many silly bounties, that feel more like adverts or balance display than actual bounties with intent to increase target attractiveness. As an example, take a look at all the EOH _NAME_ (a poker club or something?) that appear in the bounty list, a group of people who probably never undocked. |

Bienator II
24th Imperial Crusade Amarr Empire
274
|
Posted - 2011.11.14 15:49:00 -
[6] - Quote
Pelador Rova wrote: Or place cheap bounties on non PvP ships e.g. freighters/miners, who may have expensive ships and pod ratings and profit enourmously?
In fact place cheap bounties on anybody and potentially profit substantially?
no. nothing changes in this regards. You need a minimal sec status to be able to receive bounties. The outlaw thingy is only an optional detail to make it more interesting but in no way the main point of the bounty system You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Pelador Rova
Blackstar Privateer Consortium
6
|
Posted - 2011.11.14 15:51:00 -
[7] - Quote
Bienator II wrote: So as soon you have a non trivial amount of bounty on your head you will get killed sooner or later**, not once, multiple times until your bounty is payed off since the hunters don't get all the bounties at once
Seems the OP's post is a very poor explanation of how the system works if it's one and the same as you describe.
The above post can be interpreted as a bounty fee you have to pay. And multiple events of the same bounty. As the all at once would previously refer to a podding event rather than the ongoing amounts of equal value.
To be honsest I'm now so confused as to what the system is, I give up with it. Needs clarification and proper explanation than the "back of a *** packet" attempt I think. |

Bienator II
24th Imperial Crusade Amarr Empire
274
|
Posted - 2011.11.14 16:04:00 -
[8] - Quote
ok i changed the wording a little bit but i really don't know how to explain that better, seems obvious to me. Maybe someone can point out whats unclear? And yes you will have to read the whole post to get the intention. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
24th Imperial Crusade Amarr Empire
274
|
Posted - 2011.11.14 16:18:00 -
[9] - Quote
Schnoo wrote:[quote=Pelador Rova] But honestly, I'd go further and that and allow bounties to be payed when ships are destroyed, as well as when pods are (two separate payouts, if ISK is left for the second). And also, include implant killmails (upcoming patch...) into your payment method. yeah thats already in the proposal. you get a separate payout for the ship and one for the pod as hunter. One of the reasons for that is that podkills in lowsec are almost impossible without bubbles and normal conditions (no server lag etc). You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
24th Imperial Crusade Amarr Empire
274
|
Posted - 2011.11.14 17:01:00 -
[10] - Quote
there are still some corner cases to tackle.
the hull insurance payed back to the bad guy should be subtracted from the ship payback to the hunter. This fixes an exploit where killing yourself repeatedly in an empty insured T1 ship could bring the bounty back to 0 without big ISK impact for the bad guy.
This should make almost no difference in the usual case where the bad guy is flying a fully fitted ship, since the fitting is part of the ship payout formula. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Schnoo
The Schnoo
10
|
Posted - 2011.11.14 21:04:00 -
[11] - Quote
Bienator II wrote:there are still some corner cases to tackle.
the hull insurance payed back to the bad guy should be subtracted from the ship payback to the hunter. This fixes an exploit where killing yourself repeatedly in an empty insured T1 ship could bring the bounty back to 0 without big ISK impact for the bad guy.
This should make almost no difference in the usual case where the bad guy is flying a fully fitted ship, since the fitting is part of the ship payout formula. A way of fixing the problem of people killing themselves or using alts to do so should be done with modifiers on bounty payment. In fact, in order to avoid insurance + bounty fraud, a slightly more complex calculation may be used.
min(bounty, ship_value * alpha + module_value * beta + implant_value * gamma) Usually you will have only alpha and beta, or gamma. Alpha, beta and gamma are real numbers in [0, 1] range, and a suggested value to avoid "friendly destruction" is to pick beta and gamma somewhere from [0.5, 0.8] range, and to pick alpha from [0.2, 0.5] range. A small alpha should be taken to have: insurance_cost + ship_cost >> insurance_payment + bounty_payment, by greatly reducing the bounty_payment for empty ships (which in itself shouldn't be a problem as far as bounty payments are concerned, as people usually use modules which are at least as high as the ship itself).
TLDR: suggested bounty formula: min(bounty, ship_value * alpha + module_value * beta + implant_value * gamma) alpha range: [0.2, 0.5] beta, gamma ranges: [0.5, 0.8] |

Bienator II
24th Imperial Crusade Amarr Empire
275
|
Posted - 2011.11.15 17:20:00 -
[12] - Quote
i felt it would be easier to balance the formula while taking insurance payout into account if its subtracted directly.
the payback function would look like:
ship_payout = (ship_value * alpha - bad_guy_insurance_payout) + module_value * beta pod_payout = implant_value * gamma + clone_value
if(ship_payout < 0) ship_payout = 0; // safety measure for very small alpha
bounty_payout = min(bounty_remaining, pod_payout + ship_payout) bounty_remaining -= bounty_payout You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Ranger 1
Ranger Corp
329
|
Posted - 2011.11.22 00:58:00 -
[13] - Quote
Might be easier to not pay out insurance for any ship death when a bounty payout is involved... in conjunction with the rest of your system. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Bienator II
24th Imperial Crusade Amarr Empire
296
|
Posted - 2011.11.22 01:12:00 -
[14] - Quote
yeah would be certainly easier to implement but i wasn't sure if this would be fair since the bad guy payed the insurance from his own pocket and its somewhat independent from the whole bounty thing...
But this are only little details which the experts at CCP should deal with ;) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Ranger 1
Ranger Corp
330
|
Posted - 2011.11.22 01:24:00 -
[15] - Quote
True, true.
It would be interesting to figure out a modified version of this that would be appropriate for the other side... a contract killing or "hit" that could only be placed on someone with a positive security status, by someone with a negative security status.
Something balanced to be much, much more costly to the person placing the hit contract... but lets face it, they would likely not care as much about that aspect of it.
Of course, the storm of outrage it would generate would be of epic proportions... so no matter how "realistic" it would be it's probably never going to be an option..
I'll pipe down now, so as not to derail your thread. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
14
|
Posted - 2011.11.22 02:05:00 -
[16] - Quote
How about subtracting the wallet of the killed player, this would really hurt and mean a thing!!! 
More people would inject ISK on the bounty system! And we will have a good ISK sink! And a real bounty hunter profession! New life for low sec! 
The new mechanic would be something like this:
Quote:-Bounty can only be applicable over players that have negative security status.
- For every 1 isk spent on bounty: The killer will gain 1 isk (bounty office reward) and the killed will lose 1 isk (bounty office fee).
- The maximum amount of drained isk is "X%" of player's current total ISK in his wallet. (Where X is function of the killed security status)
- If the amount drained is inferior to the Bounty value due to the % restriction, then just a part of the bounty is consumed / rewarded.
-The fee is calculated after the insurance refund, so the killed player will have at last a few ISK in the wallet.
This way no one will want to be WANTED, as it should be, and it will fix the old exploit: remove the bounty over your head being killed by a friend and splitting the money...
(Now the current system is worst then my proposal! if someone places a billion bounty on someones head, it actually gives this billion to this player and friends... it is totally stupid!!!)
(Also there are players that illegally sells isk using the current Bounty system, and it will end...) |

Moonaura
Swedish Aerospace Inc The Kadeshi
72
|
Posted - 2011.11.24 23:42:00 -
[17] - Quote
Always pro ideas to discuss making the system actually usable, so bravo Bienator.
Alas, because of the ways it could be exploited, it is extremely hard to make Bounty workable, even with your suggestions (I like the idea of the ship loss partially paying out as most decent low sec pilots are slippery when in their pod). Having non-blue or same alliance won't stop it being abused sadly, because it takes just seconds to create a neutral alt to cash in.
The only way I can possibly see it not being abused is for the actual person with the bounty on them, to be punished in a way, that is significant enough to absolutely not want that bounty to be collected on their character. Only then, will you have a bounty system in EvE that is workable, whatever the details are - it has to punish the person with the bounty on their heads, it is as simple as that.
In real life, bounties on your head were bad news, for example, in the wild west - being caught, often meant justice at the end of a rope. This is technically what we call 'An Incentive' to not be caught.
In a virtual game like EvE, that is not possible, unless you go hardcore like in WoD with Permadeath is toying with.
But then of course, by having a system that punishes the person with the bounty on them, it can also be abused. With people placing bounties to punish, perhaps, relatively innocent people, even new players.
My solution to that, would be, that the person placing the bounty has to have lost a ship or been podded, by the person they are placing the bounty on. They should also be limited to the amount of bounty, based on the total skill points the pilot has, so you can't whack a billion isk bounty on a new player, only a seven year old one.
The punishment could be financial - but then targets with bounty, would fly a ship around with a character with no ISK. So it has to be a game mechanic, that hurts them in a significant way, to not want bounty, but also not harsh enough to want them to Emo rage quit EvE. Pirates enjoying... Pirating, and all credit to them. Any system that kills their game completely, shouldn't be welcomed either.
And thus... we have a stalemate, unless we find a system that is fair, and also enhances their game play too. |

Bienator II
24th Imperial Crusade Amarr Empire
303
|
Posted - 2011.11.25 00:28:00 -
[18] - Quote
Moonaura wrote:Always pro ideas to discuss making the system actually usable, so bravo Bienator.
Alas, because of the ways it could be exploited, it is extremely hard to make Bounty workable, even with your suggestions (I like the idea of the ship loss partially paying out as most decent low sec pilots are slippery when in their pod). Having non-blue or same alliance won't stop it being abused sadly, because it takes just seconds to create a neutral alt to cash in.
yeah, but this does not help.
the payout is always less than the value of the destroyed item. You can not make money by selfkill (via blue, alt.. etc).
lets say you fly a navy apoc which costs with modules around 800mil, your bounty is 1000mil. Your alt kills you in it.
payout = 60% of 800mil = 480mil
this means you reduced your bounty by 480mil but lost 800mil in assets
-> 320mil lost
same applies for podkills a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Moonaura
Swedish Aerospace Inc The Kadeshi
72
|
Posted - 2011.11.25 00:44:00 -
[19] - Quote
Bienator II wrote:Moonaura wrote:Always pro ideas to discuss making the system actually usable, so bravo Bienator.
Alas, because of the ways it could be exploited, it is extremely hard to make Bounty workable, even with your suggestions (I like the idea of the ship loss partially paying out as most decent low sec pilots are slippery when in their pod). Having non-blue or same alliance won't stop it being abused sadly, because it takes just seconds to create a neutral alt to cash in.
yeah, but this does not help. the payout is always less than the value of the destroyed item. You can not make money by selfkill (via blue, alt.. etc). lets say you fly a navy apoc which costs with modules around 800mil, your bounty is 1000mil. Your alt kills you in it. payout = 60% of 800mil = 480mil this means you reduced your bounty by 480mil but lost 800mil in assets -> 320mil lost same applies for podkills
Well good sir, I guess this is why I got a D in maths. Apologies for my misunderstand, then that could work.
If we ware going to overhaul Bounty, I'd like the map to somehow highlight where the evil pirate scum exist, in fact I can imagine a whole meta gaming expansion for Bounty, where there are specific modules and ship rewards for bounty hunters, to make it a sort of profession in EvE. I'm sure CCP wouldn't be against encouraging an ISK sink :)
Personally, I'd like to be able to capture a naughty person with bounty on them, and if need be, make them walk the ole plank... or walk Keanu Reave's, both are pretty wooden, but either would do. This would amuse me. Yes... bring in the Keanu Reaves module please CCP, and when activated, you get to hear one of him him say 'MY NAME IS NEO' or something apt. Maybe a hat for the pirates to wear, so they can look like Jack Sparrow. You get the idea ;)
And to be honest, anything that encourages people to come and hunt pirates, I think would actually be welcomed by pirates themselves, because they tend to be far better at PvP and can get bored sometimes by lack of activity, but you'd have to ask them how they feel, I know a couple, and they are lovely people unless you happen to wander into low sec, at which point they turn all darn nasty.
Anyway, onwards and upwards, lets keep the discussion going. |

Bienator II
24th Imperial Crusade Amarr Empire
304
|
Posted - 2011.11.25 01:15:00 -
[20] - Quote
Bienator II wrote: implementation details ... - a hunter won't get any payout if he is in the same alliance or blue to the bad guy
reasoning: lets say lots of bad guys of an alliance have an event. Lets say they kill each other as target practice. In this case they would have an advantage if they would have bounty since they would get part of the losses back while reducing the bounty. Thats uncool.
This doesn't solve the issue entirely but it helps at least.
but again: you can't make profit anyway even without this restriction (!)
second possible restriction would be to accept only hunters if they have a "good enough" sec standing or at least: hunter standing > bad guy standing
a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Mirima Thurander
Deventer Exploration An Acquisition
69
|
Posted - 2011.11.25 05:53:00 -
[21] - Quote
i say make a new bounty agent
that gives out random bounty's to random people with a set amount of time to complete it in say 3 days
you cant get a bounty on a guy thats in your corp/alliance
and if you decline a bounty you get a X hours cool down time before you can request a new one
and a min bounty of 20mill to keep the system from being flooded with 1 isk bountys
a bounty of 500mill + gives the bounty hunter kill rights on the guys pod/ship in highsec
a bounty of 2 bill + gives kill rights to the hunter in high sec and reduces 1 skill as picked by the bounty placer by 50,000 skill points I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Noriko Mai
311
|
Posted - 2011.11.25 09:30:00 -
[22] - Quote
Correct me if I am wrong, but wouldn't the no insurace payout thing mean that you can "steal" insurance? Place bounty, kill or suicide gank him so they get no insurance. You won't get it too, but this would be horror for miners in HighSec. |

Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 17:41:00 -
[23] - Quote
Mirima Thurander wrote:i say make a new bounty agent
that gives out random bounty's to random people with a set amount of time to complete it in say 3 days
common, thats so artificial. I would accept this in a singleplayer game (lets say X3 or something like that) but not in an mmo. If we can have both sides player driven why should we change that? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 17:46:00 -
[24] - Quote
Noriko Mai wrote:Correct me if I am wrong, but wouldn't the no insurace payout thing mean that you can "steal" insurance? Place bounty, kill or suicide gank him so they get no insurance. You won't get it too, but this would be horror for miners in HighSec. no, i don't think so.
can you give an example?
The insurance subtraction trick only makes sure that: hullvalue << payoutvalue this is important if someone tries to get rid of the bounty. The bad guy would use empty expensive insured T1 ships and begin suicide via alts for minimal isk loss.
If you subtract the insurance from the bounty payout you basically fix this exploit. At least that is the idea behind that.
edit: clarification: the bad guy still gets his insurance but the hunter just gets less payout (insurance subtracted) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Gerrick Palivorn
Caldari Provisions Caldari State
14
|
Posted - 2011.11.25 18:06:00 -
[25] - Quote
Use the already established security standings system.
< -2.0 bounties can be placed on the pilot. -0.01 to -1.99 Pilots can pay off bounties 1:1 0.0+ Able to collect on bounties
If a bounty is collected, the pirate does not get an insurance payout on their ship (thats where it hurts the pirate). And if the pirate is under GCC, that insurance is paid directly into the bounty.
The rest seems to be fine with the deminished returns and such.
I can see having a positive security standing alts shoot all the pirates to collect on bounties should they be destroyed to deminish losses in a fleet. But the loss will be minimal since it usually takes a fleet to kill a fleet, and many people will be paid out on the killmail.
I know there is a way to abuse this, please find it as I cannot taint my own ideas... |

Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 18:23:00 -
[26] - Quote
Gerrick Palivorn wrote: If a bounty is collected, the pirate does not get an insurance payout on their ship (thats where it hurts the pirate). And if the pirate is under GCC, that insurance is paid directly into the bounty.
we discussed this a bit on the first page. Problem here is that insurance is somewhat independent from bounties. IMO it wouldn't be fair to remove the mechanics of insurance form people with bounty on the head. Why would the bad guy ever insure the ship with this in place?
But hey we could have an compromise. Like 50% insurance payout, rest goes to the bounty payout.
regarding the positive sec status: Riddick would say sometimes you need evil to kill evil :) I don't think we really need this restriction so far.
but once again those are only little details to smooth the corners - gamedesign experts should work on them ;)
keep up the discussion! a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 18:29:00 -
[27] - Quote
Gerrick Palivorn wrote: I know there is a way to abuse this, please find it as I cannot taint my own ideas...
+1. Yeah, everyone is encouraged to try to abuse the system ;) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Gerrick Palivorn
Caldari Provisions Caldari State
14
|
Posted - 2011.11.25 18:33:00 -
[28] - Quote
Bienator II wrote:we discussed this a bit on the first page. Problem here is that insurance is somewhat independent from bounties. IMO it wouldn't be fair to remove the mechanics of insurance form people with bounty on the head. Why would the bad guy ever insure the ship with this in place?
But hey we could have an compromise. Like 50% insurance payout, rest goes to the bounty payout.
regarding the positive sec status: Riddick would say sometimes you need evil to kill evil :) I don't think we really need this restriction so far.
but once again those are only little details to smooth the corners - gamedesign experts should work on them ;)
keep up the discussion!
Why would any insurance be paid out on anyone with an active bounty on there head in the first place? Eve isn't about fair, I love my -10 pirate and I would gladly sacrafice insurance for more targets, it's really dead in lowsec right now...entire constellations, empty...
As for the positive Security Standing only being able to collect, it'll eliminate the future practice of everyone in the fleet webbing each other before a fight to get on the killmail, thus getting a small payout of the bounty of any ships lost. Keeping the bounty payouts to the ones doing the hunting (mostly). |

Mephice
Wolfsbrigade
1
|
Posted - 2011.11.25 20:11:00 -
[29] - Quote
I like it! |

SOISOISOIOSIOSISOISOIS
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.25 20:45:00 -
[30] - Quote
Mirima Thurander wrote:i say make a new bounty agent
that gives out random bounty's to random people with a set amount of time to complete it in say 3 days
you cant get a bounty on a guy thats in your corp/alliance
and if you decline a bounty you get a X hours cool down time before you can request a new one
and a min bounty of 20mill to keep the system from being flooded with 1 isk bountys
a bounty of 500mill + gives the bounty hunter kill rights on the guys pod/ship in highsec
a bounty of 2 bill + gives kill rights to the hunter in high sec and reduces 1 skill as picked by the bounty placer by 50,000 skill points
ive had a similar thought about the bounty system for a long time except slightly more complex. Make bounty hunting a career choice using special agents to do so but to stop the problems of people just getting easy kills with alts etc make it a tiered system.
the bounty hunter is given specific targets to kill and has 30 days to collect, however the bounties escalate given the bounty hunters previous kills. so a hunter might get a 3-5m bounty to begin and over time increases his ability to get higher and higher bounties. this would stop people from being able to use alts or friends to collect bounties as they would only be paid to experienced bounty hunters making a new career path for people to choose.
Bienator II you say its a artificial well all rules in the sandbox are but if the bounty system is to ever work it must be made so that people cant collect on their own bounties. if you have an idea that would stop people from being able to collect their own bounties im more than willing to hear it |

Bienator II
24th Imperial Crusade Amarr Empire
306
|
Posted - 2011.11.25 20:50:00 -
[31] - Quote
SOISOISOIOSIOSISOISOIS wrote: Bienator II you say its a artificial well all rules in the sandbox are but if the bounty system is to ever work it must be made so that people cant collect on their own bounties. if you have an idea that would stop people from being able to collect their own bounties im more than willing to hear it
have you read the proposal? Because if you have you should know that thats the main point about it. Otherwise please point me to the part which was unclear to you. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

SOISOISOIOSIOSISOISOIS
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.25 21:25:00 -
[32] - Quote
Bienator II let me get back to you i dont have time for a long discussion right now but i will reply later or tomorrow or in game if thats good with you so we can discuss it further |

el alasar
The Scope Gallente Federation
76
|
Posted - 2011.11.26 00:02:00 -
[33] - Quote
+1. nice summary, we had several threads like this i think...
Bienator II wrote:lets say you fly a navy apoc which costs with modules around 800mil, your bounty is 1000mil. Your alt kills you in it. payout = 60% of 800mil = 480mil this means you reduced your bounty by 480mil but lost 800mil in assets -> 320mil lost same applies for podkills please add some example to top post to clarify, please also consider - statistically 50% (?) of modules and cargo drops and can be collected. maybe only pay out based on what effectively got destroyed? so not a factor, but random based on what dropped. - insurance should be paid, but it is a highly different ratio for tech1 and tech2 ships - compared to ships market prices. so maybe using the insurance payout as absolute number to reduce payout makes more sense.
maybe add an "options" section to top post. i vote - once you have a bounty - even the slightest - you should be eligible to people trying to collect it everywhere, regardless of your current sec status. - once you have commited a crime you should be eligible to having bounty placed on your head (by the victim) - give holders of bounties a chance to redeem themselves and get rid of the bounty - e.g. paying back five times the bounty to the victim(s), or ten times the bounty to concord. more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Prizon
Delfus Inc. HumAnnoyeD
0
|
Posted - 2011.11.26 01:28:00 -
[34] - Quote
el alasar wrote: - make payout reflect what effectively was destroyed and what dropped, if the ship was insured and so on
I would think only if the mods and\or cargo can also be insured there should be an overall insurance.
el alasar wrote: - apply some factor to the resulting base payout value (i suggest 90%, maybe have skills to influence that - the long lost DED connections? change to % increase *hehe*)
Now THAT is a great idea; kudos.
el alasar wrote: - once you have a bounty - even the slightest - you should be eligible to people trying to collect it everywhere, regardless of your current sec status.
Bounty hunting becomes a proffession i kind of like that!!!
el alasar wrote: - once you have commited a crime you should be eligible to having bounty placed on your head (by the victim)
Darn str8.
el alasar wrote: - give holders of bounties a chance to redeem themselves and get rid of the bounty - e.g. paying back five times the bounty to the victim(s), or ten times the bounty to concord.
presumably they will just add the redemption fee to their calculation (the crimees) but turnabout is fair...
Food for thought this post^^ |

el alasar
The Scope Gallente Federation
77
|
Posted - 2011.11.26 09:05:00 -
[35] - Quote
no time to fix my post #33 right now, there is an error in thinking:
1. voluntary redemption payback factors need to correspond to the effective bounty payout percentage, (like 1.0<->100%, 2.0<->50%, 5.0<->20%, ... ), otherwise it would never be an option considered paying back bounty. instead, the preferable method would be to use an alt to work off the bounty by destroying stuff yourself and getting paid back more compared to using voluntary payback method.
if the effective bounty payout percentage is xxx, using an alt to clean your slate you would... - 100%: loose/gain nothing. you get paid exactly, what you destroy. bad. - 50%: you get paid back half of what you destroy. ...
next idea for later : make bounty hunting in some circumstances an alternative path to ratting. later... more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Bat Khan
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.30 14:29:00 -
[36] - Quote
YABS Ver. x.x
- bounty office upload a virus to medical clone of the wanted person - the medical clone now cant store SP (like the basic medical clone mechanic) - no bounty mechanic or payout change
+? - bounty roster dont show chars doesnt logged in (or left station) a specified period (maybe related to bounty) till next login/station left - issuer can cancel bounty - clone jump impossible
....dark, harsh.....  |

Migeta
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.11.30 17:49:00 -
[37] - Quote
hmm i gues this coud be a beter idea
bounty limit
0-100m isk (normal) 100m- 500m ( can be shoot in hs) 500m-1b (cannot dock and can be shoot in hs) 1b- more ( cannot dock cannot clone jump, canot gate jump so hes locked in the sistem so hunters come and claim the bounty, can be shooted in hs)
benefits : bounty people get kileed, more pvp , moreaction , more choices to go hunt for a bounty. |

Bienator II
24th Imperial Crusade Amarr Empire
323
|
Posted - 2011.12.03 20:15:00 -
[38] - Quote
added examples to the proposal. thanks to el alasar! a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
24th Imperial Crusade Amarr Empire
323
|
Posted - 2011.12.03 20:24:00 -
[39] - Quote
a few comments to the comments ;)
skills influencing payout... yeah why not but thats just "tweaking" I only intended to highlight the core idea - FIX of the issue. improvements are always possible, in fact the proposal is even more flexible as the current (broken) system IMO.
same for potential sec specific rules, e.g. certain amount of bounty makes your gcc and so forth. all nice things which COULD be considered but are not the FIX to the problem, they are "nice to haves"
other idea was: ignore sec status on crime -> enables you to place bounty to someone which has GCC ... nice to have, gamedesigners should decide
Migeta wrote:hmm i gues this coud be a beter idea... where is the advantage/FIX? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
361
|
Posted - 2011.12.19 02:48:00 -
[40] - Quote
epic bump out of nowhere a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Informer
Tormentum Insomniae Raiden.
2
|
Posted - 2011.12.22 15:55:00 -
[41] - Quote
The recent change to insurance, where if you are killed by Concord you dont get any insurance, solves this small problem.
As a "Bounty Hunter Concord License" holder, you are in fact enforcing law in the name of Concord and the criminal doesn't get the insurance cash. 
|

Bienator II
madmen of the skies
502
|
Posted - 2012.01.12 15:38:00 -
[42] - Quote
bumped, so it can't jump a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Petrus Blackshell
Rifterlings
401
|
Posted - 2012.01.31 18:12:00 -
[43] - Quote
Bump for a good idea! |

Bienator II
madmen of the skies
562
|
Posted - 2012.02.02 15:42:00 -
[44] - Quote
same idea here (but it takes only the clone costs into the formula) https://forums.eveonline.com/default.aspx?g=posts&m=745844 a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1012
|
Posted - 2012.02.02 16:05:00 -
[45] - Quote
This is an excellent idea. It is a much more fleshed out version of my own and even takes it a few steps further. I fully support this idea. This should be placed in Assembly Hall.
+1 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Vertisce Soritenshi
Varion Galactic Tragedy.
1039
|
Posted - 2012.02.10 15:31:00 -
[46] - Quote
I am NOT bumping this thread. I repeat...this is NOT a bump. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Bienator II
madmen of the skies
573
|
Posted - 2012.02.11 18:59:00 -
[47] - Quote
thanks for bumping fellow spaceship pilots, soon-to-be bounty hunters or hunted people! a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1045
|
Posted - 2012.02.11 19:51:00 -
[48] - Quote
I didn't bump the thread. I clearly stated I did not bump the thread. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Xeron Rich
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.02.12 22:22:00 -
[49] - Quote
+1 Keeping this thread alive.
It's a great idea. Everyone knows the bounty system is broken. I'm all for an actual profession to come out of this. |

Overs
Battlestars S E D I T I O N
7
|
Posted - 2012.02.13 01:38:00 -
[50] - Quote
I think Blenator's idea works. Interesting how it mimics npc pirate bounties.
Any thoughts about making the bounty system part of the contract system? |

Bienator II
madmen of the skies
579
|
Posted - 2012.02.13 12:43:00 -
[51] - Quote
Overs wrote:I think Blenator's idea works. Interesting how it mimics npc pirate bounties.
Any thoughts about making the bounty system part of the contract system? this would be an awesome extension. I fully support it, however, i believe we firstly need a solid foundation before we can add such things. I mean.. we all know the current system is broken - it does not work as intended. Adding features to a broken system will cause more problems as its worth.
e.g a few thoughts (based on an eve-style bounty system): - shiptype specific contracts: kill this guy in his tengu and i double the reward from my wallet - corp contracts: 10m per hulk/pirate/enemy/whatever, i do not care under what circumstance - or just: look, i really want to have this guy killed in an expensive ship - killrights transfer... but this one is complicated to do right
contracts would have to work like that: - you upload an advertisement - a few people want to sign the contract - its now your responsibility to check the people and decide if they can sign (alt alarm!) - if they sign they can hunt. They should get a special overview icon so that they look cool and the victim has a chance to run. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1046
|
Posted - 2012.02.13 13:44:00 -
[52] - Quote
Doubling the bounty because they are in a specific ship would break the "based on ship value" part to prevent the person with the bounty on his head from profiting I think. He would be able to use an alt to take the contract and make money off his own kill. Unless there is a way around that I am not seeing. Would we want the current contract system part of this? I mean...it is mostly used for trade and should remain that way. I think it would work better and maybe even be a little bit of an ISK sink if we had a separate contracting system. Perhaps you go "buy" the kill rights to a bounty from the bounty board for a set amount of ISK for a set amount of time and then get your payout when you get the kill. I am not thinking of a lot of ISK. Maybe a half mill or so...or perhaps base it on the amount of SP the player with the bounty has just like clones work. Multiple people can buy kill rights on the same person and be actively hunting them at the same time. Perhaps even allow bounty hunters to team up and split profits. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Bienator II
madmen of the skies
579
|
Posted - 2012.02.13 14:13:00 -
[53] - Quote
the guy who did set the contract up can decide who signs the contract (e.g he has to sign after that). As i said its his responsibility to check the hunter if he is valid. e.g not an alt. Its more player controlled this way. The normal eve-style system will still work of course. This is only an *optional* add-on to that.
This allows to have payouts which are larger as the ship/pod value to add additional rewards to encourage specific hunters to get the job done faster. edit: If you put put too much on his head... you increase the risk that the victim will put a lot of effort to set up a alt hunter - but that would be a typical eve scam, thats something else as bounty system exploit ;)
current contract system won't be sufficient since it does not support this bi-directional contract signing (like a handshake). It is to anonymous for that task. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Monty Kvaran
Criminal Intentions En Garde
16
|
Posted - 2012.02.13 16:13:00 -
[54] - Quote
Any fix to the bounty system needs to be balanced. The point of the bounty system should be to take revenge on those who have wronged you. Yet some of the ideas discussed in this thread would allow you to arbitrarily grief anyone with a low security status. Compounding this is that many pirates already maintain a high security status by grinding, and that anti pirates often take sec hits trying to fight actual pirates in lowsec.
I should not be able to make an otherwise concord protected target freely shootable in highsec just by paying for a certain bounty. This would just lead to people scouting out ships with high module values, placing a bounty, and blowing it up to collect the modules + some of the bounty they just placed.
I should not be able grief away someone's insurance just by setting a bounty. Every person with a low sec status would end up with a nominal bounty just to grief them, unrelated to why they have the sec status.
Arbitrary restrictions on who can collect a bounty will be totally ineffectual, anyone who really wants to game the system will just find an un-associated alt account/friend to game the system with.
The core idea however is great, and can be really simple: Bounty payout = X% of UNinsured loss of ship and/or pod (up to the amount of bounty placed). Your alt kills you, you still take a loss, and all you accomplish is reducing the bounty, and most pirates will prefer a high bounty anyway as a representation of their pvp prowess. |

Nestara Aldent
Citimatics
54
|
Posted - 2012.02.13 16:22:00 -
[55] - Quote
Someone will make a gambling establishment and a char with its name and put 500M bounty on it. Someone will make alt for scamming in Jita and bounty will be placed on his head.
As these chars will never leave the station, your proposal is as broken as the current system.
The only way to fix the bounty system is to remove it. |

Bienator II
madmen of the skies
580
|
Posted - 2012.02.13 16:30:00 -
[56] - Quote
Nestara Aldent wrote:Someone will make a gambling establishment and a char with its name and put 500M bounty on it. Someone will make alt for scamming in Jita and bounty will be placed on his head.
and where is the problem? Its a isk sink, nobody would be able to profit. Thats why nobody would do this just get a bounty, since the scamer would not be able to benefit from it. I believe you did not understand the proposal.
@Monty placing bounty on bad people is the point of bounty. If you have a low sec status you will have to live with that while having fun shooting people. Since you are into pvp anyway its even a good way to have more pvp if you have a bounty on your head..
its like forbidding highsec wardecs since you can grief people a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Monty Kvaran
Criminal Intentions En Garde
16
|
Posted - 2012.02.13 16:40:00 -
[57] - Quote
Bienator II wrote: its like forbidding highsec wardecs since you can grief people
Highsec wardecs are a two way street. While the deccer usually has an advantage, the target can effectively fight back if they so choose, or just evade the dec. Its not really part of this thread, but I have no problem with a bounty hunter model, where bounties and bounty hunters can freely shoot each other. I do object to proposals that allow a bounty to be shot without any way for the bounty to proactively defend themselves.
Also, security status is a very bad proxy for how "evil" or deserving of a bounty a player is. |

Nestara Aldent
Citimatics
54
|
Posted - 2012.02.13 16:52:00 -
[58] - Quote
@Bienator
I'm more in favor of contract kill system. It's actually possible now, but without actual contract system, so you must rely on the other party honoring the agreement.
Simply I issue contract for killing someone. I may also put into contract that I will reimburse up to 200M or other amount of damages to mercenaries due to Concord if they're successful. I would be able to demand damage of certain ISK amount, or podding etc.
The contracts wouldn't advertise in CQ anymore, as they aren't bounties. |

Bienator II
madmen of the skies
580
|
Posted - 2012.02.13 17:38:00 -
[59] - Quote
Monty Kvaran wrote:Bienator II wrote: its like forbidding highsec wardecs since you can grief people
Highsec wardecs are a two way street. While the deccer usually has an advantage, the target can effectively fight back if they so choose, or just evade the dec. Its not really part of this thread, but I have no problem with a bounty hunter model, where bounties and bounty hunters can freely shoot each other. I do object to proposals that allow a bounty to be shot without any way for the bounty to proactively defend themselves.
evading decs is just another indicator for a broken system ;) but thats off topic :P
ESBS is simply about fixing the bounty system. It does not change aggression mechanics at all. Why do you mean that the guy with the bounty has no way to defend himself? He has a low sec status and a bounty. Thats it basically.
Current situation: low sec status and a secondary wallet a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
580
|
Posted - 2012.02.13 17:41:00 -
[60] - Quote
Nestara Aldent wrote:@Bienator
I'm more in favor of contract kill system. It's actually possible now, but without actual contract system, so you must rely on the other party honoring the agreement.
Simply I issue contract for killing someone. I may also put into contract that I will reimburse up to 200M or other amount of damages to mercenaries due to Concord if they're successful. I would be able to demand damage of certain ISK amount, or podding etc.
The contracts wouldn't advertise in CQ anymore, as they aren't bounties.
contracts are nice. I like them ( https://forums.eveonline.com/default.aspx?g=posts&m=797668#post797668 ). However, bounties are a nice democratic (lol) way to express that somebody should lose a few ships ;)
the first does not exclude the second.
However: killing someone in an empty clone is meaningless in eve. Thats why the contract extension could benefit from the fixed bounty system.
edit: see it this way: - kill contracts work with everyone - bounties only with those with a low sec status (you know... no risk no fun) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1069
|
Posted - 2012.02.14 23:13:00 -
[61] - Quote
Bienator II wrote:the guy who did set the contract up can decide who signs the contract (e.g he has to sign after that). As i said its his responsibility to check the hunter if he is valid. e.g not an alt. Its more player controlled this way. The normal eve-style system will still work of course. This is only an *optional* add-on to that.
This allows to have payouts which are larger as the ship/pod value to add additional rewards to encourage specific hunters to get the job done faster. edit: If you put put too much on his head... you increase the risk that the victim will put a lot of effort to set up a alt hunter - but that would be a typical eve scam, thats something else as bounty system exploit ;)
current contract system won't be sufficient since it does not support this bi-directional contract signing (like a handshake). It is to anonymous for that task. I can see this. It makes sense. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

L'Acuto
Old Timers Guild Inc. Fusion Alliance
0
|
Posted - 2012.02.17 23:13:00 -
[62] - Quote
I had an idea to mix the contract system with the bounty system and wardecs.
1. The wardec contract: the offering party could put forth a contract that includes the wardec fee, a hiring fee, and a bounty bonus. The bounties are paid out as Blenator II describes.
2. Each part, the wardec fee, the hiring fee, and the bounty bonus could be offered independently.
3. Insurance: anyone with a bounty on them should not receive an insurance payout for a ship loss at the hands of another player eligible for that bounty.
The insurance vs bounty thing might sting a bit, but it's hard out there for a pimp. |

Miss Whippy
Bloody Limeys
74
|
Posted - 2012.02.18 00:03:00 -
[63] - Quote
I think the OP is spot on with this idea.
I have a suggestion that will easily solve the problem of rich players bullying smaller players with endless bounties, it's simply this.
You can only place a bounty on someone who has killed you.
solved Highjacking every thread possible in the campaign to END THE CLICK FEST and RUBBISH NAVIGATION in EvE. |

Bloodpetal
Mimidae Risk Solutions
452
|
Posted - 2012.02.22 18:02:00 -
[64] - Quote
Not really crazy about this idea.
Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ bounties to just advertise their service.
How do you plan to stop the most wanted list from being an advertisement board as well?
Currently, private bounties work by delivering the corpse to the issuer as proof of completion. The same thing should basically happen imho.
Issuer creates a "contract" for the corpse of a specific person. Collect corpse, deliver to player, and a contract is completed.
Uses the already existing contract system, requires collection of a corpse (which is hard enough) and then upon delivery contract is completed. Mimidae Risk Solutions Recruiting |

Bienator II
madmen of the skies
595
|
Posted - 2012.02.22 18:26:00 -
[65] - Quote
Bloodpetal wrote:Not really crazy about this idea.
Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ bounties to just advertise their service.
How do you plan to stop the most wanted list from being an advertisement board as well?
by spending a dev hour a week to go through the top 20 and block all bots.
seriously, do you really think this is the main issue of the bounty system? to have spam in the wanted list?
and as already mentioned in this thread the contract killer system would be a nice extension to the fixed bounty system. edit: a corpose means nothing in eve, only ISK loss means something a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1100
|
Posted - 2012.02.24 19:32:00 -
[66] - Quote
Bloodpetal wrote:Not really crazy about this idea.
Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ bounties to just advertise their service.
How do you plan to stop the most wanted list from being an advertisement board as well?
Currently, private bounties work by delivering the corpse to the issuer as proof of completion. The same thing should basically happen imho.
Issuer creates a "contract" for the corpse of a specific person. Collect corpse, deliver to player, and a contract is completed.
Uses the already existing contract system, requires collection of a corpse (which is hard enough) and then upon delivery contract is completed. I don't think this would even matter for someone who doesn't undock to play the game. Scammers aside if you don't undock to play the game then you likely aren't a pirate and won't have a bounty on your head anyway. Stopped reading any of the rest of your post since it is likely irrelevant based on that alone. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Jouron
Hadon Shipping
20
|
Posted - 2012.03.02 17:24:00 -
[67] - Quote
+ 1 I endorse this product and or service |

el alasar
The Scope Gallente Federation
156
|
Posted - 2012.03.04 15:34:00 -
[68] - Quote
once you have a bounty high enough you should be a legal target to anyone, regardless of sec status. there is a reason you got the bounty first place.
bounty payout needs to be based on and equal or less of what got destroyed. only way to fix the system being exploitable.
Vertisce Soritenshi wrote:EvE is not about PvP. EvE is about the SANDBOX! - CCP! Open the door!!! offtopic: one of the best signatures i have seen. towards a more dynamic world we can shape and with consequence to our actions. towards a better AI having pve and pvp blend - why do stupid NPC wait in magic pockets to get plugged... check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts
comment, bump(!) and like what you like |

Vertisce Soritenshi
Varion Galactic Tragedy.
1183
|
Posted - 2012.03.07 15:30:00 -
[69] - Quote
el alasar wrote:once you have a bounty high enough you should be a legal target to anyone, regardless of sec status. there is a reason you got the bounty first place. That is actually a really good point. I would think the limit would need to be rather high though. If not then people will just place a bounty on you...kill you and collect. I guess something like 1 billion ISK and a 24 hour timer before you can be openly attacked once the limit is met would work.
And thanks for the compliment. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Veluis
Outer Space Relic Seekers
0
|
Posted - 2012.03.07 20:18:00 -
[70] - Quote
+1 |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
0
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Posted - 2012.03.07 23:53:00 -
[71] - Quote
The proposed methods of payout in this thread are spot on, and would do much to help make the bounty system relevant in today's eve. This is certainly a big part of the problem with the current system, but I feel like the system needs to be expanded upon.
el alasar wrote:once you have a bounty high enough you should be a legal target to anyone, regardless of sec status. there is a reason you got the bounty first place.
bounty payout needs to be based on and equal or less of what got destroyed. only way to fix the system being exploitable.
I agree that players with bounties should be legal targets regardless of where they are but that it should be dependent on certain conditions. I have written a somewhat lengthy post here, detailing my own take on bounties, and related things. This thread really catalyzed my thinking on the issue and I believe that the OP's proposal should be central to any changes to the bounty system. |

Grumpy Owly
306
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Posted - 2012.03.08 00:02:00 -
[72] - Quote
I know that personally Bienator II has entered the debate regarding BH previously but otherwise just like to keep an enthused momentum working towards finding a resolution with CCP about long overdue repairs to this feature.
Bounty Hunting for CSM7. Bounty Hunting for CSM 7
Stop EvE Apathy |

Vertisce Soritenshi
Varion Galactic Tragedy.
1230
|
Posted - 2012.03.13 13:19:00 -
[73] - Quote
I am wondering why the CSM has yet to comment on this idea. This is an excellent idea for the BH system. Maybe it is time to post this up in AH where it can get more exposure to the CSM and the trolls. Bienator, it is your idea and thread...if you haven't already I encourage you to post this up on the AH. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Bienator II
madmen of the skies
616
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Posted - 2012.03.13 15:50:00 -
[74] - Quote
well, i've read somewhere that devs read this forum section from time to time. Thats actually what i wanted to reach - I know that they can't answer here.
I am not a big fan of all the CSM stuff. If you like to take it over and post to the AH... just go ahead and link back to this thread as origin. (feel free to copy stuff from here)
Just make sure to keep it concise to tell the core of the eve-like bounty system mechanics. All the contract, auto-outlaw, bribery nice-to-haves are cool but are optional, additional features. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1232
|
Posted - 2012.03.13 18:49:00 -
[75] - Quote
If I do that I will simply quote your original post and put in a link to the thread and let it roll from there.
Ok...it's there but the forums won't let me put a link to it in this thread. 
The Devs do read this forum more I think but I think there are more people in general on AH and more likely for a CSM member to comment and perhaps push it to CCP from there. Either way...can't hurt. (except the rage baby trolls that will cry about it being in 2 places.) EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Sticky Hamster
Nova-Tek
5
|
Posted - 2012.03.26 12:55:00 -
[76] - Quote
One way to make bounties work would be to make it so that if a character has bounties on them they cannot use jump clones. Then at least their implants would be in danger so they can't just switch into a implant-free clone and let a buddy blow them up.
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Bienator II
madmen of the skies
649
|
Posted - 2012.03.30 20:17:00 -
[77] - Quote
ah. just wanted to mention that the planed new war mechanics seem to incorporate ship/cargo costs to calculate the war "progress" (fanfest war mechanics session). This is also a basic requirement for the eve-like bounty system... a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Altair Raja
Colonial Marines EVE Division Villore Accords
0
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Posted - 2012.04.09 10:48:00 -
[78] - Quote
Read the first post and most of the first page, Like the idea as a whole with few tweaks here n there. would just like to add that you shouldn't be able to claim a bounty you place yourself. |

Bienator II
madmen of the skies
665
|
Posted - 2012.04.10 15:45:00 -
[79] - Quote
Altair Raja wrote:Read the first post and most of the first page, Like the idea as a whole with few tweaks here n there. would just like to add that you shouldn't be able to claim a bounty you place yourself. why? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Vertisce Soritenshi
Varion Galactic Tragedy.
1507
|
Posted - 2012.04.13 13:39:00 -
[80] - Quote
Altair Raja wrote:Read the first post and most of the first page, Like the idea as a whole with few tweaks here n there. would just like to add that you shouldn't be able to claim a bounty you place yourself. Yeah...why not? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Zephyyr
Gank Bangers Moar Tears
7
|
Posted - 2012.05.25 23:37:00 -
[81] - Quote
Bienator II wrote:ESBS an eve-style bounty system
other ideas: - if bounty = very high -> outlaw - contracts to get the job done quicker - bribe concord to temporary(!) get rid of the bounty in selected regions - ... 100 other things, see bold text below
note: this is only the core idea for a not exploitable system. The system can be improved/tweaked further but i wanted to keep it short and only highlight the fix to the problem
are you implying that if i put a high enough bounty on someone it makes them an outlaw and that it cant be abused at the same time? Lets say i see someone in jita scan his ship and there are implants in it. Assuming it cannot be ganked since im alone and its a drake, i just slam a massive bounty on it kill it get my money back and scoop the loot. Works for me. |

Bienator II
madmen of the skies
726
|
Posted - 2012.05.26 02:22:00 -
[82] - Quote
well. first you can't just give anybody bounties. The sec status restriction remains. So all this could do is to make from an cirminal an outlaw. Secondly you wouldn't get all your money back by killing his drake (partial payouts). Is that to brutal? It probably is. So lets mark that as bad idea :) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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