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Thread Statistics | Show CCP posts - 4 post(s) |
MIstress Saki
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Posted - 2006.05.19 23:51:00 -
[1]
Edited by: MIstress Saki on 19/05/2006 23:51:16 The patch notes do not mention the promised ô+5% damage increaseö for the tachyon beams. Is it a mistake, will we wait longer for it or has the change be skiped?
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Malken
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Posted - 2006.05.19 23:53:00 -
[2]
/me thinks they conveniently forgot about it.
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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KilROCK
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Posted - 2006.05.19 23:55:00 -
[3]
They don't need a boost. cough cough I don't care what you mumble about the 'thing' they might not be worth fitting over megabeam 'damage wise' but the range is what you fit them for.
No need to make tachyons geddon even more damaging..
Petwraith ♥ me. I make sigs |
Malken
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Posted - 2006.05.19 23:59:00 -
[4]
and also no need to boost the megathron by reducing grid and cpu use for neutrons either and also no need to boost the minmatars by removing any cap use from their guns.
they said they would change it we are just wondering where it went.
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Nyphur
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Posted - 2006.05.20 00:01:00 -
[5]
Originally by: Malken and also no need to boost the megathron by reducing grid and cpu use for neutrons either
The grid bonus is only for medium neutron blasters.
Eve-Tanking.com - For tanking spreadsheet and resources. |
O'Sirius
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Posted - 2006.05.20 03:07:00 -
[6]
Sounds like they gave in to the whining.
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Dust Angel
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Posted - 2006.05.20 04:09:00 -
[7]
maby they just forgot to mention it? _____________________________________ Stressed out with empire politics?
Sansha's Nation helps clear your mind.
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The ArchWarder
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Posted - 2006.05.20 04:23:00 -
[8]
Nothing a Tracking disrupter II cant fix
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Malthros Zenobia
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Posted - 2006.05.20 05:24:00 -
[9]
Maybe they figured it wasn't needed?
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Othon Von'Salsa
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Posted - 2006.05.20 07:03:00 -
[10]
NO, it's not possible !!!
MEGA BEAM = -1% damage VS tachyon
Tachyon ask a lot of grid, cpu, capa for shoot, tracking are too low, range are a LITTLE to high = TACHYON is !!! UNUSABLE !!! actually because the mega beam are better.
I'm sorry but raven, minmatar and gallente are boosted but NEVER NEVER the amarr !!! Since, three year, amarr have receive ONLY nerfl and a small correction on the grid/cpu of tachyon because after the tachyon was more unusable that now !
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Novarei
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Posted - 2006.05.20 07:40:00 -
[11]
thron is the new geddon
+--------------------------------------------+
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Bellac
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Posted - 2006.05.20 08:28:00 -
[12]
Well as far as i can tell, once these new patches come out nobody will be using lasers at all. It happend before once where many people who flew amarr ships put hybrid weapons on them. These gave out more damage than the lasers even though you got no bonuses for fitting them.
Even now I think lasers are underpowered. Look on the market place at beams, and you will see that most of them are available at less than the mineral cost. even named tech one turrets are worth buying and recycling. This must mean that they are not selling. And this can only mean that they are rubbish.
Other than ships that get a s[pecific laser damage bonus, I predict the same happening again. All my training time put into tech 2 large beams and pulses has been wasted.
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Eximius Josari
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Posted - 2006.05.20 08:31:00 -
[13]
I love my lasers.
Click Above |
Schlesia Magnus
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Posted - 2006.05.20 08:40:00 -
[14]
What I want to see is a confirmation from Tux
1) if the changes to tachyon's are skiped or not
2) if they are skiped, a short comment why
CCP and Tux, please give us a short comment regarding this topic. It is only 2-3 min of writing.
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Forsch
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Posted - 2006.05.20 09:32:00 -
[15]
Lasers have become a PvE weapon. They are convenient because they don't use ammo. Makes hunting in 0.0 much easier. I gave up on lasers in PvP. Against Minmatar ships they are horribly ineffective anyway. Good thing I trained hybrids I guess.
Forsch Defender of the empire
More love for side factions! |
Panheimer
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Posted - 2006.05.20 09:34:00 -
[16]
Originally by: Nyphur
Originally by: Malken and also no need to boost the megathron by reducing grid and cpu use for neutrons either
The grid bonus is only for medium neutron blasters.
hm, are you sure?
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Zarks
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Posted - 2006.05.20 13:56:00 -
[17]
there you see what whining can do __________________________________________________ |
Commander Thrawn
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Posted - 2006.05.20 14:07:00 -
[18]
yeah this does blow. As if lasers were underpowered enough it get worse and worse all the time
there is barly no point to used them anymore. Other then the zealot and geddon, its gonna be hybrids i think.
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BootStrap
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Posted - 2006.05.20 14:54:00 -
[19]
Originally by: Panheimer
Originally by: Nyphur
Originally by: Malken and also no need to boost the megathron by reducing grid and cpu use for neutrons either
The grid bonus is only for medium neutron blasters.
hm, are you sure?
From the patch notes:
The power grid need of all heavy neutron blasters has been decreased by 10%.
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Etherios
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Posted - 2006.05.20 15:13:00 -
[20]
Hold ur horses all... i mean see the changes before u all whine...
Atm TQ 3 HSII + maxed skills = 10.1~ Damage Mod on the Tachs II Atm SiSi 3 HSII + maxed skills = 10.79~ Damage Mod on the Tachs II
I dont know if this almost 0.7 add in the damage mods is the increase Tux said ...
Also nobody will use lasers after Patch? HuH? u crazy?
Try and figure the damage a fleet set up Arma or Apoc is doing.... Example Arma tach II + 3 HS II = 5.16 RoF ... use gleam and also use aurora and see the damage... then compare...
Tachs are bigger cpu/pg wise than beams so this extra damage is much needed and logical...
Now if u want close range bs then dont go amarr simple.. the days of the Gankeddons are long gonne ... Nerf bat has pwned them...
Amarr is the WAY .. the True Way...
True sight isn't given to all that look for it.
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Maggot
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Posted - 2006.05.20 16:33:00 -
[21]
Originally by: KilROCK They don't need a boost. cough cough I don't care what you mumble about the 'thing' they might not be worth fitting over megabeam 'damage wise' but the range is what you fit them for.
No need to make tachyons geddon even more damaging..
Signed
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Keta Min
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Posted - 2006.05.20 16:44:00 -
[22]
so mega beams do too much dmg? nerf them tbh.
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Malken
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Posted - 2006.05.22 00:17:00 -
[23]
Tux can we get a answer and explanation pls?
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Rexthor Hammerfists
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Posted - 2006.05.22 00:42:00 -
[24]
an answer would b nice. - Purple Conquered The World, We the Universe.
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Wizie
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Posted - 2006.05.22 00:45:00 -
[25]
Whether needed or not, the real question here is why has it been omitted without any mention from the DEVs.
One of the key things that people hate about patches are silent nerfs and changes. If something is changed or not changed (when it was supposed to be), some mention should be made of why it happened.
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Gronsak
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Posted - 2006.05.22 00:58:00 -
[26]
imo the boost was ok, it does afterall require 2 extra low slots to fit!
before anyone shows DPS graphs also look at the geddens gun cap use, its pretty high and u cant run guns constantly!
also if t2 ammo is nerfed which it needs to be, rails will have teh optimal advantage, tempests the higher burst and more importantly teh higher bse dmg of long range ammo!!!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |
Malken
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Posted - 2006.05.22 03:51:00 -
[27]
well i only got a problem with the fact that they are boosting everything else in both dmg and the reductions of fittings and reductions of cap use for all other races. yet a little dmg boost for the guns that uses the most amounts of cap and has the highest fitting requirements of all guns in the game gets swept under the rug with not a single mention.
i think the devs, especially Tux have had very little gametime in amarr ships to be frank. in his graph he used a geddon with megapulses as a example for a short range geddon. he compared this in dmg output to a mega with the new fitting for blaster and such. what he failed to comprehend imo is that the mega now can fit a very high dmg setup and a good tank using blasters. a geddon that wants a good tank cant use megapulse2's, not enough fittings for a decent tank then. the geddon pilot has to use the dual heavy pulse2 wich has less dmg output so his graph is flawed. if the geddon pilot uses megapulse2's he propably can get up to those numbers that the graph showed but he wont have as good tank as any other gallente ship or caldari ship at the close range battles then. and if it wasnt the end of it amarr does only 2 types of dmg, EM and Thermal. all armor got their highest resist at base values on EM dmg.
with the "balancing" by the dev team on amarr ships i wonder why there is a amarr empire still in existance? heck the minmatars arent dumb at all, if i were them id send in a pack load of vagabonds going at 3k per second with EM and thermal resists in the high 90's and finish them off because it would be so damn easy.
and now both amarr BS has been relegated to a halfassed, easy to tank against sniper wich will have no cap at all if they shoot a few rounds with tachyons and only do 1% more dmg then with megabeams at the cost of 2 lowslots less to fit anything useful in.
however im glad i have 10mill+ in spaceship command as i will be able to fly megathrons also but my heart still lies with amarr ships. just to bad that the devs doesnt even have the decency to explain why they backed down on this little change.
its sad actually, RIP Amarr Empire.
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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Mnengli Noiliffe
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Posted - 2006.05.22 06:04:00 -
[28]
whats up with you people, seems like you'd rather whine on these forums begging for dev's response all day than just go on sisi running release candidate and check the changes yourself...
ok i've been nice enough to do it for ya, here are the results, TQ: Tachion Beam Laser I, damage mod 4.25x Tachion Beam Laser II and Modulated, damage mod 5.1x Singularity: Tachion Beam Laser I, damage mod 4.5x Tachion Beam Laser II and Modulated, damage mod 5.4x
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Darken Two
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Posted - 2006.05.22 06:37:00 -
[29]
Originally by: Mnengli Noiliffe whats up with you people, seems like you'd rather whine on these forums begging for dev's response all day than just go on sisi running release candidate and check the changes yourself...
ok i've been nice enough to do it for ya, here are the results, TQ: Tachion Beam Laser I, damage mod 4.25x Tachion Beam Laser II and Modulated, damage mod 5.1x Singularity: Tachion Beam Laser I, damage mod 4.5x Tachion Beam Laser II and Modulated, damage mod 5.4x
Lol lot of people are lookin very foolish now.
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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Malken
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Posted - 2006.05.22 07:27:00 -
[30]
Originally by: Mnengli Noiliffe whats up with you people, seems like you'd rather whine on these forums begging for dev's response all day than just go on sisi running release candidate and check the changes yourself...
ok i've been nice enough to do it for ya, here are the results, TQ: Tachion Beam Laser I, damage mod 4.25x Tachion Beam Laser II and Modulated, damage mod 5.1x Singularity: Tachion Beam Laser I, damage mod 4.5x Tachion Beam Laser II and Modulated, damage mod 5.4x
thats not the whole point. there are alot of stuff on the test server all the time. when they say they will change an item and then removes the thread about it and leaves it out from the patchnotes and refuses to talk about it usually means that the change will not make it in to the patch nomatter what is on the testserver or not.
Quote:
[05:17:46] Obiareus > freindlies dock or safespot [05:17:51] Obiareus > YOU CANNOT WIN
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