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Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2014.04.15 16:37:00 -
[1] - Quote
After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. |

Carmen Electra
Drunk Chaos
337
|
Posted - 2014.04.15 16:38:00 -
[2] - Quote
Well, I'll still be manufacturing any LP items in hisec vOv |

Benny Ohu
Beneath the Ashes Margin of Silence
2902
|
Posted - 2014.04.15 16:39:00 -
[3] - Quote
if i was them, i'd be going for 'doable in highsec, done better in lowsec' |

Herzog Wolfhammer
Sigma Special Tactics Group
4748
|
Posted - 2014.04.15 16:48:00 -
[4] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting.
I'm sure it's not that simple.
And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs.
Nullsec has been very due for a boost in production capability for a long time. Bring back DEEEEP Space! |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2014.04.15 16:53:00 -
[5] - Quote
Herzog Wolfhammer wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. I'm sure it's not that simple. And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs. Nullsec has been very due for a boost in production capability for a long time. Well, Industrialists will probably be proliferating low sec systems one jump from high sec with jump freighters transporting stuff to take advantage of the lower costs. But then, this all depends on the formula CCP are going to be using for working out station cost. |

CETA Elitist
The Prometheus Society
31
|
Posted - 2014.04.15 16:53:00 -
[6] - Quote
Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD
space city, here i come!!! \o/ |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
167
|
Posted - 2014.04.15 16:59:00 -
[7] - Quote
CETA Elitist wrote:Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD space city, here i come!!! \o/ Are they talking about anchoring a POS NOT at a moon? I interpreted "anywhere" to mean that the sec status would not effect the required standings for anchoring. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1262
|
Posted - 2014.04.15 17:00:00 -
[8] - Quote
CETA Elitist wrote:Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD space city, here i come!!! \o/
just means you won't need to grind standings to X amount anymore doesn't mean there will be an overnight POS explosion
but there may well be more explosions
and it's 'almost' anywhere |

Nam Dnilb
Universal Frog
162
|
Posted - 2014.04.15 17:08:00 -
[9] - Quote
The first thing that'll happen is a break up of the absolute concentration of production around Jita as evidenced by this graph.
There is a lot of barely used slots next to the other trade hubs, so this may be a big buff to the other hubs. Interesting times ahead, anyway. |

Tippia
Sunshine and Lollipops
20758
|
Posted - 2014.04.15 17:10:00 -
[10] - Quote
No, it will make it a lot more economical since you have more options available to you.
Yes, if you refuse to relocate away from one of the industrial hubs near a trade hubs, you'll soon price yourself out of the market. That's kind of the point: to give you a reason to relocate away from those hubs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jenn aSide
STK Scientific Initiative Mercenaries
5889
|
Posted - 2014.04.15 17:11:00 -
[11] - Quote
Inb4Dinsdale?
 |

Antisocial Malkavian
Antisocial Malkavians
700
|
Posted - 2014.04.15 17:11:00 -
[12] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting.
I didnt know it WAS desirable NOW And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit. |

Caviar Liberta
Moira. Villore Accords
514
|
Posted - 2014.04.15 17:13:00 -
[13] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting.
Link said blog please. |

Barbara Nichole
Cryogenic Consultancy
560
|
Posted - 2014.04.15 17:22:00 -
[14] - Quote
I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
168
|
Posted - 2014.04.15 17:23:00 -
[15] - Quote
http://community.eveonline.com/news/dev-blogs/building-better-worlds/ Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Tippia
Sunshine and Lollipops
20763
|
Posted - 2014.04.15 17:27:00 -
[16] - Quote
Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
168
|
Posted - 2014.04.15 17:29:00 -
[17] - Quote
There still may be some sort of buff related to sec status though. Reprocessing in NullSec yeilds the most. I wouldn't be surprised if manufacturing there was the best also. It should be. But I'd prefer if POS's(in Low/Null) had the best stats, b/c they're destructible. Outposts are not. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
133
|
Posted - 2014.04.15 17:37:00 -
[18] - Quote
Tippia wrote:No, it will make it a lot more economical since you have more options available to you.
Yes, if you refuse to relocate away from one of the industrial hubs near a trade hubs, you'll soon price yourself out of the market. That's kind of the point: to give you a reason to relocate away from those hubs. Given that current players who manufacture around market hubs will relocate further away more evenly spreading the distribution of manufacturing across high sec, I am wondering whether this will mean the profit margins are going to be now finally higher in low sec, and if so, then by how much.
Guess we need to wait to see the formula for this though. |

Felicity Love
Whore and Peace
1671
|
Posted - 2014.04.15 17:38:00 -
[19] - Quote
Kitty Bear wrote:[ just means you won't need to grind standings to X amount anymore doesn't mean there will be an overnight POS explosion
but there may well be more explosions
and it's 'almost' anywhere
Given how many inactive POS there are out there right now, ie. "anchored" with or without structures and not burning fuel, any sudden rush to throw up a POS will still be faced with the same COST issues of actually running it.
Either way, things will change all over again when CCP finally has no choice but to completely revamp POS's due to the prehistoric code involved.
Fun times.
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Tippia
Sunshine and Lollipops
20767
|
Posted - 2014.04.15 17:54:00 -
[20] - Quote
Medalyn Isis wrote:Given that current players who manufacture around market hubs will relocate further away more evenly spreading the distribution of manufacturing across high sec, I am wondering whether this will mean the profit margins are going to be now finally higher in low sec, and if so, then by how much.
Guess we need to wait to see the formula for this though. Probably. It'll depend on how the market adjusts to the industrialists' adjustments too. Let's say that they're a stubborn lot and all the industry prices spike by the 14% I keep seeing mentioned as the highest congestion charge. Will that then be the new baseline that everyone sets their price at (because why cut into your own profit margin)? In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Herzog Wolfhammer
Sigma Special Tactics Group
4751
|
Posted - 2014.04.15 18:20:00 -
[21] - Quote
OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.
Big deal.
But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.
(this puts the "pack leader" min maxer types in a position to really screw themselves too)
No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.
Bring back DEEEEP Space! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1262
|
Posted - 2014.04.15 18:20:00 -
[22] - Quote
Felicity Love wrote:Kitty Bear wrote:[ just means you won't need to grind standings to X amount anymore doesn't mean there will be an overnight POS explosion
but there may well be more explosions
and it's 'almost' anywhere Given how many inactive POS there are out there right now, ie. "anchored" with or without structures and not burning fuel, any sudden rush to throw up a POS will still be faced with the same COST issues of actually running it. Either way, things will change all over again when CCP finally has no choice but to completely revamp POS's due to the prehistoric code involved. Fun times.
if they are inactive then people don't want them
sweep them away with lazors
though I think I saw a dev say they would look into the inactive pos situation along the long lines of the old container situation so your lazors may not be needed, and where's the fun in that ?
|

Dave Stark
4889
|
Posted - 2014.04.15 18:21:00 -
[23] - Quote
i like that the poses don't require absurd standings now, that's nice. |

Mr Epeen
It's All About Me
5264
|
Posted - 2014.04.15 18:21:00 -
[24] - Quote
It looks like they are heading in the right direction with this much needed change.Though I'll reserve judgement until the rest of the blogs are out.
I'm a little disappointed on a personal level since my main high sec builder is located within 3 jumps of Amarr and I will likely need to move a few hundred billion worth of freighter loads to a less expensive location. But overall a small sacrifice to pay for what I see as a positive change in the mechanic.
I'm looking forward to the future blogs that will be more detail and less overview.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Thibault Etienne
17
|
Posted - 2014.04.15 18:23:00 -
[25] - Quote
OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
168
|
Posted - 2014.04.15 18:25:00 -
[26] - Quote
Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1262
|
Posted - 2014.04.15 18:30:00 -
[27] - Quote
Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
no what they are doing is removing an antiquated legacy code system (fixed static pricing) and replacing it with a player driven dynamic system
you want better manufacturing profits, make stuff where there is less completion and you'll have lower overheads if you don't want better profits, pay higher fees in more crowded systems
|

AppleBanana
24th Imperial Crusade Amarr Empire
2
|
Posted - 2014.04.15 18:31:00 -
[28] - Quote
Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I wasn't aware that Africa was considered nul sec, thanks for the info! |

Volar Kang
Aliastra Gallente Federation
131
|
Posted - 2014.04.15 18:34:00 -
[29] - Quote
Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?
I see a lot of tears coming to the forums soon as POS bashing comes back in style. |

Thibault Etienne
17
|
Posted - 2014.04.15 18:54:00 -
[30] - Quote
AppleBanana wrote:Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. I wasn't aware that Africa was considered nul sec, thanks for the info!
like i said no offence meant, I was finding an example of anywhere you have to take an armed guard with you. OK so Ill offend my fellow countrymen, well It won't offend them I know so lets say Null sec is Glasgow on a friday night after the pubs close then.
|

Nicolai Serkanner
Brave Newbies Inc. Brave Collective
95
|
Posted - 2014.04.15 18:54:00 -
[31] - Quote
Thibault Etienne wrote:
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
For the game it does make sense.
|

Dinsdale Pirannha
Pirannha Corp
2646
|
Posted - 2014.04.15 19:01:00 -
[32] - Quote
Herzog Wolfhammer wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. I'm sure it's not that simple. And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs. Nullsec has been very due for a boost in production capability for a long time.
I imagine that mfg slot costs in high are going up anywhere between 1,000 and 10,000 times over existing costs, for any system within 15 jumps of a trade hub. That includes low sec as well.
If it takes a little over 500 million ISK / month right now to run a large POS, you can bet that to run the same amount of research / mfg slots as in an NPC station will be closer to a billion when the dust settles. Of course, in null sec, the same amount of slots will be a tiny fraction of that. Of course, finding a POS location in high sec will become more than problematic anyway. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Herzog Wolfhammer
Sigma Special Tactics Group
4752
|
Posted - 2014.04.15 19:04:00 -
[33] - Quote
Nicolai Serkanner wrote:Thibault Etienne wrote:
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
For the game it does make sense.
What has lacked sense, based on what I see the nullsec crowd and the 2 or 3 industrialists out there (*snark!), is that players in complete control of their facilities do not have as much control over the efficiency of them as much as the cost and logistics of emplacing, defending, and maintaining them would imply.
Given what they wanted, and for the reasons they cited over the years (I recall some of the goons being vocal about this) we would see a day of "Nullsec super-production facilities" that would put the production and value of a highsec installation to shame.
Bring back DEEEEP Space! |

Dinsdale Pirannha
Pirannha Corp
2646
|
Posted - 2014.04.15 19:05:00 -
[34] - Quote
Herzog Wolfhammer wrote:OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.
Big deal.
But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.
(this puts the "pack leader" min maxer types in a position to really screw themselves too)
No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.
I guess I have to get REALLY busy until June, converting all my LP into faction BPC's, because the cost of mfg those LP items is going to soar.
God, I hate the CSM. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
134
|
Posted - 2014.04.15 19:05:00 -
[35] - Quote
Thibault Etienne wrote:OK so Ill offend my fellow countrymen, well It won't offend them I know so lets say Null sec is Glasgow on a friday night after the pubs close then. That would be a C6 wormhole space with a Death Star POS on every moon. ;)
|

GreasyCarl Semah
A Game as Old as Empire
99
|
Posted - 2014.04.15 19:08:00 -
[36] - Quote
Nolen Cadmar wrote:Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward.
Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia... |

Scipio Artelius
The Vendunari End of Life
1124
|
Posted - 2014.04.15 19:08:00 -
[37] - Quote
Dinsdale Pirannha wrote:I imagine that mfg slot costs in high are going up anywhere between 1,000 and 10,000 times over existing costs, for any system within 15 jumps of a trade hub. That includes low sec as well.
If it takes a little over 500 million ISK / month right now to run a large POS, you can bet that to run the same amount of research / mfg slots as in an NPC station will be closer to a billion when the dust settles. Of course, in null sec, the same amount of slots will be a tiny fraction of that. Of course, finding a POS location in high sec will become more than problematic anyway. Quoted for posterity.
While "imagine" is the right word at this point, at least for once these are statements we'll be able to measure the accuracy of, not too far into the future.
So let's see what happens and whether you are correct. I'll predict you're not. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
134
|
Posted - 2014.04.15 19:10:00 -
[38] - Quote
GreasyCarl Semah wrote:Nolen Cadmar wrote:Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward. Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia... Yes, but if you were able to manufacture in Somalia, it would be more profitable in the US as you wouldn't have to pay any tax. You'd just need to hire a private army to take care of the pirates. Quite a fitting example when relating this to eve I think. |

Herzog Wolfhammer
Sigma Special Tactics Group
4753
|
Posted - 2014.04.15 19:11:00 -
[39] - Quote
Dinsdale Pirannha wrote:Herzog Wolfhammer wrote:OK so they are removing slots and going with a cost scaling system so that in cases where everybody just has to be trendy and all pick the same system to produce in, it will eat into the profit margin.
Big deal.
But the implications of time to produce over availability and how that affects prices based on market demand will be most interesting. On the one hand without waiting for a slot, things get produced faster, but the cost may be higher especially if there is a stampede, but the market could be flooded faster and having met demand, the prices would come down.
(this puts the "pack leader" min maxer types in a position to really screw themselves too)
No matter what happens, there will be tears. There are people who shriek if you give them one more "I" to dot or "t" to cross, merely because of OCD or it might cost them .001 ISK.
I guess I have to get REALLY busy until June, converting all my LP into faction BPC's, because the cost of mfg those LP items is going to soar. God, I hate the CSM.
I have a funny feeling that if CCP goes all out with this, we'll see Osmon as the main production system for all things SoE and Jita losing some of its thunder. I'm already seeing product availability shift over to Osmon and Korsiki. I still have an alt knocking around in that part of the Forge region and when I do a price check, more often I see stuff outside than Jita then at around this time last year.
But higher nullsec production still means trade hubs in highsec, because nobody is going to do 60 jumps to buy a battle cruiser just do it can get turbo-ganked in a gate camp. If this is the wish of the run of the mill gate camper (read: players who are too dumb to hunt) they are going to get very bored sitting on that gate all day.
Bring back DEEEEP Space! |

Caviar Liberta
Moira. Villore Accords
514
|
Posted - 2014.04.15 19:13:00 -
[40] - Quote
Thank you very much. When the OP said "just read the blog" it could have been from 6 months ago, 3 weeks ago or 2 days ago. |

GreasyCarl Semah
A Game as Old as Empire
100
|
Posted - 2014.04.15 19:17:00 -
[41] - Quote
Medalyn Isis wrote:GreasyCarl Semah wrote:Nolen Cadmar wrote:Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward. Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia... Yes, but if you were able to manufacture in Somalia, it would be more profitable in the US as you wouldn't have to pay any tax. You'd just need to hire a private army to take care of the pirates. Quite a fitting example when relating this to eve I think.
"If you could"....you mean like if you could elect someone to a group of representatives and have them fly to Iceland and **** and moan to CCP until manufacturing in Somalia was more feasible than in the United States? lol |

Volar Kang
Aliastra Gallente Federation
131
|
Posted - 2014.04.15 19:22:00 -
[42] - Quote
So what will this mean for capital production? With BPO's being IN the POS now, will we be seeing some null-sec builders getting out of the cap business? Its bad enough that if you lose your system you can lose access to your BPO's in a station but sitting hundreds of billions worth of them in a POS in null... thats scary. Imagine how much the spy game will increase as null spies try and discover the locations of building POS's so they can drop in and grab some juicy BPO's... |

Shizuken
Venerated Stars
288
|
Posted - 2014.04.15 19:23:00 -
[43] - Quote
Tippia wrote: In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling.
This is until cargo starts getting lost to gate camps and pirates. That will eat into that 12% real quick. |

Richard Desturned
GoonWaffe Goonswarm Federation
1839
|
Posted - 2014.04.15 19:39:00 -
[44] - Quote
GreasyCarl Semah wrote:"If you could"....you mean like if you could elect someone to a group of representatives and have them fly to Iceland and **** and moan to CCP until manufacturing in Somalia was more feasible than in the United States? lol
comparing 0.0 to Somalia is stupid but expected of those who have never experienced anything in eve beyond the veldspar belt npc alts have no opinions worth consideration |

Tippia
Sunshine and Lollipops
20781
|
Posted - 2014.04.15 19:42:00 -
[45] - Quote
Shizuken wrote:Tippia wrote: In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. This is until cargo starts getting lost to gate camps and pirates. That will eat into that 12% real quick. Oh sure, but at least with that kind of margin, there would be something to eat into that doesn't even exist right now. Of course, the margin won't be that high but then again, gate camps and pirates are fairly easy to avoid as well so I suppose it evens out.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dinsdale Pirannha
Pirannha Corp
2648
|
Posted - 2014.04.15 19:44:00 -
[46] - Quote
Scipio Artelius wrote:Dinsdale Pirannha wrote:I imagine that mfg slot costs in high are going up anywhere between 1,000 and 10,000 times over existing costs, for any system within 15 jumps of a trade hub. That includes low sec as well.
If it takes a little over 500 million ISK / month right now to run a large POS, you can bet that to run the same amount of research / mfg slots as in an NPC station will be closer to a billion when the dust settles. Of course, in null sec, the same amount of slots will be a tiny fraction of that. Of course, finding a POS location in high sec will become more than problematic anyway. Quoted for posterity. While "imagine" is the right word at this point, at least for once these are statements we'll be able to measure the accuracy of, not too far into the future. So let's see what happens and whether you are correct. I'll predict you're not.
We will indeed see. If this 14% cap is what CCP is serious about, does that mean it will cost 20 million for one slot to build a BS? And if min prices will rise as these changes demand, does that mean maybe 30 or 40 million?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
20781
|
Posted - 2014.04.15 19:51:00 -
[47] - Quote
Dinsdale Pirannha wrote:We will indeed see. If this 14% cap is what CCP is serious about, does that mean it will cost 20 million for one slot to build a BS? And if min prices will rise as these changes demand, does that mean maybe 30 or 40 million? There's nothing in these changes that demands a 50GÇô100% increase in mineral prices. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
130
|
Posted - 2014.04.15 19:58:00 -
[48] - Quote
I don't mind more people move to low sec and null sec deserts and make more profit than a high sec player.Why someone who risks jumping transferring etc have same profit with someone that is abusing a high sec station with many many runs?
I really like what manufacturing is going to be and how more fun and fair CCP is making it. |

Baneken
Arctic Light Inc. Arctic Light
224
|
Posted - 2014.04.15 19:58:00 -
[49] - Quote
I would imagine that the cost scale is similar to corp office where some stations have rather astronomical rents compared to a price next door but low sec by default will have better costs for industry after this change. Though if there's a sudden rush to low sec stations this might change. |

La Nariz
GoonWaffe Goonswarm Federation
1885
|
Posted - 2014.04.15 20:05:00 -
[50] - Quote
Highsec is now reaping what it had sowed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tippia
Sunshine and Lollipops
20782
|
Posted - 2014.04.15 20:05:00 -
[51] - Quote
Baneken wrote:I would imagine that the cost scale is similar to corp office where some stations have rather astronomical rents compared to a price next door but low sec by default will have better costs for industry after this change. Though if there's a sudden rush to low sec stations this might change. It may be similar, yes, but you should't expect them to behave all that much the same. The corp office mechanic depends on filling up a finite (and low) number of slots for a month and have a daily increase depending on how close it is to max. It can also increase infinitely. The industry congestion charge works almost the exact opposite way: with infinite slots that can take up anywhere from 2 minutes to 30 days and where the fee is capped. It's going to have to be a lot more dynamic than office rentals to match the purpose of the whole design. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Richard Desturned
GoonWaffe Goonswarm Federation
1839
|
Posted - 2014.04.15 20:08:00 -
[52] - Quote
Volar Kang wrote:So what will this mean for capital production? With BPO's being IN the POS now, will we be seeing some null-sec builders getting out of the cap business? Its bad enough that if you lose your system you can lose access to your BPO's in a station but sitting hundreds of billions worth of them in a POS in null... thats scary. Imagine how much the spy game will increase as null spies try and discover the locations of building POS's so they can drop in and grab some juicy BPO's...
Nobody will put capital/supercapital BPOs in XLSAAs/CSAAs, they'll use BPCs. npc alts have no opinions worth consideration |

Steijn
Quay Industries
456
|
Posted - 2014.04.15 20:15:00 -
[53] - Quote
Quote:Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials.
Thats probably the straw that broke the camels back for me. |

Higgs Foton
4S Corporation Goonswarm Federation
66
|
Posted - 2014.04.15 20:22:00 -
[54] - Quote
Torrinos will take over from Jita as main trade hub.
Good news! |

Dealth Striker
Striker Ltd
29
|
Posted - 2014.04.15 20:27:00 -
[55] - Quote
They really have to let us remap our skills
With all these major changes it really affects one's play style. They are making some skills less desirable and others more desirable. Striker Out!! |

Tippia
Sunshine and Lollipops
20788
|
Posted - 2014.04.15 20:28:00 -
[56] - Quote
Dealth Striker wrote:They really have to let us remap our skills
With all these major changes it really affects one's play style. They are making some skills less desirable and others more desirable. No, they really don't. If something is more desirable than before, just train for it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sturmwolke
545
|
Posted - 2014.04.15 20:29:00 -
[57] - Quote
Steijn wrote:Quote:Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials. Thats probably the straw that broke the camels back for me. Depends on the pricing and BPC copy time changes. It may be an entirely plausible business model to ditch the POS altogether if the differences don't exceed the monthly fuel costs. Unlikely however, given that running a POS must mean something ... so ... |

Mr Epeen
It's All About Me
5265
|
Posted - 2014.04.15 20:30:00 -
[58] - Quote
Egravant Alduin wrote:I don't mind more people move to low sec and null sec deserts and make more profit than a high sec player.Why someone who risks jumping transferring etc have same profit with someone that is abusing a high sec station with many many runs?
I really like what manufacturing is going to be and how more fun and fair CCP is making it.
You were doing fine and then you had to say, "abusing a high sec station". Taking advantage of a feature is not abusing it.
It's not that hard for even a stupid person to hide their bias. So what does that make you?
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaius Fero
21
|
Posted - 2014.04.15 20:30:00 -
[59] - Quote
Medalyn Isis wrote:GreasyCarl Semah wrote:Nolen Cadmar wrote:Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward. Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia... Yes, but if you were able to manufacture in Somalia, it would be more profitable than in the US as you wouldn't have to pay any tax. You'd just need to hire a private army to take care of the pirates. Quite a fitting example when relating this to eve I think. I would totally buy a 'made in somalia' chevy! I would also ban wall street from US to Somalia. Actually.. I would import somalia into US.. it's totally unfair how safe is US today, the land of carebears. Risk vs reward goes global! |

Malcolm Shinhwa
Bad Touches
1885
|
Posted - 2014.04.15 20:31:00 -
[60] - Quote
Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice.
I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this:
1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon.
"You're a d-bag. But you're a caring d-bag." -- Sindel Pellion
***** Psychotic Monk and DJ FunkyBacon for CSM ***** |

Malcanis
Vanishing Point. The Initiative.
15112
|
Posted - 2014.04.15 20:36:00 -
[61] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy? So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin. Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements" This is going to be interesting. Devblog - Building Better Worlds
Reading is, after all, pretty difficult. I mean when you think about it, that's a three stage ascending complexity process; converting pictographics into phonemes; converting those phonemes into discrete words; converting the combined and ordered words (and the associated context) into a transcending meaning. And that's without even going into technical jargon, nuance, irony or dialectical variations.
Really, it's not that it's surprising that some people are bad it it: it's amazing that anyone can do it at all. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Type VIIb
AirHogs Zulu People
3
|
Posted - 2014.04.15 20:45:00 -
[62] - Quote
I'll reread this when I get home but this sure seems like the final nail in the coffin for me.
The POS anywhere bit will kill one of my income streams. It also means that there will be a land grab and forced wars for moons. You single man corps are going to get bowled over eventually (it'll take a while).
For the PVP types, enjoy, but the casual small player is getting forced deeper and deeper in to the cracks of the game. I have no desire to be forced in to a large group and listen to corp politics drone on or be wardecced in to ineffectiveness. For me, at the end of a play session if I have to ask myself if I am having fun then that is a sign things are going in the wrong direction.
No, you can't have my stuff. |

La Nariz
GoonWaffe Goonswarm Federation
1889
|
Posted - 2014.04.15 20:46:00 -
[63] - Quote
Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon.
The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Malcanis
Vanishing Point. The Initiative.
15112
|
Posted - 2014.04.15 20:48:00 -
[64] - Quote
Type VIIb wrote:I'll reread this when I get home but this sure seems like the final nail in the coffin for me.
The POS anywhere bit will kill one of my income streams. It also means that there will be a land grab and forced wars for moons. You single man corps are going to get bowled over eventually (it'll take a while).
For the PVP types, enjoy, but the casual small player is getting forced deeper and deeper in to the cracks of the game. I have no desire to be forced in to a large group and listen to corp politics drone on or be wardecced in to ineffectiveness. For me, at the end of a play session if I have to ask myself if I am having fun then that is a sign things are going in the wrong direction.
No, you can't have my stuff.
Why don't you wait to see how the story ends before you decide it's a tragedy? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Type VIIb
AirHogs Zulu People
3
|
Posted - 2014.04.15 20:49:00 -
[65] - Quote
La Nariz wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense.
Yeah, that'll be great. Large roaming TALOS fleets burning down POS after POS over beers. People will love that. |

Dealth Striker
Striker Ltd
29
|
Posted - 2014.04.15 21:15:00 -
[66] - Quote
Tippia wrote:Dealth Striker wrote:They really have to let us remap our skills
With all these major changes it really affects one's play style. They are making some skills less desirable and others more desirable. No, they really don't. If something is more desirable than before, just train for it.
Thanks for offering your advice on one part of the comment It is really the other part that is more important Striker Out!! |

Barbara Nichole
Cryogenic Consultancy
564
|
Posted - 2014.04.15 21:17:00 -
[67] - Quote
Tippia wrote:Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. I'm hoping that is case. we'll see. I want to benefit from a change for once lol. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2014.04.15 21:17:00 -
[68] - Quote
Malcanis wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy? So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin. Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements" This is going to be interesting. Devblog - Building Better Worlds Reading is, after all, pretty difficult. I mean when you think about it, that's a three stage ascending complexity process; converting pictographics into phonemes; converting those phonemes into discrete words; converting the combined and ordered words (and the associated context) into a transcending meaning. And that's without even going into technical jargon, nuance, irony or dialectical variations. Really, it's not that it's surprising that some people are bad it it: it's amazing that anyone can do it at all. Very nice, a typical Malcanis post. I must be doing something right. |

Dealth Striker
Striker Ltd
29
|
Posted - 2014.04.15 21:21:00 -
[69] - Quote
Malcanis wrote:Type VIIb wrote:I'll reread this when I get home but this sure seems like the final nail in the coffin for me.
The POS anywhere bit will kill one of my income streams. It also means that there will be a land grab and forced wars for moons. You single man corps are going to get bowled over eventually (it'll take a while).
For the PVP types, enjoy, but the casual small player is getting forced deeper and deeper in to the cracks of the game. I have no desire to be forced in to a large group and listen to corp politics drone on or be wardecced in to ineffectiveness. For me, at the end of a play session if I have to ask myself if I am having fun then that is a sign things are going in the wrong direction.
No, you can't have my stuff. Why don't you wait to see how the story ends before you decide it's a tragedy?
Yes by no means offer up your opinions (especially if they are negative) Wait until it plays out and then give your opinion. That way CCP can turn around and say "Well you never said anything when it was talked about"
You sure are going out of your way to try and bait people
Striker Out!! |

Malcanis
Vanishing Point. The Initiative.
15114
|
Posted - 2014.04.15 21:21:00 -
[70] - Quote
Type VIIb wrote:La Nariz wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense. Yeah, that'll be great. Large roaming TALOS fleets burning down POS after POS over beers. People will love that.
Let me tell you about strontium clathrates. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Tippia
Sunshine and Lollipops
20795
|
Posted - 2014.04.15 21:22:00 -
[71] - Quote
Dealth Striker wrote:Thanks for offering your advice on one part of the comment It is really the other part that is more important You mean the other part that I also commented on?
No, they don't have to let us remap our skills (since this would break things horribly).
When they make major changes that affects your play style and make some skills more desirable than before, you can just train for them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2014.04.15 21:24:00 -
[72] - Quote
Tippia wrote:Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. POS users will just have to change their production models and add a copy process to the beginning of the total manufacturing chain. It isn't really a big inconvenience considering CCP are both buffing the entire industry interface, and reducing copy times.
This will inevitably benefit systems which are being least used at the moment if CCP get their formula for station tax correct. |

Type VIIb
AirHogs Zulu People
3
|
Posted - 2014.04.15 21:25:00 -
[73] - Quote
Malcanis wrote:Type VIIb wrote:La Nariz wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense. Yeah, that'll be great. Large roaming TALOS fleets burning down POS after POS over beers. People will love that. Let me tell you about strontium clathrates.
You don't need to, the drunken roam can have a hangover follow up the next day or so.
|

Tippia
Sunshine and Lollipops
20796
|
Posted - 2014.04.15 21:38:00 -
[74] - Quote
Medalyn Isis wrote:Tippia wrote:This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. POS users will just have to change their production models and add a copy process to the beginning of the total manufacturing chain. It isn't really a big inconvenience considering CCP are both buffing the entire industry interface, and reducing copy times. This will inevitably benefit systems which are being least used at the moment if CCP get their formula for station tax correct. Pretty much. It's actually kind of funny to stand back and watch how, on one side of the court, people are screaming about how this will require them to research more copies, and on the other side, people are screaming about how their research corps are being rendered useless because no-one will require additional research any more. 
In the end, I except that the logistics chain of large-scale manufacturing will be tossed around a bit, but all the pieces are there and just need to be put back in the right (new) place.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
11169
|
Posted - 2014.04.15 21:43:00 -
[75] - Quote
Tippia wrote:Medalyn Isis wrote:Tippia wrote:This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. POS users will just have to change their production models and add a copy process to the beginning of the total manufacturing chain. It isn't really a big inconvenience considering CCP are both buffing the entire industry interface, and reducing copy times. This will inevitably benefit systems which are being least used at the moment if CCP get their formula for station tax correct. Pretty much. It's actually kind of funny to stand back and watch how, on one side of the court, people are screaming about how this will require them to research more copies, and on the other side, people are screaming about how their research corps are being rendered useless because no-one will require additional research any more.  In the end, I except that the logistics chain of large-scale manufacturing will be tossed around a bit, but all the pieces are there and just need to be put back in the right (new) place.
Im waiting on the rest of the info to land before I try to get answers to my questions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tear Jar
The Conference Elite CODE.
93
|
Posted - 2014.04.15 21:56:00 -
[76] - Quote
Tippia wrote:It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone.
A universal buff won't increase profits of manufacturing. Because manufacturers compete against each other. If everyone becomes 20% more effective, then they lower their margins by 20% to compensate.
The only people who benefit from such a buff are people who buy goods, because everything is 20% cheaper now. |

Caviar Liberta
Moira. Villore Accords
514
|
Posted - 2014.04.15 22:01:00 -
[77] - Quote
Type VIIb wrote:La Nariz wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense. Yeah, that'll be great. Large roaming TALOS fleets burning down POS after POS over beers. People will love that.
That magical Talos POS burning fleet has a few weaknesses. |

Tippia
Sunshine and Lollipops
20800
|
Posted - 2014.04.15 22:12:00 -
[78] - Quote
Tear Jar wrote:Tippia wrote:It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. A universal buff won't increase profits of manufacturing. Because manufacturers compete against each other. If everyone becomes 20% more effective, then they lower their margins by 20% to compensate. The only people who benefit from such a buff are people who buy goods, because everything is 20% cheaper now. GǪand also the manufacturers, since they'll suffer from less RSI and fewer grey hairs. Everyone wins. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malcolm Shinhwa
Bad Touches
1885
|
Posted - 2014.04.15 22:19:00 -
[79] - Quote
La Nariz wrote:
The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense.
Was that in the devblog? I missed it. "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion
***** Psychotic Monk and DJ FunkyBacon for CSM ***** |

Tear Jar
The Conference Elite CODE.
93
|
Posted - 2014.04.15 22:25:00 -
[80] - Quote
Herzog Wolfhammer wrote:Nicolai Serkanner wrote:Thibault Etienne wrote:
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
For the game it does make sense. What has lacked sense, based on what I see the nullsec crowd and the 2 or 3 industrialists out there (*snark!), is that players in complete control of their facilities do not have as much control over the efficiency of them as much as the cost and logistics of emplacing, defending, and maintaining them would imply. Given what they wanted, and for the reasons they cited over the years (I recall some of the goons being vocal about this) we would see a day of "Nullsec super-production facilities" that would put the production and value of a highsec installation to shame. While I don't have a dog in the fight, it only seems logical to conclude that if someone is going to pay for SOV and defend it, then having some balls-to-the-wall production capabilities is only fitting.
Based on everything we have seen, creating passive income sources for null sec doesn't make people fight over it. It just reinforces cartels.
Industry based income encourages stability. Small groups can't break it up and the big guys can agree not to attack each other's industry. |

Tippia
Sunshine and Lollipops
20802
|
Posted - 2014.04.15 22:27:00 -
[81] - Quote
Malcolm Shinhwa wrote:La Nariz wrote:The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense. Was that in the devblog? I missed it. Nowhere. It's just something people dream of because they can't be arsed with waiting 25 hours. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Doireen Kaundur
695
|
Posted - 2014.04.15 22:29:00 -
[82] - Quote
This is why I dont bother manufacturing. The grind just got worse. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

Tear Jar
The Conference Elite CODE.
93
|
Posted - 2014.04.15 22:35:00 -
[83] - Quote
Medalyn Isis wrote:GreasyCarl Semah wrote:Nolen Cadmar wrote:Thibault Etienne wrote: Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
I hope they do exactly that....Risk vs Reward. Highsec = low risk, so low reward. Lowsec=higher risk, therefore higher reward. Makes perfect sense, that is why the most profitable manufacturing in the world is done in Somalia... Yes, but if you were able to manufacture in Somalia, it would be more profitable than in the US as you wouldn't have to pay any tax. You'd just need to hire a private army to take care of the pirates. Quite a fitting example when relating this to eve I think.
Where this breaks down is that the game enforces stability. Somalia would be quite safe if it operated on Eve mechanics(rebel guerilla fighters need to spend a few hours attacking your factory, then wait a day and attack again, or they need to attack during the 30 seconds you are teleporting to the USA).
My issue with this is that small groups can't get into null sec industry. Its hard enough to start manufacturing if you live in high sec. |

Doireen Kaundur
697
|
Posted - 2014.04.15 22:37:00 -
[84] - Quote
I want a T3 Battle Badger. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

M1k3y Koontz
Thorn Project Surely You're Joking
566
|
Posted - 2014.04.15 22:37:00 -
[85] - Quote
Volar Kang wrote:Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?
I see a lot of tears coming to the forums soon as POS bashing comes back in style.
There're dire predictions like this before every patch, and the results are never anywhere near as destructive as the predictions say. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
566
|
Posted - 2014.04.15 22:40:00 -
[86] - Quote
Type VIIb wrote:You single man corps are going to get bowled over eventually (it'll take a while).
You know, I've heard there's some mercenaries out there who remove or defend POSs for a price If only someone knew who these jokers were... How much herp could a herp derp derp if a herp derp could herp derp. |

Tippia
Sunshine and Lollipops
20803
|
Posted - 2014.04.15 22:41:00 -
[87] - Quote
M1k3y Koontz wrote:Volar Kang wrote:Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?
I see a lot of tears coming to the forums soon as POS bashing comes back in style. There're dire predictions like this before every patch, and the results are never anywhere near as destructive as the predictions say. GǪespecially since none of the POSes will contain any BPOs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Doireen Kaundur
697
|
Posted - 2014.04.15 22:41:00 -
[88] - Quote
Im scared. Someone hold me?  A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

Malcanis
Vanishing Point. The Initiative.
15117
|
Posted - 2014.04.15 22:42:00 -
[89] - Quote
Hey kids!
Who is super looking forward to the next industry devblog? Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Malcanis
Vanishing Point. The Initiative.
15117
|
Posted - 2014.04.15 22:43:00 -
[90] - Quote
Dealth Striker wrote:Malcanis wrote:Type VIIb wrote:I'll reread this when I get home but this sure seems like the final nail in the coffin for me.
The POS anywhere bit will kill one of my income streams. It also means that there will be a land grab and forced wars for moons. You single man corps are going to get bowled over eventually (it'll take a while).
For the PVP types, enjoy, but the casual small player is getting forced deeper and deeper in to the cracks of the game. I have no desire to be forced in to a large group and listen to corp politics drone on or be wardecced in to ineffectiveness. For me, at the end of a play session if I have to ask myself if I am having fun then that is a sign things are going in the wrong direction.
No, you can't have my stuff. Why don't you wait to see how the story ends before you decide it's a tragedy? Yes by no means offer up your opinions (especially if they are negative) Wait until it plays out and then give your opinion. That way CCP can turn around and say "Well you never said anything when it was talked about" You sure are going out of your way to try and bait people
Making hay while the sun shines!  Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Tippia
Sunshine and Lollipops
20804
|
Posted - 2014.04.15 23:10:00 -
[91] - Quote
Malcanis wrote:Hey kids!
Who is super looking forward to the next industry devblog? Meh. I'm actually more interested in the research one now, since it'll be the key to many of the things people are complaining about. But sure, the UI could prove interesting as well if they manage to build a proper workflow into it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

BrundleMeth
Caldari Provisions Caldari State
112
|
Posted - 2014.04.15 23:10:00 -
[92] - Quote
Is this another AFK cloaking thread? |

Altessa Post
Midnight special super sexy
118
|
Posted - 2014.04.15 23:12:00 -
[93] - Quote
It looks extremely bad, --- for me.
I have no problem with risk, hiring mercenaries, cost etc. These can all be estimated and factored in. And they are the same for everybody. But how about the effort I put into the game in the last two years to position myself ahead of competition? Yes, research and copy slots are a scarce resource. This is why setting up a POS in high sec is desirable. Yet, it is not easy. Building up the necessary faction standing was tedious and mildly boring. Yet, I did this to have a competitive advantage. And this now flies out of the window. Free POS in high sec for everybody!
I have no problem with adapting to new playgrounds. Yet, I think CCP is about to remove something for which I worked really hard. This appears neither balanced nor fair.
On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid. |

Tippia
Sunshine and Lollipops
20804
|
Posted - 2014.04.15 23:14:00 -
[94] - Quote
BrundleMeth wrote:Is this another AFK cloaking thread? Yes. Remove local. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

BrundleMeth
Caldari Provisions Caldari State
112
|
Posted - 2014.04.15 23:17:00 -
[95] - Quote
Altessa Post wrote:Yet, I think CCP is about to remove something for which I worked really hard. This appears neither balanced nor fair. Agreed... But no one seems to care if a few are affected to make a change for the many. It's happened to me too. I imagine, some day something will eventually drive me out. Sucks...
|

Xearal
Black Thorne Corporation Black Thorne Alliance
902
|
Posted - 2014.04.15 23:18:00 -
[96] - Quote
Malcanis wrote:Hey kids!
Who is super looking forward to the next industry devblog?
I'm looking forward to all of them.. and again agreeing with Tippia here ( we always seem to have the same idea !).. The Research blog will be the most interesting one.. then I can finally tell my corpies: I TOLD YOU SO, as I have a whole bunch of them whining about it.. while I'm the one that runs the RnD POS and have yet to see anything that is worrying me.
|

Herzog Wolfhammer
Sigma Special Tactics Group
4754
|
Posted - 2014.04.15 23:18:00 -
[97] - Quote
Tear Jar wrote:Herzog Wolfhammer wrote:Nicolai Serkanner wrote:Thibault Etienne wrote:
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
For the game it does make sense. What has lacked sense, based on what I see the nullsec crowd and the 2 or 3 industrialists out there (*snark!), is that players in complete control of their facilities do not have as much control over the efficiency of them as much as the cost and logistics of emplacing, defending, and maintaining them would imply. Given what they wanted, and for the reasons they cited over the years (I recall some of the goons being vocal about this) we would see a day of "Nullsec super-production facilities" that would put the production and value of a highsec installation to shame. While I don't have a dog in the fight, it only seems logical to conclude that if someone is going to pay for SOV and defend it, then having some balls-to-the-wall production capabilities is only fitting. Based on everything we have seen, creating passive income sources for null sec doesn't make people fight over it. It just reinforces cartels. Industry based income encourages stability. Small groups can't break it up and the big guys can agree not to attack each other's industry.
Possibly. But if there is a reason to fight (like limited resources for example, if this PVP game ever implements this one facet that was a catalyst for almost all human conflict, hint hint) it becomes possible to attack their industry with heavies instead of alt-owned corporations in highsec - a situation that resorts to "Talos fleets" and only benefits those that have the numbers.
These changes are likely going to cut in both directions. In the end I don't think anybody will have the game handed to them.
Bring back DEEEEP Space! |

PotatoOverdose
Handsome Millionaire Playboys
1396
|
Posted - 2014.04.15 23:19:00 -
[98] - Quote
Nolen Cadmar wrote:CETA Elitist wrote:Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD space city, here i come!!! \o/ Are they talking about anchoring a POS NOT at a moon? I interpreted "anywhere" to mean that the sec status would not effect the required standings for anchoring. So.... POS's everywhere (not just on moons)? Is....is that going to be a thing? |

Tippia
Sunshine and Lollipops
20804
|
Posted - 2014.04.15 23:25:00 -
[99] - Quote
PotatoOverdose wrote:So.... POS's everywhere (not just on moons)? Is....is that going to be a thing? No. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

CETA Elitist
The Prometheus Society
34
|
Posted - 2014.04.15 23:31:00 -
[100] - Quote
That makes me sad. |

PotatoOverdose
Handsome Millionaire Playboys
1396
|
Posted - 2014.04.15 23:32:00 -
[101] - Quote
Tippia wrote:PotatoOverdose wrote:So.... POS's everywhere (not just on moons)? Is....is that going to be a thing? No. Ok...so I'm a bit dumb on the whole industry side of things, what's the big deal about these changes? It's not like research slots were readily available in hisec anyway. If the cost scaling works similar to corp office fees, won't the overall net effect be the same? |

Tippia
Sunshine and Lollipops
20805
|
Posted - 2014.04.15 23:41:00 -
[102] - Quote
PotatoOverdose wrote:Ok...so I'm a bit dumb on the whole industry side of things, what's the big deal about these changes? It's not like research slots were readily available in hisec anyway. If the cost scaling works similar to corp office fees, won't the overall net effect be the same? The net effect is that slots will at the same time be more available and more worth-while to build for yourself in the form of POSes. It creates actual market dynamics around the (over)use of slots in popular areas and creates real economic incentives to find a quiet spot away from the crowd.
All of this is a huge crime against humanity and blatant goon-pandering, of course. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

PotatoOverdose
Handsome Millionaire Playboys
1396
|
Posted - 2014.04.15 23:49:00 -
[103] - Quote
Tippia wrote:PotatoOverdose wrote:Ok...so I'm a bit dumb on the whole industry side of things, what's the big deal about these changes? It's not like research slots were readily available in hisec anyway. If the cost scaling works similar to corp office fees, won't the overall net effect be the same? The net effect is that slots will at the same time be more available and more worth-while to build for yourself in the form of POSes. It creates actual market dynamics around the (over)use of slots in popular areas and creates real economic incentives to find a quiet spot away from the crowd. All of this is a huge crime against humanity and blatant goon-pandering, of course. That makes sense, I guess I thought that finding a quiet spot away from the crowd was what most industrialists did anyway.
Ok then, thanks for the info. |

ButtFungus
SOONWAFFE
31
|
Posted - 2014.04.15 23:53:00 -
[104] - Quote
BrundleMeth wrote:Altessa Post wrote:Yet, I think CCP is about to remove something for which I worked really hard. This appears neither balanced nor fair. Agreed... But no one seems to care if a few are affected to make a change for the many. It's happened to me too. I imagine, some day something will eventually drive me out. Sucks... But... the n00bs! What about the n00bs? Who has Months and Months to spend improving their position in a game? The n00bs need to be complete masters of the game before their 14 day trial ends, or they won't subscribe. Where would CCP's new business model be without n00bs becoming demigods in 2 months. After all, they are paying the same subscription fee as players with 8 years in game, why should they be less powerful? |

M1k3y Koontz
Thorn Project Surely You're Joking
566
|
Posted - 2014.04.16 00:13:00 -
[105] - Quote
PotatoOverdose wrote:Nolen Cadmar wrote:CETA Elitist wrote:Medalyn Isis wrote:
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
oh my GERD space city, here i come!!! \o/ Are they talking about anchoring a POS NOT at a moon? I interpreted "anywhere" to mean that the sec status would not effect the required standings for anchoring. So.... POS's everywhere (not just on moons)? Is....is that going to be a thing?
It was mentioned when they were talking about POS revamping. When they were talking about POS revamping. POS Revamping. So no. How much herp could a herp derp derp if a herp derp could herp derp. |

Kaarous Aldurald
ROC Deep Space The ROC
4700
|
Posted - 2014.04.16 01:01:00 -
[106] - Quote
ITT: The sky is falling. Run, you highsec cockroaches. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Abyss Azizora
Astro Industrial Technologies
96
|
Posted - 2014.04.16 03:41:00 -
[107] - Quote
Medalyn Isis wrote:Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements" This is going to be interesting. Devblog - Building Better Worlds
And.... They just killed an entire profession in Eve, corp standing boosters. Hell corp standings won't even matter anymore after this, so they can go ahead and just remove them along with it. |

Caleb Seremshur
Capital Storm. Black Flag Society
225
|
Posted - 2014.04.16 03:41:00 -
[108] - Quote
Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee.
You won't be missed. some random highsec industrial player is nothing to CCP compared to more Nullsec losers making extra industrial alts that will then run straight out of their sov space.
Just stating the facts o7 LP store weapon cost rebalance |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
897
|
Posted - 2014.04.16 03:55:00 -
[109] - Quote
PotatoOverdose wrote:Tippia wrote:PotatoOverdose wrote:So.... POS's everywhere (not just on moons)? Is....is that going to be a thing? No. Ok...so I'm a bit dumb on the whole industry side of things, what's the big deal about these changes? It's not like research slots were readily available in hisec anyway. If the cost scaling works similar to corp office fees, won't the overall net effect be the same?
There are 2 choices right now - tie up a character r-slot queuing a research job for days before it can even start, or use a pos and pay fuel. My experience was generally 15-25 days in highsec, and ~8-15 days in lowsec waiting.
The first one really sucks because of lack of immediacy for new players with cheap bpos that only need a days research and the second one really sucks for new players because its completely out of their capital and standings reach.
On the presumption that costs will some npc price of bpo * time basis, it should be possible for new players to use the system within their interest and isk budgets. The same issue arises with copies - my experience was highsec copy slots ~5-8 days, so that without a pos, it was painful to learn the invention process because of the absurd wait on copies.
|

Pytria Le'Danness
Placid Reborn
87
|
Posted - 2014.04.16 06:30:00 -
[110] - Quote
Tippia wrote: In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling.
I have been producing small stuff in low sec, and it was annoying as heck. Any serious production requires so much minerals brought in that you have to take losses to pirates into account as well. Admittedly, that was before Jump Freighters, but those things aren't cheap either, and losing one of these to a mishap during cyno will set you back A LOT.
Besides, there's the time lost hauling stuff back and forth.
I am not really sure I'd face those problems for 12% additional profit. |

Malcanis
Vanishing Point. The Initiative.
15129
|
Posted - 2014.04.16 08:38:00 -
[111] - Quote
Pytria Le'Danness wrote:Tippia wrote: In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. I have been producing small stuff in low sec, and it was annoying as heck. Any serious production requires so much minerals brought in that you have to take losses to pirates into account as well. Admittedly, that was before Jump Freighters, but those things aren't cheap either, and losing one of these to a mishap during cyno will set you back A LOT. Besides, there's the time lost hauling stuff back and forth. I am not really sure I'd face those problems for 12% additional profit.
12 per cent addn margin is a lot different from 12 per cent more profit.... Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
810
|
Posted - 2014.04.16 09:03:00 -
[112] - Quote
i gunna wait to all the dev blogs are released before bitching and moaning  real gamers only need one toon . i want a eve pinball machine make it so CCP |

Cpt Swagg
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.04.16 09:24:00 -
[113] - Quote
More POSes? Easier to POS? More systems to POS?
How is this less manufacturing in highsec?
Also don't fear the change, embrace it.
- Cpt Swagg |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
321
|
Posted - 2014.04.16 09:45:00 -
[114] - Quote
This interests me a lot, and at the moment I definitely see some big pros and cons, which will hopefully get shaken out over the course of the next few dev blogs.
One thing I see, that I don't see anyone else mentioning, is this doesn't appear to help Nullsec even remotely. If you think escalating slot-costs is going to punish 6-station highsec systems, what do you think it will do to capped single-station nullsec systems. Sure, the mechanic will disperse production in highsec, but how many stations does The Forge have alone? It has 83 systems with a station; and in nearly all cases, multiple. So what is that, I would be shocked if it had less than 300 (I honestly have no idea). Deklein for example (and a good example as a stable, long-held, home region) has 41, and being capped at a single station per system, can never get above 68.
I'll hold my judgement, since there may be many more things to come, and nuances I'm missing (variable rate of slot cost change by region, maybe multiple stations in a system "sharing" the slot cost index, maybe removing the single-station limit on nullsec, etc), but at present, the need to disperse is going the wrong way in nullsec - ultimately we want contraction of sov-holdings, not enforcing sprawl, which this change on the surface appears to do. |

Masuka Taredi
Imperial Academy Amarr Empire
69
|
Posted - 2014.04.16 10:02:00 -
[115] - Quote
That is one very interesting blog that sounds very promising. breaking up mega hubs ( aka Jita ) and spreading some industry out a bit sounds very good to me. But will reserve judgement fully till the rest of the series of blogs are done. But if they shake things up right then this could help make industry a lot more dynamic. |

Zappity
Stay Frosty. A Band Apart.
1000
|
Posted - 2014.04.16 10:17:00 -
[116] - Quote
Tippia wrote:Medalyn Isis wrote:Given that current players who manufacture around market hubs will relocate further away more evenly spreading the distribution of manufacturing across high sec, I am wondering whether this will mean the profit margins are going to be now finally higher in low sec, and if so, then by how much.
Guess we need to wait to see the formula for this though. Probably. It'll depend on how the market adjusts to the industrialists' adjustments too. Let's say that they're a stubborn lot and all the industry prices spike by the 14% I keep seeing mentioned as the highest congestion charge. Will that then be the new baseline that everyone sets their price at (because why cut into your own profit margin)? In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. I very much hope that low gets a look in. I think it will take a while for the 13k new moon positions to be filled so equilibration will take some time. Zappity's Adventures for a taste of lowsec. |

Grunanca
Doughboys Shadow Cartel
213
|
Posted - 2014.04.16 10:31:00 -
[117] - Quote
Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee.
Having lived in low sec for 5 years, I can for sure say you are overreacting. I have been doing production there quite a lot. If you are rich, get yourself a jump freighter and stay completely risk free. If not, train for a cloaky hauler and you will again be risk free.
Only time I ever lost a hauler in low sec was when I got too confident, which ended up with me not redocking when a machariel landed 40km away from where i was undocking. "That machariel cant one volley me and ill make warp" I thought. Got proven wrong. |

BrundleMeth
Caldari Provisions Caldari State
114
|
Posted - 2014.04.16 10:55:00 -
[118] - Quote
Cpt Swagg wrote:Also don't fear the change, embrace it.
- Cpt Swagg Right...So if they came along one day and said they are removing every ship in the game except frigates you'd be ok?
Not likely but not ALL change is good... Just some is... |

Silvetica Dian
Manson Family Advent of Fate
958
|
Posted - 2014.04.16 11:07:00 -
[119] - Quote
Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
http://www.nrdc.org/living/stuff/t-shirt-life-story.asp A US t-shirt. Cotton grown in US, milled in US, loomed and manufactured in China, finished in Mexico and sold in the US. It makes sense to multinationals and the people that try and do it all in the US get out competed and driven from the market. Welcome to capitalism. Feel free to sell your soul on the way in.
Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Silvetica Dian
Manson Family Advent of Fate
958
|
Posted - 2014.04.16 11:15:00 -
[120] - Quote
Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon.
Then i really hope no one is allowed to anchor a POS until they have been in their current corp for 10 days to prevent abuse like this. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Kingnuts
The Mjolnir Bloc The Bloc
4
|
Posted - 2014.04.16 11:48:00 -
[121] - Quote
The changes look good but the one thing that may cause a possible issue is the larger alliances simply taking over all the moons that are in convenient locations. Without any standings requirements it will now be feasible for any large alliance to dominate the real estate market and keep any smaller groups out. There is a certain attraction to that within the eve context but there is also some attraction to differentiating the degree of control large power blocs can have in the different areas of space. The standings requirement acted as something of a check on large groups becoming highsec slum landlords/grief landlords and with this gone we can expect all dedicated industry corps to have to become subservient to large PvP groups if they want to be allowed to set up facilities anywhere near a hub.
I would like to see the standings requirements reduced a great deal but removing them completely will make the real estate market rather one dimensional. |

Abyss Azizora
Astro Industrial Technologies
96
|
Posted - 2014.04.16 12:04:00 -
[122] - Quote
Kingnuts wrote:The changes look good but the one thing that may cause a possible issue is the larger alliances simply taking over all the moons that are in convenient locations. Without any standings requirements it will now be feasible for any large alliance to dominate the real estate market and keep any smaller groups out. There is a certain attraction to that within the eve context but there is also some attraction to differentiating the degree of control large power blocs can have in the different areas of space. The standings requirement acted as something of a check on large groups becoming highsec slum landlords/grief landlords and with this gone we can expect all dedicated industry corps to have to become subservient to large PvP groups if they want to be allowed to set up facilities anywhere near a hub.
I would like to see the standings requirements reduced a great deal but removing them completely will make the real estate market rather one dimensional.
Correct me if I'm wrong here, but from what I read in the devblog
"Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course)."
Makes it sound like you will be able to anchor them "ANYWHERE" as in not just at moons, so it'd be like setting up a mobile HQ, as many as you want. If thats the case it won't be an issue, but if this dev just failed in his comprehesion of the word "anywhere" then you have a valid point. |

Kingnuts
The Mjolnir Bloc The Bloc
4
|
Posted - 2014.04.16 12:08:00 -
[123] - Quote
Abyss Azizora wrote:Kingnuts wrote:The changes look good but the one thing that may cause a possible issue is the larger alliances simply taking over all the moons that are in convenient locations. Without any standings requirements it will now be feasible for any large alliance to dominate the real estate market and keep any smaller groups out. There is a certain attraction to that within the eve context but there is also some attraction to differentiating the degree of control large power blocs can have in the different areas of space. The standings requirement acted as something of a check on large groups becoming highsec slum landlords/grief landlords and with this gone we can expect all dedicated industry corps to have to become subservient to large PvP groups if they want to be allowed to set up facilities anywhere near a hub.
I would like to see the standings requirements reduced a great deal but removing them completely will make the real estate market rather one dimensional. Correct me if I'm wrong here, but from what I read in the devblog "Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course)." Makes it sound like you will be able to anchor them "ANYWHERE" as in not just at moons, so it'd be like setting up a mobile HQ, as many as you want. If thats the case it won't be an issue, but if this dev just failed in his comprehesion of the word "anywhere" then you have a valid point.
I'm pretty sure the 'anywhere' was in contrast to the current restricted placement based on standings. If they had meant POSes can now be anchored in places other than moons then I strongly suspect they would have flagged that more prominently. |

Tippia
Sunshine and Lollipops
20847
|
Posted - 2014.04.16 12:18:00 -
[124] - Quote
Kingnuts wrote:Abyss Azizora wrote:Correct me if I'm wrong here, but from what I read in the devblog
"Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course)."
Makes it sound like you will be able to anchor them "ANYWHERE" as in not just at moons, so it'd be like setting up a mobile HQ, as many as you want. If thats the case it won't be an issue, but if this dev just failed in his comprehesion of the word "anywhere" then you have a valid point. I'm pretty sure the 'anywhere' was in contrast to the current restricted placement based on standings. If they had meant POSes can now be anchored in places other than moons then I strongly suspect they would have flagged that more prominently. Yes.
They mean GÇ£anywhereGÇ¥ as in GÇ£anywhere from 0.45GÇô1.00 sec level regardless of corp standingsGÇ¥ as opposed to just the current 0.45GÇô0.75 depending on corp standings GÇö they're still moon-based stuctures. We just got 13,000 new highsec moons. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Slade Trillgon
Brutor Force Federated
2693
|
Posted - 2014.04.16 12:23:00 -
[125] - Quote
Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense.
Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their produ tion lines to Asia or have completely sold their company to a foriegn investor. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
100
|
Posted - 2014.04.16 13:13:00 -
[126] - Quote
Kingnuts wrote:The changes look good but the one thing that may cause a possible issue is the larger alliances simply taking over all the moons that are in convenient locations. Without any standings requirements it will now be feasible for any large alliance to dominate the real estate market and keep any smaller groups out. There is a certain attraction to that within the eve context but there is also some attraction to differentiating the degree of control large power blocs can have in the different areas of space. The standings requirement acted as something of a check on large groups becoming highsec slum landlords/grief landlords and with this gone we can expect all dedicated industry corps to have to become subservient to large PvP groups if they want to be allowed to set up facilities anywhere near a hub.
I would like to see the standings requirements reduced a great deal but removing them completely will make the real estate market rather one dimensional. I don't understand your logic there.
How exactly did the standing requirement prevent any large alliance from creating Corps with 1 guy having 7+ faction standing and all other members (industry alts for example) having no faction standing? Thus anchoring and utilizing as many highsec POSs as they wished?
|

Zeera Tomb-Raider
Card Shark Industries
11
|
Posted - 2014.04.16 13:16:00 -
[127] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy? So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin. Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements" This is going to be interesting. Devblog - Building Better Worlds agre with you and more-now i can save travling time for reschers jops lol mowing bpo-copys in frigs, but in sted i have to haule all i need for manufactoring around to different systems to make a margine proffit so wher did that saved time go mention in dev blogg.make installing mabufactoring jobs cost more and lett corp standings reduce cost just as refining dos.if i have to keep mowing aroun as a indy pilot to manufactoring it will be to mutch work.doing indi bekos i like it.but with change to com i rater stop doing it and unsub som acconts.only need 1 accont for factional warfare and making a lott more monny per houer doing that. |

Kingnuts
The Mjolnir Bloc The Bloc
4
|
Posted - 2014.04.16 13:35:00 -
[128] - Quote
Gully Alex Foyle wrote:Kingnuts wrote:The changes look good but the one thing that may cause a possible issue is the larger alliances simply taking over all the moons that are in convenient locations. Without any standings requirements it will now be feasible for any large alliance to dominate the real estate market and keep any smaller groups out. There is a certain attraction to that within the eve context but there is also some attraction to differentiating the degree of control large power blocs can have in the different areas of space. The standings requirement acted as something of a check on large groups becoming highsec slum landlords/grief landlords and with this gone we can expect all dedicated industry corps to have to become subservient to large PvP groups if they want to be allowed to set up facilities anywhere near a hub.
I would like to see the standings requirements reduced a great deal but removing them completely will make the real estate market rather one dimensional. I don't understand your logic there. How exactly did the standing requirement prevent any large alliance from creating Corps with 1 guy having 7+ faction standing and all other members (industry alts for example) having no faction standing? Thus anchoring and utilizing as many highsec POSs as they wished?
You make a very good point. I didn't take into account the possible use of alt corps but now, reflecting on it, I'm slightly amazed that the griefing potential of such a set-up hasn't been exploited yet. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
101
|
Posted - 2014.04.16 13:42:00 -
[129] - Quote
Kingnuts wrote:You make a very good point. I didn't take into account the possible use of alt corps but now, reflecting on it, I'm slightly amazed that the griefing potential of such a set-up hasn't been exploited yet. Maybe the large alliances aren't so evil after all? 
Also it probably makes more sense to them to allow highsec industrialists to compete among eachother and maximize manufacturing efficiency, so they can buy cheap stuff with their huge moongoo profits (+ sell the mongoo products to said highsec industrialists).
|

Baneken
Arctic Light Inc. Arctic Light
226
|
Posted - 2014.04.16 14:32:00 -
[130] - Quote
It's because someone actually has to grind those standing to 8.0 first and the it still has to be a one man corp that cannot transfer the ownership of a POS but with the new system you can skip the one man corp and standings grind from the equation.
However killing a POS to be able to replace a POS isn't really that profitable since a POS needs fuel to run unlike PoCo's and nobody is so desperate on having a high sec POS in any particular moon that they would pay up to keep it there. Fuelling & usage requirements also keep alliances from killing all POSes in sight and replacing them for an extortion racket.
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
103
|
Posted - 2014.04.16 15:10:00 -
[131] - Quote
Baneken wrote:It's because someone actually has to grind those standing to 8.0 first and the it still has to be a one man corp that cannot transfer the ownership of a POS but with the new system you can skip the one man corp and standings grind from the equation.
However killing a POS to be able to replace a POS isn't really that profitable since a POS needs fuel to run unlike PoCo's and nobody is so desperate on having a high sec POS in any particular moon that they would pay up to keep it there. Fuelling & usage requirements also keep alliances from killing all POSes in sight and replacing them for an extortion racket.
I've just started researching POSs, but I understand you don't need to online (fuel) a POS to occupy a moon and ask for money to allow someone else to use the moon. You just need to anchor a small tower and leave it offline. Even without stront, in the event of a wardec you'd still have 24 hours to take appropriate action to 'enforce' your occupation of the moon.
|

Ranger 1
Ranger Corp
5588
|
Posted - 2014.04.16 15:18:00 -
[132] - Quote
Caviar Liberta wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. Link said blog please. That information is also cleverly hidden behind the big "DEV BLOGS" button at the top of every page on the forums.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jenn aSide
STK Scientific Initiative Mercenaries
5905
|
Posted - 2014.04.16 15:22:00 -
[133] - Quote
Ranger 1 wrote:Caviar Liberta wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. Link said blog please. That information is also cleverly hidden behind the big "DEV BLOGS" button at the top of every page on the forums. 
CCPs devious plan to hide information in plain sight is working!
|

Ranger 1
Ranger Corp
5588
|
Posted - 2014.04.16 15:25:00 -
[134] - Quote
Slade Trillgon wrote:Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their produ tion lines to Asia or have completely sold their company to a foriegn investor. Precisely.
Think about where Nike makes their shoes, and why.
On another note, CCP has already stated that they will be taking a look at the mechanics involved in getting rid of abandoned POS's... so we'll see what (if anything) comes from that. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Zeera Tomb-Raider
Card Shark Industries
11
|
Posted - 2014.04.16 15:34:00 -
[135] - Quote
Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy? So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin. Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements" This is going to be interesting. Devblog - Building Better Worlds Missions will be pointless to do nowe LP was just a nice bonus for working on standings,do incursions in sted you make 70-100m houer and can just bay any faction stuff you want on marked,working on standings just to gain better refining yeld when they nowe nerf that to.this risk vs reward thing are retarted in this game its safer erning 100m houer doing incursion than it is to solo mine in a 0.5 sec system. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
107
|
Posted - 2014.04.16 15:39:00 -
[136] - Quote
My bet is that major nullsec alliance leadership is mainly interested in maintaining ther Internet Spaceship power - 'cause its gratifying.
Power means:
1) ISK 2) Warm bodies
To attract and retain warm bodies you have to make sure they're having fun.
So... since controlling ALL highsec moons is neither profitable nor fun I doubt major alliances are interested.
Controlling every moon within a few jumps of Jita may be worthwhile, though  |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
107
|
Posted - 2014.04.16 15:43:00 -
[137] - Quote
Zeera Tomb-Raider wrote:Missions will be pointless to do nowe LP was just a nice bonus for working on standings Yeah, it could make sense for CCP to still retain some advantage regarding faction standings. For example a significant discount in the new NPC station manufacturing/research fees formula. |

Josef Djugashvilis
Acme Mining Corporation
2220
|
Posted - 2014.04.16 15:51:00 -
[138] - Quote
La Nariz wrote:Highsec is now reaping what it had sowed.
Good man!
Personally, I blame hi-sec for everything that is wrong in Eve Online, even that stuff it is not at fault for. This is not a signature. |

DaReaper
Net 7 The Last Brigade
362
|
Posted - 2014.04.16 16:06:00 -
[139] - Quote
TL;DR
To the op, how is this going to kill HS manufacturing? As it stands right now, if you want to say build in jita you have to jump into a que and wait a while to build stuff. Or you move your bp's to another area with more available slots, and then you build and ship it to jita. In this aspect nothing really changes, except, you pay more to build right now in places where all the slots would normally be taken. But, if you take into account the time and price as you searched for a new area to build your item, plus ship it to jita, it might be worth it for you to lose some profit and build it no. Otherwise you do what you do now, move your bpc to another station and build.
The people complaining about Towers. I don't get what the issue is, as I said in another thread about this, if you are smart, you will have time to grab your bp's you have in your tower and get them out of harms way.
But as they are now doing no slots, for most places, you might not even need the HS research tower anymore in the first place. If that's the case them you just store bpc's in yoru tower to build... just like normal. I really don't understand why people see this as a nerf. |

ashley Eoner
305
|
Posted - 2014.04.16 16:25:00 -
[140] - Quote
Slade Trillgon wrote:Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their produ tion lines to Asia or have completely sold their company to a foriegn investor. Bullshit. Labor costs are marginal here as evidenced by google producing phones here and even Apple moving some production back to the states. Mushkin makes excellent SSD drives and memory here in the USA at very competitive prices. It's more like absolute greed and disregard for fellow humanity that has resulted in the offshoring of jobs. "Free trade" , tax havens/breaks, and the short sightedness of corporate management driven by stock pricing has created an incentive to send jobs overseas. |

Hal Safon
Morior Invictus.
8
|
Posted - 2014.04.16 16:34:00 -
[141] - Quote
Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon.
I have to imagine there will be a mechanic introduced to avoid this abuse. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
107
|
Posted - 2014.04.16 16:51:00 -
[142] - Quote
Hal Safon wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. I have to imagine there will be a mechanic introduced to avoid this abuse. Well, anyone can do step 3 and/or try to suicide gank the other Corp's hauler carrying the new tower while the old one is being unanchored.
Seriously though, with so many moons becoming available (remember 0.8-1.0 systems will be 'opened', Tippia estimated 13.000 'new' moons!) if you really want that moon it's not so crazy to occasionally have to play 'who can anchor a new tower first' games. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
327
|
Posted - 2014.04.16 16:53:00 -
[143] - Quote
ashley Eoner wrote:[t's more like absolute greed and disregard for fellow humanity that has resulted in the offshoring of jobs. "Free trade" , tax havens/breaks, and the short sightedness of corporate management driven by stock pricing has created an incentive to send jobs overseas.
Eve is a game where we pretend to be immortal beings floating around in space within a set of rules defined by CCP. An attempt at a serious comparison of Eve industry to real life production is a fool's errand.
Immortal beings possessed of absolute greed, and a disregard for fellow humanity. I still don't see how this analogy breaks down.
|

ashley Eoner
306
|
Posted - 2014.04.16 16:56:00 -
[144] - Quote
Aralyn Cormallen wrote:ashley Eoner wrote:[t's more like absolute greed and disregard for fellow humanity that has resulted in the offshoring of jobs. "Free trade" , tax havens/breaks, and the short sightedness of corporate management driven by stock pricing has created an incentive to send jobs overseas.
Eve is a game where we pretend to be immortal beings floating around in space within a set of rules defined by CCP. An attempt at a serious comparison of Eve industry to real life production is a fool's errand. Immortal beings possessed of absolute greed, and a disregard for fellow humanity. I still don't see how this analogy breaks down. haha I'll give you that. |

Dave Stark
4901
|
Posted - 2014.04.16 17:07:00 -
[145] - Quote
Silvetica Dian wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. Then i really hope no one is allowed to anchor a POS until they have been in their current corp for 10 days to prevent abuse like this.
look at it from the other side; 50m per day to stop some one using a pos. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
107
|
Posted - 2014.04.16 17:22:00 -
[146] - Quote
Dave Stark wrote:look at it from the other side; 50m per day to stop some one using a pos. Exactly. Also, no more than 50m once or twice a week would probably be enough to make their POS operations impossibly tedious and unprofitable. |

Dave Stark
4903
|
Posted - 2014.04.16 17:24:00 -
[147] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:look at it from the other side; 50m per day to stop some one using a pos. Exactly. Also, no more than 50m once or twice a week would probably be enough to make their POS operations impossibly tedious and unprofitable.
it's not like it's a situation that can't be countered.
simply grow a pair and defend your [not you specifically, but you get the point] pos.
if some one is unwilling to protect their pos, 50m/24hrs to disrupt them, if not... content creation \o/ |

Zeera Tomb-Raider
Card Shark Industries
11
|
Posted - 2014.04.16 17:53:00 -
[148] - Quote
Gully Alex Foyle wrote:Zeera Tomb-Raider wrote:Missions will be pointless to do nowe LP was just a nice bonus for working on standings Yeah, it could make sense for CCP to still retain some advantage regarding faction standings. For example a significant discount in the new NPC station manufacturing/research fees formula. I hawe made up may mind going to unsub 5 acconts im don as indi pilot in this game,if all nerfs to hi sec hade been in 1 patch sins i started playin i think they had lost a lott more subs,in sted they nerf hi sec a littel bit ich time they have a bigg update so not hard to se wher this ending, |

Slade Trillgon
Brutor Force Federated
2694
|
Posted - 2014.04.16 17:54:00 -
[149] - Quote
ashley Eoner wrote:Slade Trillgon wrote:Thibault Etienne wrote:OK heres perspective. I'm scottish but ill use this exapmple. No offence meant to people in my examples. I know this eve crowd just love to jump on someone.
High sec USA Low sec Middle East Null Sec Somalia and the Africas
If I'm making stuff to sell in USA I'd make it in the USA where its meant to be safer for production. You think I'll fly from the states make stuff in the Middle East where its far less civilised then fly back to the USA fighting off gate camps and pirates to sell it.
Come on CCP. I hope you really aint thinking of making hi sec manufacturing less efficient. It makes no sense. Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their produ tion lines to Asia or have completely sold their company to a foriegn investor. Bullshit. Labor costs are marginal here as evidenced by google producing phones here and even Apple moving some production back to the states. Apple's biggest reason for producing in China is that they have essentially slave labor that can be called up in large numbers on demand with little notice and then dismissed when not needed. Mushkin makes excellent SSD drives and memory here in the USA at very competitive prices. It's more like absolute greed and disregard for fellow humanity that has resulted in the offshoring of jobs. "Free trade" , tax havens/breaks, and the short sightedness of corporate management driven by stock pricing has created an incentive to send jobs overseas. Eve is a game where we pretend to be immortal beings floating around in space within a set of rules defined by CCP. An attempt at a serious comparison of Eve industry to real life production is a fool's errand.
I do not disagree with you. Just because I omitted the fact that company owners could have taken a hit to their profit margin to accept the natural rise in labor wages does not disprove the fact that what I said has been happening. Just because some companies are capable of turning a profit manufacturing in the States does not change the fact that much of the manufacturing has been shipped over seas. Where does all of the steel and iron work that used to happen in Pennsylvania occur currently? Please note that I said MANY companies and not ALL companies. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
107
|
Posted - 2014.04.16 18:12:00 -
[150] - Quote
Zeera Tomb-Raider wrote:Gully Alex Foyle wrote:Zeera Tomb-Raider wrote:Missions will be pointless to do nowe LP was just a nice bonus for working on standings Yeah, it could make sense for CCP to still retain some advantage regarding faction standings. For example a significant discount in the new NPC station manufacturing/research fees formula. I hawe made up may mind going to unsub 5 acconts im don as indi pilot in this game,if all nerfs to hi sec hade been in 1 patch sins i started playin i think they had lost a lott more subs,in sted they nerf hi sec a littel bit ich time they have a bigg update so not hard to se wher this ending, ? Can't really see how this is related to my post suggesting CCP could think of a way to preserve some of the value of faction standings (given so many people - not me, btw - invested heaps of time in it).
Why do you think highsec is being nerfed? And even if it is, what's preventing you from being a lowsec, nullsec or WH indy pilot? Combat PVP is fantastic but in no way a prerequisite for successful living out of highsec. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
127
|
Posted - 2014.04.16 18:25:00 -
[151] - Quote
Altessa Post wrote:It looks extremely bad, --- for me.
I have no problem with risk, hiring mercenaries, cost etc. These can all be estimated and factored in. And they are the same for everybody. But how about the effort I put into the game in the last two years to position myself ahead of competition? Yes, research and copy slots are a scarce resource. This is why setting up a POS in high sec is desirable. Yet, it is not easy. Building up the necessary faction standing was tedious and mildly boring. Yet, I did this to have a competitive advantage. And this now flies out of the window. Free POS in high sec for everybody!
I have no problem with adapting to new playgrounds. Yet, I think CCP is about to remove something for which I worked really hard. This appears neither balanced nor fair.
I agree, but you had to know this was coming when they made POCOs not require any standing. |

DaReaper
Net 7 The Last Brigade
367
|
Posted - 2014.04.16 19:51:00 -
[152] - Quote
Zeera Tomb-Raider wrote:Gully Alex Foyle wrote:Zeera Tomb-Raider wrote:Missions will be pointless to do nowe LP was just a nice bonus for working on standings Yeah, it could make sense for CCP to still retain some advantage regarding faction standings. For example a significant discount in the new NPC station manufacturing/research fees formula. I hawe made up may mind going to unsub 5 acconts im don as indi pilot in this game,if all nerfs to hi sec hade been in 1 patch sins i started playin i think they had lost a lott more subs,in sted they nerf hi sec a littel bit ich time they have a bigg update so not hard to se wher this ending,
So you have not even seen the other blogs, the one that tells you how much X will cost, and he like and you are already panicking? Christ people. Stop with the knee jerk omg the sky is falling, garbage. Get all your info, you have till june ish, then decide. Or maybe wait till the expansion is deployed, then quit.
If you want to send a message, it is stupid to quit BEFORE an expansion is released. Better to wait till after, as then your 5 accounts might make them go 'uh oh' or you might go 'hey I actually like this a hell of a lot better'
10 years of eve has taught me to wait till I play something before I freak. I was pissed when they removed my 8 ogre II's from my thorax ages ago. I was mad at some of the early carrier changes ages ago. But honestly, after i played, I agreed with the changes and understood. Wait and see, don't be ignorant. |

Malcanis
Vanishing Point. The Initiative.
15138
|
Posted - 2014.04.16 22:46:00 -
[153] - Quote
Gully Alex Foyle wrote:Hal Safon wrote:Malcolm Shinhwa wrote:Dave Stark wrote:i like that the poses don't require absurd standings now, that's nice. I sort of do as well, but what is going to happen if you want a moon and someone else has a POS there is this: 1) Pay 50mil to wardec corp owning POS; 2) Corp owning POS takes down their POS before war starts; 3) Corp owning POS jumps to new corp and throws up new POS at moon at the same time (2) is being completed; 4) Pay 50mil to wardec corp in step 3. 5) Give up on new moon. I have to imagine there will be a mechanic introduced to avoid this abuse. Well, anyone can do step 3 and/or try to suicide gank the other Corp's hauler carrying the new tower while the old one is being unanchored. Seriously though, with so many moons becoming available (remember 0.8-1.0 systems will be 'opened', Tippia estimated 13.000 'new' moons!) if you really want that moon it's not so crazy to occasionally have to play 'who can anchor a new tower first' games. EDIT: also, step 5 could well be 'the 'target' corp gives up first because all this taking down / putting up of POSs is preventing them from actually using the POS, wasting their time and probably making them lose ISK because of repeated cancelling of manuf/invention jobs'. So the wardeccing corp eventually gets their moon.
It might be nice to actually have a reason to start wardec.
Even nicer to actually have a reason to defend one. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

Salvos Rhoska
1065
|
Posted - 2014.04.16 22:53:00 -
[154] - Quote
So. Will null finally begin mining its own belts? ------------ |

PotatoOverdose
Handsome Millionaire Playboys
1409
|
Posted - 2014.04.16 23:02:00 -
[155] - Quote
Malcanis wrote:
It might be nice to actually have a reason to start wardec.
Even nicer to actually have a reason to defend one.
While this is a nice sentiment, war decs have many significant outstanding problems. The two most glaring:
(1) The significant difference in cost to wardec small entities vs. large entities -If I want to wardec Bob's 10 man corp, it's dirt cheap. -If I want to wardec a 10,000+ member corp, it can get prohibitively expensive. -It is therefore cheaper and easier to wardec a small corp. -Some larger entities become effectively immune to all but the most dedicated of war-deccers.
(2) Neutral Reps -If you are war-decced and go after the deccer, they almost always have neutral reps. Yes, yes, HTFU, I'll get to that later. -These reps are either provided by alts or through a neutral logi pact with other war dec entities.
So, given that war decs will almost always be larger aggressor corp vs. smaller corp, and the aggressor will almost always have neutral logi available, the status quo will not change with the introduction of these changes. HTFU? Sure people will dock up, or avoid the war dec in other ways, just as they do now. And they'll ditch they're POS too. Is that what these changes are meant to encourage?
One way or the other, war decs are a poor solution for removing/defending a POS. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1108
|
Posted - 2014.04.16 23:05:00 -
[156] - Quote
Dave Stark wrote:Gully Alex Foyle wrote:Dave Stark wrote:look at it from the other side; 50m per day to stop some one using a pos. Exactly. Also, no more than 50m once or twice a week would probably be enough to make their POS operations impossibly tedious and unprofitable. it's not like it's a situation that can't be countered. simply grow a pair and defend your [not you specifically, but you get the point] pos. if some one is unwilling to protect their pos, 50m/24hrs to disrupt them, if not... content creation \o/ Which begs the question, how much of a fight can you put up before you are worse off then the loss of 24h of productivity?
|

Sarah McKnobbo
McKnobbo Universal Traders
165
|
Posted - 2014.04.16 23:13:00 -
[157] - Quote
Salvos Rhoska wrote:So. Will null finally begin mining its own belts?
That's what renters are for. |

Kaarous Aldurald
ROC Deep Space The ROC
4709
|
Posted - 2014.04.16 23:17:00 -
[158] - Quote
Tyberius Franklin wrote:Dave Stark wrote:Gully Alex Foyle wrote:Dave Stark wrote:look at it from the other side; 50m per day to stop some one using a pos. Exactly. Also, no more than 50m once or twice a week would probably be enough to make their POS operations impossibly tedious and unprofitable. it's not like it's a situation that can't be countered. simply grow a pair and defend your [not you specifically, but you get the point] pos. if some one is unwilling to protect their pos, 50m/24hrs to disrupt them, if not... content creation \o/ Which begs the question, how much of a fight can you put up before you are worse off then the loss of 24h of productivity?
That will end up depending on how significant the scaling is from using station slots. That and refining, soon to be announced research concerns, etc. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1108
|
Posted - 2014.04.16 23:23:00 -
[159] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:Dave Stark wrote:Gully Alex Foyle wrote:Dave Stark wrote:look at it from the other side; 50m per day to stop some one using a pos. Exactly. Also, no more than 50m once or twice a week would probably be enough to make their POS operations impossibly tedious and unprofitable. it's not like it's a situation that can't be countered. simply grow a pair and defend your [not you specifically, but you get the point] pos. if some one is unwilling to protect their pos, 50m/24hrs to disrupt them, if not... content creation \o/ Which begs the question, how much of a fight can you put up before you are worse off then the loss of 24h of productivity? That will end up depending on how significant the scaling is from using station slots. That and refining, soon to be announced research concerns, etc. On the manufacturing slot issue I can see it. Though I thought POS refining was being made fast enough to allow catch up where that isn't so much the case now.
Either way, I can't see it being realistic to risk th loss of a POS to a serious opponent. Especially not when BPO's would be at risk during research, furthermore if research if just altered to mimic the 14% max difference in cost. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
110
|
Posted - 2014.04.16 23:24:00 -
[160] - Quote
PotatoOverdose wrote:So, given that war decs will almost always be larger aggressor corp vs. smaller corp, and the aggressor will almost always have neutral logi available, the status quo will not change with the introduction of these changes. HTFU? Sure people will dock up, or avoid the war dec in other ways, just as they do now. And they'll ditch they're POS too. Is that what these changes are meant to encourage?
One way or the other, war decs are a poor solution for removing/defending a POS. And what would a good solution be?
Truth is, either you make highsec POSs invulnerable and throw away the very foundation of the game (competitive sandbox), or any removing/defending mechanic will always favor larger and more organized groups.
The solution for the little fish? Thrive in your pond 'cause the ocean is full of sharks! Don't make your POS a juicy easy target and you'll be fine.
|

PotatoOverdose
Handsome Millionaire Playboys
1415
|
Posted - 2014.04.16 23:45:00 -
[161] - Quote
Gully Alex Foyle wrote:PotatoOverdose wrote:So, given that war decs will almost always be larger aggressor corp vs. smaller corp, and the aggressor will almost always have neutral logi available, the status quo will not change with the introduction of these changes. HTFU? Sure people will dock up, or avoid the war dec in other ways, just as they do now. And they'll ditch they're POS too. Is that what these changes are meant to encourage?
One way or the other, war decs are a poor solution for removing/defending a POS. And what would a good solution be? Truth is, either you make highsec POSs invulnerable and throw away the very foundation of the game (competitive sandbox), or any removing/defending mechanic will always favor larger and more organized groups. EDIT: sounds like I'm hijacking Somebody's Law but who cares? It's not like that Somebody is posting in this very thread  The solution for the little fish? Thrive in your pond 'cause the ocean is full of sharks! Don't make your POS a juicy easy target and you'll be fine. I was simply disagreeing with the fact that wardecs as such will have a purpose (particularly for the defender) for industrialists/quasi industrialists/other random corps after the summer expansion, just as they are not viable now.
Dedicated war dec corps will still war dec the easy targets. Large blobs will still blob. And small-medium industry (one of the targets of this expansion) will abandon their assets and move elsewhere the moment they become a target, as that is their only practical recourse. |

Malcanis
Vanishing Point. The Initiative.
15138
|
Posted - 2014.04.17 01:11:00 -
[162] - Quote
PotatoOverdose wrote:Gully Alex Foyle wrote:PotatoOverdose wrote:So, given that war decs will almost always be larger aggressor corp vs. smaller corp, and the aggressor will almost always have neutral logi available, the status quo will not change with the introduction of these changes. HTFU? Sure people will dock up, or avoid the war dec in other ways, just as they do now. And they'll ditch they're POS too. Is that what these changes are meant to encourage?
One way or the other, war decs are a poor solution for removing/defending a POS. And what would a good solution be? Truth is, either you make highsec POSs invulnerable and throw away the very foundation of the game (competitive sandbox), or any removing/defending mechanic will always favor larger and more organized groups. EDIT: sounds like I'm hijacking Somebody's Law but who cares? It's not like that Somebody is posting in this very thread  The solution for the little fish? Thrive in your pond 'cause the ocean is full of sharks! Don't make your POS a juicy easy target and you'll be fine. I was simply disagreeing with the fact that wardecs as such will have a purpose (particularly for the defender) for industrialists/quasi industrialists/other random corps after the summer expansion, just as they are not viable now. Dedicated war dec corps will still war dec the easy targets. Large blobs will still blob. And small-medium industry (one of the targets of this expansion) will abandon their assets and move elsewhere the moment they become a target, as that is their only practical recourse.
So what you're saying is that there will also be a valid economic reason for mercenaries to exist. Here is my CSM9 endorsement list - vote for diversity of expertise : Ali Aras-á Mangala Solaris-á Mike Azariah-á Steve Ronuken James Arget-á Xander Phoena-á Sugar Kyle-á corbexx-á mynnna-á progodlegend-á Psychotic Monk-á Jayne Fillion
|

PotatoOverdose
Handsome Millionaire Playboys
1415
|
Posted - 2014.04.17 01:20:00 -
[163] - Quote
Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now.
(a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others.
The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
709
|
Posted - 2014.04.17 01:33:00 -
[164] - Quote
PotatoOverdose wrote:Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now. (a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others. The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on. What if the tower got locked down when the war dec starts because the tower is specifically named as the target. Industrialist if he hires people to defend him for a specific amount of time gets x amount of time that that tower cant be targeted again. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

GreasyCarl Semah
A Game as Old as Empire
103
|
Posted - 2014.04.17 01:37:00 -
[165] - Quote
PotatoOverdose wrote:Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now. (a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others. The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on.
Now you are talking about rocket science because the average null dummy just can't understand why some people refuse to PVP. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
899
|
Posted - 2014.04.17 01:38:00 -
[166] - Quote
PotatoOverdose wrote:Malcanis wrote:
It might be nice to actually have a reason to start wardec.
Even nicer to actually have a reason to defend one.
While this is a nice sentiment, war decs have many significant outstanding problems. The two most glaring: (1) The significant difference in cost to wardec small entities vs. large entities -If I want to wardec Bob's 10 man corp, it's dirt cheap. -If I want to wardec a 10,000+ member corp, it can get prohibitively expensive. -It is therefore cheaper and easier to wardec a small corp. -Some larger entities become effectively immune to all but the most dedicated of war-deccers.
My corp was at war for a whole week in its existence prior to joining pblrd, which occurred whilst I was unsubbed to shoot the labs off the tower that ran out of fuel whilst I was unsubbed.
It has averaged 9 wars simultaneously since, and the only time I've ever risked being interdicted was being decced as a large entity. ie you have the actual behavior of wardecs all backwards. The only way a small corp gets decced is if it has someone that draws ingame attention to themselves (shiny ship, terrible attitude on local etc).
Quote:
(2) Neutral Reps -If you are war-decced and go after the deccer, they almost always have neutral reps. Yes, yes, HTFU, I'll get to that later. -These reps are either provided by alts or through a neutral logi pact with other war dec entities.
Who cares what they rep with, a dickstar doesn't need to shoot them.
Quote:
So, given that war decs will almost always be larger aggressor corp vs. smaller corp, and the aggressor will almost always have neutral logi available, the status quo will not change with the introduction of these changes. HTFU? Sure people will dock up, or avoid the war dec in other ways, just as they do now. And they'll ditch they're POS too. Is that what these changes are meant to encourage?
One way or the other, war decs are a poor solution for removing/defending a POS.
You are supposed to fight for stuff, and if you must have a 3 man corp in an MMO, you have to accept that its going to be bad at holding public assets, no matter what method is given to allow aggression to occur. I really can't see where your point is attempting to run to.
There are more moons in highsec than there are anchored towers in the game.
|

Rapscallion Jones
Omnibus Solutions
6
|
Posted - 2014.04.17 01:54:00 -
[167] - Quote
Volar Kang wrote:Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?
I see a lot of tears coming to the forums soon as POS bashing comes back in style.
I really wouldn't count on that, odds are the majority will just suck up the cost and eat the loss from copying the BPO remotely. At best you'll be paying 50mil to get 20mil of BPCs |

PotatoOverdose
Handsome Millionaire Playboys
1415
|
Posted - 2014.04.17 01:58:00 -
[168] - Quote
Salpun wrote:PotatoOverdose wrote:Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now. (a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others. The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on. What if the tower got locked down when the war dec starts because the tower is specifically named as the target. Industrialist if he hires people to defend him for a specific amount of time gets x amount of time that that tower cant be targeted again. Then the industrialist will choose not to have the tower in the first place. Either way, mercs and hisce war decs wont change much in either their impact or raison d'etre.
Sure, the small scale hisec industrialist should fight for what he has. Standard eve adage blah blah blah. But in the end he'll simply choose to put what he has where other people won't be able to to touch it. That's reality.
Thus, mercs and war decs won't change one iota (my original point). |

Hasikan Miallok
Republic University Minmatar Republic
596
|
Posted - 2014.04.17 02:05:00 -
[169] - Quote
PotatoOverdose wrote:[quote=Salpun]
Sure, the small scale hisec industrialist should fight for what he has. Standard eve adage blah blah blah. But in the end he'll simply choose to put what he has where other people won't be able to to touch it. That's reality.
.
Or just move.
PI planets are a case in point. Cost 10 mill maximum to set up usually less, produce a hundred mill per month in a good losec location. If someone starts camping your losec PI systems its better to upload minerals to the POCO and demolish your ops, setup in a totally new region and go back for the left over mats when you get around it.
|

Rapscallion Jones
Omnibus Solutions
6
|
Posted - 2014.04.17 02:08:00 -
[170] - Quote
Dinsdale Pirannha wrote:Herzog Wolfhammer wrote:Medalyn Isis wrote:After reading the Dev Blog, just considering what will this actually mean, and I am thinking perhaps this is partly to try and make high sec manufacturing extremely uneconomical. It all depends on what CCP will set for the cost and how much it increases based upon the number of people wanting to use the station. Any chance you can give us the formula CCP as right now the repercussion are a little hazy?
So, is this now going to make high sec manufacturing now not so desirable? After all, this could be a big buff to low sec if all industrialists will have to relocate out there to get good a decent profit margin.
Also - "Allow Starbases to be anchored anywhere in high-security space and without standing requirements"
This is going to be interesting. I'm sure it's not that simple. And any arbitrary "force people into someone's gate camp" changes are going to be met with unsubs. Nullsec has been very due for a boost in production capability for a long time. I imagine that mfg slot costs in high are going up anywhere between 1,000 and 10,000 times over existing costs, for any system within 15 jumps of a trade hub. That includes low sec as well. If it takes a little over 500 million ISK / month right now to run a large POS, you can bet that to run the same amount of research / mfg slots as in an NPC station will be closer to a billion when the dust settles. Of course, in null sec, the same amount of slots will be a tiny fraction of that. Of course, finding a POS location in high sec will become more than problematic anyway.
I generally find Dinsdale to be a chicken little, but in this case he may be on to something. If a POS is going to improve the performance of labs and assembly arrays something huge is going to have to offset the cost of actually running a POS. Either NPC station lines are going to be hugely expensive or fuel block requirements are going to dramatically fall. Either way someone is going to have to take a huge hit to make this thing balance out. |

Rapscallion Jones
Omnibus Solutions
6
|
Posted - 2014.04.17 03:44:00 -
[171] - Quote
Cpt Swagg wrote:More POSes? Easier to POS? More systems to POS?
How is this less manufacturing in highsec?
Also don't fear the change, embrace it.
- Cpt Swagg
As I sit in an Obelisk waiting for literal minutes (not figurative ones) to jump across a 120AU system. Yes all change is good!  |

Kaarous Aldurald
ROC Deep Space The ROC
4712
|
Posted - 2014.04.17 04:01:00 -
[172] - Quote
PotatoOverdose wrote:Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now. (a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others. The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on.
Then it's about time we make corp flipping a bannable exploit, if you ask me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

PotatoOverdose
Handsome Millionaire Playboys
1416
|
Posted - 2014.04.17 04:12:00 -
[173] - Quote
Kaarous Aldurald wrote:PotatoOverdose wrote:Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now. (a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others. The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on. Then it's about time we make corp flipping a bannable exploit, if you ask me. Sure, make a forum thread, petition your CSM delegate, write a blog or w/e. But that's really outside the scope of both this thread and the summer expansion changes in question. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
112
|
Posted - 2014.04.17 04:23:00 -
[174] - Quote
Slade Trillgon wrote:Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their production lines to Asia or have completely sold their company to a foreign investor. A lot longer than a decade but off-shoring is more about tax and regulation avoidance for multi-national companies than labor savings.
I have a US based textile company where I can subcontract cut and sew operations for less than 10% difference of what it would cost in SE Asia - while improving time to manufacture and quality control. The problem is sourcing fabrics in the US. China is full of brand new 9001 factories while US manufacturers haven't made capital improvements of US facilities in decades.
Here are a couple of articles: Forbes: How does Apple avoid taxes , Huffington:18 large tax avoiders |

Kaarous Aldurald
ROC Deep Space The ROC
4712
|
Posted - 2014.04.17 04:29:00 -
[175] - Quote
PotatoOverdose wrote: Sure, make a forum thread, petition your CSM delegate, write a blog or w/e. But that's really outside the scope of both this thread and the summer expansion changes in question.
In fairness, so are more than a few of your own comments.
I get it though, your basic point is "the people who want to avoid PvP will do anything to avoid it." The basic point of a lot of us is that those people are playing the game wrong, and that doing that should not be so consistently rewarded as it has been.
But if you ask me, they're trying to make some neglected aspects of the game more appealing for everyone, not just highsec. That's not a bad thing, and especially since we only know the general aspect and not a lot of the particulars (no patch notes, no F&I proposed changes threads, or anything like that), I will reserve judgment. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

PotatoOverdose
Handsome Millionaire Playboys
1416
|
Posted - 2014.04.17 04:36:00 -
[176] - Quote
Kaarous Aldurald wrote:PotatoOverdose wrote: Sure, make a forum thread, petition your CSM delegate, write a blog or w/e. But that's really outside the scope of both this thread and the summer expansion changes in question.
In fairness, so are more than a few of your own comments. I get it though, your basic point is "the people who want to avoid PvP will do anything to avoid it." The basic point of a lot of us is that those people are playing the game wrong, and that doing that should not be so consistently rewarded as it has been. But if you ask me, they're trying to make some neglected aspects of the game more appealing for everyone, not just highsec. That's not a bad thing, and especially since we only know the general aspect and not a lot of the particulars (no patch notes, no F&I proposed changes threads, or anything like that), I will reserve judgment. I agree with you. My area of contention was Malcanis's point that this would add purpose to wardec for the defender and the attacker. It won't. Likewise, I disagreed with his assertion that industrialists might higher mercs as a result. I laid out my thoughts on why they wouldn't.
Overall, this change may or may not be good, we'll see. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
112
|
Posted - 2014.04.17 04:42:00 -
[177] - Quote
Type VIIb wrote:The POS anywhere bit will kill one of my income streams. It also means that there will be a land grab and forced wars for moons. You single man corps are going to get bowled over eventually (it'll take a while).
For the PVP types, enjoy, but the casual small player is getting forced deeper and deeper in to the cracks of the game. I have no desire to be forced in to a large group and listen to corp politics drone on or be wardecced in to ineffectiveness. Please explain. What will be different than current wardeccing for POS's? Or how will this change go the same way as the POCO's, as I think you are suggesting?
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Kaarous Aldurald
ROC Deep Space The ROC
4713
|
Posted - 2014.04.17 04:42:00 -
[178] - Quote
PotatoOverdose wrote: I agree with you. My area of contention was Malcanis's point that this would add purpose to wardec for the defender and the attacker. It won't. Likewise, I disagreed with his assertion that industrialists might higher mercs as a result. I laid out my thoughts on why they wouldn't.
Overall, this change may or may not be good, we'll see.
It does add purpose, though. It incentivizes the use of more POS setups in highsec, and provides for it. Those are assets, they are at risk during war, and provide potential targets when otherwise they would just be docked up.
Now, whether the mechanics actually make it purposeful or not is a different discussion. As you have pointed out, there are a few obvious ways to mitigate the entire thing, and as I pointed out, that is because wardecs are brokenly easy to avoid.
Which is pretty much the entire sub-discussion. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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King Fu Hostile
Imperial Collective Unsettled.
39
|
Posted - 2014.04.17 05:44:00 -
[179] - Quote
GreasyCarl Semah wrote:PotatoOverdose wrote:Malcanis wrote: So what you're saying is that there will also be a valid economic reason for mercenaries to exist.
Nope. Mercenaries won't get hired for the same reason mercenaries don't get hired now. (a) Pay war deccer X to not harass me. Or (b) pay mercenary Y to maybe deter X. Good luck with that. This is unlikely to work well for the two reasons I indicated in my first post, among others. The industrialist will choose (c) unanchor tower, flip corp, re-anchor tower, or don't bother with asset like tower in the first place. Doesn't have to pay anyone (monetary and emotional satisfaction) and less likely to attract "repeat business" later on. Now you are talking about rocket science because the average null dummy just can't understand why some people refuse to PVP.
Security for your operations has a price counted in money and manpower (just like in RL), and it gets progressively higher as sec status gets lower. Paying an external body for protection in hisec is still peanuts compared to the costs of security you pay in higher class wormholes, which again is peanuts compared to what nullsec entities have to invest in the upkeep of their defenses.
Ideally these changes would lead to a substantial price hike for ships and modules, lead by the increase of costs in highsec. This opens up opportunities for the birth/revival of lesser trade hubs, and higher profits for those who manufacture in lowsec.
And, gasp, a reason for entities to actually have an industrial wing which can supply them with reasonably priced gear. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1108
|
Posted - 2014.04.17 07:05:00 -
[180] - Quote
Kaarous Aldurald wrote: I get it though, your basic point is "the people who want to avoid PvP will do anything to avoid it." The basic point of a lot of us is that those people are playing the game wrong, and that doing that should not be so consistently rewarded as it has been.
I still don't get this mindset.
In a game where you chose the means to get to your goals why is evasion of people trying to actively hinder you frowned upon? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
145
|
Posted - 2014.04.17 09:41:00 -
[181] - Quote
Kaarous Aldurald wrote:I get it though, your basic point is "the people who want to avoid PvP will do anything to avoid it." The basic point of a lot of us is that those people are playing the game wrong, and that doing that should not be so consistently rewarded as it has been. When you say most people think those people are playing the game wrong, you in fact actually mean only yourself.
People like you give pvpers a bad name and don't deserve to be called as such. What you want is catching fish in a bucket. How about going into the sea instead of trying to get CCP to put all the fish in the bucket for you. |

Lady Areola Fappington
New Order Logistics CODE.
1684
|
Posted - 2014.04.17 09:52:00 -
[182] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote: I get it though, your basic point is "the people who want to avoid PvP will do anything to avoid it." The basic point of a lot of us is that those people are playing the game wrong, and that doing that should not be so consistently rewarded as it has been.
I still don't get this mindset. In a game where you chose the means to get to your goals why is evasion of people trying to actively hinder you frowned upon?
Some of the best fights come from targets trying to evade vs. fleets trying to kill.
There's a huge difference though, between "Some guys are trying to kill me best take action to prevent it" and "Waaagh CCP the evil PVPer exploded my space canoe make it so they can't!"
Sadly, most carebear types will go for the latter, with a heaping helping of "What about the newbies/subs/CCP's bottom line!" thrown in for good measure. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

GreasyCarl Semah
A Game as Old as Empire
104
|
Posted - 2014.04.17 10:01:00 -
[183] - Quote
Shiloh Templeton wrote:Slade Trillgon wrote:Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their production lines to Asia or have completely sold their company to a foreign investor. A lot longer than a decade but off-shoring is more about tax and regulation avoidance for multi-national companies than labor savings. I have a US based textile company where I can subcontract cut and sew operations for less than 10% difference of what it would cost in SE Asia - while improving time to manufacture and quality control. The problem is sourcing fabrics in the US. China is full of brand new 9001 factories while US manufacturers haven't made capital improvements of US facilities in decades. Here are a couple of articles: Forbes: How does Apple avoid taxes , Huffington:18 large tax avoiders
Solid points in here. The consideration of the skills of the workforce is what a lot of people forget. Skilled labor is a bit harder to come by overseas.
Have you dealt with Fabric.com and Golden D'or here in the states? Just curious, I have dealt with them and it seems like an interesting business. |

GreasyCarl Semah
A Game as Old as Empire
104
|
Posted - 2014.04.17 10:10:00 -
[184] - Quote
King Fu Hostile wrote: Security for your operations has a price counted in money and manpower (just like in RL), and it gets progressively higher as sec status gets lower. Paying an external body for protection in hisec is still peanuts compared to the costs of security you pay in higher class wormholes, which again is peanuts compared to what nullsec entities have to invest in the upkeep of their defenses.
Ideally these changes would lead to a substantial price hike for ships and modules, lead by the increase of costs in highsec. This opens up opportunities for the birth/revival of lesser trade hubs, and higher profits for those who manufacture in lowsec.
And, gasp, a reason for entities to actually have an industrial wing which can supply them with reasonably priced gear.
Sounds like you typed it right out of a textbook. Unfortunately the lazy asses in null sec aren't going to produce anything for themselves because such work is beneath them. So your whole nonsensical diatribe of a plan depends on high sec manufacturers moving to null sec and working for the gigantic A-holes who run the alliances out there. Good luck with that. |

Victoria Sin
Center for Advanced Studies Gallente Federation
559
|
Posted - 2014.04.17 10:52:00 -
[185] - Quote
Manufacturing at an NPC station will still be viable, just don't manufacture at the same station everybody else is if you want to reduce your costs (and if you're running a little "business", you need to watch your costs carefully). It's no different to renting an office. If you want prestige and don't care about cost, rent one at Jita. If you're watching the bottom line, go into the sticks and rent one there, preferably where there are lots of Dusties talking rubbish in local.
The alternative is to get a POS and build there, but remember for a large POS the cost is around 450m a month in fuel :p.
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Salvos Rhoska
1078
|
Posted - 2014.04.17 10:58:00 -
[186] - Quote
I think a good benchmark and indicator for success of these changes, is if the changes result in a substantial re-location of industry alts and operations from HS to NS.
If that happens on a significant scale, I would call it a huge success and improvement for the meta.
I have some serious misgivings about that happening though. Some of the proposed changes seem counter-active, and may result in just a magnification of the current lamentable status quo. ------------ |

Victoria Sin
Center for Advanced Studies Gallente Federation
559
|
Posted - 2014.04.17 11:09:00 -
[187] - Quote
Salvos Rhoska wrote:I think a good benchmark and indicator for success of these changes, is if the changes result in a substantial re-location of industry alts and operations from HS to NS.
If that happens on a significant scale, I would call it a huge success and improvement for the meta.
I have some serious misgivings about that happening though. Some of the proposed changes seem counter-active, and may result in just a magnification of the current lamentable status quo.
It won't, no. I already build everything at my POS in HS. I also research my BPs there so it's not an extra cost for me. I would still have that cost even if I built at an NPC station. In fact the only change I see here that'll affect my business is the BP copy time change. Of course the market will go screwy for the 3 months after the expansion as many people like me will be watching which way it's going rather than actually making anything.
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Salvos Rhoska
1084
|
Posted - 2014.04.17 11:40:00 -
[188] - Quote
Victoria Sin wrote:Salvos Rhoska wrote:I think a good benchmark and indicator for success of these changes, is if the changes result in a substantial re-location of industry alts and operations from HS to NS.
If that happens on a significant scale, I would call it a huge success and improvement for the meta.
I have some serious misgivings about that happening though. Some of the proposed changes seem counter-active, and may result in just a magnification of the current lamentable status quo. It won't, no. I already build everything at my POS in HS. I also research my BPs there so it's not an extra cost for me. I would still have that cost even if I built at an NPC station. In fact the only change I see here that'll affect my business is the BP copy time change. Of course the market will go screwy for the 3 months after the expansion as many people like me will be watching which way it's going rather than actually making anything.
My point was actually more directed at players and the community who's actual main impetus is in NS, and who's activities in HS are secondary to that.
I'm not really informed enough to comment decisively on the ramifications for HS centric players from the changes, but I think that if the criteria for success that I stated above are met, ie: the migration of NS indy back to NS, instead of remaining in HS, it will be beneficial to HS centric entities who then have some more elbow room in their native HS space. And beneficial to NS entities because they can finally bring their Indy home to their own space, and benefit from added % and the resource wealth there.
I think it would be good for everyone if NS alts returned to NS, and ran their entire process, from mining to production, in NS.
I think that is a significant and important goal to achieve, that would improve the game across all sectors, rather than the current schizophrenic split between being essentially a NS entity, but actually running most of your indy in HS. Its bad design. I can understand niche uses for such a split, but the majority of the community should WANT to operate primarily in their own chosen sector.
In order for that to happen, it needs to be sufficiently incentivised. I think largely it is, but the POS changes in HS give me pause, and to me, include some counter-active changes that would infact also incentivise NS entities remaining in HS with their alts, in addition to having their new NS benefits passive in the background. ------------ |

Slade Trillgon
Brutor Force Federated
2695
|
Posted - 2014.04.17 12:05:00 -
[189] - Quote
Shiloh Templeton wrote:Slade Trillgon wrote:Actually that exact scenario has been happening in the US for a decade or more. The cost of manufacturing got so high due to labor costs that the owners of many companies have either shipped their production lines to Asia or have completely sold their company to a foreign investor. A lot longer than a decade but off-shoring is more about tax and regulation avoidance for multi-national companies than labor savings. I have a US based textile company where I can subcontract cut and sew operations for less than 10% difference of what it would cost in SE Asia - while improving time to manufacture and quality control. The problem is sourcing fabrics in the US. China is full of brand new 9001 factories while US manufacturers haven't made capital improvements of US facilities in decades. Here are a couple of articles: Forbes: How does Apple avoid taxes , Huffington:18 large tax avoiders
True, but the cost of labor and supporting your employees is a large part of equation, hypothetically second only to tax evasion.
Forbes:
Imagine what kind of job opportunities would come to America if an iPhone factory were located here and hired 230,000 American assembly workers.
That is indeed a very appealing scenario, but unfortunately, a very bad one. The average manufacturing wage in 2010 is about $2.00 in China and $34.75 in America. By locating the same iPhone factory in America, Apple would add more than $25 billion in labor costs a year, which would completely wipe out AppleGÇÖs 2010 profit of $14 billion.
Bureau of Labor Statistics 2011 - US manufacturing labor cost/hr - $35.53 - China manufacturing labor cost/hr - not on the list...lowest listed is the Philippians at $2.01
Trading Economics lists the hourly manufacturing wage at $19.51/hr...these numbers are probably including all non-skilled manufacturing cost but still makes a workforce, that will work at under $2/hr, look like a gold mine.
Thank you for the links.
P.S. I hate that I continuously have to resew buttons on my cargo pants    |

Kaarous Aldurald
ROC Deep Space The ROC
4921
|
Posted - 2014.04.17 12:11:00 -
[190] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote: I get it though, your basic point is "the people who want to avoid PvP will do anything to avoid it." The basic point of a lot of us is that those people are playing the game wrong, and that doing that should not be so consistently rewarded as it has been.
I still don't get this mindset. In a game where you chose the means to get to your goals why is evasion of people trying to actively hinder you frowned upon?
"actively trying to hinder (me)" is just fine.
Exploiting mechanics to be completely immune to the primary intended way to shoot someone legally in highsec? Not fine. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Zeera Tomb-Raider
Card Shark Industries
11
|
Posted - 2014.04.17 12:49:00 -
[191] - Quote
PotatoOverdose wrote:Malcanis wrote:
It might be nice to actually have a reason to start wardec.
Even nicer to actually have a reason to defend one.
While this is a nice sentiment, war decs have many significant outstanding problems. The two most glaring: (1) The significant difference in cost to wardec small entities vs. large entities -If I want to wardec Bob's 10 man corp, it's dirt cheap. -If I want to wardec a 10,000+ member corp, it can get prohibitively expensive. -It is therefore cheaper and easier to wardec a small corp. -Some larger entities become effectively immune to all but the most dedicated of war-deccers. (2) Neutral Reps -If you are war-decced and go after the deccer, they almost always have neutral reps. Yes, yes, HTFU, I'll get to that later. -These reps are either provided by alts or through a neutral logi pact with other war dec entities. So, given that war decs will almost always be larger aggressor corp vs. smaller corp, and the aggressor will almost always have neutral logi available, the status quo will not change with the introduction of these changes. HTFU? Sure people will dock up, or avoid the war dec in other ways, just as they do now. And they'll ditch they're POS too. Is that what these changes are meant to encourage? One way or the other, war decs are a poor solution for removing/defending a POS. Your rigtth cant fors people to playe the game you want to playe it, they playe as they like .if thats taken away maybe do somthing different in game or quit |

Tanuki Kittybeta
Garoun Investment Bank Gallente Federation
40
|
Posted - 2014.04.17 12:59:00 -
[192] - Quote
Time to invest in post fuel?
T/F? |

Sacred Powers
Internet Terrorists SpaceMonkey's Alliance
1
|
Posted - 2014.04.17 13:15:00 -
[193] - Quote
Benny Ohu wrote:if i was them, i'd be going for 'doable in highsec, done better in lowsec'
I think the order is "Doable in hisec, done better in lowsec, done best in null sec"
More risk. More reward. |

Ranger 1
Ranger Corp
5600
|
Posted - 2014.04.17 13:48:00 -
[194] - Quote
Sacred Powers wrote:Benny Ohu wrote:if i was them, i'd be going for 'doable in highsec, done better in lowsec' I think the order is "Doable in hisec, done better in lowsec, done best in null sec" More risk. More reward. Yep, or another way to put it would be simply "Spread out", as the further you are from an industrial hub the cheaper it will be. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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ISD Ezwal
ISD Community Communications Liaisons
1157

|
Posted - 2014.04.17 14:03:00 -
[195] - Quote
Yes, and that Dev-blog has a feedback thread where you should have posted.
Thread locked.
The rules: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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