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Sadist
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Posted - 2006.05.13 12:16:00 -
[31]
Originally by: DigitalCommunist I got no problems with using rails, just prefer to have one ship good at long range, one at short range.. instead of two which are equally inept at everything. Btw, the tier 3 gallente is a blaster ship.
The question remains whether it will remain competetive enough to make up for the disadvantages of short ranged guns. --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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DeathWarrior
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Posted - 2006.05.13 12:17:00 -
[32]
mm I dont really like messing with a gank a geddon when its with a small gang of intys/cruisers.
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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Kunming
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Posted - 2006.05.13 12:45:00 -
[33]
Originally by: Sadist
Originally by: DigitalCommunist I got no problems with using rails, just prefer to have one ship good at long range, one at short range.. instead of two which are equally inept at everything. Btw, the tier 3 gallente is a blaster ship.
The question remains whether it will remain competetive enough to make up for the disadvantages of short ranged guns.
Blasters are not really short range weapons, autocannons are short range, pulse lasers or even torps are short range... blasters, thats melee combat in EVE for ya
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Sniser
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Posted - 2006.05.13 12:59:00 -
[34]
i really like rof and armor for amarr, you trade damage for energy. Its something diferent rather than a simple copy of a big maller
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babylonstew
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Posted - 2006.05.13 13:11:00 -
[35]
nobody notice the allmost tech 2 resists on shield and armour???
def makes me think they wont even be close to those stats ^^^
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Cloue
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Posted - 2006.05.13 13:17:00 -
[36]
and why does the amarr and minmatar bs ships have more drones space than the gallente one????
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bundy bear
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Posted - 2006.05.13 13:26:00 -
[37]
Originally by: Sniser i really like rof and armor for amarr, you trade damage for energy. Its something diferent rather than a simple copy of a big maller
Also with ROF bonuses you get a 33.33% DPS increase rather than the 25% you got from damage bonuses in ships like the megathron.
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Harry Voyager
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Posted - 2006.05.13 13:45:00 -
[38]
Changing the 5% damage bonus for a 10% Blaster damage bonus would be unbalancing, by making that ship the only viable short ranged BS in the game. Blasters already outdamage autocannon and pulses by a 20-40% margin. Giving them a double stacked damage mod in addition to that is just stupid.
Likewise, changing the damage bonus of the Caldari ship to a tanking bonus has serious risks of leaving the Caldari ship superior to all else. Rememeber, that is the same bonus they added to the Ferox, to make it into a Battlecruiser.
Harry Voyager
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DigitalCommunist
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Posted - 2006.05.13 13:55:00 -
[39]
You can say that if you want, but 20% less damage at three times the optimal is pretty good. Its the difference between fitting a mwd or not, and the difference between losing half your hitpoints before you can even deal damage. Yes, it would be a one trick pony, but pretty damn good at it. Marginal benefits don't work if your combat tactic is to make a city sized construction fly at 1km/s and close within distance that could be considered short even for frigs.
If they want to make a blaster ship, then by all means make a damn blaster ship.
Purchasing Complex Fullerene Shards, contact me ingame.
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Bekador
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Posted - 2006.05.13 15:27:00 -
[40]
Mmh you noticed the 30-40 % Base EM resist on Armor? CanŠt be real or laser would really wtf-BBQ these ships.
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Purifier
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Posted - 2006.05.13 15:31:00 -
[41]
I laugh when I read the original post. Those bs's would completely throw off the game. We all wish we had one though, my self included, pretty cool stats, but the armor and shield resists are kind of crazy. Why would they make the tier 3 ships average 65% resists on armor when every other T1 ship still only gets 35%... In fact I think that is better resistances than hac's, just something to think about, it is definately possible just not probably.
Yes... |

Kaeten
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Posted - 2006.05.13 15:38:00 -
[42]
Originally by: Harry Voyager Changing the 5% damage bonus for a 10% Blaster damage bonus would be unbalancing, by making that ship the only viable short ranged BS in the game. Blasters already outdamage autocannon and pulses by a 20-40% margin. Giving them a double stacked damage mod in addition to that is just stupid.
I'm sorry but have you ever looked at the optimal of pulses and blasters 
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Harry Voyager
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Posted - 2006.05.13 15:48:00 -
[43]
Originally by: Kaeten
Originally by: Harry Voyager Changing the 5% damage bonus for a 10% Blaster damage bonus would be unbalancing, by making that ship the only viable short ranged BS in the game. Blasters already outdamage autocannon and pulses by a 20-40% margin. Giving them a double stacked damage mod in addition to that is just stupid.
I'm sorry but have you ever looked at the optimal of pulses and blasters 
I'm sorry, but have you ever looked at the optimals on autocannon 
That 20-40% margin is the difference between Ions and top tier auto's, my friend.
Harry Voyager
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Gierling
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Posted - 2006.05.13 16:20:00 -
[44]
Edited by: Gierling on 13/05/2006 16:22:26 Gallente one needs to lose its damage bonus in favor of a falloff bonus. Thats a bonus that helps Blasters significantly, already exists on other Gllente ships, and is still somewhat useful in fleet use.
And a caldari one with an optimal AND A damage bonus just outclasses every other battleship in the game.
PRoposal to fix blobbing and make Charisma useful.
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Constantinee
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Posted - 2006.05.13 17:09:00 -
[45]
i still disagree completley with the number of lowslots on the caldari t3 bs Want a Cheap Sig?
-V- Comedian |

Dragy
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Posted - 2006.05.13 18:43:00 -
[46]
Originally by: GlimmerMan They won't have those stats when released, if they did the faction ship market would crash overnight. Plus a Dev has previously posted and said they won't be superior to faction BS. So unless he lied they're going to be pre-nerfed on release or faction BS are going to get a huge boost to keep them better.
They'll be still worse than faction ? Then what's the point in getting one ? None. It means that they'd be slightly better than tier 2, so just waste of additional 50-70mil
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hidyho
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Posted - 2006.05.13 20:49:00 -
[47]
What? Minmatar is not the fastest?
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Meridius
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Posted - 2006.05.13 21:06:00 -
[48]
Edited by: Meridius on 13/05/2006 21:10:16 Edited by: Meridius on 13/05/2006 21:06:43
Originally by: bundy bear
Originally by: Sniser i really like rof and armor for amarr, you trade damage for energy. Its something diferent rather than a simple copy of a big maller
Also with ROF bonuses you get a 33.33% DPS increase rather than the 25% you got from damage bonuses in ships like the megathron.
So?
Tach II's on an abaddon will use 86 cap every second. Thats more cap then a dual LAR II tank requires. You will need a ****load of cap rechargers just to keep your guns going let alone have any tank beyond plates.
Oh and thats 86 cap/second without any damage mods so with 3 heat sinks you'd probably be looking at around 105+ cap/sec
Edit again, just did the maths. You'll be using 116.3 cap/second with 3 dmg mods.
 - _____
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Hanna Fjell
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Posted - 2006.05.13 21:16:00 -
[49]
Several people seem to be misunderstanding the resist numbers displayed.
These are the raw database number which show vulnerability rather than resists. If you subtract these numbers from 100 they are standard tech 1 resists. (the 10% shield EM appears to be an extract error, he only got 2 of the 3 digits from 100)
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Nyxus
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Posted - 2006.05.13 21:44:00 -
[50]
Originally by: Meridius Oh and thats 86 cap/second without any damage mods so with 3 heat sinks you'd probably be looking at around 105+ cap/sec
Edit again, just did the maths. You'll be using 116.3 cap/second with 3 dmg mods.

Sooooo...roughly 60 seconds worth of firing time. Maybe 1/4th that if you run any reppers. TBH I don't know if even dual injectors could keep up with that and a tank. It's like trying to run smartbombs or something.
Nyxus
Once he presses "activate F1", Mr Titan is no longer your friend. |

Meridius
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Posted - 2006.05.13 21:49:00 -
[51]
Originally by: Nyxus
Originally by: Meridius Oh and thats 86 cap/second without any damage mods so with 3 heat sinks you'd probably be looking at around 105+ cap/sec
Edit again, just did the maths. You'll be using 116.3 cap/second with 3 dmg mods.

Sooooo...roughly 60 seconds worth of firing time. Maybe 1/4th that if you run any reppers. TBH I don't know if even dual injectors could keep up with that and a tank. It's like trying to run smartbombs or something.
Nyxus
3 Large Armor Repairer II's use around 105 cap/sec.
Enough said tbh - _____
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Morrigan Starlover
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Posted - 2006.05.13 23:25:00 -
[52]
Originally by: DigitalCommunist Gallente one needs to lose hybrid damage bonus in favor of blaster damage bonus.
Hrmm~ I think I'd like the Hybrid damage bonus instead!
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Gierling
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Posted - 2006.05.14 01:41:00 -
[53]
I dont want these things to make existing ships obselete.
Sorry, 8 turrets and a damage bonus on the Gallente one makes the mega a joke.
Make it 8 turrets, with an mwd and a falloff penalty. You have an easy to use short range battleship, and a competent long range battleship that does its jobin a completely different way from its siblings.
PRoposal to fix blobbing and make Charisma useful.
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Beowulf Scheafer
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Posted - 2006.05.14 03:00:00 -
[54]
Originally by: Gierling Edited by: Gierling on 13/05/2006 16:37:15 Edited by: Gierling on 13/05/2006 16:22:26 Gallente one needs to lose its damage bonus in favor of a falloff bonus. Thats a bonus that helps Blasters significantly, already exists on other Gllente ships, and is still somewhat useful in fleet use.
And a caldari one with an optimal AND A damage bonus just outclasses every other battleship in the game. If it gets an optimal and a damage bonus it should have no more then 5 guns tops.
i'm more than just happy that nobody will take your gallente advice for serious due to the lack of arguments. but then again, there are noone... mwdbonus and 10% blasterbonus sounds more realistic.
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Andrea Jaruwalski
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Posted - 2006.05.14 07:42:00 -
[55]
Amarr: Horribly cap hungry Caldari: New railthron Gal: horrible slotlayout, crap dronebay. Megathron > It - As blaster ship. Anyday. Min: 1400mm need higher clip size or will eat thru ammo too quickly. I like the slot layout 
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KilROCK
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Posted - 2006.05.14 07:43:00 -
[56]
Edited by: KilROCK on 14/05/2006 07:45:24
Originally by: Andrea Jaruwalski Amarr: Horribly cap hungry Caldari: New railthron/blasterthron Gal: horrible slotlayout, crap dronebay. Megathron > It - As blaster ship. Anyday. Min: 1400mm need higher clip size or will eat thru ammo too quickly. I like the slot layout 
I agree with you..... stupid alt  Fixed :)
Petwraith ♥ me. I make sigs |

Tachy
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Posted - 2006.05.14 07:59:00 -
[57]
When I look at the Minmatar numbers I feel a bit dizzy.
Cap size not listed. No ship has the mass listed there and my DB box died a couple of weeks ago.
Nicely balanced armor and shield size *coughphoon*. Good shield recharge rate but a wopping 5 mid slots. The overall resists call out loud 'Eat me with laser beams!'. At least it looks like someone checked the damage types the local rascals are dishing out (Angels, Guristas).
With the 10% RoF bonus it will be just another Minmatar boat unable to go for rat hunting away from a base. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Kaleeb
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Posted - 2006.05.14 08:08:00 -
[58]
I wouldnt mind 8/6/6 on the Gallente bs tbh would make a nice change from only flying with 4 mid slots.
Tbh I agree with Digi and his ideas and pls pls dont do whatever that weirdo from ASCN wants and put a falloff bonus on it!
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Epsilon 1
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Posted - 2006.05.14 08:29:00 -
[59]
****, pure ****. The amarr tier3 will have -10% to cap usage on turrets or i'll ppl will just fit full rack of 425mm/1400mm and a pimp tank, i mean 8 lows, 4 meds, 22k pg Me likey amarr tier 3 bs 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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TheSoul
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Posted - 2006.05.14 08:36:00 -
[60]
Edited by: TheSoul on 14/05/2006 08:43:23 hope the tier3 isnt overpowered :P
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