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Epsilon 1
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Posted - 2006.05.22 11:05:00 -
[61]
Originally by: Theron Gyrow
Originally by: Tuxford Edited by: Tuxford on 22/05/2006 08:40:11 I'm pretty sure we just forgot to put it in the patchnotes.
Yeah just not in the patch notes, I'll have that fixed.
Tuxford, could you please just tell us how this is good for the game balance, or at least that this won't negatively affect it?
I do worry, because after this, a sniping Armageddon will do about 1/3 more damage than the best non-Amarr sniper out till 187 km or so. (Mega with 4 damage mods vs. 'geddon with 3 mods. Mega has one more low slot free, but that's not too useful.)
And you fit 7 of your ******* tachs on a geddon without rcus now dont you
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Nafri
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Posted - 2006.05.22 11:06:00 -
[62]
Originally by: Joerd Toastius
Originally by: Nafri So please tell me the problem?
The problem is that all those numbers are irrelevant because nobody uses them, because they just don't fit on the majority of "sensible" setups. Med beams are rarely used by anyone because of the fitting requirements, which effectively deprives the Amarr of their high-end long-range frig weapon. Yes, maybe - maybe, and this would have to be proven by looking at use on all frigs and not just the one that's set up to do damage and tank and nothing else - there's a case for a damage nerf along side a fitting boost, but as it is something probably should be done about the fact that Med Beams just don't get used.
I choosed both "large" aussault ships for this. If you check ships like stilleto and Claw you can suggest a reasonable 280 II fitting if you want.
Ceptors just arent designed for the long range weapons, thy lack grid for this. Assault frigs are capable of fitting them, but mostly the long range weapons still suck (especially 280 II and medium beams) cause the ships which are able to fit them are not able to fit anything decent except the guns, and lack midslots to have any bigger use. 280 II Wont hit anything which is not webbed and smaller than a Cruiser, Medium Beams dont need webber, but Retribution has only 1 midslots. Both ships have basicly the same problem.
People who pilots wolfs try to compensate this by using Autocannons, which are easy to fit, but still every ceptor will laugh at you (again, you wont hit a ceptor without webbing it). Retribution has still the same problem when using pulse lasers, but even less choses what to fit.
Summertime - Campingtime!
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Rodj Blake
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Posted - 2006.05.22 11:07:00 -
[63]
Originally by: Tuxford
Originally by: Rodj Blake All beam lasers need a reduction in grid requirements.
It's virtually impossible to fit them on cruisers or frigates.
I know medium beams pretty much don't fit on anything. I'll take a look at it.
Great, thanks Tux.

Dulce et decorum est, pro imperator mori |

Nafri
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Posted - 2006.05.22 11:08:00 -
[64]
Originally by: Epsilon 1
Originally by: Theron Gyrow
Originally by: Tuxford Edited by: Tuxford on 22/05/2006 08:40:11 I'm pretty sure we just forgot to put it in the patchnotes.
Yeah just not in the patch notes, I'll have that fixed.
Tuxford, could you please just tell us how this is good for the game balance, or at least that this won't negatively affect it?
I do worry, because after this, a sniping Armageddon will do about 1/3 more damage than the best non-Amarr sniper out till 187 km or so. (Mega with 4 damage mods vs. 'geddon with 3 mods. Mega has one more low slot free, but that's not too useful.)
And you fit 7 of your ******* tachs on a geddon without rcus now dont you
RCUs dont matter much nowadays, you cant fill your lows with just damage mods anyway. Especially for bigger groups tachs shine since thy provide exellent Alphastrike, DPS and range.
Summertime - Campingtime!
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Theron Gyrow
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Posted - 2006.05.22 11:11:00 -
[65]
Originally by: Epsilon 1
Originally by: Theron Gyrow
Originally by: Tuxford Edited by: Tuxford on 22/05/2006 08:40:11 I'm pretty sure we just forgot to put it in the patchnotes.
Yeah just not in the patch notes, I'll have that fixed.
Tuxford, could you please just tell us how this is good for the game balance, or at least that this won't negatively affect it?
I do worry, because after this, a sniping Armageddon will do about 1/3 more damage than the best non-Amarr sniper out till 187 km or so. (Mega with 4 damage mods vs. 'geddon with 3 mods. Mega has one more low slot free, but that's not too useful.)
And you fit 7 of your ******* tachs on a geddon without rcus now dont you
No, two RCU 2s are needed. That's how Mega can have one more damage mod and still have one more low slot free. If you have some suggestion what to fit in those slots that will make Mega a contender, I'd be very glad to hear what it is.
-- Gradient's forum |

Meridius
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Posted - 2006.05.22 11:18:00 -
[66]
Originally by: Nafri
RCUs dont matter much nowadays, you cant fill your lows with just damage mods anyway. Especially for bigger groups tachs shine since thy provide exellent Alphastrike, DPS and range.
But suck ass against plates. Hybrid/proj don't have that problem.
- _____
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Hoshi
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Posted - 2006.05.22 11:29:00 -
[67]
Originally by: Joerd Toastius I thought falloff just affected raw damage output as a multiplier?
Also, AFs have 40-50k base targetting range.
Falloff effects hit chance, at optimal + falloff only 50% of your shots will hit. --------------------------------------------------------------------------------
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Forsch
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Posted - 2006.05.22 11:34:00 -
[68]
Tracking Enhancers, Signal Amplifiers, Plates, Dmg Control, Hardeners. There is lots that you can stick into low slots which is not useless.
Forsch Defender of the empire
More love for side factions! |

Kenan Waroria
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Posted - 2006.05.22 11:43:00 -
[69]
Originally by: Testy Mctest
Originally by: Othon Von'Salsa
Tachyon ask a lot of grid, cpu, capa for shoot, tracking are too low, range are a LITTLE to high = TACHYON is !!! UNUSABLE
My entire alliance would disagree. Not to mention everyone using Large Blasters or any kind of Artillery has a MUCh harder time fitting their guns than you ever do fitting Tachs.
Have you tested? So 2xRCU II is much better than haveing to fit a CPU? How many CPR to sustain your cap do you need on an Tempest or an Megathron compare to an Apoc/Geddon? To fit 6x1400mm II you need one PDU II (unless you have AWU lvl5, but then you canŠt fit anything else). All hybrids use a bit to much cap, blasters will get fixed and IŠm not sure how big of a problem that is with Rails.
Problem with Blasters is that everyone "needs" to fit a MWD, injector AND dual Large rep! Big chance I can fit that to an apoc or arma and still be able to fit any damage mods.
Originally by: Testy Mctest
Quote: I'm sorry but raven, minmatar and gallente are boosted but NEVER NEVER the amarr !!!
Because they don't need it. Wait, wait....when did Minmatar get a boost?
Artys got a damage boost some time ago (more than a year I think). This will be the first boost to lasers since the grid on lasers was lowered some ~2years ago and if IŠm not wrong the cap on lasers was lowered at some point.
I donŠt think that Hybrids have been changed much at all. Blasters have been out in the cold for some time (or perhaps people that insists to compare it to an overpowered Raven?). -= Think negative and youŠll get positive surprices =- |

Testy Mctest
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Posted - 2006.05.22 11:51:00 -
[70]
Originally by: Kenan Waroria
Have you tested? So 2xRCU II is much better than haveing to fit a CPU? How many CPR to sustain your cap do you need on an Tempest or an Megathron compare to an Apoc/Geddon?
Megathron pilots would argue with you about just how sustainable their cap is when using Blasters or Rails (ask Gronsak).
As for Artillery being sustainable, yes, that's an advantage we have. But in a battle where cap being sustainable doesn't matter (ie, most fleet battles), we're left out in the cold and that 'benefit' no longer applies.
Testy's Eve Blog - Updated 22/05/06! |
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Kenan Waroria
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Posted - 2006.05.22 12:15:00 -
[71]
Originally by: Testy Mctest
Originally by: Kenan Waroria
Have you tested? So 2xRCU II is much better than haveing to fit a CPU? How many CPR to sustain your cap do you need on an Tempest or an Megathron compare to an Apoc/Geddon?
Megathron pilots would argue with you about just how sustainable their cap is when using Blasters or Rails (ask Gronsak).
Plz donŠt bring in Gronsak, IŠve never seen such biased posts. I also wrote that "Hybrids use a bit to much cap", do you read that as "Hybrids are fine"? I "think" I mean that they use to much and therefor should have the cap use lowered (just as Blasters now will have).
Originally by: Testy Mctest As for Artillery being sustainable, yes, that's an advantage we have. But in a battle where cap being sustainable doesn't matter (ie, most fleet battles), we're left out in the cold and that 'benefit' no longer applies.
If you donŠt fit CPR on a Apoc/Arma it will not be sustainable. YouŠre able to fit something else than CPR if you want to (probably more useful). -= Think negative and youŠll get positive surprices =- |

Wizard
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Posted - 2006.05.22 12:40:00 -
[72]
Look at all the minmatar whiners in this thread, im sure it was 100% solely to do with tachs when i clicked open on topic
I hereby show you other whiners who would rather agrue than actually find strenghs for your chosen ship to the new topic tab, by clicking on this ingenious option you are now bestowed with the power to ask the whole community for a setup to make up for your inferiour interlect( or plain lazyness ).
I find all ships in game to be balanced and yes i can fly ships other than amarr.
If i could go back in time i personally would of been minmatar, in actual pvp experiance they are by far best IMH.
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Hellspawn01
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Posted - 2006.05.22 12:41:00 -
[73]
From the sticky:
Originally by: Tuxford
Tacyon beam I've already posted a bit about this. Its getting a boost so now it does about 5% more damage over time than mega beam laser.
From the current patch notes:
Quote: Tachyon beam damage multiplier increased by about 4%.
**Ship lovers click here** |

Backdoor Bandit
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Posted - 2006.05.22 12:42:00 -
[74]
Originally by: Wizard Look at all the minmatar whiners in this thread, im sure it was 100% solely to do with tachs when i clicked open on topic
This is a Minmatar thread now, Begone you Amarr dogs. -------------
------------- Sig edited, Pod or Post is baned on the forums - Xorus ^Whatever^
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Testy Mctest
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Posted - 2006.05.22 12:44:00 -
[75]
Originally by: Hellspawn01 From the sticky:
Originally by: Tuxford
Tacyon beam I've already posted a bit about this. Its getting a boost so now it does about 5% more damage over time than mega beam laser.
From the current patch notes:
Quote: Tachyon beam damage multiplier increased by about 4%.
DoT and damage multiplier are not the same thing.
RTFM :P
Testy's Eve Blog - Updated 22/05/06! |

Sarmaul
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Posted - 2006.05.22 12:44:00 -
[76]
Originally by: Backdoor Bandit sig
oh you *****!
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Gronsak
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Posted - 2006.05.22 12:45:00 -
[77]
Originally by: Testy Mctest
Megathron pilots would argue with you about just how sustainable their cap is when using Blasters or Rails (ask Gronsak).
As for Artillery being sustainable, yes, that's an advantage we have. But in a battle where cap being sustainable doesn't matter (ie, most fleet battles), we're left out in the cold and that 'benefit' no longer applies.
cap on hybrids are a massive problem, and you say it doesnt effect fleet performance, i say it does and it does a lot, specilly when using t2 ammo i usually end up fitting a cap injecter with my sniper setup becase cap is such a prob!!!!
you say that having no cap guns isnt a big advantage in fleet, perahps in fleets its less of an advnatage but how often are u in fleets compaired to smaller gangs? where cap = life!
Originally by: Kenan Waroria
Plz donŠt bring in Gronsak, IŠve never seen such biased posts.
biased posts my ass! u mean, pls dont being in gronsak he doesnt agree with my BS
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Testy Mctest
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Posted - 2006.05.22 13:40:00 -
[78]
Originally by: Gronsak
Originally by: Testy Mctest
Megathron pilots would argue with you about just how sustainable their cap is when using Blasters or Rails (ask Gronsak).
As for Artillery being sustainable, yes, that's an advantage we have. But in a battle where cap being sustainable doesn't matter (ie, most fleet battles), we're left out in the cold and that 'benefit' no longer applies.
cap on hybrids are a massive problem, and you say it doesnt effect fleet performance, i say it does and it does a lot, specilly when using t2 ammo i usually end up fitting a cap injecter with my sniper setup becase cap is such a prob!!!!
you say that having no cap guns isnt a big advantage in fleet, perahps in fleets its less of an advnatage but how often are u in fleets compaired to smaller gangs? where cap = life!
Originally by: Kenan Waroria
Plz donŠt bring in Gronsak, IŠve never seen such biased posts.
biased posts my ass! u mean, pls dont being in gronsak he doesnt agree with my BS
How could I quit with posts of this quality around?
Testy's Eve Blog - Updated 22/05/06! |

Lucre
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Posted - 2006.05.22 13:45:00 -
[79]
Originally by: Gronsak also if t2 ammo is nerfed which it needs to be, rails will have teh optimal advantage, tempests the higher burst and more importantly teh higher bse dmg of long range ammo!!!
And meanwhile an Amarr ship with T2 ammo has no choice but to carry 2000 rounds per gun per ammo type (and how many do you need for a typical fleet action?) and so takes a huge financial hit compared to the rail or projectile users both on fitting-out and if the ship go boom.
Not sure that aspect of T2 ammo was anticipated. Okay, laser users have always lived with crystals being an expensive loss, but T2 just makes this silly...
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Sarmaul
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Posted - 2006.05.22 13:46:00 -
[80]
gronsak, when was the last time you were in a proper fleet?
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Gronsak
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Posted - 2006.05.22 13:49:00 -
[81]
Edited by: Gronsak on 22/05/2006 13:51:03
Originally by: Sarmaul gronsak, when was the last time you were in a proper fleet?
not often, do solo a lot, small gangs more [3-4 people] and once in a while a mix fleet of 15-20 people!
biggest "fleet" ive been in was probably about 50vs50, why do u ask?
btw, even when there are only a few targets, say 4-5BS i run out of cap before the last one pops!
i take it this is about me saying that megas/geddens cap probs effect them in fleet, well they definitly do! on top of that when was the last time u had to cripple your tempest fitting with 5 cap mods just to run ur guns for anti station ect!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Testy Mctest
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Posted - 2006.05.22 13:50:00 -
[82]
Originally by: Gronsak
Originally by: Sarmaul gronsak, when was the last time you were in a proper fleet?
not often, do solo a lot, small gangs more [3-4 people] and once in a while a mix fleet of 15-20 people!
biggest "fleet" ive been in was probably about 50vs50, why do u ask?
btw, even when there are only a few targets, say 4-5BS i run out of cap before the last one pops!
But in a fleet battle, the battle would be over before you had cap issues.
Testy's Eve Blog - Updated 22/05/06! |

Sarmaul
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Posted - 2006.05.22 13:55:00 -
[83]
exactly
according to quickfit you can run 7 425mm IIs, 3 sensor boosters, one tracking comp, 2 tracking enhancers and 3 magfields for 5 minutes with maxed cap skills.
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Gronsak
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Posted - 2006.05.22 14:01:00 -
[84]
Originally by: Sarmaul exactly
according to quickfit you can run 7 425mm IIs, 3 sensor boosters, one tracking comp, 2 tracking enhancers and 3 magfields for 5 minutes with maxed cap skills.
start with 80% total cap, u know general warping around and keeping sensor boosters/tracking comps does that
on top of that use javelin or spike for comparision!
it sure as hell dont last 5mins and i know i got those max cap skills u speak of!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Sarmaul
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Posted - 2006.05.22 14:06:00 -
[85]
I used spike ammo for the tests.
I just ran them 3 times in quickfit and every time it's 299 seconds, which is 1 second off 5 minutes. remove 20% of your cap and it's approx 4 minutes Please use appropriate sigs -Abdalion |

Gronsak
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Posted - 2006.05.22 14:09:00 -
[86]
Originally by: Sarmaul I used spike ammo for the tests.
I just ran them 3 times in quickfit and every time it's 299 seconds, which is 1 second off 5 minutes. remove 20% of your cap and it's approx 4 minutes
and after those 4mins i take it your feked? when i snipe even small groups i have plenty of trouble keeping cap up, infact its so bad last time i was in any meaningfull sniper setup i had to seletively shoot by waiting for targets to get as low a trans on me as possible because i could not run the feking guns!
have u ever warped out becase you got so little cap ur guns are not running? becase i have plenty of times!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Nafri
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Posted - 2006.05.22 14:30:00 -
[87]
Originally by: Gronsak
Originally by: Sarmaul I used spike ammo for the tests.
I just ran them 3 times in quickfit and every time it's 299 seconds, which is 1 second off 5 minutes. remove 20% of your cap and it's approx 4 minutes
and after those 4mins i take it your feked? when i snipe even small groups i have plenty of trouble keeping cap up, infact its so bad last time i was in any meaningfull sniper setup i had to seletively shoot by waiting for targets to get as low a trans on me as possible because i could not run the feking guns!
have u ever warped out becase you got so little cap ur guns are not running? becase i have plenty of times!
Maybe talk with your fleet commander, cause 4 mins is enough time to kill about 24 BS. More wont get killed anyway.
The only problem where the cap is an issue for fleets is shooting stations, which is done by dreads anyway.
Summertime - Campingtime!
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Kaleeb
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Posted - 2006.05.22 14:44:00 -
[88]
I swear some people think blasters got a damage boost in the patch 
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Asuzke Mitsugi
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Posted - 2006.05.22 14:57:00 -
[89]
I for one and glad they are making Tachs a tad better than Megabeams. My Modulated Beam set is a lot nicer than my Modulated Tach set over all.
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Kenan Waroria
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Posted - 2006.05.22 15:05:00 -
[90]
Originally by: Kaleeb I swear some people think blasters got a damage boost in the patch 
Actually Megathron got an damage boost if you fit a damage mod instead of a CPU. Personally I think itŠs good, short range = bigger risk.
But if the Megathron got itŠs mass lowered and better agility it would be a lot better as a Blaster ship. Not as fast as an Tempest, but will get to itŠs max speed faster. -= Think negative and youŠll get positive surprices =- |
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