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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
9743
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Posted - 2014.04.28 17:45:00 -
[1] - Quote
Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades.
- We're going to change warp speed rigs to make them stacking penalized with each other.
- We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WD-618s.
Let us know what you think! -Fozzie Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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The Sinister
Eve Minions
75
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Posted - 2014.04.28 17:46:00 -
[2] - Quote
first
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Arthur Aihaken
Erebus Solia
3375
|
Posted - 2014.04.28 17:46:00 -
[3] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades.
GÇó We're going to change warp speed rigs to make them stacking penalized with each other. GÇó We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WD-618s. After mulling this around for a bit, the first isn't a terribly bad idea since really only the third rig takes a hit. I can fully endorse the second - so overall I approve. Is there any outside possibility of introducing a lot-slot warp speed module that would help offset the abysmal speed of battleships? One that would perhaps extend a +warp speed and -warp speed capacitor use? Thanks. I am currently away, traveling through time and will be returning last week. |
Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 17:47:00 -
[4] - Quote
second
E: third
E2: so will the highest possible warp speed on say an interceptor or a freighter be going up or down? |
Tengu Grib
24th Imperial Crusade Amarr Empire
55
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Posted - 2014.04.28 17:49:00 -
[5] - Quote
I don't use warp speed boosting stuff enough to notice. Seems reasonable though. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |
Swiftstrike1
Swiftstrike Incorporated
585
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Posted - 2014.04.28 17:57:00 -
[6] - Quote
Couldn't care less. Does anybody actually use these implants? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Noxisia Arkana
Deadspace Knights
333
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Posted - 2014.04.28 17:59:00 -
[7] - Quote
Good call changing the Ascendancy set a bit. |
iskflakes
908
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Posted - 2014.04.28 18:37:00 -
[8] - Quote
How about some modules to decrease warp speed? There are use cases... - |
Beofryn Sedorak
15
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Posted - 2014.04.28 19:23:00 -
[9] - Quote
As long as we're on the subject, does anyone have specs on the overall bonus of using the ascendancy sets? |
Entity
X-Factor Industries Synthetic Existence
679
|
Posted - 2014.04.28 19:38:00 -
[10] - Quote
Swiftstrike1 wrote:Couldn't care less. Does anybody actually use these implants?
It's great if you fly freighters frequently. The set cuts travel time by a very noticable amount. GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
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stoicfaux
4627
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Posted - 2014.04.28 19:45:00 -
[11] - Quote
Arthur Aihaken wrote:Is there any outside possibility of introducing a lot-slot warp speed module that would help offset the abysmal speed of battleships? One that would perhaps extend +warp speed and -warp speed capacitor use? Something that could be utilized as a travel fit would be a welcome addition for missions, etc. This ^^. Seriously: https://forums.eveonline.com/default.aspx?g=posts&t=309876
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Ammzi
Love Squad Pasta Syndicate
1733
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Posted - 2014.04.28 19:53:00 -
[12] - Quote
God, why Fozzie. WHY. |
Capqu
Love Squad Pasta Syndicate
459
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Posted - 2014.04.28 19:55:00 -
[13] - Quote
FOZZIE PLEASE I JUST RIGGED IT
http://i.imgur.com/6Pt11dQ.png
why would you do this to me https://www.youtube.com/watch?v=yNpMiT5qpyI |
Burneddi
Love Squad Pasta Syndicate
51
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Posted - 2014.04.28 19:57:00 -
[14] - Quote
RIP warp speed rigs |
dexter xio
TURN LEFT
42
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Posted - 2014.04.28 20:00:00 -
[15] - Quote
lol Dexter xio - That cool guy |
Hunter Arngrahm
Deep Core Mining Inc. Caldari State
43
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Posted - 2014.04.28 20:31:00 -
[16] - Quote
iskflakes wrote:How about some modules to decrease warp speed? There are use cases...
This. Give them a hull penalty like Nanofibers, or armor penalty, but either way give us the ability to travel fit ships. I don't mind if they're more vulnerable, I just feel like planning and preparing for a long series of jumps should give some benefit, and it shouldn't cost multiple sets of rigs to do so.
I do dislike that this kills my interceptor speed warping Sigil, though. I swear you all decide to change things after I start using them. |
Arthur Aihaken
Erebus Solia
3379
|
Posted - 2014.04.28 20:31:00 -
[17] - Quote
I truly feel your pain... I am currently away, traveling through time and will be returning last week. |
Marlona Sky
D00M. Northern Coalition.
5042
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Posted - 2014.04.28 20:37:00 -
[18] - Quote
This is not the nerf to power projection we asked for. . |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.28 20:56:00 -
[19] - Quote
I'll tell you what I think about smartbombing proteus instead if you like |
Sugar Kyle
Calamitous-Intent Feign Disorder
566
|
Posted - 2014.04.28 21:11:00 -
[20] - Quote
Thank you for fixing my ascendancy set. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1635
|
Posted - 2014.04.28 21:13:00 -
[21] - Quote
I feel the need... the need for speed. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Abrazzar
Vardaugas Family
3072
|
Posted - 2014.04.28 22:54:00 -
[22] - Quote
Shame about my 6.5 AU/s haulers. They were nifty for a 40 jumps round trip to Jita and back. Sovereignty and Population New Mining Mechanics |
Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13411
|
Posted - 2014.04.28 23:01:00 -
[23] - Quote
It should be "WS-618" because Warp Speed, not "WD" Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |
Lidia Caderu
Harbingers of Chaos Inc The East India Co.
31
|
Posted - 2014.04.28 23:05:00 -
[24] - Quote
Quote:We're going to change warp speed rigs to make them stacking penalized with each other.
I also think that they are not enought useless currenly. Why not increase current % of warp bonus instead?? You also can add rigs that give constant bonus (not %) it may vary depending on rig size. |
commander aze
Lin Kuei Kokuryukai
52
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Posted - 2014.04.28 23:11:00 -
[25] - Quote
Um I can't be the only one that questions priority of fixes...
I guess the 2 people that use the warp speed implants will rejoice everyone else gets to wonder when something actually important will change...
In all honesty this could be released now with literally 0 impact to game play and just as many people that would care.
Don't get me wrong I'm happy the rigs stack but it doesn't cause any really change to anyone other than intercepter s... |
Nevyn Auscent
Broke Sauce
1294
|
Posted - 2014.04.28 23:29:00 -
[26] - Quote
commander aze wrote: Don't get me wrong I'm happy the rigs stack but it doesn't cause any really change to anyone other than intercepter s...
Actually it impacts most dedicated industrialists. Which has a follow on impact on everyone else. And also means it fits perfectly with the industrial theme.
If they would just scrap the stupid learning implants I'd be getting myself warp speed implants also. Or at least disassociate the learning bonus from the other bonus so I could use a +4/5 implant with a LG Warp speed set. |
Rain6637
Team Evil
14228
|
Posted - 2014.04.29 04:20:00 -
[27] - Quote
space
the final frontier President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Capqu
Love Squad Pasta Syndicate
469
|
Posted - 2014.04.29 08:28:00 -
[28] - Quote
warp speed rigs are actually super strong on supers/titans if you use them like we do
but they really don't need a nerf, it's already a huge sacrifice in tank to use them
even if tank is useless when you're shitscrubs like us https://www.youtube.com/watch?v=yNpMiT5qpyI |
Altrue
Exploration Frontier inc Brave Collective
1136
|
Posted - 2014.04.29 08:45:00 -
[29] - Quote
Why??
I mean, warp speed rigs were useless enough already, why would you stack penalize them?
If anything, they need a buff!
Something only useful in one precise situation (warp) should provide a significant advantage when compared to, say, more tank , more cap, more subwarp speed, actualy useful in combat. Signature Tanking - Best Tanking. Beware the french guy!
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Luscius Uta
77
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Posted - 2014.04.29 10:45:00 -
[30] - Quote
Quote:We're going to change warp speed rigs to make them stacking penalized with each other.
Because those rigs totally broke EVE. Seems to me like this is yet another change just for the sake of changing. Highsec is for casuals. |
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Daniel Plain
Science and Trade Institute Caldari State
1951
|
Posted - 2014.04.29 11:18:00 -
[31] - Quote
Altrue wrote:Why?? I mean, warp speed rigs were useless enough already, why would you stack penalize them? If anything, they need a buff! Something only useful in one precise situation (warp) should provide a significant advantage when compared to, say, more tank , more cap, more subwarp speed, actualy useful in combat. this just in: combat is NOT one precise situation. news at 11.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
16
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Posted - 2014.04.29 11:23:00 -
[32] - Quote
Thanks for telling everyone you have an untanked rag in PR-8CA :)
im surprised their isn't more ceptors pilots moaning about the small nerf their getting |
Edward Olmops
Sirius Fleet
155
|
Posted - 2014.04.29 11:50:00 -
[33] - Quote
Luscius Uta wrote: Because those rigs totally broke EVE. Seems to me like this is yet another change just for the sake of changing.
That, OR Fozzie does not want to make upcoming expansions a "Machariel Monocleer's Club".
If I did not make a mistake, then the new Machariel would be able to warp at 5.85 AU/s with 3 Hyperspatial II Rigs alone (no implants). With this change it will "only" be 5.22 AU/s.
The total bonus for 3 rigs goes down from 73% to 57% (Tech 1) or from 95% to 74% respectively(Tech 2).
If you take only 2 Rigs, you will barely notice a change at all since stacking only kicks in significantly with the 3rd mod (would be interesting though to know whether the implants stack with the rigs). Tech 1: 44%->41% Tech 2: 56,2%->52,2%
Additionally, if you already have a fast ship, you won't notice as much as you might expect since deceleration is capped at 6 AU/s.
So basically, this change will only target triple warp speed rigged ships of cruiser size or bigger - excluding Freighters (no Rig Slots), Blockade Runners and "fast" variants of T1 industrials (which have a higher base warp speed).
Bottom line: This change will be irrelevant in 99,99% of all situations. That is unless you desperately need to get a specific ship's warp speed across a certain magic number. |
Veruca d'Artan
Imperial Shipment Amarr Empire
0
|
Posted - 2014.04.29 12:02:00 -
[34] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades. - We're going to change warp speed rigs to make them stacking penalized with each other.
- We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WS-618s.
Let us know what you think! -Fozzie Really Fuzzie?
Where they THAT OP that they needed a nerf? it just made haulers a little bit feasable again; Nobody used the rigs before the warpspeed changes; Now they finally get a - moderate - use and they get nerfbatted immediatly. Explain why and clarify the OP use cases that you want to address with this.
if you cannot, you should revert the warpspeed rig changes as you do not have any moral ground to do so. |
Capqu
Love Squad Pasta Syndicate
471
|
Posted - 2014.04.29 12:15:00 -
[35] - Quote
Ncc 1709 wrote:Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots moaning about the small nerf their getting
it CLEARLY has 2 invulns on it https://www.youtube.com/watch?v=yNpMiT5qpyI |
Zaknussem
Everybody Loves Donuts
71
|
Posted - 2014.04.29 12:59:00 -
[36] - Quote
Veruca d'Artan wrote:Where they THAT OP that they needed a nerf? it just made haulers a little bit feasable again; Nobody used the rigs before the warpspeed changes; Now they finally get a - moderate - use and they get nerfbatted immediatly. Explain why and clarify the OP use cases that you want to address with this.
if you cannot, you should revert the warpspeed rig changes as you do not have any moral ground to do so.
Moral grounds? In Eve? Really?
Normally I don't post to comment on other people's rage rants, but you clearly have a mindset that's grossly incompatible with the game you're playing.
It's their game, they choose how we play it. While the change does suck a bit it's not the end of the world, nor does anyone have to testify before congress for this change. CCP has done much worse to the playerbase than this.
Get your head out of whatever orifice you have it stuck in and take deep breaths.
On a related note, I do support the suggestion that CCP looks into adding low-slot modules that modify the warp speed. Clearly there's a demanding market for them. |
stoicfaux
4665
|
Posted - 2014.04.29 13:44:00 -
[37] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades. - We're going to change warp speed rigs to make them stacking penalized with each other.
Let us know what you think! -Fozzie What's the goal here? Balance implies that something is imbalanced, which is what?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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stoicfaux
4665
|
Posted - 2014.04.29 13:47:00 -
[38] - Quote
Also, while we're messing around with warp speed modifiers, is there any chance of addressing the "problem" of the warp speed implant using the same slot as missile damage implants? In contrast, gun users can mount a WS-6* implant and a turret damage implant. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Gostina Mishina
Royal Amarr Institute Amarr Empire
9
|
Posted - 2014.04.29 15:10:00 -
[39] - Quote
What problem is this rig nerf an attempt to solve? I like keeping a travel-fit frigate around. Did it need to be easier for an interceptor pilot to catch? |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
650
|
Posted - 2014.04.29 16:43:00 -
[40] - Quote
Ncc 1709 wrote:Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots moaning about the small nerf their getting
Plz. I'm sure renters will be flocking from Oasa to Delve to go kill pizza. gg
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
741
|
Posted - 2014.04.29 16:50:00 -
[41] - Quote
CCP Fozzie wrote:Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades. - We're going to change warp speed rigs to make them stacking penalized with each other.
- We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WS-618s.
Let us know what you think! -Fozzie
Fozzie when you say with each other do you mean Rigs and implants will have stacking penalties across the whole benefit, or that just fitting more than one rig will mean you suffer a stacking penalty? Trying to work out if you are trying to stop fitting rigs and implants without a penalty,Is that an issue? as it is really unclear exactly what is penalised.
My uses. Nererus triple rigged for fast mid volume movement of goods. Wildly overpowered? Hardly. Annoying to lose what one was pleased about. Pretty much.
Atron, fast shuttle that can carry stuff, overpowered? Hardly. annoying to lose, Yup.
Ares, very fast shuttle that can carry a few mods from place to place or High value hs cargo. (Note not for null or ls) wildly overpowered? Hell no. Annoying Hell yes.
So why? Just why? What is it that is so overpowered about them tat makes them need nerfing? They are pretty weaksauce at the moment anyway..... There is one EvE. Many people. Many lifestyles. WE are EvE |
Michael Harari
Genos Occidere HYDRA RELOADED
1159
|
Posted - 2014.04.29 16:58:00 -
[42] - Quote
Capqu wrote:Ncc 1709 wrote:Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots moaning about the small nerf their getting it CLEARLY has 2 invulns on it
t2 invulns i bet |
Arthur Aihaken
Erebus Solia
3395
|
Posted - 2014.04.29 19:38:00 -
[43] - Quote
epicurus ataraxia wrote:So why? Just why? What is it that is so overpowered about them that makes them need nerfing? They are pretty weaksauce at the moment anyway..... This isn't a huge nerf, as T2 ships won't notice any different and on all others the third rig is only going to take an approximate 40% hit. What's more important is the other issue that was brought-up: that large missiles conflict with either one of the WS or the Ascendancy Omega implants. I am currently away, traveling through time and will be returning last week. |
Lena Lazair
Khanid Irregulars
103
|
Posted - 2014.04.29 20:33:00 -
[44] - Quote
LG + LG Omega: 36.87%. Still slower than LG + WS-610 (39.10%). A WS-610 goes for 25m. An LG Omega base material cost is around 74m right now, before the BPC.
HG + LG Omega: 47.46%. Imperceptibly faster than HG + WS-610 (47.18%). Same pricing as above. Notably slower than HG + WS-615 (53.87%), which sells for about 135m.
In short, I see no viable use for LG Omega at 35%. Even changing it to a 40% probably won't work... that would at least put the % speed increase and price between WS-610 and WS-615 when paired with HG (49.5%); though still be useless with LG set. But honestly, who is going to buy an HG set and then try to save 50m on the LG Omega instead of just buying the WS-615?
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M1k3y Koontz
Thorn Project Surely You're Joking
568
|
Posted - 2014.04.29 22:16:00 -
[45] - Quote
Marlona Sky wrote:This is not the nerf to power projection we asked for.
It's not the nerf we deserve nor the one we need right now. How much herp could a herp derp derp if a herp derp could herp derp. |
Glathull
Blue Republic RvB - BLUE Republic
392
|
Posted - 2014.04.29 23:34:00 -
[46] - Quote
Marlona Sky wrote:This is not the nerf to power projection we asked for.
But was it the one we deserved? To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |
Dairokuten Maoh
Pwn 'N Play Nulli Secunda
24
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Posted - 2014.04.30 01:21:00 -
[47] - Quote
Disagree, absolutely absurd.
On top of after the warp speed change, the ship above frigate took a significant hit in terms of warp speed already. If you nerf the warp speed rig it will be triple nerfing whoever that uses it.
The penalty for using warpspeed rig is reduced CPU capacity, plus your tank is ****. What more do you need to peanlize a ship for using it?
Many would say you dont use a ship with warp speed rig to pvp, but thats them. I pvp with warpspeed rig to insure my prey does not get away from my recon because of the ****** warpspeed I have. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
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Sizeof Void
Ninja Suicide Squadron
410
|
Posted - 2014.04.30 09:24:00 -
[48] - Quote
I have no problem with adding the stacking penalty, since it makes them more consistent with other rigs & modules.
However, I do think you should consider giving the rigs a % buff, so that after the stacking penalties, players who have already fit 2 or 3 rigs will get roughly the same overall bonus as they do now.
After all, it is not like these things are OP or enable some funky exploit. They are mostly used by players who do a lot of long distance roaming around New Eden. |
motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 09:28:00 -
[49] - Quote
I really am not getting this at all, you have rigs with possibly the nastiest drawback going. Seriously CPU drawback for warp speed rigs? I wonder if while Fozzie is tidying things up he might give an astrometric rig an astrometric drawback instead?
So the Uses for it really make it unsuitable on a combat ship anyway, unless you want to use it for something else like fast travel. A Fast shuttle alternative, or a fast Ti industrial. i don't see a problem there, or am I missing something?
There must be some reason, I imagine. I cannot imagine capitals with rigs and implants outracing Interceptors, so there must be something. It is not that it is such a big thing in the overall scheme of things, but it is not as if it is so horribly overpowered that it desperately needed a change?
Maybe they are bringing out low slot warp mods and it is to keep the overall system in balance. That would be a nice thing to have the choice to fit.
Oh well I guess we will see. Here's hoping. |
motie one
Aliastra Gallente Federation
4
|
Posted - 2014.04.30 09:33:00 -
[50] - Quote
Glathull wrote:Marlona Sky wrote:This is not the nerf to power projection we asked for. But was it the one we deserved?
Is there a story we don't know?
Did someone get away from someones interceptor and go into a "teddies out of the pram" wail-fit? Can dreads catch interceptors? Did a titan go so fast it warped through a planet?
What? Do share.
Sounds like it might be good reading. |
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Leonard Nimoy II
Il Toro Pazzo
1
|
Posted - 2014.04.30 19:39:00 -
[51] - Quote
Well I'll add another vote to the "not too happy" pile about nerfing the warp speed rigs. In all honesty the EVE universe is huge, and if you have to move an item 30 jumps, they're useful as they are. Is there a reason that they are a problem or unbalanced, or are they just being nerfed for the lulz? |
Aerie Evingod
Midwest Miners LLC
25
|
Posted - 2014.04.30 20:41:00 -
[52] - Quote
Are CCC, trimarks and CDFE stacking penalized? (edit: among others) |
Lena Lazair
Khanid Irregulars
110
|
Posted - 2014.05.02 09:24:00 -
[53] - Quote
While you're adding stacking penalties to warp speed things... any chance the WS-6xx implants could be stacking penalized with the Ascendancy implants? Part of what makes the WS-6xx so powerful compared to the Omegas Is that their bonus has no stacking penalty.
I know that would be a somewhat radical change for implants, but if using Ascendancy and WS-6xx together penalized the lower ws% of the two with the 86.9% penalty, it would open up the appeal of the Ascendancy Omegas. It would also leave the WS-6xx line untouched for anyone using it standalone with non-Ascendancy in slots 1-5.
(i.e. the total combined bonus from the Ascendancy set would be considered one ws% bonus, and the bonus from the WS-6xx would be considered a second ws% bonus, and the normal 2-stack penalty rules applied to those two bonuses... bonii?) |
motie one
Aliastra Gallente Federation
11
|
Posted - 2014.05.02 10:23:00 -
[54] - Quote
It is looking like this change is opening up a whole new world of complexity. Is that a good thing? I hope good things are coming to justify it. |
Anabaric
The Bastards The Bastards.
75
|
Posted - 2014.05.02 11:14:00 -
[55] - Quote
TrouserDeagle wrote:I'll tell you what I think about smartbombing proteus instead if you like
Shush, don't tell more people about them.
Community Manager for Battleclinic.com
CEO of-áThe Bastards Recruiting for Old School Lowsec Piracy www.the-bastards.net-á |
baltec1
Bat Country Goonswarm Federation
11306
|
Posted - 2014.05.02 11:16:00 -
[56] - Quote
Cant say I like this change, I require all 3 rigs plus the low grade set and a WS-615 to get the mega up to AF speeds. I haven't done the numbers yet but I will need 5.5 AU or it simply wont work and it will be upsetting if I would need to use the full whack of the most expensive gear to do this from now. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Arthur Aihaken
Erebus Solia
3427
|
Posted - 2014.05.02 12:22:00 -
[57] - Quote
I'll reiterate what I suggested earlierGǪ A low-slot passive module that increases warp speed and decreases warp capacitor use. Call it a "Warp Speed Enhancer" that provides a +20% warp speed bonus and -10% warp drive capacitor reduction (stacking penalized, of course). The idea being is that this module could be combined with a mobile depot for a "travel fit". Then the proposed changes to hyperspacial rigs can be somewhat offset. As a low-slot module, this would be most beneficial to larger vessels like cruisers, battlecruisers and battleships. I am currently away, traveling through time and will be returning last week. |
Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.02 13:24:00 -
[58] - Quote
Arthur Aihaken wrote:I'll reiterate what I suggested earlierGǪ A low-slot passive module that increases warp speed and decreases warp capacitor use. Call it a "Warp Speed Enhancer" that provides a +20% warp speed bonus and -10% warp drive capacitor reduction (stacking penalized, of course). The idea being is that this module could be combined with a mobile depot for a "travel fit". Then the proposed changes to hyperspacial rigs can be somewhat offset. As a low-slot module, this would be most beneficial to larger vessels like cruisers, battlecruisers and battleships.
"Warp Speed Enhancer" sounds a bit too much like the recent CCP nonsense naming trend. Why not "Ancillary Warp Drive"?
Items in the real world are normally named after what they are, rather than what they do, for example:
"Engine" rather than "Car Speed Enhancer" "Rifle" rather than "Bullet Projection Enhancer" "Energy Emission Array" rather than "Capacitor Transferrer"
EDIT: oh and as for the change in warp speed rigs and implants... shrug who gives a flying firbolg? I think I'd be happier to think of Fozzie fixing the rattlesnake and nestor mess than wasting his time on this.
But that's just me... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Arthur Aihaken
Erebus Solia
3432
|
Posted - 2014.05.02 16:29:00 -
[59] - Quote
Mournful Conciousness wrote:"Warp Speed Enhancer" sounds a bit too much like the recent CCP nonsense naming trend. Why not "Ancillary Warp Drive"? Sure, I just used the term so there would be some frame of reference. As a passive module, something like "Warp Drive Injector" or "Warp Core Injector" might be better than ancillary (which implies an active module that utilizes capacitor and a consumable). I am currently away, traveling through time and will be returning last week. |
Capqu
Love Squad Pasta Syndicate
489
|
Posted - 2014.05.02 18:10:00 -
[60] - Quote
fozzie plz dont nerf them just because you gave freighters rigs PLEASE think of the titans / supers https://www.youtube.com/watch?v=yNpMiT5qpyI |
|
Nano Sito
Out Of Pure Selfishness
6
|
Posted - 2014.05.02 20:12:00 -
[61] - Quote
Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom. |
Arthur Aihaken
Erebus Solia
3436
|
Posted - 2014.05.02 20:56:00 -
[62] - Quote
Nano Sito wrote:Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom. Look at the plus sideGǪ While you wait for the jump to complete you can watch your dog run for miles and miles... I am currently away, traveling through time and will be returning last week. |
Loraine Gess
Confedeferate Union of Tax Legalists
257
|
Posted - 2014.05.02 22:02:00 -
[63] - Quote
Nano Sito wrote:Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom.
So don't travel in battleships.
Surprise - they have a drawback.
I'm guessing you complain your battleships don't instakill frigates within 100km, too? |
Nano Sito
Out Of Pure Selfishness
6
|
Posted - 2014.05.02 22:32:00 -
[64] - Quote
Loraine Gess wrote:Nano Sito wrote:Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom. So don't travel in battleships. Surprise - they have a drawback. I'm guessing you complain your battleships don't instakill frigates within 100km, too? Hehe you clearly don't know a thing about how BS interact with frigates in the game... It's far easier for an Arty Mach (just to name one BS) to instakill a frigate at 100km than at 1km, so next time you make a statement like that make sure you do some fact checking or run it by someone who has some understanding of the game mechanics.
Also. your suggestion of "don't travel in battleships" is as dumb as they come... you can do better than that. |
Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.02 23:47:00 -
[65] - Quote
Does anyone fly battleships any more?
I have not used one since the warp speed was dropped to 2AU/s.
Prior to the nerf they were just about worth bringing to a fight. Now they're utterly useless. The fight's over before they arrive.
I see the new mach will have the old 3AU warp speed as a hull "bonus". I guess we'll all be flying machs after patch day then...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Sabriz Adoudel
Mission BLITZ
2786
|
Posted - 2014.05.03 01:25:00 -
[66] - Quote
If the numbers in my head are right, this adds more than ten seconds and less than a minute to an interceptor circuit from Dodixie - Apanake - Hek - (undisclosed trade station) - Amarr - Jita - Dodi.
http://cdn.memegenerator.net/instances/250x250/48173027.jpg
(w00t, actually found a safe for work version of that image!) Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Arthur Aihaken
Erebus Solia
3438
|
Posted - 2014.05.03 02:53:00 -
[67] - Quote
Mournful Conciousness wrote:Does anyone fly battleships any more? Sure - they're just not as fun as they used to be... I am currently away, traveling through time and will be returning last week. |
Mara Pahrdi
The Order of Anoyia
737
|
Posted - 2014.05.03 11:03:00 -
[68] - Quote
CCP Fozzie wrote: We're going to change warp speed rigs to make them stacking penalized with each other.
Let us know what you think!
Not sure about this.
If there is a problem, why not tell us what it is? You'd get better feedback. Assuming there is a problem with certain hulls, maybe address that problem on the hulls? Remove insurance. |
Loraine Gess
Confedeferate Union of Tax Legalists
258
|
Posted - 2014.05.03 18:46:00 -
[69] - Quote
Nano Sito wrote:Loraine Gess wrote:Nano Sito wrote:Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom. So don't travel in battleships. Surprise - they have a drawback. I'm guessing you complain your battleships don't instakill frigates within 100km, too? Hehe you clearly don't know a thing about how BS interact with frigates in the game... It's far easier for an Arty Mach (just to name one BS) to instakill a frigate at 100km than at 1km, so next time you make a statement like that make sure you do some fact checking or run it by someone who has some understanding of the game mechanics. Also. your suggestion of "don't travel in battleships" is as dumb as they come... you can do better than that.
read: "instakill"
Arty mach has tradeoffs, such as the much lower DPS, wasting the platform's bonus to falloff, and the hilarious reload times you'll have to deal with when killing the frigates.
Don't travel in battleships. If you choose to do so, you must sacrifice something for the increased performance of the platform. The warp speed changes are great in that regard. |
Arthur Aihaken
Erebus Solia
3444
|
Posted - 2014.05.03 19:22:00 -
[70] - Quote
Last week: "We're going to change warp speed rigs to make them stacking penalized with each other." FanFest: "We're going to allow freighters and jump freighters to use rigs."
The question begs to be asked if this isn't being implemented solely to neuter freighters and jump freighters to some extent. I am currently away, traveling through time and will be returning last week. |
|
Sizeof Void
Ninja Suicide Squadron
421
|
Posted - 2014.05.04 02:05:00 -
[71] - Quote
Arthur Aihaken wrote:Last week: "We're going to change warp speed rigs to make them stacking penalized with each other." FanFest: "We're going to allow freighters and jump freighters to use rigs."
The question begs to be asked if this isn't being implemented solely to neuter freighters and jump freighters to some extent. Rigs or no rigs, freighters have been, and will continue to be, flying pinatas. Rigs don't allow you to fight back, nor to escape when you have been tackled. |
Arronicus
Ravens' Nest Outlaw Horizon.
937
|
Posted - 2014.05.04 18:55:00 -
[72] - Quote
You forgot to crop out being on the test server. =P |
Sniper Smith
Center for Advanced Studies Gallente Federation
45
|
Posted - 2014.05.04 19:05:00 -
[73] - Quote
Love the Ascendancy change, hate the rig change. Least you could do is buff the rigs so that we can maintain the same speed we get now, even after stacking.
Really when you did the WS balance, you should have just use the BS as the starting point and balanced everything around it.. BS's are painfully slow now, and anything larger is just mind-numbing without rigs/implants to make up for it all. |
Maraner
The Executioners Capital Punishment.
287
|
Posted - 2014.05.04 23:25:00 -
[74] - Quote
Cheers for the set buff.
Umm as to the rigs, if you could perhaps look at reducing the CPU fitting requirement that would be much appreciated. We used to often fly mixed group fleets in low sec, with a BS or two and the rest of the fleet made up of other ship types.
BS now get hopelessly left behind on a long roam and are starting to get dusty in our hangers. The warp speed nerf is no issue to 0.0 titan bridging fleets but it's a pain the in bum to low sec groups that like to fly them.
So \o/ to the set buff. The stacking penalty changes to the rigs is not an issue as even when we do use them it's usually just the one rig. a reduction in the cpu requirement would be most welcome.
BS nerfed effectively by other ships increase in warp speed. Don't need to lose more CPU in an attempt to keep up.
Thanks |
Jur Tissant
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.07 05:29:00 -
[75] - Quote
Warp speed boosts have more than just tactical uses, they also make travelling a bit easier to bear. I like being able to go 9 AU/s in my shuttle-frigate. A mid-slot (or even high) module to improve warp speed would be nice, even if it has the stacking penalty too.
Also, I don't know if your warp speed affects your accel/decel time. To be frank, most of the time spent in warp is probably in those stages, so a rig that affects warp speed should reduce those slightly. |
Mike Whiite
Space Mutts The Harlequin's
350
|
Posted - 2014.05.07 06:54:00 -
[76] - Quote
Loraine Gess wrote:
read: "instakill"
Arty mach has tradeoffs, such as the much lower DPS, wasting the platform's bonus to falloff, and the hilarious reload times you'll have to deal with when killing the frigates.
Don't travel in battleships. If you choose to do so, you must sacrifice something for the increased performance of the platform. The warp speed changes are great in that regard.
If your Frigate is still within 100 km range by the time it's locked you do something wrong.
and whether or not "some BS are able to insta pop a frigate shouldn't be the issue a ABC has access to the same weapons with more speed.
the whole thing with the speed balance is that it has no trade off. The mass and size affect the time you need to get to warp , your max speed and warp speed, though when something small bumps in to you, mass and bulk do nothing for you, or if someone webs you for that matter.
Now it doesn't seem realistic to expect CCP to install real physics rather soon, though it would be nice to give some trade off to the larger ships. things like warp strength would be a nice start.
|
Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 09:19:00 -
[77] - Quote
Loraine Gess wrote:
So don't travel in battleships.
Surprise - they have a drawback.
...
Ignoring the PVE aspects of this for the moment. I think its worth pointing out that battleships already had significant drawbacks in pvp when compared to, say, HACs.
The reduction in battleship warp speed and warp acceleration has added another drawback which makes their use in PVP less justified than previously.
This is a shame for me as I'd like to be able to bring a battleship to a skirmish now and again but if I did, the skirmish would be over by the time I arrived.
So I use HACs, again and again and again...
...it gets a little dull.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|
CCP Fozzie
C C P C C P Alliance
9872
|
Posted - 2014.05.07 10:36:00 -
[78] - Quote
Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread and I want to quickly address a few things mentioned:
The stacking penalty for warp speed rigs is something they should have always had since the beginning. Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be. For the record, the stacking penalty only applies to other warp speed rigs, not to the warp speed implants.
Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive.
We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Michael Harari
Genos Occidere HYDRA RELOADED
1164
|
Posted - 2014.05.07 11:42:00 -
[79] - Quote
CCP Fozzie wrote: Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive..
How is battleship use for roamingpvp ie, not shooting red crosses, not sitting on a titan, not camping a gate, and not blopsing? |
zFaTallz
POD Based Lifeforms The Gorgon Empire
4
|
Posted - 2014.05.07 12:32:00 -
[80] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
Battleship use is very healthy since the warp speed changes.
lel, spend most of your roaming in warp tunnels
Btw return old light rapids. |
|
Grath Telkin
Sniggerdly Pandemic Legion
2468
|
Posted - 2014.05.07 12:51:00 -
[81] - Quote
Michael Harari wrote:
I cant recall seeing a single battleship for roaming in the last few months.
looking in the wrong places
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1165
|
Posted - 2014.05.07 13:06:00 -
[82] - Quote
Grath Telkin wrote:Michael Harari wrote:
I cant recall seeing a single battleship for roaming in the last few months.
looking in the wrong places
Ive seen you roaming, never in anything larger than a cruiser though. |
Luscius Uta
82
|
Posted - 2014.05.07 13:22:00 -
[83] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
The stacking penalty for warp speed rigs is something they should have always had since the beginning. Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be. For the record, the stacking penalty only applies to other warp speed rigs, not to the warp speed implants.
Stacking penalties were introduced to prevent stuff like Amarr Battleships doing 2k DPS or going 5 km/s (I made up those numbers as I started playing in 2011). Since there are no modules increasing warp speed or acceleration and since ships have only 2 or 3 rig slots, I fail to see a point in putting stacking penalties to warp speed rigs.
If you plan to introduce modules which will increase warp speed or acceleration, I'm all up for it as it will make traveling in a Battleship much less tedious, but I would like to see a purpose of introducing stacking penalties now when we'll have to wait X more months for this module.
Highsec is for casuals. |
Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 13:31:00 -
[84] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread and I want to quickly address a few things mentioned:
The stacking penalty for warp speed rigs is something they should have always had since the beginning. Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be. For the record, the stacking penalty only applies to other warp speed rigs, not to the warp speed implants.
Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive.
We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more.
Hi Fozzie just wanted to add my voice to those asking for clarification on how battleships are being used. They are certainly not (at least from my empirical experience) roaming anywhere.
At the present time for me, with no fixed abode, they are unusable except in contrived situations. I for one would like you to reverse this.
Are you able to provide data that contradicts my position (i.e. numbers of battleships traversing gates in low or null sec)? I find it hard to believe that it was a design goal to reduce the desirability battleship use in mobile gangs, but this is what has happened.
For clarification, I am not interested in their use in PVE, so we could elide all hi-sec gate transitions from that data in order to get a reasonable idea of roaming pvp use.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Capqu
Love Squad Pasta Syndicate
500
|
Posted - 2014.05.07 13:50:00 -
[85] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread and I want to quickly address a few things mentioned:
The stacking penalty for warp speed rigs is something they should have always had since the beginning. Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be. For the record, the stacking penalty only applies to other warp speed rigs, not to the warp speed implants.
Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive.
We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more.
if you think stacking penalties make things have interesting choices then why on earth havent you put them on the most goddamn popular rigs in the game (trimarks & cdfes), instead you're putting them on some niche rigs which ALREADY have one of the harshest drawbacks in game (6%~ cpu per rig)
pretty sure i'd think this was idiotic even if i didn't have a titan rigged with these things https://www.youtube.com/watch?v=yNpMiT5qpyI |
El Space Mariachi
Love Squad Pasta Syndicate
81
|
Posted - 2014.05.07 13:54:00 -
[86] - Quote
fozzie you know something? you really are a silly billy
please be consistent. if you're going to say something like "stacking penalties create choices" you have to realise the hypocrisy of applying penalties to some types of a module but not others. please tell me you can realise this and that hanging around kil2 too long hasn't fogged your brain this much. i believed in you once upon a time fozzie. please don't come down with risitis.
thanks,
the DON
dictated but not read . |
SubjectTen
Origin. Black Legion.
16
|
Posted - 2014.05.07 13:55:00 -
[87] - Quote
Capqu wrote:CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread and I want to quickly address a few things mentioned:
The stacking penalty for warp speed rigs is something they should have always had since the beginning. Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be. For the record, the stacking penalty only applies to other warp speed rigs, not to the warp speed implants.
Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive.
We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more. if you think stacking penalties make things have interesting choices then why on earth havent you put them on the most goddamn popular rigs in the game (trimarks & cdfes), instead you're putting them on some niche rigs which ALREADY have one of the harshest drawbacks in game (6%~ cpu per rig) pretty sure i'd think this was idiotic even if i didn't have a titan rigged with these things
fozzie pls read this tia
|
Soldarius
Deadman W0nderland Test Alliance Please Ignore
665
|
Posted - 2014.05.07 16:19:00 -
[88] - Quote
These posts are valid and make a good point, especially in regards to the stealth stacking buff on buffer rigs. Consistency is good, m'kay? GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Lena Lazair
Khanid Irregulars
115
|
Posted - 2014.05.07 16:30:00 -
[89] - Quote
CCP Fozzie wrote:We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more.
I like numbers. Including the proposed change of 70% to HG Omega and 35% to LG Omega, but adding a stacking penalty so that using a WS-6xx with Ascendancy gives the WS bonus a 0.87x penalty, produces a decent progression.:
HG + HG Omega (>115m): 62.17% HG + WS-618 (510m): 54.75% HG + WS-615 (140m): 51.26% HG + LG Omega (>70m): 47.46% HG + WS-610 (22m): 45.44% HG + WS-608 (10m): 43.11% HG + WS-605 (1m): 39.62%
LG + HG Omega (>115m): 47.92% LG + WS-618 (510m): 46.26% LG + WS-615 (140m): 42.96% LG + WS-610 (22m): 37.46% LG + LG Omega (>70m): 36.87% LG + WS-608 (10m): 35.26% LG + WS-605 (1m): 31.96%
LG Omega still struggles to find use, but if its bonus changes to 40% instead of 35%, along with the proposed WS-6xx stacking penalty, it would potentially have a viable niche at 49.50% with the HG and 38.41% with the LG.
(Prices based on a minimum material cost/Jita eye-ball) |
Capqu
Love Squad Pasta Syndicate
505
|
Posted - 2014.05.07 16:32:00 -
[90] - Quote
Lena Lazair wrote:CCP Fozzie wrote:We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more. I like numbers. Including the proposed change of 70% to HG Omega and 35% to LG Omega, but adding a stacking penalty so that using a WS-6xx with Ascendancy gives the WS bonus a 0.87x penalty, produces a decent progression.: HG + HG Omega (>115m): 62.17% HG + WS-618 (510m): 54.75% HG + WS-615 (140m): 51.26% HG + LG Omega (>70m): 47.46% HG + WS-610 (22m): 45.44% HG + WS-608 (10m): 43.11% HG + WS-605 (1m): 39.62% LG + HG Omega (>115m): 47.92% LG + WS-618 (510m): 46.26% LG + WS-615 (140m): 42.96% LG + WS-610 (22m): 37.46% LG + LG Omega (>70m): 36.87% LG + WS-608 (10m): 35.26% LG + WS-605 (1m): 31.96% LG Omega still struggles to find use, but if its bonus changes to 40% instead of 35%, along with the proposed WS-6xx stacking penalty, it would potentially have a viable niche at 49.50% with the HG and 38.41% with the LG. (Prices based on a minimum material cost/Jita eye-ball)
stacking penalties on implants are not something that should ever happen, because at least that area of the game is consistent
https://www.youtube.com/watch?v=yNpMiT5qpyI |
|
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CCP Fozzie
C C P C C P Alliance
9892
|
Posted - 2014.05.07 17:39:00 -
[91] - Quote
Adding stacking penalties to HP and Cap modifiers is something we've been considering for a while, and very well may happen at some point.
That being said, if you want to argue on consistency I'll simply say that since all other mobility modifying rigs are stacking penalized, the warp speed ones should be as well.
We here are CCP are very sorry about how two of the rigs on your titan will be getting a bit less effective. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Capqu
Love Squad Pasta Syndicate
508
|
Posted - 2014.05.07 17:43:00 -
[92] - Quote
CCP Fozzie wrote:Adding stacking penalties to HP and Cap modifiers is something we've been considering for a while, and very well may happen at some point.
That being said, if you want to argue on consistency I'll simply say that since all other mobility modifying rigs are stacking penalized, the warp speed ones should be as well.
We here are CCP are very sorry about how two of the rigs on your titan will be getting a bit less effective.
okay, ignoring consistency what about what you said about making interesting choices re: third rig slot when the most common rigs in the game have the opposite going for it
why would you start with a niche rig that noone uses and punish those that do and go from there?
also trimarks modify mobility ;) https://www.youtube.com/watch?v=yNpMiT5qpyI |
Sabriz Adoudel
Mission BLITZ
2846
|
Posted - 2014.05.08 00:08:00 -
[93] - Quote
The more I think about the warp speed rigs getting stacking penalties, the more I think they should have higher baseline stats (alongside the newly added stacking penalties).
They are very seldom used as they both remove the capacity to put a combat-oriented rig in that slot and have fitting penalties. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Colman Dietmar
Red Federation RvB - RED Federation
24
|
Posted - 2014.05.08 06:13:00 -
[94] - Quote
Stacking penalty makes sense, but it would be nice if the rigs were buffed a little to compensate for the decrease in maximum achievable value. |
Nano Sito
Out Of Pure Selfishness
11
|
Posted - 2014.05.08 07:40:00 -
[95] - Quote
I think CCP is too busy looking at statistics, such as number of BS being flown, and they think that's representative of how "healthy" a ship class is.
Wrong.
Many people have invested heavily in skill points to be able to fly faction BS and Marauders, so they aren't giving up on them just cause you made then unbearably slow. They just stick to certain areas of space (HI SEC mostly) and spend most of the time in a warp tunnel. They'll give up on the game altogether when they're bored out of their minds.
It's being said before, but here it goes again: HEY FOZZIE, GIVE AN EPIC ARC A TRY IN YOUR BATTLESHIP AND LET US KNOW IF THAT'S YOUR IDEA OF A FUN GAME.
May I remind you all that this is a game! MAKE IT FUN FOR GOD'S SAKE! The hyper-spacial rig was crap before the stacking penalties, it needed a huge boost to make it worth to choose over other types of rigs like damage or shields. Now its existence is utterly pointless. |
Mournful Conciousness
Embers Children TOHA Conglomerate
767
|
Posted - 2014.05.08 08:22:00 -
[96] - Quote
CCP Fozzie wrote:Adding stacking penalties to HP and Cap modifiers is something we've been considering for a while, and very well may happen at some point.
That being said, if you want to argue on consistency I'll simply say that since all other mobility modifying rigs are stacking penalized, the warp speed ones should be as well.
We here are CCP are very sorry about how two of the rigs on your titan will be getting a bit less effective.
Adding stacking penalties to HP rigs is reasonable, I'd like to see trimarks with more effective base stats and a stacking penalty. It would mean that I could justify a more interesting rig in my third slot. It would be a shame if this lead us down the slippery slope of stacking penalties to 1600mm plating and field extenders.
Adding stacking penalties to cap rigs is reasonable also. It'll give mission runners the opportunity of learning about cap management.
However, if you do this I suggest you'll want to look at increasing the base cap recharge of dreads and carriers.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Phoenix Torp
Almost Absolute
15
|
Posted - 2014.05.08 19:32:00 -
[97] - Quote
By the way... can you give a bit of love to those WD-604 and similar implants? Every time you see his price in Jita a kitten die. STAPH this injustice! http://eveboard.com/pilot/Phoenix_Torp |
Sniper Smith
Center for Advanced Studies Gallente Federation
61
|
Posted - 2014.05.11 23:07:00 -
[98] - Quote
CCP Fozzie wrote:Adding stacking penalties to HP and Cap modifiers is something we've been considering for a while, and very well may happen at some point.
That being said, if you want to argue on consistency I'll simply say that since all other mobility modifying rigs are stacking penalized, the warp speed ones should be as well.
We here are CCP are very sorry about how two of the rigs on your titan will be getting a bit less effective. Are the current bonus on the WS Rigs going to remain the same ? Or will you buff them slightly so that the current top speed with them now, will be the same after the change... Cause that's what I'd like to see.
WS Rigs, especially on an Orca, or soon to be a Freighter, don't need to be reduced any, so I hope there is a buff to the rigs themselves to help offset the nerf. |
Sniper Smith
Center for Advanced Studies Gallente Federation
61
|
Posted - 2014.05.11 23:08:00 -
[99] - Quote
Phoenix Torp wrote:By the way... can you give a bit of love to those WD-604 and similar implants? Every time you see his price in Jita a kitten die. STAPH this injustice! 4% implants generally come from Concord LP.. And most people buying implants with Concord LP are gonna get 6%'s.. they sell for more, and most importantly, move a LOT faster. |
Luscius Uta
82
|
Posted - 2014.05.12 07:02:00 -
[100] - Quote
Mournful Conciousness wrote:
Adding stacking penalties to cap rigs is reasonable also. It'll give mission runners the opportunity of learning about cap management.
However, if you do this I suggest you'll want to look at increasing the base cap recharge of dreads and carriers.
Nothing says "elitism" more than requesting a certain mechanics to be nerfed and yet in the very next sentence requesting to be buffed, just so to prevent it from applying to your playstyle.
I'd hate to see stacking penalties on cap rechargers/relays/CCC rigs, it would be worst idea in the history of CCP Fozzie, but at the same time I would be amused by all the tears from triage carrier pilots.
Highsec is for casuals. |
|
Mournful Conciousness
Embers Children TOHA Conglomerate
771
|
Posted - 2014.05.12 08:50:00 -
[101] - Quote
Luscius Uta wrote:Mournful Conciousness wrote:
Adding stacking penalties to cap rigs is reasonable also. It'll give mission runners the opportunity of learning about cap management.
However, if you do this I suggest you'll want to look at increasing the base cap recharge of dreads and carriers.
Nothing says "elitism" more than requesting a certain mechanics to be nerfed and yet in the very next sentence requesting to be buffed, just so to prevent it from applying to your playstyle. I'd hate to see stacking penalties on cap rechargers/relays/CCC rigs, it would be worst idea in the history of CCP Fozzie, but at the same time I would be amused by all the tears from triage carrier pilots.
It's not that. The fact is that at the moment it's not possible to make a triage carrier or dual-rep siege dread cap stable without a full rack of T2 cap rigs, or officer cap mods.
A triage carrier that's not cap stable is worse than useless.
I'm by no means looking to be elitist. These ships are very tight on cap, and cap rigs are essential if they are to sit still and do their job.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Luscius Uta
82
|
Posted - 2014.05.12 10:14:00 -
[102] - Quote
Hence no reason to give stacking penalties to cap mods/rigs. Highsec is for casuals. |
marVLs
599
|
Posted - 2014.05.12 10:39:00 -
[103] - Quote
stacking warp speed rigs? = baaaaad idea
I understand doing this for small rigs but for others it's terrible idea, it would just make them not used at all
rethink this or buff warp speed % bonus for large and capital rigs because 20% from 2.0 warp speed is nothing already |
Rek Seven
Probe Patrol Ixtab.
1489
|
Posted - 2014.05.12 11:16:00 -
[104] - Quote
CCP Fozzie wrote: Let us know what you think! -Fozzie
I think when you first started this tiericide project you forgot (or didn't know) about the changes to warp mechanics, so it didn't factor it in to your balancing plans... but i could be wrong.
Whatever the case, i can't remember the last time i have seen anything bigger that a cruiser in a fight. It seems like 90% of people only use interceptors to travel these days, which doesn't make for a diverse eve imo.
Please add a ship module that increases warp speed but requires too much power/CPU for a frigate to use. +1 |
Mournful Conciousness
Embers Children TOHA Conglomerate
773
|
Posted - 2014.05.12 12:14:00 -
[105] - Quote
Rek Seven wrote:CCP Fozzie wrote: Let us know what you think! -Fozzie
I think when you first started this tiericide project you forgot (or didn't know) about the changes to warp mechanics, so it didn't factor it in to your balancing plans... but i could be wrong. Whatever the case, i can't remember the last time i have seen anything bigger that a cruiser in a fight. It seems like 90% of people only use interceptors to travel these days, which doesn't make for a diverse eve imo. Please add a ship module that increases warp speed but requires too much power/CPU for a frigate to use.
No, just send the battleship designers back to the drawing board with orders to replace the new crappy economy warp drives with the old good ones that gave a 3AU/s warp speed.
Whoever ordered these new parts needs to be executed immediately.
pp Ming The Merciless
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Rek Seven
Probe Patrol Ixtab.
1491
|
Posted - 2014.05.12 12:21:00 -
[106] - Quote
Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster that a tiny frigate. +1 |
Nano Sito
Out Of Pure Selfishness
12
|
Posted - 2014.05.12 22:04:00 -
[107] - Quote
Rek Seven wrote:Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster than a tiny frigate.
Well... generally speaking lighter=faster. Same reason why a neutrino or a photon are faster than more massive particles. Also, the energy needed to change the direction and/or accelerate an object is related to the mass of said object. One would argue that although the engine is bigger, it doesn't put out the required energy to make the ship warp at frigate speed.
IMHO, that's why CCP should buff up the large hyperspacial rigs SUBSTANTIALLY and/or introduce a low-med slot item that would increase warp speed so that you could fit them when travelling long distances. |
Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:09:00 -
[108] - Quote
Rek Seven wrote:Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster than a tiny frigate.
Classic case of too much screwing around.
I was all for the acceleration change, the further screwing with the warp speeds is what killed pretty much all of the larger hulls. |
Mournful Conciousness
Embers Children TOHA Conglomerate
775
|
Posted - 2014.05.12 22:25:00 -
[109] - Quote
Nano Sito wrote:Rek Seven wrote:Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster than a tiny frigate. Well... generally speaking lighter=faster. Same reason why a neutrino or a photon are faster than more massive particles. Also, the energy needed to change the direction and/or accelerate an object is related to the mass of said object. One would argue that although the engine is bigger, it doesn't put out the required energy to make the ship warp at frigate speed. IMHO, that's why CCP should buff up the large hyperspacial rigs SUBSTANTIALLY and/or introduce a low-med slot item that would increase warp speed so that you could fit them when travelling long distances.
The time taken to accelerate a body to a given velocity is a function of mass and force, as we all know. It is also evident from Einstein's work and physical observation that mass increases exponentially to infinity as velocity approaches C.
When a ship is in warp it apparently moves at between 2 and 11 AU per second - between 16 and 80 times the speed of light.
However, warping space does not involve the concept of "velocity" (i.e. distance along a vector over time) at all. If it did, the ship would require all the energy in the universe to reach 0.125AU/s. Before it got to that speed it would be emitting so much radiation that it would evaporate the solar system in which it was moving (not to mention the crew).
There is no reasonable case to correlate apparent spacial distance warped with mass.
There's even less of a case to correlate it with brain implants... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
CraftyCroc
Aperture Harmonics No Holes Barred
216
|
Posted - 2014.05.12 22:42:00 -
[110] - Quote
Lol |
|
Nano Sito
Out Of Pure Selfishness
12
|
Posted - 2014.05.12 23:21:00 -
[111] - Quote
Mournful Conciousness wrote:
There is no reasonable case to correlate apparent spacial distance warped with mass.
There's even less of a case to correlate it with brain implants...
Thanks for the clarification. Was any explanation given by ccp about what eve's warp tunnel really is? I would start looking there for inconsistencies.
|
Dairokuten Maoh
Pwn 'N Play Nulli Secunda
29
|
Posted - 2014.05.13 01:02:00 -
[112] - Quote
Mournful Conciousness wrote:Nano Sito wrote:Rek Seven wrote:Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster than a tiny frigate. Well... generally speaking lighter=faster. Same reason why a neutrino or a photon are faster than more massive particles. Also, the energy needed to change the direction and/or accelerate an object is related to the mass of said object. One would argue that although the engine is bigger, it doesn't put out the required energy to make the ship warp at frigate speed. IMHO, that's why CCP should buff up the large hyperspacial rigs SUBSTANTIALLY and/or introduce a low-med slot item that would increase warp speed so that you could fit them when travelling long distances. The time taken to accelerate a body to a given velocity is a function of mass and force, as we all know. It is also evident from Einstein's work and physical observation that mass increases exponentially to infinity as velocity approaches C. When a ship is in warp it apparently moves at between 2 and 11 AU per second - between 16 and 80 times the speed of light. However, warping space does not involve the concept of "velocity" (i.e. distance along a vector over time) at all. If it did, the ship would require all the energy in the universe to reach 0.125AU/s. Before it got to that speed it would be emitting so much radiation that it would evaporate the solar system in which it was moving (not to mention the crew). There is no reasonable case to correlate apparent spacial distance warped with mass. There's even less of a case to correlate it with brain implants...
Indeed, mass has nothing to do with warp speed. Just like how the dreadnought catches USS Enterprise in warp, because its engine is more advanced and powerful than the smaller Enterprise. Realistic speaking, bigger ship should warp faster than smaller ship, but has lower velocity and align speed when using conventional engines compare to smaller ships because of the mass.
Back to topic. If the logic of "SINCE EVERYTHING ELSE HAS PENALTY, IT WOULD MAKE SENSE TO ADD PENALTY TO THIS MODULE AND WHATEVER ELSE THAT AFFECTS IT REGARDLESS OF ITS ORIGINAL DESIGN INTENT AND DRAWBACK" is what applies here in Fozzie's logic, then we should just add stacking penalty to everything else. Co-Processor, reinforced bulkhead, cargo expander, because somewhere in this tiny eve cluster someone is gonna find a way to make their ship too OP by stacking these things up and make everything else obsolete.
Add stacking penalty to people that fit their ship with multiple disruptor because it's OP and points two people instead of one. Add stacking penalty to webs because if you put second web on a target it is literally standing still and therefore too OP. Add stacking penalty to target paint because multiple target paint on one ship allows phoenix to blap my mining barges and therefore too phucking OP.
BTW. NOT ALL ASTRONAUTIC RIG HAS STACKING PENALTY BESIDES WARP SPEED. FOZZIE YOU SHOULD TRY PLAY THE GAME FIRST BEFORE YOU NERF STUFF.
(inb4 Fozzie adds them)
CCP Please, dont you have better things to do? How about that useless auto-targeting missile that nobody ever use? Tweaking things that is perfect the way they are doesn't make you look like you are working hard. Stacking modules makes the environment more diverse as the possibility for fitting ships become endless. Why? Because there is a reason to seek, experiment, and explore the best fit that will overcome your adversaries. Just because everyone's module is equally crappy doesn't make this game diverse. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
|
Capqu
Love Squad Pasta Syndicate
525
|
Posted - 2014.05.14 00:00:00 -
[113] - Quote
Dairokuten Maoh wrote:Mournful Conciousness wrote:Nano Sito wrote:Rek Seven wrote:Yea and I sure would love to hear the lore reason why a bigger ship with presumably bigger/more advanced engines doesn't have the capacity to warp faster than a tiny frigate. Well... generally speaking lighter=faster. Same reason why a neutrino or a photon are faster than more massive particles. Also, the energy needed to change the direction and/or accelerate an object is related to the mass of said object. One would argue that although the engine is bigger, it doesn't put out the required energy to make the ship warp at frigate speed. IMHO, that's why CCP should buff up the large hyperspacial rigs SUBSTANTIALLY and/or introduce a low-med slot item that would increase warp speed so that you could fit them when travelling long distances. The time taken to accelerate a body to a given velocity is a function of mass and force, as we all know. It is also evident from Einstein's work and physical observation that mass increases exponentially to infinity as velocity approaches C. When a ship is in warp it apparently moves at between 2 and 11 AU per second - between 16 and 80 times the speed of light. However, warping space does not involve the concept of "velocity" (i.e. distance along a vector over time) at all. If it did, the ship would require all the energy in the universe to reach 0.125AU/s. Before it got to that speed it would be emitting so much radiation that it would evaporate the solar system in which it was moving (not to mention the crew). There is no reasonable case to correlate apparent spacial distance warped with mass. There's even less of a case to correlate it with brain implants... Indeed, mass has nothing to do with warp speed. Just like how the dreadnought catches USS Enterprise in warp, because its engine is more advanced and powerful than the smaller Enterprise. Realistic speaking, bigger ship should warp faster than smaller ship, but has lower velocity and align speed when using conventional engines compare to smaller ships because of the mass. Back to topic. If the logic of " SINCE EVERYTHING ELSE HAS PENALTY, IT WOULD MAKE SENSE TO ADD PENALTY TO THIS MODULE AND WHATEVER ELSE THAT AFFECTS IT REGARDLESS OF ITS ORIGINAL DESIGN INTENT AND DRAWBACK" is what applies here in Fozzie's logic, then we should just add stacking penalty to everything else. Co-Processor, reinforced bulkhead, cargo expander, because somewhere in this tiny eve cluster someone is gonna find a way to make their ship too OP by stacking these things up and make everything else obsolete. Add stacking penalty to people that fit their ship with multiple disruptor because it's OP and points two people instead of one. Add stacking penalty to webs because if you put second web on a target it is literally standing still and therefore too OP. Add stacking penalty to target paint because multiple target paint on one ship allows phoenix to blap my mining barges and therefore too phucking OP. BTW. NOT ALL ASTRONAUTIC RIG HAS STACKING PENALTY BESIDES WARP SPEED. FOZZIE YOU SHOULD TRY PLAY THE GAME FIRST BEFORE YOU NERF STUFF. (inb4 Fozzie adds them) CCP Please, dont you have better things to do? How about that useless auto-targeting missile that nobody ever use? Tweaking things that is perfect the way they are doesn't make you look like you are working hard. Stacking modules makes the environment more diverse as the possibility for fitting ships become endless. Why? Because there is a reason to seek, experiment, and explore the best fit that will overcome your adversaries. Just because everyone's module is equally crappy doesn't make this game diverse. Granted, if a player would fit different modules on the ship instead of stacking them, it would make the fitting diverse. IT CERTAINLY LOOKS GOOD ON PAPER, NOT IN REALITY. The reality is, if your ship doesn't out-stand in certain way when facing stronger opponents ie. blobs, you will have less chance of surviving and don't even think about killing or pvping. And that's why stacking module encourages certain fits although will do terrible at certain aspect, it will do very well in other aspect. And we use the strong point of the fit in hope to counter our adversaries. And I'm very disappointed at Fozzie for what he said about CCP is really sorry about how our titan is gonna be less effective. It sounded very insincere toward the players coming from a dev. Very unprofessional, and disappointing.
you make a lot of sense and i've been trying to get similar things through, but it appears this is set in stone and there is no point reasoning at this point
they're going to slap a stacking penalty on warp speed rigs in advance of considering doing the same for trimarks and cdfes because he feels like it or something. i don't know, there's no real justification for adding stacking penalties to a niche rig because you want interesting choices but leaving the dominant rigs stacking-incentivized
probably just get berated again for my titan but whatever i don't care, a change is being made for the sake of having a change and its pretty stupid
like i said if you wanna nerf warp speed rigs go ahead and say that but don't try disguise it as giving interesting choices in the 3rd rig slot when trimarks and cdfes exist because thats jsut pathetic https://www.youtube.com/watch?v=yNpMiT5qpyI |
Drew Li
Space Exploitation Inc Get Off My Lawn
53
|
Posted - 2014.05.14 00:12:00 -
[114] - Quote
Would it be possible to directly correlate Warp Speed with Jump Range for the Ascendancy implants? So the old rig makes you warp faster, the Ascendancy set makes you warp faster AND jump further? Turn it into a dream implant set for jump freighter pilots and maybe bridging titans?
|
Dairokuten Maoh
Pwn 'N Play Nulli Secunda
33
|
Posted - 2014.05.14 02:16:00 -
[115] - Quote
It's alright.
Things are always fair one way or another. CCP keeping this up and turn this game into a second rate WoT or LoL style pay to win game and more people will lose interest eventually. In the end, those who brought eve to where it is on that day where mass migration to another game happens will also be the one who takes the hit for it. S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
|
Gaijin Lanis
Astral Silence Surely You're Joking
9
|
Posted - 2014.05.14 02:34:00 -
[116] - Quote
The only reason I can see stacking penalties on warp speed rigs as justified would be to keep T1 freighters from warping faster than T2 freighters.
But then I ran the math and found T1 freighters rigged with three T2 hyperspatial velocity rigs will warp 4.1% faster than a T2 freighter with two of the same rigs even with stacking penalties. Down from a whopping 12.4%. A massive change of 8.3%.
But then I realized T2 freighters have jump drives which keeps them traveling exponentially faster than than T1 freighters no matter what. Making me realize the only justification I could imagine for this change was completely silly from every possible standpoint.
So, considering all the other reasons fozzie has put forth to justify this change have been completely demolished by other people in the thread, I'm seriously at a loss. |
Dairokuten Maoh
Pwn 'N Play Nulli Secunda
33
|
Posted - 2014.05.14 16:52:00 -
[117] - Quote
.... S+Öpü«sëìpü½S¦¦pü»täípüÅpÇüS+Öpü«s+îpü½pééS¦¦pü»täípüù Before me, nobody stands. Behind me, nobody stood.
|
Apelacja
Caldari Provisions Caldari State
70
|
Posted - 2014.05.16 20:43:00 -
[118] - Quote
Swiftstrike1 wrote:Couldn't care less. Does anybody actually use these implants? yes i use
it`s ls SB hunter base |
Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 14:31:00 -
[119] - Quote
Horrible
My 10 au/s ceptor will now do 9.25386423497682973487234702389764023467 au/s
my OCD hates you.
|
Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 15:27:00 -
[120] - Quote
How will this work with respect to the new warp speed enhancement modules in Kronos (0.2, 0.25 and 0.3 AU/s)? Will these be stacking penalized with hyperspacial rigs, with each other, not at all - or some combination thereof? Inquiring minds would like to know... I am currently away, traveling through time and will be returning last week. |
|
Gaijin Lanis
Astral Silence Surely You're Joking
16
|
Posted - 2014.05.21 19:56:00 -
[121] - Quote
Hey, since you're not going to give freighters rigs anymore, and the new warp speed modules aren't percentage based, thus any and all justification for adding stacking penalties to warp speed rigs has completely and utterly vanished, can we just go ahead and ditch that particular change-for-the-sake-of-change change?
As, since you weren't around for it, stacking penalties were originally created to control the bonuses granted by the fourth stack and beyond. So the effects of adding stacking penalties to something that can only have an absolute maximum of three stacks is so low it won't change fitting habits in the slightest.
For instance, with stacking penalties, the first T2 rig will increase warp speed by 25% of base (duh), the second by 27.15625% of base, and the third by 21.72031% of base, averaging out to 24.62552% increase from base. The average bonus per stack only dropping significantly past the fourth. Since the third rig still provides roughly the same flat bonus than the first, no one is going to look at their travel fit and think "hey, I'll fit something else and lose 21% warp speed for no benefit."
Just for the sake of argument, currently three T2 hyperspatial velocity rigs grant 31.8% base warp speed per, Totaling to 95.3%. Now, 95.3% vs 73.9% looks like a big, worthwhile hit (-21.4%), but, as I and others have mentioned, in actual application practice its only a difference of 12% warp speed.
Also, just because the "consistency" justification hasn't been beaten completely to death yet, the aforementioned is the same reason stacking penalties were never added to trimark armor pumps or core defense field extenders. As their bonuses were essentially prebalanced around never being able to fit more than three.
Otherwise, thanks for finally making the ascendency omegas better than the ws-618 without nerfing the 618. As we were all sure a nerf was coming, rather than a buff |
Capqu
Love Squad Pasta Syndicate
538
|
Posted - 2014.05.22 09:17:00 -
[122] - Quote
so fozzie clearly doesn't give a ****, and is too busy doing 180s in all his other threads to respond to any legit criticism here so i'm guessing he's just gonna leave this one in regardless of feedback so that it looks like he got something done. at least he got some funny posts berating me out of the way right? he he he
unbelievably pathetic https://www.youtube.com/watch?v=yNpMiT5qpyI |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:07:00 -
[123] - Quote
Entity wrote:Swiftstrike1 wrote:Couldn't care less. Does anybody actually use these implants? It's great if you fly freighters frequently. The set cuts travel time by a very noticable amount.
A lot of high sec hunters also use them. Helps a lot to catch people trying to run away. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
XmonkTad
Sliceme
8
|
Posted - 2014.05.22 18:08:00 -
[124] - Quote
OK, the rigs should be stacking penalized if for no other reason than for constancy (stacking penalties are good for choice). However, I think that, much in the same way that freighters are being given the option to be rigged and simultaneously receiving a nerf to basic attributes, this means that HVO rigs should get a buff to counteract the stacking issues.
The buff doesn't have to be large enough so that 3 T2 HVO rigs are the same as they always were (though it wouldn't make much difference if they were), but should at least be buffed so that 2 T2 HVOs pre = 2 T2 HVOs post. You still have a meaningful decision to make about that 3rd rig, but the Jump Freighters/ other T2 Haulers can still use T2 HVOs without them being even worse than they are now. |
Marcus Iunius Brutus
NerdRage Inc.
44
|
Posted - 2014.05.27 07:41:00 -
[125] - Quote
Thanks for making Ascendancy Omega useful!
I use a lot of HVO rigs, on industrials, on Orca (5.23 AU/s) and frigate-taxis. And about stacking penatly - whatever, I'll adapt. |
baltec1
Bat Country Goonswarm Federation
11725
|
Posted - 2014.05.27 10:33:00 -
[126] - Quote
Arthur Aihaken wrote:How will this work with respect to the new warp speed enhancement modules in Kronos (0.2, 0.25 and 0.3 AU/s)? Will these be stacking penalized with hyperspacial rigs, with each other, not at all - or some combination thereof? Inquiring minds would like to know...
No penalties for the mods, what you see is what you get. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Alia Ravenswing
DARK HAT
12
|
Posted - 2014.06.01 19:08:00 -
[127] - Quote
So the ships we spent Hundreds of millions or Billions on in order to make them very fast, are now going to take a performance hit?
Are we going to get our money back? |
stoicfaux
4921
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Posted - 2014.06.01 22:35:00 -
[128] - Quote
Alia Ravenswing wrote:So the ships we spent Hundreds of millions or Billions on in order to make them very fast, are now going to take a performance hit?
Are we going to get our money back? Only if you sell the original ship for an adequate price in order to buy a new hull and re-rig it.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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baltec1
Bat Country Goonswarm Federation
11798
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Posted - 2014.06.03 19:24:00 -
[129] - Quote
Just as I feared, my harpy mega has lost almost 1 AU of its speed and now sits at 5.06.
CCP, why do you do this to me? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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