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Thread Statistics | Show CCP posts - 1 post(s) |

Eximius Josari
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Posted - 2006.05.19 18:45:00 -
[61]
Cool, should make for some interesting changes...I noticed the Tachyon change was dropped. Any explanation?
Click Above |

Mnengli Noiliffe
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Posted - 2006.05.19 18:53:00 -
[62]
Edited by: Mnengli Noiliffe on 19/05/2006 18:55:48
Originally by: Sarmaul
Originally by: Mnengli Noiliffe lol, remember tractor beam bpo fiasko? Now those smart asses who bought the whole stock of hawks screwed up again :) there is no even eta for ship changes .. hope that'll teach 'em :)
the first kali patch.
ETA for which is .. was it September?
Quote: changes to existing attributes are easy (i.e. increasing turret damage) while adding new ones (i.e. ship bonuses) is more complicated.
I'm racking my brains trying to work out how drones going mad is an exploit...
there is another drone exploit, but if I tell it here, this thread would probably be insta-killed and mods probably would shaft me so I rather wouldn't .. but trust me, there is one :)
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Lord Frost
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Posted - 2006.05.19 18:57:00 -
[63]
I'm a bit confused on this...
Quote: Capital ship storage is properly capped at 5k. This fixes a capital ship corporation hangar overload exploit.
Don't get me wrong, I don't even know how these ships work, but are you telling me a CARRIER can now only carry 5k? I know peopel used carriers to haul massive amounts by filling up ship inside the hangars, but even a dumb guy like me realized this was possible... so why wouldn't the devs catch it? And why is it now an exploit? Sometimes I wonder if things are done for a purpose for a limited amount of time so CCP can help people in an "exploitable" way. So they get ahead of others so to speak.
I don't see how anyone could have missed this carrier tactic in development... but now its an expolit? And now, anyone who has trained for months to get to a carrier point gets hosed and stabbed in the back... only the vets and long term players were able to take advantage of a tactic that was so obvious to begin with.
I'm not saying expolits are not bad, but if this hauling tactic wasn't looked at to begin with... it must of been something they considered legit. Or, I could be all wrong and not fully understand whats going on... liek I said, I'm not that smart.

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Sarmaul
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Posted - 2006.05.19 19:00:00 -
[64]
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 19/05/2006 18:55:48
Originally by: Sarmaul
Originally by: Mnengli Noiliffe lol, remember tractor beam bpo fiasko? Now those smart asses who bought the whole stock of hawks screwed up again :) there is no even eta for ship changes .. hope that'll teach 'em :)
the first kali patch.
ETA for which is .. was it September?
Quote: changes to existing attributes are easy (i.e. increasing turret damage) while adding new ones (i.e. ship bonuses) is more complicated.
I'm racking my brains trying to work out how drones going mad is an exploit...
there is another drone exploit, but if I tell it here, this thread would probably be insta-killed and mods probably would shaft me so I rather wouldn't .. but trust me, there is one :)
evemail? . seeing as all I fly is a stiletto these days it's hardly going to matter
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HippoKing
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Posted - 2006.05.19 19:09:00 -
[65]
Originally by: Mnengli Noiliffe there is another drone exploit, but if I tell it here, this thread would probably be insta-killed and mods probably would shaft me so I rather wouldn't .. but trust me, there is one :)
can you explain what it does rather than how to do it?
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Terrak2
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Posted - 2006.05.19 19:17:00 -
[66]
When is this patch?  -- Terror Legion - Recruiting |

Mnengli Noiliffe
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Posted - 2006.05.19 19:17:00 -
[67]
Edited by: Mnengli Noiliffe on 19/05/2006 19:18:37 it helps to run away, 'nuff said. (of course there may be some other exploit I am not aware of, but the thread with this one got deleted so I guess it might be this one)
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Jim McGregor
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Posted - 2006.05.19 19:20:00 -
[68]
Edited by: Jim McGregor on 19/05/2006 19:19:52
Originally by: Mnengli Noiliffe lol, remember tractor beam bpo fiasko? Now those smart asses who bought the whole stock of hawks screwed up again :) there is no even eta for ship changes .. hope that'll teach 'em :)
Im hoping to see this in the next flash from TheKiller8...  --- The Eve Wiki Project |

Sarmaul
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Posted - 2006.05.19 19:25:00 -
[69]
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 19/05/2006 19:18:37 it helps to run away, 'nuff said. (of course there may be some other exploit I am not aware of, but the thread with this one got deleted so I guess it might be this one)
drones keep on shooting even when you warp out?
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Del ReyII
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Posted - 2006.05.19 19:25:00 -
[70]
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 19/05/2006 19:18:37 it helps to run away, 'nuff said. (of course there may be some other exploit I am not aware of, but the thread with this one got deleted so I guess it might be this one)
Thats the one
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Del ReyII
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Posted - 2006.05.19 19:28:00 -
[71]
Originally by: Sarmaul
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 19/05/2006 19:18:37 it helps to run away, 'nuff said. (of course there may be some other exploit I am not aware of, but the thread with this one got deleted so I guess it might be this one)
drones keep on shooting even when you warp out?
Nope
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Eewec Ourbyni
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Posted - 2006.05.19 19:31:00 -
[72]
Originally by: Sarmaul
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 19/05/2006 19:18:37 it helps to run away, 'nuff said. (of course there may be some other exploit I am not aware of, but the thread with this one got deleted so I guess it might be this one)
drones keep on shooting even when you warp out?
Nahh... never seen this happen and I use drones in belts and on missions, but doing something else to get your ship out of agro range while your drones are fighting works a treat... always thought it was something that was supposed to happen, but if it is indeed an exploit then no wonder drone AI is so dense normally (thought they were showing to much IQ doing what I now think the sploit might be)... I *think* it has to do with setting standings, the way drones pick targets as opposed to returning to orbit and how close you need to be for NPC's to agro. Might be wrong though.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Sarmaul
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Posted - 2006.05.19 19:35:00 -
[73]
mwd away from the drones and they continue to own everything in sight even when you're out of control range?
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Jim McGregor
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Posted - 2006.05.19 19:37:00 -
[74]
Originally by: Sarmaul mwd away from the drones and they continue to own everything in sight even when you're out of control range?
CCP gets alot of bugs reported this way, they should do it more often.  --- The Eve Wiki Project |

Sarmaul
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Posted - 2006.05.19 19:47:00 -
[75]
Edited by: Sarmaul on 19/05/2006 19:55:36
Originally by: Jim McGregor
Originally by: Sarmaul mwd away from the drones and they continue to own everything in sight even when you're out of control range?
CCP gets alot of bugs reported this way, they should do it more often. 
jesus christ that bug is oooooold. so old in fact, I didn't consider it to be an exploit
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Tachy
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Posted - 2006.05.19 20:01:00 -
[76]
Edited by: Tachy on 19/05/2006 20:01:43 A dev stated that the drones working on their own when you're out of command range is not a bug, but self defense.
Another dev at another occasion stated that using oversized drones, or more than the ship can hold is not a bug either.
The problem that I think will be corrected is not a bug per se, but a result of uninspired tests on new features. Most pilots went 'WTF?! How can that have gotten past testing?' when we explained what just happened to them. If it is what I think, many will cry fould murder about the cure. It has been discussed in the help channel many times without a volunteer, GM or dev telling us to stop discussing it. You can place the fix under rookie protection. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Malthros Zenobia
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Posted - 2006.05.19 20:08:00 -
[77]
Quote: The signature radius of Assault ships have been increased so they are balanced with the TL1 ships they are based on, and not Interceptors.
And now we're going to need 4th bonuses to make up for the extra damage we're going to take from ships.
Weaker AF tank ftl.
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bUBbLeS
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Posted - 2006.05.19 20:08:00 -
[78]
Originally by: Mephysto Bug Report Page
Sorry? isnt this what your QA team is for?
or do they just drink tea and say "good job bug fixers" ?
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Dampfschlaghammer
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Posted - 2006.05.19 20:10:00 -
[79]
Quote: now what should T2 missiles be good for then, enlighten us?
Well there have been quite a few good suggestions in the past, for example look up the posts by Maya Rkell about adding secondary effects.
Secondary effects probably wont get added by CCP as they are too code-intensive. Still, I think missiles should follow T2 ammo in that you have one short range high damage version with high sig radius but slow speed and other drawbacks, and one extremely fast, very high sig radius version for long range anti bs and capital service.
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marioman
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Posted - 2006.05.19 20:29:00 -
[80]
YAY for for the ore mining gang module not getting fixed
corpmate of mine has trained up mining director and everything to use this for corp mining and its still not getting fixed. Pointless training 4tl
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Kyoko Sakoda
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Posted - 2006.05.19 20:29:00 -
[81]
Cool, channel bug is fixed. 
Now we just need the overview bug fixed and we're mostly set. 
Learn what it means to be Caldari - www.omertasyndicate.com |

Sucram
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Posted - 2006.05.19 20:36:00 -
[82]
The second Bloodlines patch will be deployed on Tuesday, 22 May, starting at 1100 GMT. We are estimating the patch will take four hours to deploy and TQ should return to service by 1500 GMT. Patch Notes are available for viewing.
As always, we recommend you set a longer duration skill training in case there are issues delaying the return of TQ to service.
The 22 May is a monday, but what the ****. if anyone can do it, it¦s CCP... 
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Jim McGregor
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Posted - 2006.05.19 20:41:00 -
[83]
Edited by: Jim McGregor on 19/05/2006 20:42:03
Originally by: Sucram
The 22 May is a monday, but what the ****. if anyone can do it, it¦s CCP... 
Honest mistake. Question is, is it monday or tuesday they are planning? 
Im betting tuesday because nobody likes mondays.
--- The Eve Wiki Project |

MOS DEF
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Posted - 2006.05.19 20:46:00 -
[84]
Edited by: MOS DEF on 19/05/2006 20:53:55
Originally by: Jim McGregor Edited by: Jim McGregor on 19/05/2006 20:42:03
Originally by: Sucram
The 22 May is a monday, but what the ****. if anyone can do it, it¦s CCP... 
Honest mistake. Question is, is it monday or tuesday they are planning? 
Im betting tuesday because nobody likes mondays.
I say deployment on Monday. Then after several clusterfu**s it will be up on Tuesday. Gawd i can see the future - i am a medium! 
Edit: On a serious note: The3y allways patch on tuesdays. Prolly because it allways goes so well then. Oh wait - maybe they should change the day for better cahnces that it goes smooth. 
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MysticNZ
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Posted - 2006.05.19 21:48:00 -
[85]
1400's should have had some kind of boost. The t1 versions suck imo unless you are loaded with dmg mods and tracking equipment. -=====-
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Andrue
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Posted - 2006.05.19 21:51:00 -
[86]
Originally by: Mephysto Bug Report Page
Nothing about ships and stations being invisible after a session change. Then again there's nothing about it on known issues either. Hint, hint.  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Kai Lae
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Posted - 2006.05.19 22:04:00 -
[87]
Originally by: Malthros Zenobia
Quote: The signature radius of Assault ships have been increased so they are balanced with the TL1 ships they are based on, and not Interceptors.
And now we're going to need 4th bonuses to make up for the extra damage we're going to take from ships.
Weaker AF tank ftl.
I'm hoping that this is the first step for changing AF to what they should be like (all with 11 slots but the ishkur and 4th bonus). Problem is they've nerfed them first without doing any boosting, and they aren't overpowered as it is already.
Raptor and Ares Fix |

Jim McGregor
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Posted - 2006.05.19 22:05:00 -
[88]
Edited by: Jim McGregor on 19/05/2006 22:05:51
Originally by: Jim McGregor Edited by: Jim McGregor on 19/05/2006 20:42:03
Originally by: Sucram
The 22 May is a monday, but what the ****. if anyone can do it, it¦s CCP... 
Honest mistake. Question is, is it monday or tuesday they are planning? 
Im betting tuesday because nobody likes mondays.
I say deployment on Monday. Then after several clusterfu**s it will be up on Tuesday. Gawd i can see the future - i am a medium! 
Edit: On a serious note: The3y allways patch on tuesdays. Prolly because it allways goes so well then. Oh wait - maybe they should change the day for better cahnces that it goes smooth. 
Still tuesday. Its a shame the patch is coming so soon because now i will never know how good the precision cruise really was. Still have a weak or so left on the training for those.
But i might be better off now knowing actually... harder to miss something you havent experienced.
--- The Eve Wiki Project |

Gamer4liff
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Posted - 2006.05.19 22:22:00 -
[89]
So are they fixing the bug where drones go to where you where as opposed to where you are? I can't really tell from this wording if they did or did not.
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Gungankllr
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Posted - 2006.05.19 23:39:00 -
[90]
I get tired of people complaining about missiles.
They're hard enough to fleet with already, jeez
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