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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Gaijin Lanis
Astral Silence Surely You're Joking
16
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Posted - 2014.05.21 19:56:00 -
[121] - Quote
Hey, since you're not going to give freighters rigs anymore, and the new warp speed modules aren't percentage based, thus any and all justification for adding stacking penalties to warp speed rigs has completely and utterly vanished, can we just go ahead and ditch that particular change-for-the-sake-of-change change?
As, since you weren't around for it, stacking penalties were originally created to control the bonuses granted by the fourth stack and beyond. So the effects of adding stacking penalties to something that can only have an absolute maximum of three stacks is so low it won't change fitting habits in the slightest.
For instance, with stacking penalties, the first T2 rig will increase warp speed by 25% of base (duh), the second by 27.15625% of base, and the third by 21.72031% of base, averaging out to 24.62552% increase from base. The average bonus per stack only dropping significantly past the fourth. Since the third rig still provides roughly the same flat bonus than the first, no one is going to look at their travel fit and think "hey, I'll fit something else and lose 21% warp speed for no benefit."
Just for the sake of argument, currently three T2 hyperspatial velocity rigs grant 31.8% base warp speed per, Totaling to 95.3%. Now, 95.3% vs 73.9% looks like a big, worthwhile hit (-21.4%), but, as I and others have mentioned, in actual application practice its only a difference of 12% warp speed.
Also, just because the "consistency" justification hasn't been beaten completely to death yet, the aforementioned is the same reason stacking penalties were never added to trimark armor pumps or core defense field extenders. As their bonuses were essentially prebalanced around never being able to fit more than three.
Otherwise, thanks for finally making the ascendency omegas better than the ws-618 without nerfing the 618. As we were all sure a nerf was coming, rather than a buff |
Capqu
Love Squad Pasta Syndicate
538
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Posted - 2014.05.22 09:17:00 -
[122] - Quote
so fozzie clearly doesn't give a ****, and is too busy doing 180s in all his other threads to respond to any legit criticism here so i'm guessing he's just gonna leave this one in regardless of feedback so that it looks like he got something done. at least he got some funny posts berating me out of the way right? he he he
unbelievably pathetic https://www.youtube.com/watch?v=yNpMiT5qpyI |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
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Posted - 2014.05.22 10:07:00 -
[123] - Quote
Entity wrote:Swiftstrike1 wrote:Couldn't care less. Does anybody actually use these implants? It's great if you fly freighters frequently. The set cuts travel time by a very noticable amount.
A lot of high sec hunters also use them. Helps a lot to catch people trying to run away. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
XmonkTad
Sliceme
8
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Posted - 2014.05.22 18:08:00 -
[124] - Quote
OK, the rigs should be stacking penalized if for no other reason than for constancy (stacking penalties are good for choice). However, I think that, much in the same way that freighters are being given the option to be rigged and simultaneously receiving a nerf to basic attributes, this means that HVO rigs should get a buff to counteract the stacking issues.
The buff doesn't have to be large enough so that 3 T2 HVO rigs are the same as they always were (though it wouldn't make much difference if they were), but should at least be buffed so that 2 T2 HVOs pre = 2 T2 HVOs post. You still have a meaningful decision to make about that 3rd rig, but the Jump Freighters/ other T2 Haulers can still use T2 HVOs without them being even worse than they are now. |
Marcus Iunius Brutus
NerdRage Inc.
44
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Posted - 2014.05.27 07:41:00 -
[125] - Quote
Thanks for making Ascendancy Omega useful!
I use a lot of HVO rigs, on industrials, on Orca (5.23 AU/s) and frigate-taxis. And about stacking penatly - whatever, I'll adapt. |
baltec1
Bat Country Goonswarm Federation
11725
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Posted - 2014.05.27 10:33:00 -
[126] - Quote
Arthur Aihaken wrote:How will this work with respect to the new warp speed enhancement modules in Kronos (0.2, 0.25 and 0.3 AU/s)? Will these be stacking penalized with hyperspacial rigs, with each other, not at all - or some combination thereof? Inquiring minds would like to know...
No penalties for the mods, what you see is what you get. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Alia Ravenswing
DARK HAT
12
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Posted - 2014.06.01 19:08:00 -
[127] - Quote
So the ships we spent Hundreds of millions or Billions on in order to make them very fast, are now going to take a performance hit?
Are we going to get our money back? |
stoicfaux
4921
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Posted - 2014.06.01 22:35:00 -
[128] - Quote
Alia Ravenswing wrote:So the ships we spent Hundreds of millions or Billions on in order to make them very fast, are now going to take a performance hit?
Are we going to get our money back? Only if you sell the original ship for an adequate price in order to buy a new hull and re-rig it.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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baltec1
Bat Country Goonswarm Federation
11798
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Posted - 2014.06.03 19:24:00 -
[129] - Quote
Just as I feared, my harpy mega has lost almost 1 AU of its speed and now sits at 5.06.
CCP, why do you do this to me? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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