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Thread Statistics | Show CCP posts - 1 post(s) |

DigitalCommunist
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Posted - 2006.05.19 16:47:00 -
[31]
Fifty spacebux says the precision nerf isn't enough, and the blasters are still inferior weapons. Anyone? 
Purchasing Complex Fullerene Shards, contact me ingame.
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Jim McGregor
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Posted - 2006.05.19 16:49:00 -
[32]
Originally by: DigitalCommunist Fifty spacebux says the precision nerf isn't enough, and the blasters are still inferior weapons. Anyone? 
I was actually expecting you to say something positive to this thread... you havent forgotten how much you actually like this game, have you?  --- The Eve Wiki Project |

MOS DEF
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Posted - 2006.05.19 16:54:00 -
[33]
Originally by: Jim McGregor
Originally by: Kalaan Oratay Thats a whole lot of projectile love 
Well, removing cap usage isnt really a big thing i think since they hardly used any to begin with. 10% extra damage for artillery are good though. 
It definatly make sa difference. Fight a curse once and you will know why. With this fix the cannons wont go offline wich is definatly good for projo users.
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Dampfschlaghammer
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Posted - 2006.05.19 16:56:00 -
[34]
Quote: Fifty spacebux says the precision nerf isn't enough, and the blasters are still inferior weapons. Anyone?
Precision missile nerf wont be enough till theyre identical to Tech 1 Missiles . With other words, the whole idea of making large weapon systems able to hit small targets by simply loading other charges is the wrong way to go.
These changes point in the right direction, but actually it would have been better to think about giving broken stuff a completely new role, instead of boosting/nerfing attributes.
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Jim McGregor
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Posted - 2006.05.19 17:02:00 -
[35]
Edited by: Jim McGregor on 19/05/2006 17:01:59
Originally by: MOS DEF
It definatly make sa difference. Fight a curse once and you will know why. With this fix the cannons wont go offline wich is definatly good for projo users.
I thought the natural cap recharge would allow the guns to keep firing, but i guess curse knows how to suck.  --- The Eve Wiki Project |

Maximillian Pele
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Posted - 2006.05.19 17:03:00 -
[36]
Originally by: Jim McGregor
Originally by: Joerd Toastius Surprising how many people are prepared to assume the worst, complain about it noisily and then go suddenly quiet when at least some of their concerns (carriers are broken/no patch til september/drones are bugged) are addressed.
Yeah, i hope we will see some positive responses to this from the ones who whined about this recently in the sticky thread. They havent read it yet i think, its only been up for like five minutes. 
I'd say that our CCP friends came home happy from E3 to find a riot.
Everything keeps changing - first the E3 press timetable goes, then then Dev blog timetable goes. Now we get a patch we weren't told about 24 hrs ago?
And, if they could suddenly fix this, what about all the other fixes?
We'll see.
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Scorpyn
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Posted - 2006.05.19 17:10:00 -
[37]
Still nothing about the overview problems  ____________________ 45545555555555555555 |

Cyonaura
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Posted - 2006.05.19 17:11:00 -
[38]
"# Quitting the tutorial with an Achura character will no longer cause an Overview error."
Good fix, I almost quit the tutorial and didnt bother with eve after getting that for 4 hours without being able to find a workaround.
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Elve Sorrow
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Posted - 2006.05.19 17:14:00 -
[39]
Still no fix for Recon ships then.
Do not discuss moderation on the forums - Cathath([email protected]) boohoo
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Cummilla
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Posted - 2006.05.19 17:20:00 -
[40]
Originally by: Elve Sorrow Still no fix for Recon ships then.
yeah, but some of those gda@#$@# carrier bugs going away will be a godsend. Those were making my life as uberhauler a living hell :p 
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Cummilla
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Posted - 2006.05.19 17:21:00 -
[41]
btw, the blaster stuff is a decent start. Maybe once SISI gets back into business some testing can be done to illuminate the continuing need for more blaster tweeks including perhaps a damage bump.
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Leandro Salazar
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Posted - 2006.05.19 17:24:00 -
[42]
I also miss a fix to the 'Drones following ship at 1500.000000001 m rather than orbiting or returning to drone bay' which is extremely annoying and has cost me a few mil in T2 drones already (May the T2 people that buy Hammerhead IIs for 1 mil roast in hell eternally!)
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Evacuate? In our moment of triumph? |

Gorgons
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Posted - 2006.05.19 17:25:00 -
[43]
Originally by: Dampfschlaghammer
Quote: Fifty spacebux says the precision nerf isn't enough, and the blasters are still inferior weapons. Anyone?
Precision missile nerf wont be enough till theyre identical to Tech 1 Missiles . With other words, the whole idea of making large weapon systems able to hit small targets by simply loading other charges is the wrong way to go.
These changes point in the right direction, but actually it would have been better to think about giving broken stuff a completely new role, instead of boosting/nerfing attributes.
And I guess you think that your uber range tremor ammo, or your hail, barrage and quake is just andy dandy, right? because you won't be able to insta wreck frigs and inties with your tremor ammo sitting 200 km away right?
now what should T2 missiles be good for then, enlighten us? ----------------------------------
OMG! what does it say... |

Quari Nimbles
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Posted - 2006.05.19 17:26:00 -
[44]
at the assault frigate nerf with no other changes made.
Also, no overview fix?
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Nafri
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Posted - 2006.05.19 17:27:00 -
[45]
Originally by: keepiru
Originally by: Nafri Most of the info is in ships&modules forum for weeks, also most of the balance stuff wont go into this patch cause CCP wont do any coding for us atm (reason for some of the china rants).
What you see in the patch notes is whats going in, whats not going in is changes to ships.
You can confirm this by actually reading tux's orginal post again in ships & modules, he makes it quite clear whats going in and whats not.
I know whats standing there, and I know what I wrote. Balance changes in terms of making Hawk, Typhoon, most assault frigs usefull at all.
Whats also missing for month is a fix for 50% of the recon ships and a explanation for the matari carrier bonus.
Summertime - Campingtime!
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Sempra
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Posted - 2006.05.19 17:39:00 -
[46]
Very sweet. Master Blaster Love!  Go Leafs Go!
CROSS CHECKING CANUCKERS IS RECRUITING!
Channel LEAFS to talk to us
Sempra |

Lo3d3R
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Posted - 2006.05.19 17:41:00 -
[47]
ehhhhh what about fixing the drones (e.g. they actually all go back in the dronebay) and the +5% damage on the Tachyon Beam Laser's that was (mentioned by Tuxford ?). ____________________
Eating Chopped Bear  |

Copenhagen
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Posted - 2006.05.19 17:46:00 -
[48]
"The capacitor need of all projectile turrets has been removed."
Hey Tux didnt you mean "The Powergrid need of all....." ?
Yeh Yeh Thats It 
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Braaage
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Posted - 2006.05.19 17:53:00 -
[49]
What the patch notes don't say is what currently works on TQ that is broken on Sisi, like the inability to select text in the chat window to copy. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
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Mephysto

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Posted - 2006.05.19 17:57:00 -
[50]
Bug Report Page
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Wesley Harding
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Posted - 2006.05.19 18:04:00 -
[51]
Nuts. No Phoon or Hawk changes...
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Braaage
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Posted - 2006.05.19 18:16:00 -
[52]
Originally by: Mephysto Bug Report Page
Sorry Mephysto didn't mean to sound rude or anything it was my first time back on Sisi yesterday since all the hardware changes. I needed to test a couple of things with POSs and spotted this straight away, thought something so obvious would have been caught already.
___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Sarmaul
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Posted - 2006.05.19 18:19:00 -
[53]
Originally by: HippoKing and i guess the drone exploit is the one that allowed the 5 t2 ogre ishkur 
I never realised that was considered an exploit - same with the vexor
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Del ReyII
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Posted - 2006.05.19 18:23:00 -
[54]
Originally by: HippoKing
and i guess the drone exploit is the one that allowed the 5 t2 ogre ishkur 
Thats one of them I guess, but the other one is used far more often.
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HippoKing
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Posted - 2006.05.19 18:26:00 -
[55]
Originally by: Sarmaul
Originally by: HippoKing and i guess the drone exploit is the one that allowed the 5 t2 ogre ishkur 
I never realised that was considered an exploit - same with the vexor
nor did i. i've used it on raven to get 5 ogres when its been available (not deliberately set up to use it, just took advantage if i was in a situation where it was possible). I kinda think thats it, because on ishkurs, it truly is horrible.
Its also the only thing to do with drones I know of which could be considered an exploit: there may be others though...
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HippoKing
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Posted - 2006.05.19 18:27:00 -
[56]
Originally by: Del ReyII
Originally by: HippoKing
and i guess the drone exploit is the one that allowed the 5 t2 ogre ishkur 
Thats one of them I guess, but the other one is used far more often.
I don't know of another; i know you obviously can't say how to achieve it here, but can you say what is achieves?
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Del ReyII
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Posted - 2006.05.19 18:34:00 -
[57]
Originally by: HippoKing
I don't know of another; i know you obviously can't say how to achieve it here, but can you say what is achieves?
Amm, the best I can do is say that Tachy touched on it earlier. Well it fitted in my mind what the exploit was anyway.
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Mnengli Noiliffe
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Posted - 2006.05.19 18:38:00 -
[58]
lol, remember tractor beam bpo fiasko? Now those smart asses who bought the whole stock of hawks screwed up again :) there is no even eta for ship changes .. hope that'll teach 'em :)
Concerning drones. I have just checked on sisi - still possible to have 5 ogres controlled on ishkur. but this is not an exploit because you have to prepare this situation by dropping the drones with a BS for example, and you can't replace drones or take them with you when warping off, which by the way makes this feature useless in 99% of situations. Skill "drones" description doesn't say anywhere that you can't control 5 heavy drones on ishkur, it only says that you can control 5 drones... And nowhere on an ishkur it is said that it can't CONTROL 5 heavies, only that it can't CARRY more than 1 heavy in the drone bay. And nowhere else it is said that you can't control 5 heavies on a frigate. Therefore please stop calling this legit feature an exploit or at least provide some arguments.
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Brutor Shaun
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Posted - 2006.05.19 18:40:00 -
[59]
Quote: The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%
Woo Hoo!!!
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Sarmaul
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Posted - 2006.05.19 18:42:00 -
[60]
Originally by: Mnengli Noiliffe lol, remember tractor beam bpo fiasko? Now those smart asses who bought the whole stock of hawks screwed up again :) there is no even eta for ship changes .. hope that'll teach 'em :)
the first kali patch. changes to existing attributes are easy (i.e. increasing turret damage) while adding new ones (i.e. ship bonuses) is more complicated.
I'm racking my brains trying to work out how drones going mad is an exploit...
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