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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cloak n'all
Royal Amarr Institute Amarr Empire
31
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Posted - 2014.04.05 00:54:00 -
[211] - Quote
Kaarous Aldurald wrote:Petrified wrote:Kaarous Aldurald wrote:Ah, there it is.
"A corp should not be able to be taken down by a new member".
Why not? .... So, why should someone in space not be kicked after 24 hours by their CEO (irregardless for the reason). Explain now... go! Because you can't kick someone in space unless they're logged off. They've stood behind that pretty solidly for a while now. And this is a compromise to that. After 24 hours (or shortly there after) all pilots are logged out, so no one would be kicked in space while logged on. That time could always be 24 hours later and after the next down time or moment that pilot logged out. It would not, in fact, change there stance at all or contradict it. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
108
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Posted - 2014.04.05 00:56:00 -
[212] - Quote
Kaarous Aldurald wrote:Petrified wrote:Kaarous Aldurald wrote:Ah, there it is.
"A corp should not be able to be taken down by a new member".
Why not? .... So, why should someone in space not be kicked after 24 hours by their CEO (irregardless for the reason). Explain now... go! Because you can't kick someone in space unless they're logged off. They've stood behind that pretty solidly for a while now.
And you now lose the Multi-billion ISK bonus round for failing to answer the question. Thanks for playing.
You can try again for chuckles if you like:
So, why should someone in space not be kicked after 24 hours by their CEO (irregardless for the reason). |
Bill Lane
Military Gamers
49
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Posted - 2014.04.05 02:42:00 -
[213] - Quote
At the very least, the CEO should have the power to instantly kick any member, in space or not. Anyone other than the CEO (directors and such) should have a restriction such as 24 hours or kept as current. http://www.militarygamers.com/ |
Cloak n'all
Royal Amarr Institute Amarr Empire
31
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Posted - 2014.04.05 03:00:00 -
[214] - Quote
Bill Lane wrote:At the very least, the CEO should have the power to instantly kick any member, in space or not. Anyone other than the CEO (directors and such) should have a restriction such as 24 hours or kept as current. I beleave the reason that you cant kick people in space instantly is that you could kick them webbing a corp ship, say a freighter to decrease its aline time, and they would be concorded for this. It is a good thing that no one has that power. Hence the delay with notice idea. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
110
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Posted - 2014.04.05 03:11:00 -
[215] - Quote
Cloak n'all wrote:Bill Lane wrote:At the very least, the CEO should have the power to instantly kick any member, in space or not. Anyone other than the CEO (directors and such) should have a restriction such as 24 hours or kept as current. I beleave the reason that you cant kick people in space instantly is that you could kick them webbing a corp ship, say a freighter to decrease its aline time, and they would be concorded for this. It is a good thing that no one has that power. Hence the delay with notice idea.
I wonder how safties would change this. |
Arthur Aihaken
Arsenite
3223
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Posted - 2014.04.05 03:17:00 -
[216] - Quote
Cloak n'all wrote:I beleave the reason that you cant kick people in space instantly is that you could kick them webbing a corp ship, say a freighter to decrease its aline time, and they would be concorded for this. It is a good thing that no one has that power. Hence the delay with notice idea. CONCORD strikes again! Is there anything CrimeWatch hasn't managed to ensnare in its evil tentacles? If we're talking about the implementation of a delay kick, then I'm opting for 4 hours. This should satisfy all corporations - including those in wormhole space. I am currently away, traveling through time and will be returning last week. |
admiral root
Red Galaxy Disband.
1077
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Posted - 2014.04.05 06:04:00 -
[217] - Quote
Cloak n'all wrote:The point of this is that once a griefer is in your corp...
...you petition them and the GMs will spank them - griefing is not permitted in Eve. That said, awoxing isn't griefing, no matter how much you wish it was. No, your rights end in optimal+2*falloff |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5170
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Posted - 2014.04.05 07:07:00 -
[218] - Quote
Kaarous Aldurald wrote:I mean, if they're willing to login at down time, and you're not, their effort > yours.
And what happens when downtime goes away?
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5170
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Posted - 2014.04.05 07:08:00 -
[219] - Quote
admiral root wrote:Cloak n'all wrote:The point of this is that once a griefer is in your corp... ...you petition them and the GMs will spank them - griefing is not permitted in Eve. That said, awoxing isn't griefing, no matter how much you wish it was.
But using whatever techniques are available to avoid being booted out of corp are certainly grieving. That's why the GMs will take action on it.
Eventually CCP will decide, "it's easier to give this mechanic to CEOs to allow booting people out of corp in space, than to keep paying GMs to take the required action."
At that point, the griefers will complain that "care bears run CCP", never accepting that it's their abuse of the mechanic that lead to the mechanic being changed.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5172
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Posted - 2014.04.05 07:53:00 -
[220] - Quote
Kaarous Aldurald wrote:In before you tell me: "I shouldn't have to have 3 corps" or some other variety of "I shouldn't have to"
Talk to anyone who actually runs a corp about how easy it is to set up roles and privileges that are actually meaningful and provide some level of control. Ask about how you allow a member to cancel their own jobs but nobody else's.
The corp roles system is broken, which is why we have the system of multiple corporations just to run one industrial alliance. Don't go telling people "they're doing it wrong" when it's the system that is broken, forcing people to jump through convoluted hoops to do something that shouldn't really be this hard.
And certainly don't go using the brokenness of the corp roles system to justify your argument for people to have to learn all the ins and outs of the broken system in order to be "doing it right."
Day 0 advice for new players: Day 0 Advice for New Players |
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Marcia en Welle
Tribal Liberation Force Minmatar Republic
76
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Posted - 2014.04.05 08:03:00 -
[221] - Quote
Basically, Kaarous is telling you that you need to have 3 corps, one as a feeder corp for another feeder corp which is a feeder corp for the proper corp. Otherwise you are not doing it right.
Also you leapt to the defence of WH corps Kaarous, because only WH corps can have assets right? (sarcasm off)
What I am reading from your post Kaarous is, I have a WH corp so they need to be able to kick members in space, but if you are in high sec then you can't do that, or otherwise I wont be able to grief you with my throwaway alts and make you disband your corp.
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Anize Oramara
S T R A T C O M Critical-Mass
152
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Posted - 2014.04.05 10:47:00 -
[222] - Quote
I like how Kaarous worms in those little lies, twisting what people said just so to fit his version of the truth so he can continue saying he's right. Class-A Troll, a veteran really. This thread has two or three variations of the exact same post posted by him for 12 pages while he ignores people whom he can not answer directly.
That said to those that want the power to instantly kick people while they are logged on and in space, this is a bad thing, do not suggest it. There is very VERY good reasons why this can and should not be allowed as the possible abuse is drastic (think titan pilots in null for example)
When making suggestions you HAVE to look at the wider picture, at all of eve because that is what CCP has too. Each region of space's people like to think themselves isolated and you see that often with the changes suggested by Hi-sec.
I think that the kick after a week timer (or when he docks) would be the best course of action. This gives pilots time to react to this while taking real live and the region they live in (HS/LS/NS/WH) into account . They have enough time to move assets out or plan a last trike with what roles/information he has available to him. This makes it impossible to abuse and makes abuse from people with the right tools (auto logger) no longer CCP's problem.
To everyone else there is only one person keeping this thread alive and that's Kaarous. Now this may or may not be a good thing I do not know, but I am 100% certain CCP has read this entire thread. If it is a good idea they will take it into consideration. Nothing you or Kaarous says further is going to make so much as a single tiny bit worth of difference to CCP.
Kaarous will never admit he is wrong, trying to accomplish this or arguing with him is a fools dream. This forum is his home, this is the game he plays and he is far better at it through practice than you will ever be.
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admiral root
Red Galaxy Disband.
1077
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Posted - 2014.04.05 11:09:00 -
[223] - Quote
Mara Rinn wrote:But using whatever techniques are available to avoid being booted out of corp are certainly grieving. That's why the GMs will take action on it.
I've never heard of a GM taking action. Granted, I don't know the inner workings of what they do, but you'd soon hear about it if people were getting warned or temp-banned over it.
Mara Rinn wrote:Eventually CCP will decide, "it's easier to give this mechanic to CEOs to allow booting people out of corp in space, than to keep paying GMs to take the required action."
I think you're right. At the end of the day, I suspect that the complete wussification of Eve would bring in millions of new players. Of course, it wouldn't really be Eve at that point.
Mara Rinn wrote:At that point, the griefers will complain that "care bears run CCP", never accepting that it's their abuse of the mechanic that lead to the mechanic being changed.
Meh. I like and agree with a lot of stuff I see you post so I know you can do better than this. We're not griefers. We're playing within the rules of the game and a segment of the playerbase doesn't like it so they cry about it. These people equate anything they don't like with griefing, bullying, cyber-terrorism, etc and steadfastly refuse to use the tools at their disposal to get revenge. No, your rights end in optimal+2*falloff |
admiral root
Red Galaxy Disband.
1077
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Posted - 2014.04.05 11:11:00 -
[224] - Quote
Anize Oramara wrote:I think that the kick after a week timer (or when he docks) would be the best course of action.
I refer you to one of Mara's earlier posts regarding timers being "creatively used" by the "bad guys". No, your rights end in optimal+2*falloff |
Anize Oramara
S T R A T C O M Critical-Mass
152
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Posted - 2014.04.05 11:16:00 -
[225] - Quote
admiral root wrote:Anize Oramara wrote:I think that the kick after a week timer (or when he docks) would be the best course of action. I refer you to one of Mara's earlier posts regarding timers being "creatively used" by the "bad guys". Explain? |
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ISD Ezwal
ISD Community Communications Liaisons
1101
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Posted - 2014.04.05 20:41:00 -
[226] - Quote
Thread temp closed for cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Arthur Aihaken
Arsenite
3228
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Posted - 2014.04.06 15:16:00 -
[227] - Quote
WowGǪ that's some serious editing to go from 11 pages down to 5. I am currently away, traveling through time and will be returning last week. |
Cloak n'all
Royal Amarr Institute Amarr Empire
34
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Posted - 2014.04.06 19:08:00 -
[228] - Quote
Arthur Aihaken wrote:WowGǪ that's some serious editing to go from 11 pages down to 5. It was all troll, or off topic posts like the one you just made. :D
Back the the Topic at hand though. The way to prevent, as Admiral Root was saying, the timers being "creatively used" by the "bad guys" is to have it work on a flag system that would work something like this: 1. CEO fires a member in space, as they are in space the delay time clock would start. 2. Member is hit with a 24 hour(or whatever delay CCP would pick) expel notice to let them know that the CEO has fired them. 3. at the end of the delay time clock the pilot gets a flag. 4. Next time the pilot logs or docks, they are kicked from the corp if the flag is on them.
This way they get a delay and can stay in corp, however the second they dock or log off after the delay they are gone. Also the pilot getting kicked gets to chose, after the delay clock, when they leave up to the point that CCP logs them out for down time. Still follows the current rule on "not kicking members in space", and eliminates a game feature based on down time. <-- Just for you Awoxxers I did not call it an exploit for on whole post! :D |
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