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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Daniel Plain
Science and Trade Institute Caldari State
1951
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Posted - 2014.04.29 11:18:00 -
[31] - Quote
Altrue wrote:Why??  I mean, warp speed rigs were useless enough already, why would you stack penalize them? If anything, they need a buff! Something only useful in one precise situation (warp) should provide a significant advantage when compared to, say, more tank , more cap, more subwarp speed, actualy useful in combat. this just in: combat is NOT one precise situation. news at 11.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
16
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Posted - 2014.04.29 11:23:00 -
[32] - Quote
Thanks for telling everyone you have an untanked rag in PR-8CA :)
im surprised their isn't more ceptors pilots moaning about the small nerf their getting |

Edward Olmops
Sirius Fleet
155
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Posted - 2014.04.29 11:50:00 -
[33] - Quote
Luscius Uta wrote: Because those rigs totally broke EVE. Seems to me like this is yet another change just for the sake of changing.
That, OR Fozzie does not want to make upcoming expansions a "Machariel Monocleer's Club".
If I did not make a mistake, then the new Machariel would be able to warp at 5.85 AU/s with 3 Hyperspatial II Rigs alone (no implants). With this change it will "only" be 5.22 AU/s.
The total bonus for 3 rigs goes down from 73% to 57% (Tech 1) or from 95% to 74% respectively(Tech 2).
If you take only 2 Rigs, you will barely notice a change at all since stacking only kicks in significantly with the 3rd mod (would be interesting though to know whether the implants stack with the rigs). Tech 1: 44%->41% Tech 2: 56,2%->52,2%
Additionally, if you already have a fast ship, you won't notice as much as you might expect since deceleration is capped at 6 AU/s.
So basically, this change will only target triple warp speed rigged ships of cruiser size or bigger - excluding Freighters (no Rig Slots), Blockade Runners and "fast" variants of T1 industrials (which have a higher base warp speed).
Bottom line: This change will be irrelevant in 99,99% of all situations. That is unless you desperately need to get a specific ship's warp speed across a certain magic number. |

Veruca d'Artan
Imperial Shipment Amarr Empire
0
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Posted - 2014.04.29 12:02:00 -
[34] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades. - We're going to change warp speed rigs to make them stacking penalized with each other.
- We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WS-618s.
Let us know what you think! -Fozzie Really Fuzzie?
Where they THAT OP that they needed a nerf? it just made haulers a little bit feasable again; Nobody used the rigs before the warpspeed changes; Now they finally get a - moderate - use and they get nerfbatted immediatly. Explain why and clarify the OP use cases that you want to address with this.
if you cannot, you should revert the warpspeed rig changes as you do not have any moral ground to do so. |

Capqu
Love Squad Pasta Syndicate
471
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Posted - 2014.04.29 12:15:00 -
[35] - Quote
Ncc 1709 wrote:Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots moaning about the small nerf their getting
it CLEARLY has 2 invulns on it https://www.youtube.com/watch?v=yNpMiT5qpyI |

Zaknussem
Everybody Loves Donuts
71
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Posted - 2014.04.29 12:59:00 -
[36] - Quote
Veruca d'Artan wrote:Where they THAT OP that they needed a nerf? it just made haulers a little bit feasable again; Nobody used the rigs before the warpspeed changes; Now they finally get a - moderate - use and they get nerfbatted immediatly. Explain why and clarify the OP use cases that you want to address with this.
if you cannot, you should revert the warpspeed rig changes as you do not have any moral ground to do so.
Moral grounds? In Eve? Really?
Normally I don't post to comment on other people's rage rants, but you clearly have a mindset that's grossly incompatible with the game you're playing.
It's their game, they choose how we play it. While the change does suck a bit it's not the end of the world, nor does anyone have to testify before congress for this change. CCP has done much worse to the playerbase than this.
Get your head out of whatever orifice you have it stuck in and take deep breaths.
On a related note, I do support the suggestion that CCP looks into adding low-slot modules that modify the warp speed. Clearly there's a demanding market for them. |

stoicfaux
4665
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Posted - 2014.04.29 13:44:00 -
[37] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades. - We're going to change warp speed rigs to make them stacking penalized with each other.
Let us know what you think! -Fozzie What's the goal here? Balance implies that something is imbalanced, which is what?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4665
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Posted - 2014.04.29 13:47:00 -
[38] - Quote
Also, while we're messing around with warp speed modifiers, is there any chance of addressing the "problem" of the warp speed implant using the same slot as missile damage implants? In contrast, gun users can mount a WS-6* implant and a turret damage implant. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Gostina Mishina
Royal Amarr Institute Amarr Empire
9
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Posted - 2014.04.29 15:10:00 -
[39] - Quote
What problem is this rig nerf an attempt to solve? I like keeping a travel-fit frigate around. Did it need to be easier for an interceptor pilot to catch? |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
650
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Posted - 2014.04.29 16:43:00 -
[40] - Quote
Ncc 1709 wrote:Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots moaning about the small nerf their getting
Plz. I'm sure renters will be flocking from Oasa to Delve to go kill pizza. gg
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
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Posted - 2014.04.29 16:50:00 -
[41] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades. - We're going to change warp speed rigs to make them stacking penalized with each other.
- We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WS-618s.
Let us know what you think! -Fozzie
Fozzie when you say with each other do you mean Rigs and implants will have stacking penalties across the whole benefit, or that just fitting more than one rig will mean you suffer a stacking penalty? Trying to work out if you are trying to stop fitting rigs and implants without a penalty,Is that an issue? as it is really unclear exactly what is penalised.
My uses. Nererus triple rigged for fast mid volume movement of goods. Wildly overpowered? Hardly. Annoying to lose what one was pleased about. Pretty much.
Atron, fast shuttle that can carry stuff, overpowered? Hardly. annoying to lose, Yup.
Ares, very fast shuttle that can carry a few mods from place to place or High value hs cargo. (Note not for null or ls) wildly overpowered? Hell no. Annoying Hell yes.
So why? Just why? What is it that is so overpowered about them tat makes them need nerfing? They are pretty weaksauce at the moment anyway..... There is one EvE. Many people. Many lifestyles. WE are EvE |

Michael Harari
Genos Occidere HYDRA RELOADED
1159
|
Posted - 2014.04.29 16:58:00 -
[42] - Quote
Capqu wrote:Ncc 1709 wrote:Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots moaning about the small nerf their getting it CLEARLY has 2 invulns on it
t2 invulns i bet |

Arthur Aihaken
Erebus Solia
3395
|
Posted - 2014.04.29 19:38:00 -
[43] - Quote
epicurus ataraxia wrote:So why? Just why? What is it that is so overpowered about them that makes them need nerfing? They are pretty weaksauce at the moment anyway..... This isn't a huge nerf, as T2 ships won't notice any different and on all others the third rig is only going to take an approximate 40% hit. What's more important is the other issue that was brought-up: that large missiles conflict with either one of the WS or the Ascendancy Omega implants. I am currently away, traveling through time and will be returning last week. |

Lena Lazair
Khanid Irregulars
103
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Posted - 2014.04.29 20:33:00 -
[44] - Quote
LG + LG Omega: 36.87%. Still slower than LG + WS-610 (39.10%). A WS-610 goes for 25m. An LG Omega base material cost is around 74m right now, before the BPC.
HG + LG Omega: 47.46%. Imperceptibly faster than HG + WS-610 (47.18%). Same pricing as above. Notably slower than HG + WS-615 (53.87%), which sells for about 135m.
In short, I see no viable use for LG Omega at 35%. Even changing it to a 40% probably won't work... that would at least put the % speed increase and price between WS-610 and WS-615 when paired with HG (49.5%); though still be useless with LG set. But honestly, who is going to buy an HG set and then try to save 50m on the LG Omega instead of just buying the WS-615?
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M1k3y Koontz
Thorn Project Surely You're Joking
568
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Posted - 2014.04.29 22:16:00 -
[45] - Quote
Marlona Sky wrote:This is not the nerf to power projection we asked for.
It's not the nerf we deserve nor the one we need right now. How much herp could a herp derp derp if a herp derp could herp derp. |

Glathull
Blue Republic RvB - BLUE Republic
392
|
Posted - 2014.04.29 23:34:00 -
[46] - Quote
Marlona Sky wrote:This is not the nerf to power projection we asked for.
But was it the one we deserved? To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |

Dairokuten Maoh
Pwn 'N Play Nulli Secunda
24
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Posted - 2014.04.30 01:21:00 -
[47] - Quote
Disagree, absolutely absurd.
On top of after the warp speed change, the ship above frigate took a significant hit in terms of warp speed already. If you nerf the warp speed rig it will be triple nerfing whoever that uses it.
The penalty for using warpspeed rig is reduced CPU capacity, plus your tank is ****. What more do you need to peanlize a ship for using it?
Many would say you dont use a ship with warp speed rig to pvp, but thats them. I pvp with warpspeed rig to insure my prey does not get away from my recon because of the ****** warpspeed I have. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Sizeof Void
Ninja Suicide Squadron
410
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Posted - 2014.04.30 09:24:00 -
[48] - Quote
I have no problem with adding the stacking penalty, since it makes them more consistent with other rigs & modules.
However, I do think you should consider giving the rigs a % buff, so that after the stacking penalties, players who have already fit 2 or 3 rigs will get roughly the same overall bonus as they do now.
After all, it is not like these things are OP or enable some funky exploit. They are mostly used by players who do a lot of long distance roaming around New Eden. |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 09:28:00 -
[49] - Quote
I really am not getting this at all, you have rigs with possibly the nastiest drawback going. Seriously CPU drawback for warp speed rigs? I wonder if while Fozzie is tidying things up he might give an astrometric rig an astrometric drawback instead?
So the Uses for it really make it unsuitable on a combat ship anyway, unless you want to use it for something else like fast travel. A Fast shuttle alternative, or a fast Ti industrial. i don't see a problem there, or am I missing something?
There must be some reason, I imagine. I cannot imagine capitals with rigs and implants outracing Interceptors, so there must be something. It is not that it is such a big thing in the overall scheme of things, but it is not as if it is so horribly overpowered that it desperately needed a change?
Maybe they are bringing out low slot warp mods and it is to keep the overall system in balance. That would be a nice thing to have the choice to fit.
Oh well I guess we will see. Here's hoping. |

motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 09:33:00 -
[50] - Quote
Glathull wrote:Marlona Sky wrote:This is not the nerf to power projection we asked for. But was it the one we deserved?
Is there a story we don't know?
Did someone get away from someones interceptor and go into a "teddies out of the pram" wail-fit? Can dreads catch interceptors? Did a titan go so fast it warped through a planet?
What? Do share.
Sounds like it might be good reading. |
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Leonard Nimoy II
Il Toro Pazzo
1
|
Posted - 2014.04.30 19:39:00 -
[51] - Quote
Well I'll add another vote to the "not too happy" pile about nerfing the warp speed rigs. In all honesty the EVE universe is huge, and if you have to move an item 30 jumps, they're useful as they are. Is there a reason that they are a problem or unbalanced, or are they just being nerfed for the lulz? |

Aerie Evingod
Midwest Miners LLC
25
|
Posted - 2014.04.30 20:41:00 -
[52] - Quote
Are CCC, trimarks and CDFE stacking penalized? (edit: among others) |

Lena Lazair
Khanid Irregulars
110
|
Posted - 2014.05.02 09:24:00 -
[53] - Quote
While you're adding stacking penalties to warp speed things... any chance the WS-6xx implants could be stacking penalized with the Ascendancy implants? Part of what makes the WS-6xx so powerful compared to the Omegas Is that their bonus has no stacking penalty.
I know that would be a somewhat radical change for implants, but if using Ascendancy and WS-6xx together penalized the lower ws% of the two with the 86.9% penalty, it would open up the appeal of the Ascendancy Omegas. It would also leave the WS-6xx line untouched for anyone using it standalone with non-Ascendancy in slots 1-5.
(i.e. the total combined bonus from the Ascendancy set would be considered one ws% bonus, and the bonus from the WS-6xx would be considered a second ws% bonus, and the normal 2-stack penalty rules applied to those two bonuses... bonii?) |

motie one
Aliastra Gallente Federation
11
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Posted - 2014.05.02 10:23:00 -
[54] - Quote
It is looking like this change is opening up a whole new world of complexity. Is that a good thing? I hope good things are coming to justify it. |

Anabaric
The Bastards The Bastards.
75
|
Posted - 2014.05.02 11:14:00 -
[55] - Quote
TrouserDeagle wrote:I'll tell you what I think about smartbombing proteus instead if you like
Shush, don't tell more people about them.
Community Manager for Battleclinic.com
CEO of-áThe Bastards Recruiting for Old School Lowsec Piracy www.the-bastards.net-á |

baltec1
Bat Country Goonswarm Federation
11306
|
Posted - 2014.05.02 11:16:00 -
[56] - Quote
Cant say I like this change, I require all 3 rigs plus the low grade set and a WS-615 to get the mega up to AF speeds. I haven't done the numbers yet but I will need 5.5 AU or it simply wont work and it will be upsetting if I would need to use the full whack of the most expensive gear to do this from now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Arthur Aihaken
Erebus Solia
3427
|
Posted - 2014.05.02 12:22:00 -
[57] - Quote
I'll reiterate what I suggested earlierGǪ A low-slot passive module that increases warp speed and decreases warp capacitor use. Call it a "Warp Speed Enhancer" that provides a +20% warp speed bonus and -10% warp drive capacitor reduction (stacking penalized, of course). The idea being is that this module could be combined with a mobile depot for a "travel fit". Then the proposed changes to hyperspacial rigs can be somewhat offset. As a low-slot module, this would be most beneficial to larger vessels like cruisers, battlecruisers and battleships. I am currently away, traveling through time and will be returning last week. |

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.02 13:24:00 -
[58] - Quote
Arthur Aihaken wrote:I'll reiterate what I suggested earlierGǪ A low-slot passive module that increases warp speed and decreases warp capacitor use. Call it a "Warp Speed Enhancer" that provides a +20% warp speed bonus and -10% warp drive capacitor reduction (stacking penalized, of course). The idea being is that this module could be combined with a mobile depot for a "travel fit". Then the proposed changes to hyperspacial rigs can be somewhat offset. As a low-slot module, this would be most beneficial to larger vessels like cruisers, battlecruisers and battleships.
"Warp Speed Enhancer" sounds a bit too much like the recent CCP nonsense naming trend. Why not "Ancillary Warp Drive"?
Items in the real world are normally named after what they are, rather than what they do, for example:
"Engine" rather than "Car Speed Enhancer" "Rifle" rather than "Bullet Projection Enhancer" "Energy Emission Array" rather than "Capacitor Transferrer"
EDIT: oh and as for the change in warp speed rigs and implants... shrug who gives a flying firbolg? I think I'd be happier to think of Fozzie fixing the rattlesnake and nestor mess than wasting his time on this.
But that's just me... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Arthur Aihaken
Erebus Solia
3432
|
Posted - 2014.05.02 16:29:00 -
[59] - Quote
Mournful Conciousness wrote:"Warp Speed Enhancer" sounds a bit too much like the recent CCP nonsense naming trend. Why not "Ancillary Warp Drive"? Sure, I just used the term so there would be some frame of reference. As a passive module, something like "Warp Drive Injector" or "Warp Core Injector" might be better than ancillary (which implies an active module that utilizes capacitor and a consumable). I am currently away, traveling through time and will be returning last week. |

Capqu
Love Squad Pasta Syndicate
489
|
Posted - 2014.05.02 18:10:00 -
[60] - Quote
fozzie plz dont nerf them just because you gave freighters rigs PLEASE think of the titans / supers https://www.youtube.com/watch?v=yNpMiT5qpyI |
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