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Crellion
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Posted - 2006.05.15 14:35:00 -
[91]
Originally by: Sarmaul bs alpha (javelin and quake)
 
Yup I am going and you, Sarmaul, can defo have my stuff...
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Sarmaul
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Posted - 2006.05.15 14:36:00 -
[92]
Originally by: Crellion
Originally by: Sarmaul bs alpha (javelin and quake)
 
Yup I am going and you, Sarmaul, can defo have my stuff...
cool - can you escrow it to me tonight please?
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Lord Alexi
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Posted - 2006.05.15 22:22:00 -
[93]
ok. Im a noob with way too much money, and little patience. What would be the absolute necesary skills for the teir 3 bs. BS 5 or BS 3. i cant seem to figure that out. I think everyone is just accepting that you already have BS 5 but some of us are kinda lazy....................
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Xori Ruscuv
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Posted - 2006.05.15 22:37:00 -
[94]
Originally by: Lord Alexi ok. Im a noob with way too much money, and little patience. What would be the absolute necesary skills for the teir 3 bs. BS 5 or BS 3. i cant seem to figure that out. I think everyone is just accepting that you already have BS 5 but some of us are kinda lazy....................
BS 4 or 5... why bother to fly with less than 4?   
Gotcha! I bet that got ya all hot under the collar, didn't it?  |

Hijara
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Posted - 2006.05.16 01:22:00 -
[95]
NOOBS FTW
i think that thats a good point, im just about a month old but schemeing. I think that (for BS in general anyway) engineering, electronics. and mechanic/hull upgrades should all be required to be at 5 anyway. But im likign the new amarr specs, and th ecaldari on e might be worth invetigating...............
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Noriath
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Posted - 2006.05.16 01:51:00 -
[96]
If this really are the new battleships that just sooo horribly lame... But hey, why bother adding anything interesting when you can just add more variations on the same old boring lots-of-guns spiel... Not like you want to **** off the thousands of pilots who use guns already because 4 out of 8 battleships have them as main weapons. Let's make it 8 out of 12, just so drone, missile and EW users feel even more restricted in their choice of ship, while gun users can ramble on about how one gunship has 2 more DPS then the other...
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Muthsera
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Posted - 2006.05.16 02:30:00 -
[97]
Edited by: Muthsera on 16/05/2006 02:32:31 Hemm.. I'm looking at this and the basic ideas behing the diffrent roles isn't that bad.
Amarr, no I whouldn't switch the rof for reduction in cap use. That makes it significant diffrent than the other ships. I'm thinking damage mods and 3-4 large plates and some adaptives. Very intresting ship indeed.
Gallante, I dunno. It seems somewhat more like a beefy mega. I don't like that. More like a beefy blasterthron.
Caldari, Excelent role. A hybrid ship have really been missing for caldari. :/ But now I'm going to be sniped by all those noob mission runners.
Minnie, right. I don't really know what to say. Minnie always tend to be cought in the middle. Not quite something and not quite nothing. Always a hard ship to make out. And you can't really dedicate it for anything. So not really braking the line here. My thoughts
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Tadis
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Posted - 2006.05.16 02:50:00 -
[98]
Dedicated Gallente blasterthron BS?
Ding ding jackpot :D ___________________________________ PvP addict. Send me a mail In-game for access to Alumni NRG Recruiting |

Gierling
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Posted - 2006.05.16 04:25:00 -
[99]
Edited by: Gierling on 16/05/2006 04:25:06 The only bonus that biases towards blasterboats and does NOT make the mega redundant is falloff.
Imagine hitting well out to 35k with NULL, and landing hits out to 58k.
Makes it damn easy to be the blasterboat, with the eigth turret damage isnt significantly lower then the Mega (Which retains the damage advantage as a reason to fly it), and falloff benefits long range setups a modest amount too so the ship is still a viable choice in fleets.
Sorry folks, its the most reasonable option for a galletne BS (with bonuses that actualyl exist on other Gallente ships ingame) that does not crowd out the other Gallente battleships.
PRoposal to fix blobbing and make Charisma useful.
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Acwron
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Posted - 2006.05.16 06:52:00 -
[100]
Originally by: Sarmaul Edited by: Sarmaul on 15/05/2006 12:51:45 well, it's not like you haven't got the slots spare to increase your lock time ;)
bs dps bs alpha
those graphs assume 50% optimal for caldari tier 3 and 50% rof for minmatar tier3. feel free to draw your own conclusions
perhaps you should mention that the minmatar one can only lock 3 targets while the caldari one can lock 8.
3 locked targets ain't really useful for fleet battles.
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James Lyrus
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Posted - 2006.05.16 07:32:00 -
[101]
A railboat for Caldari is an important niche to fill IMO. It's been needed for a long time.
I can't really comment on Minmatar or Amarr, as I'm not overly familiar with them. Turret ROF + resists seems quite reasonable (Excellent tank, but will will get cap munched by lasers). RoF bonus + 8 turrets would presumably make it out-snipe the 'pest. However the pest is really an autocannon ship, so I don't see the problem there :) either.
However the Gallente one just looks (with those stats) like a blasterthron, only better. The mega with hybrid damage + tracking would appear to favour a close range ship/blasters. And a 'not mega' with a damage bonus and MWD bonus would also appear to favour close range/blasters.
I suppose that means the mega might slip into a 'railboat' niche. It'll also be worse at it than the caldari one, if it has damage and tracking, and the caldari gets damage and optimal. (Although I suppose at shorter ranges it'll do better).
I don't mind one being a better choice for certain roles, e.g. trading damage for range for example, but trading range for tracking would seem to be a fairly obvious choice on a long range ship.
-- We are recruiting
We sell Chimeras. |

Zuldzin
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Posted - 2006.05.16 08:38:00 -
[102]
Originally by: Sarmaul
Railgun Ships Battlecruiser: Ferox (10% optimal range, 5% shield resistances) Command Ship: Vulture (10% optimal range x 2, 5% shield resistances )
In accordance with database shield resistances for Vulture will be 5 % not 2.5% - This is very important - please confirm.
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Sarmaul
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Posted - 2006.05.16 09:36:00 -
[103]
Originally by: Zuldzin
Originally by: Sarmaul
Railgun Ships Battlecruiser: Ferox (10% optimal range, 5% shield resistances) Command Ship: Vulture (10% optimal range x 2, 5% shield resistances )
In accordance with database shield resistances for Vulture will be 5 % not 2.5% - This is very important - please confirm.
I am english - we don't use the comma for decimal numbers :). What it says is that the Vulture gets a double (hence the x2) optimal range bonus AND 5% shield resistances.
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Nafri
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Posted - 2006.05.16 09:50:00 -
[104]
Originally by: Crellion
Originally by: Sarmaul Edited by: Sarmaul on 15/05/2006 12:51:45 well, it's not like you haven't got the slots spare to increase your lock time ;)
bs dps bs alpha
those graphs assume 50% optimal for caldari tier 3 and 50% rof for minmatar tier3. feel free to draw your own conclusions
I read them. Minnie uberxxxpownz Caldari up to 150 simply pownz up to 220 and loses 220-249... which is more or less what I posted but seeing it in a graph makes it even clearer so thnx
I still believe this is way unbalanced o c
Crellion, your increadible clueless.
Projectiles are designed for 2 damage boni on their ships. Thy just dont work with only 1 damage bonus (reason typhoon tends to sux). Hybrids are designed for 1 damage bonus (the damage one) and lasers are designed to perform with no damage bonus at all.
If you complain that the matari one will get 10% ROF it shows your lack of understanding. Depending on the slot layout it can happen that the Matari BS will be a worser fleet Battleship than the tempest. The only good point about the Projectiles in fleets is its Alphastrike. Its low ROF (Even with 10%) and the low tracking an low optimal range (yeah falloff stinks for the new tech2 ammo) gives projectiles lots of disadvantages for fleets.
The Caldari railboat with damage & range bonus will outclass every other BS for fleets.. Why? Cause with spike your going to stay out of the effective range of EVERY other BS and EVERY EW ingame. Its like a I-win-button.
Get a Caldari tier 3 fleet together and the enemy will just see you warping in at 220km, killing 1-2 BS instantly (rails are capable of this) and then warp out again.
Summertime - Campingtime!
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